Herald of Ventari
Herald of Ventari
Just use the Endless Mystery Cat Tonic. You even get the choice of kitten/cat/big cat for size, as well as various fur options.
Pawerfur options.
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This change is not a treadmill:
Ascended is still the highest tier, your existing ascended armor is still the best armor.
And as far as we know it will be easier to acquire in HoT
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If you pay attention all that we know to be true is a copy paste from anets post even with the same mistakes mistakes while everything else does not follow their pattern.
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Are you really taking some random website seriously instead of waiting for the official patch notes?
I certainly am, when they claim they were sent them directly from Anet, and the notes contain everything else that we already knew to be coming. If this change isn’t true, let it be clarified as incorrect, and everything will be fine. However, I suspect no such correction will be coming.
If we knew it was coming how wouldn’t they know it too?
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Are you really taking some random website seriously instead of waiting for the official patch notes?
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There are some new Boon/Condi duration traits not everyone gets them.
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You do reallize that if you just swap out 1~2 accessories you should be able to get the same stats? And if you go by their previous actions they won’t reset anyone’s gear.
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Your skill points will be converted to spirit shards while hero points will be used to acquire skills and traits.
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I could be off on this, but i distinctly remember reading in one of the recent blogs that they would be converting the scrolls to the Shards. let me see if i can find it.
Edit: Just found it, in the release today on Updating your Wallet:
“Any scrolls of knowledge that you have in your possession will automatically be converted to spirit shards, and any source that used to award scrolls of knowledge will now grant spirit shards. "
Towards the bottom, bullet point in, “What about Skill points?”
So it’s good news. you won’t lose all those scrolls you’ve been accumulating.
The OP is complaining that he won’t be able to use the scrolls for points to unlock skills, not losing the scrolls entirely.
Thanks for the correction. edited my original post, noticed that at the same time you posted
Are the spirit shards going to be used for the same thing? My impression was that they would be…so scrolls wouldn’t be lost, you would just click on the shard instead of the scroll…
Edit: seems like I’m playing catchup. Sorry. other threads have discussed that the points may become account-wide, this could open up possibilities.
You won’t be able to use shards to unlock skills. Shards will be used as a currency where where skill points where used.
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Burn should be stronger.
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I used to be the same as the OP. Baffled as to how something so cumbersome existed after years of playing proper platformers. Then at some point, I clicked with them and accepted with them – possibly when the Zephyrites first came since I thoroughly enjoyed that. There are some I’ll never do though since they are beyond my skill level.
It’s been interesting to see other games like Lotro and TSW experiment with adding them and fail spectacularly. At least GW2 was built with JP’s in mind rather than shoe-horned in like in other MMO’s
If I remember it correctly GW2 was not designated with JPs in mind(that is the reason that we have camera problems), Josh made some maps with JPs and they where popular so they extended those to every map.
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Ferocity trait seems to be bugged too.
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The resurgence of mordremoth must have caused a massive global cooling affecting tyria’s climates immensely. Including incresaed rain activity in divinity’s reach.
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You will only be able to use it if you are using the elite spec. And it’s only possible to use the elite spec if you are level 80.
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I hate human’s discrimination.
I really liked her.
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In my case it is because whenever I make a male character I try to identify myself with it but it seems to be impossible to make a male character that I identify myself with in most MMOs. Female characters do not feel like me at all therefore I do not need to identify myself with them.
TLDR : Male characters are in the uncanny valley for me.
PS: Also isn’t she cute? =D
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I also recommend using a ranged weapon it makes it a lot easier.
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#bringbackretalwolvespls
I can agree on that just reduce the amount of them.
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I recommend you to play on 1080p upscaling from that resolution to your is more natural.
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Since I saw the tower of nightmare I really felt that it would be nice to have such a dungeon. It reminds me of the endless randomized dungeons similar to Tartarus (in persona 3).
While I do think that this idea is intriguing, how would the game go about properly randomly generating each dungeon floor?
each floor could have a randomized layout
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I guess this one is a classic:
Power Ranger
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I wanted to dig into the instanced vs non-instanced debate a bit. Here are 4 questions I’ll pose:
- What do people see as the benefits of instanced?
- What do you see as the benefits of open world guild halls?
- How could we get the benefits of instanced guild halls in a system of open world guild halls?
- How could we get the benefits of open world guild halls in a system where guild halls are instanced?
Jon
What do people see as the benefits of instanced?
- Avoids map being overcrowded.
- Gives the guild some private space
- Easier customization
What do you see as the benefits of open world guild halls?
- Advertising
- Bragging rights
- Inter-guild meeting place.
How could we get the benefits of open world guild halls in a system where guild halls are instanced?
Creating a special category for guild halls. Common guild hall could be instanced only with a standard entering point (or menu). A special guild-halls would need to be rented (and could be theme-able), having a position on a world map and be limited in numbers. The open-world part would be like a plaza where anyone can enter, having a entrance to the instanced part of the guild hall in it.
Vigil keep for Example on how special guild halls could work:
Vigil Keep
- It is in the open-world
- It has a open-world plaza
- It has a instanced area (that only the members of the vigil would be able to enter.)
For common guild halls the best examples are our home instance.
That way big guilds would have a place to advertise and brag.
And smaller guilds would still have a place to hangout.
Hi Chris,
I have a bit of a tangential question.How feasible would it be for Anet to develop an editor for players to develop their own guild hall layouts? Is it beyond the scope of things you want to consider?
What you expect to be able to edit?
I believe that PSO2 has a good customization system for personal housing and guild/team housing. The furniture could be crafted (with the most basic items costing around 10-20g to craft).
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It’s a bug, almost certainly. There was no announcement, it’s not in the patch notes. And it’s not the proper time for such change.
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What do you think the reward for collecting every legendary should be?
A precursor?
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If you change a outfit all the dyes are reset after you relog. Since I’m bad at explaining things verbally here is a video
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I noticed that you have implemented ways to consume bloodstone dust.
I must be out of the loop — can you do something with bloodstone dust besides --> bricks —> ascended?
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I personally prefer for:
- Drake can blast
-cleans condi
-it has a burst
- easy to stack regen if combined with RF and/or positioning your opponent around it
well besides that we have very similar builds that’s why I asked.
But now it makes more sense.(Why so many people prefer TU)
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I have question. Why do you use TU over HS?
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What he is implying is: if a archer that has tried to rediscover old archery techniques can do this why wouldn’t a legendary hero who trained his whole life not do better?
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What is the difference between …..?
The answer is intelligence and common sense.
I have certainly felt a void of both of them on the RF QQ.
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Does the ranger create a trinity? where there is finally a ranged DPS class?
No.
Any profession can be a DPS and any profession can support some just better than others in certain circumstances.
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If you only have to worry about one skill a player uses, you should be able to beat him.
It’s the good rangers that when you get into melee with them just smile and eat you that you should be worried about … and they aren’t OP either … just used to winning fights before the buffs so now they are thoroughly enjoying getting bigger returns on their investment in learning the class.
That’s exactly how I feel. I loved LB/GS from the beginning.
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Most of the ranger builds you guys are suggesting melt against condition damage since most of you don’t seem to want to take EB or SotF.
Of course it’s a power/LB ranger both SotF and EB are far to far away from LB traits… getting HS/SoR reduce that problem
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No Information about it is mentioned in the release notes or the wikia, but if I had to guess you should be able to do it before level 20.
Edit: this video in german said that it was around level 9
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It seems that after the feature patch gathering is locked for low-level characters. This might be your problem.
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Yamato Yumi
ebay
WvW, PvE
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Or we could just say that in Tyria they have other names/properties.
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Side tangent: With all this little scavenger type hunts, does anyone else feel like they might be laying the ground work for something… bigger? Possibly reconditioning us for additional exploration? Cause I’m really starting to feel like this is all a set up for something….bigger.
No doubts about that they even mentioned it on the post.
The Future
This is certainly not the last you will be seeing of Item Collections. We have many more in the works, some that stand alone and some that are deeply tied to the Living World. We are very excited for this new system and what it will bring to the game going forward. We had a lot of fun designing and building it, and we hope you have as much fun playing it. So get out there, explore the world, and find that last piece of loot!
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I suggest you guys to go to the main page.
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(5) Camera orientation changing seems like it would be very jaring when in combat. I would be curious to hear your ideas for a control scheme for this.
(5b) Would this be like a ‘lock on target’ look-at?
I believe this one was well implemented in Perfect World (I might be wrong) where you could freely control the camera within a certain range of your character. This should be deactivated for PvP (anyways it used to be used for Videos and SS).
Well this video is old but should give a decent idea of what I’m talking about.
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That is not even a katana it’s a nodachi/oodachi and it was obvious from the beginning. I like it that way =p.
Yup, and I will be getting this for my ranger …
² rangers great-sword skills fit perfectly with this nodachi.
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That is not even a katana it’s a nodachi/oodachi and it was obvious from the beginning. I like it that way =p.
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Town clothes where removed during the feature patch. If you want something similar, you could buy a outfit in the gem store.
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IMHO this is anet’s best weapon design they should allow us to use it.
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Oh, I do understand your point, PP. Maybe I used the wrong example there.
So assuming I can hit the bleed cap (or close) without sharpnel, I should stick with IP instead? (I know I’m being captain obvious here, but I still need an answer for my thread. I just got to 80 and I don’t know what gear to buy XD)
yes if you can keep 19+ without shrapnel, IP is better.
(unless you can keep that burn up from another source)
Thanks for this, just confirmed what I was feeling last night while doing CM in my condition gear. I would like to see how the chart looks all the way out to 3k condition damage, with additional lines for bleed stacks for comparison.
This makes me want to make a PvP build around bleed stacking with E-gun auto and Elixir U
I stoped at 1.5k Condition Damage because this was what I obtained using this full specced rapid gear necromancer.
For bleed stack comparison to poison : poison is = 2 bleed stack.
While between bleed stacks it’s easier the bleed damage/second is (on level 80) n*(42+0.05*CD) while burn is 328+0.25*CD so any bleed stack under 6 will never be greater than a burn.
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(edited by Varezenem.2813)
So basically, if you can keep up 8+ stacks of bleeding, you don’t have to worry about giving it up for burning? (based on the sharpnel vs. incendiary powder argument in my gear thread)
it’s more like if you can choose between n stacks of bleeding or keeping up burning during the same time
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yep redscope got it right it is also usefull to know that if you have more than 340 CD bleding has a higher dps.
these where my ploting commands in case you want to check (matlab)
%----------------------------------------------------------
hold all
plot(x,6*(0.05.*x+42),'r--')
plot(x,8*(0.05.*x+42),'r')
plot(x,328+0.25.*x,'b')
plot(x,7*(0.05.*x+42),'g')
%----------------------------------------------------------
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(edited by Varezenem.2813)
I had some free time and did these plots it’s a level 80 damage comparison of conditions
I hope it might help if you have a doubt in wich traits/skills to use.
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