Herald of Ventari
Herald of Ventari
Rev has no mobility outside of Shiro.
I’d suggest you take another look then.
Oh interesing. How are you going to close the gap without Shiro?
http://wiki.guildwars2.com/wiki/Profession#Revenant
Not going to do the work for you m8. Look it up yourself.
Yep, 0 arguments.
I’d downvote you had I the possibility. Seldom I have read such callous, inconsiderate utterings such as you produce, Mr. Burtnik. Fellers like you are what drive the Developers into Nerfing a good class, not the but so evil PVP People. Whiners and “want it all”-guys do that. Thank you but so very much. Besides I’d rather you removed that “document” of yours and gave it a rest lest the Dev’s get some unwholesome Ideas about how to nerf us Revenants more.
The list is:
1. Axe 4
2. Staff 5
3. Unyielding Anguish
Not exactly the best repertoire for PvP.
Herald of Ventari
Can’t tell if satire. Need more sleep.
It’s probably not a satire. Condi mes and bunker mes are highly unpopular with long time mesmer mains
Herald of Ventari
I always used staff 5 as a stability breaker and/or defensive mechanism. Never really cared to use it as a cheesy wombo combo with PT, so this damage nerf doesn’t affect me any.,
Doesn’t work anymore.
It still removes stability and follows up with more cc right? No it doesn’t completely demolish stab stacks like it did, but still useful.
If you have 2 stacks of stab then youre “safe”. Surge received 3 nerfs, 2 directly (total 30% nerf) and indirectly with stab change.
27.8% actually after all it’s multiplicative like RotGD.
Herald of Ventari
who can help me interpreter it well?
is it: if i give 1 stack of X sec for every boon , will i give then 1 stack for X+2 sec for every boon?
or is it: only when using a shield skill (4 and 5) the duration i allready have (for ex: 1 stack of might of 11 sec) will increase so only that stack of might will increase to 13. so when i have 5 stacks of might: 4 stacks will remain 11 sec and 1 stack will get 13 sec?so its quite useless in gvg no?
The duration of all boons including the extra stacks is extended by 2 secs whenever you use a shield skill.
It’s useful in GvG if you have lots of short duration boons that you want to extend.
Herald of Ventari
Thanks for ruining it for the rest of the community, y’know all the other players that play PvE or WvW. Congratulations on your great “victory”
who the kitten even uses surge of the mists in wvw, or uses it in pve for anything other than smashing a boss break bar?
I.
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multi stab rip
That part has been removed for a few weeks…
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crying against bug fixes. love it.
Yeah? How about a bugfix that hinder rev?
https://forum-en.gw2archive.eu/forum/professions/revenant/Revenant-bug-list/firstIt is rather funny that the bug fixes lately have been effective nerfs. Wish they’d bug fixed the ones that would actually benefit us. Let’s think positive: they wanted to bug fix nerf before the bug fix buff so that it wouldn’t OP’er the Rev…….
Let’s hope so…
Herald of Ventari
IMO, I think Revenant is getting closer to a good spot in terms of balance. It just needs a lot number tweaks/QoL adjustments.
Fify.
I’m not sure I understand that. Sorry.
Well considering the number of unusable/bugged traits, legends and weapons saying a few is a understatement.
Herald of Ventari
All that damage nerf. What then when power revenant is unplayable do you want to destroy condi revenant next. Anet need to split skills and traits to pve/pvp or else no one is playing revenant in any game mode.
I’m quite sure condi rev has already been destroyed and is rather niche now.
And great success on getting closer to make a skill with great depth shallow.
Herald of Ventari
(edited by Varezenem.2813)
Hi fellow Revenants,
I have recently returned to the game and decided to try out a Revenant. In pvp I’m decisively average – I kill about as much as I get murdolated. That’s fair game and will improve as I do.
Except for when it comes to Guardians.
They absolutely destroy me with what appears to be no effort whatsoever.
The melee ones will erect a ward and a spinning sword wheel inside it which deals massive amounts of damage even if I manage to block/UA/evasive shadows out of most of it (sometimes the shiro evade works and sometimes I get knocked down by the ward when rolling over it). If I get out I’ll get pulled back in and take more damage. If I survive that long something unknown happens at which point I get killed in less than a second from some mega-attack or super condition slam. It happens so fast I never see what it is.How can I deal with these mega-super-burst dudes? They are as bursty as thieves but with fantastic block and healing capabilities that seem to have no mentionable cooldown. Even the few times I’ve survived the whole thing the guardian will just heal up and block until he can do the same thing again.
Second, the DHs and their bows. These will erect a ward when I come close enough and shoot me. The arrows deal very high damage. They also put down a field to keep me away. If I get close they’ll knock me back. if I close after that (at greatly reduced health) they seem to have superior defenses and stuns/disorients. I never manage to do even close to enough damage to these while I get knocked back, disoriented, and lose around 20% of my hp with every bow-shot I eat.
How can I kill these people?
I’m running Shiro/Glint, dual sword, Retribution/Devastation/Herald.
Also, does retribution boon reflect damage, i.e. prevent that damage from me, or does it replicate the damage I take on the person that caused it?
If you are running retri herald you shouldn’t have any problems. Retaliation doesn’t reflect damage it causes damage/strike.
To avoid getting stuck in ward dodge the last set of arrows. Dodge traps and whatnot.
The fastest way to learn how to counter them is playing one.
I’m also guessing that you are taking the wrong traits on retribution there are only 4 traits worth taking and those are Close Quarters , Dwarven Battle Training , Eye for an Eye and Versed in Stone
Herald of Ventari
(edited by Varezenem.2813)
I always used staff 5 as a stability breaker and/or defensive mechanism. Never really cared to use it as a cheesy wombo combo with PT, so this damage nerf doesn’t affect me any.,
Doesn’t work anymore.
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My point is still valid.
I would say one the second part of the chain. The first part has to contain the daze…
Herald of Ventari
Staff 5 was over the top. Honestly it shouldn’t even be an evade. Staff 2 can daze (if used right), Staff 4 condi clears+heals, Staff 3 blocks, and Staff 5 is a cc, evades, and deals damage… Staff is fine
Do you even know that Revenant is extremely limited by energy and even cds? Like seriously try again dude…
That’s why it’s important for Revenants to manage their energy properly.
CDs on skills are pretty much nonexistent. Shortest CDs of any profession next to Thief
Warrior shield skills are shorter, better and with no energy cost. Tf you talking about?
Shield skills? You’re using shield skills as a comparison to a whole professions skillset CDs? Revenant shield #5 provides a block for 3 seconds and heals you, and #4 gives protection and healing…
I would replaced Guardian shield skills with Revenants in a heartbeat… I know Warriors would probably do the same
The healing is impressive indeed.
So impressive that anyone without healing power would rather use sword
Herald of Ventari
The damage is only 66% of Surge of the Mists but the combo actually costs more, increase each step of it by 15-33% to compensate or lower the energy cost. Surge also has more cc so don’t say the daze compensates.
Only if they make it a proper interrupt before…
Herald of Ventari
Staff 5 was over the top. Honestly it shouldn’t even be an evade. Staff 2 can daze (if used right), Staff 4 condi clears+heals, Staff 3 blocks, and Staff 5 is a cc, evades, and deals damage… Staff is fine
Do you even know that Revenant is extremely limited by energy and even cds? Like seriously try again dude…
That’s why it’s important for Revenants to manage their energy properly.
CDs on skills are pretty much nonexistent. Shortest CDs of any profession next to Thief
Indeed Inspiring Reinforcements. Perfect CD.
So perfect that I forgot the name. And had to google it
Herald of Ventari
(edited by Varezenem.2813)
Jalis nerf hype!
How about we reduce surge damage by 35% more and reduce it cd to 15 already?Considering how hard they nerfed the CC…
I mean.. why they just wont take a look at my document and start balancing for real? They dont know their game, they dont know hat to do with rev either and yet they dont care about any form of a feedback at all which recent changes proves that.
At least they listened to the instacast on tablet movement.
And? They increased cd by 100% as well so what the “buffs” changed about ventari in the end? Nothing.
Didn’t say they made Ventari any better since the cooldown increase beyond 3 sec was a terrible choice.
Herald of Ventari
Jalis nerf hype!
How about we reduce surge damage by 35% more and reduce it cd to 15 already?Considering how hard they nerfed the CC…
I mean.. why they just wont take a look at my document and start balancing for real? They dont know their game, they dont know hat to do with rev either and yet they dont care about any form of a feedback at all which recent changes proves that.
At least they listened to the instacast on tablet movement.
Herald of Ventari
IMO, I think Revenant is getting closer to a good spot in terms of balance. It just needs a lot number tweaks/QoL adjustments.
Fify.
Herald of Ventari
Jalis nerf hype!
How about we reduce surge damage by 35% more and reduce it cd to 15 already?
Considering how hard they nerfed the CC…
Herald of Ventari
From the patch notes
“Rite of the Great Dwarf: Fixed a bug that caused this skill to reduce damage additively rather than multiplicatively while under the effects of a trait.”
I’m having trouble understanding this. How does it affect the trait in practical terms
If you have protection, RotGD and close quarters you would get before 91% damage reduction (1-50%-(1-33%) * (1-10%) now you get 71% (1-(1-33%) * (1-10%) * (1-50%)).
Herald of Ventari
Staff 5 was over the top. Honestly it shouldn’t even be an evade. Staff 2 can daze (if used right), Staff 4 condi clears+heals, Staff 3 blocks, and Staff 5 is a cc, evades, and deals damage… Staff is fine
They nerfed the CC capability quite a bit with the stab change… I didn`t care about the damage too much but honestly they are overnerfing it.
Herald of Ventari
Most people run Glint and Shiro, I run Jallis and Malyx because I like being tanky and taking on multiple people, but also dislike Glint and Shiro. Some people who like condi dmg rev will most likely run Glint and Malyx, while bunkers run Glint and Jallis.
Thats the meta for revenants in a nutshell. Legendary Centaur stance does not get much action in pvp or pve due to the high requirements for healing power.
While it still underpowered the legendary centaur stance is the most active and fun form of healing support.
Herald of Ventari
I think that Ventari just needs a stunbreak and that Energy expulsion energy cost gets lowered.
Give Energy Expulsion a stunbreak and lower the energy cost to 10. This way, Energy Expulsion becomes a panic skill. Then we can see Ventari being more viable. The sustain healing is there, but the stuns just makes it not viable.
Runeblade your sense of energy cost is as precise as always.
5/7
Herald of Ventari
Poison really cripples healing signet warriors, also save your very limited stunbreaks for the taunt wombo combo into 100b or rifle burst. Or just don’t get hit at all by kiting them to africa.
Well since this is WvW a dire shiro/mallyx could be able to handle them.
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you probably traited in the daze too also healing
No sane person uses that trait.
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I think you missed my thread ;o
I do. :p But I still care about Ventari balance.
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Also what u ppl dont understand is that all these nerfs are crippling it in pve.
thats what anet doesnt understand. rev needs slight dps buffs in pve, not nerfs. and shiro should be reworked. as soon as you have quickness in pve its completely useless. impossible odds should give like 10-15% dmg increase instead of quickness.
Well if they fix the PS bug and balance it to produce the same damage in PvP that will be at least a buff they can do without problems. IMO quickness has more utility for everything else so I would rather keep it.
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What are the best PvE and WvW Rev builds for the current meta?
I’ve not played since mid last year, so I’m well out of the loop. Currently running the following:
It has served me well in PvE (never got to WvW) when HoT first launched, but I was wondering if the build I’m running is still viable? If not, could someone give me advice on the current meta build, either DPS or Hybrid? Hell, even a heal spec would be fine.
Cheers.
Current meta build can be found here .
Viability is subjective but if your question is if the meta build significantly better for the game mode they are made for the answer is yes.Thank you for the reply, and for the link to that website, but the information contained on it is out of date; mostly all of them are around 72 days old. Is this information still correct?
As long as you don’t want to do condi yes.
Herald of Ventari
I have no problems replicating the results the rotation is simple. But the rotation he is using is obals , obals simulations were from before we found out that Weapon modifiers do not apply to PS and UA and that is a 31% damage loss on PS (assuming you are using a ascended sword). If you think that such a massive damage loss doesn’t affect the calculations result you are severely mistaken.
I suggest trying this rotation without using PS and while using PS. And you’ll see it for yourself.
More testing seems to indicate that it’s associated with a slightly longer upkeep on Vengeful Hammers, a rather long after cast 1s~ and the weapon modifier bug.
obal had no idea how to play revenant and i am not using obals rotation, if anything he was using mine, because from the very first day i told him using all of the facets is a stupid idea and dps loss. and i just tested it again, you are still wrong.
and its not associated with a slightly longer upkeep on vengeful hammers, because you can use PS 2-3 times during your time in jalis and as soon as weapon swap is off cooldown you want to swap, or it will be a dps loss.
Good having a answer from you directly. Won’t deny that I might have made a mistake.
Major reason to find it strange would be AA chain has a dps modifier of 1.29~,PS has a 2.07 modifier with the bug so the skill would have to take around 1.69s have the same DPS.
On using facets beyond elemental blast, I think it’s rather obvious that it’s a dps loss.
Herald of Ventari
(edited by Varezenem.2813)
I’m sorry for your loss!
The loss was on jan 26. Now it’s a minor recovery. After searching the internet I haven’t found any mention of this change. So it’s quite likely a stealth change introduced during the last patch.
Herald of Ventari
(edited by Varezenem.2813)
Well those are the ones most are using AFAIK. I can say that revenant is accurate, and so is auramancer.
Thanks for the reply friend! I will check them out! Good to see metabattle has stepped up too! Another question, how updated are the skills on metabattle! On gw2skills.net, some traits and sigils and things aren’t updated! Like it says Sigil of Energy gives Vigor but it really restores 25% endurance!
@Edgar Like I said normally I would check it out, but don’t have HoT!
It should be accurate up to the last patch in the patch notes.
Sigil of energy in PvP does give Vigor unless they stealth changed it (it was nerfed during the Jan 26 patch).
You can also cross check with the wiki, there might be some things that weren’t updated in both though.
edit: tested it right now they indeed stealth changed sigil of energy, great!! (my build was reliant on it)
Herald of Ventari
(edited by Varezenem.2813)
Here all of them there.
Thanks for replying friend! Historically Metabattle hasn’t been too great with builds! Can you confirm these are accurate!
Well those are the ones most are using AFAIK. I can say that revenant is accurate, and so is auramancer.
Herald of Ventari
Hello friends!
I am having some issues with the PvPs! I’ve been away from this game for years! I’ll be fighting a Warrior and suddenly I have 8 million confusion and burns on me and die! Or maybe I’ll fight a Revenant or Druid and they’re near death with loads of condis and suddenly they heal to full health! Wowzerz! To speed up the learning process, is there a good site with all the popular PvP builds or can somebody link the popular PvP builds so I can better understand what the new specializations are capable of! Knowing is half the battle! Random dodging can only carry me so far!
Thanks for reading!
Here all of them there.
Herald of Ventari
While Ventarii does function like a backline support because you need to see where you are moving that stone….the main mechanic for providing support as a Ventarii Revenant is to create and manage a safe area (thats why people are actually againts having that stone following us) followed by embarasingly small heals compared to what Elementalists, Druids and Engineers who pop a water turret can do.
Ugh, my days.I just hinted here that I am actualy againts the notion of having the stone follow the player around. Because the stone has to secure a target area, not the area around the player.
On the flipside I do agree that it’s annoying to have to destroy the tablet just to swap legends, but other than Stability per condition removed by PE should be more than enough for Ventari.
Actually i just read a solution in a similar thread that could be easy implied and would solve many problems.
First: The tablet teathers with the rev and heals him with pulses (self-sustain)
Second: Allies get healed arround the tablet and when they pass through the teather.
Third: Remove summon and destruction.
Last but not least: Add boons like protection, vigor and resistance with traits and baseline, and improve the healing.This way the self-sustain is given, you see were your tablet is to control it better, better support with defensive boons and improved healing.
And everything without touching the flavor of the legebd or the “i am gonna save your kitten butt” mechanic.Problem is a following tablet not only is a loss of flavor it also goes against the design intentions. And the flavor is said here too because if you really want a following tablet a Tempest Auramancer is the perfect solution for you.
Well actually with the teather idea, the tablet could still be commanded, but it gives you better visibility were your tablet is and your self sustain is given. Additionally you could help other teammates in trouble with sending your tablet there. Improvements in healing traits and support is needed too. As i said vigor, resistance, protection would provide the most suitable boons and wouldgive ventari an additional buff and possibilty of group support.
Ventari can give protection well and could do it before the cooldown change better. Resistance is out of question, Vigor is OK in moderate quantities but shouldn’t be major.
The following idea has a inherent flaw, and that is, the non-following state is inferior unless they create new skills just for that state. And assuming they are able to make a non-following state work, just as well, they can also make the current tablet work.
If you are assuming that it’s fine having a inferior non-following state you might enjoy
playing this .Resistance on elite sounds actually not really op imo, or on the channel when your in the area it could pulse resistance for half a second every half second and asoon you leave the area the boon is gone.
Actually i thought about the teather as an addition and not a replacement.
Like it teathers to the revenant permanent and only to the rev. Heals him every 3s like the tablet would do, when your near the tablet you would get double the heal. One of the teather and one of the tablet. Imo i think the range of the tablet is redunadant and 900 would ve enough but for raids bigger range is good.
For your mentioning of druid: I have a ranger main and i play him with drzid and condi, i like the sustain, thats why i want that our revs get better life sustain in case of healing for ventari, because the black and withe healing communitee isnt goid for flexability in gameplay. I would love to see more revs in healing roles or just playing ventari in open world.Let’s put it this way problem of resistance is that we have a stat called boon duration (second most important one for a support Rev) and for balance reasons revs have a weakness, if Ventari gets free access to it the only remaining weakness dissapears…
That is why resistance is out of question unless you run mallyx/Ventari for some reason…On following tablet you seem to be ignoring that it has to be balanced and a following state makes self-sustain inherently stronger (see tempest). And that would force the healing to be weaker than it is for a non-following tablet. So unless you make two different skill sets the non-following state will be weaker. And if you assume they can make a skill set for a non-following tablet work they might as well apply it to the current tablet.
The reason I suggested druid is exactly because he fills the gap between tempest style support and Ventari style support.
It makes no sense making Ventari be similar to other existing play styles, after all, the reason we have multiple healers in the first place is providing different ways to do so.Pretty sure by “tether” he means like Tainted Shackles or Dragonhunter Justice virtue active. Basically, a visible beam connecting you to the tablet, but the tablet still behaves as it does now.
If it’s the suggestion that I saw earlier it also included a considerable self-heal associated with the tether.
But I did say that having a marker is a good idea. It will help a lot if ventari gets more popular.
Yes that was basically the idea i got from another topic, including the selfheal.
Problem on that one was that the self-heal had a tendency to be rather strong while it also seems to be almost unnoticeable in PvP (assuming a 3 sec pulse).
IMO it was made with zerging in mind which isn’t something I would like to be balanced around…
Herald of Ventari
If you look at the right hand defeat log, it seems the dragon hunter is more responsible for the mesmer defeat. They have been credited with dispatching the rev and mesmer. That display only lasts for a 10 seconds after a stomp/or cleave out. So it seems in image 2 all you have shown us is you stomping a mesmer clone as the drgaonhunter finished off the rev and chrono in a single go.
I love how the basis of your argument is that, from a still frame, you can’t really tell what happened. Then from the exact same still frame you create a story about what happened (only in the light you want it to be told) XD
If I remember rightly, after defeating the chrono (its a hundred blades finish, not a stomp btw in the first image), I’d 2v1’d thier war/ele and the chrono had come back to point to which I was waiting solo. The guard did come in and tbh I can’t recall what he was doing in the grand scheme. The Chrono had kited around, avoiding direct engagement, then jumped on the point. At which point I pressured with some heavy CC/burst youknowthedrill countering whatever blocks/blaa/blaa etc and the rest is history.
Oh and I’ve been using the Valkserker build setup but changed over to the Demolisher ammy currently.
Anyway, fun thread XD
Your valkserker build seems to be a very specialized anti-mesmer build can’t deny that I had fun.
Herald of Ventari
Simple. Poison. Also they have to get off there adrenaline healing off f1. Again simple. Use some skill
Saying Poison in the rev forum is a bit silly… Considering the current meta build.
Herald of Ventari
(edited by Varezenem.2813)
While Ventarii does function like a backline support because you need to see where you are moving that stone….the main mechanic for providing support as a Ventarii Revenant is to create and manage a safe area (thats why people are actually againts having that stone following us) followed by embarasingly small heals compared to what Elementalists, Druids and Engineers who pop a water turret can do.
Ugh, my days.I just hinted here that I am actualy againts the notion of having the stone follow the player around. Because the stone has to secure a target area, not the area around the player.
On the flipside I do agree that it’s annoying to have to destroy the tablet just to swap legends, but other than Stability per condition removed by PE should be more than enough for Ventari.
Actually i just read a solution in a similar thread that could be easy implied and would solve many problems.
First: The tablet teathers with the rev and heals him with pulses (self-sustain)
Second: Allies get healed arround the tablet and when they pass through the teather.
Third: Remove summon and destruction.
Last but not least: Add boons like protection, vigor and resistance with traits and baseline, and improve the healing.This way the self-sustain is given, you see were your tablet is to control it better, better support with defensive boons and improved healing.
And everything without touching the flavor of the legebd or the “i am gonna save your kitten butt” mechanic.Problem is a following tablet not only is a loss of flavor it also goes against the design intentions. And the flavor is said here too because if you really want a following tablet a Tempest Auramancer is the perfect solution for you.
Well actually with the teather idea, the tablet could still be commanded, but it gives you better visibility were your tablet is and your self sustain is given. Additionally you could help other teammates in trouble with sending your tablet there. Improvements in healing traits and support is needed too. As i said vigor, resistance, protection would provide the most suitable boons and wouldgive ventari an additional buff and possibilty of group support.
Ventari can give protection well and could do it before the cooldown change better. Resistance is out of question, Vigor is OK in moderate quantities but shouldn’t be major.
The following idea has a inherent flaw, and that is, the non-following state is inferior unless they create new skills just for that state. And assuming they are able to make a non-following state work, just as well, they can also make the current tablet work.
If you are assuming that it’s fine having a inferior non-following state you might enjoy
playing this .Resistance on elite sounds actually not really op imo, or on the channel when your in the area it could pulse resistance for half a second every half second and asoon you leave the area the boon is gone.
Actually i thought about the teather as an addition and not a replacement.
Like it teathers to the revenant permanent and only to the rev. Heals him every 3s like the tablet would do, when your near the tablet you would get double the heal. One of the teather and one of the tablet. Imo i think the range of the tablet is redunadant and 900 would ve enough but for raids bigger range is good.
For your mentioning of druid: I have a ranger main and i play him with drzid and condi, i like the sustain, thats why i want that our revs get better life sustain in case of healing for ventari, because the black and withe healing communitee isnt goid for flexability in gameplay. I would love to see more revs in healing roles or just playing ventari in open world.Let’s put it this way problem of resistance is that we have a stat called boon duration (second most important one for a support Rev) and for balance reasons revs have a weakness, if Ventari gets free access to it the only remaining weakness dissapears…
That is why resistance is out of question unless you run mallyx/Ventari for some reason…On following tablet you seem to be ignoring that it has to be balanced and a following state makes self-sustain inherently stronger (see tempest). And that would force the healing to be weaker than it is for a non-following tablet. So unless you make two different skill sets the non-following state will be weaker. And if you assume they can make a skill set for a non-following tablet work they might as well apply it to the current tablet.
The reason I suggested druid is exactly because he fills the gap between tempest style support and Ventari style support.
It makes no sense making Ventari be similar to other existing play styles, after all, the reason we have multiple healers in the first place is providing different ways to do so.Pretty sure by “tether” he means like Tainted Shackles or Dragonhunter Justice virtue active. Basically, a visible beam connecting you to the tablet, but the tablet still behaves as it does now.
If it’s the suggestion that I saw earlier it also included a considerable self-heal associated with the tether.
But I did say that having a marker is a good idea. It will help a lot if ventari gets more popular.
Herald of Ventari
There might be small balance tweak on Tuesday. If so, I believe both Power Rev and Condi Mes will get some nerf.
they can nerf rev in pvp esports as often as they want as long as they dont wreck the class even more in pve.
+ if they are doing any balance tweaks for pve before touching eles kittened overpowered dps then i will completely lose faith in anets balance team.
honestly i wish roy was still on the balance team.
I wouldn’t recommend using precision strike due to the bug it’s weaker than just using AA.
you are wrong.
Unfortunately Roy was also behind core ranger and you see what’s the result with core ranger, kitten back then and virtually nonexistent now that they gave up on making offensive ranger good and gave him a new niche instead.
I mean, he was behind “Most Dangerous Game” as a grandmaster for rangers.
http://wiki.guildwars2.com/wiki/Most_Dangerous_Game
and Nature’s Vengeance:
http://wiki.guildwars2.com/wiki/Nature's_Vengeance
On top of actually nerfing Hunter’s Tactics by turning it from a 10% damage buff while flanking into a 10% increased crit chance, which is less useful in several circumstances.
Roy’s design of the revenant was a happy accident. Incidentally, those classes Karl is responsible for (ele, warrior, thief) end up pretty well in the long run in PvE.
So, we want Karl for rev, although I feel that is being selfish given the state of necromancers and offensive rangers, they kinda deserve it more.
There might be small balance tweak on Tuesday. If so, I believe both Power Rev and Condi Mes will get some nerf.
they can nerf rev in pvp esports as often as they want as long as they dont wreck the class even more in pve.
+ if they are doing any balance tweaks for pve before touching eles kittened overpowered dps then i will completely lose faith in anets balance team.
honestly i wish roy was still on the balance team.
I wouldn’t recommend using precision strike due to the bug it’s weaker than just using AA.
you are wrong.
I tested the rotation he used vs the one without elemental blast and precision strike. And AA rotation won by 5%~. While obals calculations are correct AFAIK he didn’t know about the bug while modeling therefore the end result is off.
The “he” you are referring to for rotations is actually the “he” you’re quoting in your post. NoTrigger/Vicious was the guy doing the revenant rotation in the linked quantify DPS benchmark videos.
So, if you are having problems with replicating his results, you can just ask him in your reply.
I have no problems replicating the results the rotation is simple. But the rotation he is using is obals , obals simulations were from before we found out that Weapon modifiers do not apply to PS and UA and that is a 31% damage loss on PS (assuming you are using a ascended sword). If you think that such a massive damage loss doesn’t affect the calculations result you are severely mistaken.
I suggest trying this rotation without using PS and while using PS. And you’ll see it for yourself.
More testing seems to indicate that it’s associated with a slightly longer upkeep on Vengeful Hammers, a rather long after cast 1s~ and the weapon modifier bug.
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There might be small balance tweak on Tuesday. If so, I believe both Power Rev and Condi Mes will get some nerf.
they can nerf rev in pvp esports as often as they want as long as they dont wreck the class even more in pve.
+ if they are doing any balance tweaks for pve before touching eles kittened overpowered dps then i will completely lose faith in anets balance team.
honestly i wish roy was still on the balance team.
I wouldn’t recommend using precision strike due to the bug it’s weaker than just using AA.
you are wrong.
I tested the rotation he used vs the one without elemental blast and precision strike. And AA rotation won by 5%~. While obals calculations are correct AFAIK he didn’t know about the bug while modeling therefore the end result is off.
Herald of Ventari
Well it’s OK to want more self-sustain but Ventari is a special case amongs the healers. Unlike the others Ventari has access to a massive amount of active defenses thefore the self-sustain is reliant on those rather than straight up healing. Not sure exactly what gear you are using in PvE though I don’t really feel a lack o sustain there, it’s mostly a PvP issue.
This is why I capitalize on the bunker aspect of Ventari, because of its active defenses. I also feel that Salvation should enable Revenants to aid with the healing done by healers .
I think that if Revenants want to play as support,then as long as they have the skill line dedicated for it then they should be allowed to play as support without using the Legendary Centaur Stance.
They still can it’s just that Ventari is the base legend focused on support through heals while salvation is the traitline designed to improve Healing (to others), Control and sustain/support.
Yes that is the current condition of Ventari in game…but that will no longer be true with my changes. Salvation will enable a Revenant to increase the healing other people receive, enhance the control and sustain. Meanwhile the legendary Centaur stance will provide defense againts ranged oponents and offer sustain heal.
Varezenem, I know you will comeback by saying Jallis is the go for bunkering, so I am going to argue by claiming that Jallis is not good at bunkering versus ranged oponents, Jallis is what is used to fight in multiple oponents at once (regardless of bunkering).
Momentarely i am not yet elite, i am running devastation (life steal and damage) , invocation and salvation.
Mix between toughness vitality healing power and power precision healing power.
The continous sustain is very good with the life steal and the tablet pulses, condi cleanse is decent and the projectile shield is good against range enemies as a shelter, the problem with the elite is it destroys the tablet and leaves you more vulnerable, its kind of a punishment using it.
The point with the interrupt is true and a stunbreak on ventari is needed.
Additionally why i play ventari is because of the flavor, the theme is cool and the legend is different to all others.
The weapon choice despite staff is somethinh i am not quite sure about, either s/s or hammer.In pvp I used to run Jallis with Ventari so I could help secure capture points. Ventari was my answer to range oponents, while Jallis was what I used when the time came to crack open some heads in a melee. For PvE, I would recomend either s/s with hammer or staff with hammer, because having a range weapons is always a pro by itself. In my oppinion the healing orbs from staff are pretty weak without the trait to buff them with regen and swiftness from the Salvation treeline and is inferior to the burst from sword main hand and the block from sword off hand.
Ehh I pretty much ignore the orbs 90% of the time staff, for me if for the 2-5 skills (even though 2 needs some adjustments). The amount of utility and sustain on staff is great while s/sh provide more damage and healing.
Herald of Ventari
I totally agree and have agreed for a while. It’s easily the strongest but also by far the easiest. There isnt much to Glint, but for power there is no alternative really. You never don’t take Glint for power; it’s 12 stacks of might, perma fury, protection and aoe boon duration. The activations are strong/easy to use too…
Its not just you, Glint needs a rework imo
On what exactly? Glint is meant to be a boonbot and does that well.
Which is a problem, as is ele and PS warrior.
Because when a class can pretty much solo stack might/fury, it completely devalues any other class’s less OP utilities.
Necromancer’s Blood is Power and some mesmer/engineer traits would see the light of day if might/fury stacking was actually a group effort instead of trivially being covered by 1-2 classes.
I mean, let’s not pretend like passively sitting on 12-14 aoe stacks of might and perma fury isn’t outright ridiculous, on top of a facet that gives 50% increased boon duration.
And that’s on a class with the DPS potential of a revenant, who’s only SLIGHTLY below Tempest and Daredevil while having far more powerful utility and durability.
It’s not unique to the rev, though. These elite professions were advertised as sidegrades but they are total power creeps. Just like Chrono eclipsed and ruled out any chance of running core mesmer, or druid preventing any offensive ranger from being run, Glint will make sure that you only have a choice of a single legend as Glint is pretty much mandatory in PvE.
I’m fairly sure that might stacking is something a PS Warrior can handle just as well (actually better) and they even bring banners… So in group utility Warriors outclass heralds.
On perma fury that’s ridiculously easy to achieve it’s something druids, thieves or elementalist can achieve if they want to.
Perma protection is something guardians achieve by AAing or Auramancing tempests achieve if they go earth/water/tempest.Pretty much any boon heralds can do others can do just as well. The only things unique to heralds is the boon duration and assassins presence.
Glint is mandatory in PvE because it’s a boonbot but isn’t irreplaceable.
Glint is mandatory because no other class will give as immense a DPS boost as a revenant increasing quickness uptime on the group by 50%.
That is not up for debate.
And neither the guardian or PS warrior or ranger are putting out the DPS a herald is doing, which is above everyone else besides ele and daredevil who are empty utility specs.
Well I guess you also need to copy paste less since you seem to forget the context in which these tests were made.
Herald of Ventari
It is a “solid” class for PvP but far from OP, just a really solid competitive choice for a power build although it gets hard countered by any condition build.
In PvE they are easily replaceable because their DPS isn’t that great anymore. I’ve noticed that raid groups started completely replacing Revs a while ago after the huge AA nerf they got a while ago.
Any raid leader that replaces a Herald is an idiot. 50% boon duration = 50% more quickness, and that facet makes it so you don’t even need to might stack yourself and can spam more sword #2 before switching to Jalis to recharge.
The AA nerf wasn’t even a sustained DPS nerf, their DPS actually went up in any circumstance where they could land the 3 projectiles from Precision Strike, which is pretty much every boss.
Herald tested DPS is 30k. That’s only behind Tempest and Daredevil. They are the third highest DPS class with might+fury stacking, strong break bar destruction, 50% boon duration, 150 ferocity aura for the group, and on demand ranged protection and a 50% reduced damage intake elite on demand.
No class can actually beat that level of combined utility and damage. Eles and thieves are pure DPS classes with far inferior utility.
I wouldn’t recommend using precision strike due to the bug it’s weaker than just using AA.
You might want to test it on the DPS golemhttps://www.reddit.com/r/Guildwars2/comments/4ft01q/qt_dps_benchmarkstests_for_all_classes/
I think you need to l2r…
Herald of Ventari
What are the best PvE and WvW Rev builds for the current meta?
I’ve not played since mid last year, so I’m well out of the loop. Currently running the following:
It has served me well in PvE (never got to WvW) when HoT first launched, but I was wondering if the build I’m running is still viable? If not, could someone give me advice on the current meta build, either DPS or Hybrid? Hell, even a heal spec would be fine.
Cheers.
Current meta build can be found here .
Viability is subjective but if your question is if the meta build significantly better for the game mode they are made for the answer is yes.
Herald of Ventari
I totally agree and have agreed for a while. It’s easily the strongest but also by far the easiest. There isnt much to Glint, but for power there is no alternative really. You never don’t take Glint for power; it’s 12 stacks of might, perma fury, protection and aoe boon duration. The activations are strong/easy to use too…
Its not just you, Glint needs a rework imo
On what exactly? Glint is meant to be a boonbot and does that well.
Which is a problem, as is ele and PS warrior.
Because when a class can pretty much solo stack might/fury, it completely devalues any other class’s less OP utilities.
Necromancer’s Blood is Power and some mesmer/engineer traits would see the light of day if might/fury stacking was actually a group effort instead of trivially being covered by 1-2 classes.
I mean, let’s not pretend like passively sitting on 12-14 aoe stacks of might and perma fury isn’t outright ridiculous, on top of a facet that gives 50% increased boon duration.
And that’s on a class with the DPS potential of a revenant, who’s only SLIGHTLY below Tempest and Daredevil while having far more powerful utility and durability.
It’s not unique to the rev, though. These elite professions were advertised as sidegrades but they are total power creeps. Just like Chrono eclipsed and ruled out any chance of running core mesmer, or druid preventing any offensive ranger from being run, Glint will make sure that you only have a choice of a single legend as Glint is pretty much mandatory in PvE.
I’m fairly sure that might stacking is something a PS Warrior can handle just as well (actually better) and they even bring banners… So in group utility Warriors outclass heralds.
On perma fury that’s ridiculously easy to achieve it’s something druids, thieves or elementalist can achieve if they want to.
Perma protection is something guardians achieve by AAing or Auramancing tempests achieve if they go earth/water/tempest.
Pretty much any boon heralds can do others can do just as well. The only things unique to heralds is the boon duration and assassins presence.
Glint is mandatory in PvE because it’s a boonbot but isn’t irreplaceable.
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(edited by Varezenem.2813)
It is a “solid” class for PvP but far from OP, just a really solid competitive choice for a power build although it gets hard countered by any condition build.
In PvE they are easily replaceable because their DPS isn’t that great anymore. I’ve noticed that raid groups started completely replacing Revs a while ago after the huge AA nerf they got a while ago.
Any raid leader that replaces a Herald is an idiot. 50% boon duration = 50% more quickness, and that facet makes it so you don’t even need to might stack yourself and can spam more sword #2 before switching to Jalis to recharge.
The AA nerf wasn’t even a sustained DPS nerf, their DPS actually went up in any circumstance where they could land the 3 projectiles from Precision Strike, which is pretty much every boss.
Herald tested DPS is 30k. That’s only behind Tempest and Daredevil. They are the third highest DPS class with might+fury stacking, strong break bar destruction, 50% boon duration, 150 ferocity aura for the group, and on demand ranged protection and a 50% reduced damage intake elite on demand.
No class can actually beat that level of combined utility and damage. Eles and thieves are pure DPS classes with far inferior utility.
I wouldn’t recommend using precision strike due to the bug it’s weaker than just using AA.
You might want to test it on the DPS golem
Herald of Ventari
I just really hope ANET is being smart on what and who to listen. And something tells me that they maybe are after seeing that this last patch wasn’t as full of nerfs as the one we got post S1 with the massive damage and shield nerfs.
And either way we have been getting nerfs since they very first days of HoT but no one seems to ever put attention.
Some of the ones I still remember:
Staff 5 – Reduced damage
Infused Light – Reduced duration
Mallyx
Shield 5 – Increased cd
Phase Traversal – from no cd to 5s cd
Unwavering Avoidance – added cd
Radiant Revival – Removed Infused Light for ally
Infused Light again – Added cast time
Sword AA – 30% ish + nerfs
UA – 20%+ over all damage reduced and evade frames reduced
Shield 5 again – 40%+ healing reduced
Enchanted Daggers – Damage and healing reduced
Riposting Shadows – Endurance gain reduced by 50%
And again, I’m not really complaining about all the big amount of nerfs we have been getting, but that it seems that a good amount of players just want Revenant to be unplayable. My only hope is that ANET isn’t that afraid of its players.
Like how they have even been nerfing PvE difficulty even before the game was out of beta and still happening today with HoT just because players dont want to “Learn to play”. It’s essentially the same thing with PvP, alot of players expect to not have to rethink their “strategies” when something new is out, even a simple patch and that no other player can be more skilled than them.
So please choose carefully what to listen to and what to not ANET.
Well I’m interested in the Ventari OP topic can’t even imagine how they argued this out.
(The jalis one I had already seen.)
On the bright side now that shiro is on the same level as glint, mallyxs shortcomings are actually noticeable and it’s easier to argue for buffs.
Herald of Ventari
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I mainly play solo, but i like to play with self sustain. My suggestions are actually targeting for the self sustain of revenant with ventari (aka the egoistic part of healing), the other healing capable classes/ specializations have such an option, for ventari it would beneficial in nearly every game aspect. Probably they should work on the numbets first and after that tweak the traits in three directions: Self-sustain, boon application and staff, heavy healing/ burst heal.
Well it’s OK to want more self-sustain but Ventari is a special case amongs the healers. Unlike the others Ventari has access to a massive amount of active defenses thefore the self-sustain is reliant on those rather than straight up healing. Not sure exactly what gear you are using in PvE though I don’t really feel a lack o sustain there, it’s mostly a PvP issue.
If you meant a summon on swap that’s fine, I personally prefer a summon on skill usage.
Reason for that is what happens with summon on swap when you go out of range?
A clarification on what summon on skill usage is:
If you swap to Ventari nothing happens.
Used a legendary centaur skill and the tablet isn’t summoned? The tablet is summoned on your location and the skill is executed.
Used a legendary centaur skill and tablet is summoned? Tablet executed the skill.
The destruction mechanic on the elite could still be used as a fast reposition.Probably its because i am not completly out geared yet with my rev, my healing power is not quite as high as i want it.
I thought about a summon on legend swap to ventari next to the revenant, the usage of the tablet stays the same except the elite, which does not destroy the tablet. Maybe the tablet could be resummoned instead again next to the rev or it stays on the old place.
The main problem in pve is when your life is going low and your oh s*** button is ventari and after that you have to summon the tablet before using the legend. I think this hinders his potential as live safer.
Well ventari’s job isn’t exactly being a life saver… due to his nature as a sustain healer.
If you have a good amount of healing power your panic buttons are infuse light (glint heal) and shield 5. If you have already summoned the tablet you can combine it (shield 5) with ventaris’ will and natural harmony for a full heal. The most energy efficient way to heal yourself on ventari is currently the elite (up to 10k health) and you can combine it with staff 3 to get some time to pickup the orbs.
My desire to remove/turn-instant the tablet summoning is more associated with the fact that a thief or a mesmer interupting it leaves you without it for the entire cooldown of legendswap… which is BS.
On traits you can run deva/salvation/herald instead of invo/salvation/herald
for a bit more sustain, damage and offensive support in exchange for a condi cleanse and stunbreak.
Or you can run retri/salvation/herald for a lot more sustain.
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theyre not op just play something that counters them.
yey logic.
Well given the kind of balance devs are going for this advice is correct.
Rev are meant to hard counter power builds, with the exception of mallyx, in exchange for that they are helpless against condi.
Herald of Ventari
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Can we be a little more specific? What traits should I take? What runes should I use, what sigils? When I ask for something like this, I’m expecting full advice, not vague hints of what I SHOULD be doing with a class, I haven’t really played.
Christ. I hate to get mean here, but this is the second time you Rev players have done this to me. I mean seriously. I asked for a good universal build in the Guardian forms, got two or three.
I’d like a build somewhere along the lines of this http://gw2skills.net/editor/?vVAQNAT5ensABVDhddCmDB8DhlEi6aZDgEQ+5b+sPL/+vAE-T1RLwA+UC+SZAbVBAobgz+DxU69QtHA-we I use this for all three modes of the game, and it does a fantastic job.
This is the generic invocation/Deva herald. I specified the name of the build (which is well known)
http://metabattle.com/wiki/Build:Herald_-_Power_Shiro
http://metabattle.com/wiki/Build:Herald_-_DPS/Support
http://metabattle.com/wiki/Build:Herald_-_S/A
If you notice all of these are pretty much the same build with minor variations for each game mode.
What I specified was the build and the variations.
I assumed you had at least some experience since you asked about weapons, not builds.
Also FYI gw2skills was down yesterday.
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