The name husk clearly implies that they are discarded. They have not been created by the NC, or the wurms, or the dragons. Instead, they have been possessed and corrupted.
The concept art looks more like the normal Nightmare Court aesthetic to me. We already know that the NC is active in Brisban and it makes sense that Mordremoth’s awakening would spur them into action. (Whether or not they have something to do with Mordy)
Not that this is bad, necessarily, the NC is one of the few evil faction that actually had a bit of development and some characters that aren’t “MUAHAHAHR EVVVVIL”, despite that explicitly being the NCs agenda anyway. Funny how that works out.
(As far as I know, at least. I’m not familiar with all the personal story paths)
I think that most of the evil factions in the game have some sort of character development. The dredge, the flame legion, the bandits, the inquest, the sons of svanir, have some sympathetic motives. Even the Krait have an understandable, if detestable, motive for what they do.
It’s only the dragon minions that are devoid of any morality or sympathetic motive and seem bent on pure malignancy.
A husk refers to a discarded plant shell. Some, possibly all, are the discarded bodies of druids.
They seem to be prone to being corrupted by both the nightmare court and other forces. Hardly surprising, considering that they are empty shells.
Or maybe they’re like an algal bloom or a roach infestation.
They have this in Eve online. The biographies that most players come up with are pretty “predictable”. It makes the comments section of YouTube seem intelligent and witty.
It’s the worst possible matchup system. Except for all the other matchup systems.
I think that the natures of both the gods and the dragons are too malleable and complex be so easily pigeon-holed.
ANet don’t seem to lack resources for creating new models. I would be surprised if they re-used models for Mordremoths champions. The champions don’t even have to resemble dragons, or at least not all of them. Some sort of giant earth and plant based behemoths wouldn’t be surprising.
There is no reason that the dragon in the dream couldn’t be a representation of Zhaitan, that was set loose by the Nightmare court. The nightmare court want to provoke the Sylvari into action. Giving “weak” Sylvari a taste of dragons, to “toughen them up” fits their motives and methods.
Mordremoth may have earth-based aspects as well as plant aspects, given that the attack from which we get its name is earth based. We don’t actually know that it is plant based at all. It’s in the Jungle, but that’s fairly thin evidence.
Some people are bad at math.
Some people don’t understand opportunity costs (the “mats I gathered are free” people).
Some people level crafting with bags and stuff, and have to get rid of them somehow.
Champions should reward the same as any other PVE activity, for the time taken. I.e. More than a trash mob, and more than a vet, because they take longer, but no so much that people farm them exclusively.
Because of shared loot and zergs, this balance is razor thin – not enough loot and no one does them, which means it takes far too long to solo them, and some can’t be soloed at all. Too much loot and people dogpile them, which makes them too easy. Especially where there is a nearby uncontested waypoint.
If people are just farming champions and ignoring all other game content then there is an obvious effort/reward imbalance. Of course, if no one is doing champions, the same applies.
With one hour per player guilds could easily take turns scouting. Invulnerable scouts would be OP.
Their is also the issue of using an invulnerable player to charge in and be the focus of fire – a common tactic with guardians, but it would be totally OP with an hour of invulnerability.
Lastly, they put map completion in a WvW map for a reason. So you’d have to risk your rear end to get them. No risk, no reward.
Didn’t see Aragorn (the real one from LOTR) in WvW, so am sort of struggling on your reasoning.
Because all fantasy rangers are basically copies of LOTR rangers. Who get their name because they range, i.e. patrol the countryside, not because they use ranged weapons.
It would be more sensible to object to the fact that rangers in GW2 don’t make very good scouts.
Radmage = madrage = obvious troll is obvious?
In my experience, midnight fire is the darkest hue across multiple armor types….
On cloth definitely. On leather or metal, midnight ice is usually darker. Midnight fire on most leather armour looks quite brown.
There is no portal to LA any more. You could find someone to protect you on the run from Vigil Keep if you wish, and if you’re willing to eat a few deaths along the way.
If you’re on NA I can help you in a bit. Got some RL things to do that will hold me from entering game for about an hour. Go ahead and friend me if you like (and are on NA) and then ping me if you see me log in and would like an escort. I’m in a mood to be helpful tonight.
There’s stairs out the back of vigil keep that take you down to the balloon and portal. You might have to dodge a couple of wolves, but it probably wouldn’t be too hard.
I came across a troll in the grove who sat at the top of a vista, and tried to open a portal just as players got to the top (so when they hit F they would portal down, instead of viewing the vista).
Fortunately, I’ve seen my share of troll portals in WvW, so I just waited until it went away. The lengths that some greifers will go to amaze me though. Some players really need to get a life.
The Grawl use magic. Some of their shaman are quite powerful.
Centaur have sages with some magical ability (like the one that summons the massive earth elemental in the human personal story).
Hyleck have priests, but it’s not clear how much magic they can use, if any.
Krait have witches. In GW1 they also had elementalists.
A goddess who is not interfering with the world anymore is not powerfull at all anymore.
That’s like saying that nuclear weapons are harmless in their silos.
This goes beyond speculation and into outright made-up.
Fan fiction is fine in its place. But if you confuse it with lore be prepared to be surprised when it gets contradicted by writers and designers who either never read it, or decided to ignore it.
I read the OP twice, and saw no actual evidence for any of the claims. It appears to be pure speculation.
I don’t know where people get the idea that a 100 or 200 point stat boost is going to be OP. You can get much more of a boost than that with food, bloodlust and guard stacks.
WAR had collision detection, but only for enemies.
Combined with narrow stairs, It made for some very long battles.
The deep sea Dragon. I imagine it will be the biggest, because sea creatures usually are. It will probably be kept until last, it’s the dragon we know least about. Plus I just happen to like ocean and underwater themed stuff, and I think many of the best stuff ANet has produced has been water related, from Quaggan to Krait.
If you think rams are op, the obvious solution would be to buff oil, and/or to nerf AOE on walls (especially around the oil). One player can stop rams, but only if they can survive on the oil.
I would point out again that superior siege with masters on them go through T3 doors in seconds…. not minutes, seconds. By the time a player ports, runs to XYZ tower, the door is already down. Disciplined groups do this without ever popping orange swords.
Besides golems go through them from a distance making oil useless. The only defense is to keep lookouts everywhere 24×7... which very few servers can do and none that I have fought against.
Assuming you have a scout in the tower already, a player on oil can often stop rams even being built. The difficulty is staying on oil, because even 5 people with AOE can make sitting on oil impossible.
Omega golems are another story completely.
Cowards? Scared? Seriously?
It’s a video game. You can’t be scared in a video game. You can’t be brave either, no matter how much you beat your virtual chest.
WvW is less scary than tennis. Being brave in WvW takes less courage than engaging in a Your-Momma-So-Fat contest.
Go out and get some fresh air people.
:D but you mostly don’t die playing tennis
I’m pretty sure the people who have died playing tennis lead the score against people who have died playing videogames by a fair margin.
Well there was that Chinese guy who played for three days straight and had a heart attack. Like I said, it’s good to get some fresh air.
I wonder how many people get to the temple, see it defended once, and then rage quit.
That’s not likely ever to happen. The whole point of a lot of these skins was that they were available during the event only. It promoted the achievement farming during the event. To go and make them retroactively available is going to raise the ire of a lot players, even when it doesn’t really affect them.
I did not mean make them available again for new players, I meant if you have EARNED them in the past, you will have them UNLOCKED in your wardrobe.
Example:
I have the Achievement: “Boss Week” completed.
Attached to that title is a chest for: “Wings of the sunless”Under my purposed idea, because I have “Boss Week” completed, the “Wings of the Sunless” will automatically be unlocked in my wardrobe, even if I do not have that skin anymore.
If that still confuses you let me know and ill try to clarify a bit more ^-^
If you had the skin and lost it or whatever, file a support ticket. They might take pity on you. I doubt many people would have destroyed un obtainable skins.
ANet could make the content harder (like the toxic alliance or the aetherblade).
But most people avoid the toxic alliance and go for the easy events instead.
I don’t recall seeing the mad king last year. Just the bloody prince.
Cowards? Scared? Seriously?
It’s a video game. You can’t be scared in a video game. You can’t be brave either, no matter how much you beat your virtual chest.
WvW is less scary than tennis. Being brave in WvW takes less courage than engaging in a Your-Momma-So-Fat contest.
Go out and get some fresh air people.
It’s probably not that hard to redirect players who have finished the PS using the mega server maps.
ANet have said they don’t want to. But then, they have been known to backtrack before.
Arguably the powers of Necromancers and Shaman are not their “own” magic either.
(Which implies that those types of magic are also something that can be learnt, or acquired, rather than something innate).
HoD certainly doesn’t defend like FA, SBI and YB. I think players on those servers had super arrow carts in their cribs.
If you think rams are op, the obvious solution would be to buff oil, and/or to nerf AOE on walls (especially around the oil). One player can stop rams, but only if they can survive on the oil.
Quickness is practically an instant stomp. The difference is very noticeable if you use it.
It’d just be something else for the trolls and muppets in WvW to wear.
Yo dawg, we heard you like threads about mounts, so we got you threads about threads about mounts.
Personally I do have a ranger, and yes I have played it in WvW, the good point is that they can reach most anything on a wall for coverage purposes. But overall the Ranger needs to be re-worked to better take advantage of the Ranger roll. since the patch it seems to me that the ranger traits have become more spread out that can be effectively used to build a strong character. When I think of ranger I think of range, therefore the use of bows, and guns. Not greatswords like every other class in the game. If you’re not using a GS you’re not putting out Max damage. As mentioned above piercing should be a natural for rangers, as well as velocity, and just maybe the skills to be close to using ice bows, since bows are our trademark, thats where the power should be.
I find it ironic that everyone assumes dangers should use bows, when Rangers in fiction and reality never used bows.
Did you ever see Aragorn use a bow?
Not a “victim” but I know plenty of Ranger builds that are extremely hard to fight 1v1. In sPvP I’d often opt not to fight Rangers on my Thief if I knew they were Spirit Rangers or some other variant just because I knew they’d never die.
But for some reason, aside from some rare exceptions, these strong builds never really caught on in WvW. The vast majority of Rangers I encounter aren’t condition bunkers or some form of Spirit Ranger. Instead they are the type of Ranger that kills themselves by shooting at Daggerstorm.
You see condition bunker rangers roaming sometimes. They just aren’t very useful in a Zerg.
Lolz, you guys talking about some failed games… but I see no one remembers things where the history began.
Player Housing was in 1st MMORPG ever – Ultima Online – almost 20 years ago ^^
I never played it, but the stories say that player housing in UO was a complete disaster.
The raiding in gw2 is spamming auto attacks with 50+ other people on sponge bob bosses with virtually zero failure chances. That’s gw2 raiding.
And yet, you see people downed and defeated all the time in these events. Even in Queensdale players are often downed by the troll. People complained that the Lions Arch events were too easy, even as whole groups were being wiped, and some events were failing more than half the time.
Some people won’t be happy until these events are almost impossible.
Forums are just a place for people to vent. Like letters to the editor, no one takes them seriously.
This isn’t smurfs online.
Little bit of each. Everyone’s born with a different amount of innate ability, but anyone can learn to cast spells. How powerful they are is a combination of talent and training.
Source: http://esprits-dorr.fr/node/261
And race. All Norn heros can shapeshift for example.
Also, just becomes someone claims they are a god, or are worshiped as a god, doesn’t actually make them a god. Plenty of real humans (e.g. Roman Emperors) have claimed to be gods over the course of human history.
If a mortal assumes the power of a god then they become immortal. And vastly more powerful than any mortal. Yes it’s a tautology; it’s just what being a god means.
I stand by my point that a great hero, with the shiniest armor, and the biggest sword, and elite abilities, or the fattest spell book and the gnarliest staff, is still an order of magnitude below godhood. All the examples of mortals becoming gods (in GW2 or otherwise) are exceptional cases, involving exceptional or even unique circumstances, and usually some sort of extreme danger.
There is no steady continuum from mortality to immortality. By definition, there is a large gap between the power of gods and mortals. So gods are not simply really powerful mortals. They have power you can’t get without actually becoming a god.
The corrupted are almost all slaves to the dragon. There doesn’t seem to be much, if any (possibly very rare) precedent for minions turning against the dragons. Having thousands of rebellious minions running around would be implausible.
Some of the feathered and winged armor can be matched with Sylvari armor quite nicely.