Showing Posts For Varezenem.2813:

Revenant - Demon/Dragon Build

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Posted by: Varezenem.2813

Varezenem.2813

Thanks!, i will change to berzerker!!

There is nothing wrong with playing the condi build if you want.
But AFAIK there is a considerable damage gap between power and condi.

Senbu Ren[Wind]
Herald of Ventari

If you want Ventari to be viable...

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Posted by: Varezenem.2813

Varezenem.2813

Are you using healing coefficients multiplicatively?They stack additively.

I did not run my own test but read it was multiplicative, like damage modifiers… then my bad

When I first looked into a healer a month ago I thought they were too, I was actually surprised at such a thing. But I did more testing because I kept getting better or worse numbers then I was mathing out.

On my druid sigil of transference doesn’t seem to work on spvp isle?
Don’t forget that in wvw there is the medic bonus which I believe causes players to receive more healing which I’m pretty sure is multiplied after all other healing modifiers, aka mulplicatively.

Not sure if there is more than one medic bonus in WvW but the medic bonus that affects PvE too is most likely multiplicative. Never tested is though.

Senbu Ren[Wind]
Herald of Ventari

If you want Ventari to be viable...

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Posted by: Varezenem.2813

Varezenem.2813

Well, Monk rune, sigil of Transferance, Rice balls, Tranquil Balance, Invoking Harmony, Srene Rejuvenation and Selfless amplification (with 1600 healing power) makes a coefficient of 2,55 for 10 sec after switching so it is not that hard to achieve. Especially in PvE because once you know the encounter you know how to have Ventari ready for damage spikes. In WvW I admit that the action tends to make one forget about it.
But yes PvP is a different story you are right.

Are you using healing coefficients multiplicatively?They stack additively.
I tested that a long time ago what you said is around 2.1.
There is the WvW bonus which I believe is multiplicative and shrouding mists ,which I never count on, with these and 2.4k healing power you get to a 2.5~2.6 multiplier.

Healing power comes from full ascended clerics, monk runes, sigil of life , riceball, tunning stone, banner of discipline and ice bow.

Senbu Ren[Wind]
Herald of Ventari

(edited by Varezenem.2813)

[Suggestions] Future Elite Specializations

in Guild Wars 2 Discussion

Posted by: Varezenem.2813

Varezenem.2813

For all those looking for support builds GW2 was founded on the principle of no holy trinity. (No healing class) Support builds were meant to buff damage of ally not heal them originally. They could mitigate an allies damage taken but not heal them. This game has deviated so far from what they started with its almost a crime lol.

Guild Wars 2 would not devolve into a dedicated holy trinity simply because everyone is self sufficient. Everyone has a self heal and everyone can save themselves.

However, with single target support, it would introduce a whole different team fights. Instead of positioning closer to support more allies, positioning away can become just as viable.

You miss intemperate. I was addressing support healing not self healing. Support class were to share boons and damage buffs like venom share thief. They were not to heal allies. The sustain nerf is something unrelated to my comment in this thread. I only call for that because of classes self heal/damage power creep.

And healing like core guard, ele, infused bomb engi…

Senbu Ren[Wind]
Herald of Ventari

Please buff Rev Tablet

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Posted by: Varezenem.2813

Varezenem.2813

I love playing as a healing rev for majority of PvE scenarios and I am disappointed with the amount of healing tablet offers.

Please buff tablet passive healing, facet of light has way better healing per tick than tablet’s 3 seconds passive healing.

Also please increase the amount of healing tablet healing offers, I’d rather be spamming Natural harmony than explosion elite. Also let tablet passively create water fields with no cost

I’m using mixture of magi/clerics/zealot ascend

Are you aware that Revenant Healing is balanced around what it does to your allies and not yourself?
The reason for that is PvP since revenants have a strong active mitigation and a good power mitigation, both of those have been toned down since release but are still relevant.
There is also no denying that the tablets passive heal is low (it’s so low that it isn’t worth accounting for) but “Facet of Light passive healing” AKA regen is also part of a Ventari Rev Kittennal.

Senbu Ren[Wind]
Herald of Ventari

(edited by Varezenem.2813)

Revenant - Demon/Dragon Build

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Posted by: Varezenem.2813

Varezenem.2813

Vicious Leceration is not needed bcs you dont use sword and for what you need sinister? Go full viper if you want hybrid dmg. Others are fine if you aim for pve only then dat build can work, but full power zerk will do better in pve just bcs our condis work better on moving targets and hammer is better with power builds.

Thanks for the answer, it is for pve/fractals/raids.
You’re recomend me a power berzerker build, did you have one to show me? or just see the metabattle?

Metabattle indeed has it for raids http://metabattle.com/wiki/Build:Herald_-_DPS/Support and general pve/fractals http://metabattle.com/wiki/Build:Herald_-_S/A .

Senbu Ren[Wind]
Herald of Ventari

If you want Ventari to be viable...

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Posted by: Varezenem.2813

Varezenem.2813

When you compare healing numbers of revenant, don’t forget to multiply the tooltip number by 2,5 because that is basically what a healer geared rev get when all outgoing healing align (hence the need to change Legend every 10 sec to get the best results). That means Ventari’s Will heal 5 players for 3700…every 3 sec for 10 sec.
On top of it, the lack of ICD on Bolster Fortifications makes the trait almost broken with the tablet.

2.5 is a bit exaggerated 2.1 is a good number, for PvE and WvW it’s a number you can reliably keep up.
For SPvP it’s 1.8.

Senbu Ren[Wind]
Herald of Ventari

If you want Ventari to be viable...

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Posted by: Varezenem.2813

Varezenem.2813

To me, Ventari is a really good idea, but it really has drawbacks that make it not so good in the “I’m a healer” area. Especially against tempest and druids which I both play, and which provide big bursts of heal. The main issues is the idea is flawed : current damages are either delt as bursts or as condis. Ventari doesn’t heal so much, yet it heals often. So it’s useless against bursts. It theoretically may tuned against condis but suffers 2 things :

  • Regeneration can’t overthrow all the condis by itself ;
  • No Ventari skill provides resistance (which is predictable, considering Glint is the boon legend).

So my first suggestion would be to drastically raise the effectiveness of the overall healing stat, and the regeneration status.

Then, here’re suggestion on Ventari’s utilities. They’re really strong on purpose ; exaggeration is a way to show the trend.
6. Projet Tranquility : increase passive healing, rate and intensity ;
6. Ventari’s Will : add a healing burst (~2000 HP) in the area around the tablet, when it’s arrived.
7. Protective solace : add a stability pulse (like Hallowed Ground) and a condi cleanse pulse (like Null field, without the boon cleanse part). Now, this exceedingly expensive utility gets useful
8. Natural harmony : increase effectiveness (roughly Wash the pain away! levels) + stun breaker + specific “Natural harmony” boon that can’t be shared, consisting in stab+resistance for a short amount of time.
9. Purifying essence : Remove the heal for each removed condi. Turn the skill to a “convert conditions into boons” one. Reduce the energy cost and CD.
10. Energy expulsion : In its current status, that skill doesn’t provide anything worthier than using the tablet. Yet, it destroys it. So it has to be significantly buffed :

  1. Upon activation, cleanse every conditions and break stun ;
  2. MASSIVE healing. Like 10,000 HP ;
  3. Energy fragments would be useful with a buff and a 1-condi cleanse.

Alternative suggestion for Energy Expulsion :

  1. Cleanse all condis and break sun
  2. Create a “Lingering presence” field. Friends in the area get moderate decreasing healing over time. Foes and projectiles can’t enter the field (like the Sanctuary skill).

To conclude, I underline that as much as my suggestions are strong, I tried not to give too many figures. They also reflect the huge energy cost of using Ventari’s tablet : if it’s that expensive, then I want it to be really effective. Anyway, the overall effectiveness of it depends on CD, activation time, energy costs, so it can be tweaked. Feel free to comment…

What you suggested is uterly broken in SPvP.
Currently Ventari isn’t missing burst capability try Envoy of Exuberance->Ventaris Will->Natural Harmony this combo takes 1sec and is actually a faster burst than anything a druid can pull of.
In PvE specifically the problems for the meta are purely DPS related by now, there are more than enough videos of players finishing raid encounters using Ventari.

In SPvP problems were hitting your heals reliably and sustain. The first aspect has been mostly taken care of, the second could have succeded if we had clerics seeing that the other profession that competed for the same spot got nerfed.

Senbu Ren[Wind]
Herald of Ventari

Nerf:Druid is the new Monk

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Posted by: Varezenem.2813

Varezenem.2813

There should never have been a support elite spec. Everyone should be a unique form of DPS with the ability to sustain themselves…

They also promised the players who pre-ordered beta this game would have no holy trinity. Apparently they cant even keep their business model.

Signet of the wilderness rarely is used for the active and both SotW and RoA have a large cast time.

Senbu Ren[Wind]
Herald of Ventari

If you want Ventari to be viable...

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Posted by: Varezenem.2813

Varezenem.2813

The tablet mechanic is a major characteristic that distinguishes Ventari support from other supports. It promotes a more active play style based around positioning , predicting and micromanaging which is fun to most that stuck with it.

Being strictly worse than all other sources of support isn’t a good distinguishing characteristic.

Yeah changing values and making adjustments doesn’t make anything viable right?
After all the last season was dominated by bunker guardians and auramancers.

Senbu Ren[Wind]
Herald of Ventari

Removing Amulets will NOT Solve the Problem [Merged]

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Posted by: Varezenem.2813

Varezenem.2813

Wait sorry. To clarify. The PVP team. The player vs player team is in fact NOT in charge of game balance? As in major trait, boon, weapon dps changes? What the F? Does anyone else find that to be a big problem considering PVP is the game type where balance matters the most? I mean not to belittle PVE but it’s player versus environment. I don’t wanna say who cares but like, for a game trying with the “esports” scene, don’t you think PVP balance is kinda way more important?

Raiding also requires a fine balance, to a certain extend it’s possible to balance both at the same time since they require different builds. PvE builds are mostly focused around minimum sustain and high DPS output which never works in PvP.
By having a different set of traits to choose from they can cater to both.

Senbu Ren[Wind]
Herald of Ventari

If you want Ventari to be viable...

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Posted by: Varezenem.2813

Varezenem.2813

How about ditching the tablet as something you have to move? I’ve seen someone suggest that perhaps the player could hold the tablet and become the center of its abilities.

Or make the Tablet act as a follower and follow you around automatically?

Both are terrible and boring suggestions. They come from older posts when the tablet was indeed clunky to use and from players that want to play a tempest but don’t feel like changing professions.

The tablet mechanic is a major characteristic that distinguishes Ventari support from other supports. It promotes a more active play style based around positioning , predicting and micromanaging which is fun to most that stuck with it. Removing the tablet and creating another carbon copy of a PBAoE healer, in practice the only kind available, is boring and alienates those that want something different.

For those that want a PBAoE healer you guys already have guardians, tempests and druids please stop trying to fit a round peg in a square hole.

Senbu Ren[Wind]
Herald of Ventari

Facets going off immediately ever since patch

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Posted by: Varezenem.2813

Varezenem.2813

Happened frequently with facet of darkness.

Senbu Ren[Wind]
Herald of Ventari

support revenant :/

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Posted by: Varezenem.2813

Varezenem.2813

Natural abundance is generally used to provide some self-sustain. His attempt at using it to heal others is cute though.

I know it can get quite good for self sustain…but the guy seems to be more interested in providing actual healing and for stuff like that I would take Selfless Amplification over Natural Abundance (personal choice) because I don’t trust pugs to realize what that shinny thing on the floor is.

Nah it’s ineffective even with players who know what it is. “Sometimes” the floor is too shiny to identify the thing, during other occasions the floor is lava.

Senbu Ren[Wind]
Herald of Ventari

support revenant :/

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Posted by: Varezenem.2813

Varezenem.2813

You mean besides spaming PE like crazy to cleanse 3 condis per cast? Not really

The way I do ventari in solo que is super simple – I focus on providing projectile block and abandon all healing power to go full offense. Few people stick around the stone for me to start condi clearing them…and those who do just don’t get because I get focused/punished for having tablet up. At least like this I know that when I get in melee,I no longer need tablet.

I mean I am definetly not the best Centaur Stance user but what I would do is ditch Natural Abundace for Selfless Ampification to buff the heal from Ventari’s will – because the orbs and fragments spawn randomly it’s best to buff the heals you can manualy aim than to pray to rng that the fragment will spawn somewhere where the player can get to it and that the ally player will actualy see the kitten fragment.

You will probably get more use of Ventari in WvW than in sPvP….but it’s better to buff healing of tablet and sigil of water healing than rely on people being able to get to a Ventari fragment.

Natural abundance is generally used to provide some self-sustain. His attempt at using it to heal others is cute though.

Senbu Ren[Wind]
Herald of Ventari

If you want Ventari to be viable...

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Posted by: Varezenem.2813

Varezenem.2813

There is still mender amulet, some hybrid of support and mediocre dps could be made out of it.

Actually nope, forget what I said lol

I’m trying it but sustain is too low.
It can with invocation kill, support is on par with the clerics version and sustain is slightly lower than marauder power rev but with less escape and stun break.
Retribution has the same tradeoffs as power invo vs retri with the add loss of some healing.

Magi’s just doesn’t work your damage is so low that you cannot meaningfully contribute to your teams damage and sustain is lower than clerics against anything, mostly because you cannot recover your health as well.

If you want to give up support entirely there is Ryms decal build with Ventari/Shiro that can handle menders.

Senbu Ren[Wind]
Herald of Ventari

(edited by Varezenem.2813)

If you want Ventari to be viable...

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Posted by: Varezenem.2813

Varezenem.2813

Ditch the tablet. It may be ‘unique’, but it’s uniquely terrible.

That’s a terrible advice. Truth be told hadn’t they removed the clerics amulet I’m quite sure Ventari would have been competitive in PvP.
Also in PvE there are no problems with the healing part it’s the DPS buffing part that’s lacking for a meta spot.

Senbu Ren[Wind]
Herald of Ventari

(edited by Varezenem.2813)

Removing Amulets will NOT Solve the Problem [Merged]

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Posted by: Varezenem.2813

Varezenem.2813

i’m ticked as well..awhile back i complained about no ventari amulet..and people jumped me left and right.. at that time i said this day would come..they are trying to rid pvp of bunkers and healers, it goes against the whole mission statement of gws 2 play your way.

Nomads amulet is “bit” different it’s worse than ministrels and on par with dire.
To make nomads and ministrels acceptable they would have to reduce healing and active defenses to necro levels on all professions.

Acceptable levels of sustain IMO for a bunker/support is being able to stall 1v1 forever against most builds and losing 1v2 in less than 30 seconds all of that on the same skill level.

and 30 sec..please do you not understand the word bunker… a protective embankment or dugout; especially : a fortified chamber mostly below ground often built of reinforced concrete and provided with embrasures…basically it should be able to survive massive damage and attack..

You do understand that the main SPvP mode is conquest right? Ministrels and nomads with the current balance produces matches worse than S1 where some matches ended without anyone scoring a point.

Senbu Ren[Wind]
Herald of Ventari

Removing Amulets will NOT Solve the Problem [Merged]

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Posted by: Varezenem.2813

Varezenem.2813

i’m ticked as well..awhile back i complained about no ventari amulet..and people jumped me left and right.. at that time i said this day would come..they are trying to rid pvp of bunkers and healers, it goes against the whole mission statement of gws 2 play your way.

Nomads amulet is “bit” different it’s worse than ministrels and on par with dire.
To make nomads and ministrels acceptable they would have to reduce healing and active defenses to necro levels on all professions.

Acceptable levels of sustain IMO for a bunker/support is being able to stall 1v1 forever against most builds and losing 1v2 in less than 30 seconds all of that on the same skill level.

Senbu Ren[Wind]
Herald of Ventari

(edited by Varezenem.2813)

Removing Amulets will NOT Solve the Problem [Merged]

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Posted by: Varezenem.2813

Varezenem.2813

Hey folks,

Just a quick reminder: the PvP team is not responsible for profession balance. The PvP team, along with all of the other major feature teams, provides feedback to the skills team, but the PvP team itself is not directly involved in making balance changes.

What we do have control over – however – is the build panel (sigils, amulets, runes). It’s one of the knobs we can use to push gameplay in whichever direction we feel it needs to go for that particular season. For this release, we wanted to take support down a notch and increase the pace of combat.

It’s not our intent to completely remove professions from the meta – but things do fluctuate and I think we need to give the change a bit more time to see how it plays out. Elemental Bastion being bugged since Tuesday certainly has not helped the Tempest situation, but that should be resolved fairly soon and we’ll be able to properly see how ele will fare.

I know many of you fundamentally disagree with the removal of build items – and that’s fine. I understand where you’re coming from, but I hope you understand why we use this as a tool for balancing PvP specifically.

-Grouch

Can you consider adding primary power/healing power secondary concentration/toughness?
It’s not as sustainy as clerics but helps all previous support builds including bunker guard and Ventari Revenants. (Magi’s and menders aren’t working well feels weaker than before).

Senbu Ren[Wind]
Herald of Ventari

(edited by Varezenem.2813)

Self healing with revenant

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Posted by: Varezenem.2813

Varezenem.2813

Outgoing Healing only applies to others. “To allies” generally includes yourself (can’t remember any exception), there are no self heal increasing traits for Revenants and overall self heal is terrible.
It being terrible was necessary for PvP balance since we had too many active (and anti-power) defenses, now that they removed clerics it’s arguable whether this is true.

Selfless amplification gives you a outgoing healing bonus of HealingPower/100 rounded downwards.
Outgoing healing stacks additively so you just sum up the bonuses with 100% and multiply that by the healing to get healing on others.

OutgoingHeal=BaseHeal*(OHB1+OHB2+OHB3…+100)/100
Were OHB is outgoing healing bonus.

Well tranquill benediction and serene rejuvination should boost it then since it applies to allies. It also works well with th staff then. Though it might indeed be better to take invocation then. In the end trying out different build is part of the fun of this game so…

Serene rejuvenation (and tranquil balance) does not, it’s a regular outgoing healing bonus, just a bad tooltip.

Tranquil benediction applies regen to whomever catches the staff orb, not really useful since facet of light on glint gives perma regen.

Senbu Ren[Wind]
Herald of Ventari

Self healing with revenant

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Posted by: Varezenem.2813

Varezenem.2813

Outgoing Healing only applies to others. “To allies” generally includes yourself (can’t remember any exception), there are no self heal increasing traits for Revenants and overall self heal is terrible.
It being terrible was necessary for PvP balance since we had too many active (and anti-power) defenses, now that they removed clerics it’s arguable whether this is true.

Selfless amplification gives you a outgoing healing bonus of HealingPower/100 rounded downwards.
Outgoing healing stacks additively so you just sum up the bonuses with 100% and multiply that by the healing to get healing on others.

OutgoingHeal=BaseHeal*(OHB1+OHB2+OHB3…+100)/100
Were OHB is outgoing healing bonus.

Senbu Ren[Wind]
Herald of Ventari

(edited by Varezenem.2813)

My reaction to patch notes

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Posted by: Varezenem.2813

Varezenem.2813

A question on the patch notes if someone is familiar and/or tested:

Rift Slash: Weapon damage has now been incorporated in this skill’s secondary damage component. Base damage has been normalized.
Precision Strike: Weapon power has now been incorporated in this skill’s damage. Base damage has been normalized. The cooldown of this skill has increased from 5 seconds to 6 seconds in PvP only.
Unrelenting Assault: Weapon power has now been incorporated in this skill’s damage. Base damage has been normalized.

“Weapon damage has now been incorporated in this skill,” what does that translate to in terms of the skill damage as a percentage, buff or nerf? Also, when the notes say “normalized,” I assume that all 3 hits for PS and all hits for UA deal the around the same damage. Correct?

It means that they are using the sword weapon strength (level 78 exotic sword for PvP) instead of the utility weapon strength (690). It was bugged before you can read is as a 15~44%(ascended sword) damage increase assuming they didn’t nerf the skill coefficient.
But seeing the results in game they most likely did nerf it to give the same output in PvP.

I did limited testing yesterday, and its seems PS, UA and third sword AA are hitting in PvE between 5-10% stronger. I have not seen PS bug out so far, but UA has a new bug as already noted.

As for the changes, not much has changed. Overall it seems it that sword and staff will be the only viable weapons, with staff’s damage remaining in trash mode. You would have to use power builds with Glint as the main legend in everything. The problem with Rev more than any other class was diversity and bugs. The patch did not remotely address diversity (the Ventari/salvation changes are useless) and we still have glaring bugs.

They would have worked fine, disregarding momentary pacification, hadn’t they removed clerics amulet…

Senbu Ren[Wind]
Herald of Ventari

Feedback Thread: Summer Update (26 July 2016)

in Guild Wars 2 Discussion

Posted by: Varezenem.2813

Varezenem.2813

Really enjoyed the patch except for the clerics amulet removal it removes too many support builds (Ventari/Glint Heralds relied on it to achieve minimum sustain).
Since Magis and menders are terrible substitutes having a amulet like power/healing power toughness/concentration would be great.
Also in so far Revenge of the Capricorn map layout feels great side objective isn’t too intrusive (which is good).

Senbu Ren[Wind]
Herald of Ventari

Revenenge on Capricon - tactics, thoughts? [Merged]

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Posted by: Varezenem.2813

Varezenem.2813

I like the layout in this version of Capricorn. It feels different and allows for different approaches in combat.
There are enough LoS spots around points.

Senbu Ren[Wind]
Herald of Ventari

Removing Amulets will NOT Solve the Problem [Merged]

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Posted by: Varezenem.2813

Varezenem.2813

One of those 2 new ammulets could has defensive status like toug/vit/heal…
2 berseck + boon duration and no one defensive…
lol Anet. Change this until the S4.
.
.
Looks like Anet just wants equalize power builds to condi builds with these 2 OP ammulets.

I would have liked a Power/ healing power toughness/concentration amulet.
A bit weaker than clerics in sustain but still interesting.

Senbu Ren[Wind]
Herald of Ventari

My reaction to patch notes

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Posted by: Varezenem.2813

Varezenem.2813

To Buran and Amineo

I mostly do sPvP as I can’t be bothered with collecting gear from raids or fractals to be competent at WvW. I did a coulpe of matches with Scepter+Shield/Sword+Focus and it was pretty good, won 3 out 6 matches.

Yeah I forgot to mention PvP, DH was subpar compared to other classes last season, now there’s a good chance that it will be meta, with the removal of Clerics amulet, it’s gonna be who has the highest burst and DH are good at that in team fights.

It won’t. Guardian bunkers had no damage and no sustain over time, so wasn’t viable at all and now without the cleric amulet his only strenght (team support) is even worse (not like they could compete against othe healers, anyway). So meditation DH is still the best Guardian build, despite being trash tier. Now after 13 months outside the pro pvp meta the Guardian faces another three months of uselessness in high level play, so they can reach the 16th month -and being very close of the uselessnes streak of the Warrior at the beguining of the game.

Rev has weakness, but at least they still can grant one per team in each pro league team.

Don’t be too sure about it. In pro leagues revs needed Auramancers which were hard nerfed.

Senbu Ren[Wind]
Herald of Ventari

Revenant broken OP heal after patch

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Posted by: Varezenem.2813

Varezenem.2813

If they buff the radius of Tablet skills, it will be probably from 240 to 300. I think it would be fair and didn’t need further increase.

To OP: I fully agree with you. Especially equipped with that new awesome Momentary Pacification grandmaster trait. 3s immobilize delayed by 3s that can be blocked and evaded on 45 second cooldown is really the thing Revenants speccing into Salvation wanted.

Thanks for the answer and much needed dose of sarcasm.

I agree with Rym.

Senbu Ren[Wind]
Herald of Ventari

My reaction to patch notes

in Revenant

Posted by: Varezenem.2813

Varezenem.2813

A question on the patch notes if someone is familiar and/or tested:

Rift Slash: Weapon damage has now been incorporated in this skill’s secondary damage component. Base damage has been normalized.
Precision Strike: Weapon power has now been incorporated in this skill’s damage. Base damage has been normalized. The cooldown of this skill has increased from 5 seconds to 6 seconds in PvP only.
Unrelenting Assault: Weapon power has now been incorporated in this skill’s damage. Base damage has been normalized.

“Weapon damage has now been incorporated in this skill,” what does that translate to in terms of the skill damage as a percentage, buff or nerf? Also, when the notes say “normalized,” I assume that all 3 hits for PS and all hits for UA deal the around the same damage. Correct?

It means that they are using the sword weapon strength (level 78 exotic sword for PvP) instead of the utility weapon strength (690). It was bugged before you can read is as a 15~44%(ascended sword) damage increase assuming they didn’t nerf the skill coefficient.
But seeing the results in game they most likely did nerf it to give the same output in PvP.

Senbu Ren[Wind]
Herald of Ventari

(edited by Varezenem.2813)

Revenant broken OP heal after patch

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Posted by: Varezenem.2813

Varezenem.2813

Are you smoking something? All they did was making it slightly easier to hit.
Considering the clerics amulet removal a Ventaris based revenant is squishier than in S3.
Compared to S3 in amulet we have the choices of:
Magi:
-50% less damage
-less sustain
=same healing
Menders:
+20% more damage
-major sustain loss
-less healing

Also staff nerfs and whatever.

So if you have any problems l2p.

If you are complaining about buffs I’d say they had nailed them if they hadn’t removed clerics.

I still need a better test environment to see if the bolster fortification synergy restoration can compensate for it (but using the tablet got quite a bit easier).

Senbu Ren[Wind]
Herald of Ventari

(edited by Varezenem.2813)

My reaction to patch notes

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Posted by: Varezenem.2813

Varezenem.2813

Well tablet changes were good, and that’s it on the rev side…

Senbu Ren[Wind]
Herald of Ventari

The one change...

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Posted by: Varezenem.2813

Varezenem.2813

I don’t agree. Competition presupposes a level playing field. In fact, having an uneven game going in is “counter-intuitive” to competition generally.

We don’t make (European) football “competitive” by building a field tilted 15 degrees and taking the lowest team in the league and putting them on the low side, Highest team on the high side.

That’s not competition, it’s a setup.

I’m pretty sure they don’t shuffle team members between the teams before a match (in sports).

Senbu Ren[Wind]
Herald of Ventari

Removing Amulets will NOT Solve the Problem [Merged]

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Posted by: Varezenem.2813

Varezenem.2813

Stop covering up balance issues by removing amulets, it’s not going to solve the core issues but it’ll certainly remove what little build diversity’s left in this game.

It was literally the only amulet that worked on Ventari/Glint Herald, buffs aren’t even close enough to compensate for that loss.
Auramancer nerfs were enough.

Senbu Ren[Wind]
Herald of Ventari

Rework Suggestions for Salvation

in Revenant

Posted by: Varezenem.2813

Varezenem.2813

I’m not,that’s why I am puting that regen aura for the stone higher….so we can cash in value town with the other tier 1 traits in Salvation + the herald traitline.

Nourishing Roots isn’t Master tier worthy though. Both Nourishing roots and tranquil benediction are at best adept (both need buffs).

Senbu Ren[Wind]
Herald of Ventari

Rework Suggestions for Salvation

in Revenant

Posted by: Varezenem.2813

Varezenem.2813

Beyond the legendary centaur stance you also have staff 4, shield 4, regenaration, sigils, runes, equilibrium and if you like it staff AA.
Invoking harmony lasts for 10 seconds after a swap and in most cases you’ll have to swap legends often due to energy and other constraints. Because of that Invoking Harmony has a high uptime, unlike Shrouding mists that requires you to stay in a stance and do nothing (this is only possible in low PvE and some WvW).
Also I’m not sure where you got the impression that Invoking Harmony only works in the centaur stance.

It’s because I have been ignoring the weapon skills and have become fixated on the fact that the majority of our heals towards others are tied to legendary centaur stance and outside Centaur stance there is very little we can do in terms of actual healing and that the best way to make use of Invoking Harmony is to have a second legend tied to healing – because as you pointed out,our most reliable heals in the Revenant’s kit are on staff and shield 4.
I also purposely excluded runes and sigil as I believe gear should not be used to make certain builds viable-they should only serve to enhance them.

While I admit that suggestion no 2 is steemed from fear of what Anet would do to change an awesome trait because it does not synergise with all of the stances due to a bug and 3 is personal frustration over the fact that our master traits are very circumstantial, with Invoking Harmony taking the cake due to personal beliefs on how to maximize it, I think we can agree at least that suggestion no 1 makes the most sense.

I personally don’t find any problems on your first suggestion there is little it would impact negatively.
Also don’t underestimate regeneration, it’s 1/3+ of our heals to others. And runes and sigils are relevant in this case since we can make more out of them than any other profession (and icebow too).

Senbu Ren[Wind]
Herald of Ventari

Rework Suggestions for Salvation

in Revenant

Posted by: Varezenem.2813

Varezenem.2813

3)I can never understand your admiration for Invoking Harmony. Unless you use Equilibrium it’s a half of a trait as we only have 1 stance dedicated to healing others. It’s useless for those situations where you are forced out of Ventari as opposed to Shrouding Mists which is more reliable due to the following reasons:

a)you get it’s benefits regardless of what stance you are using, as opposed to Invoking Harmony where you can’t benefit from it outside of Centaur Stance.

b)as a healer the moment you swap out Centaur Stance you stop doing your job as the group healer so Centaur Stance rewards players who can maintain the Centaur Stance for as long as possible to keep players alive….meaning that Shrouding Mists will eventualy go past the 50 energy limit on several occasions and provide a spamable buff for healing power + increase our defenses for that unavoidable momment when we are forced out of Centaur Stance…keeping us alive jus a little bit longer so we can swap back.

c)bottom line,yeah both are circumstantial, but one gives a long term benefit which can be carried over when we swap out of Legendary Centaur stance,where as Invoking Harmony even when paired with Invocation for Equilibrium provides only a short term increase in healing.

Also it’s a very easy trait to fit in the Salvation trait line…all you have to do is rename it to something like Lifewarden’s Veil or Nature’s Perseverence. If we had 1 stance dedicated for burst healing,then I would be praising Invoking Harmony with you…but we don’t, Ventari is a sustained heal legend so we need traits that help us in the long game.

Beyond the legendary centaur stance you also have staff 4, shield 4, regenaration, sigils, runes, equilibrium and if you like it staff AA.
Invoking harmony lasts for 10 seconds after a swap and in most cases you’ll have to swap legends often due to energy and other constraints. Because of that Invoking Harmony has a high uptime, unlike Shrouding mists that requires you to stay in a stance and do nothing (this is only possible in low PvE and some WvW).
Also I’m not sure where you got the impression that Invoking Harmony only works in the centaur stance.

Senbu Ren[Wind]
Herald of Ventari

Rework Suggestions for Salvation

in Revenant

Posted by: Varezenem.2813

Varezenem.2813

When I was low level (somewhere between my 10s and 20s) I made the stupid decision of chosing Legendary Centaur Stance as my next stance to level so I can test it out in Dungeons…big mistake…Legendary Centaur Stance even at max lvl is super bad without Salvation…and leveling Salvation was just a big a nightmare….and after using 10-20 tomes of experience there was no way in hell I was deleting my Revenant.
In retrospect I discovered 3 simple change which make leveling Salvation at low levels bearable and the traitline as a whole more viable for PvE and PvP end game.

1)Swap the places of Nourishing Roots and Tranquil Benediction. This may not look like much of a change but when all you have is a stone with a weak heal…you will feel the diference…this change ups your low level survivability and mobility and at mid levels it makes it better to start leveling Salvation in the place of Legendary Centaur Stance…you would basicaly take Tranquil Benediction and Eluding Nulification and that would be all the support you would need to give to your friends who are leveling with you.

2)Momentary Pacification – as many of you know this trait is bugged with Shiro and Glint’s elite skills and needs a rework. My rework sugestion would be to change it to Nature’s Cure – a 15 recharge trait which cures 2 conditions from the caster and nearby allies within a 240 radious whenever you use an Elite…because we are so frail vs condi users without Coruption and we need good alternatives

3) Invoking Harmony will be reworked to either Spiritwalker’s Grace which will make it so that Might you apply also adds +10 precision or Spiritwalker’s Fury which will make it so that Might you apply also adds +10 ferocity and swap places with Shrouding Mists from Invocation. I have always found Invoking Harmony to be the worst trait in this skill line because it’s only usefull when you swap to the Centaur Stance…when you swap out of it or while you are in it…it’s useless compared to something like Shrouding Mists which I feel suits best the playstyle of Centaur.

1)Tranquil benediction and nourishing root swap isn’t particularly noticeable since both traits are highly circumstantial (and mostly useless).
2) Not good enough to be used by other builds and might be problematic on bunker builds.
3) Doesn’t fit the salvation line and invoking harmony is the best trait in the master tier followed by Eluding nullification. If your suggestion is putting shrouding mists in its place that is even worse, Shrouding Mists in its current form is so circumstantial that it’s useless (Invoking Harmony does the same but is way more reliable).

Senbu Ren[Wind]
Herald of Ventari

Revenant not clicking with me, keep going?

in Revenant

Posted by: Varezenem.2813

Varezenem.2813

I gave it one last try and will stick with revenant. Buying a sword, axe, and hammer from the AH helped a lot. Playing once a week does not help, but that’s what I can fit into my schedule.

Mace is a condition weapon and on low levels all you do is power.
If you want to use mace get the corruption line,mallyx and condition damage gear.

Senbu Ren[Wind]
Herald of Ventari

Small suggestions for Rev core class

in Revenant

Posted by: Varezenem.2813

Varezenem.2813

PLz add condiclear to base line

CLEANSING CHANNEL- invoking a legend removes 6 conditions

BECAUSE why can warrior cleanse with elite hit and weaponswap on5sec cd …. ok Increase the rev cleanse to 8 conditons by legendswap to compensate that

Also let HEALPOWER count on life siphon …. THIS TOOO

AND the hammers on Vengeful hammers should not dissapers by contact with walls or terran highs …. this is so disgusting

I love it when people can’t be asked to read at least one post before spouting off whatever they feel like. + I love how the guy made recomendations everyone knows will never get implemented.

omg lil skywalker is not amuesed when ppl doesnt read all your wall of text …. calm down lil kid… get a girl friend … or a boyfriend … get a life at the end
but if you think your recomendations gets true because of 1 devs answer you will be highly frustrated of near future XD so cya kiddo

Nah suggestions while unlikely to be implemented give devs a new perspective to look at
As an example of suggestions given that were implemented on revenant (post-beta) there is Ventaris will as a insta cast.

Senbu Ren[Wind]
Herald of Ventari

+-15 Pips Matchmaking Ranked?

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Posted by: Varezenem.2813

Varezenem.2813

I have the same question as OP. I get into a match after a very short queue time. Waiting time was so short I almost missed the match as I was getting coffee. That takes less than a minute. After the match (that we lost) I saw that I was the only one in Amber, the rest was in Emerald and two were in Sapphire. I am 3 pips away from Emerald, so someone in Sapphire is at least 23 pips in front of me. That surprised me. I did not queued with someone else, so that can’t be a factor.

I thought the reason could be that I played on another character than I usually do PvP with and that I had a better win-rate on this character. But that wasn’t the case. I have a 31% win-rate on this char and a 50% win-rate on my normal PvP characters. So if character is a factor I should have had an easier match, not one with Sapphire players!

23 pips is still in the +-15 pip range. You might not have noticed but you aren’t always the “center”.

Senbu Ren[Wind]
Herald of Ventari

Base warrior still underpowered

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Posted by: Varezenem.2813

Varezenem.2813

I think pure warrior is the only profession that can be a serious threat against new elite specs. This is my personal opinion but whenever I play with gs/axe-shield combo, I do not feel that much underpowered.

Warrior damage feels incredibly easy to mitigate/avoid but warrior doesn’t have much ability to do the same.

Same with every other base spec

Then either way the OP is correct.

Take scrapper or rev, there is pretty much nothing base warrior can do verse them. Scrapper is literally better at being a warrior then warrior.

base warrior is stronger than base engie, or base ranger, or base guardian

Or revenant which doesn’t work without Herald.

Senbu Ren[Wind]
Herald of Ventari

Why is it ok for eles to be unkillable?

in PvP

Posted by: Varezenem.2813

Varezenem.2813

you shouldn’t have to kill them to take the point back.

Have you heard about knockbacks? Legend says they are very effective against auramancer and druids.

Have you heard about stability? Or the fact that an ele has basically permanently 3 stacks of it?

There aren’t many builds that have 3 knockbacks or pulls on short enough cooldowns to work, and at least 2 of those builds are extremely sub-par for PVP.

So once again, we’re back to the 2v1 or even 3v1 to even have a chance of decapping a point from an auramancer. And that’s 2-3 GOOD players versus 1 decent/mediocre ele.

Meta Auramancer have no access to stability outside of earth overload and it only lasts during the overload.
I suggest playing one before complaining.
CC them right after they swapped attunements for maximum efficiency.

Senbu Ren[Wind]
Herald of Ventari

Why is it ok for eles to be unkillable?

in PvP

Posted by: Varezenem.2813

Varezenem.2813

you shouldn’t have to kill them to take the point back.

Have you heard about knockbacks? Legend says they are very effective against auramancer and druids.

Senbu Ren[Wind]
Herald of Ventari

Please rework Jalis this coming Balance Patch

in Revenant

Posted by: Varezenem.2813

Varezenem.2813

My only issue with Jallis is the Elite Skill. I believe that by default it should provide both direct and condition damage by 50% and that Versed in Stone should make the elite grant Stab and Retaliation instead of breaking stuns.

That’s some hard nerf to all non-invocation herald builds sustain…

Senbu Ren[Wind]
Herald of Ventari

Tier list (for now)

in PvP

Posted by: Varezenem.2813

Varezenem.2813

S Tier
Auramancer Tempest
Condi/Corrupt Reaper
Power Scrapper
Condi Warrior

A Tier
Condi-Chronomancer
Power Shiro Herald
Daredevil

B Tier
Condition Herald
Power Warrior
Bunker Druid

C Tier
Meditrapper/Bunker Dragonhunter
Marauder/Power Survival/Shoutbow Druid
Power-Shatter Chronomancer

D Tier
Trapper Ranger
Offensive (Power or Condi) Tempest
Condi-Engineer

E Tier
-Most Non-HoT setups

I’d place Ventari/Glint support on C tier. Not that there are many users of it.

Senbu Ren[Wind]
Herald of Ventari

Revenant bug list

in Revenant

Posted by: Varezenem.2813

Varezenem.2813

Not sure if included but sometimes when you go out of the tablet leash range legendary centaur stance skills are still available without having any effect beyond wasting energy.
Only swapping legends corrects this.

Protective Solace still works at the original location if you go out of the leash range (It’s invisible and consumes energy).

Senbu Ren[Wind]
Herald of Ventari

(edited by Varezenem.2813)

Please remove

in PvP

Posted by: Varezenem.2813

Varezenem.2813

I might be mistaking the source of the interrupt. It is at least concurrent with [“Rise”] a lot of the time.

Sources of interrupt within that duo.
Necro:
Warhorn 4 (daze)
Reaper Shroud 3 (fear)
Reaper Shroud 5 (Stun)
Reaper Shroud 2 over lightning field (daze)
Staff 5 (Fear)
Nightmare runes (fear)
Scrapper:
Gyro self destruction x4 (daze)
Hammer 5 (stun)
Hammer 3 over lightning field (daze x3)
Blast gyro (launch)

Lightning fields are provided by the scrapper by destroying gyros and hammer 5.

Anything that I missed?

Senbu Ren[Wind]
Herald of Ventari

Simple thing will never allow "balance"

in PvP

Posted by: Varezenem.2813

Varezenem.2813

I note Chaith’s response and……..agree.

So do I.

Senbu Ren[Wind]
Herald of Ventari

Where is the Revenant's attribut?

in Revenant

Posted by: Varezenem.2813

Varezenem.2813

Why does the Revenant does not have a profession specific attribute? Why doesn’t Invocation give a bonus on his engergy threshold for instance?
Every other classes are able to get some boni for either using a certain type of weapons or skills or for their profession’s mechanism.

Let’s give an example:
Thiefs work with initiative for their weapons skills, which have no cooldowns, and cooldown timers for their non-weapon skills. Through different traits, Thiefs can either increase their initiative threshold and gain or reduce the cooldowns of their skill sets. Or both.
Revenants on the other hand have to work with both, energy and cooldown timers, for all of their skills (weapon and non-weapon ones). They can neither reduce their cooldowns nor increase their energy threshold or gain.

I beg you, add some options for Revenants to have at least a better energy management. Make Invocation add one or two bars of energy (on both sides of the threshold) through some minior traits.

Or in other words:

Give Revenants a profession attribut!

Can someone copy paste the explanation on why energy increasing traits are bad, please? The profession attribute system doesn’t really exist anymore it was from a practical point of view removed during the specialization patch.

Senbu Ren[Wind]
Herald of Ventari

Small suggestions for Rev core class

in Revenant

Posted by: Varezenem.2813

Varezenem.2813

Because if we are talking about frontlines and positioning, it’s likely it’s about WvW? How often in spvp are you having fights where there’s more than 2-3 people?

In what kind of fights do you think you’ll find a well played auramancer? And where do necromancers position themselves?
There is a frontline in SPvP be it obvious or not, all you need is another ally to have one.

No, frontline/backline talk general refers to WvW and zerg play not PvP. Stating that you have another ally with us as a Frontline is just grasping for straws.

Is GW2 your first RPG?
Frontline and backline in MMO and JRPG is fairly well defined saying that it only applies to WvW is a bit sad…

On the Guild wars wiki there is a short explanation on it.

Senbu Ren[Wind]
Herald of Ventari

(edited by Varezenem.2813)