Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
Those who know the answer to your question, can’t tell you. Those who try to tell you, don’t know. It’s all speculation.
I’ve stored several types of containers in the past, in anticipation of a massive game upheaval. I’ve “guessed” correctly one out of four times. (That sounds bad, until you remember that if I guess correctly this time, it would be 2/5, which is as close to 50-50 as I could get with only five tries.)
tl;dr flip a coin: if you’re right, great; if you’re wrong, you can blame an inanimate object for your losses.
Actually, 3/5 is as close to 50-50 as 2/5.
What do i win?
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
Even if you have a fully upgraded guild hall with all services, i doubt that they will be as close together as on the terrace.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
Hello everyone,
I have been saving up some champion bags in my bank for the last couple of few weeks. I was wondering when I should open them. From my own analysis I could split this decision into two parts:
- In the economy blog posted by Arenanet there was some information about an upcoming nerf to salvaging. Since every champion bag gives a green item this should without a doubt affect the value of the bags.
- Also, I was wondering whether the content of a champion bag is determined on drop or determined when you open it? Will I get potential new HoT drops from the champion bags I got in the last couple of weeks?
Concerning two, you will get new drops from your old bags, if they decide to adjust the loot tables.
I saved mine, just in case they do it.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
@Wanze
To summarize it’s a take on Confucius philosophy that those that contribute directly to society are more worthy than those that don’t. In the Edo era the order was Samurai, Peasants, Artisans, and lastly Merchants.
- Samurai are willing to die for society.
- Peasants grow the food for society and also fight.
- Artisans create the goods for society but aren’t needed for basic survival.
- And lastly Merchants who make their living on the backs of peasants and artisans and were looked at as parasites, profiting on the work of others.
And while peasants and artisans were relatively poor, some merchants became rich which reinforced the idea that they were merely parasites.
Well, someone has to bring the food and materials from the peasants to the artisans and samurai and the goods from the artisans to the peasants and samurai.
A samurai isnt worth much, if he isnt present in the village he has sworn to protect, while it gets attacked because he had to go to the next village in order to buy a new sword or pick up some food.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
I think its funny people are claiming there has never been an mmorpg to reply on mats and trades, there are a few much older mmorpgs that did this and the most recent one is ryzom, I also think wurm does this as well and wurm is an mmorpg with nothing but crafting, and im not entirely sure but wasnt swg kind of like a hybrid of this?
In everquest 1 days before the bazaar you had to trade items or money, and it worked out.
On the notion of mats. What I see in GW2 is that many (while not all) T6 mats are pretty hard and grindy to get.
This might also be true in some other MMORPG but in my experience (the other MMORPS I players) they highest tier mats where not hard to get at all. The highest tier just did mean you had to be in the highest level maps to get them.
The items you crafted using those mats where hard not because the mats where hard to get but 1: Because they were the highest level items, so you first had to level your craft up and 2: It usually required one item, like a recipe or basically a precursor that was hard to get.
So the rarity came from this one item, not the mats, and that one item usually had a pretty direct approach of getting it (for example, it dropped from one specific boss).
That is imho also the best way to do it.. It reduces the grind for the mats, and every item you craft requires another recipe / precursor what sends you to another part of the world / other content to collect it.
Then on the notion of requiring trading. Here you have a similar problem. Why are you required to trade? Because apparently it’s close to impossible to really directly get the item you are really after. Maybe because you can only buy it with some currency (like gem-store items) or because it’s a very rare general drop (drops in many places but with a very low-drop-rate). So now you are again required to grind for something you do not want (something that is junk for you (or a currency itself, but that does that not involve trading)) to sell it to somebody who wants it, to then buy the item you want.
So the way it’s implemented also this creates the most boring type of grind there is.
So both examples help to create grind, and if there is anything we need less of, it’s this type of grind.
It might be great ways to control the economy, but it’s not great for the game-play.
Well, GW2 and the TP give the the opportunity to intead of grinding, play whatever content you like and use its rewards to get closer to the goal of acquiring whatever you want (as long as its tradeable).
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
Ah, thanx Palador. Well, to each his own way, I would say. In the long you’ll run into the new ratios anyway once you have refined everything.
Not if you manage to refine about 2-10 millions…
Problem is that you cant refine a million mats in an hour. I would be surprised, if you manage more than 20k.
And i would expect Anet to give an hour warning in game that a new build WILL be available and once it is, they will kick everybody from the servers within a minute or so, just like they do in wvw.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
JS, do you ever think you are one of the Tyrian gods when it comes to the economy? The amount of insane changes to the game over the last 2 years in terms of economy is, to me, bewildering. Prices of goods have fluctuated astronomically since the game released. How many of these changes were you guys aware would occur when implementing updates to the game such as: changing weapon skins (and some other skin types) to BoE, rich orichalcum vein add/removal, introduction of ascended gear and ascended crafting (especially the crafting. balance of goods is ridiculous. 100 silk bolt >> 50 mithril bars is frakking ridiculous, not to mention linen and cotton. leather also is pretty much worth as much as the dirt beneath our feet), the mystic toilet (several guild members seem to be extremely lucky getting 2 dusks or zaps within 20 rares in the toilet whereas most, included myself, have dumped hundreds upon thousands over time in the toilet and have received not one). the economy is almost, if not more so, frustrating as the economy was in WoW between vanilla and the release of BC.
I’m not entirely sure what you’re asking, but I’m going to make an attempt.
Prices of some goods have fluctuates in accordance with new content, new players or changes we’ve made, but overall the Tyrian economy is incredibly stable.It’s really rare that the price of any major good fluctuates in a way we didn’t design or expect (it has happened, I think I spoke about it before in another thread). That doesn’t mean I think all good prices are where they should be or always will be, it means that we pay attention and make what changes we feel confident in.
The mystic forge itself plays a role in the economy, but the nature of the distribution of goods from it is another topic entirely (literally, it should be on the first two pages of this forum or so).
If this doesn’t answer what you were asking, follow up and I’ll try to answer more specifically.
I hope you guys do not get to fixated on the economy alone. It’s good to have a good economy but it’s more important to have a fun game!
We have seen some some releases / updates in the past where it looks like the content was purely balanced around the economy, taking away much of the fun. A good example was the Mordremoth’s invasion event we had recently.
It was grindy content (while there where some nice mechanics hidden in it) with a reward system that looked like is was the result of a economy calculator. That resulted in dull (and grindy) content, but it was not a lot of fun.
Same we do now see with the dungeon changes. Dungeons get grinded for gold but of all the grind in this game (mainly champion chest grind, Silverwaste, EotM, Word-bosses and dungeons) at the very least the dungeon one is the most interesting content, at least it has a some coordination and tactics.
Honestly, the other content is so brainlessly that it should give you a notification “Warning: Doing this content for any considerable time, might cause irreversible brain damage.”. Yeah a bid of a exaggeration, but you know exactly what I mean.
Now what get the nerf.. dungeons? According to some because of how dungeons work vs those other grinds whats makes dungeons a possible ‘problem’ for the economy while those other grinds don’t have that problem so much.
Well that’s a bad reason because economy is now more important then engaging game-play.
Same with the 100.000 currencies this game has. I understand it from an economy viewpoint as you are basically creating multiple small economies that are easier to control, and even if one of them would fail, it only touches that small part. But any currency is another currency grind what is by far the least engaging form of game-play (grinding currency).
If you want gold (or any currency) to have less inflation, instead of trying to nerf any way to earn gold that might mess with the economy (like dungeons) you should try to make gold less important. There are to many items you can now only buy with gold (that includes the gem-store.. that might even be one of the main aspects). Make more of those items direct account-bound rewards from specific content. Then you create an overall more engaging and better rewarding type of game-play without hurting the economy.
So please, don’t be to fixated on the economy, we have already seen to many bad changes come from it and this game being so grindy and having all those currency’s seems to be is a part of that.
HoT seems to make some steps in the right direction, while on the other had it also includes even more currency’s to grind.. many currencies might be a good way to control the economy, but it also creates dull grindy content.
So again, please don’t be to fixated on the economy!
They are fixated as much on the economy instead of fun gameplay as players are fixated on the rewards rather than the fun of the content provided.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
I’ve got no head for profit. That said, I’m glad to see some things I predicted being worth something also on your radar.
I guess you chose not to invest in them, then. It happens alot to me, that i think i should buy something but then i dont.
On Monday I was about to make a post about how i expect most materials to at least rise 50-100% at some point or another in the next 6 weeks at least once, wether due to speculation before HoT or changed reward systems and demand after HoT.
I didnt post it on Monday because i wanted to buy a stack of each material i had in mind and relist it for either 50% or 100% more to see how accurate my prediction would be and thought I do it Tuesday.
But John Smith posted first and i got busy with other things. This morning, I would already have sold at least 15 mats of those i had in mind, probably some more now.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
What exactly are flippers
Instead of buying something for honest purposes they buy stuff with the purpose of reselling it later.
There is absolutely nothing dishonest about selling something that you bought.
It is outrageous that you would suggest that there is.
It’s a very old philosophical idea, merchants have the lowest “moral purity” because they create wealth while not creating anything for society.
I didnt read the link but i disagree with your statement. I think a merchant contributes alot towards society because he centralizes the acquisition of goods. Whoever pays for his services, does so because it saves him labour or offers convenience.
So he contributes to overall efficiency.
Its the same in Guild Wars 2. I only make profit because I offer a service to players.
Flippers give players the opportunity to sell and buy directly and with that take over the risk from those players that the payout isnt instant.
Speculators, which i do most, offer a different kind of service, which has alot to do with logistics and storage space. If there is an item that has zero demand, people only sell it to the vendor, which destroys the item and greates gold, which leads to inflation.
If i step in and offer more than the vendor, three good things happen. The seller gets more gold, gold is destroyed via taxes rather than created and the item is not destroyed.
Once demand sets in, I am able to add to the supply which counters the price inflation.
If I wouldnt have paid a premium compared to the vendor in times of oversupply, the price of the item would have inflated even more because there is more gold in the economy from the vendor and twice 15% taxes.
One market, which might seem unethical to “exploit” to some, illustrates the centralisation of a service pretty well, which is selling items that you buy for gold from a vendor and sell it on the tp for a profit.
Some people might be surprised how huge the demand for vendor purchased items actually is.
Just have a look at cloth spool threads on gw2tp, how fast their supply diminishes from the tp until someone (not me) puts new supply on it and sells them for 1-2c profit per spool.
Depending on the day of the week, up to 30k gossamer spools get bought and replenished per day.
While it can still be argued that people who buy this do so because they dont know that they can buy it cheaper at every crafting station and the big bad trader is exploiting that lack of knowledge. But maybe it just gets bought by people out of convenience because they rather pay a couple more copper per spool to buy a stack on the tp rather than having to click buy 25 times at the vendor.
Another great example is beverages, which are needed to complete collections.
They usually even have a bigger profit margin than the couple of copper than the vendor mats from the crafting merchant.
I sold plenty of stacks of steins of ale for twice, 5 or 10 times the vendor value.
The high profit margins usually come from other wannabe traders, who think they can manipulate the prices of those items by buying out all stock. I gladly take their money.
But even sales to regular consumers for 1s more than vendor value make alot of sense to me, even as a consumer. I can either waypoint to a bartender who sells that beverage and pay 2s waypoint costs or pay 1s more on the tp.
Most players usually try to finish those collections in bulk, they use guide and see where they get all items. I guess most people would chose to pay 1s more on the tp for 10 different items, rather than having to travel to 10 different merchants.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
Alot of different mats go into forging a single gift, the gift of fortune for example needs 9 stacks of ectos and t6 mats, so instead of taking up 9 inventory slots, i could just forge the gift of fortune, save 8 slots and break it up again, once i need the mats.
I think its your own fault because you made something in order to craft something you dont even know the recipe for.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
Dear Guild Wars players,
I’ve started playing GW2 about half a year ago. This will be my first big event. Is there anything I need to know or anything I need to prepare to have the most fun.
Best regards,
Ardi.
Make sure your bags are empty and you have spare storage space in your bank.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
Its not the gold that is the problem but the perceived lack of it for some players, who think they should be compensated for playing a video game.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
- #7 Opal Orbs
Compared to most other orbs who mostly sit close to vendor value, Opal Orbs have a decent demand, since the introduction of assassins stats and make it a slightly cheaper alternative to ruby orbs which are used in many dps builds. It also has decent demand in legendary crafting as it is needed for the bifrost and dreamer.
Most of my orbs i salvage off green dungeon trinkets, which gives me a couple of silver profit per salvage, depending on daily prices. Sometimes i was able to make 1-2 silver profit transmogrifying them when t5 dust was cheap.
My profit margin on on this one is probably very low, maybe 25% but i can make 1-2 gold per day, if I want for a couple of minutes work.
- #8+12 Mail Carriers
Already covered in flipping history
- #9-11 Sprocket Trinket Recipes
Those are the recipes for zealot trinkets, so similar story as the insignia and inscription recipes at #2 and 3 with the difference that ascended trinkets of this stat arent available.
The dont have the same demand as the insignia and inscription recipes and it feels like there arent many traders beside be anymore and their stock is quite low with only a handful available on the tp. I still got stock of those and decided to hold on to it, to see if prices go even higher, once stock runs out.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
- #5 The Legend
Until now, I was only active on the precursor market as a supplier, I never bought a single one but forged about 40 and sold them, expect the 2 i crafted into leggies for personal use.
Most of my forging was done during last year Halloween and Wintersday, when t5 mats became rediciously cheap and made forging on a larger scale quite profitable. During those times, it usually took me a day to forge a pre on average (takes lots of refining mithril and elder wood) and made a couple of hundred gold profit on each one.
I still keep my eye on the t5 market and put in some buy orders, when prices drop for one reason or another, craft some weapons and throw them in the forge. But this was my only pre i forged in the last three months and it actually took me quite some tries so i didnt really make any profit from it.
- #6 Superior Rune of Antitoxin
Most of my stock of this item is very old, acquired last spring, when I salvaged them off Air filtration devices that dropped during the LA Invasion of Scarlet. I got those basically for free, as the salvaged ectos were enough to cover my costs but it was also directly available for a couple of silver on the tp at that time.
Considering the current price of 2g, this has been a great investment, even though its still traded more than 60% under current crafting costs of 5.5g per rune, so prices might go up even more in the future.
- #6 Deathly Pauldron Skin
As already mentioned, I dont trade too much in expensive limited skins, even though I probably traded the most in the 9 halloween shoulder skins from 2012. But that was back in 2013 while all of them cost far less than 100g. During wintersday, ANet released the grenth hood and the character on the blog post had the deathly shoulderpads skin, which sparked a huge price spike. But by then, I had already stopped trading with them becasause the market was too slow for me.
Later on, I purchased a Deathly Bulls Pauldron skin for my warrior and a couple of months back decided to get the Deathly Pauldron skin as well for myself. If I remember correctly, i put in a buy order for around 300g at that time. But i didnt realize that i put in 2 buy orders by accident and both filled over night. So l listed one for sale and got a good price for it.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
SALES HISTORY TOP 12
I sold 97k individual items in the last 90 days for an overall value of 35k gold, paying 5.25k gold in fees and taxes.
These are the items that generated the most gold:
- #1 Charged Sheets of Ambrite
I sold a little more than 10 stacks for an average of a little over 1g, so this tops the list with 2859g in sales.
In the past, i have been posting many times in discussions surrounding the quartz market, so i wont tell you too much here. If you are interested in more info, check out my thread from July:
https://forum-en.gw2archive.eu/forum/game/gw2/The-Quartz-Chrystal-Drought/first
The reason why Sheets of charged ambrite arent seen in the top12 of my flipping history even though they have been a very profitable investment for me until now, i already explained in the introduction of the flipping history.
Most of those sheets I already sold i bought more than 3 months ago, at the start of the year for 10-20 silver.
- #2 Ghastly Grinning Shield
Already covered in flipping history
- #3+4 Recipes for zealot insignia and inscription
In the past, I have been heavily involved in trading limited recipes of all kinds and i made lots of gold with it. So the sum of the last 90 days is just peanuts.
Zealot/keeper recipes are probably the worst recipe implementation Anet made to date, with celestial recipes during the first and 2nd bazaar a close 2nd.
But with LS season 2 last year, Anet went away from limited rewards and started reintroducing items, at least temporarily, that werent available. With the announcement of HoT at the beginning of the year, I started to slowly sell my stock of limited recipe sheets. I actually expected some to be re-released in spring but that didnt happen. So I already sold most of my stock longer than 90 days ago and it isnt in this report. I bought most of them for 1-2 gold last year. While the price for the inscription recipe has been more or less stable around 10g, the insignia took off again to over 100g, after Anet introduced stat swap recipes for ascended gear. But by then, i already had sold most of my stock. But i wont complain about a 1000% profit margin.
I expect those recipes to become available again with HoT, so I stopped investing in them but I already was wrong with that prediction in spring.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
(edited by Wanze.8410)
- #12 White gold Dye
Another flipping opportunity I took advantage off that was triggered by gem store temporary gem store releases.
But the low buy order price wasnt triggered by general supply of dyes from Chests but mostly by the reintroduction of special dye kits.
This item is on the drop table of Taimis Dye Kit, which also offers the until then pricy electro dyes. When it got reintroduced, alot of people opened Taimis dye kits in order to get electro dyes. White gold dye, just like the other rare, masterwork and fine dyes also on the the loot table of that kit, flooded on the market and while most people concentrated on the electro dyes, I snatched up the other dyes for low buy orders.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
- #8 Platinum Doubloons
I dont really flip plat doubloons on purpose as they are more of an investment thing for me. They cant be target farmed atm and they have seen additional demand, when boon duration got taken off the trait line boni, so people have to use bountiful nourishments to buff it or slot doubloons directly. I also expect Anet to introduce new recipes to buff your boon duration with HoT and I guess Plat Doubloons will be an ingredient.
Usually, when i invest in items, i keep most of my stock in my vault and only list a small amount of them on the tp in a price range i might consider listing my stored stocks for, so i get a notice, once they sell, in my trading history.
So the 650 plat doubloons i bought for 23s and sold for 39s for 55% profit are a byproduct of that practice.
- #10 Mini Twisted Nightmare
Many people dont know that this mini is part of one of the few mf recipes for minis that dont have the usual rng outcome.
If you forge it with 3 other Twisted Minis from set 2, reaver, mender and horror, you will get one of the three exotic steam minis back (so a little rng is involved), which arent obtainable via any other means.
Usually i make my profit by putting in buy orders for the 4 twisted minis, forging them and selling the exotic mini i get out of the mf. But just like dyes, mail carriers etc, there were a couple of supply surges in recent weeks from bl chests and i was able to fetch a couple at a low price of 13g. When the price went back up to 27g a week later, I decided to list some because i needed some gold and was out of twisted horrors to forge them.
- #11 Essence of Time
Just like Platinum Doubloons, this is more of an investment than a flipping item for me, even though it has a good profit margin. I usually have a stack listed to get notified, once it sells. RIght now, it only has a very small sink, the eternal sands focus, and i expect anet to introduce new recipes with it in HoT. There are plenty of other traders in this market, so once in a while, some stock gets bought out and i make some decent coin from my notifier stack in the listings.
Flipping 12 stacks might seem alot to some people but I have plenty more in storage and its just 5g profit per stack atm, so nothing to get too excited about
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
- #5 Ghostly Spineguard
For a long time, this has been the only tradeable rare/exotic backpiece with dire stats, which could explain its high price. It drops from the AC dungeon and frozen maw chest and at very low rates. However, since Lunar New year, there is another option with the Lucky Great Ram Lantern, which even is exotic and also offers dire stats. That one costs around 15g, so its a little cheaper than the ghostly spineguard and offers better stats. Why people still buy the ghostly spineguard at current prices is a mystery to me, my guess is they just dont do their research and pay a premium for it.
But just like the Heavy bag of coins, it has a low turnover but still a decent profit for the work required.
Just like with other dungeon specific rewards (usually trinkets) supply can suddenly drop quite rapidly. Wether this is because ANet is fiddling around with its drop chances, they get bugged or the mayority of supply is generated by bots, which usually get banned in waves, I dont know.
- #6 Electro Lemon Dye
Again a lucky short term flip, bought for 55g and sold for 200g, while prices came tumbling down when they got reintroduced.
- #7+9 Cavaliers and Soldier Spineguard
I have quite a bit of back items on my frequent flipper list, with a profit margin around 50%, they offer a decent ROI and usually have a turnover within 7 days.
As already mentioned, I dont really flip that much to make a profit, so i dont always have buy orders for these items up, usually only if I am lacking other investment opportunites and have too much gold on hand.
Those Spineguards are fractal drops and their exotic versions are account bound and not tradeable. With a highest bid a little over ecto value, fractal runners are happy to sell it to buy orders and they see decent demand from players who purchase their first back piece, once they hit lvl 80.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
- # 2+3 Parrot and Raven Mail Carrier
I flipped a stack of both also within a very short time and a hefty profit margin of 1100% and 500%. I think i bought them in July or August and sold them when someone bought out supplies at the start of september. Its a good example of how i made lots of profit off another investor. The price spike from the buy out didnt last very long and prices have been down close to 10s, so alot less than i paid for mine. The Raven mail carrier saw some demand in the last 2 days, since a new Raven themed legendary staff was announced.
In the summer, Anet didnt really update the gem store anymore on a weekly basis but when they started again, the BLTC chests and key acquisition have seen frequent updates. Since then I started trading more in items that drop from BL chests. There are many events that can trigger an opening spree of chests form the player base, for example updated loot tables with new items or key sales.
During those waves alot of undesired drops from the chests enter the market, for example the mail carriers, minis, backpack skins, dyes. Those items see a sudden drop in value and i made a good profit by putting in new buy orders and relisting them 2 weeks later, once prices settle again .
- # 4 Heavy Bag of Coins
This is a very interesting item because its current value and traffic is mindboggling.
As you can see, i flipped 10 of those in the last 90 days, buying for 25g and selling for 47g for a profit of 55% and 143g.
For those who dont know this item, a little history. The Heavy Bag of coins was originally on the loot table for black lion chests but was removed at the start of last year. When opened, it drops coin ranging from 80c to 1.5g, so the current value is way overpriced. But with all limited items, it gets traded, mostly between traders, i would guess. If you put in a buy order for an item like this, all you can speculate on is that you will find another speculator, who is willing to pay a higher price for it with the goal to sell it for an even higher price.
I think on average, i have to update my buy order 20-30 times until one gets filled. Its not great profit like the first three items but a decent return for the amount of work needed.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
The time-gating thing bugs me too. I expect there’s some economic rationale where time-gating will somehow prevent flooding the market or something, but surely there’s a better way? Let us craft as much as we want, and – if you must limit sales on TP – limit them at that point, on the TP.
I don’t mind putting in hard work for something I want. I just hate being limited arbitrarily.
Time gating pushes you to log in every day (or week, whatever the gate), turning it into a habit for you. Also, it’s a way to artificially stretch out content when there is a lack of it.
I think there are 2 good reasons why Anet wont lift the daily timegate, Lord Kuru stated one of them. Another one is that a change like this never goes down easy with those that crafted their celestial gear while the timegate was active.
Then there are economic ramifications as well. Being able to charge as much quartz as you want makes it easier to store quartz and therefore makes it easier to “manipulate the market”, which is how most people call it.
Right now there is about 100k quartz left on the tp, thats 400 stacks. If I want to buy out the remaining supply, i need to find space to store all that quartz. I either leave it in my pick up tab of the TP UI, which means i cant really trade anymore, I have to find 400 inventory slots or i have to relist them. All three solutions dont look very attractive to me as a big trader. But if I was able to charge all those 100k quartz, i would end up with only 16 stacks of charged quartz, which makes storage issues disappear.
Of course, charged quartz isnt tradeable, so i would have to wait until charged sheets of ambrite (which need charged quartz to craft) rise in price and reflect the price rise of quartz crystals which was triggered by my buy out or get rid of them crafting grow lamps, but thats also on a daily cooldown.
Anyways, im not in favour of lifting the daily gate on quartz charging, however, i dont really see any negative side effects of making charged quartz tradeable.
That way, people who want to craft their cele gear faster, can pay a premium on the tp and others have the opportunity to cash in on a daily timegate they dont need, just like ascended common mats.
It’s people like you we can thank for these time gates being in place. The time gates help influence how many of these materials ‘normal’ people decide to purchase from the TP, and make the purchases mainly for self-consumption.
There is absolutely no need for you to purchase 100k crystals other than your selfish way to exploit and manipulate the market to gain wealth.
The developers really need find ways to directly combat people like you in this game. You’re ruining the game for a large portion of the player-base.
Yes, im without a doubt the reason for a design decision 30 months ago.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
The point of the post was Zealot’s isn’t very accessible and I think it should be. Do you not agree?
I do, but you made it sound as though you were unaware that stat swapping was possible, so I brought it up because I wanted to save you some gold if you end up making it anyway.
Even if you stat swap, you still need to buy the recipe for the exotic insignia, which is 114g.
And you still need 500 sprockets, if you want to craft it.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
- #1 Ghastly Grinning Shield Skin
Bought for 1111g and sold for 2350g, a profit margin of 80% or 889g.
Considering the length of the flip, this was a very sweet deal. I got it 2 days ago on buy order and posted and sold it today via listing.
BL and other rare or limited skins arent my most favourite market but after this trade i can hardly claim that this market cant be profitable. my personal history with skin trading isnt very extensive and I dont think I am in the top 10 traders on that market.
For me its just boring and predictable and one of the markets that is more prone to so called market manipulation.
In the last couple of years i had some moderate activity in timely limited skins, like the halloween 2012 shoulder and the 3 cheaper weapon skins (rifle, dagger,sword) or weapon and shoulder skins from the southsun release. But i dont think that their prices would have developed much different, if i wouldnt have participated on those markets.
Until recently, I never was involved in trading the expensive 2012 halloween skins (staff, gs, sh) in order to make a profit. I bought the gs skin about a year or so ago for a little less than 1k gold via direct purchase and i bought it for personal use.
I really like the gs skin and use it alot for the steam punk look on my charr warrior and think i made a good purchase for 1k gold, even if its price would plummet below that during this halloween. But i wouldnt pay 3-4k gold for it now, even though i could afford it because i think they are overpriced.
I am not very interested in the other 2 skins personally because i dont run staff or shield regularly to even warrant a 1k gold purchase. With the halloween season drawing near, chatter about reintroduction of those skins made its rounds and especially the shield had taken a fast dip in value. I dont think this halloween will put too much new supply out and i dont know if it might even be account bound.
In recents weeks i started clearing out my guild vaults in order to prepare for HoT release, so i had more cash on hand than i used to. Instead of investing in my usual items, which are plenty and cost me about 30 minutes to update, i decided to put in a buy order for the shield around 1k on saturday. I updated my bid several times on sunday up to 1111g. That one got filled on monday morning and i kept it for a day in order to figure out whether it would make more sense to sell it now or after halloween.
On Tuesday, the new blog posts came up about the economic changes, which triggered alot opportunities for investment and i was short on gold.
So i decided today to list it for 2350g, halfway between highest bid and lowest listing and it sold within a couple of hours. If I wouldnt have been short on cash when the news hit, I would have probably held on to it because i would expect to be able to sell it for 3k gold within the next month or 4k gold within the next 3.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
FLIPPING HISTORY TOP 12
A short explainer on what you are looking at in the attachment.
Flipping is a widely used term and its definition depends on personal opinion.
This summary uses data of all my purchases and sales within the last 90 days.
- # Items declares the number of identical items, that i purchased and sold within the last 90 days – that was 29k
- Gross Sales declares the value of all those 29k items before fees and taxes – that was 14k gold
- Listing and Exchange Fees (15%) self explainatory – 2.1k gold
- Total cost declares the amount of gold i paid for those items – 8-3k
- Total Profit declares the amount of profit i made out of those trades – 3.7k, thats 41,1g per day
- Profit %: the profit margin in percent – its 45% and quite high for me atm
My top 12 are sorted by profit, the last column.
additional info provided for the history results are quantity, average purchase price, average sales price and profit margin in %.
Some sidenotes:
This summary doesnt cover all my profits because it cant track speculative investments that i bought more than 90 days before selling them. But if I would have to hazard a guess, I would say that those trades make up for the mayority of my profits and arent neccesarily included in this list. Some of them you will see in the purchase and sales history though, which i intend to post later on.
I already mentioned that my profit % of 45% was quite high for my standards. Thats because some of the items in my top 12 have been very succesful. Some of you might be wondering why some of the profit % of those items are so ridicously high compared to the 45% overall figure. Thats because it also calculates negative flips, which happen, if you invest in the wrong market and at some point try to cut your losses and sometimes its a vault in data collection.
Here is an example:
4 months ago I bought a stack of items for 10s and relisted them for 1g. 80 days ago, the price rose to 1.5g lowest listing and 1.2g buy order. In the process, i sold my stack for 1g and this transaction gets clocked by the summary. I then decide to buy another stack of the item at 1.5g because i think the price will keep rising in the future, which is also clocked by the summary. Today, I still hold on to this stack of items and its price rose to 10g. While i had a huge profit margin on the first flipped stack and can expect the same profit margin, if i would sell the stack i am holding onto right now, the summary just registered a stack bought at 1.5g and a stack sold for 1g within the last 90 days and this item would probably be on the bottom of my summary. When I am done with my top 12, maybe i will comment my bottom 12.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
Has anyone ever managed to get 10k AP in their first year? First year being from the date the first character was created until 365 days later. I am currently trying to accomplish this. Just wondering if anyone has ever done it.
I get 10k AP from Anet via mail every day on reset for being awesome and amazing.
Im not listed on the leaderboards because it would break the internet.
Just kidding.
I hope you achieve all your goals in life.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
When i post on these forums I often get confronted with the claim that I am just trying to hawk my investments to other people in order to maximize my profit.
I agree that some of my posts do have that effect, the price of some items i invested in rose in value, after i talked about it on the forums.
But my ability to raise prizes by posting about it usually is never the reason why i invested in that item in the first place.
I invested in it for some other reason and would expect a good profit, even if I wouldnt talk about it. If I talk about a certain item or market I invested in, its usually not because i want to raise its price (even though i have to admit its a welcome side effect for the most part) but because i want to participate in a discussion about it.
Whenever someone decides to follow my lead and invest in the same item that i just talked about, he almost certainly will see a lower ROI over time than me, while mine gets bigger with everyone hopping on the hype train.
So its basically impossible for me to show people how to be as successful as me by just telling them in what to invest.
Thats why i have to try to teach them, how to find profitable markets or items themselves and which economic forces they should consider.
For that I will try a different approach. I will post screenshots of the top 10-15 items in my flipping, selling and purchasing history of the last 90 days (provided by gw2bltc) and tell you a little bit about every item on it.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
API TRADING APPS
One thing I would like to discuss are trading apps that use the games item and account api. Since the beginning of the year, Anet implemented alot of new api endpoints, which apps can use to offer certain features and services. In recent months, alot of new websites were created that utilize those new api endpoints. Besides some features that arent related to trading or the economy, like sharing your build or look easily, there are some new ones that focus on trading and the economy.
For most of my trading info, i have been using gw2tp for the last year, gw2spidy had its uses for crafting or checking which recipe gives the highest profit for a certain mat but both websites havent been updated in functionality for a long time and some interesting new websites popped up in the last couple of months. Most of them are still in beta, which is understandable as Anet keeps adding new api endpoints every couple of weeks and will keep doing so for the next couple of months. One api endpoint im looking forward to is the guild api, which will be released with HoT or shortly after. Because it will enable me to calculate the value of all the stuff in my guild vaults. I did that once over a year ago the old fashioned way and it took me a little over 12 hours to add everything up. And at that time I only had 3 personal guild vaults, now i have access to 8 over 3 accounts. So a task, which would probably take me 50 hours right now, can be done within a minute, anytime i want.
If you want to know more about the api in general or want to see a list of available apps that utilize the api, check the subforum:
https://forum-en.gw2archive.eu/forum/community/api
If you never checked it out, you might be pleasantly surprised that most of the threads on the front page have a red tag and it has a CDI going since the start of the year.
2 new websites that offer great new economic ressources and trade-focussed services are gw2shinies and gw2bltc.
Both offer the usual item databases and trading info on all items, just like spidy and gw2tp but also alot of other tools to analyze trading data or how to spend your account bound currencies most profitable.
You can also register a free account with both websites to utilize some of the new account specific api endpoints.
Some features you can access without being logged into the game:
- Calculation and display of materials in your material storage, bank and inventory
- display your wallet
- display your wardrobe
- display unlocked dyes
- display your trading history in the last 90 days sortable by time, item, volume,value…
- calculate and display all your listings and buy orders, sortable
- calculate and display your flipping history, sortable
- calculate your paid taxes
New features are being added regularly on both sides and its worth keeping an eye on them. But as both are still in beta, expect some hick ups.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
Considering in how much recipes t&t bags are involved in and the fact that they used the same item since 2012, i doubt that they will make a new item and just adjust the loot tables, once the new build is up.
So if you buy bags now and open them after launch, they should give you the new loot.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
The biggest problem i see with your suggestions of account bound items after tp purchase or raising its sales tax after being traded once:
It will have huge implementation costs. They would need to make a 2nd item ID for every item to note if its tradeable or not. That will also mean, that those items wont stack anymore, so people will complain about lack of storage space.
For many item groups, this chance will have little effect anyways. Anything that can be used in crafting, forging, be salvaged or can be altered in other ways (for example a lootbag that gets opened) can just be bought on the tp, altered and sold again.I make a great deal of profit just by opening lootbags, salvaging, crafting and forging and i guess, i would still be able to make significantly more profit than in other areas of the game, even without flipping and speculating. So your proposed change isnt really a great solution to your perceived problem, it would create unconvenience to a majority of players that have to deal with lack of storage space now and therefore in my eyes wouldnt warrant the implementation costs.
Wrong, depends how creative are you, but from my programming experience this could be done fairly easy. You just have to add one attribute to data base which doesnt even effect existing items. Once you have sold items on TP they would be flag “Been on Trading Post”, you simply stack them as usual, but once you try to sell them you can choose which to sell first, implementation can be made with one simple CHECK box, “Sell spoiled items”. As a buyer it doesn’t even matter? Why? Because once you buy it you know that item will become spoiled and will be worthless to sell again.
And this implementation would take no time to implement.
Update TP:
http://prntscr.com/8qu859
Update inventory:
http://prntscr.com/8qud5lYou make great deal of profit just by opening lootbags, u can still do that because items contained wouldn’t be marked as spoiled (been on trading post). This is in no mean flipping it’s playing a game, and if you enjoy playing crafting game, i’m fine with it, it’s part of the game, but flipping is not.
OK but would it change then on the status quo?
Lets say Anet finds a way to restrict profits on the tp via flipping. How does that positively and directly enhance your game experience if everything that a flipper did can be done by a crafter as well with the same personal profit margins?
Basically crafting is just complicated flipping, you buy ingredients on buy order and list them for a higher price. If you do speculative crafting, you use ingredients, which you think will soon rise in price or you craft items that will be in demand in the future and list them way above the lowest listing.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
John, why was paying for armor repairs removed? was that not a good sink for extra gold?
Lorewise, it wasnt John Smith, who was responsible for that change.
We can thank the hero of the common tyrian, Evon Gnashblade, for that awesome change, who decided to pay for your broken armor.
Here is, what John had to say about it in his blogpost for the April 2014 feature pack:
“Despite his recent defeat in the Captain’s Council elections, Evon Gnashblade has magnanimously decided to put all of Tyria’s experts in armor repair on salary. That’s right: the day is fast approaching when you will never again have to pay for another repair! Explore and experiment all across Tyria with no cost to repair your armor damaged in trial and battle. We feel the time penalty to return and repair accomplishes our goal enough to not need a secondary cost that punishes newer and less experienced players the most.”
So it was mostly a design decision.
In the same update, they also removed fees for switching your traits with the reasoning that it hinders experimentation with new builds. To offset the lost gold sinks, they nerfed coin drops from champ bags.
Wether their original intention was to nerf champ bags as a gold faucet or remove the gold penalties for armor repair and trait resets, I dont know.
Here is the link ot the full blog post:
https://www.guildwars2.com/en/news/say-goodbye-to-armor-repair-costs-and-hello-to-free-trait-resets/
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
Using leather is not a typical example of why people are salty about commodity flipping.
For high-volume, readily available goods, commodity adjustments are very healthy. Flipping reduces gold fluidity via trading fees, raises prices for sellers (making the gold sink better), and makes the market more competitive.
As someone who typically provides materials for the market, I reap the benefits of upward shifts.Where people get salty is market manipulations on rare items. There is no other acquisition for them (which ANet should address), and the forced scarcity puts a ridiculous value on them. Even for items with a .0001% drop rate (looking at you, named Exotics…), their value can become absurd.
And that’s where flipping starts to become “The Great Evil” of the economy. (Tongue-in-cheek, of course. :P) It starts a chain of gold-grinding to get these ludicrously priced items, which adds liquidity to the economy. And with those high-priced items, it also consolidates wealth into a small subset of the population.
As for ethics? I’m certainly not against someone doing work for profit. That’s everyday business. But as with any business, there needs to be more consideration for one’s impact than just raising his bottom line.
I could give you a scenario for a rare item as well.
Take BL skins for example. Whats the different impact to the market from a trader, who gets 5 skins on buy order for 75g when they come out and relists them for 300g and a player who has 5 tickets and exchanges them for 5 new BL skins and also lists them for 300g instead of selling to the highest bid of 75g?
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
My guess would be the introduction of account magic find and ascended crafting in Sep 2013.
He also made a blog post about incoming disequilibrium of the economy that time.
The post is still a good read, even retrospectively:
https://www.guildwars2.com/en/news/economy-report-brace-yourself-disequilibrium-is-coming/
So are you suggestion that 500 jeweler might come into play? That would be awesome.
But that wasn’t really a “re-balancing” of anything more of an introduction of things that were new.
I am not suggesting anything.
But that update did alot of balancing, before that, blue/green gear was basically worthless. But ascended crafting raised the value of alot of common mats, raising the salvage value for those and essences of luck added an account bound value to it.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
Guys they have lots of data and been running models and are likely to have economics and maths degrees or doctorates. Its crazy to shoot them down when you really don’t have access to the information, knowledge and expertise they do.
Wait and see.
An economist has training on economy. That doesn’t mean he knows didly squat about fun in an mmorpg. Running models with lots of data won’t tell them didly about fun either, no matter how many math degrees or doctorates they have. It’s not always the best option to base your game around the economy and not about people having fun.
Erm… They are there to keep the economy steady so that gold doesn’t spiral out of control. The fun bit comes from other departments, yes they link up but you cannot ask that control over the economy should be aimed at creating “fun.” And yes their degrees and doctorates and models and data do give them a better perspective over the economy than the people in this thread. (PS. they also know whats coming next – none of us do)
I’ll say to you what I said to Behellagh
It’s possible to want to have just a ‘little bit of peril’ without having him come charging over and dragging us away to save us from it, whether we wanted him to or not.
In other words. Anet is too heavy handed on the economy and thinks of the economy first. Fun is a distant second.
They are focussed on the economy first because the player base is focussed on rewards first. Fun is a distant second.
Is that the players or the game though? I played Guild Wars 1 for years. I don’t remember this intense fixation on getting the plat in there from the players. I’m sure there were rich, rich players. But it didn’t seem front and center like this game.
I didnt play GW1 so i cant really say anything about its economy. I guess we could also ask if the chicken or the egg came first.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
Guys they have lots of data and been running models and are likely to have economics and maths degrees or doctorates. Its crazy to shoot them down when you really don’t have access to the information, knowledge and expertise they do.
Wait and see.
An economist has training on economy. That doesn’t mean he knows didly squat about fun in an mmorpg. Running models with lots of data won’t tell them didly about fun either, no matter how many math degrees or doctorates they have. It’s not always the best option to base your game around the economy and not about people having fun.
Erm… They are there to keep the economy steady so that gold doesn’t spiral out of control. The fun bit comes from other departments, yes they link up but you cannot ask that control over the economy should be aimed at creating “fun.” And yes their degrees and doctorates and models and data do give them a better perspective over the economy than the people in this thread. (PS. they also know whats coming next – none of us do)
I’ll say to you what I said to Behellagh
It’s possible to want to have just a ‘little bit of peril’ without having him come charging over and dragging us away to save us from it, whether we wanted him to or not.
In other words. Anet is too heavy handed on the economy and thinks of the economy first. Fun is a distant second.
They are focussed on the economy first because the player base is focussed on rewards first. Fun is a distant second.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
Imagine if legendaries were gotten right from the very beginning. Imagine it would take high skill in pvp wvw and pve to attain a legendary. Imagine the achievements you needed to get the legendary was so great it would be compared to some of the hardest titles to get in game. Imagine if legendaries were actually legendaries.
If that was the case legendaries would be so legendary now that you won’t see everyone running around with one. Since people wouldn’t have gotten a taste of having a legendary yet they wouldn’t complain about the difficulty of getting one, it would have been the ultimate goal to work towards. Legendary armor in raids would now be a huge welcome celebrated by everyone because legendaries would be finally be obtainable as a loot reward! The devs would be worshipped for bringing in raids which gave such awesome rewards!
But in our case we now have people feeling so entitled to legendaries that any form of effort put into content that they don’t like warrants a complain. Just imagine….
Imagine that 1 rare guy with an eternity and be like wow dude you really beat the game! Instead of omg legendary effects are causing my fps to lag… Can I have an option to turn them off.
Imagine how different gw2 would have turned out!
Imagine all the useless t6 mats and precursors that would have dropped since launch and nobody needs because only a few will be able to craft a legendary.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
If TP flippers don’t play any other parts of the game, why would they need the gold?
Because Flipping is the real PvP.
Most people don’t get that you can just make a bot to do the flipping. Searches all the items on the TP, finds profit margins, buys at X price, sells at X% profit, etc. People just run one a couple of hours a day and make bulk coin from it. A month of letting it ‘farm’ the TP for two hours a day while you either AFK or play something else and you can buy a legendary outright. It’s bad.
You are not allowed to use TP bots, so suggesting it is against the ToS.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
you can still use those gifts to craft the old legendaries but not the new ones.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
can you really say that with confetti pistols and rainbow unicorn bows around :P?
Yes because those 2 would even make less sense under water too.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
So basically, things are being nerfed to combat the over active SW farmers, causing us wvw players to get even less loot than we currently get (that’s if we’re not scouting, which pays nothing at all) and making wvw even more of a ghost town than it is for large parts of the day and night?
We have seen what happens, if too much rewards are spilled out in wvw.
It would result in those SW farmers flogging into wvw and it would probably be the end of good fights, PPT, roaming and reasonable queues.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
that’s not what i’m talking about. they will release a total of 16 new legendary weapons, no new underwater legendaries.
it would be nice if they could just make land versions of the underwater ones we currently have, don’t need new ones
I know the idea of flying sharks on land got more popular since Sharknado but i dont think the flying shark animations would make much sense on land in Guild Wars 2.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
I decided to revive this thread but not with its original intent as John hasnt really posted here in a while and opened up a new topic in the HoT forums, where you can ask questions, so head over there, if you are looking for a dev answer:
https://forum-en.gw2archive.eu/forum/game/hot/Economy-Questions-Repost/first
For those that know me, know that I am usually very active on topics centered around the game economy and there are quite some new ones since the economic blog post yesterday.
I got a little bored of posting the same stuff in three different topics so I will use this thread as a personal blog for the next couple of weeks to provide my point of view of anything related to the game economy before and after HoT release and hope for some constructive discussion.
If you have a question around these topics and would like my opinion on it, feel free to ask.
I would like to start with a more philosophical/ethical question about an issue that has been brought up repeatedly since launch and also again since yesterday.
Many players find it unfair or unethical that some traders buy up huge amounts of stock in order to relist it at a higher price and lure in a good profit.
For a current example lets take unrefined t5 leather, a material that has seen heavy movement in the last 24 hours.
Lets assume, I bought up 10k t5 leather for a price of 20c and immediately relisted it at 1s.
Many people claim that this kind of action is market manipulation and should be regulated in some way or another.
But what about the SW farmer, who farmed 10k thick leather in the last 3 months and instead of selling it to the vendor, continously listed it at 1s?
Is his action more ethical than mine?
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
@Logos.1306
Logos you simply don’t understand that most of flippers don’t even lose money, the most money lost is by people who actually try to buy items that they need! And the money sink doesn’t even matter if small and big people pay taxes with same rate.
2nd suggestion that i got was such:
Make a boolean in an item object,
- if item was sold 1x on tp already
- market taxe fee to list is 50% higher
Simple as that.
The biggest issues i see for your suggestions are:
First of all, i dont think that flippers or investors are bad for the economy and John Smith, the game economist already mentioned several times that they dont really impact prices on the tp as significantly as most people think. Prices are driven by supply and demand of the general player base.
Its fairly easy to claim that rich players can just buy up some markets and sell at a higher price but it usually doesnt work like that, believe me, i tried many times.
You wont be able to get rid of all your stock at inflated prices unless there is a general demand change from the player base. And in that case, the price would have gone up, regardless of the investor buying up a large quantity.
For you as a consumer for that in demand item, it doesnt really matter, if 1 person bought up 100k supply between 1-2s and relisted it at 3s or if 4000 individual players bought a stack each for personal consumption.
The new price will be 2s. The difference is that the price spike will prbably conclude faster, if the investor buys them all up at once rather than 4000 players buying a stack each. A sudden price spike can be seen in a negative way, thats true but if the investor bought it, it has the positive effect, that the supply will go back onto the tp at 3s.
That creates a huge supply wall at 3s, which comes in handy, once the price actually reaches that barrier. If it wasnt there, the price will inflate much quicker to 4 or 5 silver.
So i think traders arent responsible for price inflation in most cases, its general demand.
There are some exceptions of course, especially for currently unobtainable items but for over a year now, since the start of LS season 2, Anet made a great effort to make most items available year round or at least reintroduce them from time to time to add new supply.
The biggest problem i see with your suggestions of account bound items after tp purchase or raising its sales tax after being traded once:
It will have huge implementation costs. They would need to make a 2nd item ID for every item to note if its tradeable or not. That will also mean, that those items wont stack anymore, so people will complain about lack of storage space.
For many item groups, this chance will have little effect anyways. Anything that can be used in crafting, forging, be salvaged or can be altered in other ways (for example a lootbag that gets opened) can just be bought on the tp, altered and sold again.
I make a great deal of profit just by opening lootbags, salvaging, crafting and forging and i guess, i would still be able to make significantly more profit than in other areas of the game, even without flipping and speculating. So your proposed change isnt really a great solution to your perceived problem, it would create unconvenience to a majority of players that have to deal with lack of storage space now and therefore in my eyes wouldnt warrant the implementation costs.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
My guess would be the introduction of account magic find and ascended crafting in Sep 2013.
He also made a blog post about incoming disequilibrium of the economy that time.
The post is still a good read, even retrospectively:
https://www.guildwars2.com/en/news/economy-report-brace-yourself-disequilibrium-is-coming/
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
I would hold on to the raven minis, in case they become a rquirement for the raven themed new staff leggie.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
If TP flippers don’t play any other parts of the game, why would they need the gold?
Obviously, our sole purpose is to destroy the fun for other players, while John Smith takes care of the devs.
John, did it ever happen that a new feature or game mechanic that was proposed internally by the dev team was vetoed by you because it would have too big of an impact on the economy?
50 Times a week, I am the destroyer of the designers intention to make people happy.
Am I the only one who reads these forums almost exclusively for posts written by Wanze?
Me too.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
I think i saw during build week that you will need dowels for guild hall upgrades.
Considering that most of them are traded under crafting value, I considered buying up a couple of stacks, at least enough for personal use to upgrade my own guild halls.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
If they made a Gem Shop item a requirement we would be hearing the screams across time by now.
Well, you need 5 box of fun for quip and moot and 100 uni dyes for bifrost.
Both of which can be acquired without the gem shop.
Well, i never said they wouldnt make them available via other means, like put them on the loot table for black lion goods from login rewards or something.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
If they made a Gem Shop item a requirement we would be hearing the screams across time by now.
Well, you need 5 box of fun for quip and moot and 100 uni dyes for bifrost.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
That new Legendary Axe looks very Watchwork Sprockety…
and obviously raven parts
They said the axe was celestial themed, though, so probably using charged quartz as timegate.
Agree with the raven, though.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.