Showing Posts For Velron.3729:

Team builds - synergies in Gw1 vs Gw2

in PvP

Posted by: Velron.3729

Velron.3729

I dunno what you’re talking about…I always call out for instance my massive water field on my Engi so other people can blast in it for additional healing.

Fragg – Engineer | Lil Zek – Warrior PVP R43
[DA] Decisive Actions – Jade Quarry

Thank you Anet...

in PvP

Posted by: Velron.3729

Velron.3729

It’s just the now generation, that’s all. People sit and scream about what should happen without having a single bit of a clue as to how hard it actually is to build and code a game. My buddy does this stuff on the small scale just starting, I’ve seen what goes into some of the small projects, I can’t even imagine a game as complex as GW2 lol.

I too noticed there was more Anet activity in this forum and am glad to see that.

Honestly just some blog post updates on sPVP and what’s coming and any kind of general timeline for ANY of the features would help keep the whining at bay A-net. You do it for PVE – do it for PVP.

I’m still waiting for someone to show me MMO with a better PVP system right now. GW2 launched with the best one I’ve played in an MMO and I’ve played most MMOs.

No requirement? I can just make a character, do a little 5minute intro, then jump into a zone, get max leveled, have access to all gear and everything else needed to build my character, for free, however I want…then go PVP where I have ability to dodge attacks and outplay my opponent based on skill much more so than in any other MMO?

Things can always be better, but yea…its pretty good guys.

Fragg – Engineer | Lil Zek – Warrior PVP R43
[DA] Decisive Actions – Jade Quarry

(edited by Velron.3729)

Retaliation is TOO OP

in PvP

Posted by: Velron.3729

Velron.3729

I’ve always thought it was silly it was a flat damage number that scaled with power rather than being a % of the damage.

Flamethrower was the perfect example. Flamethrower is reserved as a utility only weapon, never touching the auto attack because of retaliation. It can easily do 3x the damage that the skill itself does back to you.

Fragg – Engineer | Lil Zek – Warrior PVP R43
[DA] Decisive Actions – Jade Quarry

GG ANet

in PvP

Posted by: Velron.3729

Velron.3729

Lol so many angry people.

I laughed as soon as I opened thread and saw the pic, thanks.

Fragg – Engineer | Lil Zek – Warrior PVP R43
[DA] Decisive Actions – Jade Quarry

Hacking warriors?

in PvP

Posted by: Velron.3729

Velron.3729

Unsurprising it seems the only 2 professions to have alleged hacks are also the only 2 heavy armour melee professions. Nobody as yet has seen a necro hacked to pump up the stats a bit…or mesmer…or any other profession.

No, but I have seen a Necro who speed hacks across the map in 3 seconds if he’s about to die.

Fragg – Engineer | Lil Zek – Warrior PVP R43
[DA] Decisive Actions – Jade Quarry

[NA] r40 Engi/CC War lf team

in Looking for...

Posted by: Velron.3729

Velron.3729

Hey guys what’s up. Well I’ve been getting more and more into the tPVP side of things lately and just doing tournies with some friends or random decent players I run into isn’t cutting it for me anymore. I feel I’m skilled enough to do well in some real competitive tournies and that’s what I’d like to do. So that brings me to here, looking for a team.

My main since BWE2 has been Engineer, but due to the current meta of AOE condi spam by Engineers and Necros primarily I have been playing my Warrior much much more and tailoring him toward being anti Necro/Engi. These professions lack stability and ways to stop me from imposing my stun lock on them. I can effective take a Necro completely out of the fight, neutralizing the AOE condi even being put out in the first place.

I know Warrior’s aren’t the big thing in tPVP currently…however I really believe they are the answer to the problem with the current AOE condi spam meta everyone is complaining about. We have the tools to be immune to the conditions while shutting down those who put them out.

Current tPVP build for Warrior : http://intothemists.com/calc/?build=-sFBCx;0VKkP0d4cLVQ0;9;59T9J;13;018A0;027-4oG2S;1CoF2CoF26Bs

I am also more than willing to play Engineer for a team if that is what’s needed. As said before I have been Engineer since BWE2 and feel I have a very solid mastery of the profession and can play most setups needed with just a little practice. My current build I use is for solo point assaulting, forcing at least 2 people to come take me out if they want to keep their home point creating a 4v3 on the rest of the map for my team.

Available times for practice for me would be after 7pm EST. Feel free to contact me in game or here. We can do some matches to get a feel and see if you like what I bring to the table.

Fragg – Engineer | Lil Zek – Warrior PVP R43
[DA] Decisive Actions – Jade Quarry

(edited by Velron.3729)

Condies+Ranged = Broken?

in PvP

Posted by: Velron.3729

Velron.3729

And another post censored just because I used “that” followed by “its”. And they think I’m trying to talk about a female’s chest. lol DRIVES ME INSANE!

Yeah, this was mostly just a concern of Ranged versus Melee in their “design”, I guess I just don’t agree with the dps they can do while in range while a zerker war has to be up in the mess of things.

Side note: you can’t say an ownership version of staff with an s without the ’ because if you say something like staff’s without the apostrophe you get: “Stakitten number 5 ability” because it reads it as f’f’s

I see your point with conditions…in Power builds we already see this. The only ranged profession that can maybe burst from afar up there semi close to what melee can do is the SD Engineer. And really even then – most of his rifle abilities are in almost melee range to land.

But when it comes to condis it’s not the same at all.

And another lol @ the crazy censorship on this forum. It makes me sad, I’m so against pretending like there are magic words that can’t be heard.

Fragg – Engineer | Lil Zek – Warrior PVP R43
[DA] Decisive Actions – Jade Quarry

Hacking warriors?

in PvP

Posted by: Velron.3729

Velron.3729

Screw you, I’m getting double blurred frenzy!

Well if you’re gonna go that route, I’d suggest getting 6. Then you can just cycle through them for perma blurred frenzy.

Fragg – Engineer | Lil Zek – Warrior PVP R43
[DA] Decisive Actions – Jade Quarry

Hacking warriors?

in PvP

Posted by: Velron.3729

Velron.3729

Gunna give Blurred Frenzy to my MM necro.

I’m giving Blurred Frenzy and Distortion to every single one of my characters. Godmode here I come! IDDQD!

Fragg – Engineer | Lil Zek – Warrior PVP R43
[DA] Decisive Actions – Jade Quarry

Condies+Ranged = Broken?

in PvP

Posted by: Velron.3729

Velron.3729

And another post censored just because I used “that” followed by “its”. And they think I’m trying to talk about a female’s chest. lol DRIVES ME INSANE!

Fragg – Engineer | Lil Zek – Warrior PVP R43
[DA] Decisive Actions – Jade Quarry

Condies+Ranged = Broken?

in PvP

Posted by: Velron.3729

Velron.3729

I was about to say how the Warrior gets really long bleeds on the auto chain and can trait them crazy long….but then I remembered that the bleed on the Longbow is better than any of the Sword ones.

I really think there are some answers to this crazy AOE condi meta already in the game though…people are just so used to ignoring these things already thakittens not being used. CC Warriors, especially with the addition of Berserker Stance now…are insanely effective at completely shutting down the AOE condi spammers – who are primarily Necros and Engis. Both lacking reliable stability outside of popping an ult.

Fragg – Engineer | Lil Zek – Warrior PVP R43
[DA] Decisive Actions – Jade Quarry

Necromancers...

in PvP

Posted by: Velron.3729

Velron.3729

I refuse to play condition Necro until its fixed…its boring as hell now.

So my Necro is full glass cannon and named Condis Rfo Nubs. Y’know, had to make it clear.

Fragg – Engineer | Lil Zek – Warrior PVP R43
[DA] Decisive Actions – Jade Quarry

Hacking warriors?

in PvP

Posted by: Velron.3729

Velron.3729

Wait… if such a hack exists… I want to see it in action! :O, war-gua-nec-ren-ment-mes-thief-neer, GO!

I agree! Can you imagine the hotkeys? So many skills!

Fragg – Engineer | Lil Zek – Warrior PVP R43
[DA] Decisive Actions – Jade Quarry

Barbed Precision-necro VS precise strikes-war

in PvP

Posted by: Velron.3729

Velron.3729

Huh… don’t forget that necromancers can use this with ranged weapons as well, while warriors tend to use swords as our main condition weapons, (well, that and longbows, which I find a bit weird as we don’t bleed on the auto-attack, so why not rifles?)

Because Sword and Rifle would stack all your condition into bleed. Longbow offers burning as well as a NASTY bleed on the #5.

Fragg – Engineer | Lil Zek – Warrior PVP R43
[DA] Decisive Actions – Jade Quarry

Barbed Precision-necro VS precise strikes-war

in PvP

Posted by: Velron.3729

Velron.3729

http://wiki.guildwars2.com/wiki/Precise_Strikes

http://wiki.guildwars2.com/wiki/Barbed_Precision

Compare. Hint: look at the duration

Besides, traits are not suppose to be mirrors of other classes.

Twice the chance to apply with only 1 second less duration. I don’t see the trade off.

After you disregard post 1, read mine.

Yep, I did. I agree, profession stuff can’t be directly compared..there will always be differences that make one side think it isn’t fair.

I was only pointing out that there are other professions who also don’t share the same chance as the Necros.

Then the post I quoted was trying to make it seem like it was even bc of the duration, which it isn’t. It doesn’t have to be even, and it isn’t.

We could try to discuss the balance of it…probably not that important. Though I’d say any possible rate of attack differences for Warrior vs Necro are more than made up for by the fact that Warriors have an immensely more challenging job landing their attacks than a Necro does. So if anything I would say the Warrior should have the higher application chance.

Fragg – Engineer | Lil Zek – Warrior PVP R43
[DA] Decisive Actions – Jade Quarry

Hacking warriors?

in PvP

Posted by: Velron.3729

Velron.3729

I believe there is possibly a new exploit/hack that allows players to use other professions abilities.

There is a thread in the Engi forum about how to counter a particular Guardian.

Then he goes on to describe the encounter and the abilities used against him were most definitely Guardian AND Warrior abilities.

Fragg – Engineer | Lil Zek – Warrior PVP R43
[DA] Decisive Actions – Jade Quarry

Barbed Precision-necro VS precise strikes-war

in PvP

Posted by: Velron.3729

Velron.3729

http://wiki.guildwars2.com/wiki/Precise_Strikes

http://wiki.guildwars2.com/wiki/Barbed_Precision

Compare. Hint: look at the duration

Besides, traits are not suppose to be mirrors of other classes.

Twice the chance to apply with only 1 second less duration. I don’t see the trade off.

Fragg – Engineer | Lil Zek – Warrior PVP R43
[DA] Decisive Actions – Jade Quarry

Barbed Precision-necro VS precise strikes-war

in PvP

Posted by: Velron.3729

Velron.3729

Engis have the same thing and its also only 30% iirc.

Necros are the condition overlord rulers of us all. We must accept it. Better procs, way longer durations, easier application, transfers, etc.

Accept it and destroy it. I just play my CC Warrior all the time now and completely take them out of fights. YAY!

Fragg – Engineer | Lil Zek – Warrior PVP R43
[DA] Decisive Actions – Jade Quarry

i lose to an engie for the 2nd time

in Engineer

Posted by: Velron.3729

Velron.3729

Engineers most die to immobilise imo. Anyway, this duelist build does not have much condition removes. Maybe u can do something with conditions.

You should go talk to Overcharged Shot and Rocket Boots, they miss you.

@OP: If this is the case, your not up against a class and It’s mechanics, your up against a superior player. Just learn your own class better as every class (except maybe Ranger) has the ability to compete with every class evenly.

Any class can be ridiculous if you know how to use it to its fullest extent.

Well “ridiculous” is subjective. One persons ridiculous could be another’s base expectation. Pretty much where I stand with most any enemy I encounter, I can tell in very little time whether or not they know their class well enough to compete with me. The issue is there are more bad players than good players so when I get in a good fight with anyone its a rare occasion that comes down to a few HP and having everything on CD.

Eh if it helps at all that is definitely a 100% dueling build tailored specifically to wreck thieves. Its not anything that would be useful in roaming WvW, tPVP, etc. Just a dueling setup that counters Thieves harder than anyone else.

Best way to kill any Engineer is CC. We have no stability and most builds have one or no stun breaker. Daze > evade vs Engi.

Elixir X disagrees.

Haha true, Elixir X is there. Most people would not be running that though and Elixir X leaves you vulnerable IMO. You don’t have access to your good skills or your heal in X form…making the stability a bit worthless in my personal opinion.

Also vs a S/D thief he can just steal the stability anyway. I’ve had something like 30+ seconds of stability on my Thief from boon stealing off multiple people and someone who popped their ult with stability attached.

Hint 1: Use Runes of Lyssa to cover Elixir X
Hint 2: They aren’t kiting you, they’re kiting FOR you.
Hint 3: You don’t have to use the entire duration. CC chains don’t normally last 15-20 seconds unless you’re outnumbered in which case you were screwed anyhow.

1 – Decent idea if you want to sacrifice everything else you could get with runes for the cleanse/boons with X. Lasts about 5 seconds though, wouldn’t be hard to wait that out then steal the big stability – which a smart player would do.

2 – I dunno why we are talking about kiting, I didn’t mention it.

3 – Only people who are new don’t know this.

Fragg – Engineer | Lil Zek – Warrior PVP R43
[DA] Decisive Actions – Jade Quarry

i lose to an engie for the 2nd time

in Engineer

Posted by: Velron.3729

Velron.3729

@OP: If this is the case, your not up against a class and It’s mechanics, your up against a superior player. Just learn your own class better as every class (except maybe Ranger) has the ability to compete with every class evenly.

Any class can be ridiculous if you know how to use it to its fullest extent.

Well “ridiculous” is subjective. One persons ridiculous could be another’s base expectation. Pretty much where I stand with most any enemy I encounter, I can tell in very little time whether or not they know their class well enough to compete with me. The issue is there are more bad players than good players so when I get in a good fight with anyone its a rare occasion that comes down to a few HP and having everything on CD.

Eh if it helps at all that is definitely a 100% dueling build tailored specifically to wreck thieves. Its not anything that would be useful in roaming WvW, tPVP, etc. Just a dueling setup that counters Thieves harder than anyone else.

Best way to kill any Engineer is CC. We have no stability and most builds have one or no stun breaker. Daze > evade vs Engi.

Elixir X disagrees.

Haha true, Elixir X is there. Most people would not be running that though and Elixir X leaves you vulnerable IMO. You don’t have access to your good skills or your heal in X form…making the stability a bit worthless in my personal opinion.

Also vs a S/D thief he can just steal the stability anyway. I’ve had something like 30+ seconds of stability on my Thief from boon stealing off multiple people and someone who popped their ult with stability attached.

Fragg – Engineer | Lil Zek – Warrior PVP R43
[DA] Decisive Actions – Jade Quarry

(edited by Velron.3729)

i lose to an engie for the 2nd time

in Engineer

Posted by: Velron.3729

Velron.3729

Eh if it helps at all that is definitely a 100% dueling build tailored specifically to wreck thieves. Its not anything that would be useful in roaming WvW, tPVP, etc. Just a dueling setup that counters Thieves harder than anyone else.

Best way to kill any Engineer is CC. We have no stability and most builds have one or no stun breaker. Daze > evade vs Engi.

Fragg – Engineer | Lil Zek – Warrior PVP R43
[DA] Decisive Actions – Jade Quarry

(edited by Velron.3729)

Dont forget to nerf bomb engi

in PvP

Posted by: Velron.3729

Velron.3729

Warriors are learning their role is CC.

I can completely shut down pretty much any Engi or Necro due to their lack of Stability to prevent being chain CC’d.

I think it’s going to be interesting to see what happens. CC Warrior’s with good cleansing and Berserker stance are the absolute hard counter to the AOE condi spammers currently.

What do we have doing the most AOE condi pressure? Necros by far #1, Engis coming in #2. These are by far the strongest AOE condi spammers.

They both lack pretty much any form of reliable stability. I don’t think any Necros go 30 SR then take stability in DS instead of 50% crit. And if they do – that’s still only a few seconds in DS only.

Engineers are even worse off. Literally not a single reliable source of Stability. 50/50 chance elixir or 1second.

CC Warrior is the answer to the problem in the current meta I think. I already have teams groaning the second they see Lil Zek on the other side bc they know their Necros are getting stun locked and taken out of every single fight.

Fragg – Engineer | Lil Zek – Warrior PVP R43
[DA] Decisive Actions – Jade Quarry

Defektive, our master, has left us

in Warrior

Posted by: Velron.3729

Velron.3729

Pretty sure he said

Mace/Shield – Paralyzation and Energy

Sword/Mace – Energy and not sure.

probably bloodlust

thanks so much, velron

NP, maybe he will answer. I can’t remember 100% for sure if he said it…or if it was someone trying to guess his build (so much of that going on too I’m confused! lol)

Fragg – Engineer | Lil Zek – Warrior PVP R43
[DA] Decisive Actions – Jade Quarry

Defektive, our master, has left us

in Warrior

Posted by: Velron.3729

Velron.3729

Pretty sure he said

Mace/Shield – Paralyzation and Energy

Sword/Mace – Energy and not sure.

Fragg – Engineer | Lil Zek – Warrior PVP R43
[DA] Decisive Actions – Jade Quarry

What ANet does Right.

in PvP

Posted by: Velron.3729

Velron.3729

With all the crap that gets tossed around.

This is still the most fun PVP I’ve ever had. The ability to actively avoid attacks, outplay opponents, no reliance on gear, etc…its great.

Fragg – Engineer | Lil Zek – Warrior PVP R43
[DA] Decisive Actions – Jade Quarry

Why I'm worried about death match

in PvP

Posted by: Velron.3729

Velron.3729

*Cough*Capture the Flag*Cough Cough*

They talked about this on state of the game.

Its been done in house. Does not work with the mechanics of professions like evade thieves and such.

What they are considering instead is a “Push” the flag into the enemy base style. To prevent thieves from basically grabbing the flag and running back with perma evade or mesmer portalling it, etc.

Fragg – Engineer | Lil Zek – Warrior PVP R43
[DA] Decisive Actions – Jade Quarry

Defektive, our master, has left us

in Warrior

Posted by: Velron.3729

Velron.3729

His build is tougher but I have to question whether its survival is that much better. With condis being the meta toughness doesn’t count for much anymore, and you simply have to save Endure Pain for any Thief/Ele spikes that come your way. Not to mention the evade on Whirlwind Attack can still be a lifesaver. I gotta say though Tremor is a nice skill. This build seems more focused on the control element while mine is singling out a target (usually Necro) and takinging them out of the fight as fast as possible. The synergy between Unsuspecting Foe, Forceful GS, and Hoelbrak runes is also something I enjoy.

Survivability is indeed much higher due to better escapes, on-demand immobolize and an additional ranged stun.

I’m not a fan of GS for this style of build what-so-ever.

Your job on the team isn’t to do cleave damage or insane spike, thats what other classes are there for (and have always been the reason not to take a warrior).

As soon as I stopped trying to make the deeps happen and relied on my teammates for that spike / cleave – my job became much clearer. If my team is cleaving a downed body, then my job is to interrupt the ressers and keep them in that AoE cleave.

Because of that it makes trait choices, sigil choices and the like much easier since I’m trying to fullfil two roles (roaming / team fight) not 3 (roaming / team fight / aoe cleave).

food 4 thought.

TLDR, most Warrior builds over extend themselves and I think that’s one of the primary reasons we’re not needed in tPvP.

The skull cracker build is more of a roaming/anti-bunker build, right?

I mean, packing high single target bursts and decent survivability you can pick out single enemies and destroy them, maybe even bunkers.

Depending on the profession of the bunker. A good Guardian bunker is not going to just drop the the Skull Crack 100b builds…too much stability, blocks, blinds, etc

An Engi? Lol Engis are so screwed by this setup – just like Necros. No stability is no fun. A bunker one will still likely be ROUGH to take out – they can trait for -53% damage when stunned or knocked down. Protection procs and another -20% on top of that trait. Cuts the damage on this build a LOT.

Yeah, but can’t you trick them into using stability?

Or can you just have acces to stun more reliabli than their access to stability?

The issue isn’t being never able to land the stun…its that the build is really a game of timing, baiting, etc to set up big bursts. A bunker guardian is not going to go down in 1 combo, you need to land it back to back a few times to take them out. That’s where it gets unlikely vrs a good bunker Guard. Blinds, Blocks out the kitten , etc. You wont land every stun and without the stun your pressure isn’t enough to burst a bunker down.

Basically the Guardian will likely not eat 2 Skull Cracks right back to back and there’s too much healing going on in between the bursts.

A bunker Engi you can just basically shut down the whole time.

Well, maybe you could be anti-bunker by being able to burst the guardian down quickly alongside another mate.

Like… you can make taking down the guardian an easier job.

This is very true! But that’s basically the role of the Sword/Mace and Mace/Shield setup…even more CC to better control the opponent to allow the burster to do their job.

Yeah, but you can be 75% of a burster by yourself. And you might not even need a glasscannon.

But I admit I don’t like the target support idea only because I am not in an organized team. The most I do is playing with my guildies on voice chat, without thinking much about the team (only check: do we have a bunker? then we goXD).

So I still don’t feel comfortable if I can’t do good damage by myself, if I am not a bunker.

Completely get you man, I am mostly the same way on my tournies. Though I would like it if I had a more regular team.

I run the build solo queing and it still works…though if I see the team comp really wouldn’t benefit from it enough I get on my burst Engi and try to 1shot people lol.

Don’t completely discount its ability to deal damage either. I get plenty of 6k or so Final Thrusts on people under 50% while they are stun locked…pretty effective for dropping anyone who isn’t a full on tank.

Fragg – Engineer | Lil Zek – Warrior PVP R43
[DA] Decisive Actions – Jade Quarry

Berserker Stance may just make us TPvP Viable

in Warrior

Posted by: Velron.3729

Velron.3729

It doesn’t affect conditions already on you, its pretty much worthless unless you know your going to be struck by a bunch of conditions.

Ah…now you see why I have sig of stamina AND berserker stance on my bar.

And if I should feel I need it, I will swap runes for Lyssa and have two full condi cleanses I can use before popping it.

Having 2 utilitys for what guardian can have for the entire group with 1 or an ele can do with just a dodge roll… How nice.

Interesting.

Dodge roll for ele removes only 1 condi and takes 30 trait points for the trait.

I believe the Guardian skill that cleanses all condis pulls them to himself though, not the same as a self full cleanse. Though they do have one of those as a separate utility.

Neither of these is even close to being immune to conditions for 8 seconds. Only the Engi under 25% HP 30 pt trait does that iirc.

Comparing professions directly like that never works.

Also as pointed out, neither of those professions can stun lock a Necro to death. I can.

Fragg – Engineer | Lil Zek – Warrior PVP R43
[DA] Decisive Actions – Jade Quarry

Thoughts on warrior

in PvP

Posted by: Velron.3729

Velron.3729

Why this kitten ing match over the build?

All it takes to make what he is saying is.

Endure Pain, Balanced Stance, Berserker Stance, Sig of Rage

Lyssa rune will condi cleanse before you pop Berserker stance.

30 points into Defense for Stance duration, Cleansing Ire, and Land Stand.

The other 40 points are free to be spent. It only takes those utilities/runes and 30 defense to do what he said.

Fragg – Engineer | Lil Zek – Warrior PVP R43
[DA] Decisive Actions – Jade Quarry

To Everyone wanting Necro nerfed:

in PvP

Posted by: Velron.3729

Velron.3729

Nerf burning or remove burning from Necro? Two very different things.

Should probably do both.

Fragg – Engineer | Lil Zek – Warrior PVP R43
[DA] Decisive Actions – Jade Quarry

Are engineers too "balanced" for pvp?

in Engineer

Posted by: Velron.3729

Velron.3729

I don’t agree. I have been running full glass cannon Engi in tournies lately and you can survive better than most other glass cannons without stealth while having burst that competes with the best.

You can run condition builds that are very tanky and put out a lot of condition damage. Teldo’s is a good example.

Engi is great right now. Any stronger and we’d end up in Necros shoes likely.

Fragg – Engineer | Lil Zek – Warrior PVP R43
[DA] Decisive Actions – Jade Quarry

Defektive, our master, has left us

in Warrior

Posted by: Velron.3729

Velron.3729

His build is tougher but I have to question whether its survival is that much better. With condis being the meta toughness doesn’t count for much anymore, and you simply have to save Endure Pain for any Thief/Ele spikes that come your way. Not to mention the evade on Whirlwind Attack can still be a lifesaver. I gotta say though Tremor is a nice skill. This build seems more focused on the control element while mine is singling out a target (usually Necro) and takinging them out of the fight as fast as possible. The synergy between Unsuspecting Foe, Forceful GS, and Hoelbrak runes is also something I enjoy.

Survivability is indeed much higher due to better escapes, on-demand immobolize and an additional ranged stun.

I’m not a fan of GS for this style of build what-so-ever.

Your job on the team isn’t to do cleave damage or insane spike, thats what other classes are there for (and have always been the reason not to take a warrior).

As soon as I stopped trying to make the deeps happen and relied on my teammates for that spike / cleave – my job became much clearer. If my team is cleaving a downed body, then my job is to interrupt the ressers and keep them in that AoE cleave.

Because of that it makes trait choices, sigil choices and the like much easier since I’m trying to fullfil two roles (roaming / team fight) not 3 (roaming / team fight / aoe cleave).

food 4 thought.

TLDR, most Warrior builds over extend themselves and I think that’s one of the primary reasons we’re not needed in tPvP.

The skull cracker build is more of a roaming/anti-bunker build, right?

I mean, packing high single target bursts and decent survivability you can pick out single enemies and destroy them, maybe even bunkers.

Depending on the profession of the bunker. A good Guardian bunker is not going to just drop the the Skull Crack 100b builds…too much stability, blocks, blinds, etc

An Engi? Lol Engis are so screwed by this setup – just like Necros. No stability is no fun. A bunker one will still likely be ROUGH to take out – they can trait for -53% damage when stunned or knocked down. Protection procs and another -20% on top of that trait. Cuts the damage on this build a LOT.

Yeah, but can’t you trick them into using stability?

Or can you just have acces to stun more reliabli than their access to stability?

The issue isn’t being never able to land the stun…its that the build is really a game of timing, baiting, etc to set up big bursts. A bunker guardian is not going to go down in 1 combo, you need to land it back to back a few times to take them out. That’s where it gets unlikely vrs a good bunker Guard. Blinds, Blocks out the kitten , etc. You wont land every stun and without the stun your pressure isn’t enough to burst a bunker down.

Basically the Guardian will likely not eat 2 Skull Cracks right back to back and there’s too much healing going on in between the bursts.

A bunker Engi you can just basically shut down the whole time.

Well, maybe you could be anti-bunker by being able to burst the guardian down quickly alongside another mate.

Like… you can make taking down the guardian an easier job.

This is very true! But that’s basically the role of the Sword/Mace and Mace/Shield setup…even more CC to better control the opponent to allow the burster to do their job.

Fragg – Engineer | Lil Zek – Warrior PVP R43
[DA] Decisive Actions – Jade Quarry

Berserker Stance may just make us TPvP Viable

in Warrior

Posted by: Velron.3729

Velron.3729

It doesn’t affect conditions already on you, its pretty much worthless unless you know your going to be struck by a bunch of conditions.

Ah…now you see why I have sig of stamina AND berserker stance on my bar.

And if I should feel I need it, I will swap runes for Lyssa and have two full condi cleanses I can use before popping it.

Fragg – Engineer | Lil Zek – Warrior PVP R43
[DA] Decisive Actions – Jade Quarry

/resign

in PvP

Posted by: Velron.3729

Velron.3729

Even better. Permanent markings/symbols on your name/char portait that let everyone know you’re a deserter? (I suppose the issue becomes legit DC’s..)

Both?

Fragg – Engineer | Lil Zek – Warrior PVP R43
[DA] Decisive Actions – Jade Quarry

/resign

in PvP

Posted by: Velron.3729

Velron.3729

Today I was stuck in a 3v5, even better. We just told them to 3 cap to end it quick then lets pvp in the mid. Managed to have a tad bit of fun – even though they 5v3’d us on the pvp part lol.

There should at least be something like SMITE for leavers/no shows though. You cannot re-queue for at least 30 minutes if you are deserter status and that begins at the end of when the match you should have been in is over.

Fragg – Engineer | Lil Zek – Warrior PVP R43
[DA] Decisive Actions – Jade Quarry

Why I'm worried about death match

in PvP

Posted by: Velron.3729

Velron.3729

People hate conquest bc it is a game mode that encourages skill-less spamming of AOE abilities on a small circle that you, as the opposition, are forced to stand in if you want to maintain control. Every node should be as large as the middle node on Foefire and you’d see a bit less whining I bet.

Fragg – Engineer | Lil Zek – Warrior PVP R43
[DA] Decisive Actions – Jade Quarry

I feel weak (Running a power build)

in Necromancer

Posted by: Velron.3729

Velron.3729

You feel weak bc you’re in rares. The difference between rares and exotics is huge.

Even just buying lvl 78 exotics on the TP is cheap and WAY better than any rare you can get.

Fragg – Engineer | Lil Zek – Warrior PVP R43
[DA] Decisive Actions – Jade Quarry

Returning after break. New Warrior builds?

in Warrior

Posted by: Velron.3729

Velron.3729

My extent of Warrior PVE knowledge goes to knowing that zerker GS warrior is beast in PVE.

Fragg – Engineer | Lil Zek – Warrior PVP R43
[DA] Decisive Actions – Jade Quarry

Defektive, our master, has left us

in Warrior

Posted by: Velron.3729

Velron.3729

His build is tougher but I have to question whether its survival is that much better. With condis being the meta toughness doesn’t count for much anymore, and you simply have to save Endure Pain for any Thief/Ele spikes that come your way. Not to mention the evade on Whirlwind Attack can still be a lifesaver. I gotta say though Tremor is a nice skill. This build seems more focused on the control element while mine is singling out a target (usually Necro) and takinging them out of the fight as fast as possible. The synergy between Unsuspecting Foe, Forceful GS, and Hoelbrak runes is also something I enjoy.

Survivability is indeed much higher due to better escapes, on-demand immobolize and an additional ranged stun.

I’m not a fan of GS for this style of build what-so-ever.

Your job on the team isn’t to do cleave damage or insane spike, thats what other classes are there for (and have always been the reason not to take a warrior).

As soon as I stopped trying to make the deeps happen and relied on my teammates for that spike / cleave – my job became much clearer. If my team is cleaving a downed body, then my job is to interrupt the ressers and keep them in that AoE cleave.

Because of that it makes trait choices, sigil choices and the like much easier since I’m trying to fullfil two roles (roaming / team fight) not 3 (roaming / team fight / aoe cleave).

food 4 thought.

TLDR, most Warrior builds over extend themselves and I think that’s one of the primary reasons we’re not needed in tPvP.

The skull cracker build is more of a roaming/anti-bunker build, right?

I mean, packing high single target bursts and decent survivability you can pick out single enemies and destroy them, maybe even bunkers.

Depending on the profession of the bunker. A good Guardian bunker is not going to just drop the the Skull Crack 100b builds…too much stability, blocks, blinds, etc

An Engi? Lol Engis are so screwed by this setup – just like Necros. No stability is no fun. A bunker one will still likely be ROUGH to take out – they can trait for -53% damage when stunned or knocked down. Protection procs and another -20% on top of that trait. Cuts the damage on this build a LOT.

Yeah, but can’t you trick them into using stability?

Or can you just have acces to stun more reliabli than their access to stability?

The issue isn’t being never able to land the stun…its that the build is really a game of timing, baiting, etc to set up big bursts. A bunker guardian is not going to go down in 1 combo, you need to land it back to back a few times to take them out. That’s where it gets unlikely vrs a good bunker Guard. Blinds, Blocks out the kitten , etc. You wont land every stun and without the stun your pressure isn’t enough to burst a bunker down.

Basically the Guardian will likely not eat 2 Skull Cracks right back to back and there’s too much healing going on in between the bursts.

A bunker Engi you can just basically shut down the whole time.

Fragg – Engineer | Lil Zek – Warrior PVP R43
[DA] Decisive Actions – Jade Quarry

Berserker Stance may just make us TPvP Viable

in Warrior

Posted by: Velron.3729

Velron.3729

I’m messing with a build in tpvp using the same Mace/Shield and Sword/Mace setup for CC but some differences.

Most comps I’m against I end up running Mending, Berserker Stance, Sig of Stamina, Balanced Stance. Endure pain is traited so I still have that without it on my bar and instead can have a condi immune and a full condi cleanse.

Puts out decent damage, the CC is ridiculous and I can get up in the Necro’s face no problem.

Fragg – Engineer | Lil Zek – Warrior PVP R43
[DA] Decisive Actions – Jade Quarry

Thief or Engineer for WvW solo roaming

in Engineer

Posted by: Velron.3729

Velron.3729

Choose Thief if you want, and if you can stand being compared to the million of them infesting the WvW grounds.

Lolll, no joke here.

You could have people saying “Another troll thief”

OR they could say..

“Holy crap that Engi was a beast!”

Fragg – Engineer | Lil Zek – Warrior PVP R43
[DA] Decisive Actions – Jade Quarry

Kits as weapons vs. Kits as utilities

in Engineer

Posted by: Velron.3729

Velron.3729

Its one of the longest firefields, if not the longest in the game. You can stack a lot of might in that time.

Fragg – Engineer | Lil Zek – Warrior PVP R43
[DA] Decisive Actions – Jade Quarry

How to 1 hit ppl with engi

in Engineer

Posted by: Velron.3729

Velron.3729

The words that get censored on this forum never cease to baffle my mind. Is this preschool class?

Fragg – Engineer | Lil Zek – Warrior PVP R43
[DA] Decisive Actions – Jade Quarry

How to 1 hit ppl with engi

in Engineer

Posted by: Velron.3729

Velron.3729

So after months of playing ‘nades & FT with pistol, I broke down and made an SD/rifle build. Holy crap!! Wandered around with this while working on 100% map and I was crushing things. Why did I wait so long? It always seemed gimmicky to me but it’s got some great tools.

My only problem is that it’s not great against groups (when compared to my trusty FT or ‘nades) so I’m constantly jumping around and using TK’s shield. I got TK, Goggles, & Rifle Turret. I like goggles cuz it’s fury for me & 10x vuln for target to start the spike. Any other tips? Should I be attacking with TK at close range and Rifle from afar?

Gonna take this into PvP very soon.

Hey there, I can’t help you out with PVE advice much but I can with PVP.

Tool kit melee is very seldom used…most of the time you will be bursting with toolbelts, using control and burst skills on the rifle or doing something like a magnet into prybar.

However, it is important to always remember you have the tool kit melee option. There are a few builds/professions that will throw up reflects. This is a perfect time for a magnet into pry bar and even more melee hits if the person is say using a reflect shield rather than a reflect wall.

The melee chain on the TK hits pretty kitten hard too, so you’re not even kitten on damage when you’re forced to whip it out and smack someone in the knees with it. (we are all asura right? lol)

Fragg – Engineer | Lil Zek – Warrior PVP R43
[DA] Decisive Actions – Jade Quarry

Thief or Engineer for WvW solo roaming

in Engineer

Posted by: Velron.3729

Velron.3729

Either works very very well.

It’s more impressive on an Engi though.

Thief will be easier to start and learn and you have stealth as your fall back if you mess up, Engineer really has some amazing potential when you learn the profession though. I also find it infinitely more fun than my Thief.

Fragg – Engineer | Lil Zek – Warrior PVP R43
[DA] Decisive Actions – Jade Quarry

Thoughts on warrior

in PvP

Posted by: Velron.3729

Velron.3729

Warrior seems to do very well when focused on CC and aiding the bursters to bring targets down.

What’s all this lack of ways to deal with condis? I feel like my condi removal is extremely good and I am also very good at stun locking the professions spamming the AOE condis. Necros and Engis both lack reliable stability. Making them targets for stun lock.

Mending, Berserker Stance, Sig of Stamina, Cleansing Ire, and Hoelbrek runes currently. Condis aren’t an issue for me unless I’m focused by 3 different people applying them. Which doesn’t happen bc there are A – more important targets to focus and who will go down faster B – I’m always keeping at least one of them stunned, dazed or knocked down.

Fragg – Engineer | Lil Zek – Warrior PVP R43
[DA] Decisive Actions – Jade Quarry

That feel when tPvP win vs. goods. Mmmmmmm

in PvP

Posted by: Velron.3729

Velron.3729

Hahaha that audio! Good stuff!

Fragg – Engineer | Lil Zek – Warrior PVP R43
[DA] Decisive Actions – Jade Quarry

Time to reroll to necro!

in PvP

Posted by: Velron.3729

Velron.3729

I think it would be funnier if everyone rolled stun warriors.

They’d get rolled by Necros. You gotta land those stuns first, while necro is just running around, double-dodging randomly, because he doesn’t have to land anything to kill you.

Already been said but yeah…stun warriors really mess up Necros with their lack of stability and the access to multiple short CD stuns means you def aren’t dodging them all. Oh and believe me when I say most of us running stun warriors are going after the Necros first, every time. Engis next. Death to all the AOE condi spamming, stability lacking professions.

Fragg – Engineer | Lil Zek – Warrior PVP R43
[DA] Decisive Actions – Jade Quarry

Defektive, our master, has left us

in Warrior

Posted by: Velron.3729

Velron.3729

His build is tougher but I have to question whether its survival is that much better. With condis being the meta toughness doesn’t count for much anymore, and you simply have to save Endure Pain for any Thief/Ele spikes that come your way. Not to mention the evade on Whirlwind Attack can still be a lifesaver. I gotta say though Tremor is a nice skill. This build seems more focused on the control element while mine is singling out a target (usually Necro) and takinging them out of the fight as fast as possible. The synergy between Unsuspecting Foe, Forceful GS, and Hoelbrak runes is also something I enjoy.

Survivability is indeed much higher due to better escapes, on-demand immobolize and an additional ranged stun.

I’m not a fan of GS for this style of build what-so-ever.

Your job on the team isn’t to do cleave damage or insane spike, thats what other classes are there for (and have always been the reason not to take a warrior).

As soon as I stopped trying to make the deeps happen and relied on my teammates for that spike / cleave – my job became much clearer. If my team is cleaving a downed body, then my job is to interrupt the ressers and keep them in that AoE cleave.

Because of that it makes trait choices, sigil choices and the like much easier since I’m trying to fullfil two roles (roaming / team fight) not 3 (roaming / team fight / aoe cleave).

food 4 thought.

TLDR, most Warrior builds over extend themselves and I think that’s one of the primary reasons we’re not needed in tPvP.

The skull cracker build is more of a roaming/anti-bunker build, right?

I mean, packing high single target bursts and decent survivability you can pick out single enemies and destroy them, maybe even bunkers.

Depending on the profession of the bunker. A good Guardian bunker is not going to just drop the the Skull Crack 100b builds…too much stability, blocks, blinds, etc

An Engi? Lol Engis are so screwed by this setup – just like Necros. No stability is no fun. A bunker one will still likely be ROUGH to take out – they can trait for -53% damage when stunned or knocked down. Protection procs and another -20% on top of that trait. Cuts the damage on this build a LOT.

Fragg – Engineer | Lil Zek – Warrior PVP R43
[DA] Decisive Actions – Jade Quarry

How to 1 hit ppl with engi

in Engineer

Posted by: Velron.3729

Velron.3729

Engineers acrually have 2 builds that can actually 1 shot people, pretty hilarious how now one else has fugue out… considering it’s made off skills that haven’t been buffed since launch

Yep…im messing with an old SD build that is literally unchanged from launch and I 1shot thieves and eles a lot. Other professions too if squishy and not 100% HP. With the right CC combos you can sort of “one shot” more too.

BTW my fellow Engineers. Let me tell you – a thief jumping on you only for you to turn around and 1shot them in the face is pretty kitten satisfying.

I’ve been doing some tournies with the build too and even though my condis removal sucks and I’m full glass cannon….its been kicking kitten . I just roam, come into a point and one shot whoever isn’t full HP then carry on.

Fragg – Engineer | Lil Zek – Warrior PVP R43
[DA] Decisive Actions – Jade Quarry

(edited by Velron.3729)