Showing Posts For Velron.3729:

Gemma Dun - Warrior in sPvP

in Warrior

Posted by: Velron.3729

Velron.3729

S/S+LB condition builds feel pretty kitten strong right now after the OH sword change. Just for hotjoin stomping, don’t think I’d try to run it in tourny.

Fragg – Engineer | Lil Zek – Warrior PVP R43
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Necro's are out of control

in PvP

Posted by: Velron.3729

Velron.3729

So basically they new they were op before this last patch and many of the top necros were telling Anet that even they wanted a nerf lol.

So what does Anet do?
BUFF THEM MORE LOL!!

Get it together anet

We were not OP before the patch, but I’ll definitely agree that we were not needing such a buff. Just bug fixes.

I think he means the patch after burning but before DS 2x damage fix. I’m getting the impression most people don’t realize how big necro got buffed yesterday o.O

Judging from the screaming on the Necro forums I’m guessing even the fotm Necros themselves have no clue. (does not apply to the real Necros)

Fragg – Engineer | Lil Zek – Warrior PVP R43
[DA] Decisive Actions – Jade Quarry

Current state of the meta.

in PvP

Posted by: Velron.3729

Velron.3729

While I appreciate the thought process here Jonathan, what works for one part of the game, doesn’t always work for the others. Finally we had a structurally strong build which only needed some damage tweaking (aka the fear damage and possibly the burn damage also) to fix the fotm 30/30/10 build. Instead, you ruin it completely by moving greater marks to the master tier. There was already a serious lack of condition build diversity and now we’re left licking our wounds. WvW was finally seeing Necros again but I guess people will just bench them again.

Ask yourself this.

Does making an entire weapon set’s abilities unblockable not sound like a VERY powerful trait? Does it not deserve to be higher?

To be honest the trait is quite ridiculous and shouldn’t even be in the game to begin with. Once they become unblockable all counter play to them is removed.

Fragg – Engineer | Lil Zek – Warrior PVP R43
[DA] Decisive Actions – Jade Quarry

I wrote GW2 Balance Manifesto

in PvP

Posted by: Velron.3729

Velron.3729

This is leading right back to my point I always make.

The nodes are too small. The reason the AOE feels too strong is bc the nodes are too small. The reason grenades are insanely effective is because on a small node they hit most of the area. A chill grenade WILL hit the whole area, traited bombs are almost the size of the node, traited Necro marks are the size of the node, etc.

Fragg – Engineer | Lil Zek – Warrior PVP R43
[DA] Decisive Actions – Jade Quarry

Yay warrior buffs

in Warrior

Posted by: Velron.3729

Velron.3729

So I’m running almost my same Mace/Shield Sword/Mace build but I swapped in Healing Signet to try. The sustain feels very very nice, I’m gonna try some tournies since hotjoin is a bad test but I feel like a beast right now having already gotten good with my build prior to the buffs.

Fragg – Engineer | Lil Zek – Warrior PVP R43
[DA] Decisive Actions – Jade Quarry

Heal Math and Chat (Copy/Pasted for Ease)

in Warrior

Posted by: Velron.3729

Velron.3729

Its per second, there was a typo in the notes and Jonathan Sharp confirmed in the Yay warrior buffs thread.

Fragg – Engineer | Lil Zek – Warrior PVP R43
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Yay warrior buffs

in Warrior

Posted by: Velron.3729

Velron.3729

1 – Why are so many Necros in the Warrior forum messing up our thanks for the buffs thread?

2 – I started to read the big Necro nerf thread in their forum….biggest complaints on the first page were that they can’t jump off tall places and live anymore. lol

Fragg – Engineer | Lil Zek – Warrior PVP R43
[DA] Decisive Actions – Jade Quarry

So you want us to use Deathshroud?

in PvP

Posted by: Velron.3729

Velron.3729

Unbelievable.

Finally, an ANet rep having a discussion about the Necro’s needs, and they’ve having it with players who don’t even main a Necro, in a forum where most dedicated Necros won’t even be looking…

Stealth openers? This is what is crippling Necro survivability? Really???? It couldn’t be that a Necro’s entire survivability is tied to a slow accrue/slow expend mechanic that doesn’t keep up with the pace of pvp combat? It couldn’t be compounded the fact that their complete inability to disengage a fight obliges them to stay and fight any time someone chooses to engage them regardless of whether it is tactically or situationally beneficial for the Necro or their team.

Just carry on though, I’m sure Necros will thank you for this later…

In case you aren’t aware….this is the SPVP forum. It means she’s having the conversation where everyone can comment – not just biased Necros.

Fragg – Engineer | Lil Zek – Warrior PVP R43
[DA] Decisive Actions – Jade Quarry

Yay warrior buffs

in Warrior

Posted by: Velron.3729

Velron.3729

well greater marks meant that fear could get through shelter/shield stance… which was super annoying. I like this nerf.
imo unblockable attacks should be left to siege and situational utilities (signet of might, traps) and not every freaking skill on a necro’s weapon

Yeah, its a pretty ridiculous trait tbh. Making every single ability on a weapon set unblockable feels too much.

I agree, I like situational/specific skills only being unblockable. Another good example is how you can block almost everything from an Engineer, but he can use Magnet (tool kit pull) to pull you out of your block. There’s good counter play there, it has a tell and can be dodged or LOS’d.

Fragg – Engineer | Lil Zek – Warrior PVP R43
[DA] Decisive Actions – Jade Quarry

So you want us to use Deathshroud?

in PvP

Posted by: Velron.3729

Velron.3729

Maybe a heal skill that gives 25% life force.

That was where my thought process was going as well. Give 25% shroud plus an addition % for each condition consumed. Or simply grant full shroud when sacrificing.

Consume Conditions is already pretty much the most powerful heal in the game.

NO.

You should have to CHOOSE between the two. Take the condi eating heal or take the LF generating heal. You can’t have it all.

Fragg – Engineer | Lil Zek – Warrior PVP R43
[DA] Decisive Actions – Jade Quarry

Warrior is not allowed to be OP

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Posted by: Velron.3729

Velron.3729

Berserker Stance removes ZERO conditions. It is preventative only. You cannot pop it after the conditions are already on you to make them fall off.

Should learn your class then it reduces duration by 100% that means they are removed.

Yeah, sorry man I’m definitely not the one that needs to learn.

AR works the same way as well for Engi, both only reduce INCOMING condition duration by 100%. It does not affect that which is already on you, you must cleanse those.

I’ve been playing with Berserker Stance consistently on my bar since the buff to it. I’m pretty sure I know what I’m talking about by now and there’s a reason I run Sig of Stamina with it – because without it I’m still covered in conditions.

Fragg – Engineer | Lil Zek – Warrior PVP R43
[DA] Decisive Actions – Jade Quarry

Yay warrior buffs

in Warrior

Posted by: Velron.3729

Velron.3729

You know what this means,

get ready for an inflow of would be Warriors,

can’t wait to watch them flop.

I’m not so sure it means that, but I’ll welcome new Warriors. When they realize another 50-100 HPS doesn’t compensate for them not knowing how to play, they’ll go back to where they came from, or continue to feed me kills.

If all the Necro tears rain an influx onto the Warrior class, they’re in for a treat.

It means essentially what you just said.

I saw a few posts about a few Necro’s actually complaining that Warrior’s got buffs, LOOOOOOOOOOOOOOOOOOL…

This makes me happy.

Necros got some significant sustain and DS access buffs while only receiving VERY minor nerf to Terror damage.

Biggest change for them was moving greater marks up, but they gave them a base radius increase…not sure how I feel about that, we will see.

Fragg – Engineer | Lil Zek – Warrior PVP R43
[DA] Decisive Actions – Jade Quarry

Yay warrior buffs

in Warrior

Posted by: Velron.3729

Velron.3729

Seismic Leap: This skill has replaced Stomp. It is now a ground-targeted, 2-second AoE knockdown with a 600-unit range.

I actually wonder if that also replacing “normal” stomp

I was thinking about this myself and then I kind of wondered what would be the difference between this and bull’s charge other than some small details.

Sound of the skill makes it sound like it will leap more like a Savage Leap and then when you land do a knockdown in an AOE. Sounds awesome, gonna try it out!

Fragg – Engineer | Lil Zek – Warrior PVP R43
[DA] Decisive Actions – Jade Quarry

Yay warrior buffs

in Warrior

Posted by: Velron.3729

Velron.3729

The heal sig is a typo. The numbers are correct but it should say per second. Yes, that is correct, 392 health per second.

Thank you! When I read the notes I was immediately thinking how the changes to Mending and Healing Surge sounded amazing but Healing Sig actually getting a nerf made me go ????

Awesome. Can’t wait to log in and try out these changes!

Fragg – Engineer | Lil Zek – Warrior PVP R43
[DA] Decisive Actions – Jade Quarry

Warrior is not allowed to be OP

in PvP

Posted by: Velron.3729

Velron.3729

If you trait warhorn you remove 2 conditions every 12 seconds along with free removal of cripple/chill/immobilize. On top of this you can trait to get free shake it off every 20 seconds if you have 2+ conditions. Even more on top of that you can trait cleansing ire to remove max 3 conditions with full adrenaline bar.

Hope you don’t mind me expanding on this.

Berserker Stance removes all conditions and stops them being applied to you for 10 seconds…possibly 12 if you trait stances.
Signet of Stamina removes all conditions.
Restorative Strength – Removes chilled, immobilize and weakness on heal.
Mobile strikes – Any movement skill removes immobilize.

Sigh…you don’t have your facts right either.

People, please fact check before you make claims about how weak OR strong something is.

Berserker Stance removes ZERO conditions. It is preventative only. You cannot pop it after the conditions are already on you to make them fall off.

It lasts for 8 seconds, not 10…you may extend it up to 10 with traits.

Fragg – Engineer | Lil Zek – Warrior PVP R43
[DA] Decisive Actions – Jade Quarry

Proof of how strong advantage a premade is

in PvP

Posted by: Velron.3729

Velron.3729

Maybe afraid to test anything outside of the typical meta builds unless on smurfs. Just a possibility.

Fragg – Engineer | Lil Zek – Warrior PVP R43
[DA] Decisive Actions – Jade Quarry

Warrior Community: Thoughts and Concerns

in Warrior

Posted by: Velron.3729

Velron.3729

..Cleansing Ire…

Is a rare exception.
I recall a period leading up to last months patch where all you could see on page 1 of the War forum, were posts about sustain. Which never happened.

Don’t you see though that things like Cleansing Ire ARE sustain?

I can’t help but be curious how much of a sustain boost it would be if cleansing ire worked properly with melee weapons.

I agree we need some buffs to it overall – but I think, unlike with the Necro, they are keeping the slow balance approach with Warrior for whatever reason.

Fragg – Engineer | Lil Zek – Warrior PVP R43
[DA] Decisive Actions – Jade Quarry

Warrior is not allowed to be OP

in PvP

Posted by: Velron.3729

Velron.3729

You need to learn to be completely accurate and make suggestions not just exaggerated complaints.

Just to list a few exaggerations right off the bat.

“Most of the classes have evades or teleports on weapons skills, even stealths…. warrior dosent.”

-GS Whirl is an evade.

“Most of the classes have burst skills that can be used while moving and do pretty good damage…. warrior dosent”

-Final Thrust, Eviscerate, Skull Crack, Earthshaker, etc

I want the Warrior profession to get some love too, but you aren’t going to help get it by being inaccurate.

I personally don’t think the Warrior needs much, I think the Warrior is the balanced profession and the others need to be toned down, AOE condi toned down, AOE in general toned down, etc. If these changes happened it would make the Warrior a lot stronger.

Also I think like I mentioned in another post, adrenaline/burst skills need to be reworked to spend the adrenaline immediately upon activating the skill instead of waiting until it lands to dump and then retaining it if you miss. This would fix Cleansing Ire so that it was an amazing trait with every weapon, not just ok/mediocre (lets be honest its not helping a full melee build if the condition I need off includes blind) at most and great with Longbow.

Healing signet passive should be buffed to at least 300+/tic.

Reduce the cooldowns on the other heals slightly.

Change Surge to always heal the full amount and give adrenaline. The adrenaline requirement completely screws it up, you mean I can’t use my trait to get my poison off before I use this long cooldown heal?

That’s about it. Start there, real small.

Fragg – Engineer | Lil Zek – Warrior PVP R43
[DA] Decisive Actions – Jade Quarry

(edited by Velron.3729)

Dealing With Control Effects

in Engineer

Posted by: Velron.3729

Velron.3729

Other ways are preventing the landing of the CC in the first place, via dodges, blinds, blocks, etc. Another option is the flamethrower blind is instant so you can swap to the FT and AOE blind to make next attack miss while stunned. There’s a lot of options, depends on what kits/weapons/utilities you are using.

Fragg – Engineer | Lil Zek – Warrior PVP R43
[DA] Decisive Actions – Jade Quarry

Trait Idea: You Only Live Once.

in Warrior

Posted by: Velron.3729

Velron.3729

Give this the guardian not the warrior, and change the values of your suggestion to +50% Heal -50% Dmg and +25% damages suffered. CD: 90Secs

Lol, get outta here. Guardians definitely don’t need more sustain love. Made me laugh.

Fragg – Engineer | Lil Zek – Warrior PVP R43
[DA] Decisive Actions – Jade Quarry

Warrior Community: Thoughts and Concerns

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Posted by: Velron.3729

Velron.3729

It’s funny we have one post showing an example of Anet taking a suggestion directly from a post on these forums and implementing it in the form of Cleansing Ire….followed by posts basically saying “no point giving Anet any feedback they don’t even read it”.

The only problem with Cleansing Ire now is it doesn’t cleanse if you miss bc you don’t spend the adrenaline if you miss. Rework adrenaline/burst skills so that you immediately use the adrenaline on skill activation – problem solved and removes a silly mechanic from the game.

Fragg – Engineer | Lil Zek – Warrior PVP R43
[DA] Decisive Actions – Jade Quarry

Ready to quit

in Warrior

Posted by: Velron.3729

Velron.3729

I can see the argument on both sides of this disagreement. On one side, Defektive has come up with a completely viable build, assuming your playing with a team who is competent, on the other, you have the remaining 95% of the sPVP-tPVP community who plays the Warrior in a not so intellectual enviorment, hotjoins-soloque etc., who see the weaknesses of the Warrior class full front, with it’s lack of sustain etc.

Overall I like what Defektive has done for the Warrior, you can’t blame him for trying to help out the community by posting viable builds and showing you what they can do in a high level setting. His statement was best. If you don’t like stun builds, don’t play stun builds, it really is that simple.

No, you are not seing anything, the other side of the argument is that the team needs to build themselves and make strategies around having the warrior in the team, wich most teams are not going to do because they can just invite another class better.

Fwiw, I run my Sword/Mace Mace/Shield build in solo queue tournies all the time with great success.

Inb4 you find something negative to respond with.

Fragg – Engineer | Lil Zek – Warrior PVP R43
[DA] Decisive Actions – Jade Quarry

Nice counterplay

in Warrior

Posted by: Velron.3729

Velron.3729

The stun spamming build is nothing more than a crutch for the class and unskilled warriors. Calling it "counterplay"is not only incorrect but also an insult.

Lollll get outta here with that junk. You sound mad brah.

In a tournament last night against Countless / Bruja and the Minis, the enemy team was triple ressing a player with stability.

We called a stability strip early and I was fast enough to get a stun on each of the ressers (stun, daze, stun). Popped stability, got the stomp.

There’s a lot the stun build does other than lock down an opponent, the team fight and peeling potential is astounding when coordinated with a well oiled crew.

Hahaha that’s great! One of my favorites is when an ally is down and going to get stomped and there’s not enough time to banner or maybe its on CD. Skull Crack then they just stand there watching you fully rez the person.

@stof Yeah I’ve started really calling targets a lot on whoever I’m stun locking and they just drop like flies with the stuns + any outside pressure at all.

Fragg – Engineer | Lil Zek – Warrior PVP R43
[DA] Decisive Actions – Jade Quarry

Dont forget to nerf bomb engi

in PvP

Posted by: Velron.3729

Velron.3729

Quoting is messed up on this post now.

“Yeh but it pretty much is what you said. You said your opinion matters and mine is invalid. Which is a ridiculous thing to say”

If you have never played the profession or maybe only done a little hotjoin stomping…then NO your opinion on the Engineer does not matter. I stand by that.

That is reality, I’m sorry it makes you sad.

Fragg – Engineer | Lil Zek – Warrior PVP R43
[DA] Decisive Actions – Jade Quarry

(edited by Velron.3729)

Ready to quit

in Warrior

Posted by: Velron.3729

Velron.3729

I want to quit too bro.
stunned a thief, he teleported 1200 range away……and stood there stunned for 2 seconds.
wtf.
this game sucks.

Yeah this is a whole separate issue here. WHY do instant skills work while stunned when the definition of stun is unable to move or use skills? Feels broken.

Fragg – Engineer | Lil Zek – Warrior PVP R43
[DA] Decisive Actions – Jade Quarry

Ready to quit

in Warrior

Posted by: Velron.3729

Velron.3729

IDK why I keep coming up in these conversations.

It’s because, as far as the forums go, you stand out as a leader for the warrior community.

LOL leader…

Im pretty sure i have seen a lot better warriors in game that dosent come to put videos or guides because people smart enough wont give their builds, game tricks, if they did so then they are hurting themselves, they are more playing than pretending they are someone on a game.

That guy only wants attention thats all.

Ad even if we had some kind of ubber player that dosent change the fact that warriors are at the bottom of the food chain, just go try other classes and see for yourselves, if you were maining a warrior and then you switch to another class voila! you clearly sense a difference, a huge one.

More negative BS out of you.

False too. Only people insecure of their skill level would want to be as selfish as you suggest. Most great players I know absolutely want the most challenging fight possible and are not afraid to share their build.

Also trying to be top secret with your build in a game where all I have to do is spectate mode on you once to know the ins and outs is hilarious.

Fragg – Engineer | Lil Zek – Warrior PVP R43
[DA] Decisive Actions – Jade Quarry

Nice counterplay

in Warrior

Posted by: Velron.3729

Velron.3729

The stun spamming build is nothing more than a crutch for the class and unskilled warriors. Calling it "counterplay"is not only incorrect but also an insult.

Lollll get outta here with that junk. You sound mad brah.

Fragg – Engineer | Lil Zek – Warrior PVP R43
[DA] Decisive Actions – Jade Quarry

Passive Play is Terrible

in PvP

Posted by: Velron.3729

Velron.3729

I think eliminating passive crap from PvP will instantly make the game more polarized between good and bad players, which favors people who actually earn their production.

[+1] – I worship this opinion

I just also wanted to point out:

Down-state triggers passively...

I would like the down state removed also so this still works with my desire to see all the passive stuff reworked/removed.

edit : re-reading the post I see that was your point as well. Good stuff.

Fragg – Engineer | Lil Zek – Warrior PVP R43
[DA] Decisive Actions – Jade Quarry

Trait Idea: You Only Live Once.

in Warrior

Posted by: Velron.3729

Velron.3729

I’ve had enough "yolo"s to last me a lifetime in chat. Lets not make this internet nerd acronym fad a permanent fixture of the game please.

JFC….I didn’t even pick up on the fact that the title of the trait was basically YOLO.

….no.

Fragg – Engineer | Lil Zek – Warrior PVP R43
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Ready to quit

in Warrior

Posted by: Velron.3729

Velron.3729

So much defektive sponsors(cheerleaders) here.

watch defektive’s stream. We have viable builds out there and you’re just not aware of them.

You are nothing special people stop trying to be someone in a game plz.

Just so you know, being incredibly negative doesn’t make you look cool.

Fragg – Engineer | Lil Zek – Warrior PVP R43
[DA] Decisive Actions – Jade Quarry

Ready to quit

in Warrior

Posted by: Velron.3729

Velron.3729

@all the “warrior still guuuuud post U dont need longbuw lol”
A tanky warrior that runs around and stuns 1 person every 8~10 seconds while doing low-to-medium 1-1-1 spam damage to single targets.

What happens when the opponent team ignores your meddling slow 17% crit mace and simply kills everyone else ?

Maybe I’m wrong, but it looks like you’re dedicating all your time to be a walking 1 man “road bump”.
An annoying little mosquito for a single Necro/Mesmer. While that very same Necro or Mesmer is molesting your team internally.
Even if the stars align, and you COMPLETELY shut out that necro/mesmer from kitten your team, all you did was turning the fight to a 2v2 or 3v3. Terms are still equal, your team didn’t gain anything. You’re still chasing after a necro while your team does the real fighting and capturing.

You can build an elementalist in exactly the same way (soldier amulet, dagger+X, spread traits, defensive utilities) and gain more anti condition, more team play, more boons, more hard CC’s, sustain, combo fields, finishers, more AoE etc. While still having the durr 1-1-1 spam.

What do you provide that any other class doesn’t? Beside a high boon-less HP pool?

This is for the guys that did build without longbow.

How do I downvote a post?

This is not entirely true. While I do see a problem with actually landing your CC’s in the heat of combat, when you do stun and lock down someone you are not just removing the target’s damage from the fight, you are also removing his ability to use his survivability mechanics (with the exception of thieves and mesmers who have disgustingly low CD teleports) and thus the rest of your team can focus down the target easily. Then you move on to the next target. It’s not simply a matter of removing both of you from the fight for a few seconds.

https://forum-en.gw2archive.eu/forum/professions/necromancer/How-to-counter-stun-locking-warriors/first#post2454597

When you know the counter to a gimmick it is really easy to avoid, I actually love fighting these useless warriors in SPVP.

Lobo is correct

Hahaha.

YES! Please start doing all of this!

They can’t use Dagger and Axe and also be a Staff/Scepter condi spammer. So yeah, please do the suggestions.

Can you imagine if all Necros swapped to stuff like this bc of stun warriors? That would mean stun warriors effectively crushed the current Necro condi spam meta and forced them to give it up. Win.

My build does spam conditions, having 25 vulnerability hurts a lot, especially as a warrior.

Dagger/Axe both primarily a single target weapon. You’re missing the point. The point is shifting the gameplay away from AOE condi spam. That would make me happy.

And as it is right now…I get free kills on fotm staff/scepter Necros all day err day. It can adjust or continue, I’m fine either way.

Fragg – Engineer | Lil Zek – Warrior PVP R43
[DA] Decisive Actions – Jade Quarry

(edited by Velron.3729)

How to counter stun-locking warriors.

in Necromancer

Posted by: Velron.3729

Velron.3729

Since when have stun-locking warriors been a problem? Fear them when you get stunned and try not to let them repeatedly stun you.

How do you fear that which is immune to conditions? Followed by stability when that is over.

Fragg – Engineer | Lil Zek – Warrior PVP R43
[DA] Decisive Actions – Jade Quarry

Ready to quit

in Warrior

Posted by: Velron.3729

Velron.3729

@all the “warrior still guuuuud post U dont need longbuw lol”
A tanky warrior that runs around and stuns 1 person every 8~10 seconds while doing low-to-medium 1-1-1 spam damage to single targets.

What happens when the opponent team ignores your meddling slow 17% crit mace and simply kills everyone else ?

Maybe I’m wrong, but it looks like you’re dedicating all your time to be a walking 1 man “road bump”.
An annoying little mosquito for a single Necro/Mesmer. While that very same Necro or Mesmer is molesting your team internally.
Even if the stars align, and you COMPLETELY shut out that necro/mesmer from kitten your team, all you did was turning the fight to a 2v2 or 3v3. Terms are still equal, your team didn’t gain anything. You’re still chasing after a necro while your team does the real fighting and capturing.

You can build an elementalist in exactly the same way (soldier amulet, dagger+X, spread traits, defensive utilities) and gain more anti condition, more team play, more boons, more hard CC’s, sustain, combo fields, finishers, more AoE etc. While still having the durr 1-1-1 spam.

What do you provide that any other class doesn’t? Beside a high boon-less HP pool?

This is for the guys that did build without longbow.

How do I downvote a post?

This is not entirely true. While I do see a problem with actually landing your CC’s in the heat of combat, when you do stun and lock down someone you are not just removing the target’s damage from the fight, you are also removing his ability to use his survivability mechanics (with the exception of thieves and mesmers who have disgustingly low CD teleports) and thus the rest of your team can focus down the target easily. Then you move on to the next target. It’s not simply a matter of removing both of you from the fight for a few seconds.

https://forum-en.gw2archive.eu/forum/professions/necromancer/How-to-counter-stun-locking-warriors/first#post2454597

When you know the counter to a gimmick it is really easy to avoid, I actually love fighting these useless warriors in SPVP.

Lobo is correct

Hahaha.

YES! Please start doing all of this!

They can’t use Dagger and Axe and also be a Staff/Scepter condi spammer. So yeah, please do the suggestions.

Can you imagine if all Necros swapped to stuff like this bc of stun warriors? That would mean stun warriors effectively crushed the current Necro condi spam meta and forced them to give it up. Win.

Fragg – Engineer | Lil Zek – Warrior PVP R43
[DA] Decisive Actions – Jade Quarry

Ready to quit

in Warrior

Posted by: Velron.3729

Velron.3729

I’ll have to take your build around for a spin. On paper I am not seeing the DPS, but GW2 isn’t played on paper.

It’s not a burst build but it puts out very good steady damage on a target while keeping them disabled most of the time. A target that gets down into the 50% range can easily get themselves instagibbed by the build. Skull Crack – Crushing Blow – Final Thrust – Tremor. All stunlock and can do over 14k damage in total.

Also gotta keep in mind its low crit but there’s +50% crit chance vs stunned and you’re constantly stunning people. I Final Thrust a necro for 7100 last night, not bad for how tanky I am.

I dunno what this person is talking about above as if there’s only 1 stun to land so your wad is blown if you miss it, false. 2 stuns, 1 daze, 1 knockdown all on short cooldowns. That’s a lot of stunning people, and you’re not limited to one target.

Nothing says I can’t use the full Adrenaline Skull Crack on someone else then continue to focus my other stuns on my main target, etc. So many options.

Fragg – Engineer | Lil Zek – Warrior PVP R43
[DA] Decisive Actions – Jade Quarry

Passive Play is Terrible

in PvP

Posted by: Velron.3729

Velron.3729

Pretty sure even Jonathan Sharp said on the last SoTG that he doesn’t like the passive stuff and wants to try to shift more stuff toward active and rewarding play. Then he talked about Guardian’s Smite Condition skill a bit and ideas for it that would further reward skillful active use of the ability. Maybe this will happen….

Fragg – Engineer | Lil Zek – Warrior PVP R43
[DA] Decisive Actions – Jade Quarry

Nice counterplay

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Posted by: Velron.3729

Velron.3729

I think Jetwing’s trolling you.

It’s a forum, I wouldn’t be surprised….its all good.

Either way, what the Necro said is true…and I’m really hoping more and more Warriors get good at shutting down Necros. We could see some interesting changes.

Fragg – Engineer | Lil Zek – Warrior PVP R43
[DA] Decisive Actions – Jade Quarry

Nice counterplay

in Warrior

Posted by: Velron.3729

Velron.3729

Was Velron’s falt.

He is teaching us with awesome builds.
https://forum-en.gw2archive.eu/forum/professions/warrior/Ready-to-quit/first#post2453123
:D

Lol no way I can take credit…I saw Defektive run the weapon setup and started messing with my own variations.

Fragg – Engineer | Lil Zek – Warrior PVP R43
[DA] Decisive Actions – Jade Quarry

Ready to quit

in Warrior

Posted by: Velron.3729

Velron.3729

I don’t feel weak at all.

Try my build out and see if you have any success with it. I have Necros cussing me out all the time.

http://intothemists.com/calc/?build=-sFBCx;0VKkP0d4cLVQ0;9;59T9J;13;018A0;027-4RF2S;1CoF2CoF26BW

can you please record your awesome gameplay with this awesome build of yours, so i can be enlighten by your awesomeness

Man negativity just because I try to offer some help. I have nothing to prove, simply trying to help someone frustrated on their Warrior.

no, im seriously curious about how this build work and stuff, i tried it for a few matches but could not understand the build. i would try any thing to have a warrior build that is on bar with every other classes

Defektive runs the same weapon setups, you can get a general feel for the style of play. I only run a few things different to allow a bit more damage and condi removal as I feel its priority over double stability and endure pain on the bar.

I honestly would have videos recorded of this already, I have Engi videos…however something has messed up in my Dxtory directory and I’ve tried a few re-installs with no luck yet so I have to trouble shoot more before I can get any of my own.

Fragg – Engineer | Lil Zek – Warrior PVP R43
[DA] Decisive Actions – Jade Quarry

Nice counterplay

in Warrior

Posted by: Velron.3729

Velron.3729

Hahaha, I love that you come in and just give props for the counter play.

Thanks!

Fragg – Engineer | Lil Zek – Warrior PVP R43
[DA] Decisive Actions – Jade Quarry

Ready to quit

in Warrior

Posted by: Velron.3729

Velron.3729

I don’t feel weak at all.

Try my build out and see if you have any success with it. I have Necros cussing me out all the time.

http://intothemists.com/calc/?build=-sFBCx;0VKkP0d4cLVQ0;9;59T9J;13;018A0;027-4RF2S;1CoF2CoF26BW

can you please record your awesome gameplay with this awesome build of yours, so i can be enlighten by your awesomeness

Man negativity just because I try to offer some help. I have nothing to prove, simply trying to help someone frustrated on their Warrior.

Edit: Lol look at this timing. A necro comes into our forum to post about Warriors and stun builds wrecking them. https://forum-en.gw2archive.eu/forum/professions/warrior/Nice-counterplay

Fragg – Engineer | Lil Zek – Warrior PVP R43
[DA] Decisive Actions – Jade Quarry

NEW Warrior Skills and Traits

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Posted by: Velron.3729

Velron.3729

Still keeping fingers crossed for “stop hiding coward!” shout that does aoe reveal for 10s on any stealthed target.

“Show yourself!” seems more appropriate. If Anet added this and made warriors the answer to camps-a-lot perma stealth thieves then I would be so happy. Finally warriors would have a purpose beyond Zerg CC in WvW.

Or a rework of On My Mark, making targeted foe unable to enter stealth for a period of time? -.-

just an idea that came in mind, they should just remove banners and give us war dogs, same passive but maybe alittel bit less, and with banner number 2 as active. and have auto attacks. and depend on which war dog you have, the auto attacks effect are different, some auto attack do higher damage, some do less damage but give different conditions.

A war dog could be a cool new ult. A short cd ult similar to maybe the necro flesh golem.

The overcharge could be a big leap that crashes down and launches all enemies or knocks them down.

Fragg – Engineer | Lil Zek – Warrior PVP R43
[DA] Decisive Actions – Jade Quarry

NEW Warrior Skills and Traits

in Warrior

Posted by: Velron.3729

Velron.3729

i duno if this would help us or not but maybe a trait in defense in the grandmaster line caleld Testudo (unfortunately, this would screw up my build) that offered dmg reduction based on level of adrenaline 5%/10%/15%.

just throwing kitten out there lol

I’d much rather some sustain options that wouldn’t punish me for using my burst skill.

Fragg – Engineer | Lil Zek – Warrior PVP R43
[DA] Decisive Actions – Jade Quarry

New condition: Taunt

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Posted by: Velron.3729

Velron.3729

PLEASE OH PLEASE!!!!

Fun, I agree, but I have to say, I don’t think the game needs more Conditions before a new boon (if anything at all) plus it’d cover another slot protecting conditions. Have to be cautious of that. That said, Blood Line Champions had this type of taunt, and it was fun in that type of game.

I agree. Just don’t have it be a condition, let it be a control effect.

Fragg – Engineer | Lil Zek – Warrior PVP R43
[DA] Decisive Actions – Jade Quarry

Passive Play is Terrible

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Posted by: Velron.3729

Velron.3729

Sry but, SUMMON a minion or Spirit is a ACTIVE skill.

Lol, don’t be silly here. It summons something that provides extremely strong, passive benefits for a long duration and then can be re-summoned to do the same as soon as it de-spawns.

Wait, spirits are troublesome but AR isn’t? I’m thinking someone is a troll.

Quite the opposite. I am for getting rid of all these things.

But you can’t single out just AR bc it hurts your Necro. You need to do a thread like this – talking about ALL passive crap.

I’m also for removing self rez skills – for ALL professions.

Thing is, I was saying AR needed changed, I wasn’t suggesting, however that Necros didn’t need changes along with many others. XD I like balance, believe it or not. I can’t STAND the amount of FOTM Necros out there atm…

Me too, that’s why I mostly play my stun warrior in tournies right now.

Fragg – Engineer | Lil Zek – Warrior PVP R43
[DA] Decisive Actions – Jade Quarry

Ready to quit

in Warrior

Posted by: Velron.3729

Velron.3729

Man that would really be an essay to explain exactly how to try to fight every one of those situations, its all there though.

Condi spam? I have -2 condi on heal, full condi cleanse on kitten cd, condi immunity for 8s on 60s cd, perma -20% condi duration applied to me. I’m covered. Almost forgot Cleansing Ire also.

Ranged attacks is usually block or whatever I need to do (profession specific) while I close gap then start stuns. I do have immob on crpple with sword leap. I really don’t have issues sticking on people.

Deal damage is easy, every time I stun someone crit chance goes way up and I have very solid attack (usually over 3300-3400 in combat iirc). The build also stunlocks so even though its not super bursty it doesn’t matter bc you’re always interrupting heals, etc. Also Skull Crack Crushing Blow, Final Thrust is a deadly combo that I’ve had do upwards of around 14k (possibly more, I’m trying to be conservative so I don’t lie) for the combo and its all while stunned.

Engineers and Necros are EASY with this if you’re good with timing and not missing your stuns/dazes. Necros and Engis have crap stability access making them vulnerable to stunlock builds.

Super high regen like a bunker? Guardian is the hardest – the rest you can usually take out bc of stunning and making them miss heals, etc. Guardian has the instant aegis/blocks though.

Sustain is there because basically every skill you have is helping you live. Stuns stop them from attacking you – meaning no damage received. Blocks stop them from landing attacks on you. Sword leap gets you out of bad spots when you need. You have great condi removal – which is the main thing bringing down Warriors in the fray, that by default incredibly boosts your sustain.

Fragg – Engineer | Lil Zek – Warrior PVP R43
[DA] Decisive Actions – Jade Quarry

(edited by Velron.3729)

Current state of the meta.

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Posted by: Velron.3729

Velron.3729

Get a Warrior if you want to kill a Necro. In other news, Stunlocking/Infinite Adrenaline is OP.

I love stunlocking fotm Necros.

It can definitely be countered, I don’t want to really help give any tips though. I’m enjoying smashing all the Necros, they need it.

Fragg – Engineer | Lil Zek – Warrior PVP R43
[DA] Decisive Actions – Jade Quarry

Passive Play is Terrible

in PvP

Posted by: Velron.3729

Velron.3729

Sry but, SUMMON a minion or Spirit is a ACTIVE skill.

Lol, don’t be silly here. It summons something that provides extremely strong, passive benefits for a long duration and then can be re-summoned to do the same as soon as it de-spawns.

Wait, spirits are troublesome but AR isn’t? I’m thinking someone is a troll.

Quite the opposite. I am for getting rid of all these things.

But you can’t single out just AR bc it hurts your Necro. You need to do a thread like this – talking about ALL passive crap.

I’m also for removing self rez skills – for ALL professions.

Fragg – Engineer | Lil Zek – Warrior PVP R43
[DA] Decisive Actions – Jade Quarry

Ready to quit

in Warrior

Posted by: Velron.3729

Velron.3729

I don’t feel weak at all.

Try my build out and see if you have any success with it. I have Necros cussing me out all the time.

http://intothemists.com/calc/?build=-sFBCx;0VKkP0d4cLVQ0;9;59T9J;13;018A0;027-4RF2S;1CoF2CoF26BW

Fragg – Engineer | Lil Zek – Warrior PVP R43
[DA] Decisive Actions – Jade Quarry

Current state of the meta.

in PvP

Posted by: Velron.3729

Velron.3729

“- Passive bonus traits and utilities are babysitting. Set and forget needs to go. When a Spirit Ranger isn’t using any utilities at all and competing with a D/D ele that is working their butt off, using snares, switching to fire attunement when they can get a burning speed window, and loses while they are not using cooldowns its complete garbage.”

Seriously playing a profession like Ele or Engi and losing to a spirit Ranger is one of the worst feelings because you know they just sat there like “lulz he’s trying so hard this SO EZ!”

Fragg – Engineer | Lil Zek – Warrior PVP R43
[DA] Decisive Actions – Jade Quarry

Passive Play is Terrible

in PvP

Posted by: Velron.3729

Velron.3729

Sry but, SUMMON a minion or Spirit is a ACTIVE skill.

Lol, don’t be silly here. It summons something that provides extremely strong, passive benefits for a long duration and then can be re-summoned to do the same as soon as it de-spawns.

Fragg – Engineer | Lil Zek – Warrior PVP R43
[DA] Decisive Actions – Jade Quarry