Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
I think they are locked behind HoT achievements and some new collections, just like verata and ventari trinkets in SW/DT/LS2, so check those.
Once you got one of those trinkets from a collection or achievements, it should be able to be purchased from laurel or another related vendor.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
It is cheating whenever they specifically made Viper’s and Minstrel’s to require an extra component for some reason. This is obviously an oversight on their end.
Considering that the exotic versions also need extra components, i wouldnt call it cheating.
Its badly implemented though.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
(edited by Wanze.8410)
Valuable tradeable rewards are good because it rewards players with valuable goods and they got first refusal of using it for themselves or selling it to someone else, if they rather want gold.
This gives an incentive to players, to repeatly play that content because it gives good loot.
If all cool items are account bound on acquire, it might be a great incentive to complete the content once or until you got yours but after that, many players wouldnt go near that content again, as he has very little use for a 2nd account bound skin or mini or dye or home instance node or whatever.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
i wonder what other weapons the dervish should use….
I wonder why the dervish cant wear shoulder gear and therefore is locked out of the 6th boni for every rune set.
Seems very underpowered to me.
1/10
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
They are obtainable but no one found them yet.
My guess its from meta event vendors in dragons stand or locked behind some other achievements or collections that no one (or not many) finished yet.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
Marauder amulet, ring, and earring are all craftable using jeweler. Purchase the jewel recipe from a master jeweler, and combine with the normal components using discovery. I crafted exotic Marauder trinkets a few days ago. The only thing that I cannot yet find is an exotic 80 backpiece with Marauder stats.
Before i made my first post, i double checked this because i knew that marauder inisignia and inscription recipes are available from the master weapon and armor crafters and the master jeweler wouldnt even give me an option to buy jeweling supplies. I checked again right now at different master jewelers and it was the same.
I thought maybe i need to have jeweler activated in order to buy supplies from him but i can buy supplies and recipes from other master crafters, whose profession i havent learned.
Not sure if its a bug.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
(edited by Wanze.8410)
The reason why there is none is because it is, as you suspected, a high tier scribing recipe, probably lvl 400 and we dont have such educated scribes in game yet.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
Forsaken and Apostate are stats that are only available on some leveling equipment (weapons).
Cherubs Claw for example, is one of them.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
Hello,
Now that these new legendaries are obtained through collections this means they can only be obtained once as far as I understand. Also they aren’t tradeable and won’t have any direct effect on the market. Does this mean if I want two of the same new legendary I am forced to create Quip and reskin it? Or is Anet going to implement something where if you make it once you can mass produce it like the Achievement skins?
Thats right, every new legendary is only available once per account.
If you want to dual wield 2 new legendary skins on 2 legendary weapons (instead of using 1 ascended), you need to obtain the old legendary of the same weapon type.
This also means that you cant earn the title Twice Told Legend with the new skins.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
Not that i am disagreeing with you that ascended material prices have gone up since launch but its not only because of the adjustments to salvage rates.
The first line of your quote doesnt neccessarily mean that lower tier common mats have been nerfed, in fact, i wouldnt be surprised, if t4 common mats even got a little buff, otherwise they would have used the word reduction, just like in the 2nd and 3rd statement, for t5 metal leather and wood and t6 leather and cloth.
The prices you stated for the ascended mats might be true by their value on the tp but that isnt just because the mats got more expensive. They all see quite some demand these days as everybody is crafting new ascended gear, precursors and whatever else needs those mats in larger quantities.
If you actually check the price for the mats needed to craft those, its
5.4g instead of 10g for deldrimor
9.3g instead of 14g for damask
7.3g instead 9.5g for elonian leather
7.5g instead of 8.5g
I also took the liberty to double check your evaluation of prices before hot during the month of october and this is what i found, lowest listings:
Planks 5.5g instead of 4g as you claimed
Leather 3.7g instead of 3g
Damask 18g instead of 10g
Ingots 5g instead of 3g
So before hot you needed 31.7g to buy one each
Now you need 29.5g to buy the mats you need to craft one each.
The difference between the old and the actual price of buying one each is not because the mats got more expensive, its because other players pay a premium to avoid the timegate of crafting your own mats at a pace of 1 a day.
If you do that, you actually pay less for ascended mats now compared to october before hot.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
Oh and also don’t forget you only get corals in 50+ underwater maps so good luck. If you happen to be in the same map as you were in before you will never know.
You should be able to use the /IP chat command, which gives you the ip of the map you are on. If you zone into the map for the 2nd time, do it again and if the ip is different, you are on a different shard of the map.
If you keep getting on the same shard, try swapping your guild, if you are in 2 active ones, preferably with lots of people on different home servers or languages.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
Agate Orbs, which are used for crafting marauder gear, are only listed as crafting mat for the armor and weapon crafting professions, not for jeweler, so i doubt that marauder trinkets are craftable.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
I just checked my trading post while out adventuring in the new hot maps and saw that i had 32 gold in my pick up tab. I zoned into the city in order to speak to a representative npc of the black lion trading company to pick up my gold. By the time i reached him, i had 64 gold in my pick up tab. Is that a related bug or working as intended because i am beta testing the new 64 bit client?
If its working as intended, is there any ETA on the 128 bit client?
I would love to beta test that one also.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
Just popping in here to say I Love You!
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
Chests, bags, caches, sacs, again and again, all the time…
I spend my time looting bags on this game. Sometimes when I open bags, I can even find another bag inside…Toooo muuuuuuch baaaags…
I guess you werent around for wintersday last year, which was a gong show.
WIntersday gifts got so much new rewards that you had to salvage or open again.
Sometimes, you had to even choose a reward from a pop up window, after opening one of those bags in bag.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
Not that its any of my business anyways what you plan to do with your shiny refined garbage but those 3 mats have only one purpose, to forge the recipe sheets for the gifts of moon, spiders and souls.
Maybe you are completionist or something and want to have those recipes (you could just buy them from the tp as well) but there isnt really any need to learn those recipes as the gifts of spiders and moon are available on the tp for around 80g under crafting value, the gift of souls for 30g under crafting value. If you buy it directly from the tp, you not only save yourself alot of gold, you also dont have to spend 500 dungeon tokens, which are needed to craft the gifts.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
They have always been disabled when halloween wasnt live.
If you are in dire need of the rare versions of nougat, fangs and skulls i have a little tip for you:
Take the 1000 regular nougats, fangs or skulls that you intended to trade in with the halloween vendor to ANY MERCHANT and sell them.
Now you are the proud owner of 25,000 freshly minted copper coins, which is around 2.5 gold.
Take those 2.5g to the Black Lion Trader NPC of your choice and talk to him.
For the 2.5g you got just now for 1000 of those rubbish items, you can buy (current prices as of now):
6 High Quality Plastic Fangs or Gibbering Skulls (40s)
or 3 of Tyrias Best Nougat Centers (80s) (even though we all know that there can only be ONE bestest nougat center in all tyria)
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
In general, i agree, the amount of mats needed to level scribe and craft useful stuff for the guilds, seems a little out of whack.
The only reason I could come up with for Anets decision to slow down progress in leveling scribe (via needed upgrades/vendors and mats reqs) is that they were afraid it would create to much demand for items needed in the higher tiers to early after launch and would therefore be too much of a competition for materials for the guild hall upgrades, which mostly need t5 and t6 mats and ascended crafting.
They gated demand for some new and old materials behind various gates, that require personal, account or guild specific progression checks, so new markets could build up a decent amount of supply before their demand sets in or old markets arent disrupted too heavily immediately.
2 good examples are pigment for the scribes, brown has the highest value already because its used in the first ink sets available for scribes and the gem stones that are needed to craft the new gear stats. Most of the recipes for the new insignias and inscriptions require you to unlock special vendors and earn map specific currency, which many players didnt have right after launch.
So those mats could build up a decent supply before actual demand for them sets in.Low level scribing involves alot of common t1 mats, copper, raw leather, jute and green wood.
Prices for those mats have risen significantly since launch. If the scribe profession wouldnt have its progression so heavily gated, we would see the same demand for t2-6 common mats, which we see for t1 now.
That would directly impact other parts of the game, especially ascended crafting.Even if Anet would lower the mat requirements for scrbing, I wouldnt be so sure that it will make demand for those mats go down. If you only need a 10th of the mats, probably 10 more players than usual would start scribing.
While this seems like a logical conclusion, and if this was the purpose, that’s cool. But wouldn’t it be nice if they let us know?
Not sure when adventure games became about being told everything rather than finding out by yourself.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
Hi!
I want to make some runes of Herald, but I’ll need rune of Revenant. I can’t find how to make them (the wiki doesn’t even have a page about them). Someone knows how to make them?
@edit
Also, how I unlock the production of the Herald Rune on another character? It’s unlocked only on my Rev.
Once you unlocked the recipe, i think you can buy additional copies of the recipe sheet from the laurel vendor, to teach it to your alts.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
Thank you for very usefull info. I was planning in some official gamestore, but since there is no retailer it can be tricky there. I see lots of russians on my server so I guess they don’t get their keys just only thru online retailers. Maybe I take a look in stone shops. But I will keep your words in my mind. Thanks again!
I would assume that most russians get their keys through digital purchases form the GW2 website.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
There will be bug fixes and some adjustments for selected skills, traits etc. inbetween, if neccessary but those wont be changes that shake up the meta.
I think 4 mayor balance patches per year are ok, so you got 3 months to try out builds you like and if you get bored, they will provide you with something new.
I guess those balance patches will add new specialisations for each class for example.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
Can this be bypassed by creating a 3-stat piece and throwing it the forge with an exotic insignia?
I got a minstrel exotic insignia from a story mission and made an ascended coat with minstrel stats from it by throwing it in the forge with an unwanted coat from an armor box and the other stuff needed to change stats on asc gear, it worked.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
(edited by Wanze.8410)
You shouldnt have a problem with regional locks, however, be aware of malicious keys, as they can get your account banned.
You can check offcial retailers for GW2 in differnet countries here:
https://www.guildwars2.com/en/retailers/#Germany-physical
The drop down menu suggests that there arent any official retailers in Russia atm, so for any copy or activation key you buy from a russian company, Anet will most probably ban after activation, which means that you lose your money you just paid and access to gw2 until you upgrade your account with a legitimate HoT Key.
Those cheap activation keys are usually purchased via credit card fraud, they buy the key from Anet, sell it to you for a cheaper price and then terminate their transaction with anet, so they get their money back and get to keep yours.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
We finally did it, we outran the Centaurs!
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
And I get one of these matricies out of each box I open? I’d prefer to keep the topic generic so we shouldn’t assume people have bought HOT .Now making no assumptions about a market drive TP, and relying simply on vendor sales. I would argue it is not reasonable to lose money or barely break even for completing a levle 41 fractal and wanting to see what rewards were in your box.
Given your better knowledge of rewards and their worth, what is the worst that things could turn out?
If that was directed at me, I couldnt make sense out of it.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
Stabilizing matrixes go for 27s on tp right now and you can buy 2 keys with one matrix, if you have the mastery, no relics needed either.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
Gem price inflation/deflation is entirely player driven. Gems are created by us, I think it is, when we purchase gems with money, and are destroyed/taken out of circulation when we convert ingame gold to gems.
Price in ingame gold for 100 gems depends on the ratio between creation/destruction of gems – think John Smith orignally mentioned something like this being the mechanic.
Theres a finite amount of gems ingame at any one time and their price depends on supply.
Hope I got it right enough to make sense.
The gems dont really get taken out of circulation, if someone uses the gold/gem exchange, as they go to his account. There usually is a 15% fee for transactions of gold/gems gems/gold but i think the fee is usually paid in gold, not gems.
The real sink for gems is the gem store, if you buy anything there with gems, the gems are destroyed. And gems get only created by real money (except the ones that initially went into the gem exchange at launch and those handed out for free).
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
T6 fine mats got cheaper, ectos also. just like dyes through the bench, rare weapons…..
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
pfft. Precursors and silk. lol
Precursors went down because of the new legendary crafting. That should be expected. However, the crafted legendary’s apparently aren’t the same as the ones we got before.
Precursors got also cheaper because t5 mats to craft rare weapons got cheaper.
The 3 crafted 2012 halloween weapons, aetherized weapon skins, poly upgrades, limited time recipes and AR infusions all got cheaper and thats just from the top of my head.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
From Guild Leader to Guild Beggar in HoT flat
in Guild Wars 2: Heart of Thorns
Posted by: Wanze.8410
I think the OP makes some good points.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
In general, i agree, the amount of mats needed to level scribe and craft useful stuff for the guilds, seems a little out of whack.
The only reason I could come up with for Anets decision to slow down progress in leveling scribe (via needed upgrades/vendors and mats reqs) is that they were afraid it would create to much demand for items needed in the higher tiers to early after launch and would therefore be too much of a competition for materials for the guild hall upgrades, which mostly need t5 and t6 mats and ascended crafting.
They gated demand for some new and old materials behind various gates, that require personal, account or guild specific progression checks, so new markets could build up a decent amount of supply before their demand sets in or old markets arent disrupted too heavily immediately.
2 good examples are pigment for the scribes, brown has the highest value already because its used in the first ink sets available for scribes and the gem stones that are needed to craft the new gear stats. Most of the recipes for the new insignias and inscriptions require you to unlock special vendors and earn map specific currency, which many players didnt have right after launch.
So those mats could build up a decent supply before actual demand for them sets in.
Low level scribing involves alot of common t1 mats, copper, raw leather, jute and green wood.
Prices for those mats have risen significantly since launch. If the scribe profession wouldnt have its progression so heavily gated, we would see the same demand for t2-6 common mats, which we see for t1 now.
That would directly impact other parts of the game, especially ascended crafting.
Even if Anet would lower the mat requirements for scrbing, I wouldnt be so sure that it will make demand for those mats go down. If you only need a 10th of the mats, probably 10 more players than usual would start scribing.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
(edited by Wanze.8410)
If you check the contents of the Fractal encryptions, they contain vendor trophies, which are worth 10s, 15s, 1g or 5g.
The average seems to be under 20s (which, btw, makes buying encryption keys from vendor unwise). While that indeed may be considered a “liquid currency”, it is also true it’s less than old fractals gave (and that’s even without considering that the boxes are locked when you get them).
I just farmed my fractal mastery to be able to buy encryption keys with stabilising matrixes, so i can buy both with gold now, keys and boxes.A key on the tp costs me 13.5s atm on the tp, at the vendor i have ot pay 20s and a relic.
But your right, they give back less vendor value than they are worth on the tp. But once you got a couple of aetherized weapon skins, its profitable.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
Selling every fractal reward you get does not constitute liquid currency.
If you check the contents of the Fractal encryptions, they contain vendor trophies, which are worth 10s, 15s, 1g or 5g.
Considering how much people are playing fractals atm, I wouldnt be surprised if that is a good faucet of liquid currency.
A bit unrelated to fractals but as some people have been wondering, where the liquid currency is coming from after the dungeon nerf:
The Mystic chests, which are created by candy corn and t5 leather, also drop trophies worth 1g and 5g. I wouldnt be surprised, if they added plenty more of those vendor valuable trophies across all game content (collections, meta event rewards, pvp tracks), so thats where our gold is coming from these days.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
(edited by Wanze.8410)
I heard that they are working on putting unlocked recipes per character into the API but i didnt read about an ETA yet. You should check the API subforum.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
Yes, tavern is the first one you have to make to unlock other buildings.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
probably through an upgrade of the market place in the guild hall.
If your guild doesnt have a guild hall, you cant upgrade it more than the first 50 slots.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
You should /dance, maybe you unlock an achievement.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
Check out the value of pigment, then consider crafting dyes in order to salvage them.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
what a noble fellow. his actions affect no one and he just amasses gold for the sake of it. but let’s assume not everyone is as kind and humble as wanze. what if some of the trading post flippers were gold sellers?
what if they were making tremendous amounts of money off of ridiculous trades (flax seeds) and selling that gold to a now impoverished player base. wouldn’t it make sense to get rid of the traders?
the dungeon runner who was told he is too rich has to now tolerate lectures from the tp flippers…more than a few eyes are rolling.
as to the new expansion and player rewards…wanze if you think 2 armor sets in a paid expansion is plenty-i don’t what to say to you. a shameless apologist? a fool? who knows and frankly who cares.
players know hot has next to nothing on the skin side. the expac not only has no loot but we now have less gold to purchase what little there actually is.
Just to clear up some things.
First of all, thanks for the flowers, even though they seem to be watered with a little sarcasm.
I have no problem with people venting their frustrations about the economy towards me and making me the source of all evil and the reason why they cant have what they want right now. But let me clear one thing up.
While my game wealth might be beyond belief for some players, I am by far not the wealthiest person, I am just the most vocal one on the forums (I have 143 pages of forum posts, Gaile Gray, whose job it is to communicate on the forums, has 176 pages).
I honestly cant tell you how wealthy I am in game because its hard to define wealth in game in the first place. If its just gold in the wallet, I wont even be in the top 10% as i mostly reinvest my gold profits, as soon as I get over a certain treshold. Actually, last night, i sold my forged nightfury for 4200g (and a forged Dawn to boot) and it was the first time since launch that I had more than 3000g in my wallet.
Of course, I have plenty of investments in 8 fully upgraded guild vaults over 3 accounts but do you calculate their value for their actual price or for the price i plan to list them?
On this account, i think i have 50k gold worth of listings on the trading post but they didnt sell yet, their current listing values might only be 15k gold.
And how do value the 100k gems i bought with gold? Do you rate them at the current price of around 2g per gem or at the value i bought them, which maybe was 80s on average?
Is the juggernaut, that i crafted nearly 3 years ago worth its actual value of 4k gold, its value of 2k gold when i crafted it or 0 gold because its account bound?
Ever since i got involved in posting about the game economy i got faced with the accusation that my wealth makes the game experience for other players less enjoyable because i drive up prices.
And ever since then, i tried to, as objectively as i can, determine, if that was the case.
Personally, I have come to the conclusion, that my influence to the economy is pretty insignicant. The player base is so huge that even if I have 1000 or 10000 times more gold than the average player, it wont matter, if I would stop playing today.The economy would develop the same way, as if I would keep on playing.
I am going a bit off topic, i think. The reason why I am responding to you was basically your first paragraph, especially:“what if some of the trading post flippers were gold sellers?”
As I said, there are people (or accounts) to whom my perceived wealth or impact to the economy would shrink into non existance, if compared to.
Gold sellers are one thing. They probably harm your game experience the most, every single one of them. They leech off your and Anets efforts, like no other. They steal peoples accounts, achievements, loot, and sell it to somebody else. Anets loses revenue, while gold sellers earn the profit. The first time something happens to a hacked account, Anet will most of the time roll back the account to a certain point in time and duplicate the wealth that account accumulated to a certain degree. That includes all tradeable goods on the characters, their account bound currencies, which can also be liquified, their gold wallet and gems. Even if the roll back is a nice hail mary for most players that got hacked, it usually involves alot of personal effort and communication with customer support and the unconvenience of not being able to play for a service you paid for. Anet has to pay CS payroll to provide that service and they just lost 100 bucks in revenue because someone bought gold for 100 bucks from someone else than them. And if that wasnt enough, they just had to duplicate alot of gold, mats and currencies, which is bad for the in game economy, the value of mats in game and the value of their product.
These days, ever since the announcement of the dungeon gold reward nerfs, quite a bit of discussion erupted on the forums about gold sinks and gold faucets.
There were rumors about the economy running out of gold and only credit cards could generate new gold.
There were rumors that that evil tp manipulators like me would leech every copper from average joe.
People claim that the trading post is the biggest gold sink and biggest gold faucet in game and that dungeons have been the biggest gold faucet in game, unless its the gem exchange.
The truth is, rollbacks from hacked accounts and restored gold in the wallet is probably and definately has been at times since launch been the biggest gold faucet in the game.
Whoever just hacked your account, if he is a good one, will not only sell your wealth for real currency online, taking revenue from Anet, devaluating their product, he will use your account to make life more miserable for everybody else. Whe will use your account for free advertisement via map chat and whispers. And he will use it to join the next group of evil influence.
2.) Botters
After they hacked your account, they will use it to run as a bot, farming mats. If you have complained in the last week, or in the 3 years since launch, about not getting enough value for your loot, these guys are the reason why, not me and my club of extraordinary gentle businessmen of [TIN] Foil Hats.
Whenever you loot an item that you dont need and would like to sell it, it would have been worth more, if some hacker didnt just compromise your best guildies account, along with 4 others and set up a farm party of 5 toons to farm the item, you just wanted to sell. Chance is that he will earn your loot reward 5 times faster without even doing anything and putting in personal effort.
Even if the top 5% of wealthy players would somehow unite and use their magic and superior knowledge to control markets, their influence would blush compared to what gold sellers and bots do to devaluate your game experience.
As much as I would think that I make a difference to the economy or community of GW2, I dont.
TL/DR: This got way off topic and is a better fit in my personal blog about the Game Economy after Hot, so i will copy/paste it. If you would like to reply to my post, please do so over there to not further derail this thread.
To OP, sorry to intrude your thread, if you feel that i went too OT, report me and a mod will sort it out.
Same goes to the person that i replied to, dont ake it personal, i went off topic.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
No offense Wanze, but thats terrible logic.
Tell, how did gold get spread around more???
Can you say with a straight face that its easier to make gold for a new player now compared to before??? You do realize dungeons were the best source of actual gold for new players…
LESS gold IS ENTERING the game now, thats a fact since they nerfed the biggest gold printing area (dungs) and added gold sinks as well (like the nightfury crap).
this is done for one reason and one reason ONLY: to get more players (specifically, new players) buying gold from the gemstore.
OK, I will give it a last try. I think we just have a different point of view, you look at the situation from a micro-economic pov and I from a macro-economic pov.
I agree that with the dungeon nerf, the individual player has a harder time to target farm direct gold rewards. But that doesnt mean, that less gold is entering the market.
A simple example, fictional numbers.
Before, 5 people farmed dungeons for 1 hour and made 20 gold each, 100g total.
Now they upped the gold rewards in fractals and they used plenty of dev ressources to support fractals and will do so in the future. Now, for every 5 players that stop running dungeons, 20 new players will run fractals and earn 5g direct gold rewards from it, totaling 100g. The overall gold supply doesnt change, the only change that happened is that gold faucets stopped pouring into a fair few wallets and now drip into alot of wallets.
John Smith, the Game Economist, answered plenty of questions on reddit, after his blog post about economic changes (dungeons nerfs) was posted. Here is the link:
https://www.reddit.com/r/Guildwars2/comments/3ogusa/the_guild_wars_2_heart_of_thorns_economy/?sort=old
But just because a new player cant target farm direct gold rewards anymore, doesnt mean that he cant earn a decent amount of gold by selling his loot.
Without a doubt, there is a wealth gap in GW2 between new players and traders like me but also to veteran players, who have clocked 5k+ hours, even though those veterans primarily earned their wealth by playing the game. I think GW2 addresses that wealth gap pretty well by making loot that drops in lower level maps and primarily to lower level characters valuable to veteran players. Ascended crafting was the first step and now with HoT many other low level mats have seen a significant rise in value, as they are demanded by veterans, who have a bigger wallet and are mostly earned in lower level areas. Some examples:
t1 leather – 200% increase in value since hot launch
t1 wood – 60% increase
Potatoes – 500% increase
iron ore – 50% increase
Flax seeds and fibre is another thing. Its nothing a new player really needs, its easily accesible in HoT (if youre lvl 80) and sold for 10-40s each during the first week, mostly paid for from people with deep pockets (nightfury) or big guilds who can pool funds (guild upgrades, scribing).
I think there are great mechanics at work to transfer gold ressources from those that have them to those that need them.
I think many players, especially new players, have a hard time calculating how much the materials and items that drop for them per hour of gameplay, are actually worth. And its understandable. Most of the time, they struggle with bag space and deposit mats on a regular basis without considering, if they need the mats at the moment or if it might be better to sell them because they are in demand and will fetch a good price.
If you, or any other player is interested in getting more information about the value of the materials you get, there are some websites, that can do that for you, using the new API keys. Right now, I am using gw2bltc.com or gw2shinies.com
Actually, i just tried both websites again and they arent up to date yet with some new items, for example. The API info and endpoints are also updated quite regularly i think these days, so it will take some time until everything runs smoothly. Nonetheless, those websites offer great info on trading history and current trades, account wealth, account unlocks, account bank, wardrobe, etc. So they are well worth checking out and setting up a (free) account. You need to create an API key and permissions, you do that by clicking on your account, top right of this forum page, and then go to applications.
Shoot me a pm, if you have a question about using those websites.
Anyways, in order to easily calculate, how much value in mats you make per hour, use those websites in order to determine, how much your material storage and bag inventory of the character you are playing is worth, before you start playing. While you play, deposit everything you can (which you do anyways) and at the end of the session, check again.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
it’s rather obvious that anet is effectively bankrupting the player base. the actions are twofold(at least).
1) nerfing rewards for doing content…see here dungeons but also a devaluing of what is dropped in open world content (we shouldn’t discuss pvp because pvp’ers have always been paupers). simply put the mats and items that players aquire are worth less than they were before and the new ones, as well as many of the old, are channeled into never ending sinks (pre cursors being only the most notable).
2) they have put all loot on the gemstore. how does this impoverish the playerbase? simply put your gold(what little of it you have) is now effectively worthless. there may be an item or two on a wishlist but by and large the desirable items are effectively out of reach of most players-making gold worthless.
if the game dropped numerous armor sets and weapon skins(as a paid expansion should) players would have a tremendous number of options for purchase…as it stands the veteran player has probably bought 90% of the skins they desire off the trading post-and there is nothing more in the pipeline.
why would they do this? a rather obvious push towards making all gear purchases thru the gem store. at the same time gem conversion via gold is frankly impossible(as everyone is broke)..time to whip out the credit card.
it really does feel sleazy and cheap particularly for a new expansion. they throttled the excitement and opportunity to delight a content starved player base..and instead spent their time designing systems to promote gem store sales (i’m not anti-gem store but i am against everything new being on the gem store).
notes-i do find it odd that they nerfed dungeons (content) and the traders are having a field day. wanze said he made 500 gold in one day-one wonders why they haven’t cracked down on the traders? a transaction limit should be rather easy to implement-the outliers will stand out from normal players.
Anet introduced plenty of new rewards that are easily obtainable in game, 2 new halloween armor skins (excluding nightfury), 4 new weapon skins, 3 new minis, craftable 2012 halloween weapons lost 50% value too.
Nevermind all the new rewards obtainable with HoT.
Gold income wasnt nerfed, it was taken from a fair few (dungeon runners) and it got spread around the player base, there is absolutely no indication, that less gold is entering the economy, which has nothing to do with credit cards, the gem exchange or traders like me because those dont generate gold and never have.
My profits come from other players who value their loot less than i do and then complain that they dont get enough.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
I think OP concern is that Guild Wars 2 is turning into Gold Wars 2.
Players who really play the game and not touching the TP will not earn as much as those who plays the TP solely. Unless that player spend a ton of time grinding gold or exchanging gems for gold.
(had a fren who solely plays the TP delicately and can afford a legendary after 2 weeks, he do not play PvE at all and now he already quit the game)
The incentive for the player base who sincerely want to play the game for its lore, feeling accomplished for building a legendary or what nots are neglected because of the emphasis importance of gold. I believe this is so because this is Anet’s way of monetization outside of the cosmetics options(gem to gold exchange)
Personally, I feel that the game is becoming more of an economics game, looking at the direction of decisions made by Anet such as Night Fury, precursor crafting, etc. Yes, it is an MMORPG whereby trading is or can be a big thing for player base but still, the amount of gold sink into TP is getting a bit ridiculous when player can never enjoy the content without having enough gold.
Before people mention about drops is there for those who plays the game and will eventually get it. But how long does a player have to endure the RNG before he/she can succumbs to the TP (e.g. 1st gen legendary – precursor RNG drop) ?
The only difference between me as a trader and the player who complains about me earning more gold through the trading post is that i list my items for a higher value on the tp and therefore get more gold in return.
If Average Joe sell his item to my buy order and I relist it undercutting by 1c, i make a profit. The same profit, that he could have gotten, would he have listed it for the same amount as me in the first place.If he gets a endless bat tonic from one of the first t&t bags he opened this halloween and sells it for 50g to me, he could have listed it for 100g or 400g and it would have sold at the same time as mine would have sold.
What the difference between a trader that lists his wares for 300% over current market value and a farmer, who lists his wares for 300% of the current market value?
Actually the farmer/player, who earns the item has an advantage over the trader because he has dips on putting the first value on the item.
If he chooses to sell it for low value, its his choice and he has no right to complain, if someone else puts a higher value on it and another one agrees to that value in the future and pays it.
The economy isnt the problem, its your own personal choice that creates your own personal problem.
FYI, no one is interested in pseudo economywhatever and no one is complaining you earning more gold or whatsoever, player base like you exist and there is no denying to it. There is also no denying that OTHER player bases exist as well. Balancing an MMORPG is tough and OP, etc are merely addressing their opinions here.
The existence of an economy is not a problem neither do I even mention or even finding it a problem.
The problem is how the economy impact has over player base and I am just primarily pointing out what OP concern might lies.
Ps. keep your beer chilled.
An MMO is about interacting with other players, trading with them is just that and Anet sees the trading post as an integral part of the game, they stated that many times.
If interacting with other players in various ways is not your cup of tea, maybe try solo rpgs.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
I miss getting cool stuff as a reward for being players and having fun at seasonal events like the old days. This is just one more piece of content that most players will never experience. Honestly, if they’re going to gate it behind this kind of RNG and price wall, they shouldn’t have wasted their time making it. File me as another player that was excited about the item when announced, and then promptly filed it under “never going to happen” when I saw the recipe.
Nothing time limited like these should ever be this ludicrously expensive to acquire. If you want mega grind prestige items in the game, fine, but event items should be cool, fun rewards that say “I was there”. Stick the fat wallet status symbols somewhere else.
Lets see. This Halloween brought you 3 new armor skins, the shackles which are available for a handful of cobs from the vendor, the karka helm, where i dont know where it drops from but is traded for 50g on the tp, which is a reasonable price for a decnt skin and you got nightfury, which you wont be able to afford right now.
Then you got 4 new weapon skins, which go for a couple of cold on the tp, also reasonable.
The 3 craftable weapon skins from 2012, Arachnophobia, the crossing and mad moon, got 50% cheaper because of the gifts of soul, spider and moon dropping from T&T bags, same goes for poly luminescent upgrades, which lost even more value and are therefore more accessible to average players.
Then you got 3 new minis, all easily accessible and available between 0.5 and 38g right now. Nevermind the Ghost Dog from last year.
So much new rewards in one festival, you should be happy.
But you still find time to complain about the one thing you cant get.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
@Wanze
Its bad for the average player in several ways actually.
1. T&T Bags… yes this type of thing makes them more valueable and thus people farm them and sell them for a profit. That action though excludes them from all Halloween activities. They’re never going to make 4.2k gold to earn the halloween reward and they’re not going to get any of the lesser rewards either.
2. Seems like a lot of people arent able to split the grind into biteable chunks which is the biggest problem. If you need 5k seeds people arent going to be happy playing the game and just collecting the seeds as they play. They’ll go around targeting seeds and focusing on that. If you get an average of 2 seeds per harvest thats 2500 harvests if we say we find a flax plant every say 1min thats 40hrs of non stop harvesting.. thats going to turn people off
3. most people will not even go after the ingredients they’ll go for the TP instead and grind the gold instead. 4200 is a lot. most people are going to give up entirely on the event because they know they’ll never afford that. Those who think they can do it will spend days repeating the same content trying to earn the gold necessary while the price of this thing will likely keep going up and up as halloween draws to a close.
I honestly dont see how any of this is a good thing for the average player while it seems to me all of it is bad. It will either induce people to grind like there is no tomorrow or give up. Both are bad imho.
Also I never said rich players are bad, just problematic for the game balance when it comes to rewards, not the same thing.
1. I dont see how this excludes them from all Halloween activities if the average loot they got gets gains more value. The higher the value of t&t bags goes, the more the average player will farm it, the more will be opened, resulting in the “average” reward items, like the exotic weapon skins to get more supply and lowering in price, making them more accessable for average players
2. You are too focussed on people that want nightfury and want it right now. If they want it as fast as possible, they have ot pay a premium. But the mayority of the playerbase wont go for it and therefore can profit from the inflated prices of the farmable mats. Most win, some loose, good mechanic for the player base.
3. Again, this reward is not designed for the average player but he can profit from the desire of rich players to get it.
I also never claimed that you said rich players are bad, its a tag i put upon myself with a bit of sarcasm.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
I think OP concern is that Guild Wars 2 is turning into Gold Wars 2.
Players who really play the game and not touching the TP will not earn as much as those who plays the TP solely. Unless that player spend a ton of time grinding gold or exchanging gems for gold.
(had a fren who solely plays the TP delicately and can afford a legendary after 2 weeks, he do not play PvE at all and now he already quit the game)
The incentive for the player base who sincerely want to play the game for its lore, feeling accomplished for building a legendary or what nots are neglected because of the emphasis importance of gold. I believe this is so because this is Anet’s way of monetization outside of the cosmetics options(gem to gold exchange)
Personally, I feel that the game is becoming more of an economics game, looking at the direction of decisions made by Anet such as Night Fury, precursor crafting, etc. Yes, it is an MMORPG whereby trading is or can be a big thing for player base but still, the amount of gold sink into TP is getting a bit ridiculous when player can never enjoy the content without having enough gold.
Before people mention about drops is there for those who plays the game and will eventually get it. But how long does a player have to endure the RNG before he/she can succumbs to the TP (e.g. 1st gen legendary – precursor RNG drop) ?
The only difference between me as a trader and the player who complains about me earning more gold through the trading post is that i list my items for a higher value on the tp and therefore get more gold in return.
If Average Joe sell his item to my buy order and I relist it undercutting by 1c, i make a profit. The same profit, that he could have gotten, would he have listed it for the same amount as me in the first place.
If he gets a endless bat tonic from one of the first t&t bags he opened this halloween and sells it for 50g to me, he could have listed it for 100g or 400g and it would have sold at the same time as mine would have sold.
What the difference between a trader that lists his wares for 300% over current market value and a farmer, who lists his wares for 300% of the current market value?
Actually the farmer/player, who earns the item has an advantage over the trader because he has dips on putting the first value on the item.
If he chooses to sell it for low value, its his choice and he has no right to complain, if someone else puts a higher value on it and another one agrees to that value in the future and pays it.
The economy isnt the problem, its your own personal choice that creates your own personal problem.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
(edited by Wanze.8410)
That’s the thing; not all people who play on casual schedules are “casual” players. I don’t log in to play and chase butterflies; I like the hard-core, challenging aspect of the game. Which should be accessible to anyone who wants to do it. Back in GuildWars(1), there were things called speed clears. If you had the skills, and a bit of money, you could gear properly for a reasonable cost and get into that challenging content. I like being challenged, but the only challenge we have with GuildWars2 right now is farming gold for hours. That is far from enjoyable. I have been playing since release, and life has made it that I have less hours to spend on the game. It doesn’t mean it should diminish my access to the challenging content I used to enjoy for the sole reason that I have less hours to consecrate to gold-farming in order to gold-sink for too-expensive armors.
Well, if you are up for a challenge, playing content with less AR than suggested or undergeared seems to be just what you are looking for.
I dont see where your problem is.
That’s very untrue; not having enough AR makes you a dead weight for your party; quite litterally.
You are just dead weight, if you dont know what you are doing. But as you consider yourself a skillful player, i dont think you will have any problems.
I am no dungeon or fractal runner and i dont consider myself a skillfull player, either.
My fractal level is 16 or so and I play since launch of GW2. I remember completing lvl 29 fractals last year with 10 AR and i didnt die more than my party members.
Again, once you reached level 50 fractals, you should have got some ascended armor or weapon boxes from drops, where you can choose your stats or change them via exotic inscriptions.
The first raid wings also dont require ascended gear and will probably reward you with some pieces long before you need more AR than you can slab on your trinkets.
This has nothing to do with the economy but with game design in general.
Please keep in mind that most of the loot you get only has value because other (hardcore) players with more gold funds than you desire it. If you take that away, you will get less gold your your loot and doesnt really progress you faster towards your goal.
The only way this could be remedied is by lowering the material requirements for ascended gear in general while maintaining the droprate of the mats, so you can personally farm the mats on your casual schedule. But this would devalue all the mats to the point that they will be no demand for them on the tp and they will be traded for vendor value +15%. While then the game might be balanced, so you can farm enough mats on a daily basis for your gear, everybody who play more than you, will farm more mats than he needs, greating oversupply.
If nobody has to pay gold anymore to buy common goods, all the currency in game will be used to purchase luxury items, which will rise in price steeply.
I dont know if useless common mats and super expensive luxury items represent a desireable economy.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
That’s the thing; not all people who play on casual schedules are “casual” players. I don’t log in to play and chase butterflies; I like the hard-core, challenging aspect of the game. Which should be accessible to anyone who wants to do it. Back in GuildWars(1), there were things called speed clears. If you had the skills, and a bit of money, you could gear properly for a reasonable cost and get into that challenging content. I like being challenged, but the only challenge we have with GuildWars2 right now is farming gold for hours. That is far from enjoyable. I have been playing since release, and life has made it that I have less hours to spend on the game. It doesn’t mean it should diminish my access to the challenging content I used to enjoy for the sole reason that I have less hours to consecrate to gold-farming in order to gold-sink for too-expensive armors.
Well, if you are up for a challenge, playing content with less AR than suggested or undergeared seems to be just what you are looking for.
I dont see where your problem is.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
Thank you for your reply, Dengar! It is my feeling, as well. Unfortunately, there has been a couple let-downs lately, and I do think as you do; we must voice it! Hopefully, that will be sooner than later; I want to be ready for the raids.
The first raid wings they will introduce dont need you to be in ascended gear.
And i would guess that by that time they introduce the final wings that need ascended gear, you will have enough drops of random ascended armor and weapon boxes from the first wings, wvw, pvp or lower level fractals, to have a full ascended built as you can change the stats on ascended gear for a cost that equals the cost of an exotic set.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
I think you contradict yourself a little. If you are a casual player, most of the content was designed for you to play and is manageable easily in exotic gear.
Ascended gear, high level fractals and raids (at least the last wings) are designed as challenges for hardcore players, so not for you.
If you want to play this content, it will be harder for you as a casual to gain acces to it.
But you are in no way restricted from it, your access just takes longer to obtain.
I think once they start again with regular Living Story updates and festivals (5 weeks until WIntersday) you will have plenty of content to complete on your casual schedule.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.