Herald of Ventari
Herald of Ventari
Standard shiro/glint works great you can mix in a few cavalier/valkyre and Knight pieces for sustain. For trait lines get Deva/retri/herald with staff s/s.
Your main problems are necros and there are lots of them around.
Herald of Ventari
(edited by Varezenem.2813)
For what gamenode?
Herald of Ventari
My advice: Wait and see what the Spring patch next Tuesday does for balance.
The aim is to tone down the power creep from elite specs, so there may be some decent non-HoT builds.
When did they say that?
Herald of Ventari
Yes, but apart from being fun, it brings nothing over Druid or Tempest, realistically speaking.
It does bring a bit more than a tempest but lacks healing and is harder to use.
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Wondering if anyone has bothered trying out rev as primary healer in raids.
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Nope it’s just that nothing you are saying is new. Therefore it’s treated like the norm.
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Maybe I am oversimplifying the problem, but why not just decrease the pip range for allies to a smaller pool of around 5 pips, and randomly sort the players you find. Totally ignore MMR. That seems so much more fair than what we have.
When I duo queue with my friends, I have much more enjoyable games (evenly matched) than when I solo it. My friends have the same experience. There is something else going on here that is tilting the matches for soloers.
When you go with a friend it uses your average MMR I guess….
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6 random conditions just from autattack is bs.
Can’t disagree with that.
Would love to use in a duel viper limits it though. (for me)
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^. I don’t think anyone will disagree with Ventari needing a buff but not Jalis. Jalis is fine damage reduction just taking a sneeze and crazy spammable CC.
Wat?
/15charrskkkkkkkkk
Jalis is OP!!!! How can you not love road and forced engagement? Those 10 stacks of stability at a low cooldown. Those chains that never miss. And that heal!! How many times has it saved me from Poison!?
Herald of Ventari
what about when someone disconnects almost at the start of the game and connects again at the near end of the game? (of course we lost)
it happened to me, we were losing badly and my only thought was “please to not connect…..” i have lost a pip and i can say that the player that caused that only remain in the game for 1min topsSince then when i see someone dc, i tell my team to go and die from the other team, and i tell the other team to be fast and cap all points…. this for me is the only solution to prevent myself from losing a pip since the above incident.
It doesn’t matter if it’s at the start or at the end.
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Oh man i feel so bad for that thief facing so many revs.
facing revs is 1000x better than facing multiple thieves imo. Couse fxck stealth camping thats why.
you can stealth vs multiple thieves, you can kill multiple thieves
revs are way harder to kill, way more idiot proof spells that you have to dodge, not to mention reveal on 20 sec cd… times 4? eeewwww
Most be really funny watching a Rev team traveling in packs so tight around the map to notice that.
Rev #1: Guys right after I activate my Gaze of Darkness Rev #2 must activate his/hers and so on, but only vs this very thief. We most annoy him hard to the point of making him go rant in the forums.
I do that every time. lol.
Herald of Ventari
Ooh Ooh another one
Stone Flesh: Now Grants Protection (30%) Permanently While in Earth Form.
Seems balanced.
It surprises me every. Single. Time.
Herald of Ventari
If you go for maximum raid DPS it’s different but for general PvE that’s correct. Ideally you use all your energy right before swapping.
Facet of nature is used mostly for the active when solo.
For world bosses and such use facet of nature during the burn phase with FoS and FoD to increase overall DPS.
For a more in depth explanation there is obals DPS guide
Herald of Ventari
I think, Anet should implement a MVP option or something like this that losing, but skilled people, can pip-up nevertheless.
There is nothing more frustrating if u “feel” (maybe real) u played the match of ur life and still lose cause of other players.
So, they could implement a MVP which reflects the “value” of this player and give him 1-2 pips.
It would solve the problem of 4-5 matches or players goin afk/sabotaging matches because if u play good, u are the MVP and get 1-2 pips anyway.
This would be so motivating.
Anet could reward the best or maybe the two best players with it and progressing would be much faster for these good players.
Just my 2 cents
What if all the players performed similarly ? No pip for anyone ? Or pip for everyone ? Rewarding one if he was just 3.14% more efficient seems quite a bad idea.
All this assuming an accurate and non-exploitable way to evaluate player contribution is found. And one that does not promote in-team competition. Current point system would not work for example.
If it was used, you would (more) often see, at least in teams without an obvious win, more than one people capping a point. Even is the amount of cap/decap point was divided between them, they still would.
Instead of +20 to someone else and +0 for you, that would still be +10 for you and only +10 for that other one who is trying to get that MVP that you obviously deserve more. Besides, why help your team in a 5v5 fight at mid with your support elem build? Just leave them to die in a 4v5 while you go decap far. +20 for you. The rest of your team died without killing anyone, +0 for them. Now that’s an MVP. Most Vicious Player.
Anything that does not promote the whole team playing together until the end is a bad idea, as far as I’m concerned.
That was my point.
Herald of Ventari
I think, Anet should implement a MVP option or something like this that losing, but skilled people, can pip-up nevertheless.
There is nothing more frustrating if u “feel” (maybe real) u played the match of ur life and still lose cause of other players.
So, they could implement a MVP which reflects the “value” of this player and give him 1-2 pips.
It would solve the problem of 4-5 matches or players goin afk/sabotaging matches because if u play good, u are the MVP and get 1-2 pips anyway.
This would be so motivating.
Anet could reward the best or maybe the two best players with it and progressing would be much faster for these good players.
Just my 2 cents
How would they determine the MvP?
Herald of Ventari
was wondering if maxing out the energy you can use for toggles if using less energy would increase damg like say I’m ran one toggle instead of 3
The amount of energy you use/have does not affect your damage.
There are some traits that do take it into account like Equilibrium ,Charged Mists, Shrouding Mists and Hardening Persistence .
Herald of Ventari
Oh, hm. It certainly does not feel the same. Try to take take it down with condi builds and it takes forever. While a power engi rips it apart in seconds.
If you are using rabids or wanderers your damage will be a lot lower. Also, damage coefficients for necro condi skills are on the weaker side (use RS). For Mesmer follow the power rotations instead.
I might be wrong about rotations since I didn’t calculate them.
Herald of Ventari
(edited by Varezenem.2813)
Try to take it down as auramancer. haha
F3 and and dagger air AA AFAIK or staff fire 2, 5 and F3.
Auramancer should be on the better side, really…
Herald of Ventari
(edited by Varezenem.2813)
- Catapult is a pain in the booty. It rips all stacks of stability off and does knock down while also doing big damage and has low cooldown attack. Certainly you can just break it first, but the problem is condition and healing builds do no damage to it, obviously. Might i suggest a sabotage channel on it in addition to just attacking it? Then it can remain a strong tool, but can be taken out by anyone, regardless of build.
Unless you are using specific off (conquest) meta condition builds your damage to the treb should be almost the same as any power build. Lowest amount of power is 900 (clerics) with 1050 being the standard (paladin/mercenary/marauder). It’s not possible to critically hit normal structures.
Herald of Ventari
Wow, now that’s a wierd hack. So basically, you are lagging yourself out to win games??
Not exactly, it could be useful on FPSs depending on the lag compensation mechanism. From the explanation devs gave about the way lag compensation works in GW2 it shouldn’t really do anything beneficial…
Herald of Ventari
Snr should have the pet teleport to the target, as opposed to the target to the pet.
It would remove the escape mechanic, the heal is fine, its the teleport that breaks it.
Not really, without the teleport it was used just as much as any other ress skill. And by that I mean never.
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On the advice of some of the posters here, I got a Razer Tartarus and temporarily switched to MM Reaper.
The Tartarus buttons are easier to manipulate and I did finally make Ruby. This keeps me in the running to possibly win the wings this year.
Thanks all for the feedback.
Good work on improving.
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I’m really surprised that the big reve fans got noothing to say about my suggestions :O
~a week earlyer they wanted to cut my throat
It’s because like XxsdgxX said your suggestions are in the reasonable side.
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OP:
Nice try but I disagree with both of your classes so far. I want to see nerfs to elite specs are part of a balance. That’s the biggest problem with the game right now.
No, That is an insane amount of work it wont happen (its almost a gaurentee not to).
Your talking about reworked every math value in the expansion, from gear to mobs, to bosses to damage, and so on. You might as well forget that position.
You are confusing the elite specs with everything else that came with HoT. It’s not that hard to nerf a traitline to make it equal to the other traitlines that a class can use.
In this case he is actually right. To do this they would have to nerf raids/HoT maps to keep the difficulty the same.
Unless you mean that they should nerf the specs and buff the base prof just about right to keep the power level….
Herald of Ventari
If you get to Diamond with Ventari Legend Revenant, I’ll be impressed, though. And to conclude, they say Ruby is the area where you get stuck. Getting out of it is the challenge according to the legend.
Had you requested that before I would have tried ;p.
But as someone who played most of his games as a Ventari rev I can say that Ventari has almost no carry potential.
It also depends on teammates who do understand how it works to be effective because, no matter how much you practice, it’s impossible to not waste heals on mobile classes if they are actively avoiding it…
Herald of Ventari
Can I just leave this here?
Also, a thing I found insanely annoying is when I’m on my guardian and F3 into Rev sword 3 only to have 3/5 attacks hitting anyway.That combat log doesn’t look too favorable to your argument…
What? I think you need to re-read my post. I’m aboard the Nerf Revenants to hell train.
I’m aware of it.
So what are you on about then?
Assuming you are a DH and that the combat log keeps most of the damage (at least the top sources).
Given the total amount of damage you received, you either got chain CCed (stab into fear?) or did nothing. Under these conditions there is nothing that points out revenants being OP.
Herald of Ventari
Can I just leave this here?
Also, a thing I found insanely annoying is when I’m on my guardian and F3 into Rev sword 3 only to have 3/5 attacks hitting anyway.That combat log doesn’t look too favorable to your argument…
What? I think you need to re-read my post. I’m aboard the Nerf Revenants to hell train.
I’m aware of it.
Herald of Ventari
Can I just leave this here?
Also, a thing I found insanely annoying is when I’m on my guardian and F3 into Rev sword 3 only to have 3/5 attacks hitting anyway.
That combat log doesn’t look too favorable to your argument…
Herald of Ventari
Burtnik, your just bad.
Your going way out of your way to convince people (and yourself subconsciously) that shiro heal is bad so that you can have an excuse for why you suck at revenant, and thats probably also why you dont even play the game anymore yet constantly troll the forums, because if you dont play you wont find yourself in the position of constant failure, but you can talk on the forums all you want about how “broken” this games pvp is without actually taking part in it yourself, and im sure all of your “remove weapon swap on rev” posts is a result of you just wanting rev to be easier with less options/ buttons to press to play the class 100% optimallyBottem line: shiro heal is GREAT and anyone saying otherwise has l2p issues and doesn’t understand how to properly use it and as an extension doesnt know how to play revenant correctly
Agreed, great vs players who stand still.
Won’t disagree on that point one of the better moments to use it is downed cleave IMO.
Herald of Ventari
https://wiki.guildwars2.com/wiki/Unblockable
Refer to link
Unblockable and piercing are different effects also unblockable effects are not so common for projectiles.
Herald of Ventari
“Piercing is a line area of effect property of some projectile attacks that allows them to hit multiple enemies in their path within the maximum range instead of stopping at the first enemy the projectile hits”
Not sure where you are looking at.
As a matter of fact I know that reflect, projectile destruction and blocks interrupt piercing projectiles since True Shot is a piercing projectile and I do block it with Magnetic aura, Protective Solace and Shield of Courage frequently.
Herald of Ventari
You tell me to learn to play, but you dont even know that said classes have pierce effects that can go through said blocks, right?
Pierce doesn’t go through block it’s actually stopped by it. DH has 3 on LB that is unblockable, warrior has signet of might, ranger has nothing.
Herald of Ventari
Heyo,
after some time playing sPvP, i switched to the Revenant because micromanaging a lot of skills is really fun for me.
Since i’m pretty new to this game (i mean, i got ~150unranked games played) i still can’t grasp the concept of some classes or better: i don’t know what to do against them.I’m playing the standard power-shiro with stability on dodgeroll. While the more condi-resistant traitline would probably result in a much better match-up, i feel like i shouldn’t take it because it hurts my other match-ups way more. Am i right about that?
While “normal” match-ups seem pretty straight forward to me, e.g. a power d/p daredevil, the d/d-Condidaredevil match-up feels so weird.
I played 2 or 3 games against a thief of this kind. And while i have to admit that this guy is probably a far superior player, i’m also overwhelmed by his possibillities to dodge EVERYTHING. Granted the fights didn’t last very long, because i just dropped after 15-20seconds, i really need some hints how to fight this kind of “cheesy” stuff.Here are my problems:
The constant dodging (i think from normal daredevil-dodges, plus dagger 4(?), plus some stuff to regenerate dodgerolls i would guess) and the damage that comes with them (mostly conditions) just wrecks me over time. I also don’t know what “signature”-spells to dodge, everything kind of looks the same and i don’t really know the mechanic of every flashy jumps these guys can do.
Additionally, i don’t know when to hit them. And with which skill. Sword 2 just “felt” right, it’s nearly instant, but 90% of the time, i shot it in some dodgestuff. Sword 3 felt good, because even if it’s highly telegraphed, i atleast got no damage on me (additional thing: do condis still do damage to me then?)
All staff skills felt not that great. While Staff 3 maybe prolonged my death a little, staff 5 felt completely unhitable.
This matchup really frustrated me. I guess because i really don’t know what i can improve (i know there’s a lot, i just don’t really know what to improve :/ )So if anyone has some advice for me, i would greatly appreciate it.
Sorry for mucho bad englando and thanks in advance!
You always have the choice to not fight them in the first place.
Not sure if there is anything special to do since they are rare.
Fight them only with a tempest around.
Herald of Ventari
Unrelenting assault is like Hundred blades with evades, with lock on target, with teleport. Would you like it if every warrior had this now?
100b hits for 50% more. And warrior isn’t in the meta so?
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Would make more sense for him to tell you to wait at home for the thief TBH.
Herald of Ventari
I think you meant Rune of the dolyak. AFAIK it’s useless for anything else since it heals far too little.
Herald of Ventari
Well it depends on how you define it but to be a good player being able to properly communicate is rather necessary. Therefore can a toxic player be “good”? Aren’t almost all toxic players bad?
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You mean i can crit someone for 4k if im lucky as opening, swap to sword and pretent i dont have wep swap, cause once i swap back to hammer i might as well /dance and type gg?
Shiro.. do you mean i have to use Shiro+waste all my energy to kite someone for 2 seconds while other ranged weps comes with knockbacks, chills/cripple/immobilize, gap openers and even stealth while this garbage has nothing of it?
Besides, hammer is a Jalis weapon, not Shiro. Do you see a connection here?
I want viable ranged wep choice, not garbage like Jalis – for me rev doesnt have any ranged weapon. Sword doing better job as ranged weapon than hammer and that sums it up. Hammer died in the moment where CoR cd was raised by 100%
Lol at that rant about hammer being too weak and yet every Rev uses it and wrecks face with it.
About hammer being a jails weapon, I don’t see the connection that makes that true.
AFAIK hammer is only used in WvW and only for ZvZ.
Herald of Ventari
@Darknicrofia.2604 Yeah,I’m fine with that.
@Varezenem.2813 Agreed. Hopefully those updates will come before 2017.
Also just came up with a better ideea then the one in my previous post:why not just make Purifing Essence a channeled spell like Protective Solace which channels a combo field water that prevents/removes the application of conditions,which is imposible to use in combination with Protective Solace becuase it will drain energy to fast.
PE as an upkeep is OP unless the activation cost is higher than IO and the upkeep cost the same.
You have to be very careful about sustain improvements to ventari, remember that is not ventaris job, there are a few mistakes on this side of things on Ryms proposal but far fewer than most.
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I’m in the flail faction.
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A good thread though fairly relevant, it requires some updates.
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Look, he hopes for any changes to underpowered legends ;D
If anything there will be only nerfs due to the crying community haha
I can only hope…
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Blocks? Every guide I read suggests sword/axe as the “best” weapon combo for revenant. What blocks do we have? And mobility is all fine and good but it doesn’t stop most damage from pouring in- especially in HoT.
Also, I don’t consider avoids/damage mitigation to be “sustain.” Sustain means you are getting health back somehow. Mitigation is mitigation and avoidance is avoidance. Those are all fine and good.
But in my opinion and experience, sustain has to mean some kind of healing, regen, life steal, etc. otherwise it isn’t sustain.
The sustain that is being referred to comes from blocks and evades. Revenants have in general poor self-healing capabilities to compensate the sustain from active defenses (+damage reductions).
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You are right you play really well.
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Not finished watching, I’ll update this comment as I go.
1. Rebind your keys. Personally, the right side of my skill bar is bound as 6, q, e, z, x.
2. You take a little too long to make decisions. See 5:40.
3. You aren’t pressuring enough. This is actually a decent summary of the whole video.
4. Learn to use Portal.
5. WAYYY too slow rotations. Use Staff 2 while facing backwards or even Blink to get places faster, please.
6. Using Staff 2 wrong many times…it’s really putting you in places where you are making it hard for yourself to pressure the enemy.
7. 6:50…you just shattered two of your higher CD shatters with no clones.
8. 12:20 Why are you going far??? Look at the points, you can win if you just all hold home.
9. 5:10 What is up with that? Your teammate nearly got stomped while you almost failed to pressure enough while you had 1) shatters ready and 2) distortion for safe stomp ready.
Can’t emphasize this enough. Staff 2 use and lack of pressure annoyed me throughout the whole video.
Herald of Ventari
(edited by Varezenem.2813)
It’s unanimously real. In a two outcome game (win/lose) getting 10+ losses in a row is highly improbable and if that happens then the system itself is messed up. I don’t think anyone in LoL ever had this much bad luck.
Agemnon it’s not 50% chance for either the probability for a victory or loss depends upon the time of the day, current pip range and individual skill. Disregarding MMR.
Herald of Ventari
Hey guys, did you really actually look into OP’s report before blaming everything on MMR hell?
Please note the few things on OP’s report:
1. Matchup systems from both season 1 and season2 have problems. But season 2 matchup is better in terms of reflecting true player skills(even with MMR hell existing)2. MMR hell is mostly due to login randomness. I interpret this as at certain times the system can’t find good meaningful games with limited amount of player in a certain pip region.
3. Uneven matches are bad but they shouldn’t affect MMR by that much. When you are in a losing streak against vast superior teams. It really shouldn’t punish your MMR ratings that badly.
so is there a safeguard in place for MMR in matchups against superior opponents then that means that the MMR does not drop
MMR in uneven matches does drop but far less than in a even matchup.
Herald of Ventari
Just make the #6 skill be instant and then go from there.
This and make the tablet automatically summon for free when you swap to Ventari. It’s the only legend with a time and energy tax before you can even use its skills.
Just make the #6 skill be instant and then go from there.
Exactly.
I’d be okay with that I think. I still think 6 would need a bit more healing to the Rev however.
I would avoid that for now. First fix healing and if it’s not enough then fix sustain.
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Seriously what has happened? I know I at least had a decent MMR, get matched with the absolute worst teams the last two days.
Did you break matchmaking again?
Lol I could say that I’ve started suddenly to get teammates that don’t even communicate. Probably bad luck and a lack of people with my MMR on my current rank.
Herald of Ventari