I like what they did with the thief fall damage trait, on top of activating blinding powder when falling it also activates it when they use the class mechanic (steal) what if we could do something similar like dropping a symbol when we heal ? Having the symbol on virtue would be too similar, possibly exploited since there are 3 virtues instead of just one, and 2 of them can be refreshed. If they limited it to 1 virtue it would be to weak since the individual virtue cooldowns are too long, but guardian heals have just about the right cooldown. Having protection on demand without the need for a specific weapon would be very appealing, and it would synergize well with all the symbol traits in honor and zeal.
I agree that renewed justice and courageous return need something else, especially renewed justice because it doesn’t always trigger due to some mobs not giving exp or bosses not having any mobs that you can kill around. So what about when Virtue of Justice is on cooldown increase ferocity by 100-150
(edited by Vizardlorde.8243)
Lol gotta love all those standalone 3 second retaliation traits :p (3 secs retaliation on heal, 3 secs on aegis break, 3 secs on hard cc etc)
Its insulting that those get to be standalone traits that compete with 10% damage modifiers and the like
If only shield wasnt stuck with the godawful 180 toughness and gave aegis instead… Anyone else see the focus buff? protection on focus skill makes it downright better for shield for defense too now (before it was debatable defensewise, now there’s not the slightest doubt that focus > than shield in 99% of siuations 1% being knockback.)
Lol 3 necros and a mesmer that could not remove 12~18 stacks of might lolololololol
Wvw zerging as a guard, solder/knight might be useful. Soldier is also great fro Tequatal and other bosses you can’t crit. Berserker is best for dungeons/fractals and wvw havoc squad/solo roaming.
who uses zerker for big boss fights? AFAIK most big bosses are considered a special type of structure immune to crit that’s why zerker’s go soldier on tequatal.
is that for pvp? cause shout’s heal kinda sucks in pve compared to PS on the same traitline.
I thought katana was just a general term for sword and that nodachi, odachi were the ones specifically made to be 2handed weapons due to size.
The Break-bar, or how to commit to mechanics
in Guild Wars 2: Heart of Thorns
Posted by: Vizardlorde.8243
I think the breakbar will be a solution to the defiance problem, but I don’t like the idea of blind being lumped with CC when it’s clearly a condition and a source of defense for some classes. I would prefer it if they implemented a defiance like mechanic for blinds but instead of giving the boss 50 stacks every time you blind it make it so the boss gains a buff that makes immune to blind for ~10 seconds. I found the 10% effectiveness to be really annoying and not helpful at all when I really needed the champs to miss that one hit that would down me, at least with a cooldown I have some degree of control while not rendering bosses helpless to thieves permanent blind.
I do not see my same Idea working with CC because there are too many different kinds of it, sometimes you may want a boss interrupted, but not knocked back 900 units away, other times you may want to reposition a boss with fear/knockback/launch but instead it gets frozen in place. Blind only has 1 effect and that is making the target miss 1 hit.
(edited by Vizardlorde.8243)
Rapiers need unique thrusting animations to be viable for me the typical sword animations dont cut it for me.
The thing im concerned about is the new tech. Its fancy and everything. But not necessarily better than simplistic versions of skills. For example the revenants projectle block that follows the rev and stays in front. Thats fancy but just a full stationary dome like feedback is actually stronger. The only new thing that i think will be good is upkeep skills. The new cascade and player orientated skills are nothing more than fancy effects. And i really hope necro doesnt suffer by getting weaker versions of skills just so they look special.
Is a stationary dome better though? With the revenants wall you can close the gap between you and your ranged opponent while blocking while avoiding any melee attacks. Yes it isnt a 360 block but frankly in most situations a one sided block is enough.
Skills like shield of the avenger locks you in place for the full benefit and we know what happens to people who stay still for too long, Even engi with all those turrets cant afford to stand in one place. I honestly believe that the moving shield tech will be applied to all of guardians projectile blocks.
shield of the avenger does not lock you in place, you can move the dome by switching targets and commanding the shield to smack the new target and the next bubble will pop there. The stationary dome is part of the garbage shield offhand that’s only used for knockback in pvp/EoTM.
Not a ranger main but I approve spinning turtles :p
Not a necro main but i might die laughing at the infinite dodge comment.
Allow me to present a summary of how warrior is being “balanced” :
Berserker’s Power: This trait has been moved to the Grandmaster tier.
Heightened Focus: This trait has been moved to the Grandmaster tier.
Empower Allies: This trait has been moved to tier 2.
Skull Crack: Increased the cast time from .25 seconds to .5 seconds. Updated the animation and effects of this skill to be more clear.
Earthshaker: Reduced the damage by 20%.
Staggering Blow: Reduced the damage by 23%.
Arcing Shot: The damage of this skill has been reduced by 15%.
Merciless Hammer: Damage to stunned and knocked down foes has been decreased from 25% to 20%.
Healing Signet: Reduced the passive heal by 8%.
Pin Down: Added a new warm-up effect. Increased the cast time from .25 seconds to .75 seconds.
Increased the adrenaline decay rate when out of combat by 100%.
Adrenaline now begins to decay the moment combat ends.Hundred Blades: Lowered damage of initial strikes by 5% each. Final strike remains unchanged.
Whirlwind Attack: Lowered damage of each strike by 5%.
Signet of Rage: Reduced duration of might, fury, and swiftness from 30 seconds to 25 seconds.
Does that answer your question? :/
you forgot to mention all the buffs… I think they call that DISHONESTY, BIAS or IGNORANCE.
Lol, we don’t even know 60% of the revenant’s skills and we are already making them to be overpowered…
That Purple Miku guy is such an elitist. I myself run a 3/3/3/3/2 celestial mace/axe rifle warrior with a banner, a shout and a signet. It may not be as cheesy as the “meta”, but I’m having fun playing it, and it’s a great all around build. I can adapt to many situations, and I’m always the one picking those zerker elitists off the floor. I mean, how could I know the run was asking for a specific build? I play how I want, and the lfg window is so small I can’t read it so I join whatever group I see. That kind of toxic behavior kicking people from playing what they want disgust me. It’s like some people think about the group instead of themselves or some non sense like that.
Not reading descriptions and making demands for acceptance while insulting people who want to save time seems toxic if you ask me.
I have to disagree. Unless traiting into power and crit, the 1handers are pretty much wet noodles.
IMO the 1handers need better base damage.
I thought warrior axe AA had the highest damage coefficient of all non conjured weapons(LH beats it).
Please don't release between april 8 and 22
in Guild Wars 2: Heart of Thorns
Posted by: Vizardlorde.8243
release is expected to be in august…
100% support behind some sort of projectile defense for necro and I dont even main one
Aren’t useless at all, just apparently too difficult for most people to use effectively. They handicap the user just about as much as any other transform skill does.
no every other transform garants stability so you dont get ccd to death when your utilities are gone, but tomes you have to trait for a mediocre 1 stack/3 secs. not to mention that the reason why guardians have 11k hp is because of virtues and blocks which are unavailable while using the tomes.
Not even the necros in the necro formus whine as much as the people here and they have valid reasons to complain about pve.
the reason why its 5 is that you guys have access to dolyak and they dont want you having 20stacks of stab back to back. 15 is bad enough.
my guildy got a zap from SW 1hr after patch so hes praying fro no rollback.
I’m glad they got fixed, but the fact that necros had 16 traits lacking basic functionality for 2.5 years is an unfortunate commentary on the developer attention we get.
the traits worked before the feature pack that broke FotM. so its been ~6-8 months
Actually, I don’t think they did. I don’t recall Chill of Death ever proccing when I was downed, for example, and I don’t recall Vampiric healing me either.
well not all but all the lifesteal ones and Fotm did
I’m glad they got fixed, but the fact that necros had 16 traits lacking basic functionality for 2.5 years is an unfortunate commentary on the developer attention we get.
the traits worked before the feature pack that broke FotM. so its been ~6-8 months
Guild build Queues are broken
RiP FB gapcloser you will be missed.
unable to download patch
Also comparing 1 utility +1 adept trait (consecretion master) with using a virtue + a master trait (absolute resolution) +1 shout that will require +1 trait or rune set is just proving that Purging flames is way too strong.
Comparing a dedicated condition removal utility to non-condition removal abilities (that can offer the same condition removal through traits) doesn’t prove that anything is overpowered.
Even if you get the grandmaster trait and use runes of the trooper it will not remove as much condi as purging flames. Also it is not a dedicated condi removal, it also is a fire field, applies burning and gives -33% condi duration.
-33% condi duration is useless in pve because it only lasts 5-6 secs, firefields are more easily available to ele’s and engies, and while its decent condition removal, other classes have better, actually save yourselves is our strongest group condicleanse.
Disable melee assist and autotarget.
Best support warrior in PVE is PS. PvP Shoutbow is the best support.
People forget that the Revenant skill absorbs projectiles while WoR reflects them. So WoR is stronger in that regard, but in turn the reve wall is mobile.
Seems fair.
Nope not the same cause revenant wall is a weapon skill, and our comparable weapon skill (shield #5) is utter garbage that roots us in place that doesn’t even shield us for the duration it says it should.
The guard shield #5 skill is also an AoE knockback and heal, absorbs projectiles on a larger field and from every angle.
It’s true that the reve skill is not a utility like WoR, but revenants got it backwards: they have half the weapon skills and twice the utilities of a guardian. So weapon skills slots hold more value on a revenant.
I wont argue the use of the knockback but the heal is pathetic and it breaks the projectile defense.
People forget that the Revenant skill absorbs projectiles while WoR reflects them. So WoR is stronger in that regard, but in turn the reve wall is mobile.
Seems fair.
Nope not the same cause revenant wall is a weapon skill, and our comparable weapon skill (shield #5) is utter garbage that roots us in place that doesn’t even shield us for the duration it says it should.
I get this when I mash #2 quickly. I go into spinning animation but the damage stops and the skill goes into full cooldown as if i had used another skill (while still spinning)
Wait, you see, I’m not arguing if it’s terrible or good, the problem is that it is utterly useless (besides the point Saiyan made).
When you have two things, for the same cost, but one perform much better than the other, why do you have two options? That can’t even be called an option, it’s just bait for un-informed players.
Even Radiant Retaliation has it’s uses, should someone build for Condition Damage. It isn’t completely useless (it’s just bad).
No it’s useless because it doesn’t work therefore has no use.
After the initial cast purging flames does nothing except reduce condi duration by 20% for 6 seconds which is useless in pve. The original effect of ticking burn and cleanse throughout the duration was better but it was deemed too OP.
Actually, when you click on the door, you get a choice between the dungeon and the personal story. It said 5 people, but I figured that was for the dungeon, not the Personal Story, which as I said before was soloable all the way up to now. Maybe they need to move that on to the personal story button to be more clear.
Nope choice between dungeon story mode and dungeon explorable mode, no choice for personal sorty at all, it just so happens that the personal story requires that specific storymode dungeon to advance to the celebration in fort trinity.
From my experience people who play disregarding class mechanics are bad regardless how long they’ve been playing their character.
That is true, except everyone and their mother will be playing revenant, imagine the exponential level of terribles running around because they instant level, have no idea how to play the toon, and the new content requires team work… yeah, thought so.
People can always" lvl 80 experienced zerker only" require their groups or “no revenants allowed” if they are that paranoid.
Just so everyone knows 5 out of the 8 professions actually have access to boon stripping.
Nerco, Mesmer, Engineer, Thief and Guardian
Guardian is the least known because they only have Searing Flames, a trait that removes boons when you apply burning.
with a 1 boon per 10 second cooldown …
Which is still fairly consistent. Compare to Necros, who are known for their mass boon stripping abilities:
Unholy Feast*: 1 boon/15 seconds.
Spinal Shivers: 1 boon/6.67 seconds
Corrupt Boon: 1 boon/8 seconds
Well of Corruption*: 1 boon/6.67 seconds
Grim Specter*: 1 boon/20 seconds
Path of Corruption: 1 boon/7.5 seconds
Necrotic Corruption: difficult to calculate, average of 1 boon/20 seconds*: AoE strip
All of a sudden, 1 boon/10 seconds doesn’t look bad. It’s comparable to any one of a Necro’s boon strips, though Necros do have much greater capability than any but the Mesmer for boon stripping.
except when you add them up you could have 10+ boons removed in a 5 second window which is more than enough time for friends to finish the target off if boons are what’s helping it survive.
From my experience people who play disregarding class mechanics are bad regardless how long they’ve been playing their character.
The TP exchange allows Anet to destroy currency via exchange taxes to make sure there isn’t too much of 1 currency in the game as opposed to directly trading with players.
Because punishing older players for having played longer is the way to go :p
Just so everyone knows 5 out of the 8 professions actually have access to boon stripping.
Nerco, Mesmer, Engineer, Thief and Guardian
Guardian is the least known because they only have Searing Flames, a trait that removes boons when you apply burning.
with a 1 boon per 10 second cooldown …
why do people keep saying traits are unrelated to NPE its in the NPE page
https://www.guildwars2.com/en/news/a-fresh-start-the-new-player-experience-in-guild-wars-2/
2- Boosters are easily available from gemstore login rewards and black lion chests opened with keys from mapping/personal story, laurel boosters are cheap and you can always find yellow mobs in all maps including WvW. New players might not know but it’s incredibly efficient and available.
3 it was part of NPE
no the B menu is only unlocked for players who already have a lvl 22 that has been to wvw.
So with the latest discount I urged a friend to get the game as I was getting back into it myself. And what I found was….upsetting? Disturbing?
Low-levels are a mess. From a launch message of ‘you can jump right in and PvP from level 1’ to everything being locked.
Skill 2 unlocked at lvl 2
Skill 3 unlocked at lvl 4
Lvl 6 you learn how to dodge
Skill 4 unlocked at lvl 7 (along with your off hand)
Skill 5 unlocked at lvl 10 (along with vistas)Skill buying and skill points locked until lvl 13
WvW locked until 18, PvP until 22My friend got bored at level 7 of there being nothing but grinding on mobs, pressing the same 4 buttons. So we quit out of the senseless boring low-level grind. I bought a load of mats and helped them craft-grind to lvl 18.
Now I know why lvl 20 boosts are showered on all of my characters.
I felt so ashamed having encouraged my friend to play the game only to realise that 99% of it was locked away because they were too low level and hadn’t unlocked it yet, hadn’t joined early enough to get it. Gone was the game that I had joined where it was ‘go and do whatever you want’ in exchange I’d found a game that slowly drip-fed you content like water torture more than an actually having fun.
It’s like ANet doesn’t trust its players to be able to pick up on everything. If that’s the case make the intro event the tutorial it was. Railroad people for 5 minutes to teach them, not 10-15 levels. Where lvl 1-20 is your weakest content you don’t want to be keeping new players there.
Locked things:
Dodging (by virtue of not telling players about it for ~6 levels)
Underwater Combat (note for Asura this unlocks long after the quest that used to get you to use it)
(Guilds?)
Skills
Skill Points and Challenges
Vistas
Traits
Trading Post
Crafting
WvW
PvPI look forward to adding more things that are locked.
1. The game is the same. If you choose to follow the arrow and be slowly drip-fed content, that’s your choice.
2. Your friend got bored because you were trying to grind xp from mobs. This was never intended to be a way to level in GW2, and was as boring on launch day as it is now.
3. You get past all the locked things in about 3 hours, if you actually play the game. Maybe 4 or 5 hours if you’re new and don’t know what you’re doing. (That’s all the things, btw – up to level 31. Most of them are unlocked in the first hour of play.)
4. Most of the things in your list of “locked things” aren’t actually locked. Like dodging, WvW, PvP. Or were locked behind requirements all along, like skills and traits.
5. Instead of whining to every new player about ‘how all these wonderful things we used to have right from the get-go are now locked,’ simply let them experience the game themselves, uncoloured by your opinion, and you’ll find they tend to enjoy it more.
2- is a lie, everyone knows that maxing out on boosters (xp, killstreak, laureate, celebration/birthday/halloween food) and killing yellow mobs or the Labyrinth from Mad King day are valid ways of leveling by grinding mobs ( Labyrinth is incredibly fun too).
3- is wrong trait lock outs are far more restrictive now moving from 10-60 to 30-80
4- new players don’t know there are portals to PvP or WvW in Lion’s arch and none of the new tips explains it either, not to mention that EOTM is completely blocked since there is no portal for that.
Axe has the most damaging autoattack of all warrior weapons (2h included) period.
I like buffing autoattack damage but I think the vulnerability on 3rd hit is too much compared to other auto attack chains which usually do nothing on the 1st 2 hits and then apply buff/debuff on last hit not on every single strike.
Blade Trail speedup would also be fine if ranger 4 got the same speed up, considering thief got their dancing dagger sped up as well.
no comment for the rest of the suggestions.
That setup is overkill on crit and crappy on support. You don’t need more than 70% crit because between banner spotter and fury you get ~35% crit heck even without spotter it’s around 28%. Secondly you are taking away banners and reducing might uptime by taking away signet mastery and having 10sec weaponswap vs 5secs.