Herald of Ventari
Herald of Ventari
I am on last tier of division 3, but is absolutely impossible to reach division 4. I win 1, but lose like 4 in a row. It started since the last patch.
I am not the best player in the world, just average. However, I noticed I am always being set to the weakest side over and over. I already tried to change classes, different times of the day, but nothing works. Since the last patch it is absolutely impossible to leave this tier. I am absolutely so tired of this. I just keep trying because of the achievement.
You can always try to improve yourself changing professions helps nothing if you can’t use any of them well. You can always try, like others, to grind your way through sapphire.
Also if no one is taking the lead to organize the team you can always do it yourself…
Herald of Ventari
(edited by Varezenem.2813)
The thing is you guys are thinking the condi removal only with the DS, but ele’s can remove way faster and better, so that will just buff up even more the condi removal.
So if will take 5-6s to recover only with DS then with all the other things will be like 2-3s
PS: You just need to apply regen. ( With water)
You have to consider the effects of poison, fear ,immobilize and the lack of a healing power/thoughness/vitality amulet eles will be squishier or lack healing.
Herald of Ventari
I was just joking to the other post but ok Oo
I can say my builds are pretty decent never done a meta one tho, probably something you did with your reve right?
I love this people goes all in offensive way lol
Sorry if it was to aggressive I thought I hadn’t posted it and indeed I did it on my rev. Consciously of it of course. And my reply was aimed at Rickster.
Herald of Ventari
(edited by Varezenem.2813)
Are we going to get more Lightward weapons?
in Guild Wars 2: Heart of Thorns
Posted by: Varezenem.2813
Below in the attachments is my Sylvari, Sylviana. Say hello Sylvi!
Sylvi is a character I tried to have colors pattern after the leaves of the Pale Tree. Unfortunately, Sylvari cultural weapons don’t really go in the same direction the much more pale and glowy Caladbolg goes, so, their wooden parts contrast a lot with my character.
During my initial forays in Heart of Thorns, I was lucky enough to loot a Lightward Battlestaff… which – while not going for a planty feel – has subtle but appealing detail that say “high level weapon” without going super-gaudy like Bifrost. Even better, its color actually fits with my character!
So, this begged the question for me: are we getting more Lightward weapons? I know there’s a hammer, but my ranger isn’t really much of a hammer wielder – I’m more in the market for greatsword/longbow… which don’t seem to be in the game.
I hope they might become so! I like these weapons so far, ANet.
Not as far as we know sylvi =p. there isn’t anything datamined too.
Herald of Ventari
With all that said Necro’s are the new god’s xD
Why is it gods? Maybe they will be improved with the new amulet. The corrupt on scepter aa is minimal as its the third in the chain. And the corrupt boon change is a nerf for opportunity cost reasons, because it provides less spike and because it is a corruption skill which means more poison self applied. A huge nerf in fact. Anyone who cant see this lacks an understanding of the game. The reason people take it is to overload condi removal.
You’re one of those that couldn’t create a good build if your life were on stake, right?
Herald of Ventari
Why a condi every second? That is literally insane. And over 75% health will be easy to maintain for a class with perma prot, regen, vigor and a ton of healing.
I dont understand why the trait has to be so blatently overpowered. It should be a condi every 3 seconds over 75%, or at least every 2 seconds.
I would strongly reconsider making diamond skin so broken
That’s actually weaker than it was before (only viper revs were able to go through). If you are playing a profession with a access to a large amount of condis (like necromancer) you’ll barely be affected, if you are playing something like a burn guard you’ll have a hard time.
Herald of Ventari
Yep. Everyone with their salty retorts are just proving OP’s point.
Have any of you thought that since OP hasn’t been playing GW2 so much, and has had experiences with other MMOs that it could possibly make him less biased and more objective about the state of PvP in this game?
No…you salty folks are right. I’m sure of it. Just whine more.
Honestly, the pvp in the game is in a way better state than the majority of MMO’s.
I doubt many believe that there are many other MMOs better than gw2 even in PvP.
However while the league idea was requested the current implementation lead to many exploits and terrible matches that are a major part of the recent complaints. For this anet is making quite a few changes
Other than that during the meta was fairly restricted and lead to a mostly unfun game. To address this complaint Anet is removing amulets/runes
and are doing some balance changes. While many changes are good a few specific changes like the scepter AA are having complaints due to their nature (done by even those that would benefit from it).
And of course there is the WvW community that almost died because of the expansion, Anet is working on a WvW overhaul and there a few other changes.
While quite a few topics are invalid (something that’s found out quickly). There are still quite a few valid complaints that someone who wasn’t playing before wouldn’t know about.
Herald of Ventari
but we still have the Mesmer with a Condi Removal on the AA and no one had always asked for a nerf.
what?
Sword 3° AA skill. Remove a boon and inflict good damage. Inflict High damage if the enemy don’t have boons, hit 3 targets.
No one noticed it? is in the meta!
It’s not condi removal it’s boon removal and what scepter is getting is boon corruption which is quite a lot stronger. Another reason for not wanting this kind of buff is that condi reapers are already pretty strong in the meta and will be getting better (power reapers definitely needs some buffs) .
Herald of Ventari
no if you win you cannot lose pips…dosen’t metter point in big math numbers on 100 match if you win 50 and lose 50 you will gain pip.
the matchmaking is random you have the same probability to have high mmr team or low…
if the matchmaking is broken is broken for you and for your enemy team, is not a factor in gain loss pips.Matchmaking isn’t random the algorithm for it is in the wiki.
random means you can be in team1 (better team) or team2 (worst team) randomly.
in math term you can’t blame matchmaking system if is broken is broken for all.If you are talking about the mathematical meaning of random then I can guarantee you it’s not random.
Random by Webster “made, done, happening, or chosen without method or conscious decision.”
Random numbers “A random number is a number generated by a process, whose outcome is unpredictable, and which cannot be subsequentially reliably reproduced.”The method of obtaining the outcome is defined in the wiki your lack of knowledge does not make it any less deterministic.
ok you need an example :
you are mmr 1000.
you complain that you have this teamyou 1000, 300,300,300,300 = average 440
vs
440 full team.but you can fight in a team with all mmr 1000 vs a team with one that have 2500 and the other very low, with the same probability!
both scenarios have the same probability so matchmaking is not a factor.
Nope the probability is skewed towards a lower spread because, over time the spread is increased. Of course if there aren’t many players on your level your are more likely to wait enough to have a larger spread. A few days(?) ago during a matchmaking ajustement test the spread was increasing too much over time which lead to a lot of unbalanced matches.
unbalanced match are not a problem you can be on both side with same probability, or you are saying that you are unlucky and you are always on losing side?
if so there are lucky people that are always on winning side.in my experience I have had some unbalanced (500-100)matches (not so much 10% more or less), but in this case you need to fight hard on both side for gain a pip more or lose a pip less.
ok you cannot win(or lose) but there is still an objective.
in gw1 gvg was the same, but when we was facing top 20-30 guilds the only way to stop the massacre was /resign and lose 3-4 point.
You’re missing the part where after obtaining the players the matchmaking algorithm will try to distribute the players in a, as close as possible, balanced manner. After that it’ll calculate the winning probability for each team and adjust the pip rewards according to that and the ratio of points obtained.
Of course the side you are on depends on the skill of all participant.
Herald of Ventari
Dagger AA is getting buffed by 30%. Sword AA will get a speed increase (30%) being stronger than rev sword AA now and acrobatics is getting some sustain improvements. Withdraw is getting the 10% heal buff that it was supposed to have.
Better than Rev sword autoattack? What are you smoking..?
Not complaining, I love the sword buffs but Rev sword auto will still be better.
http://i.imgur.com/ZON2eTT.png you won’t do this with thief sword.
Rev sword chain has a modifier of 3.15 (after patch 2.735) and takes 2.04 seconds having a 1.544 dps* (after patch 1.34 dps).
Thief sword chain has a modifier of 2.9 and takes currently 2.52 after patch it’ll take 1.93 secs which is a 1.5 dps.
*dps in this case refers to the power modifier divided by the amount of time it takes to execute the chain.The controllable quickness makes up for the difference. I think they finally decided to buff our autos because we lack huge might stacks and controllable buffs. Since we lack the boon access, our flat damage and animations are getting improved much like what they mentioned they were doing to warrior (who also lacks boons outside of some mediocre might access).
In the pve side of things quickness is provided by a chronomancer for PvP using IO is a bad idea in many cases since it locks you out of your defensive skills. Of course if you for some are being barely targeted you might have the energy for it.
Herald of Ventari
no if you win you cannot lose pips…dosen’t metter point in big math numbers on 100 match if you win 50 and lose 50 you will gain pip.
the matchmaking is random you have the same probability to have high mmr team or low…
if the matchmaking is broken is broken for you and for your enemy team, is not a factor in gain loss pips.Matchmaking isn’t random the algorithm for it is in the wiki.
random means you can be in team1 (better team) or team2 (worst team) randomly.
in math term you can’t blame matchmaking system if is broken is broken for all.If you are talking about the mathematical meaning of random then I can guarantee you it’s not random.
Random by Webster “made, done, happening, or chosen without method or conscious decision.”
Random numbers “A random number is a number generated by a process, whose outcome is unpredictable, and which cannot be subsequentially reliably reproduced.”The method of obtaining the outcome is defined in the wiki your lack of knowledge does not make it any less deterministic.
ok you need an example :
you are mmr 1000.
you complain that you have this teamyou 1000, 300,300,300,300 = average 440
vs
440 full team.but you can fight in a team with all mmr 1000 vs a team with one that have 2500 and the other very low, with the same probability!
both scenarios have the same probability so matchmaking is not a factor.
Nope the probability is skewed towards a lower spread because, over time the spread is increased. Of course if there aren’t many players on your level you are more likely to wait enough to have a larger spread. A few days(?) ago during a matchmaking adjustment test the spread was increasing too much over time which lead to a lot of unbalanced matches.
Herald of Ventari
(edited by Varezenem.2813)
no if you win you cannot lose pips…dosen’t metter point in big math numbers on 100 match if you win 50 and lose 50 you will gain pip.
the matchmaking is random you have the same probability to have high mmr team or low…
if the matchmaking is broken is broken for you and for your enemy team, is not a factor in gain loss pips.Matchmaking isn’t random the algorithm for it is in the wiki.
random means you can be in team1 (better team) or team2 (worst team) randomly.
in math term you can’t blame matchmaking system if is broken is broken for all.
If you are talking about the mathematical meaning of random then I can guarantee you it’s not random.
Random by Webster “made, done, happening, or chosen without method or conscious decision.”
Random numbers “A random number is a number generated by a process, whose outcome is unpredictable, and which cannot be subsequentially reliably reproduced.”
The method of obtaining the outcome is defined in the wiki your lack of knowledge does not make it any less deterministic.
Herald of Ventari
(edited by Varezenem.2813)
Dagger AA is getting buffed by 30%. Sword AA will get a speed increase (30%) being stronger than rev sword AA now and acrobatics is getting some sustain improvements. Withdraw is getting the 10% heal buff that it was supposed to have.
Better than Rev sword autoattack? What are you smoking..?
Not complaining, I love the sword buffs but Rev sword auto will still be better.
http://i.imgur.com/ZON2eTT.png you won’t do this with thief sword.
Rev sword chain has a modifier of 3.15 (after patch 2.735) and takes 2.04 seconds having a 1.544 dps* (after patch 1.34 dps).
Thief sword chain has a modifier of 2.9 and takes currently 2.52 after patch it’ll take 1.93 secs which is a 1.5 dps.
*dps in this case refers to the power modifier divided by the amount of time it takes to execute the chain.
Herald of Ventari
Thank you, everyone. I started eyeing the marauder set after bloodpyrope mentioned zerker. As for my bear, I’ve been wanting to get a smokescale, just haven’t made it to TD on my ranger…yet. Will do that over the next few days.
Just need to restock some mats to get the inscriptions made to regear. I want to see what, if anything, will happen to celestial gear before I dispose of it.
Cele gear is somewhat expensive to make and it has its uses just not for PvE currently so hold onto it. Zerker is what you’ll use for almost anything and is inexpensive, for fractals and raids vipers is good too.
Herald of Ventari
no if you win you cannot lose pips…dosen’t metter point in big math numbers on 100 match if you win 50 and lose 50 you will gain pip.
the matchmaking is random you have the same probability to have high mmr team or low…
if the matchmaking is broken is broken for you and for your enemy team, is not a factor in gain loss pips.
Matchmaking isn’t random the algorithm for it is in the wiki.
Herald of Ventari
It’s stupid that some count and some dont, it should really be clearer in the description. Nowhere does it say that the class ones don’t count =/
You can find out which count and which you are missing by clicking on the meta achievement and reading the list.
Herald of Ventari
Dagger AA is getting buffed by 30%. Sword AA will get a speed increase (30%) being stronger than rev sword AA now and acrobatics is getting some sustain improvements. Withdraw is getting the 10% heal buff that it was supposed to have.
Herald of Ventari
(edited by Varezenem.2813)
Signets for signet of locust and soul reaping for shroud after that take whatever you prefer.
Herald of Ventari
Yeah that’ll suck when you can’t depend on ridiculous uptime of the three strongest boons in the game. :/
Also, ppl don’t complete multiple scepter chains as often as you think.
I don’t necessarily disagree but they would have to up our condi cleanse, stun breaks and damage numbers to numbers that would work without those boons… Honestly I prefer the boons since they lead to more build diversity.
Herald of Ventari
Spirits do not follow you anymore, that used to be a trait but was taken away. The most ranger can do for support without druid specialization is cast healing spring and warhorn 5 for a water blast, and use shouts with resounding timbre to give regeneration. Since everyone can blast a waterfield, and regeneration doesn’t scale well with healing power, it isn’t worth investing in healing gear on a ranger. If you have druid spec, your staff has pretty effective heals and you have high healing output with celestial avatar, which might get some value out of support gear, but it won’t be necessary in most pve content.
Regen scales really well with healing power percentualy, it’s the best scaling source of healing actually, it’s just that the base value is too low. Outgoing healing helps with it.
For leveling just go full damage it’s not worth playing defensively at lower levels TTK increases by a lot and your survivability doesn’t.
Herald of Ventari
Ele, mesmer, ranger, revenant, engi, all classes that can spam boons everywhere all the time long.
Actualy the meta is: Who can spam more boons and have more survavibility.
Who need to be a glass cannon if you’re able to spam boon, have insane survavibility (also chained to have a permanent full stack of boons) and stack might so much (also by your self) that you can obtain a high damage still whyle bunkering?If you look all the classes in meta can spam boons. Every single one. And also have really good immunity/defensive/movement skills (frequently them all).
If you remember there was only one time when the necromancer had a real spot on the Meta: when Signet Master comes out.
(I don’t take consideration for the start of condi spam why there was a lot of classes that spam conditions much better than the necro and the terrormancer is always been killed by teamplay stability)Why that build was in meta?
Why there was so much Boon Spam that you Needed a class that was able to counter that boon spam to kill your enemy. (at that time the Necro was the only class able to kill the elementalist why was the only one able to reduce hes boon spam)The Boon Corruption in the Necro AA is strong, but we still have the Mesmer with a Condi Removal on the AA and no one had always asked for a nerf.
Why?
Why there’s a large amount of skills to use to inflict damage and save your “back” that is really hard to find a necromancer hitting you with the AA of a scepter.That change will have a impact on classes that have lesser boon spam? Yes, it will.
But also will reduce the Boon Spam (but just a little, not so much like you think).It’s still a 3*AA skill, can be blocked, evaded, blinded and more, and you need to spend 1.5 sec on the AA to corrupt a boon. it’s not so good as you think.
I really hope that this change will reduce the boon spam.
We need lesser Boons and more Active Gameplay!
Boon corruption and boon removal are very different things tip one of them allows you to fear and slow.
Herald of Ventari
:( Well gg then. I was gonna go for the backpack, but now won’t bother because I’m set back by what, 2-3 months? Might as well wait for the fractal one. Screw the leagues! W/e
Thx for the info.
You can still get it if you do the daily properly during the next seasons. It’s possible to get all dailies in a single season. It’s even possible to get all the Ascension achievements in a single season just not easy.
Herald of Ventari
Profession wins do not contribute at all. The achievement that contributes is the “N profession win achievements” which for the part 1 is 2. And it is impossible to finish it this season if you can’t get the daily one.
Herald of Ventari
With this kind of build the best way to improve your damage would be using a more offensive gear, your lack of defense is more of a skill problem. The best way to solve a skill problem is removing the training wheels.
Herald of Ventari
(edited by Varezenem.2813)
Defiant stance was never used cus of the fact it has casttime which always made it useless due to how predicable it was. Glint will share the same fate now.
They are only adding cast time to facet activation..not heal..completely different story..
Not completely. I usually run with facet on all the time for regen either way but if youre cced and have no energy for stunbreak and glint on cd its gg. I cant say how often i activated it under cc due to op slick shoes. That is no longer an option and it will hurt badly
Exactly.
Herald of Ventari
So is the added cast time on Facet of Light or Infuse Light?
Facet of light according to the livestream.
Herald of Ventari
(edited by Varezenem.2813)
Defiant stance was never used cus of the fact it has casttime which always made it useless due to how predicable it was. Glint will share the same fate now.
They are only adding cast time to facet activation..not heal..completely different story..
It does affect ventari/glint builds less since we usually keep facet of light active but you wouldn’t be able to swap to glint and use this skill to absorb an incoming burst.
Herald of Ventari
Can’t see any problems.
Herald of Ventari
Dark times are ahead if clerics stays.
All bruisers will switch in two directions.
1) Damage
2) Bunker (clerics)The clerics players will realize they cannot kill anything and will resort to decap builds. The damage players will soon realize they cannot kill the decap players and side points will become sumo wrestling matches. Expect lb druids, decap scrappers, staff tempests and the occasional reaper or rev.
A clerics player melts the instant he sees a reaper even with a high amount of condi cleanse it’s possible to defeat clerics in 1v1 try it yourself before complaining about it.
Herald of Ventari
@OP
Revenants have a trait that means CC skills remove 2 stacks of stability so with 1 you would have still gotten pushed back.
Can this trait really do this? I’ve never tested it so it would have to remove the stab stack first then apply the CC. Another explanation is that he delayed you enough for it or that someone else CC’ec you first.
Herald of Ventari
1200 condition damage
900 expertise
900 toughnessAwesome, no please this would be cancerous xD
It would insta die to conditions specially against a condimancer
Herald of Ventari
This kitten deals more damage than a full 100b from a glasscanon warrior, except it can be done on a bunker druid and it doesn’t require its target to stay still at melee range.
On the other hand it can be dodged easily, LoSed, is not instant (ranger f2 skill responsiveness is still a bit slow and unreliable) and dependant on the pet positioning (which you have only partial control of). That’s on top of pet being a glass cannon and dying very fast to anything that looks at it, and f2 being that pet’s only practical damage source.
And it can only hit if you are on the same plane while most SPvP maps have a lot of slopes… Or did they fix this?
Herald of Ventari
I’ve read a few of your other posts and I have to say to you please read a basic guide on GW2 mechanics and the tooltips on your skills…
Herald of Ventari
Hard counters are generally a bad idea (look at Diamond Skin) and the fact that Rev’s are getting nerfed, are still riddled with bugs and issues, and their counters are getting buffed (Necros and Thieves) is not a good thing.
What you just described is the meta getting nerfed and the bottom feeders getting buffed… sounds kinda like balance, how is this a bad thing?
Because all you did was reverse the roles. You know what might happen? Thief completely removes all roamers from the meta and Necro removes any heavy-boon class from play (especially Revenant).
How is that good? Better would have been to reduce power of the dominating classes and see what happens.
You know what else might happen? Thief and Necro nerfs later on with their “counters” getting buffs
Effectively doing nothing but cycling classes.Im still failing to see a problem here… cycling meta SHOULD happen…. not the same crap every time. And this meta is horriffcally bad and boring anyway.
No class should stay meta forever, eles, and no class should be non-viable in any game mode ideally.
A lot of things might happen… but they would all be preferable to this garbage meta in my mind
The part that you aren’t getting is that they a are changing the current meta to another one that will be just as bad. And like you said no class should be non-viable but that’s exactly what will happen with the revenant.
Herald of Ventari
+1 anet needs to focus on buffing axe autoattack, greatsword auto attack, fix focus #4 so it actually lands without having to be directly in line of walk, same fix to happen to spectral grasp, make deathshroud more viable there are literally so many things they can do to necro, but what they are doing is setting us up for failure to get nerfed down the road and be made unviable again.
From that list deathshroud is confirmed to be buffed. I hope it’s not more boon corruption though…
Herald of Ventari
The answer should be yes
Herald of Ventari
You pretty much have to drop Salvation to try Mallyx/Ventari at all and go Herald/Corruption/Retribution.
You simply cannot handle the CC and even with that, you’ll be EXTREMELY weak to Signet Necros, especially after the next patch.
Salvation just doesn’t bring enough to the table for the Revenant; it’s way too focused on healing allies and the stance itself is also awful at keeping the Revenant alive. Aside from the Projectile destruction, the other skills are terrible and way too costly to use in an actual fight, let alone aiming them.
You are probably right but even with this combination you are weak to CC can only barely heal yourself while in ventari and are useless towards healing others you wouldn’t use anything but PS, PE and EE. Sage amulet would be even worse and you would probably be better off picking another legend at this point anyways.
Herald of Ventari
(edited by Varezenem.2813)
The next balance put is simply a preseason rough draft. I normally wouldn’t care for the nerfs either (I don’t care for the facet of light nerf that’s too much) but classes like engineer and mesmer are getting their defense gutted. Reaper will be a problem for us and thief might replace some of our roles but revenant still has a place due to great mobility, point control, and crowd control. Then there is Ventari healing and cleanses. The sage amulet, which has condition damage and healing power sounds ideal for Mallyx/Ventari builds, which can be a potential reaper counter. Should make for some interesting experimentation.
Sage is useless on ventari, really. ventari requires a ton of healing power and even now has a hard time handling reapers. Also don’t forget neither ventari or mallyx have stunbreaks. BTW if you don’t believe me try to pull cele mallyx/ventari now it’s really close.
Scaling’s that bad huh?
Scaling is bad on all revenant skills except shield. Ventari self heal scales okish but not well enough for 21k health ventari outgoing heal scales really well.
Natural Harmony doesn’t scale well enough.
I’ll give you a preview if you go ret/corrupt/salvation you will lack self heal and will get worn down fast. If you go herald/salvation/corrupt you’ll get stunlocked.
Herald of Ventari
The next balance put is simply a preseason rough draft. I normally wouldn’t care for the nerfs either (I don’t care for the facet of light nerf that’s too much) but classes like engineer and mesmer are getting their defense gutted. Reaper will be a problem for us and thief might replace some of our roles but revenant still has a place due to great mobility, point control, and crowd control. Then there is Ventari healing and cleanses. The sage amulet, which has condition damage and healing power sounds ideal for Mallyx/Ventari builds, which can be a potential reaper counter. Should make for some interesting experimentation.
Sage is useless on ventari, really. ventari requires a ton of healing power and even now has a hard time handling reapers. Also don’t forget neither ventari or mallyx have stunbreaks. BTW if you don’t believe me try to pull cele mallyx/ventari now it’s really close.
Herald of Ventari
(edited by Varezenem.2813)
I’ll be honest, I hope that Scepter change doesn’t go through. Corrupt Boon I think would have been better to buff it in the other direction to total boon conversion on a long cooldown.
Corrupt Boon has been plagued by Boon spam. It does too little nowadays and Signets completely out-does it.
Corrupt Boon needed some sort of change, but Scepter most definitely did not. Axe would have been better off with a change than Scepter.
I agree with you.
Herald of Ventari
Putting him on SH lord level would be great.
Herald of Ventari
Not only Revs, Eles and Guardians too rely almost exclusively on boons as defense.
At the very least Ele has a bunch of Condi Cleanses and Guardians have some as well.
Revenant has a laughable amount of condition cleansing.Not sure which condition clear you are referring to for elementalist when Healing Rain cast time is one second and an half for a whooping 2 condition cleansed (if traited) every 3 seconds for 6 seconds, with no easily accessible condi clears other than this (unless ice field is blasted, if traited, and projectile finishers on water, if traited).
Traits:
Cleansing Water
Stop, Drop and Roll
Cleansing Wave
Burning Fire
Evasive Arcana
New Diamond Skin
Weapon Skill
Healing Rain
Cleansing Wave
Magnetic Wave
Pheonix
Utilities:
Ether Renewal
Cleansing Fire
Sigil of Water
For tempest:
Given the amount of regen access too I’m fairly sure that no ele lacks condi cleanse.
Herald of Ventari
(edited by Varezenem.2813)
Bring a friend and stunlock the necro… it isnt so hard right?
Spontaneous Destruction spam did the same thing no? along with 2 other traits on low cooldwon. Rev also revomes boons so why not try having your boons removed too.
How do you stunlock 3-4 Necros? Because that will be the new meta.
Necros don’t stack very well with themselves, taking 3-4 necros would be suicide.
I still think people are overrating the corrupt on the third AA way too much.
My major problem is that it is a corrupt and revenants are weak to condis too. And not only that revenants are getting nerfed and both counters (to the condi revenant) buffed.
As a side note I didn’t play condi rev for anything but a few duels, it’s not really fun, but getting the entire profession removed isn’t really OK.
Herald of Ventari
(edited by Varezenem.2813)
Bring a friend and stunlock the necro… it isnt so hard right?
Spontaneous Destruction spam did the same thing no? along with 2 other traits on low cooldwon. Rev also revomes boons so why not try having your boons removed too.
Boon removal is one thing boon corruption is another. Banish enchantment is moderately limited on the amount of boons it can remove by energy AND there was a movement to give it some cooldown.
Herald of Ventari
Rev is still going to be top 3. No tears needed.
You can’t be in the top tier if you are never alive.
Herald of Ventari
Currently revenants wearing vipers ammy run around like they are wearing soldiers. It’s disgusting.
Good riddance.
Also, everybody overreacting about the auto boon strip. Itll probably be 1 boon on third attack. Not sure if you realize it but most necros already run very heavy boon strip, and revenants are very viable. Corrupt boon buff is actually more impactful than the scepter auto one imo
You do realize that viper revs use resistance as a way to survive condi pressure? With the scepter change it’ll be easy to remove that and turn it into chill…
Herald of Ventari
With the amount of boon corruption necromancer will have access to no revenant will be able to survive.
Because:
1. All revenant builds possible rely on boons to cover their main weakness (either CC or condition damage)
2. Since revenants are incredibly weak to conditions having your boons corrupted will hurt even more.
3. Necromancers/Reapers will almost certainly have a place in the next meta.
Boon corrupt on AA is too strong instead boon removal as an extra for the scepter trait would be better.
Herald of Ventari
With this change you are granted to push all revenant builds out of the meta. All revenant builds rely on boons, non of them can handle the current condi pressure specially without resistance.
Herald of Ventari
Bunkers will only exist in condi removal heavy professions with strong healing…
Herald of Ventari