Showing Posts For Velron.3729:

Blocking stealth attacks should apply reveal.

in PvP

Posted by: Velron.3729

Velron.3729

We are almost 1 year from the game’s launch and you people are STILL complaining about thieves? For real?

This is more a mechanic complaint.

I just as much feel Warriors should lose their adrenaline when they attempt a burst skill. Land or not.

Both mechanics are handicaps that save the Warrior/Thief from their mistake, while effectively making the intelligent play of the opponent worth nothing.

Fragg – Engineer | Lil Zek – Warrior PVP R43
[DA] Decisive Actions – Jade Quarry

eviscerate a bit much ?

in Warrior

Posted by: Velron.3729

Velron.3729

I shudder to think how easily I could 1shot people in WvW on my Engineer with 134% crit damage. lol

Edit…kitten it! I’m watching these videos, now I’m going to want to invest in full Zerker gear on both. I want to 22k Eviscerate a thief!

Fragg – Engineer | Lil Zek – Warrior PVP R43
[DA] Decisive Actions – Jade Quarry

Automated Response Hate

in Engineer

Posted by: Velron.3729

Velron.3729

lol no one has called out ‘em legendary 87 dmg bleeds lol… what kind of full condi necro is that ?? no dhummfire ? Terror ? he didn’t even try to use doom LOL

sorry About The echo BUT!!.. Terrible staged fight :/

I thought about it but since I’m use to WvW ticks, I wasn’t sure whether 87 was a big or small number in PvP.

Incredibly small, should be over 100 at least (necro must have been using a shaman amulet to make dmg output as low as possible).

Fragg – Engineer | Lil Zek – Warrior PVP R43
[DA] Decisive Actions – Jade Quarry

Dont forget to nerf bomb engi

in PvP

Posted by: Velron.3729

Velron.3729

Lately I’ve been having more fun playing my newly made Warrior than my Engineer I’ve played since pre-release, therefore Warrior is OP.

especially with defy pain and endure pain.

;)

Is it some weird coincidence that I have been enjoying my Warrior more lately too?

I’ve loved Engi since I first tried it in BWE2 and its been my main ever since…but lately I have been loving my heavy CC warrior with great condition removal and stability.

Too many Necros running around everywhere ruining my fun, so now I have fun ruining their fun! What a cycle!

(Oh and yes, the Necros definitely QQ about my Warrior….their tears give me strength)

Fragg – Engineer | Lil Zek – Warrior PVP R43
[DA] Decisive Actions – Jade Quarry

Dont forget to nerf bomb engi

in PvP

Posted by: Velron.3729

Velron.3729

What I have gathered from this thread (among other engi balance threads):

Elixir R and its utility skill in its current state are still OP.

Engis with no stunbreak are OP.

You cannot kill an Engi with automated response (even burst classes have a hard time downing the engi becuase they cannot CC him)

HGH engis are still running around rampant.

Healing turret has some of the best condi removal in the game currently.

Engineers actually have 4-5 utility slots.

Every class should be able to counter the engineer no matter what build the engineer has specialized for.

HGH engis are too tanky.

Engineers were not nerfed in the slightest last balance patch.

100% condition duration reduction from automated response is still impunity even with a condition duration of 110%.

Every Engineer is currently running automated response.

Engineers can use two grandmaster traits in one trait line (HGH with automated response is OP).

Engineers make for the best bunker in the game.

Engineers have the best utilites in the game.

Engineers are the best 1v1 class in the game (no matter the build).

Toss Elixir R is a guarunteed instant ress.

The current meta revolves around 5 man engi teams.

Everyone at A-Net plays Engi.

Elixir X on Engineers is too strong.

Bomb engi counters ranged classes.

Engis have too much access to stealth.

Engis have good acess to stability.

Engineers have some of the best condition removal in the game.

Supply crate is hands down the best elite in the game.

Engineers have the best elites in the game.

etc.

Man, I gotta say I like you. Ty for the laugh, I was going pretty good by halfway through the list.

Fragg – Engineer | Lil Zek – Warrior PVP R43
[DA] Decisive Actions – Jade Quarry

The current class rating system.

in PvP

Posted by: Velron.3729

Velron.3729

Lol, made me laugh but yeah its not THAT bad.

Fragg – Engineer | Lil Zek – Warrior PVP R43
[DA] Decisive Actions – Jade Quarry

Automated Response-Immunity with no cooldown

in PvP

Posted by: Velron.3729

Velron.3729

This kitten still going? lol

I drink your tears. Ahhhh, refreshing.

Fragg – Engineer | Lil Zek – Warrior PVP R43
[DA] Decisive Actions – Jade Quarry

Dont forget to nerf bomb engi

in PvP

Posted by: Velron.3729

Velron.3729

burst would be d/p?

any decent pvp player can dodge basivenom/backstab in a 1on1 and when you need to 2on1 the engi we are in a bad spot (3vs4) on the rest of the map and will probably lose the teamfight there.

on top of that d/p needs to land that backstab and the engi got a blind bomb, a 7sec blind on FT#5 (instacast), this shield stun and so much area denial that it is pretty hard to be melee with him.

i say it again, to be great with the engi and pull all that stuff off it really takes practise and skill, much more than for example a s/d thief, but when you know your kittens then your are a freaking monster.

but like i said above, as Arenanet is not going to change anything soon, i guess i just roll engi myself and hope that i get good with this class before everyone else realises how OP this class is -.-, (omg he said it!)

First of all I want to say that I agree with basically everything you have said in this thread and I salute you for putting up with that much obvious bullkitten from Nakoda. He clearly doesn’t understand matchups or counterplay and his inflammatory and pompous attitude is clearly derailing this thread.

I’ve fought probably a thousand+ duels and 1v1’s against some of the best players the NA scene has to offer as an engie and I will say that I don’t auto loose to a great thief. Hell if I have supply turret up or know they are coming I would say I am favored in the fights.

Other engineers can’t beat me (usually). Thiefs need to get that basilisk venom or some sort of great backstab to have a chance which is 50/50 ish shot at having a chance. Mesmers had better shatter combo me twice in very rapid succession or I will melt them which doesn’t happen often. Warriors will melt/die before they get to me and I will blind/push them back over and over. Guardians will melt to me if they want to stand on point and can’t actually dps me down because sword and greatsword are way too telegraphed and obvious. Rangers that play well are pretty annoying and even if I do manage to win the fight it’s a long and uphill battle against the best of them. Elementalists had better be running fresh air or some sort of super burst comp and they better land that gust -> lightning flast -> Firegrab/Pheonix combo or they won’t have the damage to beat me before melting. I do eat the gust against great players more than I would like but I am working on improving that. Necromancers when played well will slaughter a condition based engie. Especially since they don’t stand on point which makes bombs ineffective and they have great condi transfers and removal.

In general engie is good at what it does which is pushing far point and going for 1v1’s + decaps. That said having a spirit ranger push far or a great thief push far are two other effective options that see play in top tier teams. Of those 2 the spirit ranger has more utility than the engie in larger than 1v1 fights and more survivability in 1v2 situations. The thief can gank players off point far faster and can do work stealing bosses on niffel or getting around the map better on Khylo.

I would wager plenty of engineers will get pawned by good theifs/mesmers/eles and even the great ones will struggle to takeout rangers and auto loose to good necromancers.

I just don’t think engineers are OP at the moment because they have to work so hard just to get a favorable roll of the dice. IE not being screwed based on opposing players profession when entering into a 1v1. Plus they have to give up stun breakers and precious utility slots for kits which arn’t always super useful.

This is a very excellent summary right here. I’ve been Engi since BWE2 now and this matches pretty much exactly how I feel.

(hint – our opinion matters more than you who have never even played it or done nothing but stomp hotjoin)

O the old, “you suck, I am the greatest, therefore everything I say is fact and everything you say is wrong” argument. Cant beat it :P

No, not what I said. Nice twisting of the words.

Fragg – Engineer | Lil Zek – Warrior PVP R43
[DA] Decisive Actions – Jade Quarry

Dont forget to nerf bomb engi

in PvP

Posted by: Velron.3729

Velron.3729

I’m sort of curious why all the Engi self rez hate on a skill most hate so much they don’t even use anymore…but no mention of all the spirit Rangers running around self rezzing themselves after you finally manage to get them downed. Even better there’s just insta rezzes them and anyone else who may be downed.

Any self res is lame and shouldnt exist. At the least the spirit is on a long cd, can be killed, interrupted and things. The cast time on toss elixr r is just a complete anomoly in the game right now

I actually agree with absolutely hating all self rezzes.

I’d like to see every single one removed. Just wanted to make sure we didn’t forget one while removing them.

Fragg – Engineer | Lil Zek – Warrior PVP R43
[DA] Decisive Actions – Jade Quarry

Dont forget to nerf bomb engi

in PvP

Posted by: Velron.3729

Velron.3729

burst would be d/p?

any decent pvp player can dodge basivenom/backstab in a 1on1 and when you need to 2on1 the engi we are in a bad spot (3vs4) on the rest of the map and will probably lose the teamfight there.

on top of that d/p needs to land that backstab and the engi got a blind bomb, a 7sec blind on FT#5 (instacast), this shield stun and so much area denial that it is pretty hard to be melee with him.

i say it again, to be great with the engi and pull all that stuff off it really takes practise and skill, much more than for example a s/d thief, but when you know your kittens then your are a freaking monster.

but like i said above, as Arenanet is not going to change anything soon, i guess i just roll engi myself and hope that i get good with this class before everyone else realises how OP this class is -.-, (omg he said it!)

First of all I want to say that I agree with basically everything you have said in this thread and I salute you for putting up with that much obvious bullkitten from Nakoda. He clearly doesn’t understand matchups or counterplay and his inflammatory and pompous attitude is clearly derailing this thread.

I’ve fought probably a thousand+ duels and 1v1’s against some of the best players the NA scene has to offer as an engie and I will say that I don’t auto loose to a great thief. Hell if I have supply turret up or know they are coming I would say I am favored in the fights.

Other engineers can’t beat me (usually). Thiefs need to get that basilisk venom or some sort of great backstab to have a chance which is 50/50 ish shot at having a chance. Mesmers had better shatter combo me twice in very rapid succession or I will melt them which doesn’t happen often. Warriors will melt/die before they get to me and I will blind/push them back over and over. Guardians will melt to me if they want to stand on point and can’t actually dps me down because sword and greatsword are way too telegraphed and obvious. Rangers that play well are pretty annoying and even if I do manage to win the fight it’s a long and uphill battle against the best of them. Elementalists had better be running fresh air or some sort of super burst comp and they better land that gust -> lightning flast -> Firegrab/Pheonix combo or they won’t have the damage to beat me before melting. I do eat the gust against great players more than I would like but I am working on improving that. Necromancers when played well will slaughter a condition based engie. Especially since they don’t stand on point which makes bombs ineffective and they have great condi transfers and removal.

In general engie is good at what it does which is pushing far point and going for 1v1’s + decaps. That said having a spirit ranger push far or a great thief push far are two other effective options that see play in top tier teams. Of those 2 the spirit ranger has more utility than the engie in larger than 1v1 fights and more survivability in 1v2 situations. The thief can gank players off point far faster and can do work stealing bosses on niffel or getting around the map better on Khylo.

I would wager plenty of engineers will get pawned by good theifs/mesmers/eles and even the great ones will struggle to takeout rangers and auto loose to good necromancers.

I just don’t think engineers are OP at the moment because they have to work so hard just to get a favorable roll of the dice. IE not being screwed based on opposing players profession when entering into a 1v1. Plus they have to give up stun breakers and precious utility slots for kits which arn’t always super useful.

This is a very excellent summary right here. I’ve been Engi since BWE2 now and this matches pretty much exactly how I feel.

(hint – our opinion matters more than you who have never even played it or done nothing but stomp hotjoin)

Fragg – Engineer | Lil Zek – Warrior PVP R43
[DA] Decisive Actions – Jade Quarry

Dont forget to nerf bomb engi

in PvP

Posted by: Velron.3729

Velron.3729

I’m sort of curious why all the Engi self rez hate on a skill most hate so much they don’t even use anymore…but no mention of all the spirit Rangers running around self rezzing themselves after you finally manage to get them downed. Even better there’s just insta rezzes them and anyone else who may be downed.

Fragg – Engineer | Lil Zek – Warrior PVP R43
[DA] Decisive Actions – Jade Quarry

Automated Response-Immunity with no cooldown

in PvP

Posted by: Velron.3729

Velron.3729

The engineer traits I have mentioned follow 0/0/15/30/0 If you don’t believe me review my posts about traits. And when did I mention a flame thrower? lol Just to clear misunderstanding I’m not talking about a 30/30/30/30/30 combination.

Blah blah. How about you people stop throwing out random crap and hop on a builder and make the OP build you’re talking about for us and post up the link. Include the kits.utilities as well.

Fragg – Engineer | Lil Zek – Warrior PVP R43
[DA] Decisive Actions – Jade Quarry

Automated Response-Immunity with no cooldown

in PvP

Posted by: Velron.3729

Velron.3729

A bunker engi can run 0/0/0/30/10 and have perma Swiftness, Vigor, immune to conditions under 25%. Just… thought I’d throw that out there. That’s not hard to achieve, and yes it’s pretty mindless… And people STILL refuse to recognize this effects melee classes that rely on conditions to close gaps far greater than the kitten condi spams everyone is so set on. Get over the condi spam its going to get nerfed…

I play a full melee Warrior in tournies and have absolutely no trouble with Engineers. They don’t have any stability, stun/daze them.

Fragg – Engineer | Lil Zek – Warrior PVP R43
[DA] Decisive Actions – Jade Quarry

Adrenaline Rising! 14th July Feedback Thread

in Warrior

Posted by: Velron.3729

Velron.3729

I would just like to state that I would NOT like the stun and the stance being compressed into one. I wouldn’t want to have to waste my block every time I want to set up a burst or something. Needing the stun to set up other attacks is probably exactly why it isn’t compressed together. The Engi’s compressed shield skill also has a 40s cooldown – forgot to mention that, I wouldn’t want that increase either.

Direct profession comparisons of skills is silly and will never work.

Fragg – Engineer | Lil Zek – Warrior PVP R43
[DA] Decisive Actions – Jade Quarry

(edited by Velron.3729)

So yeah... Developers.

in Warrior

Posted by: Velron.3729

Velron.3729

Please go back to the Necromancer forums, you obviously don’t play a warrior.

This would be the second time you claim I don’t play a warrior. And the second time you get proven wrong.

Oh and also, if it’s the combination of low heals and lack of utility on those heals to compensate, you better say that. Because that’s very different from claiming that we have the kittentiest heals.

Judging from your history so far, you have done nothing but tell people they’re ideas are overpowered, your one of the reasons this class is held back by false feedback.

That’s because most of the suggestions that people give are overpowered. And honestly, we already get enough complaints about ANet nerfing classes, the last thing we need is to give them reasons for nerfing. Because giving overpowered abilities and then nerfing them down would do just that.

And just out of curiosity, let me ask you. Just equipping Warhorn gives you 50% uptime on Vigor. Traiting for Warhorn makes it 80% uptime. What would you do to give us other sources of Vigor without enabling Warhorn users to get permanent Vigor?

Warhorn user could already get perma vigor. Warhorn traited + vigor on stance with a couple stances = perma vigor.

In the same effect a guardian spends 5 points in getting what we get spending 40 points. They don’t even have to waste there time refreshing it either it does it for them

And unlike Guardians, we have much higher crit rate so such a trait would never work with us.

Wait…do stats effect each profession differently? Wouldn’t a Guardian have as much crit as they spec for? I have a DPS guard I mess around on and he’s over 50% crit. And I only had to spend 5 points for basically perma vigor in combat.

Fragg – Engineer | Lil Zek – Warrior PVP R43
[DA] Decisive Actions – Jade Quarry

So yeah... Developers.

in Warrior

Posted by: Velron.3729

Velron.3729

It’s already there, with things like Dogged March, Cleansing Ire, Quick Breathing and Vigorous Shouts. It just needs tweaking.

Dogged march is 3 seconds of regen. It makes for a great adept trait for the 33% reduction, but it isnt going to help sustain much of anything.

Cleansing Ire works great with longbow, but otherwise I find that the very conditions it’s mean to clear, prevent you from using/landing it (blind, cripple, immob).

And shout healing is exactly what I’m talking about. You have to spec JUST TO GET alternate sustain. It’s all or nothing. Every other class (except perhaps rangers) gets alternate forms of sustain outside of the #6 button, baseline, with 0/0/0/0/0. Check above for my list of examples.

Ranger does too, such as pets that cast AOE heals and signets that give secondary passive regen, etc.

Fragg – Engineer | Lil Zek – Warrior PVP R43
[DA] Decisive Actions – Jade Quarry

So yeah... Developers.

in Warrior

Posted by: Velron.3729

Velron.3729

Please go back to the Necromancer forums, you obviously don’t play a warrior.

This would be the second time you claim I don’t play a warrior. And the second time you get proven wrong.

Oh and also, if it’s the combination of low heals and lack of utility on those heals to compensate, you better say that. Because that’s very different from claiming that we have the kittentiest heals.

Judging from your history so far, you have done nothing but tell people they’re ideas are overpowered, your one of the reasons this class is held back by false feedback.

That’s because most of the suggestions that people give are overpowered. And honestly, we already get enough complaints about ANet nerfing classes, the last thing we need is to give them reasons for nerfing. Because giving overpowered abilities and then nerfing them down would do just that.

And just out of curiosity, let me ask you. Just equipping Warhorn gives you 50% uptime on Vigor. Traiting for Warhorn makes it 80% uptime. What would you do to give us other sources of Vigor without enabling Warhorn users to get permanent Vigor?

Warhorn user could already get perma vigor. Warhorn traited + vigor on stance with a couple stances = perma vigor.

Fragg – Engineer | Lil Zek – Warrior PVP R43
[DA] Decisive Actions – Jade Quarry

Speculating new engie skills

in Engineer

Posted by: Velron.3729

Velron.3729

…you know, somehow I hadn’t noticed the every weapon part. I kinda zeroed in on ‘Engineer plus Hammer? Check.’

That’s…that’s insane. Holy crap. I don’t even know what kind of reaction to have to that besides just kind of bluescreening.

…on a sidenote, why is hard tripping the kitten filter? It’s the antithesis of soft.

Thieves and Mesmers with Rifles…gg invis Snipers.

Fragg – Engineer | Lil Zek – Warrior PVP R43
[DA] Decisive Actions – Jade Quarry

Brand New!

in Engineer

Posted by: Velron.3729

Velron.3729

Grats! You picked one of the best small party WvW roaming professions IMO!

The Engineer does take longer to really master than most other professions, but is well worth it! Some tips would be – you can get a ton of practice in the mists PVP and toy around with all sorts of build ideas, remember to be thinking about combo fields and finishers – Engineers have a lot and thinking about it from the beginning will be easier than relearning it later.

Fragg – Engineer | Lil Zek – Warrior PVP R43
[DA] Decisive Actions – Jade Quarry

[NA] r40 Engi/CC War lf team

in Looking for...

Posted by: Velron.3729

Velron.3729

Bump, still looking for a team.

Fragg – Engineer | Lil Zek – Warrior PVP R43
[DA] Decisive Actions – Jade Quarry

Defektive + K Pop Guide: Taking votes!

in Warrior

Posted by: Velron.3729

Velron.3729

I’m personally loving the Mace/Shield and Sword/Mace and would like to see more ideas from other people on how they run theirs and why.

Hammer is cool, but I think for tPVP Mace is the best control weapon we have. Hammer’s swings are still too slow and too telegraphed, the stuns on Mace are much quicker with much smaller tells.

Just for the hell of it – here’s my take on the build http://intothemists.com/calc/?build=-sFBCx;0VKkP0d4cLVQ0;9;59T9J;13;018A0;027-4RF2S;1CoF2CoF26BW

I feel my sustain is very very good while still having very great constant DPS with some nice spiking with Final Thrust when they get low. I went for max control by throwing 10 into Tactics for Leg Specialist. With the new sword cripples this is really amazing in addition to all the Mace CC.

I can 1v1 most offensive players as well. A good bunker Guard is just too much for my damage to burn down, but Necros, Thieves, Engineers are all pretty badly messed up by this build….and with what’s currently running around everywhere that’s a really good thing. Mesmers are the hardest due to so many stun breaks.

Fragg – Engineer | Lil Zek – Warrior PVP R43
[DA] Decisive Actions – Jade Quarry

(edited by Velron.3729)

Blocking stealth attacks should apply reveal.

in PvP

Posted by: Velron.3729

Velron.3729

This needs to get fixed. I say fixed bc it’s completely broken.

I’ve always thought it was dumb from the moment I made my Thief that I was allowed to just spam the stealth attack over and over through blocks until it finally hits.

Fragg – Engineer | Lil Zek – Warrior PVP R43
[DA] Decisive Actions – Jade Quarry

Automated Response-Immunity with no cooldown

in PvP

Posted by: Velron.3729

Velron.3729

Rather than comparing experience that varies from player to player, you should look at how much harder the necromancers have to try to even hold their own against any engineer with a brain. If they are having problems its only worse for condition thieves, rangers, even other condition engineers who pale in comparison to the necromancer at dealing conditions

You joking right?

Any half decent condition Necro is a condition Engi’s worse nightmare. You have multiple ways to send our offense back at us, effectively meaning we are helping you kill ourselves for you. You also get a full cleanse for free on your heal. You also have a way lager health pool (two of them) for the conditions to have to go through.

Fragg – Engineer | Lil Zek – Warrior PVP R43
[DA] Decisive Actions – Jade Quarry

Automated Response-Immunity with no cooldown

in PvP

Posted by: Velron.3729

Velron.3729

The first one is a solution, even if you don’t like it – you fight as a team, not alone. And once you discover who has got that trait, you can simply avoid that player or deal just the starting condi burst and leave the rest to your partner. And it will end rather quickly.
And they can do that only if they have elixir c, basically. Cleansing burst would risk putting you above the treshhold and the other ones heal just single conditions.
And that’s assuming they won’t be forced to go above the treshhold again before that elixir recharges – cause if that happen, they’re definitely dead.
I know, i know: you’ll say “but they will have elixir R to ress themselves”. There are counters for that too, but beside that…whoever uses all those elixirs together without HGH? You would really have no offense at all with a similar setup, and that’s why no one does it – especially since you would still lack a stun break, so you would basically end with no weapons beside that main one (unless you take the elixir gun, but it is more like a support weapon for the party)

Yeah, sounds legit.
Imagine if warriors had Endure Pain on 25% HP and you have only direct damage.
Effective counter? Call a teammate which has condition damage.
This isn’t a rock, paper and scissor game, there should be always a chance to win against any enemy, it’s not that if someone has a single trait you can just forget to win against him.

Yes you guys keep saying that, and then suggesting combinations of traits and abilities that are impossible to have all at the same time.

Please make a build on a builder and then explain why the build is OP.

How can’t you realize that?
What is broken and OP is the 100% automatic immunity to some builds which doesn’t rely at all on skills.
It doesn’t matter how good you are with your profession. If you are built around conditions you don’t have any chance against an engineer with automated response, especially if you are a Necromancer.

What is broken OP is the fact that engineers with that trait does not have to outplay a condition build, they just have to wait until they are on less than 25% hp, cleanse and wipe the enemy.

How can something like this be allowed on a game which aspires to become an e-sport?

Still waiting to see this magic build where every time the Engi goes under 25% he is also able to cleanse the conditions on him so he will take absolutely no condi damage every time he drops below 25%. While still maintaining tool kit blocks, Elixir gun weakness, etc…everything mentioned. Want to see it all in a build.

I actually have an idea how to make it, and it would be the worst troll build ever unable to do anything except try to survive against condi builds while having absolutely pitiful damage output and almost no ability to actually control the node.

We are talking about tPVP balance here right? Seems like a great hotjoin troll spec, and there’s a ton of those.

Fragg – Engineer | Lil Zek – Warrior PVP R43
[DA] Decisive Actions – Jade Quarry

(edited by Velron.3729)

Automated Response-Immunity with no cooldown

in PvP

Posted by: Velron.3729

Velron.3729

Counter play options have been mentioned multiple times in this thread, give it a read.

Counter play options are:
- Call a teammate to kill the engineer for you
- Apply conditions before the engineer gets under 25% hp.

Those are not counterplays.
The first one isn’t even a solution to the problem. The second one, as I proved, can be easily, easily countered by an engineer with just a little brain. You just need to cleanse the damaging condition, whose conditions which are cleansed first because they are applied frequently.

Yes you guys keep saying that, and then suggesting combinations of traits and abilities that are impossible to have all at the same time.

Please make a build on a builder and then explain why the build is OP.

Fragg – Engineer | Lil Zek – Warrior PVP R43
[DA] Decisive Actions – Jade Quarry

Automated Response-Immunity with no cooldown

in PvP

Posted by: Velron.3729

Velron.3729

Ah so now we are talking about a full Elixir spec Engi with no kits for utility and no damage output (no one running cleansing 409 with 1 elixir). Gotcha.

I don’t see the problem personally, that’s gonna be a pretty crappy Engi for keeping people off a point. IE not a very good bunker.

Toss R to clear the condis could work, but now the Engi is standing still, with less than 25% HP out of probably 18k health. Sounds like an easy target to be 1shot by just about anyone who isn’t all in the condi basket.

Yeah, because no engi runs HGH…

Still, an engineer with that trait will completely negate the damage of a condition spec, which is horrible in terms of balance.

It is already balanced. 25% hp are quite few hp anyway and you’re still subject to control skills beside fear. And staying at less than 25% hp means you’re a walking target for burst damage.
It counters heavily specialized condition builds while putting yourself in severe danger toward any build with some power. You can notice it more now just because everyone and his brother runs a full-condi necro. Just call someone else in your team to fight this opponent.
And if your team is made just of full-condi characters, it is just your team’s fault.

How can an automated 100% immunity to a specific type of damage be balanced?
How can a trait that leaves no room for counterplay be balanced?

Get real, guys. That trait is a joke.

WELL SIR! I would like to inform you that you can NOT run HGH and AR together since they are both Grandmasters.

Can y’all at least learn what builds are possible on Engineer before you start crying?

Counter play options have been mentioned multiple times in this thread, give it a read.

Fragg – Engineer | Lil Zek – Warrior PVP R43
[DA] Decisive Actions – Jade Quarry

Vitality - Are We Missing Something?

in PvP

Posted by: Velron.3729

Velron.3729

You could try reading the fifth paragraph again the everyone bit was about necros not the healing power builds ^^

If you’re implying you run higher HP has it worked for you, assuming you bring good cleanses?

Every time I have experimented with running significantly more vitality than normal (meaning trading my toughness for it) I have had poor results. Conditions still just eat through it with the limited condition removal available (without going into a spec I think is trash just to have removal) and I become exponentially more vulnerable to burst and lose sustain in longer fights.

Fragg – Engineer | Lil Zek – Warrior PVP R43
[DA] Decisive Actions – Jade Quarry

[PIC] 22,215 damage. Thief FUN!!

in Engineer

Posted by: Velron.3729

Velron.3729

22,215 in a second. Maybe less. Please explain how to counter this with no reaction time allowed?
Let me guess I didnt bring my anti thief build/traits/armor/skillzzz or I need to L2P ha

-Self-Regulating Defenses
-Acidic Coating
-Protective Shield
-Protection Injection
-Armor Mods
-Superior Runes of The Forge

Required Reaction Time: approx 0.0 seconds

Lolll, well played!

Fragg – Engineer | Lil Zek – Warrior PVP R43
[DA] Decisive Actions – Jade Quarry

Vitality - Are We Missing Something?

in PvP

Posted by: Velron.3729

Velron.3729

I think you’re making silly assumptions that no one uses vitality and everyone is running 1200 healing power with base HP.

I know I don’t.

Fragg – Engineer | Lil Zek – Warrior PVP R43
[DA] Decisive Actions – Jade Quarry

Automated Response-Immunity with no cooldown

in PvP

Posted by: Velron.3729

Velron.3729

It is already balanced. 25% hp are quite few hp anyway and you’re still subject to control skills beside fear. And staying at less than 25% hp means you’re a walking target for burst damage.
It counters heavily specialized condition builds while putting yourself in severe danger toward any build with some power. You can notice it more now just because everyone and his brother runs a full-condi necro. Just call someone else in your team to fight this opponent.
And if your team is made just of full-condi characters, it is just your team’s fault.

You forget that at 25% health engineer’s healing skills also recharge and they still have access to block weakness and protection. They can also take 20% less damage while stunned with stabilizing armor. While not every engineer has all of these most are easily attained and used togather

MAN! These people are creating the God Engineer with all these things you can’t get at the same time.

So now the Engineer is using Elixir gun for weakness even though previously he was on an Elixir build for Cleansing 409 and Elixir R, etc.

Access to block – 2s block on a 40s cooldown.

Tool kit block? Ah but I thought this was an Elixir Engineer! There’s another kit again.

Fragg – Engineer | Lil Zek – Warrior PVP R43
[DA] Decisive Actions – Jade Quarry

Balance

in PvP

Posted by: Velron.3729

Velron.3729

Why do people keep linking vitality as if it somehow makes you not die to conditions? Oh no, I lived 3 seconds longer! YAY!

Cleansing is the only counter to conditions.

Fragg – Engineer | Lil Zek – Warrior PVP R43
[DA] Decisive Actions – Jade Quarry

Automated Response-Immunity with no cooldown

in PvP

Posted by: Velron.3729

Velron.3729

It is already balanced. 25% hp are quite few hp anyway and you’re still subject to control skills beside fear. And staying at less than 25% hp means you’re a walking target for burst damage.
It counters heavily specialized condition builds while putting yourself in severe danger toward any build with some power. You can notice it more now just because everyone and his brother runs a full-condi necro. Just call someone else in your team to fight this opponent.
And if your team is made just of full-condi characters, it is just your team’s fault.

This.

Fragg – Engineer | Lil Zek – Warrior PVP R43
[DA] Decisive Actions – Jade Quarry

We need a way to Reduce Condi Damage

in PvP

Posted by: Velron.3729

Velron.3729

In regards to the opening in the OP.

They stealth or block for 8 seconds? I didn’t realize Necros could do either of these.

Engis – could blow 2 blocks for 5 seconds. That’s 3 seconds where you better land something to set up your stunlock.

Falling back? You’re a STUNLOCK Warrior, stun them! How they falling back if they can’t move?

Or lets pretend they ran off because you failed to hold them in place. Now they are out of the team fight – sounds like mission accomplished still. 8+ seconds of the odds in your teams favor is good, capitalize on it or fail like you deserve.

AOE condition spam is kittened, but it’s definitely not crippling my Warrior. My Engi on the other hand cries when he sees a good Necro.

Fragg – Engineer | Lil Zek – Warrior PVP R43
[DA] Decisive Actions – Jade Quarry

Automated Response-Immunity with no cooldown

in PvP

Posted by: Velron.3729

Velron.3729

I addressed this once already. How does this Engi magically clean all of these condis?

Med kit drop cleanses one

Heal turret overcharge cleanses two (most likely heal)

Elixir gun cleanses 1 (bunker may have this as well)

The only option to cleanse all is Elixir C and Engi’s aren’t running that in tPVP. Too much has to be given up for a skill that doesn’t break stun or do anything outside of condi converting.

http://wiki.guildwars2.com/wiki/Cleaning_Formula_409
http://wiki.guildwars2.com/wiki/Toss_Elixir_R (that’s what a dying engineer will be throwing as soon as possible) + Projectile finisher

Those are a lot of condition cleansing if you sum them up.

Ah so now we are talking about a full Elixir spec Engi with no kits for utility and no damage output (no one running cleansing 409 with 1 elixir). Gotcha.

I don’t see the problem personally, that’s gonna be a pretty crappy Engi for keeping people off a point. IE not a very good bunker.

Toss R to clear the condis could work, but now the Engi is standing still, with less than 25% HP out of probably 18k health. Sounds like an easy target to be 1shot by just about anyone who isn’t all in the condi basket.

Fragg – Engineer | Lil Zek – Warrior PVP R43
[DA] Decisive Actions – Jade Quarry

(edited by Velron.3729)

Automated Response-Immunity with no cooldown

in PvP

Posted by: Velron.3729

Velron.3729

The comparison doesn’t work. DD is limited to constant application. DoTs allow the application ahead of time to continue to do damage through the immunity.

One is a complete hard counter – the other allows an intelligent player to counter.

How?
Applying conditions that can be easily cleansed once the engineer has the condi immunity?
That isn’t a counter, that is a situational possible counter which works only against brain-dead engineers.

I addressed this once already. How does this Engi magically clean all of these condis?

Med kit drop cleanses one

Heal turret overcharge cleanses two (most likely heal)

Elixir gun cleanses 1 (bunker may have this as well)

The only option to cleanse all is Elixir C and Engi’s aren’t running that in tPVP. Too much has to be given up for a skill that doesn’t break stun or do anything outside of condi converting.

Fragg – Engineer | Lil Zek – Warrior PVP R43
[DA] Decisive Actions – Jade Quarry

Automated Response-Immunity with no cooldown

in PvP

Posted by: Velron.3729

Velron.3729

Are people actually arguing whether it is fine or not a trait which automatically gives 100% immunity to the main source of damage of some builds?

Seriously, guys. That trait is a complete no-sense.

It is like warriors had a trait which grants them permanent Endure Pain once they are under 25% hp…

The comparison doesn’t work. DD is limited to constant application. DoTs allow the application ahead of time to continue to do damage through the immunity.

One is a complete hard counter – the other allows an intelligent player to counter.

Fragg – Engineer | Lil Zek – Warrior PVP R43
[DA] Decisive Actions – Jade Quarry

Constructive balance lists go here!

in PvP

Posted by: Velron.3729

Velron.3729

Far point/bomb engis – Just way too strong. The only counter to it is a necromancer (which we know will be nerfed). And even then the necromancer cannot stay on the point so it will get decapped anyway. This build beats everything else 1 on 1 with extreme ease AND, further to this, even if they cant kill the other person 1 on 1 then all their knockbacks will still decap the point. Being able to res yourself is just broken. The amount of spam is ridiculous. They can get so many conditions on someone by just pew-pew ing. The burning is too much I think.

it doesn’t beat my warrior with extreme ease at all, probably the other way around. But it has less team utility than a BM ranger beside some cc and more selfish stability than a guardian

This is pretty off too. Most bomb Engis don’t take OH pistol meaning they can’t ridiculously stack you just by pew pewing.

They have a 2s(lol) bleed on auto attack, a 10s CD poison volley, and a 15s CD shot that does blind/confusion. Both the poison volley and the static shot confusion/blind have very very obvious projectile tells.

This means people are standing in bombs.

The problem is tiny nodes, not bomb Engi.

If every node were the size of Foefire middle node there would be much less issue with AOE spam in general – because you could actually be intelligent and move out of it. Currently you’re forced to basically make complete idiot mistakes of standing in people’s AOEs IF you want to maintain holding a point.

Fragg – Engineer | Lil Zek – Warrior PVP R43
[DA] Decisive Actions – Jade Quarry

(edited by Velron.3729)

Automated Response-Immunity with no cooldown

in PvP

Posted by: Velron.3729

Velron.3729

It’s not immunity anymore (was actually nerfed in that regard already). Most condition builds have some type of +% condition duration. Previously applied conditions still tick. It’s been in since launch, and it used to be considered a trait to rarely even take because of power builds running around, but now since people are playing the “puke out as many conditions as I can” meta there is more whining. Coincidence?

So, there is a build or two in the game that actually might help counter conditions and there is a problem…. whereas there are plenty of counter builds to different type of power… come on and think.

I know that the conditions are not removed at 25% but they cant be applied at 25% hp.
It is immunity still and once they reach 25% hp they just cleanse the conditions they already have. With condition classes or specs, It is impossible to kill them if they just heal up and don’t attack you no matter how much condition duration you have.

What magic are these Engineers using to cleanse all the conditions with?

Med kit drop cleanses one.

Healing turret overcharge cleanses two.

Elixir C is the only way to cleanse them all for Engi and I highly doubt you’ll see that on an Engi’s bar in tPVP.

Fragg – Engineer | Lil Zek – Warrior PVP R43
[DA] Decisive Actions – Jade Quarry

Stunbreaks leaving you FROZEN after a CC

in PvP

Posted by: Velron.3729

Velron.3729

The issue here is Launch vs Knockback.

You have to wait until the END of the launch animation, when you are fully on the floor, before using your stun break. You cannot break during the launch animation.

Once you do this, your troubles will be gone.

(I’m also fairly certain this is intentional by design)

Fragg – Engineer | Lil Zek – Warrior PVP R43
[DA] Decisive Actions – Jade Quarry

Is it possible to have an all kit build?

in Engineer

Posted by: Velron.3729

Velron.3729

All kit builds are very viable and can be quite beast.

I definitely prefer healing turret over med kit for most situations though. I was Heal turret, Bomb kit, Tool kit, and Elixir gun. Its especially great now that EG tool belt breaks stun on a short CD.

I also really like Flamethrower, Tool kit, and Elixir Gun together.

Fragg – Engineer | Lil Zek – Warrior PVP R43
[DA] Decisive Actions – Jade Quarry

You gotta love anet

in Engineer

Posted by: Velron.3729

Velron.3729

I like my ‘hobosack’. I think it adds a cool touch to the class and quite frankly I’d be disappointed if it was removed.

How I feel.

This is hilarious though!

Fragg – Engineer | Lil Zek – Warrior PVP R43
[DA] Decisive Actions – Jade Quarry

Where's the warrior's fun?

in Warrior

Posted by: Velron.3729

Velron.3729

Warrior = versatile. I can play solo or with team, granting good dps and some suport for myself and my team. another good point in warrior are the mobility for capture points and cross the map in pve or wvw.

I don’t like superhuman/semi-god classes like Thieves, Mesmers, Elementarists or Rangers, i like challenger, and warrior are the only class in this game that provides this.

In conterpart, the lack of sustain or/and survival make the challenger heally absurdly hard and stressful, especially against players(sPvP and WvW).

lol challenger class ? open your eyes bro
warriors are sooo easy to play they do great amounts of damage without even trying. there is a reason why everyone wants warriors in dungeons. thieves, eles are squishy ,rangers are underpowered.

He said PVP.

PVE is easy with every profession, its PVE.

Fragg – Engineer | Lil Zek – Warrior PVP R43
[DA] Decisive Actions – Jade Quarry

Where's the warrior's fun?

in Warrior

Posted by: Velron.3729

Velron.3729

Succeeding with a Warrior in tPVP is probably more challenging than with any other profession – I find that challenge, and succeeding at it fun.

Fragg – Engineer | Lil Zek – Warrior PVP R43
[DA] Decisive Actions – Jade Quarry

Stability should prevent blind

in Warrior

Posted by: Velron.3729

Velron.3729

Berserker Stance definitely works to stop the blind spam – you just better land your stuff during that time or else you’ve wasted it. I absolutely love the stance now.

Fragg – Engineer | Lil Zek – Warrior PVP R43
[DA] Decisive Actions – Jade Quarry

Please seperate solo Q from team Q on LB

in PvP

Posted by: Velron.3729

Velron.3729

Fragg – Engineer | Lil Zek – Warrior PVP R43
[DA] Decisive Actions – Jade Quarry

Please seperate solo Q from team Q on LB

in PvP

Posted by: Velron.3729

Velron.3729

There’s already a thread on the front page of this forum on the exact issue – even flag as having an A-net employee response in it.

Fragg – Engineer | Lil Zek – Warrior PVP R43
[DA] Decisive Actions – Jade Quarry

Papa's Stance Warrior Build

in PvP

Posted by: Velron.3729

Velron.3729

I was under the impression that sop does stack but keep in mind the rounding rule. Stuns and dazes get rounded. So if that extra sop doesn’t get you past the next second you will not see an increase in duration. I haven’t played around with the sigil in months but I haven’t heard that it works differently.

Ah…if this is true then that could very easily be the cause. I know with just the 1 sigil it feels like my Skull Crack is already a 4s stun.

Fragg – Engineer | Lil Zek – Warrior PVP R43
[DA] Decisive Actions – Jade Quarry

Papa's Stance Warrior Build

in PvP

Posted by: Velron.3729

Velron.3729

I’m fairly certain that the +stun duration sigils do not stack. Actually pretty sure Defektive said he tested it with one and with two…or maybe I watched him do it on his stream. Either way, pretty sure they do not stack for sigil of paralyzation.

I too absolutely love the Mace/Shield and Sword/Mace setup.

Here is my version of the build. Incredibly good at shutting down Necros (and almost everyone else? lol).

http://intothemists.com/calc/?build=-sFBCx;0VKkP0d4cLVQ0;9;59T9J;13;018A1;027-4oG2S;1CoF2CoF26Br

Im testing between Empowered Allies and Leg Specialist. Leg Specialist works super well with the sword for even more control, but the whole idea is holding people still while others burst them (while still having very respectable steady damage output myself). So I figure a perma +4 might stacks when around me would be a good addition as well – need to test Empowered Allies more to see if I think its worth losing the extra control.

Fragg – Engineer | Lil Zek – Warrior PVP R43
[DA] Decisive Actions – Jade Quarry

(edited by Velron.3729)

i lose to an engie for the 2nd time

in Engineer

Posted by: Velron.3729

Velron.3729

Well you can’t expect to play against focus eles and mesmers who don’t know how to use their heal skill all tournament can you?

I’m a good engi and while I don’t really play turrets or the build you fought against often after watching the video i’m confident I could still play just as well as that engie. I’d offer to duel you a ton but frankly the way you duel is cheesy and frustrating. You just drag a lost fight out as long as possible by leaving the dueling circle and hiding until you have enough health and elite cooldowns back to start the fight over. It makes the event boring and it’s why so few people participate and view these tournaments.

we’re not allowed to use healing skills in overtime round. 1st one who uses heal skill will lose. ya everyone does that when an engineer used his elite turret we kite around hide behind the pillar. and when that elite turret gone. thats the time we shud initiate… we’re playing for the gem prize though. and i want it too!

Yeah to be fair everyone, if you’ve played a Thief much…you’d know its basically this or guaranteed death. Engi drops elite = back off then re-engage.

Fragg – Engineer | Lil Zek – Warrior PVP R43
[DA] Decisive Actions – Jade Quarry

GG ANet

in PvP

Posted by: Velron.3729

Velron.3729

People are so mad about someone pointing out just how ridiculous certain classes are right now…. And a thief is prolly one of the least useful classes in PvP compared to others right now. He was just more having fun with it in his picture why is everyone immediately thinking he is calling for a nerf. And yes I do think necro is beyond OP but I think his picture is speaking a truth here. Also class stacking too if it was 3 engis on that point he would have had a rough time too.

There are no ridiculous classes, just ridiculous crying ppl asking for nerfs when they don’t know nothing about other classes abilities.

Oh wow! He totally knows you and the extent of your personal knowledge on Necromancer abilities.

Omg do me! Do I know what Necro abilities do??

Fragg – Engineer | Lil Zek – Warrior PVP R43
[DA] Decisive Actions – Jade Quarry