Create a tell for invisible spikes?
in Super Adventure Box: Back to School
Posted by: WatchTheShow.7203
in Super Adventure Box: Back to School
Posted by: WatchTheShow.7203
That’s all fine and good, but the point of the thread was to make it so you have a way to avoid invisible traps, not change 1 hit kills or losing lives or going back to checkpoints.
If you also notice, there are plenty of invisible spikes that pop up out of the ground when Sonic runs them over and kills him. All about memorizing where they are and knowing when to jump.
in Super Adventure Box: Back to School
Posted by: WatchTheShow.7203
Use your shovel to summon a bunny. Let it kill you. Restart from the checkpoint in front of you.
in Super Adventure Box: Back to School
Posted by: WatchTheShow.7203
Apparently nobody has ever played games on the Sega Genesis. Most (perhaps all) of the games on that console had it set up so that when you die, you start all the way back to level 1. One game in particular comes to mind: Tiny Toon Adventures. You played as Buster Bunny. I remember getting all the way to the last level in that game (there were about 20 or so) and then dying. Once you died, it was back to level 1. There was no save feature. None of the sonic games had a save feature either. Once you died, you started all the way back to the beginning of the game. Those are the kinds of games I grew up on. Unforgiving, hard, challenging, engaging and fun.
Also note, in Sonic, you could only be hit once before dying. The first time you were hit, you would lose all your coins. If you didn’t collect any coins back before the second time you were hit, you were killed and had to use a life. If you had no more lives, then it was BACK TO LEVEL 1!!!!
(edited by WatchTheShow.7203)
Josh, tribulation is the only mode I have laughed and raged in at the same time. I loved it. It was challenging and fun. From the tribulation cloud chasing me down with the most epic facial expressions to the SURPRISE WALL SPIKE, I had a blast. I can’t wait to see what you do for world 3! Also, props to whoever made the enemy creatures; they’re so cute that it should be a crime.
By not letting Josh Foreman post.
Give him back his posting privileges!
Sure SAB 2.0 had bugs, rewards and difficulty issues to address along with the bad timing of the infinite continue coin introduction. But at least we had Josh to address those issues with his witty personality and now you take him away from us too!
The people want Josh. Give the people what they want so they can be happy! The last thing we want to see is SAB fail.
Shhhh please don’t get him in trouble
We love Josh but really this isn’t helping him.
Here is a little secret. You get tons of them from WvW. Just follow the zerg and take keeps. Make sure you hit the champion keep lord for credit.
Would love some kind of wardrobe or locker thing to store all these skins in. I too am running out of bank space, and I have expanded my bank multiple times and I will soon have to use extra characters as mules.
There’s a correlation between why I played with Legos as a kid and GW2 as an adult. THEY’RE FUN!
…I am disturbed about … all the hate on legendary’s and the stupid posts like “-name- needs to be updated” “lack of effects” “stupid skins” etc etc..
1-Incinetator: So lame, a blade of fire
2-Quip: ugly skin a toy gun
3-Bolt: lame too
6-Frostfang: again lame
8-Juggernaught: ugly skin it looks like a lamppost
10-Meteorlogicus: stupid footfalls
11-moot: LAME
12-Rodgort: not that cool.. pretty ugly.
13-The dreamer: ugly skin14-The Minstrel: yea thats not cool
15:The Predator: stupid effect
So in your opening sentence you say you’re upset/disturbed about all the negative posts people make about legendaries, then you yourself make a post hating on the legendaries too? Makes sense.
Anet’s decision to limit how many times I can get a chest from a boss has limited the chances a player has to get a precursor for a legendary weapon. I don’t understand why Anet wants to limit how many of these are dropped, but it stinks that so many lucky players who were able to farm dragons and other boss chests for these precursors before Anet changed it. I have been working on getting a drop of a precursor for almost a year now and am extremely frustrated at this situation. I do not and can not understand nor support why Anet wants to change the game so drastically for the worse. Well, I don’t think this post will change anything but I felt that I had to vent my frustration over this here.
When I was doing the world bosses (before they nerfed it to once per account per day) to farm enough gold for my legendary, I never once got a precursor. I did all the world bosses as soon as they came up all day, every day for about a month. I got 1 exotic warhorn from Jormag (didn’t even sell for 1g), and 1 exotic zombie hand (think it was a sceptre) from Tequatl, which sold for 1.2g. I mostly just did the bosses to salvage rares for ectos.
As I have been reading from many people now, even with the small changes to the super legendary sword Eternity most owners of the sword are quite underwhelmed. Let me tell you I have been playing this game from release, and for me to just finish this weapon and see the exact same look of sunrise and twilight just kinda makes it seem less legendary than having sunrise and twilight separate. Yes the foot falls were nice, but having black fire and black footprints while wielding sunrise in the daytime looks very weird at least for me. I have to say I would expect no less from Anet seeing their fantastic art team to create an entirely original skin for the much neglected Eternity. I mean its name is Eternity for petes sake! That name alone cries out for its own unique look. So what I have done tonight is create my own idea of how I would love Eternity to look. I hope you Devs take a good look at this post and I especially hope they like my idea and use it in the future for Eternity. If you guys like my rendition of Eternity Bump this post and leave comments so that the devs can see and maybe take it into consideration
The file is attached to this post, tell me what you guys think
P.S. don’t comment about other legends needing attention, in my opinion all legendary’s are fine, I am only disappointed with Eternity simply because it is the only one of a kind super legendary in the game..you work for 2 which is ALLOT of work and you get what you already had only you are at the beck and call of night and day..to me eternity is a step down from sunrise and twilight in its current state.
That greatsword is amazing.
Teh-kwah-tull
/15chars
Game Update Notes – September 17, 2013
Fake Patch Notes:
————————-Claw of Jormag: Will now freeze up to 50 random players on the Frostgorge map three times during the encounter, frozen players will die instantly and lose 1 random piece of equipped armor which will be completely destroyed (beyond repair due to chill) Also Jormag will penalize all the afk players by raining ice shards over Lions arch which will last until it is slain. All other players running champ trains will be frozen as well and will be unable to move for 24 hrs.
Chance of precursor drop from its chest is now doubled to 0.00002% to compensate for the added difficulty.
I laughed harder than I should have at that part.
I thought karma was fine as it was before the nerf. I always thought the karma vendors were selling things for too cheap. They should have just increased the karma prices.
As a side note
-Yes, some legendaries need more attention than Kudzu, I know.
-Don’t turn this into a “They need to balance classes before they fix graphics”
As many of you know, there was a recent patch that changed some of the legendaries. Kudzu (longbow) was one of the legendary weapons that was changed. Some of the changes were for the better, but some of the changes have caused some odd bugs.
Here is the bug:
1. The Dryad used to hold a golden spear at an upwards angle. The new model now has the dryad holding the spear straight out (to give the appearance of a notched arrow).
– As of now, when a character shoots an arrow, the arrow is completely invisible until after it is fired. Then it magically appears. I’m not sure why you can never see the characters readying their arrows, but this has been present since beta. Anyways, this new change to Kudzu now gives it the appearance that there is an arrow permanently ready-to-fire on the bow. However, there is a slight bug. In the picture, when the bow is being drawn back, the dryad’s spear becomes crooked, like it’s been bent! As the arrow is shot by the character, the dryad’s spear magically straightens out. It creates this weird floppy noodle effect, especially on the ranger’s #2 rapid fire. Looks like the spear is wiggling up and down.
Suggestions on Improvement
2. Kudzu has no special effect for ranger #5 (barrage).
– I have always loved how The Dreamer merged well with skills. When a ranger uses spread shot on The Dreamer, it shoots out 5 unicorns! When Kudzu is equipped and we use #5, we get…nothing I had sincerely hoped the devs would have had some really cool ideas for ranger’s longbow #5. I mean, Rox the Charr NPC has this interesting necro-well-thingy that sprouts up when she uses her #5. I’m not asking for it to rain golden arrows and form a glorious sea of flowers. I would have settled for just some flowers growing up out of the ground in the AOE aftermath, or instead of normal arrows smacking into the ground (and sinking into it shortly thereafter) it could be golden arrows.
3. Kudzu’s bowstring now attaches to the bow.
– This was a much needed fix. Previously, the string would float, unattached, behind Kudzu. Now it actually attaches. As a suggestion though, would it be possible to make the string vine-like or golden? As of right now, it’s a normal looking string that attaches itself in 2 places where the petals are magically floating off the bow. I think one idea might be to change the string’s color (let’s pick golden in this instance). Have the string be the brightest towards the middle of the string, and have the opacity slowly fade out as it got towards the areas where the string attaches to the floating petals. That way the string never has to “touch” or “attach” to the moving, floating petals, and it would look nice aesthetically to see that the string fades into the air before connecting to the petal part.
Bent spear (please note it doesn’t look that bad in the picture, but it is very noticeable in game when it is in motion:
i think we (the rangers) need a little more as graphic fixes. total profession rework. trait merges and moves, available weapon skills.
ps: i have a kudzu. i know what you talk about but its not priority for me atm.
Well the team that works on class mechanics and balancing is not the same team that works on graphics and weapon models/textures. There are multiple teams so they can work on multiple things. Obviously this thread was directed at the textures/art/graphics team.
What if those aren’t statues, but the frozen/preserved/hibernating corpses/bodies of the colossi?
SAB is a video game made by an asura and it has an educational purpose.
That’s the lore behind it. It is just a cube in Rata Sum and I don’t think it destroys the game. I think it fits the asura.
Exactly. Moto used magitech, metal and holography to construct a box which, when one steps inside, it produces video-game-like images. It fits inside the lore.
Asura already have:
-touch screen panels
-lasers
-golems
-teleportation portals
-levitation crystals (their city is flying in the sky)
-time travel
-holographs
-holographs that can be walked on (every bridge in Rata Sum)
-and with the newest update, a machine that lets you see the eternal alchemy! (if it doesn’t kill you)
Why would a box with holographic video game images bother you?
There is even a small, unfolding back story to it.
once it’s “cured/regrown”, it will still be a desolated wasteland full of ruins, bodies, and oversized sealife.
I highly doubt that.
Ruins, yeah. They’ll remain.
But nature has a way of disposing of corpses, so they won’t be an issue.
I’m not sure what you mean by ‘Oversized sealife’ though, unless you are referring to the occasional bones.
There are giant pieces of coral sticking up everywhere. As well as shells. Huge, giant shells. Pretty sure I saw sea urchins and large barnacles glued to many stone surfaces.
Hi Everybody,
I just wanted to say now that everyone and their dogs is getting the Legendary weapons, some people even have many of them, and then everyone else that is too softcore for Legendary is Ascended now, we need a new top tier weapon for the best of the best, it would be the truly elite weapon like what Legendary used to be. There should be some weapon for the true elite that not everybody and their dogs is going to have.
I call it SUPER LEGENDARY class of weapons. Of course the name of the class does not matter, it could be called ASCENDED LEGENDARY or OF THE GODS or MAGIC AMAZING category too, doesn’t matter about that as long as it is an awesome name that shows it is the penultimate elite.
How does SUPER LEGENDARY class going to work:
If you are going to have a class of weapons that only the truly few and elite of all elite can hold, you have to be sure that most players will never have any chance to acquire it. It should be a big effort to get it, not like the easy way of getting Ascended weapons, or the semi-difficult way of getting Legendary weapons. More like a 2,000 hours of pure gameplay dedicated to getting this SUPER LEGENDARY weapon. For example, it would require not a mere 500 dragonite ore, but 1 million dragonite ore. Just one example. Another example: 5,000 unopened champion loot bags.
You have to bring them to a special blacksmith, of course it take at least 100 hours of gameplay running back and forth from different NPCs to “open” that blacksmith. The noobs cannot even talk to the blacksmith, haha, only the true elites. Of course all those mats will take a lot of room, but true elites have full maximum storage capacity purchasable with gems (this would pretty much be requirement) and then you can give some stuff to the blacksmith that he will keep in queue until you build up enough for your SUPER LEGENDARY weapon, such as that dragonite ore if it is one million.
Obviously, you cannot have a Super Legendary weapon without true reward to honor the effort and work that went into it. For example, it would not a huge stat bonus compared to other players, but at least 25% stat and damage bonus more than Legendary weapons. Everyone on the screen should know that they are in the presence of a true super legend when you hold this weapon, after all it took more than like 2,000 hours of work to obtain. The Super Legendary weapon would glow with a blinding beacon of light that shines all the way to the sky, it should be visible to anyone anywhere on the map. And it would be prominently marked on the map like commander tag, but look much cooler, everyone should know if they are in the presence of a truly elite SUPER LEGEND that has managed to craft such an incredible weapon. Of course footfalls should trail like with Legendary weapon, but they should be bigger, like each footstep the size of a Dolyak caravan, and each time your foot hits the ground the screen would shake for all characters within 1500 range. Now they know they are playing with power! When you kill someone with this, there is an amazing Finishing Move animation and it says on the mini map for the whole map (sort of like commander tag) “Slaughtered by Legend” just in tiny letters really fast.
Of course if you do that much work to make a Super Legendary weapon you should not just be left out in the cold with Account Bound crap. What if you decided you made the wrong one and you want to make Hammer instead of Greatsword? You should be able to sell it on Trakitten ost, probably for like 500 million gold I guess, but you can set your own price.
Ok, that’s what I wanted to say. This isn’t only a discussion about Super Legendary weapon, the bigger issue is how Legendary weapon is so common now and it is needed to have a true elite set of weapons of the true legends in this game. It’s almost a joke now that everyone has Legendary, you should change the name in game to “Legendary” with those quote marks, haha.
Thanks!
To those who don’t know whether or not this is a joke, please re-read the bolded sentences over and over.
As many of you know, there was a recent patch that changed some of the legendaries. Kudzu (longbow) was one of the legendary weapons that was changed. Some of the changes were for the better, but some of the changes have caused some odd bugs.
1. Kudzu’s footfalls have increased in size.
– This change is fine. People can actually see the flowers now. I was often asked if I was leaving behind a vomit trail before the patch hit. Now everyone can tell they’re flowers.
2. The Dryad used to hold a golden spear at an upwards angle. The new model now has the dryad holding the spear straight out (to give the appearance of a notched arrow).
– As of now, when a character shoots an arrow, the arrow is completely invisible until after it is fired. Then it magically appears. I’m not sure why you can never see the characters readying their arrows, but this has been present since beta. Anyways, this new change to Kudzu now gives it the appearance that there is an arrow permanently ready-to-fire on the bow. However, there is a slight bug. In picture #1, when the bow is being drawn back, the dryad’s spear becomes crooked, like it’s been bent! As the arrow is shot by the character, the dryad’s spear magically straightens out. It creates this weird floppy noodle effect, especially on the ranger’s #2 rapid fire. Looks like the spear is wiggling up and down.
3. Kudzu has no special effect for ranger #5 (barrage).
– I have always loved how The Dreamer merged well with skills. When a ranger uses spread shot on The Dreamer, it shoots out 5 unicorns! When Kudzu is equipped and we use #5, we get…nothing
I had sincerely hoped the devs would have had some really cool ideas for ranger’s longbow #5. I mean, Rox the Charr NPC has this interesting necro-well-thingy that sprouts up when she uses her #5. I’m not asking for it to rain golden arrows and form a glorious sea of flowers. I would have settled for just some flowers growing up out of the ground in the AOE aftermath, or instead of normal arrows smacking into the ground (and sinking into it shortly thereafter) it could be golden arrows.
4. Kudzu’s bowstring now attaches to the bow.
– This was a much needed fix. Previously, the string would float, unattached, behind Kudzu. Now it actually attaches. As a suggestion though, would it be possible to make the string vine-like or golden? As of right now, it’s a normal looking string that attaches itself in 2 places where the petals are magically floating off the bow. I think one idea might be to change the string’s color (let’s pick golden in this instance). Have the string be the brightest towards the middle of the string, and have the opacity slowly fade out as it got towards the areas where the string attaches to the floating petals. That way the string never has to “touch” or “attach” to the moving, floating petals, and it would look nice aesthetically to see that the string fades into the air before connecting to the petal part.
Bent spear (please note it doesn’t look that bad in the picture, but it is very noticeable in game when it is in motion:
The connection between the Mouvelian calendar and our real-world calendar is a practical one. Thanks to your question, we had a big discussion here. The Mouvelian calendar was established way back when Guild Wars was first being created. At that time, we had no idea we’d ever be doing Living World content like we are now. We’ve decided that we’re going to change the Mouvelian calendar to a 365-day year. Here’s the official in-game asuran announcement:
“Friends and fellows. Due to recent (amazing!) reasoning by scholars of the Astronomagical Society, we are pleased to announce that we have added the five hidden days to our calendar year! That’s five extra days we’ve recognized for you to advance your work before the annual review. Gifts and gratitude are unnecessary. We merely acknowledged them officially; we did not create them. May all your projects be almost as successful as ours.” — Mikk
Are you freakin’ kidding me?
“Oh hey, when this was made, we didn’t think we’d be doing this. So lets retcon it! 8D”
Goodbye ArenaNet, hello Blizzard 2.0 who’s lore is written on a piece of toilet paper. >.>
Next thing you know, they’re going to say “no, the Mouvelian calendar doesn’t start at the beginning of spring, it starts in the middle of winter!” Or they’ll go “the Mouvelian calendar didn’t have months in the past, so we decided to give twelve months to it – we named them January, February, March, April, June, July, August, September, October, November, and December.”
First basically retconning out the four schools of magic, and now altering the calendars for no reason? What about the Canthan calendar which has 12 months already of 30 days each? Or the Dynastic Reckoning calendar? Are the years between them now going to be messed up in transitioning, or are those going to get retconned to just to make the living story progress at the same time as reality?
GG Anet, kittening up the lore for non-lore reasons.
What happened to May?
in Super Adventure Box: Back to School
Posted by: WatchTheShow.7203
The problem with many of the things (water spouts, jumping rocks, several other things) is that they register hits on the apex of the animations (up animation) instead of when they’ve reached the bottom of the cycle like the water spout kills you at the top, not the bottom when it is fully in the water where it should trigger it and the same goes for the jumping rocks in tribulation mode.
GameObjectThatMovesUpAndDown
.triggerEvent(upAnimation)
.onAnimationComplete(KillPlayer)
.triggerEvent(downAnimation);The 1 second refresh for most of the animation cycles is bad too cause it takes you 1 second to go through your ‘get up’ cycle so you have .1 seconds to dodge/jump to safety.
It’s hard enough to get out of the water if you’re really fast, it should probably just sweep you back while taking 1/2 heart without the blowback mechanic. Since you now have the moving log mechanic, you can do that with water too. For some areas like the frogger thing, change the color of the water to indicate depth and insta-kill you there or put piranhas in it.
Screenshot (trib mode) I’ve spent more time and lives on this single aspect than the entirety of the game so far. This rock jumps and hits you before you can get out of your ‘get up’ animation cycle, this jump to the safe spot (that requires you to use the jumping rock itself to get to) is absolutely pure luck. Not to mention that if he knocks you to a spot left or right of the safe area and you’re still on it but your body hangs over the lava pit while downed, you die. So if my feet are still in the safe zone ( i could stand up if I weren’t getting knocked down all the time) I would be safe still but my hair is hanging into the pit so I die.
Funny thing is, you don’t need to jump on that rock to get to the end. I went a completely different way. I went up the mountain like you would normally. There is a small spot where the spikes can’t hit you. You can jump around the tree and then up the back end of the mountain to the top. I did trib mode before Dulfy came out with a guide, so when I saw that bouncy rock, I steered clear of that.
Took a 4 month break. Dropped exotics into the mystic forge. Got garbage :P RNG is RNG
… and why on Earth (on Tyria?) would she be after the queen?
I didn’t read the outside content on the GW2 page immediately. I jumped right into the game and then read the short story about Scarlet a day later. While I was in game though, it was obvious to me that Scarlet clearly did not want the Charr and the Humans united under the treaty, which would explain why she was after the queen. Charr and humans are stronger fighting against dragons together. They are weaker and easier to conquer by the dragons if they’re already worn out killing off each other.
It’s unclear why she wouldn’t want them united, but one of my theories is:
She is a closet minion for the plant dragon (Mordremoth?) and is knowingly/unknowingly carrying out his will.
Your character might be getting downscaled. Certain areas on maps are designed for certain leveled players. If you go to a level 20 zone, your level will drop down to 20, but if you go back to a lvl 36 zone it will be 36 again.
I’m getting the error as well.
Sent in a support ticket already. 130906-000667
Edit: Support manually applied the code to my account and Mr. Sparkles and I are taking on the world!
(edited by WatchTheShow.7203)
in Super Adventure Box: Back to School
Posted by: WatchTheShow.7203
April’s SAB was level 1. Practically the tutorial world. Of course games start off easy and get harder. Do infantile mode if it’s too difficult. It shows you where to go and steers you away from traps. If anything else, play through infantile mode first as a guide, then attempt normal mode.
in Super Adventure Box: Back to School
Posted by: WatchTheShow.7203
Hey Josh, I’ve been following this thread for quite a while and I thought you might like some feedback.
Thanks for the quality feedback. I agree with most of what you say. One problem I’m realizing now is that when I first built 2-2 it was not a long level. I never changed the layout, but as we had more and more ideas for new mechanics they kept getting packed into that space. (and subsequently meant a bunch of 36 hour days for me and Lisa!) I’ve now come up with the ultimate idea: The Anti-Idea Helmet. (Please don’t steal this idea, I want to patent it.) It’s a helmet that the each member of the SAB team is given. Like a construction helmet, but it’s got brain reading electrodes or what-have-you that can sense when you start to get creative. At that point a spring loaded mallet pivots down from its mount on the top/front of the helmet, smacking you in the forehead, discouraging new ideas. With this invention I can guarantee that the next release for SAB will be shorter, less dense, and have fewer new mechanics. (and the subsequent bugs that accompany them)
:(
Well I enjoyed your levels and the rest of my guild did too. I hope this thread doesn’t discourage you from being creative. I understand things like hit detection gone wonky and lag that people might be upset about, but half of this is beyond silly. People talking about going into World 2 without bothering to buy upgrades from World 1. /facepalm
Imagine Link trying to kill Ganon with his starter sword.
P.S. players, if it’s too hard for you on normal mode, here is a secret:
-infantile mode is there for a reason
in Super Adventure Box: Back to School
Posted by: WatchTheShow.7203
Personally, I love the length and difficulty of world 2 (those dodgy flower mechanics aside…), and found there wasn’t anything that wasn’t easily doable with enough practice (deaths), BUT, I can certainly understand why a lot of people simply can’t accept these mechanics as fair, or fun.
The problem is not that SAB is too hard, it is that it is too hard for today’s mainstream market. This is not a rant against said mainstream players, but it’s an undeniable fact that they aren’t used to dying 100 times just to master a single jump, or putting in a couple of hours at a time and still possibly not finishing the level. They want semi-challenging fun, not a grueling test of reflexes and patience.
If SAB were an indie game in it’s own right, I’m sure it would be getting rave reviews and being very thoroughly enjoyed by the people who knew what they were getting in to. For the people who are only used to the very casual style of GW2’s PVE, it’s like a punch in the face.
This all said, please, please, PLEASE remember that the typical make up of forum posters is never a good representation of the game population as a whole. As other people have said, the people with problems are here, the people enjoying the content are too busy playing the game to post their support. Consider something like an ingame, or email survey, before you change your vision based on one thread of negative posts.
As I said, I’m really enjoying SAB, and would happily pay real money to play it apart from GW2. That it’s a mini game is mind boggling.
I’m just going to say I completely agree with this guy.
in Super Adventure Box: Back to School
Posted by: WatchTheShow.7203
le snip
snip
you basically completely ignored all of the valid complaints about the new SAB and stated “Well, I think it’s alright, so there’s absolutely no problems whatsoever”, when in fact there is an incredible amount of problems with the latest update to the super adventure box.
I’m not going to name all of them. Others have already. I doubt the developers will actually fix them, however. At least not before SAB leaves us for another few months.
I don’t have to read any of the complaints to give my own opinion on why I like the SAB as is. Do I have to agree with the majority before I can post? Just because I disagree with you doesn’t make you right and me wrong. That’s why it is called an opinion and not a fact. I did not say there were no problems either. I had a bugs section in my post. Reading comprehension my dear Watson.
(edited by WatchTheShow.7203)
Except for the bent dryad spear portion, these other bugs were present before the model change. Always had a duplicate Kudzu beneath my feet and always shot a second kudzu before the arrow projectile appeared.
in Super Adventure Box: Back to School
Posted by: WatchTheShow.7203
le snip
Hey Josh, just finished playing some Super Adventure Box. I’ve probably spent a total of 10 hours in there so far between yesterday and today. I am enjoying it so much! I don’t believe the content is too difficult at all. It’s challenging, which is good!
After I saw the forums and the amount of complaints, I thought I might pop in and let you know what the other side of the coin is saying since most of them are still in the SAB and won’t touch the forums.
Baubles and Bauble Bubbles
Baubles are not too hard to come by. I don’t mind going back into old levels, digging in the secret spots to get baubles, and then popping back in the current zone to buy what I want. It’s like eating pie compared to what I had to do in many of the Zelda series. Bauble Bubbles are rewarded fairly when I kill a boss (normal mode) and there is always the conversion rate of 250 baubles for 1 bauble bubble.
Platforming Difficulty
As I said before, I don’t think the SAB is too difficult. I don’t have to deal with lag or bad ping, so I can’t account for those that are unfortunate in that regard, but all of the jumps are possible. Some jumps look possible, but then once you realize after you jump that you’re not going to make it, and then notice the somewhat obvious path you should have taken, that’s part of the learning experience. It comes with the territory. I have not run into any game-breaking, impossible jumps, so therefore I don’t believe the SAB is “too hard”.
Longevity
World 2 is considerably longer than world 1. I am perfectly ok with this. Not sure why this would even be a complaint.
Monsters
Monsters can be a bit tricky. The raft portion of zone 2 is a little tough because there is no room to dodge, so being able to calculate where the assassins will land is crucial. Again, it’s a nice challenge, and definitely not too difficult. One thing I noticed with assassins is that sometimes their skill will knock you flat on your back, and sometimes that same skill will knock you back 5 feet or so. Is this intended? Not sure if it’s a bug or if the knock back is a random chance to happen if you’re struck.
Some mobs are placed in tricky areas, but that’s ok! I have bombs, a slingshot, and many other things I can take them out with. I have found pre-planning to be very successful. If I know I can’t whip the 3rd turtle down the river, I will bomb it before I hop on the 1st turtle, so then when I do get to the 3rd turtle, he’s already flopped over.
So in short, I don’t think the monsters are “too hard”. Some require thought before you approach them, some are better to just leave alone, and some are better smacking at range.
New Elements
I haven’t had a problem with the water spouts. It’s all about timing and patterns.
The spinny flowers are fun. They haven’t glitched/bugged out in any way. They throw you in the direction your camera is facing (if you hold down right click like I do), not the direction your character may be facing. Not complaining about that, just pointing it out because it seemed like some people were unaware of this.
Possible Bugs
Some of the rocks in the various rivers seem to think they’re water and will launch you when you step on them, sending you to your doom. I think this might be a legitimate bug. This happens most frequently on the smaller rocks in World 2 Zone 1.
The waterfall with the logs that are falling down it in World 2 Zone 1 (the area immediately before the final boss) seems like it might have some hit detection problems. I know not to touch the vertical wall of water while I’m jumping from log to log, but sometimes when I am on a log, the vertical water next to me will decide it’s tired of seeing me and throws me off. (I’m not being hit by the piranhas swimming upstream).
Conclusion
Overall I am enjoying the new levels of SAB. I really do not think the difficulty spikes too much. However, I did play SAB in April, every day for the entire month, so I might be a little more practiced than the average player. Honestly though I really do not think it is too hard, I just think people need to bring their patience and persistence. If they can’t do that, then they need to bring rum.
Tribulation Mode
Just wanted to let you know I will beat all the tribulation modes. My guild and I went into World 1 Zone 1 last night. We laughed, we cried, we raged, and we had a ton of fun. Half of them couldn’t hang (had to go to bed, or ran out of coins) so they left. I, however, stayed and finished world 1 zone 1 on tribulation mode. You are a very cruel developer, but I know your tricks now Mr. lava-floor-pokey-sticks-of-death.
Pay to win would be having to buy greatsword skills for your mesmer/ranger/warrior/guardian with real life money. Not paying would mean you can’t even equip a greatsword. THAT is true pay to win.
MapleStory had a similar system where you had to buy mandatory skills, with real life money, in order for your character to progress. If you didn’t buy the skills, your character couldn’t survive in higher level dungeons, was considered laughably weaker, and kept you from unlocking higher level skills (which also required real life money to acquire). One class that was slapped by this the hardest was the Evan.
I want to see a picture of the new footsteps! My Kudzu got changed a little bit too. Don’t have the Dreamer though.
Oh boy, I used to play these types of levels on LittleBigPlanet 1 and 2 all the time! There is nothing worse than the mind of a 10 year old doing their best to kill you throughout their levels. I say, “Bring it on!”
Extra bonus info: The highest chance of having a rare chance ascended weapon for you is on Tequatl’s daily bonus chest if you defeat him: game on.
Not sure if you are talking about an actual bug because the aetherblades can stunlock you until you’re dead. Happened to me a few times. It doesn’t always happen because they have to use the correct skill on you at the correct interval.
Had the same problem since launch too. It’s killed me at least 2 times that I can remember. I’ll go to move and my character locks up and doesn’t respond until I press a different key. It happens a lot more on my warrior than my ranger though.
On my ranger it happens about 1-2 times a week. On my warrior it happens 1-2 times a day.
The only thing the pet shares with its master is agony resistance.
I think a talkative mini would be nice especially ones like Hobo-tron. It would be so fun when we complete maps in quiet zones to have minis that can make snazzy, snappy comments as we venture about our business. Just a thought.
I am pretty sure the mini Ellen Kiel and mini Evon Gnashblade talk.
I would love to know this too. I’ve been trying to win Mr. Sparkles from online competitions with no luck so far. If they happen to have a convention near me, I’ll be there. Would be nice if they had a calendar page with event dates and places, and links to buy tickets to said places.
Rangers are great, it’s just that so many people have played the class poorly, and now it has reflected back onto the community.
1. Pets
Problem with the class: Pets die too quickly in WvW AOE spam and are constantly 1 shot in dungeons due to their inability to dodge roll.
Problem with the players: Instead of being on top of the pet, commanding it to their side or sending it to attack, many rangers will either
A) Have the pet go through dungeons dead.
B) Have the pet accidentally attack and train a group of mobs onto the party and wipe.
C) Get a tanky, but extremely low DPS bear to auto attack throughout the entire dungeon.
D) Forgets to switch out pets before they die, therefore missing out on some additional DPS.
E) Some bosses require kiting to certain areas to be able to damage them (AC ghost skelk), ranger forgets the pet has aggro and lets the boss and pet duke it out for 5 minutes while the boss heals. Never presses F3.
2. Weapons
Problems with the class: Not every weapon is as good as the next. The preferred longbow doesn’t deal out nearly as much damage as a sword/torch.
Problems with the players: Most people equip a longbow and stand 1,500 units away from their party to avoid being hit inside dungeons. This typically leads to lazy behavior such as:
A) Forgetting how to dodge roll. When a 1 shot AOE happens to come their way, they die instantly because they’re so used to just standing in 1 spot being safe.
B) Not reviving other downed players because they’re not paying attention or don’t want to chance going down themselves.
C) Some bosses require players to kite them in certain places. If the ranger is uncooperative and stands in the back, immobile, while the boss switches aggro between the ranger and another player, it can make for a very bad time.
D) Refuses to change weapons. Will never equip anything other than longbow even if it’s a close-quarters fight.
Those are just some of the things I have seen rangers do. I main a ranger myself and I love the class, but a lot of people can’t, don’t, and won’t stay on top of their pets and can’t, don’t and won’t switch weapons.
(edited by WatchTheShow.7203)
but it ended yesterday.
http://www.pcgamesn.com/guildwars/competition-time-win-lovely-guild-wars-2-pocket-watch-and-more
Seriously!?!? For the past week I have been searching up and down Google for Mr. Sparkles giveaways and competitions, and not a single one has shown up. Then I visit some GW2 fansite forum, and I find this link buried under forum posts. Click on the link hoping to get a shot at the mini, and BAM, competition ended yesterday. It was open for a total of two days.
Yeah, whine whine whine, cry cry cry. I get it. I’m just disappointed.
This is stupid. This website gave out TWO codes AND the pocket watch for free to whoever they deemed most worthy in their comments section. How are we supposed to get Mr. Sparkles if we don’t even hear about these competitions until they are over? Even google searching for Mr. Sparkles didn’t yield any competitions.
This competition went from Aug. 28-30th. 2 measly days!
http://www.pcgamesn.com/guildwars/competition-time-win-lovely-guild-wars-2-pocket-watch-and-more
(edited by WatchTheShow.7203)
If they came to Orlando, Florida, I would be there in a heartbeat.
Aidan said he has lots of English ones left, which he can’t hand out in Germany, so i guess just go to PAX
I live in Florida. PAX is in Washington state. That is about 3,000 miles away. According to google maps, it would be 49 hours to drive there. If I fly, I’m going to be spending about $2,000 in plane tickets. Btw, I work 6 days a week.
So in order to get there I would either have to:
1. Drive there, which would take about 3 days, driving for 16.3 hours a day.
2. Fly there (about $500), but I would have to change planes in Denver. So it would be another couple hundred dollars to get the rest of the way to Seattle. Also note, that price is only for getting there. It would cost me another $1,000 or so to get back home.
Distance:
http://www.travelmath.com/drive-distance/from/Florida/to/Washington
I can afford to buy plane tickets to get there and back, but I’m not spending $2,000 for a Sparkles Mini. Being at the party would be fun and I am sure I would enjoy it, but I have already used my vacation time for this year, and I won’t be able to get enough time off to get there and back.
I could even drive there, (not really because I can’t get off work) but that’s about 6 days of pure driving. NO THANKS. I just got back from Virginia. 9 hours driving in a car is not fun, and I was so happy once I was finally back in Florida. I can’t imagine 49 hours. I think I would rather duct tape myself to a ceiling for an entire day than be stuck driving for 6 days.
(edited by WatchTheShow.7203)
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