They are fixing in HoT so its actually 50% health and on the enemy you are attacking instead of you being on the receiving end. Which is decent in my opinion. Spite is the only traitline that seems good for necro in HoT. Curses is a mess, Death magic would be ok i minions didn’t suck, Blood magic would be lackluster if lifesteal didn’t suck, and soul reaping is or the most part what makes deathroud not as crippling as baseline.
Problem is, I don’t like playing a support role at all and Medi Guard always seemed really not-fun to fight against(as a Thief/Necro) and the few moments I played it on a Lvl 2 Guard also made it feel a cheesy(it censored bit and cheesy…).
Triple meditation guard is one of the best builds in the game if you want to avoid to provide team support. If you want to bring less support to the table then you probably must consider to “play AFK”.
Bullkitten, Guardians have more than enough baseline support that triple meditation makes them no less supportive than your standard pvp build. depending on the specific build they provide boons on virtue, blinds, vilnerability, and Fury. With virtues themselves being group support and being able to use them twice thanks to RF.
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sword is higher dps atm but that could change in HoT
Lol at the bad players QQing about mantain the skill as a run away button that is useless to fight any decent player. Any good warrior would like to see GS reworked into a decent fighting weapon. The way it is now it is just impossible to play against spvp meta builds using a GS because it is useless in anything other than run away or hit stationary targets.
Put the average wvw GS marathonists in spvp and see how it melts against a cele engi, medi guard, cele ele, etc…
Also nice try multiplying RTL by 5 to make it look better. ROLF, most of the time it hits 0-1 target. Its value is the mobility not the dmg. Blindly multiplying everything by the maximum number of targets says that backstab is weaker than any autoatck in the game because it hits 1 target…. Need to see the skill usage context
Does melting downed celestial eles medi guardians and cele ele count? :p
Pve yes, Pvp hell no!
Mesmer in HOT will still be a lackluster PvE class, and in PvP there are better stuff to slot than wells. So “no way in hell” for me to use them in any aspects of the game.
When i play my mesmer in dungeons its more about the utility than personal dps.
You have not reached high level play pvp yet. And you either have casualfriendly guild or do not pug speed runs.
Well most of the major traits in curses lost their crit options
Every single minor trait has crit on it, and the only on-crit we lost was one that was basically never taken because it was garbage.
Now that you mention it you are completely right, the only reason I picked curses for my power build is the damage modifier (changing to crit boost) and the base precision. None of the majors support a power build (now or in HoT), we really need new traits in curses.
Well sure if you want to be killed in 2 seconds you can try playing the pve meta build in pvp You’ll hit like a truck but you’ll drop faster than a fly smacked by a flyswatter. 11k hp, and weak healing outside meditations is the reason for this we don’t have a healing skill that can compare to the warrior healing signet, or the thieves shadow rejuvenation other than monk’s focus. You call it cheesy but it’s the only tool that makes dps guardian viable in pvp its like playing an ele w/o evasive arcana or points in water.
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Pve yes, Pvp hell no!
They lose stats but they still retain their theme. Spite is direct damage/non damaging conditions, Curses is damaging conditions/crit procs, Death Magic is minions/defense, Blood Magic is support/healing, Soul Reaping is Death Shroud/Life Force. The loss of stats won’t change that.
Well most of the major traits in curses lost their crit options
The shout will offer a solid offensive elite in pve which we currently do not have as tome of wrath is more restrictive and crippling than helpful. Meanwhile the Signet will offer a WvW option but I agree that RF will be used over it 100% of the time in PvP.
While what you are suggesting is not outrageous, ele’s have more than enough options for movement speed. Blasting lightning gives area swiftness, can trait auras to give fury and swiftness, signet of air, traiting air is 10%, Glyph of renewal and Lightning Hammer all provide options that increas movement speed.
Lol an ele complaining about warrior support, anyone laughing at the irony?
Ugh, there needs to be a poster inhibitor that prevents people from making comments who are still practicing in Queensdale…
My elementalist can easily stack 25 stacks of might, supply a chain of regeneration, fury, swiftness and protection cross the entire party. Through attunement rotation, good skill timing and blasting fire finishers in the middle of a fight, the elementalist is superior at support as well as a beastly AoE damage dealer.
Warriors can easily stack party wide 25 might stacks by swinging a sword.
Do you see the issue now?
_
You could try mastering the Elementalist or you could just role Warrior and get similar results by pressing keys 1, 2 and 3. Sure, it’s not going to be as good but why play and practice other classes?
I have 0, none, no problems with Warriors being excellent at support. The biggest issue with Phalanx Strength is: it’s easy.
Are you guys really content with Warriors being straight up mindless, no matter what their role is?
It’s fine for play styles to be mindless, but when it’s the best solution, that’s not good.
SO you pick a high skill ceiling class and complain that other classes that dont perform as well should have the same skill ceiling cause its not fair to you… makes lot of sense.
Ps i have 1 80 of each class and my bad ele can deal decent damage while providing might, fury, vigor, condition removal, regeneration, and projectile absorption.
I could be wrong phys, then again, doing that dmg at 11k health isn’t very wise for your sustain.
The base vitality of everyone went up so we no longer have 11k hp as zerk now we have ~12k yay us!
Traps look good on paper… but they have no place in PVP, There is no way guardians will sacriface defense in utility, as there is no way Mesmers will pass Decoy/Blink and 1 mantra, lockdown or cleanse for Wells in PvP. Weapons and Traits provide enough dmg in PVP, we dont need next skillbar of dmg.
And yea Chrono looks superrior in any aspect to Dragonborns…ekhm im mean Dragonhunters.
And yea Mesmer will have place in Party via perm Quickness and option of buffing others with Alcarity. 1 Mesmer can basicaly double party dmg in long term. show me other class that can multiple soo much dmg of 4 other ppls.
Might blasting elementalist phalanx warrior say hello ! oh and Jon Peters suggested a TW-like elite for guardians yesterday so a staff guard might too.
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I dont think trapper runes are allowed in pvp yet so 0??
Did you know if you took a traited Retreat! with 0 boon duration and pop it on cooldown, you get an effective 25% movement speed increase? Or if you don’t want to trait, get a smidgen of boon duration. The cost of taking Retreat is the same as if we had a signet like many other classes.
Not even close; signets are passive 25% untraited, retreat is 20sec duration 40 sec cooldown untraited, so 50% uptime on 33% movement speed is equivalent to a 16.5% passive speed bonus. Traited its a 5/8 (62.5%) uptime so it equivalent to a 20.625% movement speed passive. You need 20-25% swiftness duration to make it roughly equal to a signet on top of the trait or 50-55% siftness duration without the trait.
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Yes chronomancers are cooler than DH because they dont lose their class mechanic, chronomancer adds on to the base mesmer shatters instead of making them all behave differently by just picking the spec. You can play a well support mesmer w/o having to press f5(really dumb example I know) but a guard cannot opt to use default virtue actives while having DH active.
Wtb stealth for warriors I always wanted to sneak behind some poor sod with stealth and HB like “SURPRISE MOTHERKITTEN!”.
…1200 range 3 condi clear insta heal…
The 3 condi removal is via the Absolute Resolution trait in Virtues, which you can still take even if you go DH (though it might be awkward taking both specializations in one build). I’m actually curious how that effect would work with DH.
Absolute resolution does not have a range which means it uses the range of the virtue which is reduced to a 240 radius with the wings of resolve.
I can see me just getting the elite specialization just for LB and Spear of Justice I won’t swap my meditations not worth it right now imo.
meditations are our sustain AH doesnt provide enough healing w/o being full support to be picked over Monks focus.
Boycotting the forums would be inneffective cause other people unaware of the situation would still visit them, organizing protests in game and spreading videos of such protests through out reddit, facebook, and w/e media you can think of can make them see that we mean business
Courage I can see people wanting to keep it wrath,not so much. Conflagrate did less damage than symbol of wrath + whirling wrath in the same time frame to multiple targets. Zealots fervor was the only reason to use tome of wrath when mesmers were not around and a shout makes it better than the tome. binding blade, wards, heck even shelter make better AoE CC not taking into account the new DH AoE CC.
Agreed, which is why I propose to increase damage or number of targets on Conflagrate. By increasing damage it is an easy fix to make it threatening. and/or increasing number of targets helps its use in large fight situations (wvw). Less damage per target but more damage done to a whole group.
Tome of Wrath was one of our few ranged targetable aoe skills that could be useful to keep opponents off a point in sPvP or keep doing damage from a wall in WvW. It just needs a boost to make it more worthwhile.
Not everyone runs GS. With my Burn Build conflagate would hit for 1k+ raw dam on top of 1k+ burn dam per sec from 1200 range. I could clear a whole cap point by the time duration ran out.
That’s why I propose new version has quickness +burning rather than quickness +fury (all 3 would be great) in order to retain the best aspect of tome of wrath-conflagate.
yes and a necromancer with lichform does 8k critsfrom 1200 range a meteorshower /lava font does 3-5k crits, 2k damage per cast with a 1/9 uptime is pathetic.
Lich Form is also a necromancer elite skill with a 20 second duration and 3 minute cooldown. don’t compare an elite skill with basic skills if you want to be taken seriously, please.
Yes but lich form actually force’s people to change their behavior either focus the necro or gtfo of the point cause youll die , 2k tops per cast can easily be ignored while they finish capping.
Courage I can see people wanting to keep it wrath,not so much. Conflagrate did less damage than symbol of wrath + whirling wrath in the same time frame to multiple targets. Zealots fervor was the only reason to use tome of wrath when mesmers were not around and a shout makes it better than the tome. binding blade, wards, heck even shelter make better AoE CC not taking into account the new DH AoE CC.
Agreed, which is why I propose to increase damage or number of targets on Conflagrate. By increasing damage it is an easy fix to make it threatening. and/or increasing number of targets helps its use in large fight situations (wvw). Less damage per target but more damage done to a whole group.
Tome of Wrath was one of our few ranged targetable aoe skills that could be useful to keep opponents off a point in sPvP or keep doing damage from a wall in WvW. It just needs a boost to make it more worthwhile.
Not everyone runs GS. With my Burn Build conflagate would hit for 1k+ raw dam on top of 1k+ burn dam per sec from 1200 range. I could clear a whole cap point by the time duration ran out.
That’s why I propose new version has quickness +burning rather than quickness +fury (all 3 would be great) in order to retain the best aspect of tome of wrath-conflagate.
yes and a necromancer with lichform does 8k critsfrom 1200 range a meteorshower /lava font does 3-5k crits, 2k damage per cast with a 1/9 uptime is pathetic.
If warriors lose their mobility who else will catch those pesky thieves with their 4-5 shadow steps/teleport/leaps?
Yes which relies upon using important, high CD skills.
All of which (other then consume conditions) have a limit on how many conditions they deal with.
So unless you have a perfectly timed situation where you use a corruption followed by a condition removal/transfer, then you are wasting potential.
Either using one of your few, or only condit removals on self applied gimps, or not wasting the CD, and having to live with a self applied kitten .It is completely unreasonable to call it useful when it relies on wasting other skills.
If it was like revenant, where they get buffs for having conditions on them, then yes, it could be seen as a benefit.But Necro is not Rev.
Putrid mark 25 secs, Deathly Swarm 18 secs, Plague Signet 60 secs, Well of Power 50 secs, Consume conditions 25 secs. If you ask me that’s more than enough skills that benefit from conditions, despite 2 long cooldowns. If anything they should add the resistence boon to some necro traits/skills but the conditions should remain there.
self applied conditions are there to redirect them with necro skills(dagger 4, plague signet, etc) or to heal more with consume conditions
Sentinel’s or Nomad’s if you really want to push it. Stick to grouping with friends and guildies or open world content cause pugs will give you the boot in dungeons.
I dunno about anyone else, but 10 pulses of revealed and 25 vuln, ward+slow, and pickup aegis sounds fairly supportive to me, and that’s just the traps.
if you pick up honor on the way you have 7seconds of vigor for the group and 7 ticks of healing as we
There is no justifiable reason necros should not have a mobility skill. If they pick up all their tanking skills, they lose all damage, both power and condi. So its a total trade off between power and tanking. And even then, there are tanky classes like warriors and guards. Warriors do damage and tank at the same time and have some of the best mobility in the game. Guardians just got a leap skill in their elite spec. So explain again how taking damage means we cant have mobility? Because necros are trash at taking damage (no blocks, no evades, no distortion…just high hp and then you hope you can take the kits), have probably the worst zerk damage in the game with rangers, provide no support, and condis, on the whole, are just the absolute worst.
There is no justifiable why. There is no reason. Necros just ARE bad. The question isnt why, the question is how do you fix it in a way that doesn’t jsut make it overpowered. Anyone can make an overpowerd set of necro traits, but how do we make a balanced set of necro traits.
Thats not completely true, a deathshroud/spectral power necro can rip newbies apart in a 2 v1 without losing a single health due to how tanky and bursty they can be. This however doesn’t apply in high ranked pvp since players know how to easily shut down a power necro through blinds and cc . In simple words when none of the players know how to play effectively a necro is kittenedly strong and when all of the players know how to play necro is kittenedly weak.
Trueshot #2 and Deflecting Shot #3 both look like they’d hurt … .
they do. they both pierce and trueshot was doing 4.2k crits on carrion gear. that’s without any of the burning damage being procced. sure, trueshot has a short cast time but its cd is ridiculously short and it gets you to pop your defensive cd’s and use up endurance.
#1.. cripples, bounces, and deals good damage? I hope it has less damage than LRS because if not, it just seems like an improved version of it
#2.. basically ranged maul? doesn’t look that op, but looks like something that would be better fitting for rangers
#5.. just looks like an improved barrage to me.
.i’ll just play a bit of devil’s advocate.
1. cripples with bounces on autoattack. how’s that not OP? do we have a ranged cripple on autoattack?
2. how is a ranged maul not OP? he was critting 4.2k+ on carrion gear. and it’s nearly spammable
5. “just” an improved barrage? it’s basically a long range ring of warding in an aoe. thankfully, the cd is fairly long.
also #3 does decent damage and hardcounters longbow rangers. in addition, it’s a really fun long range skillshot, something ive always wanted on my ranger.
I have a feeling they buffed longbow rangers just so they can make them obsolete with all the reflect hardcounters and “new tech”. cuz no other spec or prof really depends on projectiles as much as we do. it’s all become clear, well played ANet.
Its uncomparble, think about palying LB with out stealth and strong KB. Rnger LB is much more suited for kiting and landing big spike rotaions. Gurdains are like slow SB with rifle damage(not the mega shot)..
I sort of understand what youre trying to say. but what im saying is that LB rangers have no utility in comparison and deal similar damage, only with a little bit more burst. DH brings so much more utility AND survivability while doing similar damage.
I haven’t seen it yet, but if Dragonhunter is really much better than Longbow Ranger, then that’s actually good news.
could be. our skirmishing condi bunkers builds will be beastly, and druid will likely be a support spec. so i was likely gonna completely move away from LB play anyways. but my point is…whats the point of glassbow now?
From what I’ve seen I don’t see how people think this looks superior to Ranger, because while the Longbow may have similar gameplay, their skills aren’t the same.
as I explained above: DH brings utility + survivability in addition to doing similar damage from 1200.
1-If you trait for marksmanship you can have a ranged cripple with any weapon
2- Maul is AoE while Trueshot just pierces
3- The cooldown makes it undesireable despite how great a skill it is.
Necros are infamous for not having mobility.
We already know that. The question was “Why?”
Reason is because they can be very tanky.
This obviously can’t be the case, otherwise nobody would be crying so hard about how necros are fodder in pvp and how they don’t have a lava font in pve.
They are incredibly tanky when fighting 1v1 fighting on a 3v3 or more they get ripped to shred because their defenses scale inversely with the number of enemies since life force is a limited resource instead of a static period of negated damage like shelter shield block distortion etc.
Our Ranger traps are supposed to be getting some reworks done to them though … so I’m holding off on comparing traps.
The Guardian’s new +15% dmg trait has me concerned though since that allows this traitline + one other to give them a total of +50% dmg on their target(s).
- Big Game Hunter + Fiery Wrath + Zealous Blade + Symbolic Avenger = 15% + 10% + 5% + 20% = +50% damage … from two specializations
Here’s a mean example which I’m probably going to partake in on my Mesmer with my Guardian buddies
- Mesmer: Mass Invis
- Guardians: Binding Blade … damage will break their stealth but they’ve got you now
- Guardians: Symbol of Wrath
- Guardians: Pull
- Mesmer: CC (shield will be great for this)
- Guardians: Whirling Blade
Profit.
did you check Fire / Air eles they have 60% in those 2 lines alone if you lump in water they can reach ~86%
The leaked skillset was garbage if you wana play support play Honor/Virtues/X and youll have more than almost any other profession(ele excluded) cause base guard has support coming out of its kitten .
The new longbow is garbage, if you wanna play DPS play a meditation guardian. See? I can do it too. The point of the leaked skillset was that it allowed every kind of guardian to do what they do at range. Now offensive guardians are just better than ever (because being meta wasn’t enough apparently).
meditations are not for dps they are for self healing. And if you didnt notice DH is there to fulfill a condition, CC, ranged role that the guardian doesnt have atm.
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Our longbow is fine, there’s a reason everyone runs it in pvp (giant fire field, reliable CI procs, blast finisher, immobilize, blind, etc). The guardian one has better damage but less utility, plus they have to give up one of their trait lines.
I’m really not sure what the point of this thread is.
The only utility warrior longbow has over DH is the fire field everthing else the DH can do just as well if not better.
Lol an ele complaining about warrior support, anyone lauging at the irony?
As far as I know, you can still throw it on activation of the trait, it just procs on receiving a crit instead of you critting.
which means you must really be sucking for it to trigger.
I would prefer that the guard profession mechanic change was a toggle f4 (that would switch between current virtues and the new ones) skill instead of a forced minor trait, because taking the elite spec pretty much nerfs the guard’s support capabilities by reducing ther radius of all boons that virtues can apply. Compared to the mesmers who dont lose any of their shatters or traits that affect their shatters, the guard mechanic keeps certain builds from taking the elite spec.
Courage I can see people wanting to keep it wrath,not so much. Conflagrate did less damage than symbol of wrath + whirling wrath in the same time frame to multiple targets. Zealots fervor was the only reason to use tome of wrath when mesmers were not around and a shout makes it better than the tome. binding blade, wards, heck even shelter make better AoE CC not taking into account the new DH AoE CC.
Agreed, which is why I propose to increase damage or number of targets on Conflagrate. By increasing damage it is an easy fix to make it threatening. and/or increasing number of targets helps its use in large fight situations (wvw). Less damage per target but more damage done to a whole group.
Tome of Wrath was one of our few ranged targetable aoe skills that could be useful to keep opponents off a point in sPvP or keep doing damage from a wall in WvW. It just needs a boost to make it more worthwhile.
Now we dont need it because we have a bow not on a 3 minute cooldown and these elites do not criple us by locking out our class mechanic or our utilities.
Wait… what? how are the traps useless for condi guards? you get two multi hit traps that apply bleed with each hit, not even counting the fact that the whirl does good physical and the beam is just… insane with 25 vuln stacks. I think a radiance/DH/Valor build will still have good sustain and just be insane with condition burst between burning,bleeds, poison, and just the raw physical damage you will be able to put out between vuln application and the fact that we get an insane amount of crit on burning targets now due to radiance.
Yup we just need a sigil of doom and we are good to go on the condi/power hybrid build build if we get someone with the 2 multi hit traps thats 20 bleeds + 4 burn procs + 25 vulnerability, 1 MB after that can kill any zerker build.
I have to voice AGAINST the change unfortunately.
I do not use tomes, but when I do I do not use tomes for the proposed changes they have.
Currently tome mechanics favor the usage of spamming 1 for both tomes.
Tome of Courage you were provided with a significant group heal that could be layers with multiple guardians with high effects in WvW and moderate effect in sPvP. Open world boss PvP it was moderate to low usage.
The remaining skills on the Tome transition were forgettable except for that enticing AoE “full” heal, but it took some setup to use without getting interrupted (risk vs reward).
The blind/protection/condition removal/regen boon were less noticeable in effect and often used at the expense of casting the spamable heal or full heal. The AoE daze did have some clutch usage, and was a welcome tool set on the tome.
By changing the tome of courage into a signet we lose a daze and a controlled spamable heal to fight against spamable attacks by opposing groups.
Tome of Wrath also so its primary use by spamming 1 and raining direct damage and condition damage on an opposing group. The haste and AoE knock down were flashy and could be clutch, but at the end of the day, being able to control an area with consistent damage on a point was the reason to take the tome if any.
The weakness/cripple/might/swiftness are laughable and ignored much as the utility effects on tome of courage were.
So changing Tome of Wrath into a shout we lose the ability to put damage pressure on a point and aoe control via knock down.
The two bolded lines saying what we lose are the only reason, I feel anyone takes the tomes and they were useful, but not useful enough reasons when paired against the losses in effect you had from losing your weapon set and utility skills for having tomes active.
TLDR:
I think a buff to tomes with maintaining the primary heal/damage ability of the tomes would help keep them unique enough and clutch enough in a fight would be more beneficial than watering down the skills to a shout and signet.Shorter cooldowns? Longer durations? Higher damage/heal numbers? I am not in favor of taking them away, even though I don’t use them, I see the potential and we would lose that potential if they are removed and changed.
Courage I can see people wanting to keep it wrath,not so much. Conflagrate did less damage than symbol of wrath + whirling wrath in the same time frame to multiple targets. Zealots fervor was the only reason to use tome of wrath when mesmers were not around and a shout makes it better than the tome. binding blade, wards, heck even shelter make better AoE CC not taking into account the new DH AoE CC.
Poor pvpers Facing a hambow guardian is gona suck with all the immobilize knockback and cripple.
They don’t want to create more skill categories because it seems like they want to create runes that affect skill types across professions like trooper/trapper runes, the more different skill types the more difficult this will be.
I think wards are just coded that way. Knockback on touching the ward.
I thought wards were knockdown until now. Guess I should use hammer and staff more often.
Yes the 15% GM seems too good to be true
think of it as traiting zeal while playing sword torch scepter focus. :p
Yes with the loss of the vitality from the Honor traitline base guardian hp went up and stat on gears also went up. Since carrion grants vitality hp on his guard is almost as he had picked 6 honor on top of the carrion gear
But the traits have no range themselves they are bound to the range of the virtue.