Herald of Ventari
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It wouldn’t take much to balance it. Energy cost increase for example.
Rym’s thread still doesn’t address the horrid micromanagement that the Tablet requires. And once again, like Burtik’s suggestions, I don’t agree with most of his changes.
Ventari is useless for PvE now…..
What I mean is it would have to be useless in PvE forever, because, to be useful in pve it would have to be OP in pvp. If we made the tablet follow that is.
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Just make the #6 skill be instant and then go from there.
Exactly.
That was an impressive work!
No.
15
Please not the follow idea again it would make Ventari even harder to balance than it currently is while giving very little benefit. It also takes a lot of flavor making Ventari a inferior tempest.
A better approach is can be seen in either Ryms, Burtniks or my thread.
Eh, not sure that’s a better approach. The least problematic and possibly easier change would be to have the tablet follow you. Also, I don’t necessarily agree with Burtnik’s changes at all anyways.
I can’t seem to find Rym’s change thread and am unable to remember what he was proposing, so I can’t reply to that.
Having the tablet follow you would make it way too sustainy and make protective solace overpowered (while following) making it essentially a bad choice to keep the tablet somewhere.
It also would guarantee ventari being useless for PvE while competing with tempests in PvP…
I’m against the profession achiements with the current matchmaking. You either play in unranked until you get on a similar level on a new profession/build or you play it in ranked and tank your MMR damaging your teammates and the possibility of having decent teammates in the future.
Won’t deny it this season has been way easier to rank up, I did in 3 days what took me a 3 weeks of similar gameplay. And TBH rank should be associated with skill, the rewards most likely shouldn’t.
Please not the follow idea again it would make Ventari even harder to balance than it currently is while giving very little benefit. It also takes a lot of flavor making Ventari a inferior tempest.
A better approach is can be seen in either Ryms, Burtniks or my thread.
It works with tonics. =o
You insulted yourself in my humble opinion. You called the other side of the argument silly, and I decided to agree with your point that some people look silly.
yes i called hackers silly, thats very true. so you think the other side of the argument are hackers then. interesting.
and your humble opinion about insults may be very interesting aswell, but i really dont see any value in such unrelated statements. it adds nothing new, informative, or relevant to the topic.
such statements just hurt talk culture in a thread, at the end its just about stupid insults, which is pointless (for legit players)
I’ve heard that hackers can’t melt steel beams.
On topic that’s unlikely to be a hacker while uncommon there are still some bunker guards/DH that could do what you described.
This topic is honestly silly. If you have any issues with a revenant using staff you seriously need to l2p. I’ve fought many revenants during the last seasons and I can’t remember being seriously hit by SotM
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Also cooldown and movement will begin after the cast. (Cooldown is a bit over 2.75 sec)
Direct Damage DPS run Berserker with Assassin Earrings.
What for? Revenants can cap critical chance without this.
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I think rev forum is dead (like what.. 3 regular posters? lol) as for in game ~2 weeks ago before i completely stopped logging in i could count revs in wvw on one hand in zergs, there wasnt many revs in HoT zones either and spvp.. i would place them at 5th spot in population.
Overall yes, just like our forum rev seems to be dead. Im not surprised tho, how long you can really run the same weapons and utility skills while being bugged as kitten at same time?
Would be 4 if I wasn’t busy in RL ;p. I’m not seeing as many revenants when I play too.
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XDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD
no words for this man XDDDDDDDDDDDDand all these comments here too…. XDDDDDDDDDDDD
at least pls mention that you want these changes for pve only XDD k?
Never seen a better feedback than that 5/7.
Sword/shield-staff. Hammer if you really want to range.
Well first of you shouldn’t stay in a single legend all the time quite like elementalist shouldn’t stay in a single attunement. Not swapping legends leads to a considerable waste of energy. For PvE rotations there is obals guide. For PvP use what legend is more convenient for the time and you’ll naturally swap frequently.
For sustain (for zerker) use blocks, evades. For traits assassins annihilation help you somewhat and for pve you can use vengeful hammers (Jalis).
No, having a thief is usually a loss. They suck. Nothing wrong with playing them, but its better to play it in unranked where they have a better chance to win.
You just don’t play with good thieves then.
Also, try to be honest with yourself in matches. It’s really easy to just blame everything wrong on the thief player despite usually not being the case…
As a thief main since day 1 he is right. I don’t understand why people are defending Theives. Thief problem has always been staying alive. In this meta, they are countered by everything. They die super fast. They hit like a wet noodle. They’re as tough as wet paper. Backstab is only 2k damage, sometimes even 1.3k. Heartseeker only does 200 damage. Auto does 120 damage. Shadowshot only 600 dmg. You get one shoted by every class when running Maruder. Condis will kill you regardless if u run escapist absolution, shadow step, etc. Everyone has over 20k hp, and you do the math. Thief does 200 damage to necro and necro does 5k to thief. Thief does 120 damage to engi, engi does 3k to thief. Thief does 1k to Rev, Rev 1 shots thief. Thief is simply NOT viable. They are trash tier and will remain trash tier until Anet does something about it. I for one am glad they did this to thief because I would have never know the power of DH.
And if you think I’m exaggerating those numbers, I’m not. I was running Maruder amulet with scholar runes and even executioner for good measure yet I Heartseek a 40% engi for 200 and I was like “LMFAO”
Have you been using the “no amulet” amulet?
Putting the rewards on a reward track would be a good idea that way pips can remain as a measurement of skill while creating less QQ.
It’s because this game has a strong meta of “As much DPS as possible, as little utility as needed.”.
Basically: “Kill before you get killed.”This has 2 major reasons:
- The “No forced holy trinity” in Guild Wars 2.
Everyone can heal themselves well, support others and everyone can tank a bit if need be. Problem being the following…- The Dodge Mechanic.
“Why face-tank if you can simply evade?”
A lot of players, especially those used to the game and its mechanics, focus entirely on DPS because Armour and Health simply aren’t much needed in most situations.Even in Raids where the Trinity has seen some sort of return to a few groups.
The Druid as a dedicated healer (yet also supporter and damager!)
A Tank, which mostly damages but has a tiny bit more of toughness to maintain the aggro.
Everyone else is DPS.Guild Wars 2 has a lot of combat customization, you can truly play as you want to.
But the general consensus happens to be that it’s most efficient to be offensive. (Not talking about Offensive Language although sPvP may convince you otherwise )Anyhow, this is why Varezenem knew you’re a new player.
Then again I do not discourage your builds at all.
I love them and I wish more people would think outside the box known as the “Meta”.To you, and everyone else, I say:
Play as you want to. Guild Wars 2 offers you the chance to do so, be sure to take it.
A party that is 100% “zerk” and completes a dungeon in 10 minutes or burns a boss to ashes in 30 seconds is efficient, but to me the fun is hard to spot in a composition like this.If you happen to be a EU player, be sure to PM me any time if you want someone non-meta to play with!
I tried this build out in PVP and I managed to go on a rampage and get 10 kills on my second game, so yeh this build is good for PVP. I am able to solo Maguuma Jungle so far with the build as well. I tried the Revenant in the Maguuma Jungle during beta and I kept dying, but with my current build I havnt died once on the main storyline… I think I may try my build with Shamanic gear as healing would benefit this build more than toughness…
Kills are irrelevant in PvP if you want to learn2pvp qqmore is a great source to begin.
Here are the numbers broken down on that build:
- Facet of Light: 190.29 HP/s (tooltip being 666HP healed every 3.5 seconds)
- Consume Facet of Light: 2147 + any incoming damage becomes healing for the next 3 seconds.
- Invigoration Flow: 73.8 HP/s (369HP on a 5 second ICD, requires skill activation with an energy cost)
- Steadfast Rejuvenation: 124.75 HP/s (499HP on a 4 second CD, requires being hit)
- Shield 4: 2308HP
- Shield 5: 988HP x4 over 2 seconds
Shrouding Mist affects your Shield 4 and the regen applied by Facet of Light when your Energy is above 50% so their healing done to allies (not self) is boosted by 25%. Thus your regen becomes 208.125 for your allies, and your Shield 4 recovers 2885 HP on an affected ally.
Strictly speaking regen (the boon) you’re looking at…..drumroll….190 – 191 HP/s.
Even if you throw in IF and SR and break them down by their ICD you get…..more drumroll….387 – 390 HP/s, and that’s assuming you proc the traits the moment they come off of their ICD.
The mistake is that Mender’s in gw2skills has the wrong stats it should be major HPower/Power minor vit/prec. It still won’t do what he expects. What he probably saw was the sum of regen+steadfast+invigorating.
mouse over the tooltip, each stack of regen from the heal gives 666 healing. Facet of nature activation gives regen with a total effectiveness of 2k.
I would recommend you reading the combat log… Also regen only stacks in duration.
actually its 666 heal per tick of regen
Where did you get these numbers? Regen scales for 130+0.125(Hpower) you would need 4.3k HPower to get that. Also I’m not aware of any trait that enhances regen effectiveness on self.
I’m not taking cleansing channel because I’m not switching legends. I don’t switch legends because this build is based completely off of sustain provided by the glint passive heal, m8.
Well from what I see you get around 300HP/s from regen… That’s not a lot…
You’ll probably have more success with the bunker role by running
https://forum-en.gw2archive.eu/forum/professions/revenant/Decap-bunker-rev-build/first#post5891138
.
How did you know?
Nero is correct it’s because the build is unoptimized. Orr requires no specific build to be able to solo it. But there is nothing wrong with playing a unoptimized build for open-world pve.
You’re new, aren’t you?
power rev op right now… its just a fact
Not really but they are to power builds what necros are to condi builds.
Just a thought? with all the tears i hear about rev i feel this is why theyre sought after, without this theyre not so op.
I think with mesmers this should of been the case too, keep aclarity at 66% for the caster but 33% for players affected?
You should play rev a bit more before giving an opinion
There is a way importan bug coz when i got intrupt by a cc (knock don or push back or stun) i get stuck where i stand. I cant move, even my skill cast time increasin like i got chill or other conditions makes me slow. Teleport skills not working. There are 2 thin that make me unstuck; 1 i have to get downed and res by a teammate if they didnt stomp me before i got ressed. 2nd is mercy of game. that stuck duration is 10 to 30 but most. Its soo bad while it happen in team fights.
Please fix this asap, its soo frustrating.
Or type /bow if it’s the immobilize bug you are referring to.
it doesn’t need a rework. change it to each projectile that hits the same target deals 20% less damage. 100%, 80% and 60% if you hit one player with 3, 3x 100% if it’s 3 different players.
It does. Just like sword 3. Losing damage in groupfights is not fun, ya know? Imagine your skills dealing 66% less damage to some guy just bc his teammates shows up.
reduce Herald sustain
Herald sustain is nothing special at all compared to scrapper. If you feed herald and heal them to full hp then its l2p issue on your part.
Can you please stop defending revs in every thread? They are ridicolously overtuned and needs nerfing. If not the dmg, nerf the mobility or vise versa. They are just too versitile at the moment.
“Double stab on dodge has to go”
“Stop defending revenant”
Forum logic. Okay, im outta here before i catch something.. i bet warrior is op as well
No, Warriors are kitten. The fact that you don’t find Revenants vastly overtuned is just mind-blowing.
Are you aware that you are playing one of the least efficient professions against revenants?
it doesn’t need a rework. change it to each projectile that hits the same target deals 20% less damage. 100%, 80% and 60% if you hit one player with 3, 3x 100% if it’s 3 different players.
It does. Just like sword 3. Losing damage in groupfights is not fun, ya know? Imagine your skills dealing 66% less damage to some guy just bc his teammates shows up.
reduce Herald sustain
Herald sustain is nothing special at all compared to scrapper. If you feed herald and heal them to full hp then its l2p issue on your part.
Can you please stop defending revs in every thread? They are ridicolously overtuned and needs nerfing. If not the dmg, nerf the mobility or vise versa. They are just too versitile at the moment.
Paper complaints about scissors?
I was just having fun since the opponent seemed really tanky and had shrugged off a lot in earlier play. So when I had a chance at him one on one I figured I’d see how well he held up. Now our team was winning, and this guy was not on point , so I was willing to tie up the opposing teams bunker with some time wasting since his other team mates were not very effective.
Perhaps I am a miserable player in not being able to beat an ele, but I just could not down the fellow. To be fair since he wasn’t guarding point , he was moving a lot and we had a very wide open area. This likely changes dynamics from a battle where you kinda want one foot on point.
So what would you suggest was the horrible mistake.
Any other questions?
So is your belief is that if you can stalemate a fight, but the fight area is double your typically sized cap point then you are not a tank?
I would say the area we used was not larger than foefire mid. So if it had taken place there then would it have made a difference to you?
Ofc fighting on point would have made a difference if he had it capped in his favor and you were fighting him there it would have been your mistake.
I was just having fun since the opponent seemed really tanky and had shrugged off a lot in earlier play. So when I had a chance at him one on one I figured I’d see how well he held up. Now our team was winning, and this guy was not on point , so I was willing to tie up the opposing teams bunker with some time wasting since his other team mates were not very effective.
Perhaps I am a miserable player in not being able to beat an ele, but I just could not down the fellow. To be fair since he wasn’t guarding point , he was moving a lot and we had a very wide open area. This likely changes dynamics from a battle where you kinda want one foot on point.
So what would you suggest was the horrible mistake.
Any other questions?
I’ve actually had an ele fight that we both just walked away from because clearly neither of us was going to die as I did lots of damage, but he could take tons, and he did no damage and I could take a bit. It was litterally a circle each other for 7 min affair.
I can guarantee that at least one of you was doing a horrible mistake.
And if it was a duel why would you take a bunker?
Hello, I’m currently maining DH. I can’t seem to deal with Revenants. My mmr is currently very high, so it’s not unusual that I face WTS players.
I had a conversation with Texbi from Rank 55 Dragons the other day when he played Power Herald Shiro rev and asking for some basic tips on how to properly play vs power revs.So basicly, how do I deal with the amount of dodges / Engange / Disengage and pure dmg revs have?
Its not unusual I get hit by 8-11k staff 5 combined with shiro heal.I often need to use my Judge’s Intervention for bursts, so I have no chase potential outside of sword 2 and f2 (which is usually used for healing and weakness cleanse).
Any tips are welcomed.
Edit; Passive Taunt procs kinda kittens me over too.
Revenants are a bad matchup. You can follow the don’t fight them advice.
You can however use F1 and Deflecting Shot+heavy Light and traps to interrupt blocks when they lack stability. Also it’s impossible to dodge out of bow 5 if they already don’t have stability.
I do not play DH so there might be things that I don’t know about, but to defeat a Revenant power based damage is a bad idea.
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Thanks for the advice and clarification. Based on this spec, is there any reason to add any critical chance? It seems that if I play it well and swap stances appropriately, that my critical chance is near to 100%, right?
Yes, there is no need for any critical chance beyond what beserker and rolling mists can provide. The minor amount that would be missing can be obtained through warrior banner or ranger spotter.
Well I’d like to take a good look at it before but I won’t have time for the next two weeks.
Wasn’t so bad. Soothing Bastion bugfix is looong overdue, but awesome.
Rune of the revenant with ventari =D I’m gonna test it.
Doesn’t work too well with crystal hibernation the boon duration only activates at the end of the skill… (On envoy that is right after the self protection)
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The time and energy tax when you swap to Ventari is immensely frustrating. That’s what I’ve noticed. I don’t have Herald yet, but I’m running around with Ventari/Shiro. I almost never actually enter Ventari.
“Inefficient” is the word I would use to describe Ventari. It could be good with minor tweaks, such as an auto-tablet summon when you swap to Ventari (especially since it summons right on you anyway), and removal of cast time on moving the tablet. Other possibilitiesfor tweaks exist.
I agree on removing the cast time on Ventar’s Will but it’s better to have the tablet summon at skill usage instead (if not summoned).
Well as a Ventari/Glint main with over 400h on it I’d say that Ryms feedback mostly applies.
Overview:
Some hate it, some like it. Over Beta Weeked Event 2 I’ve spent most of my time with Ventari Legend in all three game modes and I think that I’m capable of providing some good feedback on it.
Ventari certainly feels like a Legend that takes the most skill, certainly the most skill out of all supports in the entire game. The Tablet mechanic is interesting, but often not intuitive. Before I start with particular skills, here’s my list of Tablet changes:
- When using Ventari’s Will, there should be an UI line for the caster between the Tablet current location and Ground-targeted area. This way, caster can see the line Tablet will pass through and adjust it with better idea. (Similar line to ones created by Shovel #2 in Silverwastes when searching for chests). EDIT: After Revenant commands the Tablet, the line should appear for allies, too.
- EDIT: Healing should’ve been more visible. Give Fragments some bonus visual like green “+” above them, and let both Revenant and his allies see the radius in which Tablet healing is effective.
- Ventari’s Will should have 1500 range. Period. Having to click two times just to get your Tablet back is horrible.
- Both Ventari’s Will and Project Tranquility have to be instant cast. Cast time on those is the main reason why Tablet feels clunky to use in my opinion.
- Tablet’s travel speed should be increased. By the time it travels 900 units, you might be dead already.
- Radius of Tablet has to be increased to 300. Healing anyone who’s more mobile than Necromancer or Guardian is terrible experience. The radius is simply not large enough. I often miss the heal by couple units, swearing, because my ally moves too quickly.
- As mentioned, remove the cast times from Tablet management, but add cast times to Natural Harmony and Purifiying Essence. The counterplay is currently in wrong place – you can counter Tablet positioning, but not healing cast.
Now, the skills
6. Project Tranquility - Increase Healing Power scalling on this one. It’s barely noticeable even with full Cleric’s gear. Rest was mentioned above.
For open-world events it’s useful to keep other alive a special note goes to the Triple Trouble event where Ventari excels.
On raiding it’s possible to complete the encouters it’s just that druid and tempest are a lot better.
If it get shaved then prepare for 25 to 15 endurance imo. 30 wont happen cus reasons
Well it will be either that or a 5 sec cooldown. But IMO we can still continue to work on making a well balanced proposal and hope they follow most of if.
Shiro being a pick has it reasons tho. Stunbreak unlike other legends.
And most important which i consider a failure in rev desing – mobility.
No other legend nor weapon provides it (ua is a mobile skill but first you gotta close the gap, witohut Shiro that might be problematic).Rev is slowest profession without Shiro. But if Shiro start to slack around i can imagie rev going for a more bunker builds instead or end up out of meta.
Imho like i edited up.. if you want to remove endurance then its fine but in this case PT gotta become ground targeted to allow us escape.
Not remove it reduce it by 40% you get a 1.25 dodges every 2 Riposts instead of 2.
Well thats my goal in general. Thing is a buff to Jalis doesnt justice a nerf to Shiro. Its just switching power from one legend to another.
Riposting shadows is the main defense for Shiro. Dodging important attacks is something that actually takes a skill and without endurance his defense will become too weak on top of crap healing ability. If anything i think they made a mistake by reducing the cost to 30 from 35. Going with dev logic however we will end up with 5-10cd on shadows /call it a day
Shifting power to another legend is intentional after all no one uses a single legend.
Also Shiro is indeed over performing after all he is the only other common point within all meta builds.
Well I think that shiro can keep being effective if Risposting shadows stays at 30 energy and 30 is changed to 30 endurance.
35 would affect the frequency that you remove soft/hard CC and move out of the fights.
I play both condi and power core rev atm. Both use traveler runes as i have no speed increase. Its imo a first thing that should be added.
Shiro/Jalis is slacking due to sustain issues and the fact Jalis doesnt provide a stunbreak/reliable stab or enough dmg reduction. Retal also hardcounter hammers way too much.
Meanwhile Shiro/Mallyx is average at best vs power builds with decent cleanse and vs condi builds the resistance i can apply is nothing special at all compared to herald.
I dont think i can agree with nerfing riposting shadow tho. Shiro was supposed to be slippery by design and a huge nerf like that one may put him into complete trash tier if he wont get any compensation.
Nah the compensation is in Jalis (this works for Mallyx too). Also for mobility you already gave deva a mobility trait.
Think about it like this.
Mallyx/Jalis strong sustain and condition damage. Low mobility.
Jalis/Glint excelent defense against power and good healing. Low mobility, weak to soft CC and condition damage.
Shiro/Jalis good damage, good sustain against power, excelent mobility. Weak to condition damage.
Shiro/Glint good damage, decent sustain, excelent mobility, great buffs. Weak to condition damage.
Shiro/Mallyx (herald) good damage, good defense against condi, excelent mobility. Weak to power.
Everything that I cited with Jalis doesn’t work because Jalis is bad at doing what he is supposed to do.
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And i have staff for mobile block as well. How do i kill one wep set when they still fill different purposes?
Well IMO the suggestion of reducing the amount of endurance to 30 on riposting shadows combined with the removal of the endurance trait in the herald line would be better. On a 15 sec cooldown shield block can be reduced to 2 sec.
Also Forced engagement should be single target at 30 energy considering its increased reliability. I’m not sure if this version of Jalis needs any other nerfs.
Also part of the reason you feel core rev a woefully UP is because the most fundamental piece for core rev combinations is terribly UP. Jalis buffs should fix this.
As a side note I can’t do a in depth analysis right now because RL.
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Engineers bring water fields and can self combo them.
Let me put this in another way. Engineer healing scales terribly if you are running zerk their heals are good, but by healing standards they are terrible. But on the bright side they make excellent DPSs and tanks.
In any of the semi final games. We saw 1 mesmer and 1 ranger.
7 Revs
4 Eles
4 Necro
3 Engi
1 Mesmer
1 RangerLOL funny
just curious what is the team / player name of 1 Mesmer and 1 Ranger?
Ranger was Alkore from Vermillion.
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Could the OP at least explain why he want these nerfs? I’m at a loss.
He dislikes eles being bunker/support. He prefers going glass.
Ah.
Sounds pretty petty of him.
Well that’s the short reason, gathered through his threads.
The longer one is
He worries that all ele nerfs and lack of buffs to Scepter FA is a consequence of the effectiveness of bunker Eles. That’s not entirely unreasonable but requesting a general nerf to all builds because of that isn’t reasonable. It’s better to check where and why bunker ele over performs and nerf that while buffing other builds to be closer to the original.
Well he does have a tendency to not review things from a broader perspective…I do not review things on broader perspective, yet, manages to guess Abjured comp perfectly. I told that cleric d/f auramancer were going to be meta. Told that revenants are the strongest things in the current meta; that they outperform thieves, which is why Toker currently does not play them.
One part about Revenant that is so good is the Rez trait.
For Revenant, here is the list of changes.
Surge of the Mists: Now breaks only one stack of stability per target. Evade Frame removed.
Warding Rift: Now applies 3 seconds of weakness instead of blind.
Radiant Revival: No longers increases revive speed.
Chaotic Release: Cancelling the cast or interruption no longers refund energy and puts the skill on cooldown.
Jade Wind: Cancelling the cast or interruption no longers refund energy and puts the skill on cooldown. Cooldown increased to 45 seconds cooldown.
Riposting Shadow: Now has a 5 seconds cooldown. Additionnally, endurance gain has been reduced to 25, down from 50.
You really shouldn’t attempt to balance something that you do not play…
The stat buff is add as soon as you equip the herald line and with monk runes and envoy it’s 4sec (base duration is 3sec) on facet of light.
Glint is the legend for the “legendary dragon stance”.
Also boon/condi duration has a cap 100%.
The healing output for engineer is low…
On Herald just the regen ticks with the salvation line can reach 1k… add to that Natural Harmony, Shield 4, staff 4 with 5k~6k each and Ventari’s Will (tablet movement) with 3.5k. NH and VW can be used around every 2.5 seconds.
The healing output order is about this:
Druid
Tempest
__________
Ventari/Glint
_________
_________
Guardian/DH
Elementalist
Engineer is only above rangers and necromancers in terms of healing I believe. I haven’t done exact calculations for base classes. Engineers do have a decent access to boons though not on herald level.
Boon duration given by runes of the monk is 15%
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If anyone from ANET happens to read this:
Would it be possible to capture the first-person pov for all ESL players during their matches and put them up on a streaming service afterwards to be able to watch a full game from an individual point of view?
Seeing an ESL pro player pov would certainly be beneficial for the gameplay of the (not so) casual pvp folk.
Am I the only one who would like to see that?
Feel free to share your thoughts or rant and rave.
This would help be good IMO I watched the ESL stream for the first time today and it’s honestly harder to follow whats happening than normal. Probably because they shift views far too frequently.
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