I could tell, you, but then I’d have to Confuse you.
The first rule of the Mesmer collective is …
Also, does the “great and gorgeous Mesmer collective” sound totally camp, or what?
I now have a desire to roll a Mesmer who dresses like a pimp and speaks with an effeminate, fake, upper class British accent.
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Biconics
Recently i got my hands on Mass Effect (3), which puts you into a similiar situation.
You have some characters following you around and you are able to interact with them in certain situations and they will coment on their own if they are near.
They feel alive and have a purpose.
They did this in the personal story quite a bit. I actually prefer having the characters provide exposition in the background while I play, I’m too impatient to stand there and chat to them.
One of the things that added to the character development in ME was having some quests specifically focused around the sidekicks. (Although I think ME2 overdid it a bit).
A race of immortal giants related to the gods, with the power of true sight.
I’m just guessing though.
That kind of infers that dragons need champions to create minions.
The causation could be the reverse – dragons need champions to control minions, at least when they’re asleep.
Will we see minions right “out of the gate”? I’m not sure. If we do, they’ll probably be the lesser, dumber variety, building up to the champions later.
one of the conventions of ED is they have their own army of mobs,
It’s mostly Primordius that has unique mobs. The other three known dragons tend to corrupt whatever’s around.
I don’t see any reason the devourers would need to be mordy minions, or even riled up. It looks to me like they’re just showcasing the new environment’s local threats- and speaking of, that sandstorm could be interesting to play in.
No reason they all have to be, but some of them could be. You see a mix of normal and branded devourers near the brand. Some of the branded ones are giant too.
Sylvari dream (small d) too. It’s not like they go running about in The Dream (big D) every night.
Everyone in game right now (at least in my DR shard) is saying the Zephrytes being blown up is more anti-Cantha from NCSOFT and forcing Anet’s hand and squashing any sort of chance we will ever see our beloved continent. I don’t think that is true and people are just making up conspiracy theories just cause they can.
They also are saying all the Asian faces we have at creation and makeover kits, Majory and other Canthan descent popular-figures in the game and all our Canthan artifact items (ascended stuff and our jade weapons) will all be removed this update too.
They do that you know for sure I’ll never play this again. And never but a product form either company ever again.
So honest to god we better hope its just conspiracy theories.
I doubt they will remove things, but they certainly won’t ever add any more.
The game is now synced up with china. They are developing for both games. It is illegal for them to include asian things that aren’t specifically Chinese in the Chinese version of the game. Thus it will never be developed for our version.
What, like the Tengu?
I expect trolls.
I guess if they can always build more then. They seem to be mostly bamboo and cloth, so perhaps they’re not really that hard to put together.
From my pov that wasn’t a “shooting down” as much as it was a sabotage explosion…atleast that’s how i see it in the trailer. Also why wait for the detonation till after the end of the festival instead of doing it DURING the festival?
I agree it looked like bombs going off. Inquest or bandits seem likely suspects.
I wonder how the peaceful Zephyrites are going to deal with their way of life above the clouds get destroyed. As for who shot them down, I’m hoping it’s the Sinister Triad, since their motives really need to get expanded.
The red golem in the trailer is a big hint to inquest involvement.
Maybe the inquest have gotten a little in over their heads with their dragon research.
At about 0:17 to 0:19 in the trailer there seem to be two ships in the shot, both similar to the sanctum, but not identical. The one in the background has red sails, but otherwise seems similar to the sanctum. (It’s not an airship either).
Possible they have multiple ships of the same design and it wasn’t the sanctum itself that got bombed? Or in any case, they have other ships available. I wonder how many?
I don’t think mordremoth is behind the bombing on Zephyr Sanctum, that doesn’t seem an Elder Dragon’s style.
Not normally, but if they are harbouring the offspring of a rebel dragon champion, you could see why he might feel threatened by them.
Dragons don’t often employ subterfuge, but there are precedents – the attack on Queen Jenna for example.
A warrior built entirely around shout healing can probably out heal most other classes. You can max out at around 3000 heal per shout which you can practically spam if you take the right traits. Add a war horn and a war banner and you become a support machine.
Then get kicked for not bringing banners, just like they’d kick a venom Thief for not being a dps/stealth thief.
I’m not saying you should do it, I’m just saying that warriors can be awesome healers.
You’d get kicked because the game doesn’t really need awesome healers.
https://m.youtube.com/watch?v=EmZRLxnXamM
Demanding stuff without any realistic idea of how to achieve it (without making things worse).
A teenager chronologically doesn’t mean she had to act like a teenager. Although she kind-of did.
I think it’s probably fair to add 15-20 years to a Sylvari’s chronological age when determining how old they should act. So newborn Sylvari should act like young adults, and Firstborn would be in their forties.
Notwithstanding the tendency of some players to act like infants.
Whatever the distance is, it’s unlikely to be visible.
With line of sight, on a very clear sunny day, visibility of a large object against a highly contrasting background could be at most 100 km.
But unless you stood on top of a medium sized mountain you can’t see that far because the horizon gets in the way, even assuming that this other pale tree isn’t hidden behind hills or other obstructions.
And given that this other tree will be a green tree against a green background, in a hilly area with high humidity, chances are you couldn’t see it unless you were practically standing next to it.
Not much I can add to the foregoing and I agree with most of it. Anet has created a game that promotes zerging and rewards it richly. If things continue as they are I see the mists simply being the new Queensdale train.
The game was supposed to be about heroism. Now it’s more like..( deleted )
For the last couple of weeks, some people have been starting to defend and engage in EoTM much more than usual. The keeps are quite often defended, and sometimes the towers are too. Some of this is guild groups, but I have seen a number of pug groups fighting as well.
Not really sure why this is happening now, but it’s more interesting than the karma trains that were dominant a month ago.
Define population.
Its nothing like game of thrones, silly comparison…
Game of Thrones story was written by one of the best authors of fantasy currently alive on planet Earth.
No story in any video game could ever compete…
The books must be way better than the TV series then, because the TV series was just a soap opera with swords.
Having a real job is an accomplishment.
Shadows look only vaguely like the object that casts them.
The artwork of Mordremoth (from the cutscene in the living story) doesn’t look like the Shadow of the Dragon, or even plant-like (it has scales).
- Traps that summon additional combatants (guards, creatures, golems, etc.) This is more for server performance concerns (skill lag.) While we have exception to this in WvW already, the idea is to avoid making the problem worse.
You could have a trap that removes adds. A trap of rock dog removal would get rid of about half the additional combatants in WvW.
Rank 570 ish, 2 rings and one armor chest. I got nothing for ages, and then 2 drops in the last few weeks. RNG is random.
Which one of my 9 characters is leader?
I think a couple of them have never even played any LS content.
Why do heros have to be leaders? Slaying monsters, stealing treasure, saving lives? Check.
Leading people? forget it.
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Kahedins is a Shaper. Dagonet is a scholar. Malomedies is an astronomer.
I don’t think they have a “class”; not every NPC is an adventurer.
Wouldn’t a new race also mean a new permanent city for that race plus zones? I don’t see that happening during a standard living story update.
And a new first half of the personal story, and a new set of racial skills, racial armour, racial weapons.
If they didn’t do it properly, a lot of people would be upset.
A warrior built entirely around shout healing can probably out heal most other classes. You can max out at around 3000 heal per shout which you can practically spam if you take the right traits. Add a war horn and a war banner and you become a support machine.
If we rush into the jungle and take down Mordremoth so quickly after learning about him, I don’t think the story will have good ‘flow’.
Mordy wakes up. Feeling a bit peckish and spying a Yak a short distance off, he prepares to chow down. But suddenly he gets WTF powned by a massive Zerg before he can even rotate the camera.
Then they build some Balistas and an ACs and spawn camp him while dancing on his corpse.
Welcome to GW2 Mordy! This is how we roll.
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I doubt most people were watching GoT for the Dragons. Ahem.
She did act like a bit of an an attention seeker / drama queen.
On another note, was Scarlet’s body ever recovered?
As far as I can remember I’ve never see a double headed axe IRL. I’ve owned a few hatchets, axes and log splitters, and all of them have been single headed.
I’m not even sure that real world war axes were double headed. I suspect that the standard fantasy axe is about as realistic as horned helmets.
Scale is an odd thing in MMOs. The pale tree is big relative to player models but the zone is actually really small by the same measure.
You can walk across the forest in an hour. So the tree seems even bigger by comparison.
But you can’t take in-game scale and think of it as being “real”. Otherwise Tyria would be a really really really small world. Armies could walk around the world in a day. Sailing to the other side of the world would be an afternoon boat trip.
If we assume Tyria is the same size as Earth (and a lot of it unexplored) then there’s plenty of room to hide thousands of pale trees. Even a thousand foot tall tree would not be visible from a long distance, especially in a hilly forest.
Has anyone ever tried planting one of the pale trees seeds?
I think the game could benefit from more “high end” dungeons (e.g. Arah, stuff hard enough to cause people to pay for runs), dungeons with larger team size, and PvP content, the things that I consider “end game” content.
Five is a holy number in dungeons for some reason, don’t ask me why.
So you’re saying that some people like fantastical over-sized (or downright malformed) weapons that would never be of practical use in real life? Okay, I agree. Now, what other entertainment genre is just chock full of such weapons? Hmm, let me think. Oh yeah…anime.
PS: Was going to insert a picture, but the first image the popped up when I typed “ridiculous anime sword” into Google image search was a screenshot from GW2. I think that speaks for itself.
Just because far-out-there weapons appeal to someone, doesn’t mean that person likes anime though. That’s not to say that someone might not like both, but to say including these sorts of weapons is catering to people who like anime – specifically them, you seem to think judging from you’re constant comparisons to anime – is nonsense. The world isn’t black and white like that.
Maybe them introducing scythes much like a farmer scythe is catering to the people who, you know, enjoyed the aesthetics of that weapon when they played as a Dervish.
Or maybe I’m just crazy for thinking that and it must be aimed at people who watch anime.
Also, that image was from GW1, and it only showed up in the search because it was linked with a post that someone was of the opinion that it was ‘anime-like’ in size. Personally, I disagree. Judging from it and comparing it to the character model, I’d say it’s roughly the same size as a hand-and-half sword.
If you argue that weapons don’t have to be realistic because it’s fantasy, and coolness outweighs realism, then pretty soon you end up with this .
Or you end up with something like Sting from LotR; despite how cool the functionality of it is, I’m pretty sure it isn’t all that realistic for a sword to glow when orcs and trolls are near.
You’re not actually comparing sting, a knife that glows (faintly), with a nuclear powered jet engine sledgehammer. Seriously?
I would love not having to cycle through a bunch of characters because I forgot which one I left the siege on.
I’ve heard this is the result of transfers, but it’s still not very fun.
It takes a while for the rating system to catch up with big changes in population.
People complained about the Swiss system, but at least it matched servers as closely as possible.
It’s still an Invisible Pink Unicorn. And Bad Writing to boot.
I mean, for all we know the Three Orders could be secret and unwitting agents of the Forgotten. This, and any number of undisprovable theories, would make about as much sense and would be no less cringeworthy than having the court as secret dragon minion agents.
To be frank, anything that sounds like a conspiracy theory makes for a bad plot.
I see people doing at least ten different end games -
Dungeons,
PVP,
WvW,
Temples,
World bosses,
Champion Trains
Activities (e.g. Sanctum sprint)
Living Story
Farming
Map completionIf we were all forced into a single end game instance, like most MMOs, it would be a sad day.
A lot of these aren’t rewarding, almost none of these are challenging. Maybe read further then the topic title. ^^
Nothing is a challenge in PVE. Not for longer than it takes someone to master it, blog it, and for everyone to put it on farm.
The question A R W E N asked was where is the high level rewarding end game content. And everything you stated is not rewarding.
Farming does not exist in this game.
No one is asking to be forced into one single instance like most MMO.
A R W E N simply wants something new that is hard and rewarding.
Having one activity that rewards with BiS items does force everyone to do it.
And as soon as most players have it, they demand more, which creates a treadmill.
If you want rewards for cranking a handle, go play a slot machine.
You didn’t win or lose, it’s all population.
I got myself 2 skins, sword and dagger applied those skins on my currently equipped zojja sword and dagger and now i see one +5 power +1 damage to guards infusions has been removed from both.
Anyone else experiences same problem?
Is this normal for every applied skin to remove infusion?
I can only post currant pictures of sword and dagger since i don’t have pictures before i applied said skins.
Sometimes you have to close the hero screen and re-open it for it to show the correct upgrades.
They need little tricycles for the bears to ride.
No celestial either.
Most of the time if your not commanding you don’t need to talk in WvW except to call out enemy actions.
I wouldn’t worry about how you sound, because most people aren’t going to worry too much about what you sound like when there’s five omegas on bay inner.
I see people doing at least ten different end games -
Dungeons,
PVP,
WvW,
Temples,
World bosses,
Champion Trains
Activities (e.g. Sanctum sprint)
Living Story
Farming
Map completion
If we were all forced into a single end game instance, like most MMOs, it would be a sad day.