Vayra – Elementalist
Forkrul Assail – Mesmer
While I agree with the sentiment that this is WvW and if you don’t want to fight don’t come here, getting their rears handed to them by ‘griefers’ is in no way shape or form going to encourage anyone to stick around and play WvW. Just the opposite I think.
There is definitely some amount of truth to that, but I’d hesitate to say that much of what is going on in the JP is griefing, it is more that people unused to WvW are coming into a much deadlier map than they are accustomed to. That is the risk you take.
Just to make myself clear, I was not calling these people griefers. I was just trying to say that there are a lot of people that look at this behaviour as ‘griefing’.
And they are wrong.
and as everyone knows there pretty much an unspoken rule that you don’t attack other realm people doing the same JP as you are trying to get to the same goal.
I’ve never been informed of this rule. You are the enemy, expect no quarter to be given to the weary, no mercy shown to the defeated, and no pity shown to the weak, and you shall not be disappointed.
Bifrost. It’s a kittening rainbow bridge in staff form. Shooting rainbows.
man…those 3 borderland maps are gonna be boring….same exact map lol
If you don’t do WvW, I guess. I got all 3 + EB without trying just from doing WvW with my guild and stopping for skill points when possible (yay for leveling almost 100% through WvW
).
Yes. 100% World completion is the entire main map (with the exception of Southsun and I think a few waypoints that were added after release) and EB + the Borderlands.
The pop-up chest only appears once per account per day for each event. The chest can be looted once per character per day.
So, what happens if you step off?
Visit scenic Orr on an elementalist during off-peak hours on a non-high-pve population server and tell me PvE exploration can be soloed. This is a lame duck argument; one can just as easily say, “Well, you can build your own siege and treb a wall – all of WvW exploration can be soloed.”
Hi, I’m an ele. I soloed ALL poi’s, vistas and skill challenges in all 3 Orr zones without any major issues (even some contested temples).
This ability was cool when you could aim it up and port to above water.
Of course that needed to be nerfed because it was fun.
That needed to be nerfed because it could bypass walls and get you otherwise unreachable places in wvw/spvp.
Way to thread necro.
As for how strong this is, it’s barely faster than using just swiftness (like 2 meters extra).
The one solution for anything pve related, glyph of storms (earth). Glass cannon ele with blue/green sub lvl 80 gear can facetank up to 6 mobs in cursed shores with that.
And if that’s not enough blind, run the hammer conjure, lots of extra aoe blinds from the auto attack there.
By the time I have played 4 matches I always have at least 20 kills. It’s 5 kills a match, not that much really.
There’s some pretty good fire traits, but they’re not useful for all builds.
i agree with the change suggestion, this could bring focus into the game and make offhand dagger more CC oriented (as it already is CC oriented with Earthquake, Updraft, partially Frost Aura)
anyway, i dont agree with RTL 1500 range and 15sec CD, its just too much… 1200 range is what all other profs got, its reasonable, CD 20sec would be ok…
Ranger got 1200 range on 12s cd. So RTL should not be almost twice that. (and certainly not over 3 times as it currently is)
Warrior’s Rush is 1200 at 20s and it’s affected by movement debuffs.
End result? Warriors and Rangers aren’t Ele’s.The 40 second thing is excessive, but their tests must have shown that on 20 seconds it was still too short. If you use it as an engage it worked just like it did before. If you use it to get away, you need to actually disengage and not come back to the same fight. That’s what they wanted to fix, and it seems like this was a reasonable way to fix it. The mistform change and cleansing wave change seem reasonable too.
If it turns out to be too much, I’m sure they’ll adjust it just like they did with the skills of other classes.
Except if the enemy dodges, blinds you, uses aegis or an invul skill you get slapped with a 40s cooldown, no matter that you used it as a charge and in 2 of the cases actually hit your opponent.
i agree with the change suggestion, this could bring focus into the game and make offhand dagger more CC oriented (as it already is CC oriented with Earthquake, Updraft, partially Frost Aura)
anyway, i dont agree with RTL 1500 range and 15sec CD, its just too much… 1200 range is what all other profs got, its reasonable, CD 20sec would be ok…
Ranger got 1200 range on 12s cd. So RTL should not be almost twice that. (and certainly not over 3 times as it currently is)
Has it at least been fixed so that it does damage if you dodge before it lands? Haven’t played scepter in months to test it.
The biggest annoyance with the RTL change (the only change I care about) is that player skills can force the 40s cooldown. Evade, blind and Aegis all give the increased cooldown even though you either actually hit (aegis/immunity) or should have hit (evade/blind). At the very least immunity/aegis should count as hits since I’m actually hitting your character, you’re just negating the damage. The current implementation forces us to save RTL for escapes since a 40s cooldown outside our control is not viable as a charge.
That token is supposed to be gauntlets only.
Completing the meta-achievement for Flame and Frost, “Alliance Breaker,” awards you a Fused Gauntlet Ticket. Use this item to exchange it for your choice of Fused Gauntlets, a unique exotic item. Completion of this achievement requires all of the other Flame and Frost achievements except “A Rallying Flame.”
Which point is this? I did all the skill points in Orr solo on my ele without issues (most of them before hitting 80).
“I expect ranger GS#3 will receive a 24s cooldown if you miss.”
“I expect warrior GS#5 will receive a 40s cooldown if you miss.”The GS skills dont work like RTL if we are crippled we cant disengage like you.
Only if you make warrior GS 3 and 5 skills not susceptible to chill cripple and immobile while your at it make bulls charge immune to movement conditions as well.
And they are affected by swiftness, tradeoffs. Keep in mind you would also be prevented from using any other skills while using those (like instant utilities or weapon swap) and if something weird happens you are effectively stunned until the animation ends. RTL is affected by immobilize and stuns.
I’m torn between Caledon and Wayfarer’s. Wayfarer’s reminds me of home (actually all of the Shiverpeaks reminds me of home). And Caledon is just beautiful and a joy to walk around in.
Nope, especially not considering the way the have decided to do balance changes. For me to even consider it they would need to completely rethink their approach to balance (ie change the stuff that makes a build too strong instead of nerfing all builds).
Considering RTL will punish eles for missing I expect the same will be done to all other charges?
I expect warrior GS#5 will receive a 40s cooldown if you miss.
I expect ranger GS#3 will receive a 24s cooldown if you miss.
I expect thief dagger #2 or sword #2 will receive 10s cooldown if you miss.
I expect mesmer sword #3 will receive a 24s cooldown if you miss.
I expect guardian GS#3 will receive a 30s cooldown if you miss.
I expect engineer Rifle#5 will receive a 40s cooldown if you miss.
After all, why should ele be the only one punished for missing with a gap closer or using it to move faster outside combat?
If the above does not happen I would at the very least expect the damage and radius of RTL to be at least doubled.
ele tears are hilarious. eles have said every nerf to date to every other class has been justified, now this is the first one that is over the top, lolk.
btw i play mesmer, necro, ranger, ele, engi
BUNKER ele deserves some nerfs. These nerfs do almost nothing to address BUNKERS. It just hits non-bunkers and makes them even less useful than they are now. It’s like saying condition necro is too strong so we’ll remove your direct damage.
-Elixir S: Can no longer use utilities and heals while active
-Mist Form: Can no longer use utilities and heals while activewhy Warrior’s Endure Pain doesnt get the same treatment?
Endure Pain doesn’t grant invulnerability, so you can still be CC’d.
Endure Pain also allows attacking. It should not allow both.
Thank you. Now I know who to blacklist.
Also, stop being a jerk who insists on joining teams where people want to run a specific build. Call themselves elitists all you like, but by doing things like this, you’re just forcing yourself on people.
Also, magic find has no use in dungeons, so it’s also quite stupid, to be honest.
MF has a nice place in dungeons, I’ve gotten more rares/exotics off general population/boss drops than from chests.
That said, I’m currently running a zerker ele build that is a fair bit above warrior in dps with the right setup.
Guardian
-Did not want to bring down with the boon hate changes in placeApparently the same does not apply to elementalists, who are even more dependant on boons. Nice one.
Also, where’s the warrior ‘immunity skill locks out utilities’ change?
The warrior doesn’t have invulnerability, just immunity to damage. They can still be CC’d and non-damaging conditions still take effect.
And they can also attack, something we can’t. Tbh it should either allow attacks or heals, not both.
Anet keeps balancing a class by taking the most defensive spec available for the class as only reference lol … So they will continue to nerf our most defensive Build until it can be killed in 1v1. Guess what happens to more offensive builds then
No sure of problem, offensive builds are supposed to not have much survivability. Look at the thief, has literally no sustain and can die in like 2 hits.
It remains to be seen how the ele fairs, but having seen eles been on top for 5+months, it wont be the worst thing to have something else on top for a while. Someones always going to occupy that spot. If eles are too weak, they will get some compensation down the line.
And our offensive builds are already that squishy. Making them even weaker is kitten
Here’s an idea, if you want DPS, deal with being a glass cannon like everyone else would have to.
Sure. Give us better base hp and/or armor or, here’s a wild idea, give our non-melee options actual, reliable damage. Glass Ele hasn’t been viable since they overnerfed Scepter/Dagger burst builds back in beta.
This is just a case of elementalists being spoiled with a ridiculously OP build and now have no idea how to play their class.
No. I have played a non-bunker D/D since beta (tried bunker D/D for a while but got bored), nerfing the mobility of a GC D/D is pretty much the same as destroying the build. You have the lowest HP and the lowest defences of any class, the only way to survive is not being hit if you play GC. It is already a weak spec and making it weaker is exactly the opposite of what they said these nerfs were meant to accomplish. They are nerfing all D/D builds instead of just bunkers. Which is entirely the wrong way to deal with the perceived OPness of bunkers.
This won’t make bunker ele that much weaker (unfortunately), but it WILL make ALL other ele builds even more useless than they already were. This is almost the worst possible way to try and balance bunker builds. The only way the stated nerfs can be in any way acceptable is if there are serious buffs to the other ele specs coming in the patch as well, otherwise you will see even less build variation than you do now.
Nerfs/balances are a part of the genre. There’s really no escaping them. Every MMO does it, and usually, it’s for the good of the game. Sometimes that means you have to rethink your builds…and if that’s the case, there’s not much you can do.
However, I’ve made that a part of my game. In other words, when I go into a dungeon and they change the dungeon, I play differently to beat the dungeon. I do the same with nerfs to skills I like.
My all reckoning they’re going to nerf my confusion build mesmer this patch. I can cry about it, but it won’t change the fact that they’re doing it for a reason. They have all sorts of numbers we don’t have access too. They’re not balancing them on our info, they’re balancing on theirs.
All you can really do is roll with the punches.
The problem is when they say the want to nerf one build and avoid nerfing others and then they barely nerf the OP build and make the already UP builds even weaker. That’s why we’re complaining.
same here…i’m in london, and my is kitten ky Broadband (which uses BT infrastructure), anyone else same isp? The other 4 in my group are still playing the tpvp match, but they all connect from other countries.
Nope, I’m in Norway. Might be server specific. Most reports in this thread are from Deso.
Yup, got booted when zoning out of CoF, now I can’t log back in.
kitten that rtl change. I thought the point was to NOT NERF non-cantrip builds? How does destroying one of our main mobility skills not nerf glass D/D? Bullkitten. Pure and utter bullkitten.
However the Elementalist doesn’t rely on boons like a Guardian would, so corrupting them is pointless as they can easily replace them.
And there all your credibility went out the window. Boons are absolutely VITAL for an elementalist. If you take away our might and fury these condition cleansing bunker builds will hit you like a wet noodle. Any boon you remove will reduce damage done, as we get a 2% dmg boost per unique boon we have. Strip away our boons and we are powerless to attack and will have issues on defence.
The devs acknowledged several months ago that there was too much AoE damage and in some cases the AoE attacks did better DPS than single target attacks. As in, even against a single target you are still better off spamming AoE, especially persistant AoEs on the floor which make fighting on a point even easier and require less skill/care.
Yet we have still seen nothing to tone it down, we can only hope the PvP – PvE skill split this month will be the start
The problem with this is that some classes (like ele) have literally 90% aoe skills. For example D/D has 2/20 skill that only affects 1 target: Earth #1 (I think this can only affect 1, not 100% sure) and #3 (root + charge). That’s 18 AOE skills (1 is an aoe heal and 2 are (traited aoe) auras, rest are damaging/CC). How are you going to nerf aoe and keep D/D (or any of the other ele weapon sets since they have about the same ratio of ST/AOE skills) in any way viable in pve or pvp? I’m all ears.
(edited by Vayra.3290)
Also, for a suggestion of my own:
Since FGS is an elite, why not rename it Elemental Great Sword and give it different skills for each attunement (with skin change on attune swap?). This could make it more than just an offensive/escape tool and allow a good elite to be used for more healing or defensive builds.
Even better, make it an arcane greatsword with 100% crit :P
They won’t touch that skill because it would be silly swinging a flaming sword and having water shoot from it.
Which is why I added (with skin change on attune swap?) :P
I change my colours almost daily too. I have one iron rule, though. One of my characters have to stay Black and Orange at all times due to ancient guild traditions passed down over the centuries. Which character it is changes, but always 1 will be glorious Black and Orange. pic
One thing, if you want to remove the +10 charges from Conjurer you need to make baseline charges 25 or you’ll break current conjure builds.
Now, having the hammer be able to apply vulnerability (even if it isn’t 100% uptime and hard to hit a single target with) is a most welcome addition.
Also, for a suggestion of my own:
Since FGS is an elite, why not rename it Elemental Great Sword and give it different skills for each attunement (with skin change on attune swap?). This could make it more than just an offensive/escape tool and allow a good elite to be used for more healing or defensive builds.
For conjures to work the skills need lower cooldown times.
Presumably because each skill use takes down your conjure resource, conjure weapons are similar to a thief’s initiative…in a way.
However because the CD’s are so high the conjure resource goes completely wasted because even if you do choose to slot a conjure skill after blowing through your 4 and 5 you’ll probably drop the weapon so you can actually have some usable skills.
This isn’t the same for FGS because the cooldowns on it’s skills are 15s at best, they are low and so using up the resource can be worthwhile. It’s the only conjure the Conjurer trait makes sense for unless you are in love with auto-attacking.
Even if the conjures CD themselves were raised to something like 90s like Banners, if the skills they gave were low CD and relatively powerful they’d be worth investing in for similar reason that FGS is (other than Tornado flopping).Not withstanding that Deep freeze takes 40s to cast and then 40s for the projectile to hit someone, of which it will probably miss.
The hammer is very useful as well. Not so much for its 2-5 skills (they are more situationally useful), but the basic attack is a 3 chain combo with the final being both a blast finisher and a blind. It makes dealing with most non-dredge fractal mobs trivial because most of them don’t hit fast enough to get more than a single hit in between blind applications. Plus it deals a crapload of damage when traited and geared correctly.
edit: realised this was in pvp section not ele where it belongs. You can make the hammer work in pvp, but it’s a lot squishier than other ele builds and only deals marginally more damage than a glass D/D, but less bursty.
On the topic of flying things, if you drop a key while jumping onto the platform it can sometimes bypass the “cannot drop bundles in the air” message as you temporarily land on the edge of the cage. The key is then stuck in mid-air and you have no way to retrieve it.
If it’s the stun I’m thinking of you do break the stun, you just get stunned again when you attack. It’s a 3 second shield that stuns whenever you attack.
@Ahuba,
its funny cause its not true. Your hate for Eles makes you biased. best 1v1 class lololol.
Rangers are best 1v1 class outside of a very cheesy confusion mesmer build.
But staying on topic, eles are OP not because of how they perform 1v1… they are OP because of the group boons they give. Nothing else buffs a large group as quickly and effectively as an elementalist all the while being super tanky, high damage, and crazy mobility.
Please show me the build that shares boons, is super tanky, has high damage and crazy mobility.
Kill it. Kill it again. Keep killing it until it rage quits.
That’s the spirit! If it doesn’t quiver in fear when it sees your guild tag you haven’t done your job properly.
This thread is precious or at least the the ammount of people claiming they would play the same ammount if there was no real progression. Most people need carrots of some sort to continue playing whether the pvp is fun or not. It doesn’t really matter skins, ranks, titles. leaderboards I like all that stuff. Kudos to the people willing admit they need something which I am certanly among.
If I make you cower in fear from just seeing my name, if seeing the Black and Orange of our armour and our guild tag breaks a zerg before we even hit it, then I have done my job. That is what I play for, not rank or gear or even leaderboards, but for other players to recognise and fear my name. And I will kill you until that happens.
The ignorance in this game is absolutely hilarious.
-D/D Elementalists are glass burst-
- They have a higher burst than Thief. And it’s AoE.
- Yet they have the survivability of a bunker Guardian
- They have better mobility than a Thief
- They have stronger conditions than a Necromancer.
- They have 4 weapon switches on short cooldowns
- They have the best condition cleanses in the game. And they’re AoE.
- They have the best healing in the game.
It’s OP as hell on paper, and OP as hell ingame.
If we are the jack of all trades, then the Elementalist is the master of everything. Don’t flaunt about your nonexistent knowledge of Necro or Warrior, I play every class and know how each class handles. Elementalist is irrefutably overpowered.
Nerfing Might across the board will accomplish kitten near nothing.
Wow someone understands what jack of all trade means! Amazing. Too bad other players who are hellbent on protecting elementalist in its current form will agree with you.
By agreeing to such ridiculous statements, based on NOTHING with 95% incorrect information, you sir just went full kitten ..
- They have a higher burst than Thief. And it’s AoE. – Show me a firegrab that deals 9k damage and can be used with no cooldown 3 times in a row
- Yet they have the survivability of a bunker Guardian – no idea what you talking about, Eles are about evenly matched with Guardians, but without the bubbles and less boonkittenhey have better mobility than a Thief – *One ability on 20 sec cooldown is not better mobility. Thieves have many more and much more viable optionkittenhey have stronger conditions than a Necromancer. – *again, wtf are you talking about? If you main Necro I have some bad news for you…
- They have 4 weapon switches on short cooldowns – 9.2 second cooldown WHEN TRAITED isn’t what I call short and it’s the specialy of the class. It’s like complaining as to why thief has stealth and why mesmer has clones
They have the best condition cleanses in the game. And they’re AoE. – *I agree to this, but this is a healing spec, so not sure what you want here… A healing spec that doesn’t heal and cleanse conditions?- They have the best healing in the game. – you say that without testing the possibilities with Mesmer or Guardian (or even Thief), so no comment needed…
And of course he talks as if we have all that in a single spec.
(edited by Vayra.3290)
Sure, I played WAR for well over a year at max rank with no other reward than seeing my enemies die before me in droves. I still play BF3 even though I have all unlocks and all the assignments I want are complete. So long as the pvp is fun that is enough reward in and of itself.
But did others know you were max rank and were they able to see your unlocks? Would you still play if everyone was the same rank as you and had free access to all equipment?
In other words, would you still play if you can’t show off?
So long as they can see my name it’s fine. In BF3 everyone can see my rank (though it’s not max rank, I stopped caring about that the moment I got my final weapon unlock). In WAR it was the name of my guild and character that was the thing people recognised. I suppose people would recognise my gear as being max rank if they paid attention and my pvp title, but that didn’t matter to me. If you were close enough to see that you were most likely dead. Super happy fun times with bomb groups in RvR (WvW equivalent).
As level a playing field as possible is the best. As the people who then dominate are the most skilled instead of just the best geared.
Sure, I played WAR for well over a year at max rank with no other reward than seeing my enemies die before me in droves. I still play BF3 even though I have all unlocks and all the assignments I want are complete. So long as the pvp is fun that is enough reward in and of itself.
I would at the very least have the ability to have 2 of all the one-handed items like daggers, swords and pistols. I like using matching sets and now I have to keep the spare either in my regular bank or in my inventory (making it a pain to swap daggers from ele to thief for instance).
This is why I “rolled” on the roleplay server. I’ve never seen a single zone in this game that wasn’t a hub of activity for somebody. Though it can be ‘weird’ running by an extremely remote spot somewhere and seeing two folks on a rock debating the finer points of Crystalline Metamplification Theory as applied to Norn ale next to a pack of wandering Risen…
That said, there is no reason to linger in Lion’s Arch other than gawking at other folk’s armor.
Its not like you need to be there to form a PUG. Use gw2lfg.com for that. Faster results.
Its not like you need to be there for crafting. It has one of the more annoying walking paths between crafting spots, bank, and trading post.
There’s not really much point to lingering there.
And if you’re on a server with a high population, its hard to go there anyway unless you turn your graphics way down or get lucky enough to be put into overflow… But if in overflow, you just missed all the map chat anyway…
Yeah I linger there a lot too. But I really can’t give a good reason why.
Unless you have the portable mystic forge it’s the only place you can use it (outside wvw).
First Offense- One hour
Second Offense- Two hours
Third Offense- Three hours
and so forthMake it reset every 24 hours.
Also for the bad ISP argument. If you dc or lag out, just make it back before the game ends and it doesn’t count penalty.
And if I DC at 490-450? Any system that gives that kind of penalty to innocent people is never going to be implemented. Ever. Any dev that would even suggest that would soon find himself out of a job.
that’s why your given a time limit to get back into the game or risk penalty thats how lol and dota does it
And if the game ends before the time limit?
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.