Vayra – Elementalist
Forkrul Assail – Mesmer
Balancing the game 5vs5 is a joke imo there are too many possible combinations with 8 classes and they all need to be balanced to call a game “5vs5 balanced”.
You need to balance the game based on 1vs1 principle ( or get near as possible to that goal) and when you do that game is balanced in every possible scenario ( 5vs5,2vs2,3vs3 etc) and in every possible game mode.
Balancing this game on 1vs1 principle is even more important here than in other MMOs because there is no holy trinity implemented and you need to rely more on yourself than on other people ( most fights there is no one to heal you, soak up damage for you or remove debuffs for you).
That’s just laughably wrong. 1v1 fights are completely different from team fights. In 1v1 a support build would be completely useless, while in a 5v5 it could be really strong.
Or take an example of something that is strong 1v1, but not worth the slot in 5v5: Moa. This skill is a ridiculously strong ability 1v1, but you would never take it if you were planning on a team fight. Why? Because the other elite (which is not nearly as strong 1v1) is so much better for a team fight.
Or take a more aoe-focused class. If they were to be balanced 1v1 they would either need to have their aoe be as strong as other classes’ single target (if they are squishy), or they would need to be significantly more durable than other dps builds. Either way they become extremely powerful in group fights since they can take on their natural counter (st burst builds) due to the 1v1 balance aspect.
1v1 balance is completely different from 2v2, 3v3, 5v5 or 20v20. The skills that make a difference at those team sizes can easily be worthless in 1v1 or have to be massively buffed to make a class viable for 1v1 and thus screwing up the team fights.
For a game that primarily revolves around team fights (5v5, 8v8), that is where the balance must lie, not in 1v1.
I don’t really use staff much these days, in pve or pvp, but I’m still going for the Bifrost cause it’s the coolest legendary available to elementalists (and being from Norway Norse mythology has a special place in my heart).
The trait should really just increase targets hit instead. That would make it good for other weapons than just staff as well.
I am currently using the level 60ish Knight set that I tailored, which is P/T/V. I haven’t really tried using the water autoattack on them, i usually switch into water, auto frost armor or whatever it’s called, then the spray attack and maybe the heal before i switch back out. I never use earth either, except the #4 or sometimes #3 for auras, I just can’t stand earth for PvE.
That’s your problem, earth #5 is great in PvE. 8 stacks of bleed is good against everything (except the last boss in dredge fractal). You should also swap to earth often for protection (I assume you have the arcane trait for boons on attunement swap, if not you really need to rethink your traits). Earth #2 is also good for some damage + cripple.
Otherwise just do your normal rotation (which should include earth anyway to stack might through blast finishers) and they should be no worse than any other mobs.
Sell it on the TP, depending on which you got and which you want you might be able to buy the precursor you need, or at least be well on your way.
Yeah d/d eles are quite overpowered, but people still complain about thieves
D/D has the highest skill ceiling in the game (by a mile). Your average ele is in no way, shape or form OP. However, the truly good eles might seem OP, but that is simply a massive difference in skill.
You guys could learn a lot from this post:
Merry Christmas & Happy New Year. Red Guard will not be out much till 2013.
Hope people are enjoying the holidays when they aren’t busy on the forums.
I was shocked when I read that, I’d never expect that from old grumpy :P
Afaik there’s 2m+ copies of the game sold. Though of course not nearly that many people playing right now.
You get both items next to each other. Then you click on the skin you want, the stats you want and what sigil/rune you want. You will see what the item you will end up with has as name, stats and sigil before you finish.
All the players.
You have to pick one, if you just click accept it seems to automatically take the first one (lower ranked). I made the same mistake at 9 and 19 as well >.<
I’m not entirely sure this is true… I made this mistake with the first one (r9/10) and figured “Oh, I must just have to pick one.” When I made it to 19, I tried to pick the higher rank chest, but couldn’t select either of them. The way they popped up was as though I was supposed to receive both chests. When I hit accept, only the lower rank chest appeared in my inventory.
Hmm, I haven’t hit 29 yet so no chance to check it, but that was what my guildies told me.
You have to pick one, if you just click accept it seems to automatically take the first one (lower ranked). I made the same mistake at 9 and 19 as well >.<
It was quite profitable to turn t5 bloods into t6 a while ago, but now the prices of t6 bloods have dropped so much it’s not worth it.
are these scores are correct? Seafarers were approx. 4,000 pts ahead of Viz before the reset.
Yes, they are correct. The 4000 lead was not enough for SFR to overtake VS in ranking.
I think the real issue here is the threat of the Xmas mobs: https://forum-en.gw2archive.eu/forum/pvp/wuvwuv/im-very-tired-of-it/first#post1070284
or players assaulting a door when a wall 10 meters from them has already been down for 20 minutes
there are noobs on all servers.
I know one of the walls of EB are bugged and you can’t actually pass it. The rubble left behind from destroying the wall blocks the only possible path in, as the destroyed section only reveals stairs.
That’s a perfect placement :P Those are after all the crown jewels.
This is quite annoying. Especially since they made the change to mesmers that if it doesn’t deal damage, it doesn’t spawn a phantasm/clone. I’ve lost countless izerkers and other phantoms because the skill gets randomly “obstructed”.
Veterans scaled to level 84 require you to do tens of thousands of damage to get kill credit. You should always be in a group for these events because it makes getting kill credit easier (it counts the damage of all group members as 1 for kill credit, and only requires you to hit it once to join in the group credit).
Tens of thousands? Can we get some official confirmation on this, please? It would certainly explain a lot of things if so, though it would still be odd that before the patch I was able to get kill credit/loot from 3-4 veterans per wave, and now sometimes I can’t even get exp from one.
It’s a % of the total health, so the higher they scale, the more damage you have to do.
Delete some of your mail.
Unfortunately, my screenshot taking didn’t work out, as it didn’t capture the mouseover on my exp bar. I can confirm the following though:
I took note of how much exp I had.
I attacked a veteran elemental that had well over 50% of it’s health left.
The ice shield was at about 75%.
I did several thousand damage to it.
No exp was awarded. No yellow number appeared on screen, and the total exp bar remained at the same figure it was at before I killed the mob.This does not happen every time, but it has happened repeatedly.
Veterans scaled to level 84 require you to do tens of thousands of damage to get kill credit. You should always be in a group for these events because it makes getting kill credit easier (it counts the damage of all group members as 1 for kill credit, and only requires you to hit it once to join in the group credit).
Before hearing that people actually did this, I would’ve assumed that the ‘legendariness’ and therefor the color is tied to the stats and not the skin. When you put a blue skin on and exotic item, it’s the stats that determine the quality tier so it doesn’t seem like a bug…just maybe something that a lot of people might want as a special option.
The thing is, though, the stats are equal to any exotic, so it’s easy to assume that what separates it from an exotic is the skin and not the stats.
This isn’t an issue for me, as I don’t have my legendary yet and it has the stats I want anyway.
Though I really love the fact that I got two 15 slot bags, (first from the chest in LA, second in the mail) was this a bug? I don’t want to take advantage of an error.
Not a bug as such. Just the easiest way to ensure that all who didn’t get anything from the chests got their stuff. It’s a lot easier to send everyone the rewards than figure out who didn’t get anything from the chest and then only mail them.
Is your mailbox full? Try deleting some mails
No need for a new thread :P We kept the old one going for 3ish weeks since the servers didn’t change.
Look underneath you Naga, there is a switch there. Flip it. The side buttons will now be mapped to the regular numbers instead of the numpad.
The posters are correct, the rarity color is based on the stats of the item, not the skin.
The question, then, is if those stats will be updated to Ascended when those weapons are introduced. And if not, what can be done to get the ascended stats to the weapon without grinding for one?
If you look at the graphs, supply and demand have been more or less stable for a while. With the exception of the 17th when someone either filled a metric kittenton of buy orders or all the buy orders were cancelled and put back up at a lower price point. The price took a huge dive and has stayed there.
That said, I have noticed an increase in drops myself, going from 1-2 per 3-4 hours of game time to 4-5 in the same timeframe.
You can’t play D/D without a bunker build and pow/tough/vit gear below 80. You simply need those boon duration increases and the whole toolkit to compensate for your low base health and armor.
Play staff or scepter/dagger until you can run the build linked above. Even then, glass cannon d/d is not viable at all in PvE dungeons. You need to have above 1600 toughness and 16k+ HP to be able to survive in melee.
Wrong I’ve been glass cannon D/D on lupi in melee range for phase 2/3 without dying.
Why not in phase 1? You could also try D/F once. Focus gives so much defense there it’s unbelievable people still use staff.
To avoid grubs spawning in melee range. So I was just nuking the grubs in p1.
Why not use your dodge button?
Didn’t actually know you could dodge them. Might try this then (if I ever set foot back in there now that I have my Gift of Zhaitan).
Will those of us who have gotten a “bad” glow because of not being able to see it get a new makeover kit when this is fixed?
There is no safe trade through mail. The only safe trade is through the TP.
ANet may punish the scammer if you lose an item through mail trade, but you will not receive the cash or the item back.
You can’t play D/D without a bunker build and pow/tough/vit gear below 80. You simply need those boon duration increases and the whole toolkit to compensate for your low base health and armor.
Play staff or scepter/dagger until you can run the build linked above. Even then, glass cannon d/d is not viable at all in PvE dungeons. You need to have above 1600 toughness and 16k+ HP to be able to survive in melee.
Wrong I’ve been glass cannon D/D on lupi in melee range for phase 2/3 without dying.
Why not in phase 1? You could also try D/F once. Focus gives so much defense there it’s unbelievable people still use staff.
To avoid grubs spawning in melee range. So I was just nuking the grubs in p1.
Look at the stats compared to other similar level weapons.
Please just ignore Phoebe. He’s someone who came here after we were #1 and does nothing but complain about the enemy. His views in no way represent those of the rest of the server.
I’m guessing it’s extra nice when you have no access to defensive utilities or traits. See what the scaling is like without fort buffs and when you get to level 6 and get an utility slot.
I disagree on badges. If you want the legendary you should participate in all the content (hell, I’d even like to see some spvp required to get it).
As for map completion I kinda agree, that could be taken out.
Almost no recipes require glacial cores/lodestones. A lot of recipes for exotic and legendary weapons require 100-350 Charged Lodestones, making those far more expensive.
Does it also give yourself 3 stacks of might?
It does, all skills that affects allies also affects ourselves.
Thanks for the fights in SFR borderlands. Had a lot of fun there, though you should take better care of your golems
The buff works like this: it reduces direct dmg by 100% and condition duration by 100%. So conditions can deal damage if you have any increased condition duration (for example elementalist fire trait line), either through bleeds/poison/burn or by applying vulnerability so that you can hit with regular attacks.
Checked yesterday got 450 badges and our raid wasn’t done, think went for couple hours after that. I banked all my badges before that so it was all from there. You can get kittenloads aslong as you kill kittenloads.
You get badges from bags, and you get bags by being combat with the dying enemy – doing dmg to it. I don’t think the dmg requirement is that high, healing doesn’t help much (none?). Same way as you get kill sigil procs and other stuff like that.
Dmg only, damage by party members counts for you as well as long as you have hit a player/mob at least once.
I think whoever is bragging about getting 100+ badges in one night is full of kitten. I think 10 in one night is pretty good. Sometimes I’ll play for a couple hours and only come out with 4. You do have to spam your F key constantly cuz the loot bags drop at your feet and are easy to miss. I have a guardian friend that said when she switched from support spec to GS, her number of badges increased drastically. So, maybe it’s the same concept of farming where you have to hit the mob, and you or your group has to do 10% of the total dmg.
It completely depends on how much you play and how many kills you get. I’ve been out in WvW for the past 3 hours and got ~60 badges. This was from roaming with a small group up to running around with a 20 man guild group capping and killing stuff as more and more people joined in.
I’ve never fought a champ that didn’t drop something, be it just cash or trash loot, after that patch.
You need to not pretend to speak for anyone else but yourself. It’s factually wrong and rude to claim to speak for everybody.
This sigil doesn’t always transfer the same condition it removes. For example just now it transferred Weakness to my enemy and removed confusion from me.
This the way up to Arah? Extremely easy to go up solo. Or you can just kill everything along one of the sides. This is also fairly easy solo.
While there are some good suggestions there you only address model loading. Which is not the issue at all. The game has no issues loading player or environment models it knows are there.
The issue is solely #3, that the server doesn’t tell you that there are players there that need to be rendered. There are ways to deal with this, either by increasing bandwidth on the wvw servers or optimizing the way they send player data to/from the server.
@ the others that qq about culling ; maybe you stop zerging at 50 and talk about not seeing the ennemy.
I can clearly say with 100% certain that culling is not equal to everyone.
I can prove it with 2 guys recording the same fight.Your own PC configuration, hardware, bandwitch and ingame settings. All play a big factor in culling, which just means it isn’t everything server-side.
Thats why probably the RG videos have so few culling, the ones recording surely have good configs and I don’t know, but they probably also do some sort of stalling before engaging.
Culling is mostly reliant on bandwidth (your own and what the server can afford to give you). There’s only so much info the server can send you at once. Giving accurate position data on 50+ players requires position and movement speed/direction be sent to all players at regular intervals. Tbh I think they could benefit a lot if they dedicated more of their bandwidth to WvW over pve as the requirements there are far less (and culling of friendly players is not an issue).
There is of course a small impact based on your graphics card and cpu, but that is negligible compared to bandwidth. After all you can’t draw the players if theserver hasn’t told you they’re there.
D/D is fine, I use it on pretty much every fight. The only one I sometimes switch to staff is Maw.
ring + 5 of the 1-9 + 3 of the 10-19 + 1 of the 20+
So you need all 3 types.
If only they dedicated the same resources to fixing bugs that aren’t benefiting us that they do to stuff like the 1m fury/swiftness and rtl resetting cooldowns bugs we might see a fix to these bugs that have been here since beta.
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