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[PvP] Sage's Bruiser Tempest

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Posted by: Wolfric.9380

Wolfric.9380

I play sage ele as soon as i see more then one potential condi class on oposing team.

1.) In earth you should pick stone heart. You have no armor and it helps you survive power spikes. Also without armor you are below 75% quite fast.

2.) I definitly go invogorating torrets here and use four shouts + cleansing flame + soldier rune. So i often pick cleanse on swap not cantrip CD.

Air overload is nice for starting a fight. Fire is to cleave downed (+ the rezzer).
Earth overlaod is often used by me here.
This build can actually kill and i prefer it over cleric.

(edited by Wolfric.9380)

so i want to offer a reasonable moa nerf

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Wolfric.9380

sorry but its one evade. countig normal dodges makes no sense. Often you have used your endurance, maybe just dodged moa 1 and could´t doge moa 2 …
Shure you can fight as moa but basically you are shut down and an easy target. I either scream or run if moad but you should know moa in a teamfight is critical. Moa, CC and focus. Basically people dislike being killed mostly helpless due to one skill.
One of the main issues is that you loose your utilities and thus stunbreak or other focus defence options. I like such funny things but would enjoy a buffed moa even more. Giving 5 a stunbreak and superspeed would already help much.

so i want to offer a reasonable moa nerf

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Wolfric.9380

This. Add Moa training to HotM.
Let the moa jump and dodgeroll.
I did already peck someone dead ^^.
Problem is most people die to focus very fast without their escape utilities. Moa, stun dead.
Maybe moa skills shoud be reworked.

1. A hard hitting single target strike with 150 range that bleeds.
2. A clawing attack like Whirling Axe on 5s CD.
3. a leap with a 1s knockdown on 1/2 cast and 10s recharge
4. A 600 rad 5s weakening scream that dazes for 1s. 1s cast and 10s CD.
5. Evade like now with superspeed and a stunbreaker added.

(edited by Wolfric.9380)

Are you satisfied with the latest patch?

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Wolfric.9380

Agreed. It is a good patch but feels like barely 10% that is needed in each class to allow diversity.

Unrank is kittened

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Wolfric.9380

Unranked matchmaking evens out the teamy by mmr or am i wrong?
This often leads to totally diffrent skill level within and in the oposing team.
This can be fun and works most of the time. But it also can lead to some bad perceptions. I main ele and play non meta more agressive. Had a match on skyhammer yesterday. Oposing team seemd to have three casuals and two average (e.g. one fire camping staff ele). My team was also full of soso players but it got a blowout… When i did meet the casuals they were dead within 5 seconds and it was irrelevant if all three were on the point they seemed not to mitigate damage.
So i don´t know how mmr in unranked is finaly calculated. I play different classes for testing and training and am usually bad with most. So i don´t have a good overal win rate in unranked. In ranked i only play ele as i do when going to competative wvw roaming.
Its like night and day. I am fully focused on one class since i started Gw2 a year ago to be competative.
So if mmr is overal and i am considered a bad player but pick my ele i will bring doom to any average or casual team ….

The patch was actually good. Of course it feels like only 10% has been done. This makes me worry about the speed till a good diversity is reached.
What we don´t know how mmr and pairings will be changed. This is an important part. It caused the most havoc on pvp ….

(edited by Wolfric.9380)

so i want to offer a reasonable moa nerf

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Wolfric.9380

I won´t nerft mesmer. I woul buff the moa form….

Scepter is still bad

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Wolfric.9380

I think one of the biggest issues holding back eles from performing any kind of bruiser role, which scepter kind of could at one point, is the lack of a viable pvp amulet.

A bruiser ele NEEDS toughness and healing power. While a little bit of vitality is welcome, it can get by with just loading up on cleanses. As far as offense goes, you can make a build that focuses on power with precision (fresh air needs some precision to trait, but can get some ferocity from triats) or condition damage. Ferocity would be decent, allowing you to rely on fury, but even with fury 24% precision is very little to proc fresh air.

All the “bruiser” amulets (paladin, menders, mercenary, sage) lack either toughness or healing power. Without toughness, ele is so incredibly squishy it just dies in sustained fights (or you trait for 100% prot uptime, meaning you can take no damage traits and might as well play full bunker). Without healing power, ele lacks the sustain and just slowly runs out of steam as classes that have higher base healing and lower healing-power scaling rely on superior stats/damage.

This really hurts scepter, in my opinion. There is too much passive defense nowadays so that scepter burst just isn’t that hard, meaning it is meant for a medium-burst bruiser. However, eles don’t have viable bruiser amulets to compete with druids, mesmers, necros, and even post-nerf scrappers. Cleric is the only truly viable amulet, which means water/tempest/X, where X is either earth or arcana (need prot, and only way to get it).

They really need an amulet like this : 1050 power, 1050 toughness, 560 concentration 560 vitality. That would give us the old fire water arcane builds back. Lots of protection and might but minus the healing power of a celestial amulet.

This would be a bunker amulet. A good one for an ele power build would be

1050 power, 1050 precision, 560 toughness 560 healing.

And this would also be great fo a condi build:

1050 condition, 1050 healing, 560 precision 560 toughness.

Not shure if another class would get to much out of this. Maybe druid as a conditrapper + staff.

so i want to offer a reasonable moa nerf

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Wolfric.9380

Give moa 2k vitality boost ….. A fat chicken ^^.

Before you launch S3

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Wolfric.9380

For the healbot ele: Ele itself is balaced and forced to healbot what many eles don´t want. They want options.
This is a basic discussion. Should a strong healer/supporter exist in Gw2. If yes ele is fine as maybe druid is.

Can Warrior counter Meta Chrono?

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Wolfric.9380

its not easy. But if i hit the leap he is mostly done …

Can Warrior counter Meta Chrono?

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Wolfric.9380

I usually do number 2 :-). I do train warrior as second character and when i hit the mesmer (same wit hthief …) with my shied stun he has his teleport ready or dies not coming out of the stun chain i will apply … I always use mace/shield as one set testing which secondary suits me best.

(edited by Wolfric.9380)

"Death From Above"

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Wolfric.9380

Unless you don´t have physical skills on your bar it makes sense. Most warriors use healing signet so might gain is not realy useful…

Share: What builds you liking so far?

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Wolfric.9380

Not sure it will work.
Defensive base warrior. Maybe its fun :-).
Oh yes there is a banner XD. Plung it into the ground telling this i my point XD.

http://gw2skills.net/editor/?vJAQNAS5ejMdQbHWACmdApIGICM9L8EiBWA4DOAwTwLYEA-TpBCABMfBAo4BAAwRAwl9H+qMwEHEAA

FEEDBACK: Skyhammer/Spirit Watch/LotF

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Wolfric.9380

Well its not about winning fights. Its about fun and diffrent action. Map diversity not all the same fighting style. Plane simple fast fighting map is foefire. More movement is on forest. Temple is also about normal fighting but has diffrent layout and gimicks. Then there is kylo. Also a bit diffrent. The last thing we need is a map that plays similar to the 4 we already have for conquest. Skyhammer and spirit watch moved in that direction and this is totally booring. Each map should be noticeable diffrent.
It was OK not to be in conquest but skyhammer was a good map for being diffrent. I disliked the cannon but the layout with all the falls was great.

Adrenal Health change

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Wolfric.9380

it can be hated, because its more passive buff then active. But this is good on the warrior because its still used as an entry class and the skill floor to be realy competitive is very high annyway.

True shot got compensations why not Gunflame?

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Wolfric.9380

Did you ever double gunflame into a point fight piercing and exploding ?
It was fun for me …. I understand that it felt good … Warrior was still not realy good but this one got me giggling using strength interupt build and viper ….

Can Warrior counter Meta Chrono?

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Posted by: Wolfric.9380

Wolfric.9380

maybe plunge a banner with regen on the point, high armor, healing signet, dolyak rune ..
And stand still. Don´t know exactly if confusion hurts on autoattack and passive healing.
If not then pick a rifle and stand still on the point ….
And you can kill the mesmer pretty well when his teleport is on CD …. start with a shield bash and smash him …

Adrenal Health change

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Wolfric.9380

did play warrior using the new demolisher amulet and it felt better. I also added dolyak rune for fun. Dished out lots of control not going instant down like before …. I think it will be fun should i ever learn to play it ….

Scepter is still bad

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Wolfric.9380

i always play scepter and when you don´t want to do damage its better then dagger ….
You have range, you have blinds, you got 250 extra toughness and your heal is also ranged AE…. And you can cleave downed from range. No mor jumping into the AE spam.

This isn't 'balance'

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Wolfric.9380

Its a bit erarly to say how it will turn out. For me it acually feels like good work. It did´t adress a lot of underperforming things but it seems well thought.
Revenant might be to good. And moa still reseted by continuum split will grief players …

TY Anet for making Guard worst class

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Wolfric.9380

not thure its so bad … I feel like the skill cap was raised with the changes. Buffs to core mechanic and more or less one heavy nerf to the skill that carried many. True shot …
What i fear is that rev is to much now. And mesmers moa will still make players rant …

FEEDBACK: Skyhammer/Spirit Watch/LotF

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Posted by: Wolfric.9380

Wolfric.9380

Had my first matches there. Skyhammer got ulimative booring …..
Spirit watch: to less played. Never liked it and if feels a bit better now but somehow more Chilled" …

Mesmer notes Apr 19

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Wolfric.9380

The only thing that most will complain is that MOA is still there including double MOA ….

Can Warrior counter Meta Chrono?

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Posted by: Wolfric.9380

Wolfric.9380

People want to play the warrior to be this sustain machine. As soon as they accept the fact that we have good, hard, reliable, cc and some insane dps we can put a ton of pressure on these “meta” classes, the better off they will be. I personally have never had an issue in spvp, even versus meta classes, I mean I down necros and mesmers fairly easy, maybe they are bad? Maybe I’m just better?

It takes work, and situational awareness to play warrior, you cant just mash buttons and win most times, but it can be done.

We just have a bad stigma.

This is what i feel too. the better i get playign worror the more fun i have with a heavy control based warrior. Only focus fire on me is fast deth. much faster then my ele with half HP and armor XD…

Thank you Anet

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Wolfric.9380

It indeed did something. I tested using defence and the new Demolisher amulet.
It felt better …. I still die to focus fast but it looks like my 1:1 capabilites are better. The new amulet fits the power based warrior well.

19-4 patch notes

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Wolfric.9380

well it is good stuff and nowhere overshooting. A cautious move with still much missing but looks at least well thought.

You want diversity by buffing Fireball by 17%

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Wolfric.9380

yep very surprising but understandable. This is a huge buff for newer players and PvE but only a slight one in competaiv PvP.

Scepter is still bad

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Wolfric.9380

More boon steal/removal had been put in the game. This is usually bad news for ele. Steal protection and kill ele …

Is there a condi build that isn't horrible?

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Wolfric.9380

You might need it to use aether renewal for cleanse. As staff user earth CD´s are not so important like running focus.

Is there a condi build that isn't horrible?

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Wolfric.9380

Adding a few celestial pieces if you have will make it a bit more stable. 2600 armor and 15k HP is a very good spot for me.
Dam i start to look at the build …. Looks sweet. Unfortunately the ascendend stuff is to much work …

http://gw2skills.net/editor/?vFAQFAWnMMA9XiVYCeOAcYiFRAbIAMASgut14aet4F0A/iA-TFyHAB+o8AgLAQ36Ai/BAskSs5UC2u6Phv/QAAEgbezAwRP6RP6RPa38m38mH9mlCIwlRA-w

Children of abuse

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Posted by: Wolfric.9380

Wolfric.9380

the introduction of regeneration on auras as last ditch change was a fail…. Change it to 3s quickness …

With the changes coming...

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Posted by: Wolfric.9380

Wolfric.9380

Well i only dislike stronghold and spirit watch.
Skyhammer is a funny map. The cannon is booring, but the map and the falls where you can kick people off is great for me. Map diversity is the key. Not all the same booring teamfights on similar ground and rotations.

Can you do something for afkers?

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Wolfric.9380

The only option would be a kick vote (if 4 vote then kick) that then acts as dishonour (addind to Q dishonour). But i am quite shure this might also lead to some not deserved kicks …. You might disable it in 4+5 player premade teams so it won´t lead to 4 player abuses for fun/griefing.

personal overview - warrior rework

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Wolfric.9380

a very intrestin option the offhand burst. No berseker mode. F2 is a second burst skill for offhand (for 2h it just uses the current zerker burst. Traits that trigger on berzerker mode now trigger on F1 and F2 once. Woot zerkers rocks and is even easier.
And for banners: half all casting times and cooldowns …

Is there a condi build that isn't horrible?

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Wolfric.9380

Also very nice. I would go with full commander armor and flash freeze not mistform. Cleave them dead no stomping :-)
More agressive boonspam version :-). You have no healing power annyway.

http://gw2skills.net/editor/?vFAQFAWnMMA9XiVYCeOAcYiFRAzttGXzrDBgBQCs4F0A/iA-T1xHABdrDwHlfxpEM+HAQ7q/E++DAcBACAgAczbGAO6RP6RP6R7m38m38m3sUABuMC-w

Elementalist power based, a serious problem.

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Wolfric.9380

Scepter autos are in a bad spot due to their long casting times.
Fire and Air are the worst for me.
Water is average
Earth is indeed useful if you are a condi build but useless if you are power based.
As i already said: Scepter is a mix of a burst + a condi weapon. This puts you in kitten if power based after the burst and if you build for condi, this makes a lot of skills weak.
So you can go for viper … ups you are dead after seconds… I wanted to do this but it only shines if no one targets you … I tried mercenary in sPvP but this lacked punch …
I am often using sage now and this one works as a reaper counter.
Fire and air need less casting time.
Fire: 1s cast time.
I would split air into a normal 1/2 cast with 150 damage per target hit.
Water: OK as it is. Vulnerability on the shards would be nice.
Earth: Slighly faster projectile speed and poision on the last hit would be great.

What are you spec ting in today's Patch?

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Wolfric.9380

I agree. The guardian is a fine class and fun to play. One of the best balanced.
Unfortunately it falls back against the power creep in other classes as soon as the players are skilled …. So watch what happens to engi reflects or necro condi spamming.
I don´t expect too much but i main ele so am more guest here enjoying guardian as a twink :-).

(edited by Wolfric.9380)

2 small changes that can save Ele

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Wolfric.9380

Hi
Shure getting S/X back is a good thing, but i would prefer not to focus on one build.
If you want to buff non heal ele, then you should go for traits that don´t affect the healbot, best some that are compete. This means you should buff things like tempestous aria or fire line that did fall out. Shure you can do a few tweaks to air, but air is propably not meta, but mostly the next pick if you go offensive because of fresh air. So basically you have meta support ele and for the players that want a challenging power build fresh air… This is the current mindset.
I am al fan of scepter. I play it even while its not the best weapon. I am successful because i trained my build (guess over 90% only ele) but a scepter ele with fire line might not be “Viable” … In sPvP i often switch to water …. But i feel bad on doing this even when beating the hell out of thos necros … sometimes …

2 small changes that can save Ele

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Wolfric.9380

Agree with FrownyClown

if you want to touch Tempest without buffing the Healbot buff Tempestious Aria (add 20% CD on Shouts).
One mistake is to focus on single builds. Currently ele seems to focus only on support build and as option fresh air … This is not diversity.

Is there a condi build that isn't horrible?

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Wolfric.9380

What i did recognized: My non healing fire/earth/tempest that even doesnt use water in his rotation (very low usage) is higly efficient against power builds. This is clear because i developed it with arcane last summer to counter the zerker meta. For me the fire nerfs did hit my non metabuild :-(. I do testing with arcane instead of fire but am not convinced. It´s definitly good but doesn´t feel so ^^. I rock very well in WvW roaming. I don´t care about Zerging. I have a wanderer staff in my backpack if realy needed.

(edited by Wolfric.9380)

Is there a condi build that isn't horrible?

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Wolfric.9380

Yes in sPvP its quite slow in killing compared to necro and you loose support for the larger fights. In WvW roaming its working much better, especially you can add celestial pieces and the new wanderer is also an option to be mixed in.

But it is not horrible. I swap between two versions depending on oposing team.
If i see lots of necro´s and mesmers i use sage amulet and go for water to double cleanse on aura shouts. If i see losts of DH+Druids or no necros i swap to fire and wanderers goning tempestious aria. Rune is always soldier. I would like diffrent runes but ….

Here the water version. (of couse sage is wrong in the builder …)

http://gw2skills.net/editor/?vFAQJArdn0XC9XiVYCOYCcYilNAb4BEAugErgLwIwdv+XPsA-TJRHABE8AA4Z/BAOBA3XGAA

WvW: (This is largely similar to the wanderer sPvP version using soldier rune)

http://gw2skills.net/editor/?vFAQJArdn0XC9XiVYCOOA8RgFBAzN1+aztBBgQZRcIIMDSiA-TVCZABdcCAcVtHAUG4peA9eAAEpKgI7P4iSQDU6FAABYmlZAc0je0je0j2R35R35R3ZpAsbBA-w

Shure i prefer a more agressive equipement. Against condi builds that apply multiple condi bombs my wvw build gets in trouble.

(edited by Wolfric.9380)

Is there a condi build that isn't horrible?

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Wolfric.9380

yes signets got outdated. Shouts and cantrips rule, rest is left behind.

Is there a condi build that isn't horrible?

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Wolfric.9380

I run S/F with precision food. They expect fresh air …. OPS

Is there a condi build that isn't horrible?

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Wolfric.9380

Oh my … Dahir is right. Yes your can´t burst, convert and send condis like a reaper but you have enough cover options and its a sustained fight…. But maybe we win only by surprise ….

[HoT] toughness or vitality or healing ?

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Wolfric.9380

Very fine. I am also a Earth/Fire/Tempest. I don´t use healing power and added precision :-). But staff feels the wrong weapon for this. Put in giver scepter (or dagger if close range) and Focus. This is another 20% condition duration and the weapons do more condi damage. Then add a torment and doom sigils. Geomancy for dagger.

Critique my tanky support build please

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Wolfric.9380

I like that you go such a tank version. It propably won´t kill annything but anoy like hell and thus be realy funny.

I made modification without changing the traitlines.
The mod is more supportive. I don´t know if the oil is available.
also added sigils that i see are fitting this build. (intenionally where they are of course)
You can also go for protection on chaos armor instead of mirror.

http://gw2skills.net/editor/?vhEQNAseWncfCdohtfCmfCEgilej6MFKhWreUb1X1MAelMC-T1CFABAY+xPlg5pJotjAA/HCgx1DMv6P/o87gTAAwPAg23fIAACQozdGQwolCIwZWA-w

If you want to do at least a bit damage go all celestial trinkets. If you have it ascended go for it.

Greetings

Wolf

(edited by Wolfric.9380)

Closing in on 80 - Next Steps?

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Posted by: Wolfric.9380

Wolfric.9380

The first thing is that you get clear how you want to play your warrior.
It does not matter to much what is best. You must be able to play it and learn how to move and use the gap closers. I would suggest a power based build to start with.
You don´t need ascended.
What i did is buy soldier jewelery from the karma mercants at the temple.
Then put on a knight armor (shop) and take berzerker weapons. I got my first with WvW badges. (Just put cheap runes in like blood and acuracy) In the armor you can also put a cheap one like lyssa.
The go to the build editor and make you build. this equipement should be good to use in PvE and WvW. Shure you can go more offensive but this comes with time.
Pick laurel from the daily login at the end of a month. This is for ascended trinkets and slowly substitute your soldiers.
The weapon you use is personal style. A shield in one set is no mistake :-). Warhorn is to forget.
An my first crafter was a jeweler. I did put the gems into the trinkets. Use power + precision + X

(edited by Wolfric.9380)

Came back to gw2 recently. Warrior spvp?

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Wolfric.9380

I play warrior as my alt trying to train it. (Yea i like playing underdog …)
My experience is that warrior´s survivability is realy low. He can only mitigate long enough for bursting and that doesn´t kill most oponents. Also the directly noticeable teamsupport is low. What a warrior can do is deal a lot of damage. And it has a lot of single target CC and some short range area CC. But here is the problem. If i miss my target with the CC, and this can be a lot of thigns like dode, block, stability, …) I can´t survive long.
So a warrior can do two things: 1:1 if you can play him very good and play in team with a class that can heal or mitigate damage on the warrior. Playing him in unorganized solo Q feels aweful, with some realy funny and shiny moments ….
Example: Jump on the point with three oponents … stomp. Two fly off the point and down, one has autostunbreak, shieldleap on the on still here – stun, bash him with a mace chain, then burst stun —- swap rifle — berserk — butt him off point and gunflame him dead ---
Its fun to stun and toss people around ^^. But it ralrely works so well …

(edited by Wolfric.9380)

Elementalist power based, a serious problem.

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Wolfric.9380

Yes fine.

I had another idea that will open more build diversity in tempest.
Tempestious aria: It competes with regeneration on auras. It even looses agaisnt stability on overloads for fresh air.
So if you add a 20% CD reduction on shouts here you won´t buff the bunker but open other more agressive builds that will mitigate damage by weakness while blasting.
Currently all is focused on the bunker and secondary fresh air. I feel this will open more options. Shure it is tempest not base classes but this is another thing.
That scepter needs a bit is clear. Its even not much a bit number changes in cast times (not CD´s) can be sufficient.
An arcane shield … Yey i realy liked it but 75/60 is ridicolus.

I also had another idea but i guess that one is not what Anet might do.
Baseline trait in arcane line: You can slot a normal uitility into your elite slot. (it is cast as elite e.g. for triggering runes).

Edit: Increasing base healing is dangerous. It might return the brawler D/D role. I would love it but it should be thought twice. Maybe on arcane brilliance.

(edited by Wolfric.9380)

Worth Getting HoT for PvP?

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Wolfric.9380

It is playable with base classes but HoT definitly is better. In high tier play you will need it.
As mentioned. Build diversity has suffered greatly. Whats remaining plays well ….