He’s probably talking from a PvE perspective. I’d agree there, it’s complete trash when compared to Fresh Air.
NO Rifle or firearms for the Ranger plz… My ranger is no fraking solider….. I’d much rather have a staff!!!
Your’s ain’t, mine is. It’s not like you’re forced to use a rifle. If you like your bow, stick with it, but some of us would like to use a rifle instead.
I don’t really see a balancing issue in this really. To get the longer duration, you have to give up something else.
The main argument against dervs making a return is that they’d have to make a whole new range of weapon skins, including a legendary.
I don’t see that happening.
No No No No NO.
Combos are an advanced technique, it should end up with powerful effects to encourage people to try to use it.
It’s not fire fields that are too strong, it’s more like everything other than fire and water are too weak. Buff the other fields, not nerf fire.
Wolfar,
I finally got off my kitten and read this guide. There is some magnificent material here. I’ll be testing some of this today. Say hi if you see me in game (mehenninger.2867).
Oh my goodness a dev response
What year is it? And where am I?
All abilities operate like this. Changing only dodge abilities to work like this would be odd. Maybe adding some abilities on each class/weaponset with the ability to cancel after cast would be interesting. Although these kind of mechanics are not something easily understood by a large percentage of the player base.
I don’t think they need to be. The idea is to have a game which is simple enough to understand at a fundamental level so everyone can pick it up and play, but to have advanced layers of it such that the truly dedicated and skilled can distinguish themselves from the rest and feel rewarded for their dedication and skill.
The content thus far in s2 has been underwhelming. I’m still waiting for this quality thing all the fanbois and white knights keep bringing up.
I don’t consider myself either one, and have been pretty vocal about mistakes made and bad decisions.
However, I did enjoy LS1 for what it was, and I enjoy LS2 even more for the more robust storytelling and cutscenes. Just as any content creation takes time people need to be patient and let that happen. I am willing to take a wait and see approach. I have not been disappointed by content or the quality of it, and the focus of this latter part of LS2 digging into more GW lore I think is great. Sure there could be more content, but it takes time, and it should also be mentioned the new content that has been deliver is FREE.
Also, surely they have things they have been working on in the background and not talking about, it would be foolish not to.
I would hope so. I mean, s2 is nice, I like the little stories, but it just doesn’t seem like something which took 300+ people to make.
I certainly find s2 to be more enjoyable than s1 overall, but that’s largely due to it being not as temporary.
I think in terms of playable content, we probably have more of it than most MMOs so far into its lifetime, largely due to everything being still relevant at every level. So I don’t think its content that’s lacking at the moment.
We we sorely lack is character development. Cosmetic progression is nice but it really can only carry you so far, because once you got that perfect outfit, it’s basically over. We can’t exactly just switch our looks on the fly, so there’s really no point collecting skins which you won’t ever use.
We really need more ways to progress our character. More skills, more progression systems, more unlockable traits, things that make you feel like your character is growing.
I’m fine with with queuing on everything apart from the bloody ranger auto, that thing is just horrible to play with. It adds a bit of weight in a game mode in which everything else is just spamming everything off cool down.
The evades themselves on the other hand: why are there delays? Just why? It’s like calling the ambulance, then the driver just goes ‘ehhhh, he can wait’ and arrive after you’re dead.
Although I feel balance is the best it has ever been and I would love new weapons… I don’t think we have been in this state for long enough to throw weapons in.
Adding new things as varied as new weapons is going to be pretty hard to keep in line with the rest of the game considering the constant lack of resources as history has shown from overly slow balance updates.
They got 300 people working in Anet. Three hundred.
Lack of resources is the last excuse they can make.
I believe incorporating the traits into the current system is probably extremely more difficult to work out then the weapons skills themselves. Doing so takes time, because it is likely a balancing nightmare.
It should be done sometime though. Every other MMO brings new skills to the table every now and then, and it’s not like they don’t face the same problem.
To be fair, every other MMO doesn’t have a competitive PvP scene. That doesn’t mean I don’t want my MH cross bow for my engineer I have been posting about wanting since beta weekend one. I was simply stating what I feel some may over look, and that it is not as easy as it may at first appear.
If we look at the biggest competitive MOBA on the planet, LoL, they still introduce new heroes. For us, that’s pretty much a new weapon because we have fixed weapon skills.
Even if sPvP balance is a valid reason, you can’t just let character progression on all game modes fall stagnant due to one game mode which isn’t even that popular, judging by how most of media attention on GW2 is more focused towards PvE, most of the updated are for PvE, and the low view counts for PvP even in the tourney finals.
If everything as cast time to allow for clear tells, you’d end up massively altering the pace of combat and break a lot if the functionality of skills.
In the case of updraft:
Updraft has a secondary functionality as a dodge. Delay is horrible to have on a dodge.
(edited by Xae Isareth.1364)
^ Aetherpath was just doomed to fail. From every single perspective.
Design: it’s hard. If this was Wildstar, where the general design of every dungeon is ‘prepare to get your kitten whooped’, it’d be fine. But this is GW2, the most casual MMO on the market, and up to the point of Aether’s implementation, the population was fed with content that were almost entirely consisting of press 1 to win.
It also didn’t help that a lot of the mechanics in the dungeon was quite frustrating.
Rewards: three letters. RNG. Sure, you can get a 400g skin but most people’s memory of running the dungeon was enduring 3 hours of hell to come out with 2g and a few pieces of vendor trash.
I don’t think GW2 needs saving, it’s doing better than pretty much every MMO released recently other than FF14.
It can be improved though. The weakest part of the game is character progression. Your character only has a limited number of body parts for you to decorate, so after you’re done with that perfect look, the question people ask is: now what?
The pouches are a legacy item really. Before the dungeon rewards purge and karma meganerf, they used to contain karma, tokens, coins and perhaps other stuff as well.
To prove my point, the other day I decided to become god mode and so I dusted off my ele. I went into the KOTH arena and won every one of my 1v1s for a good 15-16 rounds straight until finally Booms beat me with CELE engi.
#Balanced
You tell me a plan on how to nerf d/d in sPvP without affecting WvW and PvE at all.
Just add new pvp modes. Simple and efficient.
easy:
Slightly reduce healing power scaling on Healing Ripple (sPvP only)
Slightly reduce healing power scaling on Cleansing Wave (sPvP only)
Add an internal cooldown of 5 seconds to evasive arcana (sPvP only. This would also bring said skill more in line with other effects on dodge)
reduce vigor duration on Renewing Vigor from 5 to 3 seconds (sPvP only)Now you still have good sustain. Just not an ridiculous abundance of it.
You see, this the problem. They don’t want to do that.
When Anet does balancing updates, they’ll 99.9% of the time do the same thing for every game mode, even if it’s just changes to coefficients. This means it’s a nightmare to fix anything because you just break it in another game mode.
To be honest, when I look to an expansion for GW2, I’m not actually looking for new zones. I’m looking for mainly more character progression. Skills, traits, new systems, new weapons, things other than gold and skins you can work towards.
Because that’s the front which GW2 is massively lacking in at the moment. Your character just stops developing after 80, there’s no new skills, there’s no use for the experience you get after 80 other than to see a whole bunch of useless SP pile up. What we end up with is well, for the lack of a better description, because gear/gold are the only things left to achieve and progress towards.
To prove my point, the other day I decided to become god mode and so I dusted off my ele. I went into the KOTH arena and won every one of my 1v1s for a good 15-16 rounds straight until finally Booms beat me with CELE engi.
#Balanced
You tell me a plan on how to nerf d/d in sPvP without affecting WvW and PvE at all.
I don’t PvP much but to defend the elementalist:
apart of PvP nobody runs full celestial elementalis. In PvE you either go for full zerk or zerk+celestial. In wvw… same but sometimes knight-soldier+celestial. Full celestial is IMHO not viable anywhere else but in PvP where you cannot mix gear. You have no choice.
Full celestial elementalist basically does not exists outside of the PvP (yeah I know some of you runs them but it’s still not common and FAR from OP).
D/D ele by itself is not OP by any means. So it must be the PvP Celestial amulett, strength runes and the insane might stacking … as mentioned above….Just my two cents….
i dont pve much but i thnk its fair to say no one cares about pve and wvw here
Im quite positive that this is the profession balance forum, and not the sPvP forum.
Even if you are in sPvP forum, until anet one day decides to stop stubbornly sticking by their ridiculous agenda of trying to balance all 3 game modes under the same broken umbrella, you are forced to care, because any changes will affect all 3 game modes.
I would say Asura.
In PvE, the FT mightstack combo is pretty bread and butter for an engi to stack might with, and since asura are both the smallest and shortest race in the game, with the way Flame Blast is designed currently, that combo is easiest to do on them.
Charrs are on the opposite spectrum for being tall and wide, so its a nightmare mightstacking with a flamethrower on them.
Anet has also openly stated that Charrs are a minority race in the game and so fixing all the clipping issues with them are low on their agenda.
All in all, I would advice not playing a charr engi unless you really love the race that much.
I guess I’ll macro a ‘2’ button press to mouse scroll.
The Hween story step isn’t even the one with the most ambients. Just sayin’
^ refunds are too confusing for new players.
@Taku well, in the case of assigning mouse click to mouse scroll, doesn’t that fall under the same category?
^ except that double clicking isn’t exactly doing the work for you and it falls into a grey area in their rules.
Their rules states that you can’t have one yet perform multiple actions. But the question is, is double-tapping a key one or two actions?
Well the problem is there is no content to earn the gold. Note I said content not mindless zerging or dungeon spamming both of which is not why I play the game.
Is it too much to ask to have fresh and fun content that you can earn gold from?
This whole gems conversion issue makes it clear this game is just being milked for as long as it will last.The Labyrinth available right now is a rather good way to get rather much money and it is rather fresh and fun.
The labirinth? Where you run around with a Zerg to melt mobs that spawn from doors then rinse and repeat. Well we already have that all over the game, eg.: wvw, eom, cursedshores, world bosses aand so on. That’s is not even close to fresh my friend I’m afraid you have been zombified by anet.
Welcome to Guild wars 2 lol, thats basically what the whole game is and will ever be.
‘We decided that a map is something which is too confusing for new players to read, so we decided to replace it with a blank page instead.’
I believe incorporating the traits into the current system is probably extremely more difficult to work out then the weapons skills themselves. Doing so takes time, because it is likely a balancing nightmare.
It should be done sometime though. Every other MMO brings new skills to the table every now and then, and it’s not like they don’t face the same problem.
My philosophy is why take the risk?
Finger pains and a broken 2 key on my keyboard.
I agree with the poster above though. Why have a device kit which has this 1 skill which need targeting whilst the main autoattack is better used without the target and nothing else on it needs a target. It just makes it awkward.
Well, except at the moment, because the #4 fire field is so low, the only way to blast the kitten thing with #2 is to not target anything, position your character jusssssssst right, and spam the skill key like your life depends on it whilst making your camera angle isn’t too high such that it goes straight into the ground (which by the way, is easiest on an asura).
Context:
I play an engineer and due to the awkwardness of the Flamethrower #2 skill as a blast finisher, I need to always hardcore spam-click the ‘2’ button for it to blast the flamethrower’s number 4’s fire field.
So after a couple of hours of gameplay, my finger’s half-broken and in pain.
So the question is, is using a macro to double-click for me so that I can save my dying finger bannable?
My elementalist would love a sword. The class needs a pure-melee weapon (the dagger is mid-ranged).
I don’t really consider new races or classes as content. If you commute 100 miles every day to work, would buying a car really add onto or change the experience? New skills could change up the current meta but in the end, people will go with what is optimal and it won’t be any different than now.
That’s why you build your game around the fact that people will go with whatever that’s optimal. You make a certain bit of the content favor a certain type of build, and another another type of build, then people will run different builds for different content.
Or you don’t even need to do that. Simply having different skills which feels different but end up basically doing the same thing isn’t bad, because it changes up the gameplay.
They should make better use of the existing classes first. How do you think condition damage players currently feel at the moment? I’m pretty sure they’d prefer a condition damage overhaul before we start seeing new classes. When it comes to classes, they should improve upon what we have now before adding new ones. Quality before quantity.
Edit: Realized that you were talking about skills and not classes but I’ll keep the post.
There are a lot of skills that players do not use. They can continue to evolve them so they become more appealing. Players just need to say what they want in a constructive way. Most of what I see are complaints saying “Fix this now” or “Add more of this”. That’s not going to go anywhere.
The problem with half those skills is that they are useful, but the game just doesn’t ever need you to use it.
Besides that, Im actually quite convinced they can’t ever fix things like conditions. They adamantly stick to their stance that PvE and PvP should be balanced under the same umrella, when even on a fundamental level, the requirements and objectives of both modes are worlds apart.
Last night I spent several hundred gold, clicking bags for hours, and ended up with a few 1c recipes and a number of pillowcases.
Please make it tradable, so those with no luck actually have a chance to get it.
Also, my aching fingers and wrists would really appreciate it.
Agree, account bound items, to me, fall into the negative column of this game.
Account bound non-RNG items are a positive in my book because having them is proof that you worked to get it.
It’s the RNG that ruins it.
I don’t really consider new races or classes as content. If you commute 100 miles every day to work, would buying a car really add onto or change the experience? New skills could change up the current meta but in the end, people will go with what is optimal and it won’t be any different than now.
That’s why you build your game around the fact that people will go with whatever that’s optimal. You make a certain bit of the content favor a certain type of build, and another another type of build, then people will run different builds for different content.
Or you don’t even need to do that. Simply having different skills which feels different but end up basically doing the same thing isn’t bad, because it changes up the gameplay.
^ at this point, I would really really be relunctant to change anything into a condition weapon. Doing so instantly relegates it from being useful in half the game because of how conditions are just broken in PvE.
If you do that, any thief who wants to play seriously in PvE is then basically forced to use s/p or s/d
^ the smoke vent is very useful as a panic button when you get disabled. Since its an instacast and switching kits is also instant, it’ll save your kitten a lot of times in PvE.
In fact, due to us having to blast the fire field in bloody skin-close melee range, it’s also very useful to just AoE blind a group if trash so you don’t get ripped apart when you walk right into the middle of the lot to blast your field.
But for the love of all things sane, can we just make #2 a TAoE like pheonix (w/o the return ofc) if upping the height isnt possible?
I think they may as well just get rid of it in PvE really. All it does at the moment is reduce build diversity due to shutting out half the weapons.
I mean, it might sound extreme, but is this problem actually fixable? It’s been two years.
It’s not important enough for them to work on. If they really wanted to solve the problem, they could have done it months ago.
Just saying same thing over and over again that they are reviewing and working on it, doesn’t change the mater that absolutely nothing has been done with it.Since the last year post about this subject we have had multiple changes, some of them big and some of them small. But nothing on conditions. Just remove them if you can’t fix them.
It’s a mammoth of a task to fix them. The way conditions work in terms of PvE is broken on a fundamental level.
The system is pretty much something aimed at best an instanced co-RPG with a party size of 3, where as GW2’s idea of PvE is massive events in the open world. It cannot be more wrong even if you tried.
Take Burning for example. In an event of 50 people, even if one of them ran something with burning in it, it makes all the burning the other 49 people use pointless. That, for the lack of a better word, is just silly to put into a MMO.
I’m not trying to say could have done better but I don’t think they thought this all though when they made it, so now if they want to fix this mess, they need to remake the whole system from the ground up, which will take a long time.
i keep seeing this pop up so i’ll address it again, atleast in relation to the skins,
if you look right now you’ll see that the 2012 halloween skins sell for nearly 2000g
and some of us who actually want the skin have farmed for months to buy them
(it was 1600g when i made the grind and bought one last year)
being unobtainable has made them extremely valuable and prestigious,
re-adding something like that to the game would be a huge slap in the face to anyone who REALLY wants the skin.if you really wanted it you’d farm for months to get it like the rest of us.
if you don’t want to farm for months then you don’t really want it,
either way, don’t ruin it for those of us who have made the grind and got the reward!
Why can’t they just have the same dungeon but with different skins? I mean, it’s not like Anet doesn’t know how to make new cosmetics or something.
No one is quite sure but back then and even in 2013, it did seem like adding new skills/traits/weapons to the game was going to be a pretty major part of character progression.
Something’s changed since then, we don’t really know what and we had no comments regarding it since from any of the developers.
We are getting them by the end of 2013.
https://www.guildwars2.com/en/news/looking-ahead-guild-wars-2-in-2013/That’s just hilarious.
- new legendaries
- precursor crafting
- ‘adding regularly new skills and traits’
- two-week release scheduleROFL, no wonder the players run away form this game in hordes.
Well, we had ummm 2 healing skills and 1 new trait in each line since. That’s regular I guess, I think?
^ no no no, we need a reference to Simon’s Quest.
So every 5 mins, the item would give you a 10 sec stun, and a huge textbox with nonsensical garbage would slowly scroll across your screen. It’s perfect.
You could put a say, 15 sec CD on it.
I’m guessing by frozen you mean Chilled? Cos there’s only 1 skill in the game that freezes lol
The problem with the second trait I think is that with it you can quite easily end up applying permanent weakness even on bosses, which is otherwise only something you can do by giving up a lot of DPS.
(edited by Xae Isareth.1364)
There should be a Megaman shooting arms as a pistol option! Mega Blast yeah!
Why don’t we have a really small scepter that shouts ‘Hadoken!’ on auto attacks?
Or a war horn where every time you use a signet, it shows Colin’s face instead of the signet’s mark?
Cringey as you can get them!
I just thought it would be nice to get some new traits and skills to get the old’ character progression and build diversity going.
Why don’t we make some up?
Try to put them in this format:
Trait/Skill: <Insert Name>
Class/Trait Line/Tier/Major or minor/Utility or weapon or elite
Description
Tooltip if nessecary
Trait: Incineration
Elementalist/Fire/Grandmaster/Major
Description: when you inflict burning on an already buring target, also inflict direct damage.
Tooltip: inflict damage with coefficient 0.3 (0.2 in PvP).
Skill: Arcane Signet
Elementalist/Utility
Passive: increase your Power by up to 180
Active: recharge all attunements (40 sec CD)
I really want to know what’s being done in terms of adding to character progression. I distinctly remember back a year a ago, there was a blog by Colin in which he said Anet will regularly add new skills and traits to progress characters.
Has there been a change of plans?
“Wow that’s really different”
And it sucks
cya
As much as I agree with you I must say that when I first wrote about the D/F build for PvE many people were like “nah, it sucks dude”, I even had a few rage-posts from the lovely Anierna <3, but look how far my build has come now (all modesty aside) ^^
Yeah, but the OP’s build is, at best, a decent karma train build. His thread title clearly states “meant for all”. It has zero survivability outside of karma trains. So there’s absolutely no chance this build will work especially in 1 v 1 or 1 v X, unless he’s playing against someone who just installed the game…So with that said, I’m fairly confident this build will never be viable outside karma trains even if the best ele NA picked it up and tried out it.
I tend to think having an open mind about what you use is more important than coming up with a new meta build.