Herald of Ventari
Herald of Ventari
Staff daredevil counters d/p thief pretty handily so many choose to run that option even if it’s less strong against other match ups, since WvW is virtually flooded with daredevils as roamers given their virtual immortality if they have a clue (not immortality in a duel, just the ability to permanently reset if things don’t go as they want until they run you out of cd’s).
Scrappers can give daredevils a good trouncing, as they do to pretty much everyone but scrappers seem to be far more rare as engineers are not that popular a class.
Staff thief also has the advantage of offering far better cleave/aoe damage than the d/p variant, which helps on downed targets among other things.
And then there’s the fact a good d/p thief is a rare sight as the weaponset requires far more than braindead staff for similar results.
Why are you bringing up WvW up in a discussion about conquest?
Herald of Ventari
i dont think the amount of healing is the problem. on paper the ventary has good healing burst abilities which all are aoe
ventary will should be 240 r and not 120. i notice in team fight ppl move dodging evade so to use it right 120 is just too small radios to be effective healing skill (maybe its good in wvw)
rev need 1 more break stun so maybe with protective solace give it longer cd and also make it water field and when you finish it (diminish sloace) it will be blast finisher
i always had trouble even in 1v1 against high cc enemy like engi thief and warrior (direct dmg not condi)
also vengeful hammers should have better dmg and healing with break stun as wellalso i dont like fragments as its only in as bunker 1v1 not as healer. but this is me
Run proper traits remove Soothing bastion and get Enhanced Bulwark.
Not that it would be a bad idea giving Ventari a stun break on PE. What you are doing to PS is a no-no though.
If you want to run Ventari for support stop trying to frontline, it’s more efficient to heal others than yourself. Also take some outgoing healing traits, runes and sigils.
Another note don’t use hammer you give up too much support and sustain for a negligible damage. (This part you did correctly in your build)care to explain your ideas?
with dwarf you got stability just need to time it right. so even with EH it can be rip off with necro or thief leaving you vulnerable to cc without much break stunPS is nice idea for healing on point . as rev not always need to be on range. if so he will be targeted and going down fast with no escape means. so to be bunkery is sometimes needed
If you analyze the skills properly you’ll notice that the skills that heal and sustain yourself well are different from those that sustain others well and they are mutually exclusive because of energy limitations.
Therefore avoid having to sustain yourself in the first place and spend most of your energy on supporting others. Having large access to outgoing healing also favors this tactic.That does not mean that you should never bunker or get close to your opponents to pressure them it’s just that you have to know when to do so.
Also Soothing bastion is terrible, it’s an autoproc that roots you therefore making you more vulnerable against competent opponents, it also interrupts your actions be it whatever you might have wanted to do. It’s usually used by newcomers that can’t use the available defenses properly and it only works in low tier matches.
The extra stability stack is far more useful in pretty much any case.BTW if you look at the original interviews this is even the way they intended Ventari to work but it only started working because of the last set of buffs. The reward for it still isn’t enough but it’s usable.
My request for buffs is because I know that this tactic can be countered once other players are aware of it and right now you can only outperform auramancers slightly while in that ideal state. Therefore you need to either increase the time you are able to stay in that ideal state or increase the reward for being in that state.
Also everything I said applies specifically if you intend to use Ventari to replace an auramancer in support. There is a bunker/decap build that was made by Rym this season and that obviously plays very differently, don’t expect to keep anyone else alive though.
but favor healing others over self sustain will result in you being focused by thief and getting killed in 5 sec thus you must mixed them. no one will let you heal freely from range once they see your tablet out.
i know the SB cancel your actions thus i know when it gonna procs so using it twice yield me 10k healing . only problem is shadow sot from a thief which is unblockable.
No thief can burst you down alone… If you play correctly. Also facetanking thief AA is a no-no try to kite them after all tablet usage doesn’t interfere with your mobility…
And I never said that you would permanently be able to keep this condition I specifically said that you won’t. Your job is to maximize the time you are able to stay in that ideal state through smart positioning. Also there is a dodge button, use it.How the hell are you kiting a remotely competent thief lol.
Their mobility is far superior to yours and they got enough evades for days to avoid all your highly telegraphed CC besides staff 5.
If they somehow flub an evade they got the best stun breaker in the game which is 2 stunbreaks in one and a double port on top of condi cleanse in a single utility.
The vast majority of a thief’s damage on staff comes from an autoattack, bounding dodge happens 6 times if they choose that, and then there’s one Vault per 5 seconds of initiative regen.
Vault, steal, bounding dodge, shadowstep. No one’s better at chasing than a thief, and nothing keeps you safer from a thief than being part of a frontline.
But then again, they could give revenants a Legendary Scrapper Stance so they could do something about daredevils ever since revenant has gottent nerfed over and over into irrelevance.
I’m pretty sure meta thief is d/p.
Staff is easier to counter than d/p though, out of the teamfight spam. Vault has a fairly large tell and the evade doesn’t work on the second part (so if you time it right you can staff 5 them during vault). On another note beyond evades/block from staff and s/sh you also have a pretty great endurance generation.
If you want to talk about team fights though there is such a concept as teammates. If you are heaving problems surviving a thief walk into friendly AoE or request your teammates to focus him.
Herald of Ventari
(edited by Varezenem.2813)
Thanks for the suggestions. Anyone else have any alternate proposals for Momentary Pacification?
when using elite skills foes are daze for 3 sec (dont know why 2.5 sec) and for every foe interrupt you gain 20% energy
this can put the rev on faster sustain or offense mode as elite costs 35-50% energyEnergy generation isn’t a choice.
why is that
thief got initiative regen
mesmer alacrity and cs
ele recharge on air when crit
guard with elite skillwhy cant rev? its only 1 skill which sit in salvation trait line
Have you seen a thief without trickery? That is the reason.
They would rather adjust baseline cost.
ok same reslot. if we had less energy spend i dont care. but less energy cost is all the board while energy gain from using trait is minor buff compare
A required trait nonetheless. That’s why they go for baseline changes.
Herald of Ventari
Thanks for the suggestions. Anyone else have any alternate proposals for Momentary Pacification?
when using elite skills foes are daze for 3 sec (dont know why 2.5 sec) and for every foe interrupt you gain 20% energy
this can put the rev on faster sustain or offense mode as elite costs 35-50% energyEnergy generation isn’t a choice.
why is that
thief got initiative regen
mesmer alacrity and cs
ele recharge on air when crit
guard with elite skillwhy cant rev? its only 1 skill which sit in salvation trait line
Have you seen a thief without trickery? That is the reason.
They would rather adjust baseline cost.
Herald of Ventari
Well I am happy to see that loads of ideas has been discused on this thread since my break from GW2 to try out Grindframe and I would now like to pitch in.
Varezenem.2813, mate while I respect your understanding of the Legendary Centaur stance,there is this one thing I need to say to you….being a backline healer with just melee weapons feels counter intuitive as f@ck! Yeah I know that as revenants we don’t have many ranged weapons and some skills on hammer were bugged when I left for Grindframe (Warframe), but compared to smth like staff elementalist or auramancer.
Josh Davis ,Associate Global Brand Manager, I lived in various cavse called wow private servers and Rift the mmorpg, and haven’t heard much about GW2 after you launched HoT. Now 8 months after you launched HoT, I have to ask…now because I’ve built the courage….considering the fact you had Guardians to play the role of the battle mage focused on defensive magic – the guy who in theory based on his archtype should be the frontline healer…why did we get awesome support kits, which better than some of the stuff the Guardians have (compare Legendary Dragon Stance to Guardian’s staff)?
I am greatfull for Legendary Centaur and to some extent Dragon stance (it’s not my fav, to be honest) but shouldn’t Revenant be the battle mage with heavy armor focused on offensive magic?
It may not be intuitive but it is how it works. If you want to use Ventari on frontline support you should request Jalis buffs mostly. (Jalis/Ventari could fulfill that role)
Herald of Ventari
Thanks for the suggestions. Anyone else have any alternate proposals for Momentary Pacification?
when using elite skills foes are daze for 3 sec (dont know why 2.5 sec) and for every foe interrupt you gain 20% energy
this can put the rev on faster sustain or offense mode as elite costs 35-50% energy
Energy generation isn’t a choice.
Herald of Ventari
Thx for offering opinions. I’m still very interested in building such a “non-mainstream” healer. So….any more ideas about the status choice? Is concentration necessary for sustaining boons?(since Gallrock is running full cleric)
Thx again~No you really don’t need concentration. All boon duration that you’d want comes from food , runes and the herald trait line.
Magis is taken mostly on druid so that your toughness doesn’t mess up aggro on bosses where it matters. In our case you’ll mess up aggro anyways because of hardened foundations, so you might as well tank too (clerics also gives a 20% higher damage).
On invocation vs devastation devastation increases your personal DPS more and it also gives you assassins presence. Invocation can be taken if you already have assassins presence and haven’t capped might (shared empowerment, sigil of strength and rolling mists).
Zealots is really “meh” your damage won’t really be high and your healing will take a massive hit, it’s also expensive.Question, wouldn’t it be a good idea to take shrouded mists from invocation for more healing towards allies?
The condition for it is bad so in most cases no. To maximize healing output and boon upkeep you’ll want to swap on cooldown so you’ll rarely be above 50% energy. That is unless you don’t need to heal in the first place.
Something I’ve been wondering, you might know. To get the shrouded mists outgoing healing benefit do you need to be above 50 energy after you spend the energy on the skill that heals or is before you use it enough?
Shrouding Mists doesn’t work at all at 50 energy, it only works from 49 and 51. Outgoing healing is applied at start of the cast, before you spend energy, so you have to be >51 energy at the time of cast for bonus outgoing healing to apply.
So the +25% per target is that somewhat insanely strong if over the 50% energy threshold?
No, it’s really not. If you are running all the other outgoing healing traits it will only be a 10%~13% increase to your overall healing while active.
Outgoing healing unlike damage stacks additively.
And unlike everyone else we are full of outgoing healing traits.
The per target has no meaning it’s just a normal 25% outgoing healing bonus while above 50%.
Herald of Ventari
Hi all,
You probably think, here we go again… some random kid QQing about MMR. I used the MMR title in the hope I can get peoples attention.
I am currently looking for some active PvP players or active PvP Guild in Diamond++ who are trying to get Legend, but w/o luck.
My current frustation;
Went from T7 3 pips to T5 2 pips.
Punch kitten in my desk.
to be continued…Oh yea, I am from EU
PM me ingame.
I’m pretty sure ANET takes most of this into account (I don’t think taking ping into account makes much sense for them) their unraked matchmaker should be very similar. Ranked works differently because of the pip system and there is a problem on how the pip system should work (grind vs skill for example).
Herald of Ventari
why does it have to offer so much!
Because it’s the only other legend dedicated to support. And it’s also the kind of support that Ventari lacks, so there is very little you can do about that if your focus is support.
In SPvP there are alternatives depending on circumstances and your emphasis.
BTW for WvW (and SPvP) I’d take Retribution over Invocation, damage reductions and two stacks of stability on dodge help a lot with ressing and stomping. It also helps on running away if you are being zerged.
Herald of Ventari
(edited by Varezenem.2813)
Thx for offering opinions. I’m still very interested in building such a “non-mainstream” healer. So….any more ideas about the status choice? Is concentration necessary for sustaining boons?(since Gallrock is running full cleric)
Thx again~No you really don’t need concentration. All boon duration that you’d want comes from food , runes and the herald trait line.
Magis is taken mostly on druid so that your toughness doesn’t mess up aggro on bosses where it matters. In our case you’ll mess up aggro anyways because of hardened foundations, so you might as well tank too (clerics also gives a 20% higher damage).
On invocation vs devastation devastation increases your personal DPS more and it also gives you assassins presence. Invocation can be taken if you already have assassins presence and haven’t capped might (shared empowerment, sigil of strength and rolling mists).
Zealots is really “meh” your damage won’t really be high and your healing will take a massive hit, it’s also expensive.Question, wouldn’t it be a good idea to take shrouded mists from invocation for more healing towards allies?
The condition for it is bad so in most cases no. To maximize healing output and boon upkeep you’ll want to swap on cooldown so you’ll rarely be above 50% energy. That is unless you don’t need to heal in the first place.
Something I’ve been wondering, you might know. To get the shrouded mists outgoing healing benefit do you need to be above 50 energy after you spend the energy on the skill that heals or is before you use it enough?
Not sure about it but iirc you just need to be above 50% before.
IMO this trait needs some serious rework. Something like outgoing healing while under 50% and outgoing damage (possibly AoE) while above it this would synergize way better with the currently available builds.
Herald of Ventari
PvE WvW and PvP are three different worlds. Varezenem gave you answers for PvE, but PvP variant would be entirely different. I don’t know about WvW.
Yes I said that right at the beginning PvP you won’t ever be able to get this working. I’m also not aware of any source for “concentration” in PvP only straight up boon duration.
AFAIK ministrel is fairly popular in WvW because it’s tanky. The extra boon duration is also more useful even if you give up some healing and all your damage.
Herald of Ventari
oh. I just checked the herald trait line again and found a boon increasing trait—-envoy of sustenance, which protracts the duration by 15%. So does that mean concentration isn’t needed even i’m using monk’s rune? (Facet 50%trait 15%food 20%+monk rune 15%=100%)
Yes. Any extra boon duration you would want to take is for when facet of nature isn’t up. Another way of increasing boon duration (without giving up healing and DPS) is taking sigil of concentration. It works because you’ll be legend swapping frequently anyways.
Herald of Ventari
Thx for offering opinions. I’m still very interested in building such a “non-mainstream” healer. So….any more ideas about the status choice? Is concentration necessary for sustaining boons?(since Gallrock is running full cleric)
Thx again~No you really don’t need concentration. All boon duration that you’d want comes from food , runes and the herald trait line.
Magis is taken mostly on druid so that your toughness doesn’t mess up aggro on bosses where it matters. In our case you’ll mess up aggro anyways because of hardened foundations, so you might as well tank too (clerics also gives a 20% higher damage).
On invocation vs devastation devastation increases your personal DPS more and it also gives you assassins presence. Invocation can be taken if you already have assassins presence and haven’t capped might (shared empowerment, sigil of strength and rolling mists).
Zealots is really “meh” your damage won’t really be high and your healing will take a massive hit, it’s also expensive.Question, wouldn’t it be a good idea to take shrouded mists from invocation for more healing towards allies?
The condition for it is bad so in most cases no. To maximize healing output and boon upkeep you’ll want to swap on cooldown so you’ll rarely be above 50% energy. That is unless you don’t need to heal in the first place.
Herald of Ventari
(edited by Varezenem.2813)
Thx for offering opinions. I’m still very interested in building such a “non-mainstream” healer. So….any more ideas about the status choice? Is concentration necessary for sustaining boons?(since Gallrock is running full cleric)
Thx again~
No you really don’t need concentration. All boon duration that you’d want comes from food , runes and the herald trait line.
Magis is taken mostly on druid so that your toughness doesn’t mess up aggro on bosses where it matters. In our case you’ll mess up aggro anyways because of hardened foundations, so you might as well tank too (clerics also gives a 20% higher damage).
On invocation vs devastation devastation increases your personal DPS more and it also gives you assassins presence. Invocation can be taken if you already have assassins presence and haven’t capped might (shared empowerment, sigil of strength and rolling mists).
Zealots is really “meh” your damage won’t really be high and your healing will take a massive hit, it’s also expensive.
Herald of Ventari
I guess if you need to you some dps for main support – use Magi armor,
for more dps- zealot armor. if not go cleric glint jaris ventari .
both will give you crit 49.76 w/o fury.
With Invocation 40 % for stable dps. and health gain
With Corruption (maniacal persistance) got around 79.76 %minimum crit per secsome debuff trait
Don’t follow this advice.
Herald of Ventari
If you mean PvE the answer is yes. You just need the correct food, it’s not usually needed though since you can perma upkeep most boons while healing.
Swap legends on cooldown, heal while in Ventari by using Ventaris will and NH. While in glint keep up facet of nature and whatever boons you need to heal use sword 4 and staff 4.
Herald of Ventari
This build wont work. You are not going to last long enough to support your team. All that would happen is you will end up spending most of your energy if not all of it healing and cleansing yourself.
In a team fight if you get targeted you wont last up to 20 seconds because then there is also some direct damage to worry about. Even at 2700 armor i take a lot of damage if im not blocking or dodging, at 2400 you might as well not take any at all.
compare the fight with an ele. if the ele get focused his team should do the dmg on him to support him. if the ele dont get focused than he can heal his team mates.
this build has good control in 1v1 situation and in team fight sure your team will need to help youbut as i said i will keep digging and trying
Ive tried a ventari build before and yes it controls 1v1 in melee because of the blind but ele and this build are completely different, ele can actually take a punch, they have the skills and traits to do that. They also have very good recovery and better AoE support options.
This build (ventari in general) is more about recovering after taking damage and the energy costs are too high to keep that up when you cant really take a hit.
You can try using cleric with glint instead of jalis then take Sw/Sw and staff
Take shield not sword please don’t forget that shield scales really well with healing power. With It it heals a bit more than pre nerf. It also works better with the tablet and gives you a low cost heal.
Herald of Ventari
(edited by Varezenem.2813)
i dont think the amount of healing is the problem. on paper the ventary has good healing burst abilities which all are aoe
ventary will should be 240 r and not 120. i notice in team fight ppl move dodging evade so to use it right 120 is just too small radios to be effective healing skill (maybe its good in wvw)
rev need 1 more break stun so maybe with protective solace give it longer cd and also make it water field and when you finish it (diminish sloace) it will be blast finisher
i always had trouble even in 1v1 against high cc enemy like engi thief and warrior (direct dmg not condi)
also vengeful hammers should have better dmg and healing with break stun as wellalso i dont like fragments as its only in as bunker 1v1 not as healer. but this is me
Run proper traits remove Soothing bastion and get Enhanced Bulwark.
Not that it would be a bad idea giving Ventari a stun break on PE. What you are doing to PS is a no-no though.
If you want to run Ventari for support stop trying to frontline, it’s more efficient to heal others than yourself. Also take some outgoing healing traits, runes and sigils.
Another note don’t use hammer you give up too much support and sustain for a negligible damage. (This part you did correctly in your build)care to explain your ideas?
with dwarf you got stability just need to time it right. so even with EH it can be rip off with necro or thief leaving you vulnerable to cc without much break stunPS is nice idea for healing on point . as rev not always need to be on range. if so he will be targeted and going down fast with no escape means. so to be bunkery is sometimes needed
If you analyze the skills properly you’ll notice that the skills that heal and sustain yourself well are different from those that sustain others well and they are mutually exclusive because of energy limitations.
Therefore avoid having to sustain yourself in the first place and spend most of your energy on supporting others. Having large access to outgoing healing also favors this tactic.That does not mean that you should never bunker or get close to your opponents to pressure them it’s just that you have to know when to do so.
Also Soothing bastion is terrible, it’s an autoproc that roots you therefore making you more vulnerable against competent opponents, it also interrupts your actions be it whatever you might have wanted to do. It’s usually used by newcomers that can’t use the available defenses properly and it only works in low tier matches.
The extra stability stack is far more useful in pretty much any case.BTW if you look at the original interviews this is even the way they intended Ventari to work but it only started working because of the last set of buffs. The reward for it still isn’t enough but it’s usable.
My request for buffs is because I know that this tactic can be countered once other players are aware of it and right now you can only outperform auramancers slightly while in that ideal state. Therefore you need to either increase the time you are able to stay in that ideal state or increase the reward for being in that state.
Also everything I said applies specifically if you intend to use Ventari to replace an auramancer in support. There is a bunker/decap build that was made by Rym this season and that obviously plays very differently, don’t expect to keep anyone else alive though.
but favor healing others over self sustain will result in you being focused by thief and getting killed in 5 sec thus you must mixed them. no one will let you heal freely from range once they see your tablet out.
i know the SB cancel your actions thus i know when it gonna procs so using it twice yield me 10k healing . only problem is shadow sot from a thief which is unblockable.
No thief can burst you down alone… If you play correctly. Also facetanking thief AA is a no-no try to kite them after all tablet usage doesn’t interfere with your mobility…
And I never said that you would permanently be able to keep this condition I specifically said that you won’t. Your job is to maximize the time you are able to stay in that ideal state through smart positioning. Also there is a dodge button, use it.i would love if you can post a vid 1v1 a thief on a point . after 2 dodges, block from staff, and shield proc, couple of interrupt steal combo and you will be pressured hard so i wanna see how you manage to use the tablet to heal your party while trying to stay alive.
sure ele can take same pressure aswel but he got better sustain as your tablet will be in range
Actually against anything but condi a Ventari rev has a better sustain than a Auramancer what happens is that your support is impaired a lot more while you try to sustain yourself. After all you have more armor, damage reductions, active defenses, HP and CC defense.
A thief in a 1v1 shouldn’t pose a problem, you won’t be able to handle 1vX against competent opponents for a long time so it’s usually better to run and if you actually mean standing on a point in a group fight I ask you why? Like I said it’s more efficient to keep your allies alive on point than yourself.
Also it’s impossible to record a video in the potato that I’m currently using. If you are on NA I can show that to you in practice.
And since this is getting really out of topic it’s better if we continue this in PM.
Herald of Ventari
(edited by Varezenem.2813)
i dont think the amount of healing is the problem. on paper the ventary has good healing burst abilities which all are aoe
ventary will should be 240 r and not 120. i notice in team fight ppl move dodging evade so to use it right 120 is just too small radios to be effective healing skill (maybe its good in wvw)
rev need 1 more break stun so maybe with protective solace give it longer cd and also make it water field and when you finish it (diminish sloace) it will be blast finisher
i always had trouble even in 1v1 against high cc enemy like engi thief and warrior (direct dmg not condi)
also vengeful hammers should have better dmg and healing with break stun as wellalso i dont like fragments as its only in as bunker 1v1 not as healer. but this is me
Run proper traits remove Soothing bastion and get Enhanced Bulwark.
Not that it would be a bad idea giving Ventari a stun break on PE. What you are doing to PS is a no-no though.
If you want to run Ventari for support stop trying to frontline, it’s more efficient to heal others than yourself. Also take some outgoing healing traits, runes and sigils.
Another note don’t use hammer you give up too much support and sustain for a negligible damage. (This part you did correctly in your build)care to explain your ideas?
with dwarf you got stability just need to time it right. so even with EH it can be rip off with necro or thief leaving you vulnerable to cc without much break stunPS is nice idea for healing on point . as rev not always need to be on range. if so he will be targeted and going down fast with no escape means. so to be bunkery is sometimes needed
If you analyze the skills properly you’ll notice that the skills that heal and sustain yourself well are different from those that sustain others well and they are mutually exclusive because of energy limitations.
Therefore avoid having to sustain yourself in the first place and spend most of your energy on supporting others. Having large access to outgoing healing also favors this tactic.That does not mean that you should never bunker or get close to your opponents to pressure them it’s just that you have to know when to do so.
Also Soothing bastion is terrible, it’s an autoproc that roots you therefore making you more vulnerable against competent opponents, it also interrupts your actions be it whatever you might have wanted to do. It’s usually used by newcomers that can’t use the available defenses properly and it only works in low tier matches.
The extra stability stack is far more useful in pretty much any case.BTW if you look at the original interviews this is even the way they intended Ventari to work but it only started working because of the last set of buffs. The reward for it still isn’t enough but it’s usable.
My request for buffs is because I know that this tactic can be countered once other players are aware of it and right now you can only outperform auramancers slightly while in that ideal state. Therefore you need to either increase the time you are able to stay in that ideal state or increase the reward for being in that state.
Also everything I said applies specifically if you intend to use Ventari to replace an auramancer in support. There is a bunker/decap build that was made by Rym this season and that obviously plays very differently, don’t expect to keep anyone else alive though.
but favor healing others over self sustain will result in you being focused by thief and getting killed in 5 sec thus you must mixed them. no one will let you heal freely from range once they see your tablet out.
i know the SB cancel your actions thus i know when it gonna procs so using it twice yield me 10k healing . only problem is shadow sot from a thief which is unblockable.
No thief can burst you down alone… If you play correctly. Also facetanking thief AA is a no-no try to kite them after all tablet usage doesn’t interfere with your mobility…
And I never said that you would permanently be able to keep this condition I specifically said that you won’t. Your job is to maximize the time you are able to stay in that ideal state through smart positioning. Also there is a dodge button, use it.
Herald of Ventari
(edited by Varezenem.2813)
i dont think the amount of healing is the problem. on paper the ventary has good healing burst abilities which all are aoe
ventary will should be 240 r and not 120. i notice in team fight ppl move dodging evade so to use it right 120 is just too small radios to be effective healing skill (maybe its good in wvw)
rev need 1 more break stun so maybe with protective solace give it longer cd and also make it water field and when you finish it (diminish sloace) it will be blast finisher
i always had trouble even in 1v1 against high cc enemy like engi thief and warrior (direct dmg not condi)
also vengeful hammers should have better dmg and healing with break stun as wellalso i dont like fragments as its only in as bunker 1v1 not as healer. but this is me
Run proper traits remove Soothing bastion and get Enhanced Bulwark.
Not that it would be a bad idea giving Ventari a stun break on PE. What you are doing to PS is a no-no though.
If you want to run Ventari for support stop trying to frontline, it’s more efficient to heal others than yourself. Also take some outgoing healing traits, runes and sigils.
Another note don’t use hammer you give up too much support and sustain for a negligible damage. (This part you did correctly in your build)care to explain your ideas?
with dwarf you got stability just need to time it right. so even with EH it can be rip off with necro or thief leaving you vulnerable to cc without much break stunPS is nice idea for healing on point . as rev not always need to be on range. if so he will be targeted and going down fast with no escape means. so to be bunkery is sometimes needed
If you analyze the skills properly you’ll notice that the skills that heal and sustain yourself well are different from those that sustain others well and they are mutually exclusive because of energy limitations.
Therefore avoid having to sustain yourself in the first place and spend most of your energy on supporting others. Having large access to outgoing healing also favors this tactic.
That does not mean that you should never bunker or get close to your opponents to pressure them it’s just that you have to know when to do so.
Also Soothing bastion is terrible, it’s an autoproc that roots you therefore making you more vulnerable against competent opponents, it also interrupts your actions be it whatever you might have wanted to do. It’s usually used by newcomers that can’t use the available defenses properly and it only works in low tier matches.
The extra stability stack is far more useful in pretty much any case.
BTW if you look at the original interviews this is even the way they intended Ventari to work but it only started working because of the last set of buffs. The reward for it still isn’t enough but it’s usable.
My request for buffs is because I know that this tactic can be countered once other players are aware of it and right now you can only outperform auramancers slightly while in that ideal state. Therefore you need to either increase the time you are able to stay in that ideal state or increase the reward for being in that state.
Also everything I said applies specifically if you intend to use Ventari to replace an auramancer in support. There is a bunker/decap build that was made by Rym this season and that obviously plays very differently, don’t expect to keep anyone else alive though.
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i dont think the amount of healing is the problem. on paper the ventary has good healing burst abilities which all are aoe
ventary will should be 240 r and not 120. i notice in team fight ppl move dodging evade so to use it right 120 is just too small radios to be effective healing skill (maybe its good in wvw)
rev need 1 more break stun so maybe with protective solace give it longer cd and also make it water field and when you finish it (diminish sloace) it will be blast finisher
i always had trouble even in 1v1 against high cc enemy like engi thief and warrior (direct dmg not condi)
also vengeful hammers should have better dmg and healing with break stun as wellalso i dont like fragments as its only in as bunker 1v1 not as healer. but this is me
Run proper traits remove Soothing bastion and get Enhanced Bulwark.
Not that it would be a bad idea giving Ventari a stun break on PE. What you are doing to PS is a no-no though.
If you want to run Ventari for support stop trying to frontline, it’s more efficient to heal others than yourself. Also take some outgoing healing traits, runes and sigils.
Another note don’t use hammer you give up too much support and sustain for a negligible damage. (This part you did correctly in your build)
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I know the system i suggested isn’t perfect – i hoped others point out the flaws and suggest their own ideas, at the end Arenanet would just have to pick a system.
And i would really like a system that awards great games, eg extra pip for close won games – or if there where 200 points difference at any point in the game in your disadvantage, but you still won, also extra pips…
There are many ideas and options
A system very similar to this was already tested. It’s called Season 1.
But given the overall behavior close matches should be rewarded somehow so that both sides do their best until the end.
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Nah.
/15 tybalt
What do you see fair in 2 stacks of stab every time you dodge??
Also, don’t say to me that I just cry because I play another profession. I play rev a lot. But I absolutely hate how rev has no condi cleanse, yet has some of the most OP traits in the game.
If you want to make that tradeoff mallyx is there for you. Not exactly condi cleanse but it performs similarly if build for it.
Also while the stability on dodge is nice it’s not mandatory, retribution is also taken for damage reductions. Don’t forget that there is also the invocation herald that doesn’t use retribution at all.
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Nah.
/15 tybalt
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I wonder why most suggestions for Ventari want to turn him into the next DH balance wise…
They make it too passive and easy to play do that for low level play it stomps anything but for higher level play it has to be weak…
If you guys want passive healing why do you not play auramancer?
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All balance suggestions are crap unless they create more options and preserve balance. (Besides buffing Guardian meta build). So right off the bat, balance suggestions that affect the top builds need to largely be thrown out, because top build balance is way better than your changes indicate you know.
Buffs to Ele Scepter, Guardian weapons, Thief haste, Ventari Rev, these are sensible changes, you should not suggest changes to abilities used in meta builds – you simply aren’t good at balancing those
I wouldn’t say his Ventari suggestions are good… It shows lack of knowledge about the legend. He is increasing condi cleanse and projectile block too much while creating a long term balance problem with the tablets healing output…
Also I don’t really like playing a druid and turning Ventari into a druid (gameplay wise) isn’t exactly interesting.
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Agemnon it might surprise you but centering Ventari skills around the revenant is actually detrimental for the Revenant. I’d kindly suggest you to not bring this topic up ever again.
Reasons for that I’ve explained a lot in many different posts in the rev forum.
If you have any doubt about the possibility of ventari being used for support I’m willing to demonstrate to you it in practice.
While Ventari needs buffs it’s a high skill floor build so don’t expect to perform well without a lot of practice (that’s the reason pretty much any Ventari user in PvP is terrible.).
Tablet movement speed is also about right, now that they removed the annoying delays (cooldown needs to go down though). (By doing a not too precise test I found out it moves at around 3~4 times the speed cap)
Also both PE and PS are way too inexpensive.
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As title says. Can we please have some more condi clears or access to resistance. It is getting to the point where roaming in wvw is just not fun anymore. As it is I have to run 4 sigils that clear condis on wep swap etc… I can’t switch weapons or legend stances in a fight until i have condis on me otherwise I am wasting the little condi removal I have. This is a huge handicap and not fair at all. I have not given up on this class since it came out but I am getting very close.. I can’t even fight a condi mesmer when they stack me up with confusions unless I can mange to clear it before all of the other condis otherwise I will just kill myself. All I can do is run until the confusion is gone and then go back in to get more lol.
Maybe make condi clears and condi clear sigils remove the highest damaging condis before anything else? I also think burning and confusion should be toned down as they are just op as hell.
PvP builds are making there way into wvw (much much more bunker and stronger condi) and they are just so dam boring to fight. Sustain wars 2!!
No a while there might be a problem with roaming in WvW this is nothing new. WvW roaming has always been dominated by condi bunker builds.
Ramping up condi cleanse in the current meta build would be brokenly OP.
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I play rev a lot. Were okay, really… Power rev is a glass cannon and needs to be as glass as it is cannon. The cannon aspect of rev is high, the glass part balances it out.
As for the talk about rolling mist, it should be reverted to give a 1.5x bonus (so fury gives 30%). If charged mists gets fixed at the same time then invocation will be okay and power rev will be as well.
That would be silly you would take a GM to get a conditional 10% crit chance…
It would make it in line with the other two invocation GM though. In other words trash
For reference Spotter is a master tier and gives 7% AoE crit chance without a condition.
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It’s really pretty simple, all you need to do is move evasion part on staff Vault staff skill from the beginning to end of animation, because currently with all that condi spam you just end up being blinded/stunned/knocked right before you land EVERY TIME in teamfight, making you deal pretty much 0 dmg on every vault.
Honestly, thief is still like the worst class in game, no reason ever to pick him in your team over a revenant. Rev got same mobility yet he also got crazy teamfight presense…
Wasn’t daredevil supposed to give thieves exactly that? At least some teamfight presence?
Only if they nerf the mobility.
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Both Riathen and Burtnik are correct, please listen to what they said.
Except the PvP balance split that's not going to happen.
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This is intended, it’s brings more skill and thoughts to the skill other then spam fest no skill kitten spam on CD. you have to control your skill spamming when you see stacks of confusion or you can full heal yourself with infuse light with it…
It’s a bug.
My guess is that it is triggering per skill activation it’s just that the use of the skill and every single port/slash is a separate skill activation therefore 6 confusion ticks.
They would have to make the UA port/slash a exception for confusion and that probably isn’t easy to do…
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If I can just follow up with another question that I wasn’t thinking about last night while laying in bed. Is the inability to be taken seriously as a solo healer our lack of water fields? If protectors solace was a water field vs a light field do you think that would make us competitive with the ranger and ele or is it just a raw healing numbers thing? With 1300 healing power and the 105% healing duration your regeneration alone ticks for 600+ a second on your team. Plus the actual ventari skills and staff and shield compliment it well also.
I will have to alter my druid a bit and ele to make them my healers again but it’s a bummer. Or find a guild kind enough to let me play support rev.
Is the meta currently to just get one massive beast of a healer and solo heal all content or are most using two anyway?
Bovan is correct our problem is a lack of irreplaceable contributions to the overall DPS.
All buffs that a support revenant could apply a DPS revenant can do as well.
Druids have a large around of unique offensive buffs while tempests have a high personal DPS while healing.
Revenant healing is currently designed in such a way that it can’t be a meta without being broken somewhere. Because of that I’d rather not have devs investing time into this.
If your objective is just having fun with Ventari healing (it’s the most fun form of support IMO) you can attempt to get into a raid group that doesn’t care about the meta.
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Nerfs hurt druids a bit, pets and utilities especially, by no means is it weak though.
The Ancient Seeds nerf was unfair. Nothing else to say about that.
Notice how no one complained about the skill. It was just about one of the only ways of counterplaying massive condi spam. If a necro boon corrupts then the entire reason for your booning up was defeated so you may as well help the party cleanse all that.
Yep can’t remember someone ever complaining about it.
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Hey all. I am a big fan of healing but not digging the tempest or the druid very much. I was messing with the revenant builds and while I couldn’t find much on them or whether they are viable at all. So I went ahead and tried to put one together. Just curious on how a couple of things work.
So I figure with this I would just play with what I did have and while nothing scales terribly well the build does have 105% healing effectiveness. Is it overkill and does it leave the revenant itself way to vulnerable? Looking at it it can lay down some mad healing but not sure if all of these bonuses stack with each other reliably either?
Has anyone had much success in using their revenant to heal raids reliably or is it really that far behind other healers?
-Edited Build link
It’d possible to heal as a Ventari healer in raids. The build is straight up deva/salvation/herald or invo/salvation/herald (deva is usually better).
But it’s not optimal in a raid environment and I don’t think it’ll ever be.
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hi guys
do you think support rev/ bunker can exist?
i mean using centaur stance
i test it in unranked and it seems to work . ok aoe healing , removing conditions ( but not burst conditions stacks) good cc, great protection uptime.
sure it cant win versus the ele support build atm. but i am testing
i wish the healing could be better buffed
atm with cleric rune the healing is like 2.7k from natural harmony so if it could be like 5k healing with longer cd it could be better like as for now its 2 sec cd so make it 4 sec cd. as with the power creep you need burst heal versus the burst dmg.
also buff little bit the natural abundance from 1.2k to 2k as it proc in random places which makes it hard to catch . or make it 2 procs instead of 1 proc.this is the build i was testing
http://gw2skills.net/editor/?vlAQNAW8un3gmNSuQzJRboNlsP0oS4I6UJ4ENsklZlRNgCawO6q7eNjOKB-TJxGABMVGAgLCQuPBg02fAAthis build offer
good aoe protection and blind up time on a point
every 10 sec also fury and 3 might stacks
AA from staff provide swiftness and regen
you need good control on location to activate the healing skill every 2 sec so you can heal about 2k your ally and another 4k every 2 sec
your cleanse are in 5 sec cd so your team needs also good cleanse ability versus this burst condi meta
good retaliation and cleanse with combo but your allies need to be next to you (light field with whirl and blast from staff
good sustain from blind spamm and healing skills and great ccwhat do you think
try to be effective and dont answer with noob build /uselss without explain why
You are taking the wrong build if you want support/healing so don’t complain about that (your build is closer to the decap bunker variant).
NH is close to a good skill having a longer cooldown would ruin it.
Also support Ventari doesn’t play like a tempest (similar rotations though) so don’t do so.
I’ll post my suggestion and guide later today.
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I thought the gw2 reddit was a PvE haven.
It is but sometimes there is some PvP hidden.
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Ah too bad man. Thats all the suggestions I had
I will check when I’m home if I can get them to make a sound. Could be an Error in your cliënt then. If it isn’t, youre right.
Edit: I just got home and checked. The real dialogue is indeed gone. I can only hear some ‘moaning’ on swapping legends (Hearing a dark demon moan when swapping to malyx for example). But thats all
Yep I can’t remember the last time I heard a legend speak.
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What ever happened to the Tribal Armor?
It used to be attainable in PvP only, but was removed and there is no way to obatain it anymore. I havn’t been able to find any information at all about why this fantastic armor dissapered.
Does anybody know? Please enlighten me (I want this armor real bad)!
It will be reintroduced someday. You can’t obtain it right now.
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don’t know if this has been answered before but is the 10% increase to stats
worth it on a general power build or is it better to stick with shiro. Also is there a way to view this 10% increase?
You can see the stat increase on your stat panel.
Quickness provided by IO is a higher DPS increase while vengeful hammers is a higher DPS increase if you already have quickness.
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Thanks for the suggestions. Anyone else have any alternate proposals for Momentary Pacification?
My suggestion was making it increase the interrupt cool down (like power block) and immobilize on interrupt.
It can be seen on burtniks rework .
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Flippin hell on the wiki it says that Stability is also used to counter stuff that prevents movement,like immobile.
I believe you misinterpreted it. The list given in the description is accurate though.
Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared or taunted.
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That’s all I can ask for mate.
While the other guys made some major mistakes on their argument (so major it’s not worth my time) , you did a not so small mistake either. Stability is only removed by hard CC (CC that can interrupt) therefore cripple won’t remove stability.
My bad…I meant Imobilize and forgot to corect myself XD.
Immobilize is a soft CC.
The only condition like CCs that remove stability are fear and taunt.
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That’s all I can ask for mate.
While the other guys made some major mistakes on their argument (so major it’s not worth my time) , you did a not so small mistake either. Stability is only removed by hard CC (CC that can interrupt) therefore cripple won’t remove stability.
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Your MMR range was increased due to inactivity and most opponents in unranked will be practicing right now.
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So what makes player B better than player A?
Nothing. The ranking system is really inaccurate in the +- 15 pip range. As a soloQer, you will either be biased for losing or winning until you can single-handedly carry a team up or drag it down enough to make consistent progress or regression. This is partly because your MMR will either be locked above or below average in that range until your rating makes a notable difference among the average player in that range.
Plus you also have to consider that ranking can only be done with statistical considerations, and statistics always involve a degree of error and luck.
Pip range this season isn’t fixed AFAIK, MMR range seems to have priority.
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I need to understand why in order to progress in leagues you need win streaks instead of number on wins. Example: player A, plays 100 games wins 50 but no win streak so zero progress. Player B , plays 100 game, wins 50, has win/lose streaks so progresses. According to your logic player B is better than A? Why? They both have same amount of wins
Because wins are easier to grind.
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They admitted that matchmaking builds one team that has high chance to win vs team that has way lesser chance to win. T
this is not what they admitted.
They said, and it’s true by empirical evidence, that you are matched against any team within a certain range of pips in your division. that team can be better a lot better, similar or worse than yours. You don’t know, and the only way to know is by winning (or losing) the match.
it’s the fairest possible method: if you are better than your division, you advance. If you are not, you get stuck.
The only hard part is actually measuring how good a player is and finding teammates with similar skill. but it holds true for season 1, 2 and 3.
That’s closer to S2.
S3 they attempt to get a roster close to your MMR like in S1 but unlike S1 in S3 the better players are on the same side.
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Even though they say it’s 50/50. Most of my matches are still one-sided. so /shrug
They didn’t say that it’s 50/50.
They did say it,
S3 model from Anet:
red – blue
8 – 8
8 – 9
9 – 8
8 – 9
9 – 8MM try to let red and blue team have same skill lvl and a fair MM will be 50/50 for averages player in the long run.
You need to read the original topic again…
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