I would say the opposite. I have an 80 elementalist in all exotics and the damage intake is always traumatizing vs the damage output.
On my warrior I will attack anything, any time, in any quantity and almost always come out barely scathed. I can’t way to see how pathetically different they are at 80 (warrior is 57). Warriors also have multiple awesome elites, so many awesome slots skills it’s impossible to choose between them, and excellent variety in weapon skill packages.
Warrior feels like a complete class. Elementalist feels maybe 50% complete by comparison with a lot of filler garbage in slot and elites.
Elementalist is glass and warror ended up with the cannon with extreme survivability.
There’s a a reason why there are zero elementalist bots in orr and why warrior bots are very common. Warrior can be scripted to faceroll multiples. Any elementalist attack that does significant and still inferior damage requires precise placement and is hard to land on moving mobs (while the ele themselves must be constantly moving).
I love my ele, but objectively, it’s really stupid how glass they are while lacking any significant punch compared to some classes that can either take the hits, or have so many diversions (pets, illusions, etc) going on that they just don’t take all the hits.
Ele = fun. Warrior = laughing regularly at the absurdaty of the OPness.
I wouldn’t say that armor is ugly but it doesn’t suit my tastes and the variety is surely lacking.
For ex, almost all leather chest pieces are long coats. Why?
Almost all light armor is frilly dress looking things. Why?
Most heavy armor has a skirt-like thing (it’s a KILT…errr).
For a game where the only thing we can really strive for is distinct appearances, I’m very disappointed in the variety.
ANet doesn’t charge a sub. They need to keep costs low. That means they would rather do something lame like DR and not deal with bots than to actually hire people to deal with bots. Employees cost more money than a few code changes. Read their bit on bots, they’re looking at ways to automate dealing with them – because they don’t want to pay CSRs to deal with player reports.
I love the game even at 80 and it doesn’t bother me if ADD types who rushed to 80 then rushed thru getting gear got bored fast. IMO, these types are playing the game the wrong way and meh, whatever.
But, the game doesn’t feel as populated to me lately, at least not on my server, and most of the time I see more bots than players on my 80 or on alts of any level.
I’m really, really sick of bots, and sick of hearing about the lastest exploit by players, which is usually tied to crappy design or testing. An exploit is an exploit but better design and testing would’ve prevented a lot of the ill feelings from many players.
You don’t have to do content for people to help them.
You can give them advice, explain how the game works, and so on. It’s not like any level appropriate content in this game is so challenging that someone capable would ever need help. Help them be be a better player and it lasts the whole game.
If you want to be able to help people by hopping around the map, make sure you earn enough coin to make the travel costs trivial.
There’s a reason why no other game does this. Penalizing players for how they want to play is never a good idea.
I agree. I really don’t like who ANet handles this and how they are failing utterly miserably at handling bots.
It is really souring me on this game.
I see people on this forum and have seen people in chat saying they have 1k+ gold, and there is no way they got there just by selling mats and vendoring crap.
I’d really like to know how those people are getting that much gold without cheating, exploiting, or botting.
you’re sadly mistaken if you believe you can’t make money off of the forge.
perhaps you should learn to use it, it actually has very little to do with gambling.
…yeah, this sometimes is involved with people talking about big money. There are reasonable recipes you can use to get a high rate of exotics or yellows and make big profits. I saw one such post here about it a ways back.
#5. SELL YOUR CRAFTING MATERIALS. Seriously.
If you spend a decent amount of your leveling experience gathering materials, hitting nodes, and looting bags, you should have 5 gold EASILY of materials in your bags when you hit 80.
There is money to be made via crafting in this game but far less so than in most MMORPGs. Hopefully it’ll get better once the initial flood is over but so far most people are content to sell products for around TP price of mats.
So, selling mats isn’t bad advice. For now. I profit off of crafting and have more money now due to crafting than I would’ve if I just sold mats, but it’s not an easy path to money by any means.
I also save a ton of gold via crafting, which is as good as selling stuff, and not just by making stuff I or guildies need. You can make junker rares to break for ectos and either sell ectos or use them for your own exotic needs. Stuff like that.
The way I look at this is that the gold farmers are so stupid they’re paying me 1cp to report and delete their email.
There is no reason anybody in the game should be emailing me unless they’re a guildie, on friends list, or are ANet (npcs, official stuff). No random people mail me stuff unless they are mismailing, like random people sending me crafting mats, and I return that stuff since it’s obviously not supposed to be mine (and ANet is liberal with the ban hammer).
You could just make an option to only allow incoming email from guildies, and/or friends, and it would end this. Now.
I play an elementalist and I usually do dagger/dagger so that that I feel like I do some dps. I have to move, dodge, strafe, and never stop moving to survive against ANY mob in orr.
Elementalists are all glass, and the cannon was given to warriors and guardians. :/
Elemantalists underwater feel like pure futility, even moreso than on land. I hate fighting underwater on my elementalist. You get auto attack and gimmicks. I can make a mob float or sink but I can’t KILL the thing in a reasonable amount fo time. The only elite skill that I think is marginal suck doesn’t work under water (summon elemental).
I like the idea of water combat, but having most of your few decent attacks stripped and replaced is annoying.
Sadly, underwater combat is 1 sliver better than vehicle-based garbage. With vehicle type crap, you fully develop a character and toss it all to use whatever limpness the vehicle offers. It’s almost as bad underwater when you’re stuck with some generic weapon of your not choosing and lose everything you’ve worked for on land.
Overall, I find underwater combat lacking due to how generic and gimmicky it is. I like the 3d fighting environment, but I don’t like that the abilities and stuff I pick for my character and develop mostly don’t apply.
Thanks for the info.
I do think it’s stupid to punish players for actually playing. To me unless players are doing something exploitive, then why care? Fix content that’s broken, fix design that’s broken, and let players play.
I appreciate challenge and figuring stuff out but I question a couple of decisions in metrica, a noobie zone.
The wildflame cavern vista gets missed by a lot of people and/or they can’t figure out how to get to it.
The biggest offender is the NE-most POI though, at the inquest site. People are forever asking how to get to that one and people who search that area end up wasting a lot of time. I don’t recall any hints or suggestions AT the inquest site that would lead you figure out how you get there.
I only figured it out many levels later after giving up. Many people just ask in chat after wasting time, usually with an explicative laced tirade included.
I’ve never seen bots teleport. I’ve watched some groups for 30-60 minutes while doing my thing and they just stand there, never moving. I’m not saying they don’t teleport, just saying I’ve never seen it.
I see it all the time, usually daily.
Go to the creek next to shaemoor village where the braken skale are. On my server there is always at least one bot, usually more than one, teleporting up and down the river. I also see them in Curse Shore regularly killing trash outside of many of the outposts. I see them in gendarren and other areas with open spaces full of neutral mobs where events/aggro mobs don’t roam.
I really don’t see how you can play the game and NOT see them but I’m a programmer and life long gamer and I notice stuff that isn’t right very quickly.
Not all bots are rangers, not even close. The only profession I rarely see botting is elementalists since they die if the wind blows, require too much survival movement and precise placement to do any measurable damage. Still, I’ve seen ele bots in gendarran on the orchard bats, naked, due to dying a lot, but still there killing bats with horrific spell selection and inefficiency.
For ex, I’ve never seen an ele bot in cursed shore, it would be nearly impossible due to how easily they die and how sloppy bots are with dpsing.
Sadly I’ve seen plenty of guilded toons that looked like they were botting, even from big guilds on my server. There are outposts in cursed where mobs trickle in and guards fight them, and many of those spots have a small bot army parked at them now, with what appears to be a mix of 3rd party and player bots.
It’s bad enough that botting is so easy and common but in some cases, the game design even helps (like the previous ex). It adds to the feel of orr to have risen constantly throw themself at guards and towns, but due to the tapping nature of GW2 (anybody who hits a mob gets xp and/or loot even if guards do most of the work) but it’s way too exploitable.
Does anybody have linkage to ANet talking about this in regards to GW2? Like…facts? I’ve seen several discussions about this with opinions varying but no real substance.
More of the same except this time I’d like for it to be thoroughly thought out and properly tested against player deviousness and both player and 3rd party exploitation.
One piece of fallout from the way the game was beta tested is that players aren’t like to practice cheating or exploiting when beta is so limited (to spaced out 3-day events). If there had been a more full time beta with exposure to higher level content, not only would high level content have been better tested, but it’s possible that some of the data problems and other exploits would’ve shown up before release.
I don’t miss them.
I think games can be challenging without harsh game play that essentially kicks you in the nuts.
I like games to be fun and I’m not a masochist.
I tend to think that the number of people who actually like miserable gameplay like camp and grind, xp loss on death, FFA PvP with looting, and that kind of thing, are the extreme minority, and trends in game design, purchasing, retention, and population would tend to support this.
That said, I do think many games tend to be overly easy these days, way too many players can’t handle even the simplest of challenge and aren’t willing to try to figure out even the simplest of content, and due to the push for mass appeal and big numbers, the median bar has been lowered to accomodate people who probably should be doing coloring books rather than playing video games.
Too many to list. There are some hilarious exchanges that never show up in the chat box between NPCs. It’s one of the little touches that make GW2 feel alive, even if some of the banter gets to be a bit painfully repetitious at times.
Well, I like how DR looks vs other cities, even though all of the cities are cool.
For me it comes down to conveniece of services since I craft a lot. Or use TP a lot and want it near the bank.
Rata Sum has the best arrangment of bank/tp/gbank with crafting on the same floor and nearby so you can waypoint back to the tp without loading and quickly get to crafting.
LA has a horrible distance between bank and TP along with crafting spread out over a large distance. Hoelbrak and Black Citadel are both horrible for distance between bank and TP along with inconvenient waypoint placement for either, plus too much distance to crafting stations. DR is ok – bank and TP near each other but crafting spread out on another floor.
I also don’t like LA because it’s too crowded, and thus has longer loading times even for waypointing inside town, and I’m not a big fan of WoW trade or barrens chat, which is what occurs in map chat in LA. I keep map chat disabled in many zones including LA due to the intellectual insult that is general chat.
Most MMORPGs don’t allow you to be anon. If there’s such a thing in rift or swtor, I don’t remember it.
If you really want to be anon, log off.
In a massively multiplayer game, there should be no anon, and you shouldn’t exibit any behaviors that make you think you should be anon. If you have stalkers, report them, because companies tend to take that more seriously than a lot of other stuff and will deal with it.
Can’t edit this atm, for whateve reason.
If you want a rare weapon early, but a crafted rare for ~25s off the trading post. Dropped rares are usually a little higher in level but the first crafted rares are level 35 and people sell them, as they sell most stuff, at very low prices near TP cost of mats.
I play like mad and do every event I possibly can and none of my characters have been remotely close to 9800 by 40. My first character had ~8000 by 40.
I think my warrior, who is 51 now, after taking weaponsmithing from 200-400 yesterday and launching from 42 to 51, has under 6k.
I seem to encounter far fewer events on my alts than I did on my first 80, because there are generally fewer players around in leveling zones already and you encounter more of what I call “the luck of the event” – sometimes you hit a populous area and there are lots of events, more often you go long time spans without seeing any.
I’m also seeing more and more broken events and one nicely broken event can screw up a whole area.
Nobody out of my whole guild has been at or over 9800 karma by 40, so I don’t see how GCap is doing it – grats to him.
Even if I had 20k karma at 40, would anybody really want to spend 10k karma on something they’ll grow out of in 10 levels or less?
Supposedly those weapons are for appearance sake. Just for skinning purposes.
The game seems to be less hopping to me already. I play a lot and tend to sleep little, always have, and what I notice is that fewer people are on as late as they used to be.
You always see some of this, since the initial rush features more abuse of time by more players. SWTOR was the same way.
I think part of the issue with GW2 is that there have been a LOT of ways for players to abuse the game and as ANet cleans them up, some players get irritated and play less. It’s not really so terrible if these low quality players go away, really.
It is kind of bad that ANet’s game has shown to be so exploitable though. This isn’t something that SWTOR really had a problem with. The only thing that comes to mind is lowbie bots camping friendly chests in high level zones. The abuses in GW2 are beyond counting and continue to be discovered.
I think another part of the problem is that no matter how good the leveling game is, a lot of players have some kind of expectation of endgame, and the endgame options in GW2 at the moment just aren’t that stellar.
The Orr zones had potential and sounded good going into release but have proven to be somewhat lackluster. There ARE cool events out there but scaling is all over the place (way too many easy events that get chained together and zerged, way too many hard events that don’t scale to be less ridiculous when numbers aren’t present) and finding and/or getting to events is a hassle (high waypoint costs or navigating megatons of trash to get anywhere).
The idea of not having a classic loot grind and not having a tier based loot progression is excellent – I for one am sick of that carrot. But, you still need instances to feel somehow rewarding, and this extends to rewards thru all of the game. When you see that big splendid chest, you think, yes, a reward, but most of the time you get junk and almost never anything “splendid”, and even if you get something of quality it’s probably not suitable for you or even your alt’s use.
One more thing.
A lot of the blatant bots I see, especially camped at outposts in orr, are guilded, with some belonging to what I know are huge and active guilds.
IMO, guilds that condone cheating in from their members should be disbanded.
As someone who’s been a GM and very active/addicted player of MMORPGs for ages, it’s always pretty obvious to me when someone in my guild is cheating, since it’s not really possible for real players to be online 24/7 and nobody sane stays in the same spot 24/7 or returns to the same spot every single moment they’re not doing something else (and are actually playing).
This is what is annoying.
I did a gathering sweep in orr last night before I logged. I’m running around gathering in orr again this morning. And I see the same bots running the same routes that I saw last night.
Utterly blatant bots that I reported, and that I’m sure others reported.
I’m sure I’ll see them the next time I pass thru too.
Reporting them and seeing it take days to deal with the most blatantly obvious bots is why players who don’t cheat get frustrated.
Thanks I guess, but what I see IN the game is increased bot activity, not decreased, and I see blatantly obvious bots teleporting around for days. I have a fantastic memory and the same bot names continue to exist.
I also see certain blatantly obvious bot behaviors at the same types of spots over and over.
Like it’s getting to be that any outpost in Cursed Shore that has trickles of mobs that attack or that are nearby, where guards will fight, you have an army of bots parked and attacking everything that moves, often teleporting around a very small circuit.
On alts, out and about, anywhere there’s open space with neutral mobs and no events or aggro mobs around, you can be sure there’s bots teleporting around mowing down mobs.
It really takes away from the enjoyment of the game both seeing so many bots everywhere, and knowing that somewhere some scrub of a player is getting ahead by cheating (either by buying gold from 3rd party or by botting themselves).
A lot of the bots I’m seeing are tagged with guilds that I recognize as active on my server so I don’t think ALL bots are related to 3rd party gold farming or powerleveling.
It’s sickening.
The bots also show flaws in this game’s design. The combat in this game is supposed to be about dodging, being active, and thinking, but look how freaking easy it is for many classes to thrive without even having a human in control!
My main is an elementalist. I have NEVER seen an elementalist bot (except maybe at the bridge in kessex, which is bot mecca). You couldn’t bot an elementalist in cursed shore, because an elementalist can’t take hits, can’t sit still, and way too many of their attacks require precise placement or execution to do any damage.
So many other classes can either take hits and/or take on multiples with ease, like warriors or guardians, or have multitudes of distraction/absorption mechanics (mesmer clones, necro pets), that even with horrifically sloppy play they can get by in the supposedly brutal orr zones. Then there’s rangers with tank pets that can easily survive regular orr mobs – you see tons of ranger bots blowing thru mobs in orr.
You often see bots operating in pairs to ensure there’s more than one inefficient attacker on these mobs, or it’s a bot fest at some spots where the bots are fighting each other to tag mobs before they die.
It’s getting to be where I don’t want to rez people in orr anymore who I find sitting for a while, because they’re probably a bot. I surely don’t rez anything I see that’s naked since it’s usually a node camping bot. And anybody who’s just attacking random mobs in orr, a zone where there’s so much aggro, fast respawn, and hassle just moving around, seems like they’re probably a bot since few sane people do this.
Bots are ruining the game.
(edited by Voqar.2349)
I love the jumping puzzles. So much variety and they’re all well done, from the short ones to the long ones, to the ones with brutal deaths for mistakes. Very well done all around. Please continue to add more, and more, and more!
I don’t think I’ve ever got a completion item IN a jumping puzzle. You might get a POI or vista near the beginning of one. There are a couple of jumping puzzles bundled WITH vistas but none of those are particularly demanding, IMO.
Um, what goal should there be other than having fun?
The reason I quit playing the game that shall not be named is because it had stopped being fun and felt like work. That’s the reason I stop playing any game.
I’m all about fun. And viscious commentary.
~20g, full set of exotics, haven’t done anything exploitive or cheesey that I’m aware of, have flushed ~5g on undiscovered dyes in the last week – it’s an addiction.
I gather like crazy and brutalize mobs for rare mats in order to make small profits crafting select items, which beyond just doing large scale events and vendoring is about the best thing I’ve come up with that isn’t cheesey or exploitive.
What bothers me is that a lot of players seem to get rich abusing questionable game design, bugs, or flat out exploits and only the most blatant of them seem to get smited for it.
I really don’t think ANet has a firm grasp or grip on this game right now. It’s like a runaway train.
You don’t really need them since you can quick travel so easily there isn’t far to run.
I don’t like running for an utter eternity in WvW either. The distances you have to cover every time you die are idiotic. Pretty sure you can build waypoints. Probably costs money, which is stupid, it should take supply, the utterly stupid repair costs are bad enough. You could also die less, that’s what I try to do. :P
You never know, they might add them in an xpac. They’ll need SOMETHING interesting in xpacs, ya know.
I’m interested in this too.
I seriously doubt it steals weapon damage and especially not crit value, that’d be ridiculous. :P
Now I’m seeing lvl 80 bots all over in cursed shore too. Samekittenthing. Teleporting around a circuit, attacking if mobs are available, rinse, repeat.
Close the thread. Pretend there’s not a problem. It is pathetic that you’re doing nothing about bots and it’s pathetic that you close threads related to bots.
Obviously people who actually play the game don’t want to see it corrupted and ruined by botting 3rd parties OR botting players any more than they want to see cheating scumbags buying or selling bold via 3rd parties.
Wake the hell up and do something. Talking about it is not doing something. Get it? Action, not words.
This is completely ridiculous and completely unacceptable.
Do something about the bot infestation.
Telling us to report them while you sit on your thumbs and rotate isn’t helping the situation at all.
Can’t people just do stuff for fun, ever? In both pvp and/or pve?
I haven’t done WvW that much since the PvE has been so absorbing, but I did finally go to finish the monthly and ended up doing WvW til the wee hours and had a blast.
The repair costs are insane though…that was alarming. I expected PvP deaths to be free with maybe just paying for things like falling off of cliffs (not that I did that several times or something).
Never had a problem with this, never focused on it, and can’t believe anybody is complaining about it.
If I, as a primarily PvE player, have to go to WvW to get my invader kill count for the monthly, then any other type of player (like a PvP focused player, for ex) can be expected to do something NOT PvP oriented to get some parts of their monthly too.
GW2 is a comlete game, not just a PvP game or a PvE game, which is one reason why some achievements (or legendaries) span all aspects of the game.
So if you can’t survive long enough in PvP to do this, do something else.
Or, if you wanna only play your way, then don’t worry about getting the monthly done, it’s not like the rewards are anything anybody NEEDs or are remarkable.
The audacity of them farming right outside Divinitys Reach confounds me. 3 of them farming weak bloods off the skales there.
I reported them 3 hours ago and they are still going strong.
Blatantly bots. They keep disappearing and appearing at their next waypoint and have been going round in the same circle for hours. I have whispered them and no response whatsoever.
I need those bloods. i went further downstream and theres another one there doing the exact same thing.
Bloods are pretty cheap on the TP but they are mostly being sold by these goldfarmers so I am just funding the cause if I buy them.
Yep. I’ve reported teleporting bots on those skales for days. I go there to get bloods I need for crafting since I’d rather gather mats than buy them.
I reported teleporting bots there days ago and haven’t been there for days. Went last night on a lowbie alt (also a good place to burn a kill streak booster) and saw the exact same bots I reported days ago still bouncing up and down the river.
One can only hope that ANet is documenting and chasing data streams to ultimately not only shut down bots but to punish any cheaters who buy gold. Perma ban them all.
But this is little consolation if it ever happens. I’m sick of seeing bots everywhere.
What I would rather see is that when bots or gold spammers are reported, that those accounts get destroyed within a few minutes, and that ANet shuts down these types of accounts faster than morons let their accounts get hacked to feed the bot/gold farming machine.
For the most part, yes.
Seeing the endless stream of player exploits and overall lack of punishment for it is kind of crushing. I actually play the game within the spirit of the game, not to shortcut it or abuse it, and it’s irritating to watch players get ahead via dubious means.
It’s also irritating to read about them crying whenever their exploits are taken away as the game is fixed, and to rant about how they deserve to get everything for doing nothing.
I’m also really sick of seeing obvious bots, some using teleport/map hacks, and seeing nothing ever get done about it.
It’s impossible for me to ignore crap like this since I see it everywhere I go.
I disabled map chat a while back to alleviate the intellectual insult that is general chat the bulk of the time. Sucks because I like helping players with the GAME but the endless and pointless OT chatter and/or childish chatter in general makes public chat intollerable in ALL MMORPGs these days, including this one.
It’s not so much that you need tiered loot or continually better loot, it’s just that loot rewards aren’t really rewards, since you just get junk most of the time that you could get just killing random mobs.
I don’t think people are saying give me something better than what’s in the game or game system, they’re just saying, if you are getting a reward, like for a zone completion, it should feel like a reward, not just some extra junk just like the junk you just go while doing the activity.
If you go do a zone completion and gather, you probably found a few random greens and piles of mats while doing it. So getting a stack of mats and a few more random greens isn’t all that remarkable.
(Note that for me the act of finishing zone completion is a reward itself, the extra loot for it is a bonus, it’s just that it’s often such a joke that it’s like, why bother, it’s not really a reward, it’s just more junk.)
Treasure chests should feel like they contain…treasure…not the same vendor trash you get off of generic mob #100000. At least some of the time. Some people grind the same events endlessly so obviously the chests can’t always be jackpots.
a PvP game like Guild Wars
GW2 is a PvP game? That’s news to me.
eventually, duels and hardcore pvp will separate losers from winners
Duels? In a class-based game where classes will never be balanced 1 vs all others? What are you talking about?
IMO, there have been several soft exploits in the game that ANet has been fixing over time – ways to abuse the game and get easy money, just not as grossly as the exploits that have resulted in bans, and I think they’ve eased up on the ban hammer.
So, outside of those who did it as a coordinated effort, I seriously doubt many players who have 100g got there cleanly.
Any evidence to your statement? I haven’t yet seen a single bot in the game. (Lvl 80)
I never really saw any while leveling my 80 but you definitely see plenty of farmers AT 80 if you go to cursed shore or the like. Those bots aren’t the teleport hack variety since they’d get eaten alive by the overzealous heavy hitting risen infestation. In the 80 zones, they just camp nodes and log in/harvest/out. You sometimes see them parading a node if you’re out gathering yourself.
If you make alts, and level, and I don’t see how you could miss the bots. Their behaviors are so blatantly obvious and they are all over the freaking place.
Check out the river just outside DR, where the skales are. On my server there’s 2 bots teleporting up and down the river killing mobs.
The kessex broken bridge has been a bot haven since day 1, it’s like the vegas of botting, a nonstop party. There are so many bots parked there that if you try do DO the events there you can’t see mobs until they are right on you (normally you see them spawn about 100yds out and head to the bridge).
Gendarren fields should be renamed the fields of botting. The orchards with bats there have bots. The island with drakes have bots. The open fields with no “red” mobs and lots of “yellow” mobs have roaming bots.
Just some examples.
When you see unguilded, often naked characters chasing around the same mobs 1000x over what any sane human would do, with erratic movement, poor choice of actions, as if they were a complete moron, it’s not a poor layer, it’s a bot.
That said, would have been funny to create a ranger named Shaggy with a dog pet named Scooby..
Things like this are SO creative and really show off mental firepower.
Or, you could come up with something original instead of stealing the creativity of others.
Just a thought.
I’m doing hearts, etc, going for map completion in Gendarran – you know, actually PLAYING the game, and I feel like I’m a minority here.
At least half the characters I see have no guild tag, which is wierd, because for most fo this game seeing even one person without a tag would be an oddity. For most of this game, EVERYONE has been guilded.
Everywhere I go I’m seeing toons teleporting around the map attacking random mobs not tied to quests. I suppose it’s kind of the bots to go for non essentials? Pretty sick of seeing so many bots though.
Even the guilded players I see generally seem to be behaving oddly. The behaviors just seem erratic, unfocused, and just odd.
Overall, it’s surreal. It’s nothing like the game was earlier. Zero map chat, bots everywhere, players acting LIKE bots.
It’s freaking wierd.
What is going on with this game?
My theory…
- poorly implimented and tested content (at “endgame” and with instances), and what was available for the masses to test didn’t reflect what’s happening now since players didn’t test their ability to exploit in BWEs. We barely had access to dungeons and people weren’t experimenting with ways to shortcut the game.
- too many low quality players who would rather exploit and cheese than play
- anet underestimated how much 3rd party garbage would strike, GW2 is getting hit at a level usually reserved for WoW, and bliz has had 7+ years to deal with it
- anet grossly underestimated how bad players would behave and didn’t do internal testing towards catching potential exploits and broken content from that persepective
- anet having to constantly find and fix problems with exloiters and 3rd party scum instead of actually working on the quality of the game
Seeing how they are nerfing ways to farm up money and other resources in this game.
This does seem to be part of their approach and unless they remove all loot from the game it’s not going to work. Bots that run 24/7 just get moved to a new spot.
I report a lot of bots too and most of them are 100% blatant so I would hope that trained people with data tools could see them just as easily and quickly.
So I don’t see why it takes them so long to deal with botters.
They also seem willing to gut the game SOMETIMES to deal with botters, usually by killing drop rates where botters are, which also hurts real players who may be spending TIME to get crafting mats (not always, players seem to wallow in exploitive behaviors in this game too).
But then they won’t make any changes to the bridge in kessex which has so many bots that you can’t even see mobs spawn or approach, you only see them once they’re ON you. this spot has been a problem since day 1 and has never been addressed. So many bots there they push each other into the river and you can see bots shooting off into space. It’s just stupid. So, how about CHANGE THE FREAKING EVENTS OR GEOGRAPHY THERE? Especially if you’re unwilling to lift a finger to ban the multitudes of bots there.
Considering that you get rewards for all kinds of lesser tasks, like kill # or kill variety dailies, and stuff like that, or for zone completion on cities (man, those cities hit HARD), it’s not unreasonable for a person to expect some kind of neat reward for 100% completion.
A title that noboy can ever see without explicitly hovering your portrait and ingredients to brutal to complete legendaries that many will never pursue are kind of iffy.
Shouldn’t you get a lvl 26 green or something else amazing out of it?
The fun in this game is just in playing it. The idea never has been to get to 80 for the real game. So, do whatever you like that’s fun. If you can’t find anything you like doing, dunno what to tell you, why were you playing to begin with?
Well, it’s kind of goofy having multiple commanders in PvP.
It’s even more goofy that commanders show up in PvE at all.
You forgot to add “for me” at the end.
And forgot to add the words exploitive and/or cheesey.
It’s really amusing when players abuse the hell out of content then whine when it gets fixed.
So is ok for me, someone who didn’t abuse this, to think that all of those exploiters should have the related inventory stripped or to be banned for exploiting?
It’s getting really old seeing things get fixed that people profited from insanely without any negative at all. Not the getting fixed part. The profit insanely via exploiting with zero punishments part.
Side note, why not just alter the loot table for mobs like this so that they drop some gray crap worth a few measely copper instead? Something that isn’t worth farming but is better than a crappy message?
I don’t think lack of /who is about hiding numbers. That’s pretty funny.
It’s more that ANet is looking to remove any and all elements of griefing so you can’t do things like inspect, see names in pvp, etc. Some of this is a bit over the top, I guess, but it’s pretty consistent across the game.
Finding the right guild is up to you. No amount of in-game tools will ever change that.
I prefer names that fit the lore and game, since I like to feel immersed. It’s impossible these days, of course, since the maturity level of players couldn’t get any lower.
So, sorry, I don’t find many of these to be “best” by a long shot.
Some are marginally amusing but the thing is, they reflect the fact that the people that the people who create them don’t care about the game, or the genre, or the effect they have on other players.
I’d like to see more worthy of loot for rewards too but the market is already flooded with crap to the point of nothing having much value…what would this REALLY add?
There’s little point in special rewards when they’re a drop in a sea of loot. There are too many ways that some players have figured out to flood the economy with stuff. I don’t think ANet has much of a clue what’s going on here.
How hard is it to observe a bot that’s literally teleporting around the map and delete that account?
Seriously.
All you say is, keep reporting them. As if magic will happen by us reporting them every day, day in, day out.