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Wait did he say shoutbow is noobfriendly in pve?He must be talking about solo openworld events cause anything else its banners+ PA or axe/mace GS max vulnerability.
GS#5= aoe Lb ranger #4 which may cause insta kick in some groups
I thought axe was only good for building LF and minion masters to increase minion damage through vulnerability.
Can we have the old animation w/o the exploit? My necro looks kittened waving the axe sideways
I dont want any type of AI, no mantras, no conjures/kits, etc. I want meditations, cantrips, spectrals, deceptions, or survivals :S
You do realize that those are basically random skills without any theme. Unlike, say, mantras. What you said basically means nothing at all.
Nope they have a theme they are mostly instant, strong, and part of the meta of each respective class :P
All welcome implies underlevels and people who dont know wtf they are doing. Only NICE decently skilled players join those the rest avoid them like the plague. If anything make it lvl 80 experienced only and youll have better luck filling up the grp despite having a necro or 2. My guild and I do full necro runs of AC from time to time and the time is not bad usually like ~20 mins except p2 where someone switches at last boss for reflects.
How is DM the anti engi? ill just keep at nade range or use flamethrower, isnt maw placed aoe near guardian place? can be noticed by sound and animation?
Because engineers don’t have a lot of stability, and the Maw is a ward, not just a stun. Nade range is 900 while scepter or longbow is 1200 and flamethrower is even less. Traps are invisible to enemy players (I don’t understand why so many people forget, it’s not like the mechanics have changed ever) so you won’t know what is there until you’ve already activated the trap, and I doubt the majority of players can reactively dodge on a half second activation, particularly when the animations aren’t instant either.
You mean reliable range right? cause AFAIK nades are 1500 range traited but only work effectively on large targets like jormag cause of the spread.
I know this is only wishful thinking but the axe #1 “fix” was not mentioned anywhere until ppl made a fuss in the forums.
I love it as is. Don’t want it to be a trap that needs activation. The only reason to take it over ungent is for the fast initial burst and reliable water field. You are usually dropping it in battle followed by a quick leap or pet swap to blast it. It needs to be reliable to be used like this…
Yup. I share the sentiment. I use it just as much for the heals as I do for the condi cleanse and water field. Making it have a arming time and conditions to whether the water field activates or not… terrible terrible terrible. That’ll have a significantly bad impact on my use of HS in PVE group content.
The arming time is like half a second at most. Half a second. Not to mention the only “condition
s” is for you to be standing over it….don’t you do that already? Kinda feel like you are being overdramatic :\
If they make it like dh healing trap then it would require an enemy to trigger the stronger part of the heal which is what they are hoping doesnt happen.
Hammer is also a safe fractal weapon if your eles dont complain about light fields.
We didn’t see the warrior use combustive shot at all did we? Some hambow warrior he was…
Huge leap from an atom to an apple lol.
I’d suggest dagger/wh or focus, WoS, WoC, SoS, or BiP. Heal would be consume conditions and elite Lich.
The only change the mace needs is to separate the protection on the #3 and make it a sequence skill that you can activate immediately.
If a condition that normally did 1k dps average is now doing 3k dps average something is seriously wrong or condi engineers and rangers are going to have ridiculous dps.
Definitly doesnt sound casual.
Lol even worse than I expected. Gj Anet. Not sure you could have designed a more lame class if you tried.
No it is problem compounded. The game has been very stale and Guardian the stalest and needs a boost. Anets solution – introduce an ineffective elite class that you can’t even play cause its so ineffective.
You’re going to find a lot of people who didagree. I was sold by the change in virtues alone. I’m skeptical of a couple of mechanics like F3 shield destroying projectiles instead of blocking them and whether or not DM will be effective at all. But overall, I liked what I saw. As did others.
Care to make some points as to why DH is inferior instead of saying it visually doesn’t appeal to you? Since you’ve played hybrid guardian before, 2k trap bleeds and 5k burn ticks sounds like it would apeal to you.
Im not sold on the condition numbers, they seem too good to be true, especially with how burn ticks for 1-2k in condi builds now and theirs is ticking for 5k.
I dont want any type of AI, no mantras, no conjures/kits, etc. I want meditations, cantrips, spectrals, deceptions, or survivals :S
They are banners that die and work only 35/70% of the time in pve, pvp the actives are more useful but they still die.
Honestly I’m perfectly fine with it being a sidegrade as I think all elitespecs should be. Im just letting people know that expecting the traps to be amazing in pvp is setting yourself up for disappointment. Traits could be refined but even if they launched as what they showed us it would be ok for the most part.
I can see traps working brilliantly in PVE and WvW, pvp probably ok in hotjoins and SHold. At least we didn’t get the necro shouts that are useless under realistic conditions and strong in a situation where you are assured to die. They also got the most insulting might generating skill in the game (4-20 stacks of might for 4 seconds on a 25 sec cooldown) Greatsword AA gives longer might…
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Well I’m not the one setting myself up to be disappointed so I got nothing to lose :S. The only shout worthy of praise atm is you are all weaklings, not because the shout is strong but because its the shortest cooldown stunbreaker, the 4s might still feels like an insult while the weakness is decent.
Funfact did you know that the only might <5 secs in duration comes from autoattacks? Did you know that might below 8secs comes from traits/skills that either have no cooldown or 1 sec internal cooldown?
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I like the pulsing blind, which means we have a better option than well of darkness for trash now.
Or you know the thief could dodge through the 4 traps once and kill the guardian. If the thief is carrying a sword he can even ignore DM with shadow return lol. The trick might work once in a match but after they know you are not a meditation guardian you are as good as dead if you are running zerker.
Yea why didnt they do pvp vs a thief and not the hambow warrior without skill ? Because they know DH sucks vs other classes.
Guess you failed to see all the big numbers.
are you upset because anet is gonna force you to land them and you know, play the game?
DragonHunter is actually gonna be really strong both 1v1 and team fights.
hambow because that’s hugh’s main.
have you ever played a staff necro? the #1 rule is never clump your traps together and #2 avoid pre-casting any marks except blood (short cd). Know why? because if you clump all marks/traps in 1 spot 1 dodge triggers them all at once for the grand to tal of 0 damage, 0 conditions. And if you pre- cast marks instead of dropping them on you enemy skilled players have an easier time avoiding them.
The extra health was really useful for havoc squads and roamers running zerker builds especially those with 11k health.
Mesmer GS wasn’t necessarily being talked about on a fairly popular podcast that the devs listen/have listened to in the past. It is actually very likely that this was changed primarily because we mentioned it quite a bit, and as long as it exists as a weird interaction they would probably be hesitant to buff Axe AA.
Lol, everyone knows about mesmer gs , more than about axe necro. If they didnt fix mesmer gs it means they hate necro. Further evidence to what we all knew
Infallible logic.
Also, I’m surprised so many people use Axe #1.
Its a huge boon to my mm build so my minions can chew through concrete walls.
The very first clip intrigued me. With 4 traps that thief disintegrated, and though the guardian would be left without 4 skills, I could see that kind of #yolo defense to be deadly if the guardian could hide. People would have to be careful of any “empty” point, lest there be 4 traps and a guardian hidden behind some environment.
Or you know the thief could dodge through the 4 traps once and kill the guardian. If the thief is carrying a sword he can even ignore DM with shadow return lol. The trick might work once in a match but after they know you are not a meditation guardian you are as good as dead if you are running zerker.
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I don’t think that Shield of Courage actually blocks but rather just destroys, maybe i’m missing something. Also the potential strafing of the LB auto is worrisome as well. I don’t think the new elite will replace RF, it’s too niche. Also, the remark of nerfing the immobilization was surprising to hear.
I really hope you’re wrong. its annoying enough that zealots defense doesn’t actually block attacks on a class thats all about blocks and protection, but then change our aegis virtue to not block and kill any possible synergy with the traits..
I think they mentioned it still gives aegis on use though
How it is now actually gives you a reason to not run reaper. If you want ranged DS you dont go reaper. If you add RS to F2 then everyone will use Reaper traitline. It would be way too much of an upgrade.
Personally, I don’t think we should ever have a reason not to choose an elite specialization. It should be a direct buff to the profession, while also pushing it towards a new role (So only buffing specific parts of the class).
That way, we won’t really have any variety at the start, but things will get more interesting when more specializations get added.
In the Necromancer’s case, each specialization would add a different shroud in your F2 skill. It’s really not all that different to Chronomancer.
No, elite specs should not be stronger than the base profession in most aspects because it would give an unfair advantage to those who bought the expansion in wvw/pvp thus making the game pay to win :p
Elites should compliment the base class or add new niches with out being much stronger if at all than existing builds that fulfill the same role.
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The only trap he used was the elite trap and with sceptres immobilize you could swap that out for something more useful like the new elite shout or the cookie cutter Renewed Focus.
Were tomes actually already replaced in that build of the game?
I dont think so, they are probably still getting feedback from the thread.
Was DM Ground targeted in the video ?
Where are people getting the .25 from is it from the individual chain skills ? AFAIK Necro GS chain is 1 secs slower than Guard/Warrior and 0.75 slower than a Ranger
How it is now actually gives you a reason to not run reaper. If you want ranged DS you dont go reaper. If you add RS to F2 then everyone will use Reaper traitline. It would be way too much of an upgrade.
I fully understand that, same thing for guardians, mesmers on the other hand have no reason to not be chronomancers unless they really dont want wells, and cooldown reset.
Uh as a main mesmer, I can tell you that this isn’t true. Ofc we don’t know how it will turn out in practice. But going chrono forces you to give up a trait core trait line and to mesmers that can be a huge performance loss in certain areas. The trait off for mesmer is actually the utility you gain from the trait lines.
If you wanna go certain builds, like lockdown Mesmer, you would like to have actually 4 trait lines. Having only 3 available forces you to give up things. Huge things, because each trait line is really defining. So there are actually big choices to make, which make not going chrono in certain cases very appealing actually. But the same is even true for simple power shatter.
Um as a main guardian Im losing a traitline ( Zeal is a must cause its the main source of damage, Radiance is critical and refresh on VoJ, Virtues is group support and more damage) on top of losing 1200 radius x5 burn buff, heal and aegis.
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So don’t play it problem solved for you and the people that want to play dh. I think the class looks great, I’ll play it. You don’t like it? Don’t play it. Everyone is happy
You do know he is talking about the 3 line restriction and how the elite doesnt make up for that loss right?
I was recently clued into this Group DPS Calculator. Apperently this was calculated and verified in game.
Guard at its best is the lowest in the game, slightly lower then Mesmer at its best IIRC. The two classes sit around 10.8K DPS average in a full DPS spec where others top builds average ~13k DPS and up to Thief’s 15K+ not even counting Ele conjure weapon use.
6/4/0/0/4 Sword/Focus//Sword/Pistol w/Mantras puts up the best results for Mesmer using that calc.
What really sucks is that when Mesmer is using the top dps build our support isn’t very good either.
Hopefully HoT will balance this out a bit but I’m not holding my breath.
Calculator seems flawed, actually these are the latest guard numbers
here.
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How it is now actually gives you a reason to not run reaper. If you want ranged DS you dont go reaper. If you add RS to F2 then everyone will use Reaper traitline. It would be way too much of an upgrade.
I fully understand that, same thing for guardians, mesmers on the other hand have no reason to not be chronomancers unless they really dont want wells, and cooldown reset.
Signet passives at least should benefit DS/RS
Is this the mesmer version of the nomad’s staff camping guardian?
How about no one has it? Or just grant all classes 25% increased movement speed permanently. I do agree that it does not make sense for guardians to not have it, but imo it does not even make sense for any class to have it in the first place. Makes swiftness much less impactful, a boon that is already spammable to ridiculous extends.
It’s often overlooked but having permanent (or near permanent) swiftness is incredible in this game. Only a few professions can pull this off (engie/war/thief) and 2/3 of those are on top of the food chain in terms of sustain/dmg/mobility and some CC(mostly engie on CC). I’ve been stating this all along, there needs to be weaknesses and you shouldn’t have it all. The two I just stated certainly do.
almost every single profession can achieve permanent swiftness without the help of runes, some just happen to have it available in the meta build. Necro traited Wh+ spectral walk, ele lightning blasting, Guard traited shouts + staff, Ranger traited shouts + WH, Mesmers actually need runes of the centaur to get perma switness.
Congratulations, you’ve discovered “Specializations!”.
And as far as virtues go, you still get everything you had before. All the passive traits and effects still work, all the active traits and effects still work, you still get boons, the extra damage, the condition removal and stability… Everything still works and you get more with DH.
Range/radius are still in the air, we dont know if traits will adopt the new mechanic’s radius or have their own fixed at 1200. If its the latter its all good the former however completely divorces virtues and DH.
I fought Quebecois meditation guardian that kicked kitten with his mace and defended points really well with the symbol.
That is the biggest problem with the Dragon Hunter traits, they lack synergy with other trait lines and our core Guardian abilities.
They need to do a complete redesign of the DH traits in order for it to be viable.
They have great synergy with radiance and zeal, virtues not so much.
I’m more excited for the trait to specialization revamp. But bow will be nice in wvw/pvp.
You dont have to use the shouts as reaper. Reapers still can use all the base skills.
And if the shout didnt have so bad casttimes some could be rather useful. The elite for example if it had a 1-1.5 second casttime it would be really useful essentially a necro version of supply drop.
Pretty sure that the stun is only a fraction of the reason to use supply drop, overshadowed by the heal, immobilize and knockback+damage on turret death if traited.
Dagger warhorn will do fine, it has excellent damage and it provides swiftness. For utilities I’d recommend wells and signet of spite and flesh golem when you reach lvl 31.
The numbers are subject to change. The Siphon through DS/RS is a buff we’ve been asking since forever. Vulnerability and chill can make us more viable in pve but we’ll have to see in the beta. Shout effects/cast time/cooldowns are the biggest issue but I dont need shouts to roll a reaper with wells + BiP or Signet.
Um, why would we need MORE support for melee in the DH line? We already have more than we need of that.
By the same token, why did necros and mesmer got sync for existing options when they already have more than that, and why couldn’t we? “we already have more than we need” you said ? you forget that by taking the DH lines, we only have 2 lines left for the “more than we need of that” you mentioned about. Sure, we got good amount in the existing lines, but we don’t get to pick most of them because one line is already for the DH.
The elite spec did different things for those professions, that’s why. I can’t see a reason to push for more melee/support options considering we have many and they are very good. If anything, I would like to see some more ranged support in the established lines so if you want ranged weapon, DH is not your meta.
Mesmer and necro got the same exact roles in pve that they currently have. Mesmer got more group support, and necro got more selfish melee dps. While the same cannot be said about pvp, nothing changed much for them.
The ZD problem is that it behaves like HB without having any of the advantages of HB (no cleave, high damage, low cooldown). The range is incredibly close to melee, the projectiles are not considered finishers, and the projectiles can be reflected.
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DPS up time tells me you are talking about PvE. In PvE healing is useless, for the same reason Zerker is the META right now. Damage>all the rest. You would be helping your team by doing damage, and in Guardians case supporting with blinds and blocks more than you would by “healing” for 30 seconds, and then doing nothing useful for the next 3 minutes.
it works for pvp too, and no. You get a big burst in healing for 30 seconds, you can heal well for the other times. And the meta is only this way because of exploits.
Dodge, block, and blind = exploit you heard it here folk gw2’s active combat system is all just a big exploit.
The zerker meta is based on exploits …. not those three mechs… when did I say that
Then what exactly is the exploit that makes zerker viable that no other stat combo can make use of?
I’ll stick to my Zeal/Radiance/Virtues build for pve unless my guildies are lacking vulnerabilty. But for WvW and PvP Ill probably use DH most of the time
DPS up time tells me you are talking about PvE. In PvE healing is useless, for the same reason Zerker is the META right now. Damage>all the rest. You would be helping your team by doing damage, and in Guardians case supporting with blinds and blocks more than you would by “healing” for 30 seconds, and then doing nothing useful for the next 3 minutes.
it works for pvp too, and no. You get a big burst in healing for 30 seconds, you can heal well for the other times. And the meta is only this way because of exploits.
Dodge, block, and blind = exploit you heard it here folk gw2’s active combat system is all just a big exploit.