Showing Posts For Vayne.8563:

any chance of sale on Season 2?

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Vayne.8563

I wouldn’t mind seeing a sale. The reason prices were set as they were set was to get people to log in at the time. Now that that’s over, there’s no real reason not to offer some sort of sale.

A request for future HoT reviewers

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Vayne.8563

The content of upcoming HoT seems very..mixed bag so far, so here’s my request to people who will do public reviews of it:

Rather then wrapping it up in one grade, give it 3 grades -one for each game mode additions.
One for new PvE content and changes.
One for spvp part
And one for new WvW map.

Because i honestly feel that while in certain aspects the expansion delivers diamonds (new WvW map), in others it’s barren wasteland (spvp) and I shudder at thought of all this being “averaged” into one grade that will not fully flesh out the great pros of xpac, while also mercilessly jab at it’s gaping holes.

How is it a barren wasteland when SPvP is concerned? I don’t get this comment at all.

Story not continuing?

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Vayne.8563

There are up and downsides to it.

The thing is the story is really made in 10 level arcs. So before you’d play a chapter or two and then in the middle of the story arc you’d have to stop and level up to get further in the story arc. What they did was allow you to play the story arc all the way through. The rewards have improved too.

I personally like it better this way, but then I used to wait until I leveled to 10 to play the whole arc through anyway.

"When it's ready"

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Vayne.8563

I remember a bug in Ultima Online that turned everything in your inventory into fish when you crossed a certain bridge. lol

And in a couple of days...

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Vayne.8563

why the hell do I see ppl keeping crying about anet this company kittening rocks

Just because you didn’t have any bugs doesn’t mean others didn’t.

It doesn’t matter whether I have bugs or I don’t have bugs. What matters is that bugs happen and bugs get fixed. That’s what matters.

And sometimes bugs inconvenience us for days on end. That happens too.

It’s hardly unique and hardly the end of the world. Have a little balance.

There are still tons of bugs that have been around since launch, reported hundreds of times, and with no response from Anet.

Glorifying them is no better than shaming them imo.

I’d like to see where you’ve seen me “glorifying Anet”. I’d like a specific example, please. Anywhere where I’ve said this is the best game ever, or even anything close.

There’s a huge difference between responding to posts that vilify, and putting someone on a pedestal.

There was a thread on this forum saying that this was the worst patch in the history of mankind. Aside from that being a totally silly thing to say, it’s more or less what I’m responding to.

I’d love to see this glorification you’re talking about. I’m recommending some common sense and balance.

Patch and frame rate decrease

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Vayne.8563

And in a couple of days...

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Vayne.8563

why the hell do I see ppl keeping crying about anet this company kittening rocks

Just because you didn’t have any bugs doesn’t mean others didn’t.

It doesn’t matter whether I have bugs or I don’t have bugs. What matters is that bugs happen and bugs get fixed. That’s what matters.

And sometimes bugs inconvenience us for days on end. That happens too.

It’s hardly unique and hardly the end of the world. Have a little balance.

And in a couple of days...

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Vayne.8563

The biggest bug of all, the fps UI problem, still hasn’t been fixed.

Except not everyone has it. I don’t have it. My wife doesn’t have it. Some people have it, which makes it a much much harder problem to fix. you have to figure out why it affects some people but not all people.

Guild chat is now SAVED on character swap

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Vayne.8563

That’s a good fix.

Storyline missions are painful

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Vayne.8563

Use food. Whatever pie is level appropriate will give you health every second.

And in a couple of days...

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Vayne.8563

There was a patch that came out for Archeage that caused both my sons (and a lot of other people) to get refunds on it.

Wonder if that was the same one I gave up on it entirely for…..

(Awesome personal ship mechanic be kittened, that company ruined that game beyond comprehension.)

It had something to do with a change to the game that destroyed the economy somehow, but I’m not remembering specifics. I just know a lot of people asked for refunds after that build.

And in a couple of days...

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Vayne.8563

There was a patch that came out for Archeage that caused both my sons (and a lot of other people) to get refunds on it.

And in a couple of days...

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Vayne.8563

most of the issues have been fixed, many of which had a workaround right away.

Having played many other MMOs before this, I think people greatly underestimate the development team.

Thanks, Anet.

Grind is still grind

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Vayne.8563

I did not say it was not optional (All grind is optional), I said it was required TO get those items. That is something else. Pretty big difference in fact.

Just for clarification purposes I feel this statement "(All grind is optional), I said it was required TO get those items. " is wrong. you dont need to grind to get any item in game. I can log in today play whatever I choose and it will get me that little closer to whatever reward I am interested in be it an ascended piece of gear, a named exotic or even a legendary weapon. That means that even if you want to get an item grinding is still something optional. You can engage in grinding and get the item faster or you can choose not to grind for it and still get it abit in a longer time period.

I have five legendaries and I didn’t grind for any of them.

I feel like I'm forced to buy expansion QQ

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Vayne.8563

No one knows how it will work out, or what changes they’re making to the other professions, and often this sort of analysis turns out to be untrue after people start to play the game. Until the meta reforms, no one will really know anything.

But if you like the game, and you’re not buying the expansion, you’ll be at a disadvantage anyway, just by having less options than others.

Well idc about pve options like masteries etc. I care about changes taht lead to make NEW class much better than old 1 and that is what I’m aware of. As u could read everything in stabil changes lead to Revenant’s skills

Well, specializations might very well make all professions more powerful than they are now, and you won’t have access to them without the expansion.

Since we don’t have knowledge yet on specializations, it might be that you’ll be disadvantaged even if there weren’t a revenant.

I feel like I'm forced to buy expansion QQ

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Vayne.8563

No one knows how it will work out, or what changes they’re making to the other professions, and often this sort of analysis turns out to be untrue after people start to play the game. Until the meta reforms, no one will really know anything.

But if you like the game, and you’re not buying the expansion, you’ll be at a disadvantage anyway, just by having less options than others.

Does anyone here read Guild wars novels ?

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Vayne.8563

Ghosts of Ascalon, in my opinion, is better written than Edge of Destiny but I still enjoyed Edge of Destiny more, for it’s direct links to the game. Sea of Sorrows I thought was good.

As you can see, and is true with all things, everyone is going to have different opinions.

GoA does link directly to the game. Dougal’s group was responsible for bringing about the Human + Charr treaty that is so important in facing the dragons today.

The only real weakness of GoA was that it contributed no characters of import to the game. Even Dougal, the main character, is nothing more than a random Vigil trainer npc with a few lines of text dialogue in Lion’s Arch. Wasted potential. Simply… wasted.

Then again, given that Rytlock seems to be the only consistently liked member of Destiny’s Edge, perhaps that’s not such a terrible thing.

I’d call that indirectly linking into the game. Though you can meet Dougal in the game, he’s not significant. The truce between Charr are Human are a year before the game starts. It predates the game.

But the members of Destiny’s Edge are in the game, they’re current. That’s what I mean when I say a direct link. It’s the difference between background and actual experience.

The events of what happened in DE are events that affect my personal story after I’ve started playing, no matter what race you start as.

Does anyone here read Guild wars novels ?

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Vayne.8563

Ghosts of Ascalon, in my opinion, is better written than Edge of Destiny but I still enjoyed Edge of Destiny more, for it’s direct links to the game. Sea of Sorrows I thought was good.

As you can see, and is true with all things, everyone is going to have different opinions.

Black Lion Claim Ticket Scraps

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Vayne.8563

I got a whole ticket from a chest today, and those are quite rare.

Grind is still grind

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Vayne.8563

you should never want your reward to require X days, thats the flaw.

you may want your reward to require X skill, or X effort, but deciding you want it to last 100 days basically screws up the design.

but people will get bored! see its fine for people to get bored, if they enjoyed something, they will come back.

many people get bored when they have something limiting their progress.

Now there can be some things where time may be a useful tool, or by combining it with other mechanics, create something different.
but simple hard lockouts on time, is more frustrating than it is useful imo.

You’re seeing the issue from a player perspective, I am looking at it from a developer perspective. What developers need to address primarily is the longevity of the game. Secondary its trying to have that meet what players want/need. Rewards are at the core of a game longevity. You can have the best content in the world but for most people if that content doesnt give some kind of reward they arent going to play it. That means that if developers focus on what people want but that turns out to excaust rewards too quickly the game will suffer.

Thats where fluff comes into the picture. Instead of a straight up timer for receiving a reward they do what you said, they break it down into components that feel less cold… Skill and Effort. When you have something like 250 ecto to craft item x its merely a time frame translated into effort because they believe for the majority of the players gathering those 250 ecto will take the amount of time they want that reward to be in play.

That being said you’re right.. time gates are frustrating not disagreeing with you there. The problem I believe they are facing is when you go in a direction other then vertical progression you’re kinda forced to give a long time frame to your rewards which is where the crux of the problem is in my opinion.

People find it hard to accept a reward may take up to 100 days to earn. hence without a time gate they’ll grind far more then what the developers intend to get that down substantially. Grind isnt exactly exciting either for most people and doing far more then required is what you get. So in the end I guess it will depend on the individual. What do they prefer? time gated rewards but enjoyable game play or quicker rewards but grindy game play.

Whats for sure is I dont envy the devs. Anyway they go its a minefield.

longevity doesnt really come before player satisfaction, you will lose too many players. Also you get more people hooked by giving them satisfying rewards each time. Like when you give a dog a treat.

Something that requires 100 days before you get any satisfaction isnt really a good plan.

This is why i say that was mistake. They have to reward the journey, and have many satisfying points along the way.

Its like, if you get some subways cupon where you have visit 30 times and you get a free meal, its too far away, i would just throw it in the garbage. Unless, you were planning to go 30 days anyhow, in which case the coupon isnt keeping you interested.

Psychologically this doesn’t really hold up. There are some people who are actually more inclined to stay if they only get rewarded rarely.

THANKYOU Guild Wars once again.

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Vayne.8563

Congratz! So nice to see a happy thread.

What was the hype about?

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Vayne.8563

You should like up hype in the dictionary. I don’t think it means what you think it does. All that was hyped, if you can even call it that, where camera changes, and they showed us exactly what they were.

The camera changes were one of the most requested features for a very long time. It may not mean anything to you, but either way, it wasn’t hyped.

New Down-scaling Since Patch

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Vayne.8563

I tested the scaling on my ranger. I agree it takes longer to kill stuff. Sometimes an entire second or two.

If you upgrade to ascended armor to one shot stuff in Queensdale I’m not sure what to tell you, bit it’s not the fault of the game.

The game needed to make it take longer to kill stuff in early zones, so people that are actually in those zones could get credit for events.

Lol do seriously mesmers get shield?

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Vayne.8563

Idc care that they gave mesmers a shield so much as I hope they just make it viable.

Shield is not used by any profession to a significant degree in PvE/WvW and only bunkers run it in PvP.

Let’s hope that shield doesn’t get relegated to only being used to show off your Grinning Shield on your mes while afk.

Well, I suspect it will be viable. Some people are theorizing that the mesmer specialization is the chronomancer and will be able to affect time. The video with a clock on the shield seems to back that up.

If we’re thinking about a shield as a physical shield…well look at the great sword. It’s not quite what you’d expect a sword to be for a mesmer.

Lol do seriously mesmers get shield?

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Vayne.8563

Another person who thinks weapons are the core of the specialization system.

The new heal, elite, utilities, traits, and modified class mechanic are going to be a LOT more important than 2-5 weapon skills for most of the classes.

Plus, Alexandra Duet.

That’s true, but if some people get five weapon skills and some only get two, there will be a perception of being ripped off, even if it’s not the case.

Stats nerf after update (3/16)

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Vayne.8563

It has to be a bug.

There is no way they would alter one of the critical features of the game without making any announcement on it.

Aww…. That’s just precious.
Still believing that after all this time.
You hold them to higher standards and have greater expectations than I do.

Yeah, i genuinely do. But if it turns out its not a bug, then that will change somewhat. Am still expecting it to be a bug.

I suspect it’s not a bug but it wasn’t supposed to be included in this update. They often have several builds going at the same time. It’s easy to have something like this happen, particularly while understaffed and key people being at shows.

Lol do seriously mesmers get shield?

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Vayne.8563

Something was said in an interview somewhere, but I barely have time to post these days at all, and have no real time to look for it. I hate moving.

How would that work?

Does the shield give you 5 skills if you only equip the shield, but if you equip a Scepter/Sword MH those will overwrite the first 3 skills?

Like a semi-Twohander

I hate moving.

Preaching to the choir

Maybe the shield for a mesmer would be a two handed weapon. One had to hold the shield one hand to cast, like the way the necro uses a staff.

Underworld or Domain of Anguish. Please.

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Vayne.8563

I didn’t love them in Guild Wars 1 and I don’t think I’d love them in Guild Wars 2. Sure I did the all once (in the case of FoW a couple of times), but yeah, I don’t suspect that most of the playbase will embrace something as unforgiving as the Underworld.

But it’s not suppose to be for most of the playerbase.

It’s a lot of work and time to put in for a small percentage of the playerbase though. That’s really the issue. If you create content and spend real time on it that say 20% of the population do, then you’re not creating content for 80%. I’d think that would be a tough call for a developer.

But you played gw1. UW hard mode and DoA hard mode was not for 80% of the players. Same as UW, Urgoz and the deep. FoW was a bit easier but still I have met many players that only stepped into the place to get the armour
but if it wasnt a problem to make elite dungeons in gw1 it should be no problem in gw2 imo.

Different game, and a completely different time. There’s no real way to compare the two. First, Guild Wars 1 was made at a time when games cost less to make over all. And it was a whole lot less competitive. In a different climate you can afford to do different things.

How many MMO type games were around when Guild Wars 1 launched? How many are around now? When Guild Wars 1 launched it had the advantage of being the only game like it that didn’t have a monthly fee. All the other games charged $15 a month. Today you have dozens of free to play games vying for attention. They require more content, a faster development stream.

Six or seven years in this industry is a very long time. Assuming something was done five years ago could be done today isn’t really a safe bet.

Best update in GW2 History

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I’d just like to know where these bug-free MMOs that people seem to be alluding to are, cause I’ve never played one or heard of one. There are issues, but the vitriol is a bit heavy considering that the majority of content is still doable and that fixes are being implemented seemingly as quickly as possible.

Definitely do like the camera change.

There isn’t one.
But you know, kittens like to just come on here and vomit over everything with extreme amounts of hyperbole and other garbage.
It would be one thing if they just stated the problems. But no… As usual, everything is ‘THE WORST THING EVER!! OMGZ!’

To be fair, this expansion came with more bugs that usual, but Anet usual fixes them pretty fast.

Not saying there isn’t bugs.
Also not saying they shouldn’t be brought up.
But bringing them up like little children having a temper tantrum and screaming bloody murder is helping nobody and is making these forums even worse then usual.

I certainly don’t disagree with that. The amount of hyperbole on this forums is legend.

Edit: Yes, I intentionally used hyperbole there.

Heart of Thorns Beta Hype!

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Vayne.8563

All those people who are super excited to “play” the beta and to get a key are probably the wrong group for testing the expansion anyway.

I have not signed up for the newsletter, even though I have tons of experience with beta testing and QA. Would I take a spot and do the job if necessary? Sure. But right now I just enjoy the idea of playing the expansion around the release, enjoying all the new stuff without being spoiled and burned out before it is actually available.

Beta testing comes with a high price, but many people are too blinded by the hype to see that. It is like opening a gift before christmas, only to see that it is not yet what you want. It no longer matters if you actually get what you want for christmas afterwards, as the damage is already done.

Be careful for what you wish for. My advice, if you get a spot, try to test as if you got paid for it. Try to put on a professional mindset. Wait a day before you start to nerd-rage. If you cannot handle it, stop beta-testing.

I often don’t agree with you, but this post is something I might have written myself. I’d like to beta test it, because I’m willing to pay the price (and I will test it, not just play it), but yeah, it’s a pain in the kitten if you do it right.

Underworld or Domain of Anguish. Please.

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Vayne.8563

I didn’t love them in Guild Wars 1 and I don’t think I’d love them in Guild Wars 2. Sure I did the all once (in the case of FoW a couple of times), but yeah, I don’t suspect that most of the playbase will embrace something as unforgiving as the Underworld.

But it’s not suppose to be for most of the playerbase.

It’s a lot of work and time to put in for a small percentage of the playerbase though. That’s really the issue. If you create content and spend real time on it that say 20% of the population do, then you’re not creating content for 80%. I’d think that would be a tough call for a developer.

Best update in GW2 History

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Vayne.8563

I’d just like to know where these bug-free MMOs that people seem to be alluding to are, cause I’ve never played one or heard of one. There are issues, but the vitriol is a bit heavy considering that the majority of content is still doable and that fixes are being implemented seemingly as quickly as possible.

Definitely do like the camera change.

There isn’t one.
But you know, kittens like to just come on here and vomit over everything with extreme amounts of hyperbole and other garbage.
It would be one thing if they just stated the problems. But no… As usual, everything is ‘THE WORST THING EVER!! OMGZ!’

To be fair, this expansion came with more bugs that usual, but Anet usual fixes them pretty fast.

Lol do seriously mesmers get shield?

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Vayne.8563

All other classes get cool weapons like engi hammer, druid staff, probably thief rifle, we get a lame off-hand shield that are completely out of context for mesmers. from all the weapons that could easily fit the mesmers like dagger, axe and even main hand pistol we get the shields, i dont know i hope there are some mage like skins for shield with HoT to fit my mesmer style at least, otherwise that wasnt a good choice tbh.

I’ll take “Not listening to anything the devs have been saying for the past 2 months for 800”.

I’ll take “The Devs not listening to anything the mesmer playerbase has been saying for the past 2 1/2 years for 800.”

Your point adds absolutely nothing to the conversation. The shield is not for mesmers; the shield is for the Mesmer specialization.

My point is, we literally have 0 idea of what the Mesmer specialization can do with the shield. A regular Mesmer cannot use a shield, so why this is an issue is beyond me. When they release more information about the specializations (and how they are very likely NOT just extra weapon skills tacked onto the profession), then we will know why they chose a shield.

Neither does yours. The mesmer playerbase has been asking for more main-hand weapons (Pistol main-hand mostly) since launch, so they give us….-drum roll please- an off-hand, and a shield even…yay? >_>

But it will be giving you five new skills so what the kitten is the difference?

did they say somewhere that mesmer would get 5 new skills?

Something was said in an interview somewhere, but I barely have time to post these days at all, and have no real time to look for it. I hate moving.

what about endgame?

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Vayne.8563

First of all, it’s not a new map,. it’s a new zone with more than one map. Might be several maps, we don’t know.

And much of what’s coming in the expansion hasn’t even been discussed yet. So until that happens, this sort of post is at least premature.

At least wait until they delve into what the challenging content is before judging it. And getting facts right doesn’t hurt either.

Unacceptable...

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Vayne.8563

Is it innovative (and hip!) to not have a Public Test Server for things like this?

I have played multiple games with PTS, they also have bugs when release comes to the live servers.

PTS does very little to fix bugs.

I think this patch goes a long way toward verifying that ‘very little’ would be better than ‘absolutely nothing’.

I think this patch doesn’t prove that a PTS would have made any difference at all. The patch has a lot of bugs. I get it.

The brass has been shuttling back and forth to conventions, they’re no doubt working full steam on the expansion, and a key player just left the company. kitten happens.

It’s possible a PTS would have helped. It’s also possible a PTS would have delayed the launch further and backed everything else up.

You have a bunch of bored players who want stuff to play with. Assuming that people regularly did Teq on the PTS server they could have caught that bug.

But that’s not necessarily a great assumption. I was on the PTS server for Rift and it was mostly empty most of the time. That’s because if you’re on the PTS you’re not actually working toward your account.

I know for a fact that there wouldn’t have been enough people on the Rift PTS (even shortly after launch) to test a major zone wide event. Surely not enough to get far in something like the Teq fight, so for those purposes the PTS might not help at all.

Unacceptable...

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Vayne.8563

Total crap. Do you think for every patch they test every single world boss every time? If there were no changes to Teq, they wouldn’t have tested Teq. They are testing the things they change. A bug that creeps into one specific boss is impossible to track down unless they’re specifically testing for it.

Annoying sure. It’s annoying. But expecting every piece of older content to be tested every time there’s a patch…that’s not realistic.

This is where you’re wrong. Any “major” update that they push out, they test everything with the game. This is standard regression testing with automation. What you need to understand is that when the term “tested” is used, it does not entirely involve a QA person testing an aspect of the game. Automated testing is done for the vast majority of software, including video games. QA almost always does their manual testing on new feature sets or changed features. For the case of Teq, nothing has changed so they will utilize automated test scripts for that and if they don’t “fail” then it’s a “pass”.

Now who knows what type of automation they use to test this but these things do get tested with every update. I speak from experience and as a current dev manager in healthcare.

Actually I’m sure this isn’t true. They couldn’t possibly test EVERYTHING in the game every time a patch comes out. Patches used to come out every 2 weeks. You think they test EVERYTHING in the game every two weeks. Why would you believe that.

It probably takes long enough just to test the new stuff.

But the Teq thing particularly is problematic. You can’t beat it with 5 people. You need what, 50-60 testers minimum to get to the point where it bugged?

This isn’t reasonable to expect and I’m pretty sure others who program will tell you the same thing.

Grind is still grind

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Vayne.8563

It’s simply not right and to keep repeating the logical fallacies as an argument does nothing to improve the game.

This entire post is a logical fallacy as based on the last line of it. First of all it doesn’t address what I said at all. If you don’t understand my post, that’s cool, but don’t try to make it say something it doesn’t.

More important you’re claiming I’m repeating logical fallacies that “do nothing to improve the game”. That’s a logical fallacy because you’re assuming the other suggestions here would improve the game.

I think some people are more out of touch with the genre than others. They assume what would work for them would work for most people, and that’s one assumption I’m not making. Frankly I think most of the assumptions I’ve seen you make are out of touch, even if I probably personally wouldn’t have problems with the game that you or even Devata deliver.

The problem is, I’m not a typical MMO player and unfortunately, there are a whole lot of people that come to games TO grind. I see this all the time in my guild and no matter how much I talk about it, I can’t seem to break the habit.

People will come into a game and choose what they grind for. That’s what they’re looking for…something new to grind for. Even though I’d prefer no grind at all, I’ll admit that having optional grind is probably not bad for the game..and it’s all optional because content isn’t locked out because of it. That’s not a logical fallacy. That’s a definition as I define things. If you define them differently read my early post. We can’t even talk about this because we can’t agree on a definition.

But the real issue is the number of players who stop playing when they have nothing to grind for. It’s anecdotal but I’ve seen it with my own eyes, a lot more than once. If people don’t have something to "work towards " (read grind for) they simply lose interest.

Why has this happened to this genre? I have some ideas, but no one really cares what they are. lol

Unacceptable...

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Vayne.8563

Its a bug. — Therefor its temporary. — Totally acceptable.

No, it’s not.

They delayed this update a week and still pushed it out wayyyyyyy too early. Rushing updates is just dumb.

If it wasn’t enough time to at least test to make sure something as basic as chat bubbles/down state not being green, random male charr noises coming from my human female character, and the plethora of other problems released this patch then it’s pretty obvious they’re understaffed. Tequatl is no exception to this and OP has every reason to be uptight about it.

Total crap. Do you think for every patch they test every single world boss every time? If there were no changes to Teq, they wouldn’t have tested Teq. They are testing the things they change. A bug that creeps into one specific boss is impossible to track down unless they’re specifically testing for it.

Sure the OP can be kittened off that a boss is bugged, but saying it’s unacceptable is silly because software updates come with bugs all the time in every program, not just every game.

Software bugs are a fact of life. Saying they’re unacceptable is like saying mistakes are unacceptable. It’s like saying that bad dreams are unacceptable.

Annoying sure. It’s annoying. But expecting every piece of older content to be tested every time there’s a patch…that’s not realistic.

Underworld or Domain of Anguish. Please.

in Guild Wars 2: Heart of Thorns

Posted by: Vayne.8563

Vayne.8563

I didn’t love them in Guild Wars 1 and I don’t think I’d love them in Guild Wars 2. Sure I did the all once (in the case of FoW a couple of times), but yeah, I don’t suspect that most of the playbase will embrace something as unforgiving as the Underworld.

Lol do seriously mesmers get shield?

in Guild Wars 2: Heart of Thorns

Posted by: Vayne.8563

Vayne.8563

All other classes get cool weapons like engi hammer, druid staff, probably thief rifle, we get a lame off-hand shield that are completely out of context for mesmers. from all the weapons that could easily fit the mesmers like dagger, axe and even main hand pistol we get the shields, i dont know i hope there are some mage like skins for shield with HoT to fit my mesmer style at least, otherwise that wasnt a good choice tbh.

I’ll take “Not listening to anything the devs have been saying for the past 2 months for 800”.

I’ll take “The Devs not listening to anything the mesmer playerbase has been saying for the past 2 1/2 years for 800.”

Your point adds absolutely nothing to the conversation. The shield is not for mesmers; the shield is for the Mesmer specialization.

My point is, we literally have 0 idea of what the Mesmer specialization can do with the shield. A regular Mesmer cannot use a shield, so why this is an issue is beyond me. When they release more information about the specializations (and how they are very likely NOT just extra weapon skills tacked onto the profession), then we will know why they chose a shield.

Neither does yours. The mesmer playerbase has been asking for more main-hand weapons (Pistol main-hand mostly) since launch, so they give us….-drum roll please- an off-hand, and a shield even…yay? >_>

But it will be giving you five new skills so what the kitten is the difference?

How long until hotfixes to bugs?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

There’s already been one patch.

New Update(rant)

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

I’m so tired of posts like this.

First of all, the first person point of view is exactly what it’s supposed to be. It’s the same as the first person point of view from Guild Wars 1. Anet never claimed to be making a first person point of view like other games. They simply said you can zoom the camera all the way in. Your own expectations are at fault here, because this is what many, if not most of us were expecting.

There are people who really like the shadow weapons, tha’ts a matter of personal taste. Your opinion doesn’t trump anyone elses.

There are bugs when patches happen at every patch. Updates happen pretty fast. If you don’t like patch day bugs, don’t log in on patch day. It happens in every MMO.

solo play

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

How rude of ANet to expect us to play with other people in this MMOrpg..

There are more solo players in MMOs than many would believe.

One concern with the new BL

in WvW

Posted by: Vayne.8563

Vayne.8563

They wont’ be available at the same time. They’ll be rotated. You’ll have to wait for these borderlands to be up to play them. I suspect hard core WvW players will continue to play the other borderlands, as well as the new ones.

Grind is still grind

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Here’s the end all solution for the argument of needing a new currency. Karma. It’s completely under-utilized and it needs to be used to directly purchase the items that are simply too expensive and growing in expense in the TP that are used for Ascended gear. Also people need to realize that not everything is equal in this game, some people do continue to experience problems getting any kind of meaningful loot right now! Whole accounts are cut off from it which adds to the frustration.

Interestingly enough, Karma might be a satisfactory solution so long as you can Account Bind things acquired with it. The reason? Karma is significantly easier to accumulate than Gold, and the potential to transmute Karma -> Gold needs to be throttled very carefully.

I don’t know. I have like 4 million karma sitting in my bank. Unless the karma stuff that comes out is VERY expensive, which will put off new people, people like me will just get everything very quickly.

One of the reasons new currencies are added is to get people out in the world doing stuff. Karma would make me item rich perhaps, but objective poor.

OMGaaaaawd you might actually be able to GASP progress I can imagine how terrible that must be! Actually getting the items you need to complete the progress you’re doing in progression that is simply such a terrible idea I know, actually moving forward with something you put the time into in completing. I know I know who would have thought that actually reaching your goals would be such a boring and tedious thing. I mean who actually achieves their achievements with time spent doing things like oh I dunno playing the game! Totally new concept! LOL /sarcasm

I always find these arguments funny because of that fact like seriously, how terrible would it be to actually be able to progress. You know what I was doing before coming back here and checking these replies?

I progressed in another title I’m playing right now. You know how quickly I did it on one of my alts. three days for one piece a gear. Guess how, I did 2 dailies a day and a series of passive missions with my followers, got the currency turned it in and bam another piece of gear.

Guess what I’m going to do after getting geared? Fish.

These arguments are so funny really they are….exactly when did actually progressing in a game become the most terrible axis of evil event in MMO gaming? Like when did it become the equivalent of <insert the worst imaginable crime possible> to actually have not just equal access to progression as everyone else but to actually complete it in a reasonable amount of time to oh I don’t know enjoy the rest of the game?

smh

Nice sarcasm. My response didn’t deserve it, but whatever…

As for what I said, you’re not actually paying attention to it. At the end of the day all ANY MMORPG is is a list of things to do. At least in PvE that’s true, and I"m a PvE’er. You say you can progress, but if you progress instantly there’s nothing to play for. You’re in the exact same boat you were before that came out. Because of part progress is the journey, it’s not only about getting the shiny for some of us.

It’s like planning a vacation and going on it and coming home with souvenirs, instead of skipping the vacation and just getting the souvenirs.

Which is to say for me, it would be pointless.

Grind is still grind

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Here’s the end all solution for the argument of needing a new currency. Karma. It’s completely under-utilized and it needs to be used to directly purchase the items that are simply too expensive and growing in expense in the TP that are used for Ascended gear. Also people need to realize that not everything is equal in this game, some people do continue to experience problems getting any kind of meaningful loot right now! Whole accounts are cut off from it which adds to the frustration.

Interestingly enough, Karma might be a satisfactory solution so long as you can Account Bind things acquired with it. The reason? Karma is significantly easier to accumulate than Gold, and the potential to transmute Karma -> Gold needs to be throttled very carefully.

I don’t know. I have like 4 million karma sitting in my bank. Unless the karma stuff that comes out is VERY expensive, which will put off new people, people like me will just get everything very quickly.

One of the reasons new currencies are added is to get people out in the world doing stuff. Karma would make me item rich perhaps, but objective poor.

Grind is still grind

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

So this thread is still all about arguing what is grind and what is not, arguing if GW2 is a grindy game or not and nothing about discussing changes to any of the game systems.

If you continue to debate what grind is, even though you know what the developers themselves feel about it, this one should get a lock soon. 3 pages and still no proposals for changes

I did see many proposals. Mine was putting items behind content.

So instead of allowing players to get whatever they want by doing whatever they want (play how you want?) you want to lock content behind specific content and have an impossible grind behind that content?

Yes, that’s pretty much it … the traditional MMO approach to getting loot. WE’ve already went over this in that LAST thread. The proposals I’ve seen so far simply reduce player’s ability to choose content; they don’t reduce grind at all.

How does is reduce player’s ability to choose content if all it does is ADD one new option? Working towards is directly. Again, as long as they are not account-bound you can still grind gold for it if that is what you like.

It would only be true for the items that are account-bound. But thats already the case with some items.

But the player IS working towards the item. By playing whatever they want, they are earning gold, the currency towards the item. Why does a brand new currency need to be implemented that would only come from one other specific source? How does even ADDING a new currency reduce grind? It DOESN’T. You are just shifting the grind to something else. And if you believe anet would make the token method faster, they are going to try and make it equal to other methods. In other words, the same amount of time. So that makes adding a new currency pointless once again.

You aren’t talking about reducing grind, all you have been doing is trying to actual make the grind either more annoying, or restricted.

It’s completely different when you do content for an item (so the item belongs to the content) or if you do ‘whatever’ to earn gold and then buy it, and then again, and again. Not to mention that this approach also means you are basically punishing yourself by not doing the content that rewards the most gold and it reduces the value of any item (that you can’t directly work for) to whatever is the easiest way to earn gold.

“Why does a brand new currency need to be implemented” Uhhm it does not.. No new currency, way to many currencies already in this game. Currency’s are more part of the problem then the solution.

“How does even ADDING a new currency reduce grind?” Where did you see my suggesting to put in a new currency. It would not be a currency coming from one place but the item you want. " It DOESN’T." That is why I did NOT suggest it.

Well your complete comment it based on something I did not suggest so there is not much more to say about it.

Also once again (how many times have I already repeated that in the last few comments? Just with other words) For any item that is not account-bound it is not more restricted, in fact it adds a new option, not take any away.

What people are really punishing themselves for is impatience.

To me you punish yourself by playing a game to get something you absolutely don’t need but want to have. What’s the difference if you get that thing now or in a month, or in two months?

If you’re going to ruin your game experience by farming efficiently the fault is yours. It’s okay to have long term goals. There’s nothing wrong with that.

Because you dont get to use the thing while your are seeking it.

Waiting too much kills joy. Patience is nice, but like everything, its best in moderation.

This I agree with. Precursors in this game were done badly and I’m glad that’s finally being fixed, but I’ve managed to get pretty much everything I want in this game without grinding.

I do what I want, when I want, tick away at a bunch of things each time I do them, and eventually they get done. Even something like world complete which many think is a grind. I just do a few things here and there, every time I’m in a zone. I’ts not a grind to light a torch or kill one guy as I’m running to something. It’s just something I do while running.

Eventually I get into a map and there are 3 points of interest and a vista or something and I say, hey I can finish that…and I do.

I have world complete on 4 characters.

The only time I’ve completed a zone to complete it is when the guild is doing it and I’m hanging out.

Grind is still grind

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

So this thread is still all about arguing what is grind and what is not, arguing if GW2 is a grindy game or not and nothing about discussing changes to any of the game systems.

If you continue to debate what grind is, even though you know what the developers themselves feel about it, this one should get a lock soon. 3 pages and still no proposals for changes

I did see many proposals. Mine was putting items behind content.

So instead of allowing players to get whatever they want by doing whatever they want (play how you want?) you want to lock content behind specific content and have an impossible grind behind that content?

Yes, that’s pretty much it … the traditional MMO approach to getting loot. WE’ve already went over this in that LAST thread. The proposals I’ve seen so far simply reduce player’s ability to choose content; they don’t reduce grind at all.

How does is reduce player’s ability to choose content if all it does is ADD one new option? Working towards is directly. Again, as long as they are not account-bound you can still grind gold for it if that is what you like.

It would only be true for the items that are account-bound. But thats already the case with some items.

But the player IS working towards the item. By playing whatever they want, they are earning gold, the currency towards the item. Why does a brand new currency need to be implemented that would only come from one other specific source? How does even ADDING a new currency reduce grind? It DOESN’T. You are just shifting the grind to something else. And if you believe anet would make the token method faster, they are going to try and make it equal to other methods. In other words, the same amount of time. So that makes adding a new currency pointless once again.

You aren’t talking about reducing grind, all you have been doing is trying to actual make the grind either more annoying, or restricted.

It’s completely different when you do content for an item (so the item belongs to the content) or if you do ‘whatever’ to earn gold and then buy it, and then again, and again. Not to mention that this approach also means you are basically punishing yourself by not doing the content that rewards the most gold and it reduces the value of any item (that you can’t directly work for) to whatever is the easiest way to earn gold.

“Why does a brand new currency need to be implemented” Uhhm it does not.. No new currency, way to many currencies already in this game. Currency’s are more part of the problem then the solution.

“How does even ADDING a new currency reduce grind?” Where did you see my suggesting to put in a new currency. It would not be a currency coming from one place but the item you want. " It DOESN’T." That is why I did NOT suggest it.

Well your complete comment it based on something I did not suggest so there is not much more to say about it.

Also once again (how many times have I already repeated that in the last few comments? Just with other words) For any item that is not account-bound it is not more restricted, in fact it adds a new option, not take any away.

What people are really punishing themselves for is impatience.

To me you punish yourself by playing a game to get something you absolutely don’t need but want to have. What’s the difference if you get that thing now or in a month, or in two months?

If you’re going to ruin your game experience by farming efficiently the fault is yours. It’s okay to have long term goals. There’s nothing wrong with that.

Things GW2 players take for granted

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

The things I like best about Guild Wars 2 that I miss from most other MMOs include the inability to kill steal and the inability to node steal.

I still remember doing a quest I needed to get done early in Rift. I was waiting for a boss to spawn. Every time it spawned, someone would show up and tag it before I could. Doesn’t help that I’m in Australia, that extra half a second killed me. It happened five times in a row. I even tried to party with other people just so I could get credit. It took five minutes each time for that boss to respawn so for a relatively minor quest, I was stuck there.

The thing is, that’s part of what the quest hub system does to you. That’s how you get enough experience to level to get to the next quest hub. Guild Wars 2 did away with the whole quest hub thing. While I can wait for a world boss to show up, I don’t actually have to. I don’t have to do do any specific event to move forward. The amount of freedom this game actually gives you is staggering.

[Merged] Clarification on teleport skills?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

People are always leaving after patches because their profession was “nerfed” or because they don’t like a specific change.

Happens in every game. I’m sure the public outcry would be a lot louder if it were actually a problem. Those notes have been around for days now.