Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
The crafted leveling equipment doesnt offer forsaken or apostate stats, only the ones from containers, here is an example:
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
if you represent another guild your guild and upgrades will remain and you cna use them, once you represent it again (you can be in 5 different guilds).
Only if you leave the guild, you wont have access anymore because nobody would be able to reinvite you to the guild.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
Please read everything before commenting
Don’t tell me basic for blues/greens, masters for rares etc.
Apparently, when opening SW bags on a lvl 53, it’s better to use crude over basic so that you have a 0% chance of getting elder wood over hard wood – which is sells for more -.
Can anyone confirm this or explain more in-depth
While that’s true, you also get fewer sigils (minor value) and, in my testing anyhow, less hard wood, too — I get fewer total logs from crude kits compared to basics. However, it’s been close to two years since the last time I systematically compared drop rates across kits, so things might have changed.
I never noticed different amounts of common mats returned from different salvage kits.
However, you get different amounts of common mats from different gear on average.
A 2 handed weapon yields more than a 1 handed weapon, a coat yields more than gloves.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
When is ring salvage coming out…
I’m running out of character spots for rings…
You still have 23/100 slots available.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
One suggestion I have made in the past went ignored which I will say here again:
At the moment we can upgrade wood to higher tiers via the Mystic Forge. They could give us a backward version of this. Say you throw in a stack of Elder Wood for example and get back 50 Hard Wood. This could be an option.
Atm this would only be profitable for 2 common mats, gossamer to silk and thick leather to rugged leather.
Still, it could be a great pre-emptive/solution for anything else that comes up in the future. You also are overlooking wood and ores. I would suspect Elder to Hard and Mith to Plat. Of course you could then go further and turn Plat to Iron etc.
mithril-platinum has a 1-4 value ratio, elder to hard wood a 1-3 value ratio. IF you just get 50 back from a stack, it wouldnt be profitable.
Well if you go by the ratio that I gave which by the way was a quick off the top of my head example based on the current that we get when we UPGRADE lower to higher tier. Obviously Anet would decide on the ratio/numbers. They could easily do a 1 for 1 ratio since it’s lower tier quality if they wanted to, but I doubt they would do that, but still they could.
Look past the numbers at this point, it’s the basic idea that could be a solution. Besides it was more for the solution to the problem of being disappointed that you get a higher tier than what you may want/need and the issue that higher tier is valued less than the lower because of the over supply. My idea is NOT based on what people can profit from or how they could turn it into a profit making business or hard cash making system.
In general, i dont see it as a problem that some higher tier mats are less valuable than lower tier ones.
For some reasons, it even makes sense that the value of materials doesnt ascend with its tier.
Because it promotes participation in lower tier maps and functions as an incentive for veterans as well, to play on those maps. It also gives new players, who level their first character, good value for their loot. If only high end maps would drop valuable loot, it widens the wealth gap between veterans and new players.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
One suggestion I have made in the past went ignored which I will say here again:
At the moment we can upgrade wood to higher tiers via the Mystic Forge. They could give us a backward version of this. Say you throw in a stack of Elder Wood for example and get back 50 Hard Wood. This could be an option.
Atm this would only be profitable for 2 common mats, gossamer to silk and thick leather to rugged leather.
Still, it could be a great pre-emptive/solution for anything else that comes up in the future. You also are overlooking wood and ores. I would suspect Elder to Hard and Mith to Plat. Of course you could then go further and turn Plat to Iron etc.
mithril-platinum has a 1-4 value ratio, elder to hard wood a 1-3 value ratio. IF you just get 50 back from a stack, it wouldnt be profitable.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
One suggestion I have made in the past went ignored which I will say here again:
At the moment we can upgrade wood to higher tiers via the Mystic Forge. They could give us a backward version of this. Say you throw in a stack of Elder Wood for example and get back 50 Hard Wood. This could be an option.
Atm this would only be profitable for 2 common mats, gossamer to silk and thick leather to rugged leather.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
I’ve kinda realised that I haven’t seen any quartz nodes during the beta weekends, only mithril nodes around the Verdant Brink map (have I not been paying enought attention?).
So I’m wondering if they would intentionally just remove those nodes for the betas or if we can expect any nodes in the other 3 maps or if it is coming back only with wintersday.
Wintersday is still quite far away and the supply of quartz is diminishing.
Really just wondering if I should be worrying about selling what is left in my bank before HoT or if it can wait a bit…
Quartz Crystal: https://www.gw2tp.com/item/43773-quartz-crystal
Sheet of Charged Amberite: https://www.gw2tp.com/item/67832-sheet-of-charged-ambrite
I didnt see any quartz either and I am not sure, if waiting for wintersday will bring any new supply either.
The wiki states charged quartz and quartz crystals as drops from large wintersday gifts, however, i think this is wrong info. IF you check the droprate research from last year, you will see that it also lists those 2 mats but without any droprate.
http://wiki.guildwars2.com/wiki/Large_Wintersday_Gift/research
But as far as I remember, at least charged quartz is on the loot table of trick or treat bags, about 1 in every 1500th bag. However, that wont cure the demand for items that need quartz directly. But maybe Anet introduces new containers with HoT that will have it on the loot table.
Right now new supply of quartz is hard to come by, only a couple of nodes in DR and the home instance, which are harvestable once per day per account and in a couple of containers, mostly from those ascended material eaters.
But as those are also on a daily limit, the only nearly unlimited faucet for charged quartz seems to be large wintersday gifts. The home instance tree has a daily limit but you can also forge them in the mf with snowflakes, which is basically only limited by the supply of snowflakes.
I started a thread about quartz about 3 months ago, where i posted alot of info about the market itself and my personal opinion on it. IF you didnt read it at that time, maybe you want to have a look:
https://forum-en.gw2archive.eu/forum/game/gw2/The-Quartz-Chrystal-Drought/first
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
(edited by Wanze.8410)
Haha, what happened with the Sheet of Charged Ambrite. Supply and Demand is relatively stable but look at the price change from yesterday.
A good chunk of the remaining 1300 listings yesterday were mine. I cancelled them all and bought out the remaining listings between 1g-1.4g, overall about 1000 sheets.
The couple of dozen listings between 1.4-2g were bought by someone else.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
Some programmer mentioned some time ago that this isnt possible atm because more than one account can interact with the guild bank at the same time and it could cause trouble with the software, if more than one player interacts with the same stack at the same time. They are afraid, items will be lost in the process (or doublicated), which could cause all kinds trouble for customer support and the game economy.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
The salvage rates displayed on each salvage kit are misleading or bugged.
It depends on the level of the item, if it has a chance to salvage into a higher material in the first place.
And when it does, the rate doesnt seem to get buffed by the amount noted in the salvage kit tooltip.
I just salvaged 150 lvl52-54 tridents and staves, 50 each with crude, master and silver fed salvage o matic.
I only got hard wood (even though some staves were called soft wood staff of XXX).
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
I dont think raids will be the best way to farm gold once it requires a lot of coordenation and it ll be very difficulty to pug groups. In the other hand, SW chest runs is the easiest ``event´´ ever in this game, requires 0 brain and it is a very efficients way to farm gold/ascended craft materials nowaday ( but it is boring as hell). Can the new and hard content compete with this ? i would like the hear you opnion guys =)
At least for the first couple of weeks we will have the halloween lab, which was always a 5 star farm fest.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
Halloween has traditionally been a pretty big cloth faucet. If that hold true this year then silk prices will fall pretty quickly.
The biggest variable is HoT. There is a LOT of new stuff coming with HoT, and we know pretty much nothing of the requirements. The economy is going to undergo some pretty big shifts over the next month, so get ready for a rollercoaster ride.
I forget, what’s the cloth faucet on halloween?
Trick or treat bags mostly, and all the stuff in the maze.
Last time i checked, T&T bags dont drop cloth or gear that salvages into cloth, you probably mixed it up with wintersday gifts and beautyful clothing.
But the maze usually had a high amount of mobs that dropped gear and cloth, which was responsible for new cloth influx.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
As I keep saying, cutting the silk scrap requirement in half or a third isn’t going to shift the price of silk all that much as demand for Damask is 3-5x higher than the other ascended mats for armor. For weapons Damask isn’t used at all and Deldrimor Steel, meaning iron, is the primary mat with a little Elonian Leather and even less Spirtwood Planks. Still adding in weapon needs doesn’t offset the shear amount of Damask required to ascend out a full compliment of professions with all weapons of those professions. I’m just to tired to figured that out right now.
In the end it’s rate of supply over actual demand that determines price of the raw mats in the end and silk is always going to have a higher demand than supply, no matter what is done to the recipe for Damask.
Can you elaborate, why you think that silk will always have a higher demand than supply?
What do you think will happen, once the requirements are nerfed down to 150 scraps per day and nearly everybody who wants to craft damask, will be able to get enough through indirect loot sources?
There simply wont be any demand for it on the tp for those silk scraps that are looted by those players that dont want to craft damask. There is no other sink for silk.
I dont deny that right now there might be more demand for silk than there is supply, but it isnt as significant as you claim. Maybe the overall silk supply in game (not only on the tp but also stored in peoples banks and storage or in light armor, containers and salvage materials is losing 1-2% every week. If you take 50% of the global demand away, we will have a huge oversupply every week.
My assumption is silk scrap drops as much as thick leather does. You need 150 thick leather per Elonian which would be the same if you alter Damask to need 50 silk bolts instead of 100 as it is now. But since Damask is needed 3x more than Elonian, demand for silk will remain higher than thick leather, so it shouldn’t crash to minimum value that thick leather hovers at times.
When a player gets mats they do one of three things, they keep them, they sell them to the high bidder, they try to sell it above the high bid price. The only thing we get to see on the TP is the amount players are selling not to the high bidder. Sure you can look at the quantity of bids to try to determine how much is being sold directly but because bids could be pulled for no loss to the bidder, it’s fuzzy at best to try and determine the amount sold directly to bidders. Sure some clever player could write something to grab all the bids every, whatever ANet show us is updated at, get a better handle on bid movement and ask movement to get a better guess at a velocity to estimate what actual supply and demand is but I don’t think that halving the silk requirement for Damask is going to collapse the silk market. Not as long as Damask is required at 3x that of Elonian Leather.
Well, i think already your first assumption is wrong. It might have been the case when GW2 launched, that cloth and leather dropped at the same ratio but it certainly isnt true now, i would say. Especially in the last year, when LS season 2 started, they added alot of new faucets for cloth but not leather. Some examples are wintersday gifts, which got salvageable knit clothing on the loot table but no leather drops, a cloth node for the home instance but no leather node, bandit chests, which drop cloth mats directly but no leather, Gift from Mawdrey, which drops cloth directly (but no leather) and a new salvage item (masses) which salvage into cloth but none for leather, and there are various other containers, that got introduced in the last 12 months, which provide a direct or indirect faucet of cloth but not leather. I could list more but i guess you get my point.
Going off TP listings and buy orders and estimating transactions based on variation over time in listings and buy orders is guesswork at best, gw2bltc.com actually tracks those variations, here are the numbers comparing t5 leather and cloth for the last 24 hours:
Thick Leather Square: 46k sold (variation in buy orders) 56k bought (variation in listings)
Bolt of Silk: 87k sold, 35k bought
Thick leather section: 129k sold, 650k bought
Silk scrap: 174k sold, 273k bought
Funnily enough, those number return the exact same amount for refined t5 cloth and leather but for unrefined, we nearly see 80% more transactions for leather than cloth.
And we have to keep in mind that a good amount of t5 leather is being destroyed by selling it the tp a to vendor as most people dont bother to list it at vendor value+15%, especially medium armor of higher level, s i good amount of t5 leather isnt even entering the tp anymore.
In order to determine real demand, we would have to look, how many silk is being destroyed each day by using it as a crafting material, which only Anet can do.
But lets go back to your original proposal, to nerf the silk requirements by 50% from 300 to 150 scraps per day.
Your reasoning was that demand for silk is way higher than supply. I guess we agree, that ascended crafting is the only sink for silk. Sure, it gets used in craft leveling and crafting rare armor but i guess the amount of silk used for that is neglegible.
Cutting the damask recipe by 50% would mean taking away 50%, maybe 45% of the whole demand for silk away.
Do you really think that demand is that much higher than supply?
If it was, we would be out of supply within 2 day, no?
What if demand is outpacing supply by only 5-10% right now?
Wouldnt we then only have a demand of 55% while supply is still at 100%.
The problem with silk is that its supply is quite inelastic, you cant really target farm it and you cant really avoid getting it either, so the player base cant really react too much to supply and demand shifts.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
As I keep saying, cutting the silk scrap requirement in half or a third isn’t going to shift the price of silk all that much as demand for Damask is 3-5x higher than the other ascended mats for armor. For weapons Damask isn’t used at all and Deldrimor Steel, meaning iron, is the primary mat with a little Elonian Leather and even less Spirtwood Planks. Still adding in weapon needs doesn’t offset the shear amount of Damask required to ascend out a full compliment of professions with all weapons of those professions. I’m just to tired to figured that out right now.
In the end it’s rate of supply over actual demand that determines price of the raw mats in the end and silk is always going to have a higher demand than supply, no matter what is done to the recipe for Damask.
Can you elaborate, why you think that silk will always have a higher demand than supply?
What do you think will happen, once the requirements are nerfed down to 150 scraps per day and nearly everybody who wants to craft damask, will be able to get enough through indirect loot sources?
There simply wont be any demand for it on the tp for those silk scraps that are looted by those players that dont want to craft damask. There is no other sink for silk.
I dont deny that right now there might be more demand for silk than there is supply, but it isnt as significant as you claim. Maybe the overall silk supply in game (not only on the tp but also stored in peoples banks and storage or in light armor, containers and salvage materials is losing 1-2% every week. If you take 50% of the global demand away, we will have a huge oversupply every week.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
Increasing the amount of other required materials is what I would do. I’m sure that will please everyone, not.
If only to make things equal and lift the value of mithril, elder wood, and leather.
As already mentioned, I also dont see why each t5 material has to have the same value.
Their roles in the game economy are very different. Silk and thick leather only have 1 decent sink, ascended crafting, so their value is only based on supply and demand for that. But their difference is that most players cant farm the required daily amount of silk but they get more than enough leather for their daily use. And most players need more damask than elonian leather anyways. Thats why their price is so fundamentally different, silk is valuable and leather at vendor value. As a player, i dont know what is worse, the high price of silk, which comes in handy, once you dojnt have demand yourself and get a good price for your loot, or the low cost of leather, which makes me sell all my lvl medium gear and leather to vendor rather than posting it on the tp for half a copper more than vendor value after taxes, if it sells at some point. T5 leather is just a hassle to get ride of, personally it annoys me more than the high price of silk.
However, elder wood and mithril have a very different role in the economy compared to thick leather and silk because ascended crafting isnt their only sink. They are used extensively in crafting rare weapons to throw into the forge for precursors.
As this topic came up about 6 months ago, i made some calculations because i just came off a decent spell on the mf, forging 20 precursors from rares within a couple of weeks.
In order to craft a rare gs from scratch, you need 24 mithril ingots and 18 elder wood, a rare staff needs 18 mithril and 30 elder wood.
I needed an average a little short of 2000 rare werapons per precursor, other large data samples quoted a bit more than 2k rare weapons.
Calculating with 2k rare weapons per pre, it would mean that for copper that elder wood and mithril rises in value, it costs 8.4g more on average to forge a gs precursor and 9.6g more to craft the legend.
Right now, mithril costs 60c, elder wood 80c and silk 300 copper, at what value would you like to see elder wood and mithril? 1s….1.5s….2s?
at 1s for each, it would cost 252g more to forge dusk/dawn, 288g more to forge the legend, at 1.5s each it would be 672G/768g, at 2s it would be 1092g/1572g more.
And that would be added value to the already existing forging costs of a little under 1000g.
I dont know, if thats a desired side effect or not….
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
Do you mean the gem store? I will look tonight.
Not the gems store itself, players sell them via the trading post
Yeah, i got all mine on buy order for 150g each. Got 5 new skins unlocked now and got 5 extra tickets.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
As long as you use different accounts and operate them manually without any macros, its allowed.
But maybe ask all your followers on your twitch channel, just to confirm. Should be plenty of time, while they watch you clog your inventory over and over again, while opening your champ bags…..
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
I really like the approach of Guardian of Tyria.
And yeah, as Illconceived Wa Na pointed out, I am used to getting my own stuff and I really dislike the fact that there isn’t a really reliable way to get cloth. I know it is a personal preference to not buy everything from the TP.
I do remember when they made silk recipes into what it is today. It was to bring back the huge numbers of silk that players had and to create some artificial scarcity due to the necessity of having the material. I do find decreasing the supply by upping the costs on crafting recipes is a nasty way of doing it, if you intend to keep the upped cost permanently.
It would have been great if the cost would be brought down again since the market is now effectively drained with the 3 silk scraps per bolt and 100 bolts for the ascended material while the rest stayed at 50 with 2 of the unrefined versions needed for a refined version.
They didnt just change the recipe in order to suck out silk supply, they changed it to keep crafting cost for all three armor weights high. There is no reason to change the recipe again as it would bring us to back to the original problem of silk being worthless.
Again, if Anet thinks that more cloth within the economy is needed, they will adjust faucets, not the sinks.
Well that’s odd since they have repeatedly adjusted the sinks in the past.
You are talking about sinks in general, not the silk sink, which this thread is about.
That one was never adjusted after ascended armor got introduced but they tweaked the faucets for silk and other cloth in the same time quite a bit, for example through Gift of Mawdrey, Generosity Rewards or the updated wintersday gifts last year, which included salvageable fancy clothing.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
Testing a skill on a npc dummy is not balance testing.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
Considering that you wont be able to gather your whole guild anywhere or play together, even with a limit of 500, i see little use for a 1000 man guild limit.
New guild features with HoT will allow you to see and participate in both your guilds chat at the same time, so i dont see where your problem is.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
I really like the approach of Guardian of Tyria.
And yeah, as Illconceived Wa Na pointed out, I am used to getting my own stuff and I really dislike the fact that there isn’t a really reliable way to get cloth. I know it is a personal preference to not buy everything from the TP.
I do remember when they made silk recipes into what it is today. It was to bring back the huge numbers of silk that players had and to create some artificial scarcity due to the necessity of having the material. I do find decreasing the supply by upping the costs on crafting recipes is a nasty way of doing it, if you intend to keep the upped cost permanently.
It would have been great if the cost would be brought down again since the market is now effectively drained with the 3 silk scraps per bolt and 100 bolts for the ascended material while the rest stayed at 50 with 2 of the unrefined versions needed for a refined version.
They didnt just change the recipe in order to suck out silk supply, they changed it to keep crafting cost for all three armor weights high. There is no reason to change the recipe again as it would bring us to back to the original problem of silk being worthless.
Again, if Anet thinks that more cloth within the economy is needed, they will adjust faucets, not the sinks.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
People who say 35% isn’t much, send me the difference. Thanks. Let’s call it 130g. My main wears light armor, as does my other main. All contributions welcome – ingame name ‘Not Really Sure’.
Next time you buy something at the shops, shop around until you find the most expensive place, and buy it from there. Seem sensible?
They really should adjust the mats needed to craft so that they work out roughly the same- the easiest way to do that would be to introduce ‘cloth’ type nodes so they can be reliably gathered and then reduce the amount of silk required.
Just making damask cheaper will not remedy the price difference, nor does it address the higher timegate on light armor.
Your suggestion is a solution to a different problem, which we didnt even agree on that it is a problem yet.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
It’s not just to 2-3x the T5 base material difference. Overall the need for Damask is 3-5x as much as either Elonian Leather or Deldimor Steel (85 vs 24 vs 16), assuming an equal number of light/medium/heavy ascended armor sets are being crafted. That alone increases the demand on the raw mats.
All combined the amount of Tier 5 base mats are 25.5K silk scrap vs 3.6K of Thick Leather Sections Vs 1.6K of Mithril Ore. So even halving the silk scrap requirement the demand will still be much higher than Thick Leather Sections. That’s the reason T2-T4 cloth is also expensive compared to leather or ore (no T3 ore is used so Iron gets doubled down).
You are completely disregarding the demand for deldrimor for asc weaponcrafting.
And damask is the obvious choice, if Anet wants to keep ascended armor crafting cost high because its used for all three professions, so they only have to micromanage one material instead of 3.
Lowering the price of damask also wouldnt neccesarily remedy the difference in crafting cost for the 3 different armor weights.
In fact, i dont even know, if reducing the silk requirements will even lead to lower damask prices, as the other tier cloth will become the bottleneck.
Right now, you need 1 part Cotton, 2 parts each wool and linen and 15 parts silk.
If Anet decides to reduce the silk requirement by 50%, we still need to get the other cloth. As people will now be able to to farm their own silk on a daily basis, they will require more t2 to t4 cloth, which will go up in price.
Right now, players are willing to pay 17g for a bolt of damask, and that wont change, if Anet changes the silk requirements, the other cloth will just go up in price until damask costs 17g again, if faucets for linen, cotton and wool arent adjusted.
We actually might end up lowering the price of damask in the long run but only because the player base will earn less gold per hour, as silk is now at vendor value again, which cuts everybodies income.
So it doesnt really matter, if damask will go down a couple of gold, if we earn 1g less per hour from selling silk.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
But I look so splendid, i dont take damage, so what do i need you for and why should you get credit for it?
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
As Guild Wars 2 endgame has always been about style rather than skills, I think I should get event credit just for standing there and letting new players marvel at my veteran awesomeness and returning the occasional casual acknowledgement in map chat, while they compliment my slick fashion style and buy my fireworks off the tp to celebrate which, without a doubt, is quite certainly and most definately will be the most memorable moment of their lives.
I hope this gets added with the new pact commander mastery.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
What exactly seems to be the problem here?
I’ve always presumed that this was more of a conceptual issue rather than an economic one: many people think that parallel items should have parallel supply/demand curves (and therefore similar prices). Also, a great number of MMO veterans are used to acquiring mats on their own; they don’t agree that it’s preferable to be able do whatever content they like and buy the mats with their coin, rather than be locked into foraging on their own.
In other words, it’s not that people don’t realize that a stable, high-priced silk market can be part of a healthy economy; it’s just that they don’t like it that way.
Many people also think the silk bottleneck is actively encouraging them to use gold. Arenanet has a challenging narrative.
I think there are several reasons why daily silk requirements are set up in a way that most players wont be able to farm it on their own every day without buying any extra.
The main reason is because it simply has no other sink, like mithril for example, which is used extensively in precursor forging, which prevents it that mithril would go to vendor value, like t5 leather did.
Combined with the fact that silk, even though not directly farmable, has probably the most individual sources of any mat in the game, it means that people simply cant avoid looting silk when playing game.
So what happens, if everybody would be able to target farm his daily silk for damask?
They wouldnt need to buy it from the tp anymore, which means that all that silk that is looted unintentionally through one of the many indirect sources from the player base, wouldnt have any buyers on the tp because there is no other sink for it, so its back to vendor value and silk piling up in everybodies bank, while they ask Anet to change the silk scrap requirements from 3 to 4 for one bolt, so they can all clear out their banks….
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
What exactly seems to be the problem here?
Silk price has been quite stable since ascended armor got introduced, so i dont know why they should cut its demand by 33%, 50% or 66%. It would bring it back to vendor value in no time and even add additional demand on all the other tier cloth, which would go up in price.
In the past month alone, the price of silk has increased 50% from approximately 2s to 3s, and it will keep on rising until some months after the expansion releases.
In the past month, the price for 1 bolt of damask went up from 15g to 17g, a whooping 13% price increase.
Last year, damask went down from 17g to 13g starting halloween, through LS season 2 and wintersday because they added alot of new faucets for cloth in general during those events.
Guess what time of the year it is?
Expansion time. Word from the devs that Raids are balanced around having ascended gear. I hardly call the 33% price increase over the last month for silk scraps as “stable”.
Guess what? It had the same increase last year in september, from 2.3s to 3.3s, where it stayed for most october until halloween went live and it went down. When wintersday was finished, it was at 1.7s.
Anet knows that there will be additional demand for damask and they will add faucets once that demand kicks in.
If people decide to produce now what they only need in a couple of months, its their personal choice and they cant complain that Anet didnt add enough supply for cloth for their irrational behaviour.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
What exactly seems to be the problem here?
I’ve always presumed that this was more of a conceptual issue rather than an economic one: many people think that parallel items should have parallel supply/demand curves (and therefore similar prices). Also, a great number of MMO veterans are used to acquiring mats on their own; they don’t agree that it’s preferable to be able do whatever content they like and buy the mats with their coin, rather than be locked into foraging on their own.
In other words, it’s not that people don’t realize that a stable, high-priced silk market can be part of a healthy economy; it’s just that they don’t like it that way.
Usually, they only dont like it when they want to craft ascended mats for their own use , for example, if Anets announces that you will need ascended gear in order to clear the last raid wing or need them to craft precursors or new legendary gear. Most forget that they will only need it starting a couple of months after HoT release because that progression check will be heavily timegated in the case of precursors and legendary gear or wont even be released before in case of the last raids.
I am pretty confident that more cloth will drop, once new content is available and damask will be cheaper in a month than it is now.
Even the amount of hoarded champ bags by the player base might be enough to cause a light price crash right after hot release, once they start opening them all in order to take advantage of adjusted loot tables.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
What exactly seems to be the problem here?
Silk price has been quite stable since ascended armor got introduced, so i dont know why they should cut its demand by 33%, 50% or 66%. It would bring it back to vendor value in no time and even add additional demand on all the other tier cloth, which would go up in price.
In the past month alone, the price of silk has increased 50% from approximately 2s to 3s, and it will keep on rising until some months after the expansion releases.
In the past month, the price for 1 bolt of damask went up from 15g to 17g, a whooping 13% price increase.
Last year, damask went down from 17g to 13g starting halloween, through LS season 2 and wintersday because they added alot of new faucets for cloth in general during those events.
Guess what time of the year it is?
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
That would probably also bring the overall crafting cost of ascended armor down a notch. Considering its supposed to be a long term goal, I am not sure, if that is intended by Anet.
It may bring the overall price down some, more so immediately after the change, but it would stabilize at a more normalized price between all of them instead of the 3/1/2 pricing that is light/medium/heavy armor now.
medium and light armors are exact opposites with 18 damask and 6 elonian for light and 6 damask and 18 elonian for medium.
Make it 12 and 12 for each, then the current price for both would be around 246g instead of the 327g for light and 165g for medium. Oh, and right now heavy is 199g and only requires 23 total ascended mats (7 damask and 16 deldrimor), so add another damask onto heavy and then they would be around the same prices, or just leave it off since heavies tend to have more weapons to use than light and medium professions.
I would imagine if the change were made that light and medium would settle somewhere around the 200g area for price and heavy would be around 180g, once the price of damask and elonian leather stabilize. But this is just a wild guess on price on my part.
I already corrected your numbers on the other thread.
If you are making up imbalanced prices, they will be imbalanced. Not because there is something wrong with silk but because you made them up that way.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
And then there is the massiv difference in cost between different armor types.
A light armor set cost more than twice of a medium armor set in ascended materials.…Does it really? I made my light ascended armor back in July, and here are the numbers I used:
Light
393damask+12leather= 405gMedium
262damask+40leather= 302gHeavy
273damask+56steel= 329gWhile I agree that light armor shouldn’t cost so much more, let’s not overstate the case.
It’s possible the numbers have changed since then, or that someone could get different numbers depending on what mix of buy order / sell order / craft they use to calculate values, but I won’t believe it’s double unless someone can show me their numbers.
As of right now (rounding to the nearest number for price of mats), the cost of ascended armor with just ascended mats is:
Light
(36 bolts of damask x 17g each) + (6 elonian leather x 3.5g each) = 633gMedium
(24 bolts of damask x 17g each) + (18 elonian leather x 3.5g each) = 471gHeavy
(25 bolts of damask x 17g each) + (16 deldrimor steel x 5g each) = 505gPrices for mats were taken off GW2 wiki under the “trading post” section of the mat summary on the right upper part of the mat page.
So, really, light armor does cost twice as much as medium armor (right now, only considering price of ascended mats).
Fixed for you, as you forgot to consider the damask for the insignias.
Thats light armor only around 35% more expensive than medium and that percentage would go even lower, if we consider all the other mats because they would add value equally to all three weights……..
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
Leave silk where it’s at.
Change the number of damask you need to make light and medium armor to be more in line with heavy armor, then substitute in elonian leather for whatever damask was taken away from the crafting requirement of light and medium armor.
Price problem solved for ascended armor and then it increases demand for leather, which T5 leather is still at the lowest possible price it can be (not vendor price since Anet doesn’t let it be sold on the TP for vendor price because people would get less than vendor price in profit with taxes).
There. Done. No need to discuss anything else because prices would be similar between all weights of armor.
(and the more weapons for certain professions argument, just start giving more weapon choices to the professions that have less, then everyone is happy….plus, who uses all weapons a profession has to offer anyway, everyone has their favorites and usually sticks with them)
That would probably also bring the overall crafting cost of ascended armor down a notch. Considering its supposed to be a long term goal, I am not sure, if that is intended by Anet.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
My guess is the scarcity and inflation on cloth prices is intentional. If it wasn’t they could just simply lower the silk bottleneck.
It isn’t fair that it’s far more expensive to fully outfit an elementalist with ascended.
An Ele only has to obtain 6 weapons to fully outfit him for all weapon combinations, a warrior needs 14. I am pretty sure, those 8 extra weapons will make the warrior more expensive to fully outfit in ascended.
I agree with you here somewhat, we have to consider Ascended weapons as well. Does the effect of weapons on the balance remain as steep if we compare armor weights instead of classes?
Cheapest class to outfit in ascended atm would be engi with med armor and only 5 weapons needed. Warrior probably highest cost with heavy and 14 weapons, maybe mesmer with light armor and 10 weapons. Guard and ranger need 11 weapons, with quard needing the more expensive armor.
I could also argue that heavy classes have to pay more for their exotic armor because orichalcum is quite expensive compared to gossamer and hard leather.
It doesnt make sense to compare equipment cost between classes, as long as the cost are the same for every player. If a player rather plays a warrior or mesmer instead of an engi, its his personal choice. You cant micromanage the game economy around personal choices…
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
My guess is the scarcity and inflation on cloth prices is intentional. If it wasn’t they could just simply lower the silk bottleneck.
It isn’t fair that it’s far more expensive to fully outfit an elementalist with ascended.
An Ele only has to obtain 6 weapons to fully outfit him for all weapon combinations, a warrior needs 14. I am pretty sure, those 8 extra weapons will make the warrior more expensive to fully outfit in ascended.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
My guess is the scarcity and inflation on cloth prices is intentional. If it wasn’t they could just simply lower the silk bottleneck.
That would require admitting that the initial adjustment to damask (increased number of scraps per silk bolt, increased number of bolts per damask) was neither necessary nor wise. Anet doesn’t like admitting mistakes, so they will keep pretending everything is still okay as long as they can.
Its not a mistake, if the price of damask is intentional.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
It’s not supposed to reach the developers, it’s a fun little thread i decided to post.
If you’re not willing to join in, just don’t post, it’s only for a bit of fun.
What is it with the GW2 Community being so edgy all the time, it’s like you people have forgotten what the word ‘fun’ means, everythings taken so seriously on these forums.
It just waters down the forums and dillutes the good feedback. I can understand devs having a hard time to sieve through threads like this in order to find good feedback.
Its just not productive and a waste of everybodies time in my opinion.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
I think this post is “stupid” (your word, not mine) because it will almost certainly never reach the devs responsible for it due to a vage and unconstructive topic title and its widespread list covering different parts of the game.
IF you have an issue with fractals, post in the dungeon forums, if you have a gripe with rangers, post in the rangers forum…..
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
What exactly seems to be the problem here?
Silk price has been quite stable since ascended armor got introduced, so i dont know why they should cut its demand by 33%, 50% or 66%. It would bring it back to vendor value in no time and even add additional demand on all the other tier cloth, which would go up in price.
If Anet things that silk is getting too expensive, and I dont think they do, they will do the same as last year around this time. Adjust the faucets a bit, with new LS reward mechanics and Seasonal Festivals, instead of cutting demand by a ridiculously high amount.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
I want mounts and capes in make over kits as well.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
Nope, doesnt work like that for doubloons.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
I’m 93% sure that this is a troll post.
Its not, its actually the 2nd thread OP has opened on that matter, besides some other threads about hardcore farming, for example asking for champ bag loot buffs because he has like 70k in his bank….
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
To put all together:
- Only first time introduced new skins are one ticket
- They stay one ticket until a new set is released and then they are increased to 2 or 3 tickets
- Since these skins are not new but old ones returning, they cost 2 or 3 or 5 or 7 (7= fused weapons) tickets. Depending on how many weapons are part of the set and at when/how they have been introduced first
- Black lion collections return between 5 and 7 blc tickets for full sets
- The Bloody Prince’s Toybox Collection returns 5 tickets
- Basically if Halloween collection would cost 1 ticket/weapon, you only would have to buy one ticket to get all 6 weapons
- That would undervalue halloween weapons massively on the TP in comparison to all other blc weapons
I just bought the 4 skins that i still was missing for 150g each on tp and ended up with 5 more tickets than before.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
What happens if I put an ascended rune in each of my legendary armor pieces?
You get rewarded a caped mount.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
So you lost 2.5g worth of ambrite somewhere?
This wouldnt have happened with Evon on the Council.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
So I was wondering if anyone knew if they’d be releasing any more Halloween costumes/items or what not besides the lich outfit this year. Relatively new to the game but was hoping for a big to do with Halloween like in a lot of other mmo’s.
We are happy to share a message of seasonally-appropriate cheer from Mad King Thorn and his minions: A Halloween festival will be taking place this autumn in Tyria!
We know that some of you may have pondered a bit about Halloween this year, wondering if we were brewing up anything in relation to a celebration. Fear not! Our haunty, headless hero and his band of creepy cohorts will be stopping by Lion’s Arch, to give plenty of chills and thrills (and potential rewards) to new players and old.
Now, you may have noticed that some Halloween-ish items already are appearing in the In-Game Store. You should know that more items that will be rolling out over the next few weeks, and they will include several popular items of the past and a couple of splendiferous somethings that are brand new this year!
Make no bones about it, this will be a festival sure to please. Keep your eye on our website for more information in a few weeks. Then, get ready to costume up and join in the spirit of the occasion!
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
Ever since ascended armorcrafting got released, the silk price has actually been quite steady, never altering its value for more than 50%.
Personally, i dont think thats a good profit margin for an investment, considering you also have to deduct 15% fees and taxes. And I also doubt that silk even will gain 50% of its value in the next 4 months.
There might be some added demand, but I am pretty sure that Anet will turn on some faucets as well. Last year, Halloween and LS season 2 as well as wintersday put alot of silk on the market and i expect it to be the same this year, as the seasonal festivals and LS are confirmed to continue.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
This is what was said in relation to the removal:
The entire current line of finishers will be removed from Upgrades after this week, so this is your last chance to purchase them directly using gems.
I for one think it was rather clear that they would be obtainable another way from that statement. Heck there were people speculating minutes after the blog post that they would come back as BLC items. So clearly there were others that thought the same.
They left it rather…open. Basically, Anet can say they never told us they wouldn’t make them available some other way. While technically the truth, it’s can easily mislead.
It still doesn’t mean it’s acceptable to make that change the very next day after the promotion stopped. The nature of the promotion heavily implies that the items wouldn’t be a available at all for some time. They had to know that is how most people would interpret it, even with the openness of their statement.
They could have been open and clear with their plans to add them to BLCs only a week later. But they chose not to, in favor of promoting this as the “last chance” to obtain them for some time.
There was no promotion, just a PSA that the finishers wont be available for directly via gems after 1 week.
It doesn’t have to be on sale/discount to be a promotion. Making a news post about it, and adding on a “x days left” timer in the gemstore is promoting the items. They were raising awareness of the product, which is the definition of a promotion.
They never promoted it as the last chance to get them for some time, as you stated, they said they will no longer be available using a very specific purchase method (directly via gems).
I dont know what was unclear about it in the blogpost.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
This is what was said in relation to the removal:
The entire current line of finishers will be removed from Upgrades after this week, so this is your last chance to purchase them directly using gems.
I for one think it was rather clear that they would be obtainable another way from that statement. Heck there were people speculating minutes after the blog post that they would come back as BLC items. So clearly there were others that thought the same.
They left it rather…open. Basically, Anet can say they never told us they wouldn’t make them available some other way. While technically the truth, it’s can easily mislead.
It still doesn’t mean it’s acceptable to make that change the very next day after the promotion stopped. The nature of the promotion heavily implies that the items wouldn’t be a available at all for some time. They had to know that is how most people would interpret it, even with the openness of their statement.
They could have been open and clear with their plans to add them to BLCs only a week later. But they chose not to, in favor of promoting this as the “last chance” to obtain them for some time.
There was no promotion, just a PSA that the finishers wont be available for directly via gems after 1 week.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.