Showing Posts For Varezenem.2813:

Is Rev useless?

in Revenant

Posted by: Varezenem.2813

Varezenem.2813

If you mean for SPvP Shiro/glint is currently the strongest spec.

Senbu Ren[Wind]
Herald of Ventari

Fixing Major Revenant Issues

in Revenant

Posted by: Varezenem.2813

Varezenem.2813

Well one of my major reasons I’m against the “following style” is that it would make Ventari just another copy of Tempest/Druid.
The reason the tablet feels clunky is the cast time on summon and movement both together create a major delay in getting the tablet where you want (around .5 second) making it harder to get moving targets.
The delay on NH is a considerable part of it too.

Senbu Ren[Wind]
Herald of Ventari

Autoattack Damage Buff's Effect on PvP/WvW

in Thief

Posted by: Varezenem.2813

Varezenem.2813

…Also any 2v1 scenario is going to be death if it’s against half skilled thieves.

It wasn’t before.

My initial spike of damage is unchanged, and I’m moderate at best.

Light armor: 11-14k opener.
Medium armor: 11-13k opener.
Heavy armor: 10-11k opener.

If two thieves are attacking in rough tandem and applying pressure as they should, only necro/warrior would survive the initial burst. I dunno what thieves you were fighting against, but if they got greedy to stick around to be counter burst they probably weren’t very good.

Well assuming his info is right and you are doing 10-11k damage on heavy armored without any other damage reduction you would be hitting 4~4.2k on him.

Senbu Ren[Wind]
Herald of Ventari

Fixing Major Revenant Issues

in Revenant

Posted by: Varezenem.2813

Varezenem.2813

I disagree about your ventari changes.

Would love to hear your opinion. I will happily admit I’ve not had as much play-time with Ventari as I’d like to (or really should have), but I do know the legend is in a bit of a poor state. Just trying to throw some ideas out for a starting point.

Eventually I’d actually like to have a communal idea of where each legend needs to go, so I’m happy to edit/add extra ideas to each trait, legend, skill, etc in the OP.

What changes would you have in mind?

Here

While your intention might be increasing alternative playstyles with ventari, ventari has a tendency to be OP in conquest that’s why you have to balance it for the extremes. Also changing the tablet to auto-follow would make it impossible to do quite a few things in WvW and PvE.
Also on Selfless Amplification if you changed it that way you would reduce ventari’s party wide heal by a lot and it would compete with Natural Abundance as the self sustain GM.

I’m not a Jalis specialist but this version of Inspiring Reinforcements could work on a 5 sec cooldown.As far as I’m aware Forced Engagement needs a projectile speed increase at least. And soothing stone needs to cleanse conditions first so that it can’t be negated by a single stack of poison.

Senbu Ren[Wind]
Herald of Ventari

(edited by Varezenem.2813)

[Suggestion] Ventari changes post patch

in Revenant

Posted by: Varezenem.2813

Varezenem.2813

While not amazing (and heavily outclassed by tempests) Ventari was viable pre patch.
Nerfs to overall revenant sustain and defenses and the removal of runes of durability combined with overall higher pressure made it unviable.
These changes are aimed at keeping the playstyle while increasing the reliability and returning the sustain to more manageable levels.

  • Project Tranquility
    Make it instant cast and reduce the energy cost to 5
  • Ventari’s will
    Make it instant cast and increase the modifier to 0.5 (from 0.4).
  • Natural Harmony
    Give it a 1 sec cast time, decrease cooldown to 1 sec, remove the delay and increase the modifier to 1 (from .6)
  • Purifying Essence
    Decrease energy cost to 25
  • Hardened Foundations
    Change it to Healing Power -> Vitality
Senbu Ren[Wind]
Herald of Ventari

Fixing Major Revenant Issues

in Revenant

Posted by: Varezenem.2813

Varezenem.2813

So, most Revenant players know the latest patch left a lot to be desired, as it basically just nerfed a few things and didn’t touch the rest of the class. Thus, I propose some basic changes be made to the problem areas of the class, namely: Ventari, Jalis, Sword-Offhand, Salvation and some other traits, along with some clunky skills.

This is all heavily based on my personal use, so I’m very open to suggestions, but I’d ask only actual Revenant players to provide input here, since most other threads here keep attracting many non-rev players who seemingly want the class nerfed to oblivion or can’t see beyond sword’s pre-patch strong auto-attack.

Jalis

Jalis as a whole is meant to be the “tanky, brawly, in your face” legend. He’s meant to allow you to go full ham and wail on the enemy in melee range, however it falls kind of short in this regard, largely to two skills. Keep in mind, I have some minor changes I’d recommend to the Retribution line which should maintain some balance, if thing seem a little OP at first.

Inspiring Reinforcement

In short, this skill is too clunky and hard to use for it’s primary purpose, stability.

I propose it be adjusted to a very short, bursty AoE stability skill, alongside becoming a stunbreak.

30 Energy, 10s Recharge, Instant Cast
Break stun and grant yourself and nearby allies stability for a short time.
2 Stability (3s).

The idea is that you have some fairly decent stability up-time and an accessible stunbreaker, but it should be fairly costly, making it somewhat difficult to keep-up, but still usable when you need it.

Rite of the Great Dwarf

This skill is really just too hard to access when you need it. The cast time is too long for the duration you get. I understand this is partially due to the AoE nature of the skill and I’d like to keep that there without making it too strong, thus.

50 Energy, Instant Cast
50% Damage Reduction (inc. Condis if traited) on nearby allies for Four (4) seconds.

Essentially I removed the stunbreaker, because it was useless and reduced the uptime by a second, so you can use it when you need a quick save. Keeping it at 5 might be worth-while, but it is an AoE skill.

Summary of Jalis

Basically what I did here was give Revenant a little better access to emergency buttons, like other classes have. I feel this is where Jalis’ strength comes in, alongside it’s potent heal and the Vengeful Hammers upkeep. It allows a variety of defensive options, while still offering some nice group support.

Retribution

This line feels a little messy, so my goal here is to make it a little more consistent and balance it out with the above changes.

Improved Aggression
This trait is just a little too niche for anyone to really take, especially when you have close quarters available too. I’m personally not a huge fan of having a trait for one very specific skill, but if you’re going for a taunt build, I’d say buffing/nerfing this to a flat 25% on everything would be better, also including Slow, maybe even bumping up the damage reduction, since Taunt/Slow are so hard to access on Revenant, it’s a powerful trait but only in a very specific circumstance.

“Taunted foes deal less damage to you. Taunt and Slow have an increased duration”
Damage Reduced: 30% (could maybe even stay at 20)
Duration Increase: 25%

Essentially we end up with Taunt and Slow lasting for 2.5 seconds, instead of the flat 2. I thought about 50%, but that resulted in a 3 second taunt, which is not fun.

Unwavering Avoidance
This trait as a whole doesn’t sit well with me, especially now that it has an ICD. I’m generally not a fan of on-dodge traits as they’re too passive. Instead, I think this skill should give Jalis more Retaliation, in a similar way that Mallyx gets Resistance from Corruption. This should also buff Empowering Vengeance, since Rev will have better Retal uptime, instead of just from dodging or from Soothing Stone.

“Gain Retaliation when using a dwarf stance skill”
Retaliation (2s) (maybe even a little higher)

Steadfast Rejuvenation

This skill just can’t stand up to the other two GM traits in the line. My suggestion here is just to lower the ICD, perhaps by a second or two.

Ventari

The first thing I’ll say is my use of Ventari is kind of limited, largely due to it being completely useless in just about every gamemode and just being generally too clunky.

The tablet effect is cool and I like that, but it needs just a tiny, tiny amount of AI.

General Use

First thing, when you swap to Ventari, the tablet should automatically appear. That or allow us to have “non tablet” skills, similar to how Druid has it’s Glyphs. Personally I’m going with it just auto-activating.

Secondly, the tablet should automatically follow you to an extent, while still allowing placement. The tablet should stay close to the player, similar to how Pets, Gyros, etc. do.

Ventari’s Will
This skill needs a rework.

“Will the tablet to target location for 3 seconds, healing nearby allies along it’s path. The tablet will automatically return to you after this time.”

5 Energy, 4s Cooldown, Instant Cast

Healing: 500
Targets: 5
Radius: 240
Range: 900

This skill should then flip over

Ventari’s Return
Or call it whatever, I don’t care

“Return the tablet to your position, healing nearby allies along it’s path.”

5 Energy, 4s Cooldown (essentially global cooldown of 4s for the whole skill), Instant Cast
Healing: 500
Radius: 240
Range: 900

The idea here is to allow the tablet to require a little less effort to control, but still allow you to have that control should you need it. So you can either have the tablet sit at a place for 3 seconds and have it automatically return to you, or you can have it manually return, for an extra energy cost.

Protective Solace
Just make it a kitten water field already.

Purifying Essence
Lower the energy cost to 25. Allows for an emergency burst condi clear upon switching to Ventari if you spam it, at the cost of all your energy.

Energy Expulsion
Basically keep this skill the same, but obviously don’t destroy the tablet. Instead, “daze” or disable the tablet for 3 seconds.

Essentially my goal here is to maintain the theme of the tablet, but make it easier to access certain skills, and make it generally less clunky.

Salvation

This line is just a mess. It’s pretty much entirely useless unless you’re using a staff heal ventari build. It has little to no application outside of this, unlike almost every other legend. My goal is to retain it’s support and blind aspects, but allow it a little more flexibility.

Blinding Truths
Move this to Master, in place of Tranquil Benediction and change it to the following
“Centaur stance skills blind foes near the tablet”

Blind (2s), 10s ICD.

This is kind of a nerf, if you were spamming the heal skill currently, but this means you have a little more access to the blinds.

Tranquil Benediction
Completely revamp this trait. In principle it’s nice, but the healing orbs on staff are largely useless in actual gameplay. I propose using this to give Revenant a little more condition clear that it sorely needs. Not so much to make it OP, but enough to actually make a dent, also move to adept tier.

“Healing skills also clear one conditon (15s ICD)”

A simple trait that allows some condition management. The ICD might need to be played with a bit due to it’s extreme synergy with Ventari (one condi every 15s might be a bit strong for Rev), but in other builds it’s actually quite viable.

Hardened Foundation
This trait is too hard to actually make use of. This should be changed to something that benefits allies standing near the tablet.

“Allies near the Tablet gain 5% damage reduction”

We don’t want to step into Jalis territory, but we do want to encourage people to be near the tablet for things other than heals.

Eluding Nullification
Remove the ICD, it isn’t really necessary.

Selfless Amplification

Perhaps it’s my personal taste, but I’ve never been a fan of traits that rely on stats to be effective. I propose something that will synergize with both Herald and other traits in the line.

“Regeneration you apply is 30% more effective”

This is similar to a couple other traits out there, but gives Salvation users a little boost to their Regen, a boon that isn’t exactly super powerful unless you have copious amounts of healing power. It also gives a reason for flat power users to want to take this line.

Momentary Pacification

This trait just conflicts with too many elites. The Ventari elite itself conflicts with it too much, along with Jade Winds and Chaotic Release. Since most Revenant elites have short/non-existent CDs, it’s my assumption that a high amount of daze was expected, so I’d like to go with this theme.

“25% chance to daze target when attacking, 20s ICD”

Again, numbers may need tweaking here, but the principle is that you want to be able to throw out some dazes once in a while.

Summary

Basically with this line, I wanted to still allow the big healing buffs to be there for that playstyle, but also to give some condition clear play and some denial play to the line, that it’s clearly trying to achieve.

I disagree about your ventari changes.

Senbu Ren[Wind]
Herald of Ventari

Thanks for destroying the revenants

in Revenant

Posted by: Varezenem.2813

Varezenem.2813

As someone who’s just made a revenant and is learning to play it, I have to ask….. can you shed some light on what exactly you don’t like about it? You don’t offer any details in your post.

Sword AA got nerfed hard, supposedly the power got moved to the 2 and 3 skills but they bug out so much it won’t matter. The facet of light got a cast time meaning you can’t use it when CC’d now, despite the obvious animations and icon, shield 5 healing was nerfed, the teait that granted stab after dodge was given a 5 second ICD, when really it was the GM trait in Herald that gave an extra stack of stab when you got stab that needed the ICD.

In addition, thief and necro were buffed, necro Moreso and as a necro main I can say we didn’t need THaT MUcH boon corrupt. Since rev has next to no Condi clear and relies on resistance for fighting condies he’ll be eaten alive by necromancer. And with thief damage buffs he won’t be able to trade with a thief much anymore. Finally ventari and Jalis, the two legends who need buffs to be usable, received none, which sucks because ventari is just a couple small buffs away from being a good legend (needs his salvation line cleaned up) and Jalis had no stunbreaker unless you burn 50 energy for a 1.25 second cast time for Rite of the Great Dwarf. And again with us necros getting so much boon corruption, a Hearld rev is just a ticking time bomb for us.

I would agree with you on ventari before patch all the nerfs that the revenant got affected ventari by quite a bit. Now he needs strong improvements to self-sustain.

Senbu Ren[Wind]
Herald of Ventari

January 26th Update: Your feedback

in Guild Wars 2 Discussion

Posted by: Varezenem.2813

Varezenem.2813

Overall changes are good except balance changes:

Shouts are now a utility worth slotting
But in particular Revenants sustain was overnerfed only shiro/glint has a chance on surviving now. Ventari needs now massive improvements to self-sustain and summoning/moving tablet has to be instant cast.
My suggestion for ventari

While not amazing (and heavily outclassed by tempests) Ventari was viable pre patch.
Nerfs to overall revenant sustain and defenses and the removal of runes of durability combined with overall higher pressure made it unviable.
These changes are aimed at keeping the playstyle while increasing the reliability and returning the sustain to more manageable levels.

  • Project Tranquility
    Make it instant cast and reduce the energy cost to 5
  • Ventari’s will
    Make it instant cast and increase the modifier to 0.5 (from 0.4).
  • Natural Harmony
    Give it a 1 sec cast time, decrease cooldown to 1 sec, remove the delay and increase the modifier to 1 (from .6)
  • Purifying Essence
    Decrease energy cost to 25
  • Hardened Foundations
    Change it to Healing Power -> Vitality
Senbu Ren[Wind]
Herald of Ventari

(edited by Varezenem.2813)

So now w/ the patch..meta build theories?

in PvP

Posted by: Varezenem.2813

Varezenem.2813

I have this build and am thinking of modifying it with retribution in place of herald:

http://gw2skills.net/editor/?vlAQNAscmnnNuNSyJ7JRNlVlsoyrS4UZWJIscskFNFyegH8htDIANYtJRpKA-TZBFABAcCA+Y/BGeAADcEAW/QAAA

I have a mender’s amulet but the build editor didn’t update to include one as its stats compliment a burst healer/fighter hybrid and it was a tough call between eagle runes and runes of the centaur but the added swiftness from passing the tablet through allies was just too good.

Staff and double swords give good point control and rez stopping. Shiro for the typical control abilities and gap closer.

Ventari has on demand AoE cleanse. It’s inferior to druid’s healing seed but can be used more often since healing seed needs CA form and this would free the druid up for more CA lunar beam and black hole.

It’s quite expensive energy wise so I’m in the process of energy management. As for my thief:

http://gw2skills.net/editor/?vZAQNAsYWn0MBlOhVmCOmCkmildCbeB+AvgeLhowVYLAUbmAA-TZBFABiXGAgnAAJ7P8wJAYgDBAA

Though I might replace sword/dagger with shortbow if boon corruption becomes too much of a problem and replace trickery with shadow arts if I can’t stay on an opponent while in stealth that well. That was acro’s old job but I’d be giving up too much for vigor on dodge and 50% movement speed in stealth since I’d need to take acro and shadow arts.

Been there, done that. Sustain is awful it’s weaker than shiro/glint with obviously lower damage…

Well of course it’s a tradeoff sacrifice some damage for Ventari utilities and extra healing output. Most players try optimizing damage anyway so there’d likely be no shortage of damage output. Maybe sage with Mallyx in place of Shiro would be better though I don’t really care for playing condition builds.

Problem is a point bunker has a minimum sustain requirement shiro/ventari can’t achieve that.
If you go mallyx/ventari with retribution/corruption/herald you would get something slightly better, still, team support wouldn’t be amazing.
And currently there isn’t anything that can get close to ventari/glint even after the shield and unwavering avoidance nerf.
The reason for that is that Ventari has a terrible sustain for the investment, and in pvp you can’t do support without being a bunker (you would be the focused imediatly).

Senbu Ren[Wind]
Herald of Ventari

(edited by Varezenem.2813)

So now w/ the patch..meta build theories?

in PvP

Posted by: Varezenem.2813

Varezenem.2813

I have this build and am thinking of modifying it with retribution in place of herald:

http://gw2skills.net/editor/?vlAQNAscmnnNuNSyJ7JRNlVlsoyrS4UZWJIscskFNFyegH8htDIANYtJRpKA-TZBFABAcCA+Y/BGeAADcEAW/QAAA

I have a mender’s amulet but the build editor didn’t update to include one as its stats compliment a burst healer/fighter hybrid and it was a tough call between eagle runes and runes of the centaur but the added swiftness from passing the tablet through allies was just too good.

Staff and double swords give good point control and rez stopping. Shiro for the typical control abilities and gap closer.

Ventari has on demand AoE cleanse. It’s inferior to druid’s healing seed but can be used more often since healing seed needs CA form and this would free the druid up for more CA lunar beam and black hole.

It’s quite expensive energy wise so I’m in the process of energy management. As for my thief:

http://gw2skills.net/editor/?vZAQNAsYWn0MBlOhVmCOmCkmildCbeB+AvgeLhowVYLAUbmAA-TZBFABiXGAgnAAJ7P8wJAYgDBAA

Though I might replace sword/dagger with shortbow if boon corruption becomes too much of a problem and replace trickery with shadow arts if I can’t stay on an opponent while in stealth that well. That was acro’s old job but I’d be giving up too much for vigor on dodge and 50% movement speed in stealth since I’d need to take acro and shadow arts.

Been there, done that. Sustain is awful it’s weaker than shiro/glint with obviously lower damage…

Senbu Ren[Wind]
Herald of Ventari

(edited by Varezenem.2813)

So now w/ the patch..meta build theories?

in PvP

Posted by: Varezenem.2813

Varezenem.2813

Ventari/Jalis bunker revenant…be prepared.

Not a chance…

Senbu Ren[Wind]
Herald of Ventari

Menders Auramancer

in Elementalist

Posted by: Varezenem.2813

Varezenem.2813

To all experienced eles I would like to know how well this build Is performing with the menders amulet.

Senbu Ren[Wind]
Herald of Ventari

(edited by Varezenem.2813)

Precision Strike

in Revenant

Posted by: Varezenem.2813

Varezenem.2813

Probably reducing the radius to 300 , increasing projectile speed by 200% and prioritizing players should make it usable.

Senbu Ren[Wind]
Herald of Ventari

Hardcounter by Thief?

in Revenant

Posted by: Varezenem.2813

Varezenem.2813

Not really but they do hurt if combined with any other pressure.

Senbu Ren[Wind]
Herald of Ventari

These changes were great

in Revenant

Posted by: Varezenem.2813

Varezenem.2813

Would it be fairly accurate to say that it’s not so much the across-the-board nerfs in itself that has Revenant players up in arms, but that they’re being applied to a class that’s still only half-functional?

It’s like we were bleeding out on the sidewalk and the much-anticipated ambulance stopped, the paramedics got out and just kicked us in the head before climbing back in and driving off.

Whether the nerfs were justified or not (I’m mostly too casual to accurately assess) I honestly can’t blame the rev community for feeling more than a bit salty about this.

That’s a valid comparison.

Senbu Ren[Wind]
Herald of Ventari

Do you guys agree? The most balanced era was.

in PvP

Posted by: Varezenem.2813

Varezenem.2813

Just before HoT was when 4 d/d ele comps were topping…

Nope just before HoT d/d cele ele got nerfed.

Senbu Ren[Wind]
Herald of Ventari

Diamond Skin is absolute Rubbish

in PvP

Posted by: Varezenem.2813

Varezenem.2813

Hi there, welcome to how the rest of the game deals with condies. Hope you enjoy.

pretty much this

now show us all of that so called skill y oou eles supposedly had since you’re in actual even playing field

Actual even playing field? Are you kidding me?

Eles have the least health AND the least armor.

There is no even playing field. That’s why their sustain was always OP because they were balanced around it, and celestial stats. Without that, THE CLASS ITSELF DOES NOT WORK MECHANICALLY.

the class works perfectly fine if you do your rotations right ele is all about boon upkeep

Did you say boon upkeep in front of our necro overlords?

Senbu Ren[Wind]
Herald of Ventari

Rofl Rev changes coming

in Revenant

Posted by: Varezenem.2813

Varezenem.2813

The total lack of attention to ventari’s usability is pretty disturbing.

I think the problem with ventari is that it needs larger changes than just number adjustments. It needs mechanical changes, imo. Especially to streamline it.

Not even close they’ll probably need to reduce PE cooldown to 3 sec and energy cost to 25 tablet movement/summon insta cast and a 50% increase in NH scaling. That should probably do it for now….

Senbu Ren[Wind]
Herald of Ventari

New Revenant Patch Changes

in Revenant

Posted by: Varezenem.2813

Varezenem.2813

It feels like Karl took over this profession and is trying to turn it into the new thief/guardian…

if that was true then why wasn’t the dwarf legend buffed? isn’t that defensive oriented?

It’s a lot harder too sustain in ventari too… Than before patch.

Senbu Ren[Wind]
Herald of Ventari

These changes were great

in Revenant

Posted by: Varezenem.2813

Varezenem.2813

I think that condi Rev is as lethal in PvP as was before the patch; they barely had a dent in the build (aside from removing the def rune) but everyone is now a 40% more squishier than yesterday, so killing other classes is now even more easier.

Yes, sword and hammer got nerfs, but the general nerfs in sustain for all classes are larger, and we still have our full condi pressure intact.

They killed their stability and necros eat resistance how do you think condi revs can survive?

Senbu Ren[Wind]
Herald of Ventari

Resistance needs to change

in PvP

Posted by: Varezenem.2813

Varezenem.2813

Actually I think the whole condi concept needs to change.

There are many reasons why condis do not work well in gw2 and are nearly impossible to balance. Many mention the 3-stats for power (power precision ferocity) compared to 1-stat for condi. This has been improved by adding more condi duration in amulets (which should have been associated with a nerf to burning but well…).

But the main problem of conditions is their all-or-nothing design. In order to counter damage, you can mitigate it:

  • toughness
  • protection
  • weakness
  • some special effects (e.g. frost aura) or damage (de-)multipliers on traits (x% reduced damage traits)

but to counter condition damage, you can only negate it

  • condi cleanse
  • resistance

So in order to have condis viable in PvP, a-net has buffed them excessively, has made sure many classes can stack all sort of cover conditions etc…. And now, you are either nearly-immune or completely destroyed by them. This is absolutely awful design.

There is a long way to rebalance conditions, but as a simple and well-needed change:
Make resistance a condition-mitigation tool instead of condition negation. There are many ways to do that, in particular:

  • resistance reduces the damage from conditions currently on you by x%
  • resistance reduces the duration of incoming conditions by x%

x could be around 30-40%, making it an equivalent of protection for conditions.
The first solution focuses only on the damage component of conditions, while the second one reduced the duration and thus mitigate both the damaging and debuff component.

I think other changes would be needed, such as making sure a class cannot stack all conditions of the game and reduce the overall condition output while reducing the overall amount of condi cleanse to instead prioritize on mitigating tools. But the resistance change is I think the first important step.

Only if they massively nerf necros boon corruption. Not that resistance is in any way useful against them now.

Senbu Ren[Wind]
Herald of Ventari

Game-Update-Notes-January-26-2016 [Discuss]

in PvP

Posted by: Varezenem.2813

Varezenem.2813

Patch is finally out

https://forum-en.gw2archive.eu/forum/game/pvp/Is-that-it-1

A tons of changes ( unespected to me ).
I still have to read the whole changes, but seems a very very big one ( not only about spvp but about everything ).

Let’s talk about SPVP changes.

Hail our necro overlords!!!! And their only counter thieves.

Senbu Ren[Wind]
Herald of Ventari

All Hail Necro Overlords

in PvP

Posted by: Varezenem.2813

Varezenem.2813

Man, you guys wasted no time at all declaring Necros OP. >. <

It’s hard not too thieves are the only ones with a chance against them.

Senbu Ren[Wind]
Herald of Ventari

Is that it?

in PvP

Posted by: Varezenem.2813

Varezenem.2813

You really don’t understand anything about the revenant do you? With these changes and necro buffs you’ll be lucky to see anyone using the revenant in a few days. It’ll be in a a lot worse than what the warrior felt.

Senbu Ren[Wind]
Herald of Ventari

Rofl Rev changes coming

in Revenant

Posted by: Varezenem.2813

Varezenem.2813

That’s just terrible…

Senbu Ren[Wind]
Herald of Ventari

All Hail Necro Overlords

in PvP

Posted by: Varezenem.2813

Varezenem.2813

Given the patch notes I guess it was intentional.
Topic

Senbu Ren[Wind]
Herald of Ventari

Idea for WvW gliding: NO FLY ZONES !!!

in WvW

Posted by: Varezenem.2813

Varezenem.2813

The reason they gave wasn’t this please watch the video again.

Senbu Ren[Wind]
Herald of Ventari

Bristleback dmg output

in PvP

Posted by: Varezenem.2813

Varezenem.2813

The first thing im gonna do is hop on ranger notes and see if anything was done to the pet.. if yes then i will hop one hour later to taste delicious tears of rangers that cannot be carried by pets anymore.

Wow. This coming from a rev main. You do understand that bristleback is the only thing going for rangers. Remove that and you got a build/class thats not going to be taken anywhere.
Honestly l2p you can kitten druids on a condi rev and yet you stand here demanding rangers to be trash tier. Unreal. What is rangers sustain any good without pet dmg?
Besides come the removal of celestial its only gonna get worse. I run a crusader druid build. Toughness healing power and if i dont play at my best im gonna get rekt by anything. Seriously l2p scrub. All i have to say to you.

Folks there is no arguing with these people. They want their cake and they want it now.
And remember if this whining makes ranger trash tier again these people are just going to forget that ranger exists and move on.

^obvious ranger main

Your so rediculously biased its not even funny, your just screaming at everyone that says bristleback is overtuned and telling them to l2p, if bristleback is the only thing letting you win maybe YOU should l2p.

You say that bristleback is the only thing rangers have going for them, ok lets break down that statement, so your saying that a pet class with access to like 40 different pets has to rely on just 1 particular pet and you dont see that as a potential balance issue?
People dont want rangers to be trash tier and they arnt just trying to make pets ignorable, we want BALANCE, your viability shouldnt rely on running only 1 pet when there are like 40 others to choose from and your pet shouldnt be able to hit harder than a warriors hundred blades from 1500 range without investing any stats into offense

Well something that might not be obvious but our pets are the reason Maul doesn’t have a gravedigger damage modifier.

Senbu Ren[Wind]
Herald of Ventari

Pre-made party must not play vs random people

in PvP

Posted by: Varezenem.2813

Varezenem.2813

>Any links? But only posts where ANet employees utilize the term “MMR”.
>ANet employees
>s
>Do you really need more than 1 dev saying the term MMR in one thread?
Still can’t read.

Evan is a PvP gameplay programmer Gaile is the ArenaNet Forum Communications Team Lead. Who is more likely to use the term MMR?

Senbu Ren[Wind]
Herald of Ventari

How to fix Stronghold

in PvP

Posted by: Varezenem.2813

Varezenem.2813

If you want to counter the rush strategy start out with 3~4 on defense with a support that’ll probably make you unkillable. Defense requires less people than offense.

Senbu Ren[Wind]
Herald of Ventari

Rofl Rev changes coming

in Revenant

Posted by: Varezenem.2813

Varezenem.2813

You mean Revs won’t be able to AA with their hammer and Crit like a 1200 range backstab, nice!

Be ready for Precision Strike hitting more than CoR on a 4s cd

Precision strike only hits scrubs. That does also apply to CoR so I guess you are right.

Well, until tomorrow I would call scrub anyone wasting a dodge for that skill ^^

Unless you are in melee you can still strafe it.

Just by barely moving you can strafe it

Isn’t that exactly what I said? By Meele I mean inside your target

Senbu Ren[Wind]
Herald of Ventari

Bristleback dmg output

in PvP

Posted by: Varezenem.2813

Varezenem.2813

or they should nerf bristle and smokescale

So that you could return to ignoring pets?

they only classes that can ignore pets is bunkers and they won’t exist after patch~

Don’t underestimate the future bunkers.

Senbu Ren[Wind]
Herald of Ventari

Rofl Rev changes coming

in Revenant

Posted by: Varezenem.2813

Varezenem.2813

You mean Revs won’t be able to AA with their hammer and Crit like a 1200 range backstab, nice!

Be ready for Precision Strike hitting more than CoR on a 4s cd

Precision strike only hits scrubs. That does also apply to CoR so I guess you are right.

Well, until tomorrow I would call scrub anyone wasting a dodge for that skill ^^

Unless you are in melee you can still strafe it.

Senbu Ren[Wind]
Herald of Ventari

Gray out the HP for future condition damage

in PvP

Posted by: Varezenem.2813

Varezenem.2813

This is a great idea +1.

Senbu Ren[Wind]
Herald of Ventari

Best portal play in history of GW2

in PvP

Posted by: Varezenem.2813

Varezenem.2813

I think he also forgot which team he was on too xD

Helseth is golden

btw was that honey?

Yes.

Senbu Ren[Wind]
Herald of Ventari

Rofl Rev changes coming

in Revenant

Posted by: Varezenem.2813

Varezenem.2813

You mean Revs won’t be able to AA with their hammer and Crit like a 1200 range backstab, nice!

Be ready for Precision Strike hitting more than CoR on a 4s cd

Precision strike only hits scrubs. That does also apply to CoR so I guess you are right.

Senbu Ren[Wind]
Herald of Ventari

Official evidence for nerfing rangers

in PvP

Posted by: Varezenem.2813

Varezenem.2813

“Official evidence for nerfing rangers” title should be: “Claims about evidence for nerfing rangers”
But really this is just a propaganda type of attempt or troll

It’s a troll.

Senbu Ren[Wind]
Herald of Ventari

Can somebody explain this stupid decision?

in PvP

Posted by: Varezenem.2813

Varezenem.2813

Rev starts at 50% of whatever it’s called.

Mist Energy?

Energy and nothing else just like in GW1.

Senbu Ren[Wind]
Herald of Ventari

Staff Skills

in Revenant

Posted by: Varezenem.2813

Varezenem.2813

I leveled all the way to 80 with staff and Ventari. I thought it worked well, though the damage was a little low. You just have to manage your energy carefully.

you try it in PvP?

Why the adorable baby kittens would I take a healing spec into PvP in this game? That would not be a very smart plan at all.

The only thing I could think to do with it is use it as a bunker or for bunker support. If you really use everything it has, you might get more out of it for blasting people out of capture points or annoying sniping/mortar positions with Energy Expulsion. By that point, though, I would definitely trait it out as more of a support tool with Nourishung Roots and Momentary Pacification. I mean, people wouldn’t EXPECT it?

Normally I just assume that not all skills and builds are made solely for PvP.

Did you really play any PvP during this season at all? It fills the same niche auramancing tempest does while being weaker to condis but with more active defenses and CC.

Senbu Ren[Wind]
Herald of Ventari

Official evidence for nerfing rangers

in PvP

Posted by: Varezenem.2813

Varezenem.2813

Anet: Elite specs won’t be a pure upgrade, it will just offer a different way to play the class.

Gives druid new pets that are vastly superior to the non-HoT pets to the point that every druid only runs the druid pets.

You might not know but any ranger can use those pets.

Senbu Ren[Wind]
Herald of Ventari

Official evidence for nerfing rangers

in PvP

Posted by: Varezenem.2813

Varezenem.2813

Indeed these porcines are leaving no ground unturned.

Senbu Ren[Wind]
Herald of Ventari

Roy! No changes to Ventari and Jalis?

in Revenant

Posted by: Varezenem.2813

Varezenem.2813

Why are you trying to take a healing spec into PvP?

And why are you so outraged that Ventari isn’t a bang-face-on-keyboard-and-live-through-the-apocalypse survival setup like the others?

Ventari has a very strong control component you seem to just entirely brush off because…Reasons? An AoE blind strong enough to affect an entire party of opponents in PvP every two seconds is nothing to ignore, and while Ventari might well be weaker on self-healing than some other classes, I’m here to let you know what you apparently skipped in the help notes:

You can swap legends and use your alt legend’s heal in a pinch. Amazing, no?

So whiny.

Cooldown is actually around 2.7~3.4 seconds (changes with travel time). I don`t mind not having a strong self heal our active defenses compensate for that but your lack of knowledge about the revenant professions shows…

Senbu Ren[Wind]
Herald of Ventari

(edited by Varezenem.2813)

Facet Of Light changes.

in Revenant

Posted by: Varezenem.2813

Varezenem.2813

You have 2 heals and with herald you have 3 essentially but lets not count it.

Facet of life is strong heal with not so obvious animation/effect and when you can pop it in mid of CC you got caught nicely and got outplayed and just regain all the health by the following opposition attacks it was stupid

There is a pretty clear indicator when that goes up. So I am not sure what you are talking about.

Regardless, given the upcoming patch this nerf on Facet of Life is a TERRIBLE idea.

Conditions do not work on Infuse Light only strikes which means the next patch, the one that buffs necro straight into god mode means running Hearld hurts a revenant more than it will help.

Converting boons into conditions is absolutely hilarious as the class with the worst condi removal (REV) is the same class with the highest boon upkeep. (REV)

So no, the nerf on infuse light doesn’t make any sense. Regardless of the blocks rev’s may have.

Conditions do feed infuse light (poison even reduces the amount it heals).

Senbu Ren[Wind]
Herald of Ventari

Scared of scepter buff consequences

in Necromancer

Posted by: Varezenem.2813

Varezenem.2813

It will attract QQ justified or not. It will create stupid situations due to its rng nature (revenant gets feared every 4 seconds, which then cause chill), which will create angry posts. I only hope that they just revert that change and don’t start messing somewhere else.

Really if ventari would get a couple of buffs, I don’t think we’d be much of a problem for revs. That legend has the potential to be incredibly powerful as a healer and support but the tablet requiring energy to move, along with the cast time to move it makes Ventari so clunky.

I’m somewhat opposed to buffing ventaris condi resistance. Currently only reapers have the condi pressure required to be a threat to ventari (and that only in team fights since in 1v1 it’s possible to kite) . If they carelessly buff ventaris condi resistance we risk getting a cele tempest 2.0 (and I do not wish for the nerfs following that).

Senbu Ren[Wind]
Herald of Ventari

Scared of scepter buff consequences

in Necromancer

Posted by: Varezenem.2813

Varezenem.2813

It will surely get ragers atention no matter how insignificant it will be in the end.And heralds are the least boyz to cry about CC,despite the tiny chance you will get off 3rd chain which would corupt stabil before any other boon,they can simply stunbreak it whole and go back to yolo mode.Not even mentioning that they got spamable resistance,if they bothered to use it.

If you are playing against a herald stability is the boon that you are most likely to strip first. And only shiro has a almost on demand stun break (it still costs a third of your total energy).

Senbu Ren[Wind]
Herald of Ventari

Facet Of Light changes.

in Revenant

Posted by: Varezenem.2813

Varezenem.2813

You have 2 heals and with herald you have 3 essentially but lets not count it.

Facet of life is strong heal with not so obvious animation/effect and when you can pop it in mid of CC you got caught nicely and got outplayed and just regain all the health by the following opposition attacks it was stupid

Because getting hit by a scrapper stunlock chain, mesmer stun shatter, basilisk venom shared among a team, or any other means of being hit with multiple stuns (especially when multiple enemy players are focusing on you) is being ‘outplayed’. I play professions with a lot of CC, landing a stun on someone is something that happens on a regular basis, not exactly something that requires pulling off a multiple-step Xanatos gambit.

Revenants in particular tend to attract CC chains, because players know they don’t have a lot of countermeasures. Being able to respond to CC by popping Infuse Light is one of those countermeasures.

I say “is” rather than “was” because it does seem as if it’s the facet that’s getting a casting time and not Infuse Light itself. Which probably means that for less experienced players it will pretty much be the same as it’s always been because they won’t know to look for Facet of Light before setting up a stunlock spike, while at higher levels of play it’ll be even easier to draw out Infuse Light before a stunlock spike (instead of there being some guesswork on whether a herald can doubletap 6 to absorb a spike or whether it’s on cooldown, it’ll be clearly visible whether they have Infuse Light available to use when CC’d).

wat…there are things that counter rev, but CC is definitely not one of them..

CC is on of them unless that rev takes retribution and herald of course since it’s a weakness you are unlikely to find a rev that doesn’t take herald and retribution.

Senbu Ren[Wind]
Herald of Ventari

Leeto gives us his opinion on Ranger

in Ranger

Posted by: Varezenem.2813

Varezenem.2813

Aside from this fail,

I am sorry to disappoint you, but you cant deny that Druids are a bit over tuned,

From the time I have spent playing Ranked, I have never been so frustrated when playing against Druid than other classes.

Every single Ranger uses Bristleback or Smokescale,
You talk about ‘’kill his pet’’, but as far as I remember their pets on average has ~26k HP, and are pretty much as tanky as any other player, and deals meowton on damage.

On top of that they can swap it from one broken pet to other, and you have to start your ‘’Kill quest’’ all over again.

And this isnt even a tip of cancer made by Druids.

But I guess I should reroll back to Necro when first ’’balance’’ patch kicks in.
Funny enough, they buffed Druids.

Gotta wonder where does Anet Balance Team get that feedback.

They might be able to swap but if you kill the pet it’s a 45~60 sec cooldown.

Senbu Ren[Wind]
Herald of Ventari

Blocking

in PvP

Posted by: Varezenem.2813

Varezenem.2813

Had a kitten engi in a match today who kept using his stealth gyro on point for no good reason (was a 2v1 vs a tank ele (was a 1v1 before that)) our health didnt go down at all point was contested before he got there but because of his stupidity and not knowing how to rotate he ended up at mid then i started noticing that he used his stealth gyro of cd stealthing me for no good reason as my health bar doesn’t move vs a ele i first tell him too leave he doesn’t tell him to stop using his gyro for no reason he keeps using it as it comes off cd i try whispering to make it clear i am talking to me turns out he blocked me for yelling at him for doin the same thing at the start of the season. He would have lost us that match if i hadn’t 3v1’d after he died instantly after getting foccused. Plz next time people abuse a system dont reward them by letting them keep their pips as that kitten engi was clearly a stronghold exploiter as he was legendary with no skill to speak of also remove block list in mayches as it is impossible to communicate with people who have you blocked or dont que me up with players that have me blocked

I’ve had a scrapper MMR tanker like that. Do you mind PMing me his name to see if it’s the same guy?

Senbu Ren[Wind]
Herald of Ventari

Counter classes

in PvP

Posted by: Varezenem.2813

Varezenem.2813

Reapers are countered by CC and strong power damage (warriors and daredevils)
Dragonhunters by reflects
Bunker/Chrono mesmers by strong condition pressure (in practice nothing)
Tempests by Focusing on them after patch by condi reapers
condi revs CC and direct damage while on mallyx , conditions while in shiro after patch by condi reapers
Scrappers nothing that I’m aware of. (After patch condi reapers?)

Senbu Ren[Wind]
Herald of Ventari

(edited by Varezenem.2813)

losing in unranked lowers MMR?

in PvP

Posted by: Varezenem.2813

Varezenem.2813

It doesn’t affect the ranked win ratio (duhh) or your ranked MMR. And it is separate…

Senbu Ren[Wind]
Herald of Ventari