Showing Posts For Wolfric.9380:

On "OP" HoT Specs

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Posted by: Wolfric.9380

Wolfric.9380

I my case they had three builds that were not particular good against me (like the ranger pulling the bow and me exactly swaping earth firing magnetic wave) and my phönix landed perfect ripping two nearly appart with multiple hits. I realy got them with perfect timing and gamplay. So luck was involved :-). But those moments are awesome. Well i did go down to the fouth (necro) but got a nice message that this was impressive. Of course this is not normal. Against three i normaly go down in flames very quick in viper :-). In this case i had no choice. Win or die. It was extremly close and only a decap could have stopped their victory and me the only in range. We lost by two points but …. nearly :-)

(edited by Wolfric.9380)

Axe/axe

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Posted by: Wolfric.9380

Wolfric.9380

Is a Bleed Ele Viable in PvE?

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Posted by: Wolfric.9380

Wolfric.9380

psst it´s my success secret ^^.

S/F condi ele. You stay earth while waiting on CD´s and stack bleeds.
But damage does not compare to burn. You need both to do enough damage.

Basicaly you trait earth + fire or arcane + tempest.
Shouts support it better then previous arcane skills.
You damage mitigation is good but your regeneration is lower then water ele.
Also condi cleanse without water is lower. You can go earth + water + tempest but for me the boon + damage loss is not acceptable.
I mixed viper/rabid/cele gear with durability rune and changed to earth/arcane/tempest.

(edited by Wolfric.9380)

d/d durability tempest... halp

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Posted by: Wolfric.9380

Wolfric.9380

Basically its go air and overlaod, swap one element do “Something” swap air and overload… avoid overloading other elements. You need them to swap back and forth.
Utilities do damage and are all blast finishers for mightstacking. In air they blind as defence. Also you get extra ferocity!
speedboost from air swap can also be very nice to outmanever someone. But this setup needs training. Picking the extra ferocity or aura boons instead is OK.
This build can use full marauder (a bit zerker is OK). But also a bit armor is not so bad :-).
When the first condi bomb continues to kill you run cleansing flame instead of arcane wave. It will help to buy 5-10 seconds agaisnt a necro or mesmer ;-). could be enough.
Elite: The greatsword is a solid tool for fleeing (and sometimes catching). Rebound can bring the edge in a fight and has a lower CD. The build itself should be mobile enough but it´s a matter of personal preference.

(edited by Wolfric.9380)

Elementalist role in wvw

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Posted by: Wolfric.9380

Wolfric.9380

We want the adaptable and intresting to play caster that does DPS and is viable not a pure healbot. Ele per design is a jack of all but ended being support. There is a massive difference in playstyle.
I personaly prefer to do counter builds. So adapt to what i meet and be a good mix of defene and offence that disrupts oposing gameplay and surprises.
So i play my own ele mixed setup. I lose against some builds but also destroy others that expect ele as easy win and am fine with that.

Basical when looking at meta i am better in the smaller fights but worse in the 4+ clashes then meta ele. I win against all power builds (OK power warrior with lots CC who can play kill me). I mostly draw condi warrior. I have it very hard against necro and can´t handle them in a teamfight and i loose to condi mesmer. It´s OK that way for me.

Of couse skill can always outplay me.
So basicaly i play avoiding mesmer. Unfortunately in WvW there are lots of perplexity mesmers roaming …..

d/d durability tempest... halp

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Posted by: Wolfric.9380

Wolfric.9380

I think your build is not offensive enough to win. The condi removal with water will mostly prolong your death. I left the equipement nearly the same just replaced the knight pieces in armor, the rings and changed one sigil and did go for fresh air with your power setup. also the better whetstones are not expensive.

http://gw2skills.net/editor/?vFAQJAoYnMIC9MgtMAeOAcYilGAToCEA+guX2O7otILcDjCA-T1CXABVYCiJ1KK5EAoqqKku/QI6Ba8BAslSwAUaAgyAHUiFAAB4mtZAM0CtQzNv5Rv5QTIgyjBA-w

Sigils are for minimum condi defence. Try to kill faster. Shure such a build includes a lot of risk, but if you can play it i think you will kill. If you need some condi emergency run eather renewal. I personaly did play traited arcane before Hot and arcane brilliance and shield felt great for an offensive build. It lost for shouts but i trait diffrent using tempestius aria.
shure necros might be hard and poision is evel to you but you can´t have all. Good mobility and damage can make it.

(edited by Wolfric.9380)

On "OP" HoT Specs

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Posted by: Wolfric.9380

Wolfric.9380

I play solo Q with non meta ele builds. And it´s often unpredictable.
I usualy can hold 1:2 a while unless a necro corupts my boons … 1:3 is just unrealistic. I can even die within seconds in a teamfight if focused.
On the other side i nearly won a 1:4 using viper amulet ….. I dowend 3 of them …. And i think it was early saphire match … So mostly it´s L2P. Diversity is still at the botom :-(
To stacking classes. Basically it´s enjoyable, but some classes doubled have to much impact. If a team picks double ele you basicaly need to use a counter, like corupt necro and high power damage dealer focusing, or will run against a wall. It would result in team compositions deciding most of the match.

Let's talk about future season 4 ELE

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Posted by: Wolfric.9380

Wolfric.9380

For cleanses yes. Something like water signet being a full cleanse like warrior signet and not the chill would be great.

Let's talk about future season 4 ELE

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Posted by: Wolfric.9380

Wolfric.9380

If you wan´t it very simple with only a few changes.

Rework powerful aura to something completely diffrent and offensive like Ice mastery: your water spells apply 1s of chill on critical hits.

Yes this is a serious nerf to aurashare (or some say auraspam ^^). For support you now are left with condi removal on regen or more healing.

Add -20% shout duration to tempestious aria.


Beside that a lot of buffs to arcane and fire will help. Also utilities and elite need help .. but ..

Ele weapons are the last thing that currently need help. OK warhorn is still clunky and scepter could get some small changes again but it´s not a primary problem anymore.

Balance around ESL classes

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Wolfric.9380

You should not balance on casual players but if you sacrifice build diversity for Balance on ESL level you are going to destroy your large long term player base. As mentioned top level play is only a minority. So in the end for a MMO you need both but diversity > balance. But ruined balance leads to OP builds which destroys diversity ^^.
So you need a good balancing/designer team that is dedicated …

Any tips for successfully casting Overloads?

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Posted by: Wolfric.9380

Wolfric.9380

For a while i had the same issue. But i learned to use the overlaods at the right moment/situation. And if i get interrupted i just move on.
I don´t trait stab on OL.

Important: I often OL just AFTER being hit by a control effect (or an evaded/missed one).

Air overload: I use it at a start of a fight. I protect it with blind and swirling winds is often up before. I move on to fire attulement most of the time either after the OL or immidiate on interruption. If i see something dangerous that will break it annyway i might dodge.

Fire overload: Mostly used as a downcleaver or for chasing when i see my oponent goes into defence mode ^^.

Earth overload: regulary used in combat. Not huge damage but protection and stab rounds it out well. Also used to start disengaging or to share protection.

Water overload: Rarely used. I use it in teamfights when i can watch and support from “Outside” Then i go in with water OL after a while to heal the team.

U know there's something rly wrong when..

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Wolfric.9380

My concern on GW is it´s build diversity, which got reduced to a minimum.
The problem is that a MMO like GW2 has diversity and individualized characters as one of their supporting columns.

Why is it ok for eles to be unkillable?

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Wolfric.9380

I playele. and sometimes its hard to get me, but a good thief striking at the wrong moment or a mesmer can make it quite quick. If you try to duel me with scrapper, guard or even revenant you made a bad choice …. An in a teamfight if you have necro focus me. A booncurrupt and burst combo sends me fleeing or dead …

Thief vs Ele

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Posted by: Wolfric.9380

Wolfric.9380

I run this and thiefs are prey. It´s WvW and thiefs are most common there.

One thief that tried to finish his attack combo died after 5 seconds while trying to stealth and disengage … In the begining i lost to the constant attack and disengage tactics. Not annymore … He runs or dies if trying hard.
Food varies. I prefer precision oil but crystals are fine.

http://gw2skills.net/editor/?vFAQJArdn0XC9XiVYCOOA8RglNAb4BEAugFpxN4Nw9u2XPsA-TRCZABd8AA4c/BDUi5jqKuqWBAKPcRJoenAAP1D0ZQAYEA8//388cA-e

The build has only FSG for higher mobility. It has constant swiftness just get used to sweping :-). Its a boonspaming machine with high protection uptime doing considerable hybrid DPS. Last duel after about 30 sec fight the thief accidently ran into dragon tooth that i placed left of him and it was over a few seconds later :-). You have scepter burst and a constant burn/bleed DPSstream. Not full burst but staying in air overload is still enough to get a beatdown and a good phönix rips half life from a thief giving you vigor …. and go for might … 10+ stacks is common 20+ after fire overload (which is usualy my downcleaver). And its a build that kites a lot, you are constantly close and far.
I run in troubles against the perplexity mesmes and necros are very hard matches due to their boon corrupting bombs …

(edited by Wolfric.9380)

Whats a decent condi build?

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Posted by: Wolfric.9380

Wolfric.9380

I would add in more rabid piecec and substitute smoldering sigil for torment. I prefer torment + generosity for my condi focused ele mixing rabid, viper and cele pieces.

http://gw2skills.net/editor/?vFAQJArYhcMoxh9NwsB8RMIAY1msJmGmYwOoIEBgQ5BA-TBCZABeqHAAlHuoEkz9HMQJmrq/0xJAQvHAQnBBgRAw//fzzzFCYxCA-e

It has a weakness. Condi mesmers usually tear you appart. It can mitigate a condi burst but at least the third one wrecks you. A Condi bomb after you used the flame is deadly.
Here aether renewal is an option.
Secondoption is to use arcane surge and arcane skills instead of signets which is quite nice.

http://gw2skills.net/editor/?vFAQJArYnMICNOg9MAmMA8RgBBAr2kNxzwED2BJxIAEKPAA-TBCZAB69AA4c/BDUi5pegOOBAuoEEAlHuq+TnBBgRAw//fzzzFCYxCA-e

Just read its PvE only … So yes bathasar rune and bursting are right choices.. In PvE i always put glyph of storms on the toolbar.
earth sigil because burn duration is already capped. elemental might be better for solo PvE otherwise FSG is great.

http://gw2skills.net/editor/?vFAQJArYhcMosh9NwpB0RMIAY1msJmGmYwOoIEBgCwBA-TxRFABtrHof1fA4BA8kyvO2fILlg9eCACAgAsz6MAO6RP6RP6RbnHdnHdn7sQALWDA-e
burn them down :-)

(edited by Wolfric.9380)

Plz test this pvp build

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Posted by: Wolfric.9380

Wolfric.9380

This is what i use if i see lots of condi oponents ..

http://gw2skills.net/editor/?vFAQJArdn0XCNOg9XCWYCcYilNAzdv+XPsDPgAwFkYFkCGBA-TJRHAB8s/w9lBA4EAQwDAAA

It realy hurts and supports. You can change to diamond skin but i prefer stone heart. You also mitigate precision from rabid or wanderer condi builds and it helps against the power builds in the oposing team because you have no toughness.
And you don´t stick in the mid of a fight all the time with it.
An the thief is not bad news here. You actually stand a chance by swaping earth and hiting him with cleansing flame. He actually might die faster then you …
Main problem is CC here.

How do I ele?

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Posted by: Wolfric.9380

Wolfric.9380

What seems to unify all good eles is that they kite you to hell and back. They never really stay and engage but keep running around backwards in a circle. Makes it hard for some classes to hit them, and they avoid most AoEs.

This. Its the player behind the ele. I constanty go in and out of a fight. You need to dodgeroll and time your defences, you need to watch for the point to use wash the pain away. An ele is not faceroll unless you want to die in seconds. A good ele however combined with warrior, engi or reveneant is a matchwinner.
One weakness of the ele is a necros boon corrupt. This combined with focus fire can make your life short, because we live and die with protection. And a good thief striking at the right moment will make it quick too … And avoid fighting an ele in 1:1 or 2:2 if you can get points elswere. It´s not worth the time even when you win after a minute …
Play ele in unranked or WvW roaming as i did and after a while you will notice enormeous improvement. I had extreme troubles in the beginning with thiefs, but now i enjoy fighting them.

Chances of reaching Legendary?

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Posted by: Wolfric.9380

Wolfric.9380

exactly. If you are not on the lucky side of startign with high MMR you end with about 50% win rate and this means enourmeous grinding to reach higher tiers. And the people that made it now have very long Q times … Great system.

Unique Aura Behaviors?

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Posted by: Wolfric.9380

Wolfric.9380

exactly. We need buffs that don´t push the meta auramancer and similar support builds but helps offensive builds. Fire and arcane are the lines to look at. And Tempestious aria is exclusive to the bunker traits and a shout CD there would give non regen support builds a bit more punch and healing.

Ranked PvP - D/D Tempest Viable?

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Posted by: Wolfric.9380

Wolfric.9380

i also use sage when i see lots of condi classes but focus bursts kill you on a single mistake or bad timing …

Glyph of Elemental Harmony glitch?

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Posted by: Wolfric.9380

Wolfric.9380

make arcane 20% CD reduction for OL and swap and we might see arcane back ….
An add -20% CD reduction to tempestous aria….

Chances of reaching Legendary?

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Posted by: Wolfric.9380

Wolfric.9380

I gave up geting higher because of the enormeous effort expected. Maybe i am wrong and will walk trough with some pairing luck but … The only way to do it in a reasonable time would be to build a good four man team on com….
And i play ele. Not bunker but still good support and its totally random. Good team that focuses an fights on point = win. Headless chickens that run out of shout range or premade oponent = loss.

(edited by Wolfric.9380)

Unique Aura Behaviors?

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Posted by: Wolfric.9380

Wolfric.9380

auras are not so powerful for themself, but distributing them with multiple effects over the whole group makes them a game winner. If someone likes to nerf auramancer then change water aura share to something else. Then shock aura from dagger, fire from focus and frost aura from passive water and aura from overload can´t be shared and woops much less aura spam.

Unique Aura Behaviors?

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Posted by: Wolfric.9380

Wolfric.9380

I would be happy with fire aura have more duration. All others need no buff.
One with fire having +50% duration and three might stacks.

Question for Anet Regarding Shouts

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Posted by: Wolfric.9380

Wolfric.9380

Oh would this be sweet. all souts instant and a -20% CD reduction in tempestius aria…..
It would actually make non bunker/healbot tempest a bit more playable …

Toxic and AFK Players (on purpose)

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Wolfric.9380

If someone wants stright forward PvP so more a FPS without much diversity GW2 is not the game of choice. I always said diversity is the key. For All game modes. I play GW for fredom of making a character and the possibility to adapt. GW reduced that and as result other FPS overtake PvP. Balacing it to one build per class ist only balance and puts GW´s PvP in competition with games like overwatch.

State of guardian

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Posted by: Wolfric.9380

Wolfric.9380

Totally true. I have sine incredible good guards, that swap weapons well depending on situation and don´t use dragons maw. But if you try to run some meta in competative PvP you are outplayed … My daugther tried DH, she is far from good, but she goes with hammer and Hunters fortification not knockback and it works quite well. She runs Valor/honour/DH going melee most of the time and Judges intervention is great here .-)

Elementalist PvP Build

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Wolfric.9380

S oenjoy. I recognizedi can´t handle mesmer well …… But i guess i did´t try enough.
I play ele main and warrior secondary for some CC fun and huge hits. Mesmer, Thief, Guard are ready but i rarely use them. :-)

State of guardian

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Posted by: Wolfric.9380

Wolfric.9380

Ele neutralizes the longbow (engi add here). But against the rest a good guardian is a threat.
The problem is if you fight an ele with a guard, you are at a disadvantage and since ele support is common to needed the guard is in a bad spot.
So don´t send the guardin into the mid fight if oposing team has an ele …
Did someone try a non LB guardian? I rarlely play guardian but i don´t use dragons maw only the healing trap and TOF ….

Elementalist PvP Build

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Wolfric.9380

Fresh air is lots of attunement swaping. So not the real beginners trait. But it can do serious damage. If you want more damage use maurauders amulet. But the healing will get significant lower.

Elementalist PvP Build

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Posted by: Wolfric.9380

Wolfric.9380

Staff has a hard time to deal damage in pvp because oponents evade your attacks….
Maybe you try somthing like that:

http://gw2skills.net/editor/?vFAQFAWn0XCVYiVOAGOAcYilGAj4IUD+BuX2N7oVoAEA+gA-TJBGABA8AAS4CAE0+D5XGAA

It combinse offence and support. The 60 sec cooldown on mistform and armor is high, but these are your stunbreakers and defence. You can use lighning flash instead of mistform if you like or even another shout but i like to have a savestomp and its an invul stunbreaker if they try to cain CC and focus.
The build has OK damage + good condi removal and support. You can overload air often with fresh air.

Better PvP/PvE builds for Ele?

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Wolfric.9380

Only a dagger/focus cleric support ele is currently meta.
I don´t play that and i won´t have much fun doing it. Power ele with fresh air is nice and i prefer my scepter/focus condi oriented ele. It performs suprisingly well ecept that i have it hard against necros and mesmers without water traited. So while i am squishy in viper it´s a lot of fun …

Queuing Outside of HotM

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Wolfric.9380

Is there a reason not to add crafting and a forge ?

Entering Q from PvE (NOT WvW) side would solve a lot. But i won´t allow it in Instances like dungeons, fractals, raids …. This can cause grief to others. For new players it´s easy: You can only do it after the initial matches that allow you to play ranked. So they should know what happens.
Screen lost problem? Remove a player from Q if he zones. People will learn this. they still can craft, collect, run around for Map completion …
Tutorial? Also no issue if you can´t use the option from begnning.

Toxic and AFK Players (on purpose)

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Wolfric.9380

Not loosing a Pip for reaching something like 300-400 points would be great. But gaining a pip is propably to much. So i woudl setz it to 400+ to not loose a PIP.

Toxic and AFK Players (on purpose)

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Wolfric.9380

Well of couse a kick should not save the pip loss. Rewards for kicking someone would be realy bad. But thanx for mentioning this.

Elementalist isn't too shabby

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Wolfric.9380

Berserker/Maurauder staff ele is a good coice for PvE.
Since i run the same equipement (not traits) PvE and WvW i use a hybrid. The drawback is i don´t have max DPS in many PvE fights but the condi/power mix is huge damage and i think i overtake pure power after some seconds plus i have healing + survivability. I don´t run in speed dungeon groups. This is no fun it´s just fast grinding :-).

Toxic and AFK Players (on purpose)

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Wolfric.9380

Always said give the team a kick option that will cout as dishonour. If four vote you out (unless the four are full premade, which can support bad habits), the player is kicked out and handled from the system like a quitter.
Community wil self regulate quiters or toxic people. I don´t think that all four will vote someone out for no or just minor reasons. There will be a small collateral damage but i expect it to be very minor. If someone constantly insults people or AFK´s he will acumulate lots of dishonour …. You get if if you throw a match in Q. Then you might get it when you throw a match after start which definitly is even more dishonouring….
An in adition you give a tool to players to kick toxic people. Always remember it´s four that must vote. Of course less votes will lead to more problems and would be bad.
An in the case you realy get flatened, i expect people will understand its OK to make it quick. Its sufficient that one agrees because three can´t kick someone.

(edited by Wolfric.9380)

Elementalist isn't too shabby

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Wolfric.9380

I use a mix of viper and celestial with a bit rabid. Full celestial is not enough damage and you don´t need more then 2600 armor or about 15k health wich are the sweet spots for me. Durability rune is very powerful with ele especially when running arcane. I personaly wish they remove the passive being area…

[POLL] What should the new spec offer?

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Wolfric.9380

Well i would like an elemental specialist who can only trait one elmelement and gainst a weapon swap within this element that of course triggers swap and the spec has a CD reduction and it has a super excception which makes it special. It´s on top of an elite. So you can trait Element + Specialist + Elite (so tempest). / or you go arcane. So on one side it narrowes down what you can trait on the other its diffrent.
It might be a step more to a simplified ele, but it will allow to build eles bound to one element, which a lot of players would like! And it sounds very easy to implement.
For weapon i would eiter go with sword because many will enjoy it or go for offhand torch.

(edited by Wolfric.9380)

Allow us to save our PvP build presets

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Wolfric.9380

I would realy like to have this!
But i also would like to have a class lock after game accepted and MMR per class :-)

D/D Ele Gone from PvP?

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Wolfric.9380

If you play some exotic, more offensive ele people often wonder why they loose.
The revenant fighting my S/F build today also had a bad experience unless he enjoyed a challenge and dying to bleeds XD. I think if you can realy play ele, d/d will work but you loose the emergency button/savestomp (on 33 sec CD!) from focus which is huge.

Couple of Tempest PvP questions

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Wolfric.9380

The savestomp from focus 5 is a winner and magnetic wave a strong joker.
Staff is to slow and predictable when people know how to play.
I pesonally would swap magnetic aura from staff with obsidian flesh from focus. This might turn a lot :-)

What's on your Ele wishlist?

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Wolfric.9380

Als many mantioned.

-20% sout CD on tempestious aria.
Lower CD on firy greatsword
Lower CD for buring precision an blinding ashes.
Buff one with fire to give fire aura on using heal skill instead of + duration.
Give elemental surge -33% CD reduction.

Ps: And for WvW balance nerf perplexity rune and durability removing it being area bonshare …

[PvP/WvW] Searching for Burst Build

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Wolfric.9380

I like scepter because of the range. The ability to kite or go close is what i want. I don´t need a huge burst i fight more tactical. And scepter is perfect for that. It´s a mix of burst and sustainen condi damage. I kill with a combination of hiting hard from air/fire, a moderate condi bomb and sustained bleed in earth till recharge. It does not oneshot but it´s a lot of preassure and i like viper stats for this. Drawback is it´s weak to focus fire but can still heal and cleanse for the team. So if the oposign team thinks ele is not worth focusing (pvp) you are golden ^^.

Elementalist role in wvw

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Wolfric.9380

This … Only the condi mesers are a real problem…. Sadly they are OP in WvW roaming and i guess A-Net has no clue to fix that because they dislike to saden all those mesmer oportunists …

To Might or Not to Might?

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Wolfric.9380

I did post a boon build and trait arcane not air.
If you take air + tempest i would go Air: 1/3/3
And then use all shouts + lighing flash.

If you like to go tempest for Overloads: tempest:3/2/3 then you can go for glyphs in air with 3/1/1 . But shouts are usually better.

Remove the PVP Daily!

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Wolfric.9380

They are fine. But basically its a problem if you give good rewards in RANKED ….
Profession forcing rewards draging players into ranked are realy bad design unless you just want low skilled mass to feed on …

To Might or Not to Might?

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Wolfric.9380

I always wonder what high damage you are talking about ???
The only intresting thing is what you can do as average DPS against a competent player …. When i fight another ele a lava font usually don´t hit me and he can´t pin me with his static field.
For might: I do it using durability rune now playing scepter/focus and i did trait tempestious aria for more might. I currently play earth/arcane/tempest.
If you run solo backline with staff shure stack might. I did a PvE/WvW build for staff stacking might for easy to use base ele but tempest might fit better.

Some allround “Boonmaster” staff. Not damage maximized but seems quite nice -)

http://gw2skills.net/editor/?vFAQFAWn0XC9XilMA+MAcYiFCAzt0uartBFgAwCoYNkEHDA-T1RBQBYR5HFeAA3THw+2fwMKBPo6PA4CAEAABYn7MAc0je0je0j2OP6OP6O3ZpACcqF-w

Fire base ele for beginners :-). cheap to get equipement. Easy to use build but with the drawback of low protection uptime.

http://gw2skills.net/editor/?vFAQFAWhcMosh9NwzB8RMQAYRBIAsAmdwLIIITyOQJA-T1BBwA8U/BwFA4sSwKPAge7PkV5XKdAdGEAYeeiUAMJ1C-w

(edited by Wolfric.9380)

Couple of Tempest PvP questions

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Wolfric.9380

1.) you are right. While ele wins teamfights, he winth them with the team. You can´t turn it with the meta build. If the team is bad you loose.

Suggestion: In solo Q don´t use meta build. Build more agressive but keep enough teamsupport to make the diffrence. Menders amulet is one option here. This might allow to win duels too. I do it with viper. This can win matches. In random groups you will loose to a premade regardless of your build but you can win the more uncoordinated matches.

2.) This is usualy not so bad. On foefire you can move a bit, but watch the map carefully. It happen to me to that i left the point to win elswere but got decapped …
This is situational and i can´t give a general advice. Sitting on the point is more often the better choice.

3.) In a teamfight you keep protection on your team and heal if someone gets hit. Your auras keep regen and protection up quite easy. Use earth overload. It normaly does well inbetween aura spam :-). Start fights in air with swirling winds and try overloading before you swap. For rebound i fire it a moment before the clash, so it kicks in after the first hits poping shock or magnetic aura.

4.) Depends on your team. If you have a necro do it. Use boon corrupt and balst him.
If you can Moa him do it and win. Never try it with projectiles. You loose the fight against a good tempest player if you try. Focusing oposing necromancer is often better first.

5.) Kiting is important. Don´t stay in all area effects …. Keep moving. Learn to use magnetic wave perfectly. This one is a killer and life saver in one. Use your knockdown against a necromancer. Staying in earth and overloading also helps well to stay alive.
All i can say is try to keep battle awareness. If you are out of earth and a rev or thief picks you without you dodging you die ^^.
I survive a while well without obsidian flesh and keep it for savestomp. If i get realy heavy focused and must use it, i also fire rebound(if available) and disengage to eiter survive or pull the enemy off point behind me.

(edited by Wolfric.9380)

Do any Condi builds exist for PVP/PVE?

in Elementalist

Posted by: Wolfric.9380

Wolfric.9380

Agreed this will work.

I sometimes use this PvP when seeing lots of condi classes.

http://gw2skills.net/editor/?vFAQJArdn0XC9XiVYCOOAcYilNAjYFcBGBDPgAwF0dv+XPsA-TJRHAB8s/wtnAg7LDAwDAAA

This can be devasting against zerkes. Movement is low excep OL swiftness which is the weakest spot. But you generaly defend a point and its fine with a mesmer or on foefire.

I have a lot of fun with VIPER. I pulled off a point assault 1:4. Maybe one of my best gameplays. It was pure fun evrything exploding, reflected, condibombed … three down just the necro survived in shroud condibombing me to death after all on cooldown. Got a nice message. This was impressive :-).

Viper doombringer :-)

http://gw2skills.net/editor/?vFAQJArdn0XC9XiVYCOOAcYiFBAbIIMDSiBBgQZR0N1+aztA-TJRHABBfCA8uMAP7PAwDAAA

This still gives OK teamsupport. The drawback is that it´s suceptible to focus fire which makes it non meta… But i like it.
Can be played with other runes but i think soldiers just wins for me.

(edited by Wolfric.9380)