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How to counterplay war/rev defenses?

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Posted by: Wolfric.9380

Wolfric.9380

I main ele. While the power warrior always was a danger, i now encounter lots of condi warriors and guess what …. Endless fights. Even by not playing meta bunker i use soldier rune with shouts and if i don´t play stupid i survive. The problem is more to bring down the warrior in the 1:1 … Shure i can kite around the point and win after 1-2 minutes but in PvP this usualy is useless … I realy feel the increaded sustian on the warrior also when playing it (My alt if needed or in the mood is power warrior ….)
Revenats are easy prey for me. Just whatch out when he goes to defence and don´t attack, prepare the next burst or set up your own heal/defence at that moment. He only kills you if you never dodge one of his huge hits. A rev striking you per surprise or in a teamfight where you can´t see all or are CC´ed is a killer.
My fastest death is always when a necro hits me with his large boon corupt and a second class like rev bursts me at the same time … I either react perfect or splat …

(edited by Wolfric.9380)

Are you happy Ele community?

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Posted by: Wolfric.9380

Wolfric.9380

No long buff lists are needed.
I think smart eles know what to do and it´s buffing traits that don´t buff bunker ele.
Only picking a few traits might be easier then starting to look at each skill. Of couse a lot of small changes to utilities can be done but i think a good first step would be focus on traits and do this:

My suggestions:

Arcane:
Elemental Surge: -33% CD reduction.

Fire:
Burning precision: ICD 3 sec
One with fire: Change it to gain fire aura when using a heal skill instead of + duration.
Blinding ashes: ICD 5 or 6 sec.

Earth: change geomancers defence to geomancers offence and make it +10% condi duration.

Tempest: Add – 20% shout CD reduction to tempestious aria.

Then basically conures and glyphs need more work and a lot of good suggestions have been made and other traits are underperforming too, but the above changes would be a huge step to allow more offensive builds and not boost bunker. The geomancers change will actually nerf bunker …

(edited by Wolfric.9380)

Ascended Armor

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Posted by: Wolfric.9380

Wolfric.9380

I agree if its pure PvE then you don´t need much defence. Only maurauder if you realy want a bit. I usuallydon´t max out damage for PvE i do all around PvE + WvW builds not number crunced raid builds.

What gear for a frontline Tempest?

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Posted by: Wolfric.9380

Wolfric.9380

I run viper and the smaler ones(shoulders,gloves,shoes) rabid. But thats because i play quite diffrent condi focused … So it depends what buildyou want to play.

(edited by Wolfric.9380)

Returning Ele lf build help

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Posted by: Wolfric.9380

Wolfric.9380

I enjoy Sc/F hybrid build with tempest. Neither fresh air nor auramancer …. It´s condi heavy with less sustain then a regnerating auramancer.
Earth/Fire/Tempest. It´s a personal build and i like it. I am curently trying to finalize it and move it to earth/arcane/tempest changing my rune from traveler to durability …
I use viper + rabid + celestial pieces.
I have a staff in reserve.

(edited by Wolfric.9380)

Fix 4 pvp toxicity/gw2 quitters/pvp hatred

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Posted by: Wolfric.9380

Wolfric.9380

Intresting suggestion to only allow teams to enter ranked. It will force a huge number to unranked because they won´t take the effort to build a team. No more enter the game for 15 minutes doing a fast ranked match after breakfast and then move on to work or whatever …

How on earth some scrubs make it to ruby?

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Posted by: Wolfric.9380

Wolfric.9380

Such things can happen. I also make bad decisions.
Example. Close match on foefire. One enemy at lord. Our warrior goes to defend lord.
No time to write long stories. I decide first he should be OK defending i get close back to win the game (which was the right decision). So i did… After caping close lord fight was still going on. I got unease if something was going wrong at lord and left the point. Bad decsicion it got decaped before a could come back after seeing war is fine, loosing the game by somethink like 2 points …. sigh … A few words on com like i am fine at lord would have won the match.
It happens and we are all humans. Many rage before even knowing how good someone might be. I already got lots of good feedback too.
Obvious some moves like double cap show a player is not realy knowing how to do conquest. This should not happen obove amber ….

(edited by Wolfric.9380)

Fix 4 pvp toxicity/gw2 quitters/pvp hatred

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Posted by: Wolfric.9380

Wolfric.9380

A speech chat integrated would be great.

The player can activate it after map roll. (auto if set in config or per activate button)
It will create a voice chat with the current team.
It´s closed after leaving the map.

So automatic, integrated temporary speach chat channels.

No clue if this will ever be done. Would require to add something like a converencing system to GW.

Ascended Armor

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Posted by: Wolfric.9380

Wolfric.9380

For staff marauder is propably the best. I don´t have it but when making a staff ele i would propably go fire/arcane/tempest in mainly marauder. Propably like this:
It´s might stacking backline but can hit very hard with overloads.
Food and rune is WvW. Por PvE strength rune and food is better but i will prefer hoelbrak and only swap food. Comander pices are nice but if you can´t get it just use another zerk/valk. You can also pick arcane shield on your toolbar if you like a bit more defence. In PvE i often use glyph of storms.

http://gw2skills.net/editor/?vFAQFAWnMIClMgVYC+XCcYiFCALoAEAWAFrh0wYwt0uartA-TFSBQB8Y/hEq+zVUiZGlgA4CAQhHAwFVekPdABAQA25ODAH9oH9oH9otzjuzde0dWKgikaB-w

Lots of good food available depending on playstyle.
Bowl of orian truffle and meat stew (more might and dodges. Noticable endu regen with vigor on crits)
Plate of roasted cactus (Ferocity + might)
Or classic plate of truffle steak. (Power + precision)

(edited by Wolfric.9380)

So diamond almost impossible now?

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Posted by: Wolfric.9380

Wolfric.9380

This is what i encounter. I get win streaks at primetime but off time i often get very bad matches due to a weak team that sometimes feel like playing their second match.
And one day i got the oposite off time winning easily. This is a clear indicator that my MMR is somewhere near average (maybe as a result from the ruby loss streak last season that ripped all pips close to diamond and stopped me playing), but my skill seems to be clearly above average. Offtime a low population grabs far spread player´s MMR and thus makes clear winners. Primtime makes close matches but i can carry / be the edge to win. Offtime no way to carry if on the short side .

Are you happy Ele community?

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Posted by: Wolfric.9380

Wolfric.9380

Tbh it’s all about the way YOU wanna play.

This:

My non metabuild (scepter/focus) runs havoc on my oponents. Shure i have weaknesses like focus fire with a boon corupter kills me fast or mesmers are a pain, but i have fun and can even carry my team.

What build are YOU running in sPvP?

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Wolfric.9380

I play power warrior. Definitly not meta, but plays best for me and is super fun.
Sometimes i pick defy pain … It´s good but i want to do damage and twoshooting my oponets is realy nice XD. Sometimes i pick berserkers stance if i see lots of condi builds …
Eh and even this not being my main and me being at best average with it i kill condi warriors …

http://gw2skills.net/editor/?vJAQNAU5enMdAtkitdAmdAEliFiA7t4ucjuGBgP4AA5E03GBA-TpBCQBc4BAov9HYwFAohlByzBBAAHBAA

It´s all for the fun and this build is huge CC combined with heavy hits :-).
The only thin i miss is unblockable. Guess i should use migth signet.

S3 is designed to stop players climbing

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Wolfric.9380

I disagree that the system is pushing 50:50. It´s not random like S2 and you have to fight much more matches harder (closer) but the system is placing a favorite and a challenger on a similar skill level (if available). Of course it´s discussable if personal MMR measured from a team effort makes sense …

So diamond almost impossible now?

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Posted by: Wolfric.9380

Wolfric.9380

Good, bad, skilled, not skilled, these things have pretty much nothing to do with your progression in leagues.

You are placed based on your MMR. if you happen to have a high MMR from previous seasons then you are almost guaranteed to have a very high win rate since you are always placed on the winning team. If you have a mid ranged MMR then you get the 50/50 matchups people are talking about since sometimes your MMR is bigger than the other people and sometimes not. If you have a low MMR, say if you just started playing last season, were able to get to diamond and started in a high league with a low MMR then your win rate this season is almost certain to be terrible since you are always placed on the losing team.

I did not play season 1 or 2 so my MMR is low correct? I reached diamond. >80% win rate.

I am not surprised.
You started with average MMR. I guess you are a good player. If you skill is higher then your MMR your win rate goes up since you might carry your team. By wining your MMr goes up. ITs a few games and thus MMR might be pushed significant.
So now you get on the better team side with about 60/40 win chance in your favor. you are still better then your MMR = another victory.
So unless you get some AFK or disconectors you win.

I even had a similar experience season 1. I played WvW roaming. Then i started PvP and learned maps and rotation in unranked. Boom no resistance first two devisions. Ruby was the first challenge.

S3 is designed to stop players climbing

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Wolfric.9380

I started in emerald. Made it trough with about 20 games. I expect me to get stuck in ruby. I might be able to grind through it, but am not shure i will take this effort.
Legendary backpack? I don´t even know how i can get it. I got my ascended and this is all i need. The legandary BP should either be only from unranked or reserved for true legends like not complicated to get but you have to hit Legendary and gone throug it once. Something not acivable for the mass.

It’s a rank system for god’s sake… It’s not a bad thing if ranks would begin to mean something. Starting in saph this season opened my eyes, I am a bad player and should have never gotten as high as diamond in soloQ…

We need to start accepting the fact that most of us aren’t probably as good as we think and the previously achieved ranks have been lies. For god’s sake usually reaching Diamond rank in a competitive game means something already and legend is reserved for the true cream of the crop (1% or something similar).

The previous seasons have been too easy to climb and this is disrespectful for actually good/talented players.

A lot of truth in there. Hard to sell to most players.
But we should accept that this is a team game. And diamond and legandary without a good team (on com) is basicaly a requirement to advance.

I have no porblem if 80% of all solo Q players get stuck in sphire and ruby. It´s RANKED and thus competitive. It´s not the place to try builds, farm legendary or just do daily´s with a class you can´t play well. Doing this ruins the game for four other and is igonorant and recless.
Yesterday i intentionally played unranked with warrior. To train, have fun and do warrior daily. Then i swaped to my main and won my ranked games.

Time for shout CD trait?

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Wolfric.9380

Oh my ….. Its because of build diversity. Nerfing CD for Regen on auras is a nerf to sustain. If you give tempestious aria a CD reduction you unnerf (and buff slightly) non pure auramancer builds …

season 3.... smh

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Wolfric.9380

The only thing that hurts is low build diversity. And this is a long term motivation problem. A game like GW needs diversity to keep a good playerbase.

So what go to class do you guys play?

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Posted by: Wolfric.9380

Wolfric.9380

I realy love elementalist.
When my friends did get me to GW2, i asked them which class is the best to support my team and can heal well. They said staff ele. So i started as elmentalist.
Well while i like range, staff was not the right thing for me, it got booring fast. So i tired other wepon sets and came to scepter/focus and constructed a hybrid ele to counter the zerker meta last year. I a man earth fan, dislike playing water and play some kind of jack of all that is more damage oriented than healing.
I sometimes play warrior. Power based control warrior. I can´t play it good, but it´s a lot of fun unless oponents have perma stability :-). I even use boonrip sigil there to rip prot and/or stab and this guy realy kills fast and often the oponent is quite helpless and tossed around. I don´t play meta, i make my own builds and they usually work very well.

Here my fun warrior. I want to hit hard, but defy pain is just good. So this might be switched. Also as berserker taking stability on bersek is no fault, but those another +10% damage and the tount can be amazing and win a group fight. It can peel like hell too. Leap on the point into the fight, taunt with berserk and headbut someone wich will trigger the rune ! and you have +30% stun duration in the mace.
No stab or only one stack/breaker on oponents is like fight won for your team.
Some kills are like shield bash (dodged or break), head butt and game over …
And i tried hammer or sword. Nope rifle played best for me. The rifle butt alone is great and gunflame is CC too and i can fight ranged + build up a bit adrenaline.
Main issue with this build is to land important blows. So it´s unstable. Somtimes it´s just OMG flying corpses ripped apart by amazing bursts and enemy whiped and somtimes it just fails. But its a lot of fun. And i don´t need the long CD berserkers stance or endure pain … OK i pick berserkers stance if i see lots of condi classes …
The only thing i miss here is signet mastery. This would be amazing but can´t have it all :-).

http://gw2skills.net/editor/?vJAQNAU5enMdAtdgldAOeAEliFiAD5E03GBvF3lb01IA8BHAA-TpBCQBA4IAwhHAg+2fohlBYwFAIPHEAA

If i take the warrior to WvW/PvE he wears knight armor and zerker weapons/trinkets.
It´s all about fun :-)

(edited by Wolfric.9380)

Matchmaking seems good. A lot more enjoyable.

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Posted by: Wolfric.9380

Wolfric.9380

Till now the system feels much better. ITs harder to get/maintain streaks and so advance but the matches are much better.
It just doesn´t protect you from getting humans in your team ;-).

Nerf CONDI

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Posted by: Wolfric.9380

Wolfric.9380

Condi’s should be weaker than power builds in PVP because they require almost zero thought or brain power to deal damage with them.

While power builds have to time their damage between blocks, invuls, dodges, and what have you, condition builds can just press their buttons whenever they want and eventually randomly kill you.

Oh, also, the worst thing of all is that conditions burst almost as hard as power builds. That’s not ok.

Most teams I fight in ranked have 2-3 condi players on them, sometimes 4.

Please bring conditions back in line, anet.

While i agree some condi “Bursts” are not good, 2-3 condi classes would mean the game is balaced between condi/power. And in reality we see about 1/3 condi builds average. I know its a bad feeling that condis are out and can kill you but it dosen´t seem to be to much….
I know i die to most mesmers but this doesn´t mean i loose a match … I avoid dueling them and eiter win the teamfight or a duel against a class i can beat…
And the rising condi warriors. I had a hard time bating good power warriors. The new condi ones don´t kill me, the fight becomes a stalemate now. So not all is about meta builds and the picture is over a lot of classes …

(edited by Wolfric.9380)

Devs plz let spvp players que from anywhere

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Posted by: Wolfric.9380

Wolfric.9380

A dueling option in the training area ?

Nerf CONDI

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Posted by: Wolfric.9380

Wolfric.9380

Agreed :-) I don´t play meta and change build on oposing team composition …
See 2 Druids and 2 DH + 1 necro? Load myself (ele) with reflects …. Might die to necro but disable the rest wining the match …. See 2 necro + 2 warr? Swap to group cleansebot and win again … Most dangerous is the mesmer and well rounded oposing teams. If a team is to one sided i counter it which happens often in solo Q. There is a longbow spam … Had such a match against 2 druids and one guard that seemd to play together well. Holy arrow hail shooting down evrything on a point from side positions … Power out of control ?

(edited by Wolfric.9380)

Nerf CONDI

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Posted by: Wolfric.9380

Wolfric.9380

I had a match today that might give the feeling.
Oposing team: 4 power builds + 1 condi mesmer.
I did go down two times in the match to the condi mesmer. In all the teamfights power damage could not bring me down. In the end i took way more power damage than condi but the two mesmer condi bomb hits killed me … One kill was with cleanses on CD knowing i will die in a few seconds. The second was a confusion bomb that full got me something like 10+ stacks … I did hit two skill as reflex before realizing what happened and exploded XD.

Devs plz let spvp players que from anywhere

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Posted by: Wolfric.9380

Wolfric.9380

Yes begin with crafting stations.

Nerf CONDI

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Posted by: Wolfric.9380

Wolfric.9380

Hmm guess what. I take 2 – 10 times more power then condi damage per match.
But yea the killing blow often comes from a condi burst (mesmer or necro) ..
I am not happy with alplying huge stacks within a second. Condi should be a thing to kill but some condi bombs come to often.

Ascended Armor

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Posted by: Wolfric.9380

Wolfric.9380

I run a mix of celestial trinkets + viper armor and weapons. A splash rabid.
It does good all round hybrid damage, has enough armor and HP for me and a bit healing.
I am still crafting some of the ascended pieces but it play quite good in WvW. I run scepter + focus or if needed i have a staff with me.

(edited by Wolfric.9380)

Why do people going far? soloqueue spvp

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Posted by: Wolfric.9380

Wolfric.9380

going 2 far is realy a bad choice. There are nice tactics if you send one strong duel build far but as described whiping fast in mid is usualy a large disadvantage.
And going far without talking to your team for tactics is even worse.

best class to carry bad teams

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Posted by: Wolfric.9380

Wolfric.9380

I play tempest. Hybrid that is suited to win 1:1 (condi mesmer is hard but you can´t have all).
I change build after looking at the oposing team. This can be just one utility or i might change amu, sigils and a traitline ….
I can win 1:1, support in a teamfight (not as good as bunker but fine enough for solo Q) ankitten ot instant squished. My build has stone heart not diamond skin and can survive a thief. For movement i have swiftness on demand which usualy is enough.
The rune is usually soldier it´s stabilizing the build so much …. I like other runes but did´t finde one that can realy compete unless the whole enemy team is power …

But don´t expect to carry to much. If the team can´t rotate and runs around like headless chickens you will loose…
I had such a match. Used viper amu in this one…. Won all fights, killed the creatures to keep us close on nifel and did go kamikaze onto their close to rescue the match which got seriously close but they were ahead to win by keeping it. I was the only in reach after killing their creature. They defended with 4. I concentrated an think pulled of one of my best gameplays … three down + decap … well their necro stood and hit me with a coupt bomb when all condi removers were on CD after the havoc … So i god finshed and we lost by a few points …. No one showed up for backup … At least it got me a mesage from one oponent that this was impressive :-). Such moments compensate the next loosing streak … So never give up.

(edited by Wolfric.9380)

Warrior is not OP

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Posted by: Wolfric.9380

Wolfric.9380

where does your assumption come from that warrior is not even close to reapers last season? I’m 100% sure if you rechange the chill nerf reaper would still not be any better than warrior right now.

I doge offpoint keeping preasure and come in again ….. Not best for point holding but better to kill then to die and loose the point …
Can´t say till now if warrior is OP. ITs two weeks ago i played him, felt better but i use power warrior not condi …

You can kite as much as you want. If you aren’t marauder scrapper or carrion mesmer you won’t win any 1v1 thanks to the sustian.

Yes i did already feel this. But i play quite unusual S/F ele. I play a mix of close up and kiting and it surprises quite well. Depending on amu (i chance this + build on oposing team) i do a lot damage. But i agree warrior is one of the harder nuts to break …

(edited by Wolfric.9380)

Warrior is not OP

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Posted by: Wolfric.9380

Wolfric.9380

I doge offpoint keeping preasure and come in again ….. Not best for point holding but better to kill then to die and loose the point …
Can´t say till now if warrior is OP. ITs two weeks ago i played him, felt better but i use power warrior not condi …

Grats on your new match making

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Wolfric.9380

It´s not easy to balce Q times and team composition + MMR …
I would make class MMR but it still won´t help 100% against class stacking.
And the guardian example. I would smile and tear those 5 LB´s apart… And i would swich my build against 3 necros and burry them ;-).

Not Resetting MMR Between Seasons.

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Posted by: Wolfric.9380

Wolfric.9380

After S2 it cried for a reset…. I stopped S2 after a serious loosing streak in ruby.
I usualy expect that people that reached ruby/saphier last season know to play.
But half of the players seem to play like it´s their second match? How is this even possible? Last 4 ran close .. at least two recognized it and turned after half way …
We won because oponent rotated bad and i barely had oposition …. WTF ????
Guess it needs season 3 to further sort players out … But the grind will be serious …

as said. Seting divisions was a good choice, but MMR should be reset.
And i would prefer MMR per class … (including no class swap after map roll)

(edited by Wolfric.9380)

Ride The Lightning bug

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Posted by: Wolfric.9380

Wolfric.9380

I have a totaly easy fix. No more targeting or other problems …

New RTL:
10 seconds superspeed on 30 seconds CD ….

Would open great options.

One with Fire(Fire's Embrace)trait suggestion

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Posted by: Wolfric.9380

Wolfric.9380

The problem is Anet seems to focus on meta build´s and ignor (or even try not to bring up) others…. It eases their work and keeps PvP balace narrow …

Time for shout CD trait?

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Posted by: Wolfric.9380

Wolfric.9380

It is. Tempestious Aria should just add it. It would then be competativ to stab on OL or regen on auras and won´t support auramancer.

Time for shout CD trait?

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Posted by: Wolfric.9380

Wolfric.9380

Fine with that since regen is excluded if taken.

So, full premades vs. solo/duo again?

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Posted by: Wolfric.9380

Wolfric.9380

The system should have a per class MMR and not allow switching after map roll.

So, full premades vs. solo/duo again?

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Posted by: Wolfric.9380

Wolfric.9380

One solution might be to never pair the larger teams against lower MMR groups.
I think it would mean longer Q times but not as hard as if narrowing teams v.s. teams down more.
So basically from MMR the larger team is always the underdog, but its a team which sould more then compensate. Especially because we now pair closer in MMR.

Condition Damage is overwhelming

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Posted by: Wolfric.9380

Wolfric.9380

I usually eat much more power damage then condi …. Shure it dependes what you get.
I pesonaly hate the condi mesmer and the necro´s boon corupt is a pain but i accept that they are part of the game. I am able to hold agaisnt most necros and avoid the mesmers unless i am on my alt, a CC warrior, he can kill the mesmer.
I don´t feel a condi meta, but i see regular condi aplication and every match hast 1-2 condi classes on each team. Even power build do side condies like criple ….
It should be looked a some of these side condies and maybe removed because this gets a condi spam impression in evry team fight. I personaly started to learn that even when the bar flashes with condies, its often not dangerous … If you burn you condi removal and then a necro bombs you ….. well you have 5-7 seconds till death and nothing can save you … This might feel bad XD.

(edited by Wolfric.9380)

Ugh, back into the pip mines.

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Wolfric.9380

I also say the new system is much better for good matches, but it will be a huge grind for most players, because it’s more towards 50:50.
And the dam thing is close MMR scheduled matches are mostly decided by side factors, like a disconect, AFK, playing for daily, drunk or whatever …. Had such a match yesterday. One seemed to have conection problems, he left at start and came back after about 5 minutes. We were way behind and could catch up a bit but lost with something about 500: 300 points in the end …

(edited by Wolfric.9380)

Remove class wins from ranked games.

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Posted by: Wolfric.9380

Wolfric.9380

As long as there is no MMR per class (and swaping in the match not possible) Then this is toxic for ranked. People go to ranked for daily´s with classes they can´t play …. Draggign down their team….
I only go to ranked with my main class. This is ment to be competative and its unfair to four others to play ranked with other intentions.

(edited by Wolfric.9380)

Time for shout CD trait?

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Wolfric.9380

No to what?
This -20% shout duration would make builds beside regen bunker more possible. I even doupt it would be picked with the -20% over regen for bunker or stab for fresh air eles …

one with fire

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Posted by: Wolfric.9380

Wolfric.9380

The trait should give 3 might and 50% duration to make it worth. And it should work well on swap aura when fire is picked + is should work with radiance to get high fire aura uptime.
Does someone know if this works at the moment? Maybe i try i out in the eavening. I am bored of soldier rune ….

Time for shout CD trait?

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Wolfric.9380

Yes ist realy time now. Add -20% to tempestious aria.
Bunker ele can´t get regen on aura and the cooldown.
If the concern ist pain away then 30 sec base cast time can be done.
Don´t know it this would kill the helbot ele. Guess not.

Professions Seem Balanced

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Posted by: Wolfric.9380

Wolfric.9380

They clearly work on balance. But they do by scrapping diversity.
Unfortunately diversity is what keeps the playerbase for long.

Condition Damage is overwhelming

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Posted by: Wolfric.9380

Wolfric.9380

I don´t feel condis so much out of hands. Yes each match there are 1-2 condi players. mostly necro or mesmer. Lately i see more warriors thanx to the buff.
If you don´t have some condi defence, you will die to condies and only one oponent is sufficient to kill you in the clash. I personaly often die to the second or third condi bomb from necro or mesmer. ITs not instant. Its painful after geting hit by power and then you see that necro firing his boon corrupt and a tranfer or something on you. You see it and know 7 seconds till death 9 till cleanse cooldown.
Its a psycological thing. A single condi class can cause OMG condi OP… I die to them.
But its not a condi “Meta” and most fights are power oriented and decided. The killing blow might be condi when you try to disengage. It´s in the nature. You want to run because it´s to much but this kitten torment from the mesmer finishes you …
So while matchmaking can put three necros and a mesmer against you, i don´t encounter condi class spam but they are present and they will kill you without condi defence.
Dodge and block them like power, have a remover at hand if hit and kill them first.
Avoid dueling one unless you know you are well traited to beat condi.

so we're back to 50/50 matches ?

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Posted by: Wolfric.9380

Wolfric.9380

I think with the human factor this S3 matchmaking will be close to 50/50 …. Basically mathes will be unbalanced, but the design will win/loose on the bahavior of the players. Not their skill. Lets assume 9 players will fight normal/try hard and its very likely that one will be diffrent. — Diconnect, AFK, just trying a build, fast daily or a bit drunk …
Ths one will decide the match against the team. The rest will be fighting close.

Are you happy Ele community?

in Elementalist

Posted by: Wolfric.9380

Wolfric.9380

Very unhappy about the shout CD nerfs. It makes non healbot ele even harder…
And i dislike being a pure healbot ….

Ele nerfs 5/17/16

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Posted by: Wolfric.9380

Wolfric.9380

Well for focus its mostly noticeable due to the extreamly good earth skills. I am a focus and earth user since i play ele. I don´t use meta builds and like to play hybrid damage. I can imagine warhorn for me, but it was so slow that it got unusable for me. I dislike traiting water and play builds that can kill not outsustain forever.
You can exchange it with stability trait. But such a change is not reparing anything. It would simply make focus less atractive and by competing with toughness to condi it would harm condition builds even more. Unfortunately protection on auras became mandatory for auramacer. In general: Ele lives and dies with his protection. Anything touching that harms non heal focused builds double hard.
This is why i am upset. It´s like staring at that meta auramancer like there is no other ele build or better like trying that there is none …
Eles regeneration has to be nerfed and damage + active defence buffed. Not trying to tweak meta builds …
And i would change the -10% damge reduction from earth to offensive +10% condi duration …. This would fit the line and get rid of a bit damage mitigation.

(edited by Wolfric.9380)

Ele nerfs 5/17/16

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Posted by: Wolfric.9380

Wolfric.9380

Geomancres compete with elemental shielding would be very bad. Only with some compensation. Nerfing protection on eles kills all non heal/sustain builds.