If you want to be a tank you can wear nomad’s with an AH + PoV build so you can stand in the poison rings in AC beating on the spiderqueen for hours while the spider queen is still at 90% health, its really useful for not dying and removing conditions from party members other than that just a wasted spot in the party.
Why do you go for movement speed in discipline when you have the warhorn? I’d drop 1 point from discipline and get signet mastery from the adept slot instead, and move the point to arms for the extra precision and 10% damage bonus. You won’t lose much while gaining a bit of more personal dps and might uptime. Also soldiers armor is bad for a PS build, if you are not ready for zerk/assasins at least use knights, you need all the crit you can get to make the party might worth the personal dps loss.
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Ive gotten 3000 hours off enjoyment out of 40 bucks willing to pay 40 more for better boss fights alone :p
I expect
chilling auto attack chain
burst skill
mobility skill (preferably a non targeted one)
some form of control
Some Utility like projectile absorption.
betting on lower auto attack dps 1 burst skill that will average out the weapon dps close to the dagger dps and better cleave than dagger.
Just bigots hating on our funny lesbians :S .
For dungeons try a 0/5/0/6/3 build, with some runes of stength you can maintain 25 stacks of might w/o firefields for your whole party.
Inner Fire never ever specifically said that it will proc if it “looks” like you are fire only if you aare so yes ZF and firefields could proc it but you would have to have them give self- burning too.. Actually not a horrible Idea as it increases damage to Smite Condition and Purging flames will reduce the length of the burn anyway.
Im sure there are a lot of Viable things on Guardian that no one really uses I KNOW for sure of a condi build that is definitely viable that is not used much. So Perhaps if you jumped off the meta train and thought about making up your own stuff, finding out how things work before boarding again. At the very least you will find out different aspects of your own bloody class instead of just knowing how to hit things with a GS.
Also if the devs were to get rid of every trait that someone has a kitten about there wouldn’t be many left
Other than necromancers no other professions have traits that benefit them after getting conditions on them because necros can self inflict conditions and have several ways of passing them on or healing so you cant’t be serious when you say inner fire is fine as it is.
Condi builds are viable in pvp thanks to sigils and runes but that’s it in pve guardian condition build is not viable because it’s not doing anything better than zerker in a 5 man group where activating virtue of justice on cooldown gives the party 100% burning uptime on a boss. Other conditions are applied more reliably by pretty much any other class with access to them.
And my build I made on my own and turns out it was pretty close to the meta so stop making baseless assumptions that everyone gets their build from a website when most players are running a random build.
Symbolic Exposure either more stacks or more duration, 2 stacks of vulnerability on a boss for ~2 seconds is a garbage trait compared to all other vulnerability traits which are easily spammable or have long duration.
Revenge of the Fallen needs to be scrapped.
Focused Mastery should not be a master trait or needs to add something unique to earn that slot.
Kindled Zeal should be scrapped since it’s useless to both condition and power builds thanks to Amplified Wrath.
Healer’s Retribution should be either scrapped or grant area retaliation cause that’s the only use the boon has (wvw AoE punishment)
Shimmering Defense has too low a threshold and too long a cooldown would probably be better at 50% 15-20sec.
Inner Fire should work with Zealot’s Flame and with firefields.
Searing Flames should either have no cooldown or remove 3 conditions + conditions with a 5-10 cooldown.
Radiant Retaliation should be scrapped.
Strength of the Fallen should be scrapped.
Glacial Hammer should have no cooldown and no icy burst damage, just consistent chill on crit.
Empowering Might should lose the cooldown and be pushed to grandmaster to Radiance or Zeal.
Retaliatory Subconscious should be scrapped
Elite Focus should have it’s effects on tomes made baseline and allow use of virtues/utilities while tomes are in use.
Permeating Wrath should create the burning effect around the target instead of the guardian.
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Play whatever you want unless you play with horrible people who measure runs by the second you’ll be fine with a warrior EVERYWHERE. The only people complaining in these forums are the ones looking at Lupi ~10 second kill by elementalists wishing they could do the same for bragging rights. The warrior is not mechanically broken by any means and you can run any dungeon perfectly fine and relatively fast with 5 warriors unless there’s a mechanic that requires reflects or something they cant bring.
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Lifesteal damage if you are low enough and they have sigil of leeching or leeching venom, or lifesteal necro they can still kill you with endure pain. I’m hoping you weren’t fully conditioned up and asking why EP didnt negate the damage.
If they dont suck they are welcome to join any group of mine :p
It should, but the animation is shared with all mace animations! And for Anet to change all mace animations or to create a separate animation just for Tool Kit auto attack… well that sounds like a lot of work that Anet won’t do!
Wahoo! Bye frands!
You always are so negative in your posts, but end your posts with That almost sarcastic sounding “Wahoo! Bye frands!”
It’s like watching the tellitubbies, only if they were pessimistic beyond belief.They don’t even need to change the animation, they could simply change the radius of the attack. Other mace comboes hit multiple enemies, so they could do the same thing for the tool kit without making any visual changes. Have some kitten hope for once, man.
Im not sure about warrior but guardian mace is basically the same as the toolkit chain, 2 cleaving attacks followed by a long-winded single target attack
reflects are a risk, if retaliation were not garbage it would also be a risk to rangers. the only profession that would have a hard time fighting back would be a necro due to lack of reflects and poor mobility.
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How is a full heal to your whole group (granted it needs to be timed well) a bad thing in PvE?
1 second to bring out the tome + delay + 4.75 secs to cast the heal, not very practical unless you can predict your party sucking 7 secs ahead of time
Runes of the monk + sigil of benevolence /endthread
Don’t use it for dungeons, you are denying your party a lot of guardian support by running medi instead of consecrations/shouts.
Have you tried disabling melee assist and standing inside the target to land all projectiles with WW and to land multiple binding blades on a single target?
lol by the time you pull your tome out and cast a decent skill with it you’ll have died twice.
Cleave is one of the turret engi’s greatest weakness, do not engage them on 1v1 unlessyou are a staff ele on higher ground or you are confident in your ability to stay alive for ~15seconds while you aoe down the turrets, bad turret engis clump their turrets together making it easier for you to kill all of them at once. Also beware supply crate, if you wasted all your cooldowns getting their turrets down and they drop supply crate on you, RUN! Supplycrate will likely get you killed as they have 3 more turrets stalling you for time while their utilities come off cooldown.
I wonder if this is why all the warriors say their class is so bad…
I made an Engineer and its by far easier than Warrior to be successful! Its almost to easy…
playing turrets? cause kit switching is far more active and easier to make a mistake than a warrior.
RF is love, RF is life, get used to it and put at least 1 point in virtues for the extra boons. The elite while garbage compared to other classes elites allows for some neat tricks like gaining all the boons from SYS without taking 25 stacks of confusion/bleed and killing yourself, you can ignore Spectral Wall/Line of Warding/Shelter if your stability is on CD or you are expecting it to be dispelled, it can save you from big damage if you are out of endurance/blocks, in clutch situations it allows you to pop all your virtues twice. I learned to love it, it’s just disappointing that we do not have any decent offensive elite skill.
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Siphoning is underrated.
For PVE, I use this –
http://gw2skills.net/editor/?fRAQRBIhdu1IHNt0WTjjNc4o4YQk6zkvWFZgEU+cIA-TBCBwAG3f4sSQsK/k8AAwp+DgTCQe9DMOCAkBIfDA-eThe 2 points in Death Magic can be switched to whatever you like; I usually switch it to get quicker well respawn in Blood Magic.
Every hit you gain ~45hp from siphoning, and close to 100 every critical hit (~55 from crit trait). Given the quick autoattack on dagger, it’s extremely useful. Add in Locust Swarm, and you’ve got probably over 200hp per second. Dagger skill #2 heals for close to 3700, depending on your crit chance. Axe #2 heals for quite a lot and does pretty good single-target damage at the same time. If you had higher crit chance, well, it would be even better and you’d heal even more, but I have no ascended armor…
The other reason I like this build is I can trait into spectral skills really quickly, just by changing two traits. Hasn’t failed me yet, and the damage from dagger auto attack is actually really kittening good. Add the damage from the wells and you can deal some serious dps, as well as survive like a champ with DS.As far as runes go, you don’t really need the ones I have on, but I like the extra fury and duration. Use DS every 6 seconds and you’ve got perma fury from the trait. I love it.
You don’t need siphoning for pve at all, in fact in sucks in all areas of game as far as I am concerned every point you put in death magic or blood magic in pve is pointless useless silly ridiculous downright ludicrous. It’s not underated it’s a dps loss….. if your just having fun do whatever you want but there is a reason why the elite pvers just go pure dps.
siphoning had some niche uses in the past like ignoring damage reductions on Liadri and other encounters that reduce direct damage to 0 but other than that it’s garbage.
For pve either force/night or force/bloodlust(deathshroud ftw). Axe/Wh is a terrible idea unless you know that your group has little to no vulnerability or you are playing a deathshroud build in PVE (weaker than the typical power necro in this setting, and even then the staff offers a better base damage) The axe autoattack is just poor compared to the dagger’s. For non DS power necros I’d recommend D/F and D/Wh
the focus offers 12 stacks of vulnerability while doing a great deal of damage from melee range.
I’ll give you viable, but healing turret is king of the engi heals, with healing/cd and healing/action.
Anyone that tells you warrior that the profession is subpar has no idea what they’re talking about. Sure, we’re not top damage, but that’s not as important as the buffs we bring to groups. Banners are fantastic, and I find myself often running a Phalanx build to help give my team 25 stacks of might.
I’m no pro-sPvPer, but I’ve been really enjoying my GS/Longbow build (4/0/6/0/4 traits) especially after the GS adrenaline burst 10% buff. And to think Warrior’s can’t bring anything to a WvW zerg/havoc group either is an ignorant thought.
Overall, Warriors are a great profession. Don’t let the nerfs we received a while back scare you away from playing one of the best offensive support professions around. If you’re looking for advice, PM me! I’d be happy to offer all the tips I know.
So warriors don’t suck, because you like being a subpar class that run around buff botting? Guardians take more damage, have better buffs, better mitigation, better cc, and do more damage!
Enlighten this guardian on these better buffs and better CC (unless you mean LoW in WvW which is fun to troll dumbzergs). If you bring permanent protection with a hammer you cannot bring better damage( big damage is from GS/Sw swap), and guardians have no soft CC.
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Once you get carpal-tunnel you go back to playing turrets :S
No they already kittened up MI for pve thanks to a “pvp buff” that didnt even fix the problem that we wanted fixed. JI works perfect with my crappy 3 button mouse i dont want to buy a 14 button mouse to use half of my abilities due to groundtargetting in real time being a pain in the kitten .
Sword is a hybrid weapon that’s great for staying on target and keeping pressure on. Long duration bleeds and Cripple on the auto-attack, Cripple and Leap on #2, and #3 hits just as hard as a full adrenaline Eviscerate if target is <50% health. So while it may not appear to do much damage, when put in the right build it can be pretty potent.
Shield may look pretty vanilla, but consider what it offers. #5 is essentially one second shy of Endure Pain without the stun break on half the CD. #4 is both a stun and leap finisher. So not only is it a great hard CC to stop a heal, burst, rez, or stomp or setup for a Final Thrust/Eviscerate, but if you use it in a field you get a nice bonus.
Sword is probably the most under-appreciated Warrior weapon. I mean soft CC (that can be buffed with a minor trait), a gap closer on a low CD, and a high damage finisher on one weapon? Yes please. Let’s not forget that the burst isn’t bad as well.
I tried the Sw/Wh shoutbow build and I found the sword to be an amazing weapon.
Mimic, SoMidnight, Arcane Thievery, Mirror.
This is hilarious, imposing limitations on yourself and complaining that the limitations you set on yourself are too harsh. Also love the fact that you think that there are class roles depending only on class and not gear/trait choice. BTW Longbow is arguably the best warrior pvp weapon and you refuse to use it because reasons.
Permeating Flames should have been a target based PBAoE and not self based, it wouldve made staff more a more competitive weapon and give the scepter some nice ranged AoE Burn.
I really hate being that guy, but come on people—We all love our class, but stop pretending the Necromancer is something it’s not.
for the record, necro’s DO have team supports, they DO have team healing and they DO have both good CC and DPS.
again, it’s not the necro, it’s the player who play’s it.The best Necro manages 9k personal DPS, which ties with the Guardian. The Guardian build that gives it 9k DPS offers reflects, fire fields, vulnerability stacks, blast finishers, blinds, protection, stability, condition clears, and more all in the same package. The Necro build which hits 9k DPS offers fewer stacks of Vulnerability, personal condi clear, and nothing else to the team at all. At best, the Necro can switch in Bone Minions for one blast finisher and then switch it out, but even then it can put him in combat and become a DPS loss. Even a Mesmer, which has roughly the same 9k DPS but with a ramp-up time offers utilities such as Portal, Feedback, Stealth, and Time Warp, all of which are invaluable for certain encounters.
Nope necros are only useless in speedruns. In all other areas of PVE necromancers are acceptable.
Fixed that for you.
Dont go fixing what isn’t broken( and by that I mean my quote not the class). I know well what I meant when I said it. Necros are useful by bringing vulnerability and wells to regular dungeon runs and, the broken minion master offers plenty of meatshields in the open world. Condi necros have nice niche spot at Copper in SW and pretty much all other husks that take minimal damage from direct attacks. Even in fractals they have some use by bringing chill and weakness.
Additional Class Mechanics:
- Quantum incompatibility: Revenants can’t use Tomes of knowledge, XP scrolls, Skill Point Scrolls, XP boosters.
- “Dude, i didn’t come back just to make you a sammich”: Revenants can’t craft.that would be extremely trollish ^^
although I have still no idea what to do with all hose insta-level-20 scrolls….
farm keys :S
Nope necros are only useless in speedruns. In all other areas of PVE necromancers are useful.
For dunegons bring a jungle stalker for 5 stacks of might, spotter and frost spirit. The meta is LB and Sword/Axe, but I prefer Greatsword over the latter due to the cleave and the freedom to move while autoattacking without breaking my #1 key even though it’s a damage loss.
Turret damage only scales with level, weapon damage and power do nothing for turrets.
Maybe a bit more usefull, but its still a 2 years old build that everybody let go of since its such a bad dungeon build. Oh ya you survive, but that’s it.
I want to respect everyone’s playstyle and not sound like a kittenbag, but I feel the same way as you about highly defensive builds in dungeons. As a zerker I tend to die when people don’t do their fair share of damage making the fight take longer. Usually not being able to do anything cause most of my skill/dodges are on cooldown while they facetank all the damage.
dagger/dagger, Earth 3/ Air 4/ Fire3 are all gap closers and lightning flash is a nice teleport.
I managed to assemble a decent shout/symbol support build based around using the staff and hammer that I’ve used successfully since launch.
The hammer offers nice control for veterans
while the staff gives some crowd damage and just enough distance from champions to feel comfortable.I also keep “Retreat”, Merciful Intervention, and Contemplation of Purity on, unless I need to break more stuns in which case I replace “Retreat” with “Save Yourselves”. I also utilize Renewed Focus so I can further buff my allies and myself with my virtues.
2 Zeal – Shattered Aegis
6 Valor – Strength in Numbers, Meditation Mastery, Altruistic Healing
6 Honor – Pure of Heart, Writ of the Merciful, Pure of VoiceOccasionally I will respec on the spot if the party needs to be more spread out than I can effectively support, but even then I keep my hammer and a few other details so I can still intervene if someone needs backup.
Replace meditation mastery with toughness to crit and shattered aegis to 10% more damage to burning enemies and you might be of more help to your party.
Dear A-Net… How about fixing the bug when you use FGS3 and then FGS4 immediately afterwards, but end up running backwards with the FGS4 skill.
Plz.. kthxbye!
UGH hate that bug that causes me to backtrack when Im trying to map or get to a world boss on my ele.
What kind of role are you trying to fulfill? If you want to fight and kill people in a 1 on 1 you do not need that much health, if you are going for a meditation bunker I wouldn’t use S/F and GS, I only go 1 point into Honor to pick up vigor on crit.
Bol.com states HoT released December 2015
in Guild Wars 2: Heart of Thorns
Posted by: Vizardlorde.8243
I Doubt we will get pavillion this early after doing it last year, what I think is possible is a return of Dragonbash, SAB or a WvW tournament.
That would be amazing at least on PVE, where you stack on the mobs and just hack away, but as soon as wvw and pvp enter the picture the sword will dramatically lose its usefulness since people’s reactions to AI summons is either RUN AWAY or AOE, with the weapons being immune their only option is run away thus rendering Spirit weapons useless and we will become the next Turreteer Engi.
If you want a meditation build the honor trait line does little for your damage. This build will make you a bit tougher to kill, but your damage is pathetic in comparison due to lower crit chance and crit damage from berserker amulet and radiance traitline + RHS. Empowering might is worth around 4 stacks of might even with 50% might duration due to the ICD and sigil of battle is 2 stacks.
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I think shield mastery and missile deflection traits should be merge as one. That’s all that is needed to improve shield.
As a main guardian who plays warrior often I approve of this :P
Ok lets look at this from a pvp perspective you want to buff a subpar pvp weapon (immobile while channeling HB, difficult to land WW due to lack of “corners”, weak burst) and then complain it’s too weak for pvp when you have access to axe and hammer to fulfill the same role and more? Bow/hammer do a much better job at stacking long-lasting might than buffing FG.
i failed to find the logic in what you say, but nvm…..so what ?
“axe and hammer Bow/hammer” these weapons can’t use Forceful GS this trait is made for GS, yes blasting fire field is easier, reliable, doesn’t need a target and buffs nearby allies.
FG on the other hand needs a target, need to crit, self buffing and unreliable but still, a single blast finisher equals “(3 GS crits) x 4 times”
i don’t see why you are afraid of a +2s buff ?!
still this buff won’t change much in any area of the game but to keep GS level same as before the indirect might nerf which GS warrior is not to be blamed about.ANet instead of nerfing celestial amulet or the professions/builds that abuse it they instead chose to nerf a core mechanic of the game since release, FG got indirectly nerfed for literally doing nothing.
The logic is you simply have to accept that all weapons wont be equally effective in all areas of the game without making them identical. Anyways warriors were not the only ones affected by the might nerf.
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If it’s with influence and merits, you can do guild missions by cooperating with larger guilds, and influence can be bought with gold. If there is a new currency or an entirely different method to unlock th Guildhalls then we’d have to see. I have a personal guild with a fully upgraded bank and all it took was gold and events.
If you are going on about PvP that’s not my forte I was pretty much talking about PVE. But anyways from what I have played the warrior role in PvP is either Disrupting with hambow or banner bunker. You are complaining about other classes unique mechanics as if warriors didn’t have their own. (berserker stance, Endure pain, 3second block hard and soft CC) And I appreciate the ad hominem, but everyone who plays both guard and warrior will tell you that it’s harder to play zerker guard than it is to play zerker warrior.
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