Showing Posts For Xae Isareth.1364:

anet's lack of transparency

in Guild Wars 2 Discussion

Posted by: Xae Isareth.1364

Xae Isareth.1364

Because whenever something was shown to us before completion, people would rage and never let go when it was cancelled or delayed.

That’s just the nature of the business really. You will get people complaining about stuff, you will get criticism, but that’s just how it is in the MMO genre.

[PvE] Churning Earth needs a buff?

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Posted by: Xae Isareth.1364

Xae Isareth.1364

When a skill makes you lose DPS, it usually has some sort of other use or utility purpose by design. Like cone of cold for example, terrible DPS loss, but it heals.
Not a very good heal, but it heals, the notion is there.

And why isn’t a CC PBAoE a good reason to use the skill?
You can gather mobs spread around to burst them in a corner, you can remove 3 statcks of Defiance, pull the mobs away from a NPC, etc.

It is a good reason, but that suggestion would change a lot of the skill’s functionality.

Wish List for the next Feature Pack?

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Posted by: Xae Isareth.1364

Xae Isareth.1364

  1. Do a balance Patch every 2 or 3 months, avoid using the feature patch for balance please!

I would love that. They said they don’t want to whack-a-mole balance stuff but if they want to only balance things every 6 months, it pretty much has to be big, sweeping, changes, otherwise the iterative process is just too slow.

I would also love it if they separate PvP and PvE in terms of skill coefficients more. The modes are just too different to be all balanced under one umbrella.

[PvE] Churning Earth needs a buff?

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Posted by: Xae Isareth.1364

Xae Isareth.1364

Let me tell you something – ANet do their balance based on PvP and I’ve seen some eles pulling mad tricks with CE in there, I highly doubt they’d buff the skill even though it’s indeed useless for PvE. Least that could happen in my opinion is that they’d nerf it just like any other burst damage skill we have.

The only way you can land CE in PvP is with a teleport. A skill which requires am utility to make it work just doesn’t sound right.

a lot of skills r like that, 100b needs immob or knockdown

dragontooth

etc

(no dragontooth is fine the way it is, doesnt need ground targetting(saying cause i am pretty sure someone is gonna bring tha up))

its mostly about comboing skills so they can hit

I would argue that with the warrior’s tanky nature, 100b is pretty effective as a area-denial, and with the fact that it’s damage isn’t completely back-logged but pretty evenly spread out, there’s no need to absolutely land the full cast.

With CE, there is just one specific way to use it.

And the most important problem is that in PvE, even if you do land it, what’s the point? It’s a DPS loss.

What they could do if they really don’t want to change anything is to just make it blast at the start instead of the end. That way, it can at least be used as a quick blast finisher in PvE.

i was just replying to the guy mentioning pvp

in pve there are a lot of skills that just make u loose dps, idk why u r actually complaining

in pvp CE is devastating in some rare situations, while in pve its just a dmg loss, ppl use it in pve for pre might stacking in my experience

When a skill makes you lose DPS, it usually has some sort of other use or utility purpose by design. Like cone of cold for example, terrible DPS loss, but it heals.
Not a very good heal, but it heals, the notion is there.

If it just makes you lose DPS and does basically nothing else, then there’s something wrong. I don’t think the developers ever intended for CE to be only used as a thing you give 3 stacks of might with in PvE, so something isn’t right.

Also, it’s design is very odd. Normally, say, in 100b’s case, the risk of standing on the spot is compensated by higher DPS; and in most games, if a skill needs a huge charge-up to use, it ends up being higher DPS than if you used some sort of a benchmarking skill, again, to compensate for the extra risk involved.

CE does the opposite. And it just doesn’t make sense.

[PvE] Churning Earth needs a buff?

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Posted by: Xae Isareth.1364

Xae Isareth.1364

Let me tell you something – ANet do their balance based on PvP and I’ve seen some eles pulling mad tricks with CE in there, I highly doubt they’d buff the skill even though it’s indeed useless for PvE. Least that could happen in my opinion is that they’d nerf it just like any other burst damage skill we have.

The only way you can land CE in PvP is with a teleport. A skill which requires am utility to make it work just doesn’t sound right.

a lot of skills r like that, 100b needs immob or knockdown

dragontooth

etc

(no dragontooth is fine the way it is, doesnt need ground targetting(saying cause i am pretty sure someone is gonna bring tha up))

its mostly about comboing skills so they can hit

I would argue that with the warrior’s tanky nature, 100b is pretty effective as a area-denial, and with the fact that it’s damage isn’t completely back-logged but pretty evenly spread out, there’s no need to absolutely land the full cast.

With CE, there is just one specific way to use it.

And the most important problem is that in PvE, even if you do land it, what’s the point? It’s a DPS loss.

What they could do if they really don’t want to change anything is to just make it blast at the start instead of the end. That way, it can at least be used as a quick blast finisher in PvE.

To the Raiding People

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Posted by: Xae Isareth.1364

Xae Isareth.1364

I’ve seen a lot of people talking about raids in threads. Please don’t get your hopes up for what a “raid” is. Raids in Guild Wars 2 are likely to be immensely different than raids in other games. Just the idea that there’s no trinity in Guild Wars 2 makes raiding a whole differerent kettle of fish.

More to the point, I think the raids will be like guild missions. Directly associated with guilds. If you don’t have a big enough guild, you might not be able to raid at all. If you have a casual guild that isn’t interested in raiding, you might have to join a bigger raiding guild or at least a bigger guild that raids.

The thing is, a lot of people are totally hyping themselves up for this, and for a surety, they’re going to blame Anet when those raids don’t meet those expectations.

We only know one thing about raids so far.

They’re going to be discussed in a CDI as part of the Guild CDI initiative. That’s ALL we know.

Don’t hype yourself up and if you do, don’t blame Anet when you don’t get what you think you’re going to.

I don’t think you need the trinity to capture the feel of a traditional raid. If Destiny did that beautifully with Vault of Glass in a FPS, and any MMO could do it without the trinity really.

Wish List for the next Feature Pack?

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Posted by: Xae Isareth.1364

Xae Isareth.1364

Considering how poorly received last months Feature Pack was, I’d caution the Dev’s on changing so much at once again.

For those profession changes, WHAT? No, just no!…. Power creep is WAY too prevalent as it is. There is absolutely no need to increase it further as it would destroy WvW balance. Heck, offense should be scaled back or armor/defense should be buffed as it is. And, you need more output for PvE? I’d insert the Jackie Chan meme but, it isn’t worth wasting server storage on

I agree that general offence should be scaled back, but the idea of balance is to keep the relative power of every skill in check. It’s a lot easier to just buff the handful of underdogs than to go all out and nerf every other skill out there. I don’t think Anet wants to do the latter.

What would be the point of increasing armor? If people can do stuff in full zerker, they will no matter how much you increase armor, just like if you can do a raid on WoW easily without a tank, people will even if you just make tanks have godmode.

(edited by Xae Isareth.1364)

[PvE] Churning Earth needs a buff?

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Posted by: Xae Isareth.1364

Xae Isareth.1364

Let me tell you something – ANet do their balance based on PvP and I’ve seen some eles pulling mad tricks with CE in there, I highly doubt they’d buff the skill even though it’s indeed useless for PvE. Least that could happen in my opinion is that they’d nerf it just like any other burst damage skill we have.

The only way you can land CE in PvP is with a teleport. A skill which requires am utility to make it work just doesn’t sound right.

[PvE] Churning Earth needs a buff?

in Elementalist

Posted by: Xae Isareth.1364

Xae Isareth.1364

I don’t know what are you talking about, only a few mobs can evade.

But Imo the casting could pull enemies in the area towards you, like a 80-120 units pull per second, and unblockable. Cast time is the same.
Pretty much the same effect the champ in Statuary has.

It’s a DPS loss in almost all situations, even with the blast finisher accounted for. A 3-4 second delayed heal isn’t exactly useful, so the only thing you’re gonna blast is a fire field.

A DPS skill which doesn’t pull it’s weight in DPS is the very definition of ‘this needs a buff’.

Wish List for the next Feature Pack?

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Posted by: Xae Isareth.1364

Xae Isareth.1364

Here’s my wishlist:

New Features

Dynamic Event Token Rewards
Completing dynamic events rewards the player with Event Tokens. Each DE awards a different amount dependent on difficulty, rate of occurrence and amount of time it takes to complete it.

Tokens are exchange-able for useful items such as t1-7 crafting materials, unique skins, boosters, exotic and ascended gear chests, and more.

New Fractal Rewards
Ascended chests, t6 materials and fractal weapon skin boxes are purchasable with relics. Each fractal will also have an unique skin drop from the end chest.

There is also an ‘Level of the Day’ where completing that level of fractals gives you a fractal rewards box with relics and a chance at unique skins (the same above).

Beating every instability from 1-50 gives you the title ‘He/she Who Wanders the Mists’.

Improvements to Existing Features

Changes to Boons
Applying new stacks of Might will not over-ride existing stacks of Might with higher remaining duration.

(PvE-only) Retaliation also applies Fury to self when triggered (CD 2 seconds).

PvE Condition Revamp

I think this has been mostly talked about enough for 2 years.

The only thing I’ll say is that I think Burning needs some sort of a revamp in PvE. It works for PvP because fights are low-scale but for massive PvE events, it just doesn’t work when 30 people are all applying burning.

Profession Changes

Elementalist
Churning Earth: damage increased by 75% in PvE.
Drake’s Breath: damage increased by 15% in PvE.
Cone of Cold: healing increased by 100% in PvE.
Ring of Earth: does 100% more damage on immobilized targets. Projectile block starts as soon as skill begins casting.

Zephyr’s Focus: stacks with Vigor.

Thief
Death Blossom: evade begins as skill begins casting. Evade duration increased to 1/2 seconds.
Dancing Dagger: applies 3 stacks of (8s) vulnerability on each hit.

Warrior
Arcing Slice: damage increases with adrenaline level.
Whirling Axe: damage increased (tbc how much)

Ranger
Hornet Sting: evade begins as soon as skill begins to cast.

Engineer
Napalm: increased the height of the fire field generated by this skill (see engineer section of forums for why).

Share your’s.

(edited by Xae Isareth.1364)

Raids: The to do list

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Posted by: Xae Isareth.1364

Xae Isareth.1364

Weekly
hmm, don’t like the idea of time gate restriction.

Party Friendly
definitely, they should make it more party orientated instead of zerker orientated.
but the raid should also be doable with zerker build though.

Reward
armor skins or weapon skins are fine, but I think this game lacks item varieties. They should have items that have special effects(armor that grants you aegis every 10 seconds or shoes that give you speed buff every 10 seconds etc..), and yes NO MORE RNG.

raids
As long as we have new stuff , I don’t really care.

As long as you can do it with a full zerker build, people will try to do it with a full zerker build, and over time, full zerker will be the standard as people learn the raid. Just look at Aetherpath, that’s exactly what happened.

is it why NO expansion?

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Posted by: Xae Isareth.1364

Xae Isareth.1364

I hope an expansion does not come. It will only fragment the community.

Everything they do will fragment the community. New events will pull people away from other events for a while, new zones will spread the players out, heck, just new features will divert people’s attention.

That’s because we’re not a hive mind, and everyone has their own interests.

is it why NO expansion?

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Posted by: Xae Isareth.1364

Xae Isareth.1364

They simply do not need the financial nor player-base boost at this point in the game. (Tho, that may not be the case at the end of LS2 and Wintersday).

An expansion will happen when it is financially needed.

Think of it as Anet’s hole card in a VERY long card game…..

Expansions aren’t really completely only something you use for financial gain, it’s something which keeps your game on the radar of the MMO community.

Gaming sites don’t report on patch 1.11 of your game, but if a relatively well-known title announces an expansion, they’ll post it. It generates hype and shows the MMO community your game is still alive and making cool stuff.

death blossom replace , inspire the devs

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Posted by: Xae Isareth.1364

Xae Isareth.1364

I don’t think it needs to be changed into a straight power skill, because what would be it’s purpose then? You can’t make it do more damage than BS or HS, and since thieves don’t use CDs, no one would use it.

I think a good fix would be to either make it have some sort of a synergy (e.g. does 4x damage when revealed) so that it’s only used when some sort of a condition is fulfilled, or increase it’s utility (e.g. give it a 1/2 sec evade that starts on cast).

Backstab Needs a Cooldown

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Posted by: Xae Isareth.1364

Xae Isareth.1364

The problem is that if you attached a cooldown to it, then why do thieves have initiative?

The entire point of initiative was to give thieves a different resource system than other classes (cooldowns). If you just then add the cooldowns back in, that idea gets thrown out of the window.

So when usefull elites?

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Xae Isareth.1364

The basic problem I’m getting is that when I look at ‘elite’ skills and think ‘I wish I can just put a normal utility skill in that slot’, I question why they’re called elite.

When are mobs gonna be fixed?

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Xae Isareth.1364

Better AI is just an illusion. All AI is programmed to lose. If they weren’t, they wouldn’t lose. Nothing you do with the AI will fundamentally change how people kill them.

Most shallow reply regarding AI I’ve seen in such a long time… there’s a major factor called CHALLENGE, and one should feel challenged when facing mobs, if no challenge is presented then we’ll be playing Hello Kitty.

Take players for exmaple. No one plays PvP to get rolled over, most people want to win. Our ‘AI’ is programmed to win.

Does that mean we never lose?

When are mobs gonna be fixed?

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Posted by: Xae Isareth.1364

Xae Isareth.1364

mobs have ridiculous amounts of HP if they are ridiculously scaled up.

As for your other major issue. Why does the game have to force you to play a certain way.

If you dont like straight up DPS, dont play a straight up DPS build. Go condition based and you’ll have to dodge a bit now and then to be effective and even engage in some crowd control to survive if you tackle a big enough group of mobs. Gw2 is a game thats intended to be casual friendly and from comments in the forum even as is some people find it hard to solo content in the open world. If the game were to make its mobs challenging for good players playing a straight up DPS class who would the inexperienced players playing with a sub optimal build fair?

The question is, if you got mechanics in a gamemode which just does nothing beneficial at all, why have them? If you got skills which are pretty much a blank spot on your bar, why have them there?

If you just want the combat to be spam every skill that’s not on cooldown, why not just make every skill some sort of a DPS increase over your autoattack like a lot of games which designed their combat like that?

And also, every game’s difficulty comes in tiers so that different players are satisfied. Make the open world easy, make dungeons harder, make raids which will test you to your limits and make you appreciate every skill on your bar. Make all of them optional. The casuals can stay in the open, the more skilled in dungeons, and the truly hardcore can enjoy raids. Everyone’s happy.

does GW2 have a future?

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Xae Isareth.1364

GW2 still has the best base mechanics of pretty much any MMO out there. Right now, it’s a bit lacking on current content for veteran players, but that will likely be changing (devs are looking into Guild Halls/GvG and they recently put up a posting to hire someone to develop “raid” content).

It’s easy to get ‘grass-is-greener-on-the-other-side’ perspective, but really GW2 is a really polished MMO that’s in a good, stable state compared to other MMOs that are either losing big chunks of the community right after launch, are overwhelmed by gold spammers/hackers, or just don’t have the quality of gameplay overall that this game has.

I wouldn’t say GW2 has the best base mechanics. I mean, the combat is cool, and you got some cool class mechanics like the ele’s attunements, but the actual functional effects of skills or the combined interaction behind them is very weak.

At least in PvE, there is very little thought process going on behind what you do when you fight, and very little relevance of anything which isn’t some sort of a DPS increase or a group DPS increase. You mainly just spam everything that’s a DPS increase when it goes off cooldown.

Personally for me at least, the best part of MMO combat is using your skills to their fullest potential and seeing all the synergies play out, interrupting your target at the right time, stuff like that. GW2 really lacks on that front at the moment.

does GW2 have a future?

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Xae Isareth.1364

What the game needs is character progression. A huge part of a MMORPGS is seeing your character become more powerful over time, and I don’t just mean in the sense of getting bigger numbers, we got enough of that with ascended hear and then infusions.

No matter how much content you have, it gets boring going about it the same way over and over. Our characters stopped growing in terms of gameplay at 80. We need new traits and new skills to change things up.

As for if the game has a future, look to the NCSoft financial reports.

The report has more to do with WS a game with “character progression” see how that worked out…

No one complained about the actual character progression in WS (ie not gear grinding for straight stats). No one said ‘LAS is too annoying, you should just give us one set if skills and that’s it’, or ‘remove AMPs, too confusing’.

What people complained about was the RNG on rune slots and the reward structure of a lot of content making no sense. Basically the same problem this game has when it comes to rewards.

That wasn’t even the main reason WS is going south, because Carbine is taking good measures to correct it. The reason why WS flopped was because it was basically a game catered to the 1%: everything was funnelling players towards raids and the raids are kitten hardcore and gave normal guilds huge rooster problems on top of that.

That was nothing to do with character progression.

does GW2 have a future?

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Posted by: Xae Isareth.1364

Xae Isareth.1364

What the game needs is character progression. A huge part of a MMORPGS is seeing your character become more powerful over time, and I don’t just mean in the sense of getting bigger numbers, we got enough of that with ascended hear and then infusions.

No matter how much content you have, it gets boring going about it the same way over and over. Our characters stopped growing in terms of gameplay at 80. We need new traits and new skills to change things up.

As for if the game has a future, look to the NCSoft financial reports.

Conditions being removed.

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Xae Isareth.1364

Personally, the thing that concerns me is that they put all these weapons and condition gear in the game, so they clearly wanted condition builds to be a thing in PvE.

But they knew they had a condition cap and also pushed for an open world experience with a lot of players playing at the same time.

It just seems rather contradictory to me.

[PvE] Churning Earth needs a buff?

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Posted by: Xae Isareth.1364

Xae Isareth.1364

Now, I know this has been asked a lot of times but since it hadn’t happened yet. Here we go.

I don’t know how useful this skill is in PvP because I don’t play an ele there but in PvE, I think it’s basically undeniable that this skill is underperforming. I don’t think I need to go through why but it’s basically a high risk low reward skill that doesn’t justify its cast time.

I’d say it either needs a cast time reduction (to approx 1.5-2 seconds), or a damage increase (to about 5.5-6), benchmarking it to either lightning whip (for opportunity cost reasons) or 100b (similar in mechanic: stationary channel, but CE’s damage is fully backloaded, and has a higher cool down, so needs to be somewhat compensated).

Also personally, it’s not a balance issue but I would really like this skill to return back into a charged attack instead of being channeled. Charged attacks is just such a cool mechanic which for some reason is rarely seen in actual gameplay. For those who don’t know, CE was a charged skill in back in beta, and was changed to a channel in live, and we never got the reason for that.

(edited by Xae Isareth.1364)

[Suggestion] Increase Napalm's Hitbox Size

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Posted by: Xae Isareth.1364

Xae Isareth.1364

^ the height is more or less a bug because it simply renders the #2 blast finisher unusable when a target is selected and makes trying to blast it at all on norm/charr a complete pain. Unless they wanted to make us play the engineer like a badly-made TPS without a cross-hair, this really needs a fix/change.

The width is really just a design which I think should be changed. There’s nothing fundamentally broken about it unlike the height issue.

I think the engineer in general needs a look at in terms of bugs and things which ruins the gameplay. Correct me if Im wrong but doesn’t engis have the biggest number of bugs in the game?

(edited by Xae Isareth.1364)

Its time to start fleshing out this game

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Xae Isareth.1364

I don’t think they should tie skills to character bio choices, that’d mean that some choices would end up being inevitably better than others or you end up with all te extra skills being useless by design.

We do need new skills and new traits though. We need some sort of character progression after 80. You only have 1 chest and 2 hands so theres only so many skins you’d want.

[Suggestion] Increase Napalm's Hitbox Size

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Posted by: Xae Isareth.1364

Xae Isareth.1364

I went and tested a whole load of enemies, everything from golems to flame legion, both using a norn and an Asura engineer.

The height of the fire field is so low that you just can’t land the blast finisher whilst having an enemy targeted.

The only reliable way to blast Napalm with #2 is to not target anything and have your camera at the right angle such that the ball doesn’t go into the ground. With an Asura, this is somewhat tolerable as you just need to tilt the camera slightly to pull a melee-range blast, but on a norn you need to pretty much change your camera angle to something you’d never use normally in a battle, which is awkward as heck and downright annoying.

I think this really needs a fix. Can we at least increase the height of the fire field so that you can blast it whilst having an enemy targeted to avoid having to pull ridiculous positions wih your camera?

[Suggestion] Increase Napalm's Hitbox Size

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Posted by: Xae Isareth.1364

Xae Isareth.1364

Speak for yourselves. Napalm can and does take down targets that you need just a little more burst to take down and if players used it more consistently, it can rank up there with good DPS abilities because of it’s low cooldown.

Ummm, we’re talking about the 30 CD fire field on the Flamethrower.

[Suggestion] Increase Napalm's Hitbox Size

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Posted by: Xae Isareth.1364

Xae Isareth.1364

i must admit i find napalm to be most useless in a battle save for might stacking not to mention its AOE is just awfull

In PvP and WvW, completely useless.

In PvE, it’s OK for might stacking with other skills like Acid Bomb or blowing up turrets, but since I think it’s pretty clear that the FT is supposed to have a self-synergy between #2 and #4, it really needs changing.

Too few players wanting difficult content?

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Xae Isareth.1364

[quote=4455136;Ohoni.6057:]

[Suggestion] Proposed balancing changes

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Posted by: Xae Isareth.1364

Xae Isareth.1364

WvW Related Changes

Flame Jet – Hits 5 times instead of 10 times. No longer bonus damage for burning enemies.

I’m having a little trouble understanding this…. A NERF for the Flame Jet? (No more bonus damage for burning.)

I mean… The whole less susceptible to Retaliation is nice, but does that honestly warrant a nerf to an already not so strong attack, to compensate?

With juggernaut trait change and this one, we will finally be able to use flamethrower in zergs. And for the balances sake, it should come with a price.

The only advantage Flame Jet has over grenades in PvE is that it hits more times. If you take that away, why would anyone use it at all?

For the same reason they used it before buffs, its a fun weapon kit. Dps wise bombs are the best and for vulnerability grenades are. If you use flamethrower as your main source of damage you will do worse than those anyway. But it is still useful in dungeons and there is no punishment to its user. But if you ever try to use it in wvw, you will get slapped by retaliation. There is absolutely no chance to use flamethrower in there just because of this reason. You will kill yourself in seconds if you use auto attack in fights.

I don’t think you can balance a skill over ‘fun’.

Character causing mapwide lag

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Xae Isareth.1364

Video will be up in 15 min from now in the following link:
http://youtu.be/A2rrMQv_yao

Cheers

What did I just see.
Is he a wizard?

Do you believe the hype has been stopped?

in Guild Wars 2 Discussion

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Xae Isareth.1364

GW2 is still regarded as quite a cool MMO, but certainly not something the mass media dog-sniff for news about.

It’s become a bit stale at this point due to a lack of meaningful new content.

If I were to find a phrase for the internet’s opinion on GW2, it would be ‘definitely try, but it won’t last for the long-term’.

Coil Event Fail Toxicity

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Xae Isareth.1364

Just grab a few warriors and have them banner the NPC’s while spec’d with the banner cool down trait. The NPC’s should last long enough between rotations that the event won’t fail. Now all that need the event to succeed can get their living story. The farmers can just let it fail after the escort succeeds.

Can’t banner NPC’s anymore.

It only takes one person to succeed the event and wreck their farming. I did it yesterday after taking a few days off from the game. Logged in, went to Frostgorge and completed the event for them. I actually got two achievements in doing so. My new favorite way to get AP is to hunt down and derail farming exploit spots like Coil.

Oh. I thought that was WvW only.

I’m pretty sure you can still stand on one of the far corners and not draw aggro. Although I haven’t tested it out to the point that the event succeeded, it did seem to work for the minute or so that I stood there. Those that need their LS to progress still have a chance.

I derail the Coil farm at least once a day and i’m gonna start calling my guilds to see if anyone needs their LS still, that way they can get it done. Just need more people wrecking the farm and eventually it will die even if Anet doesn’t get rid of it.

Remember to put up a LFG to ferry people over that need it when you do.

I think it would be rather amusing if Anet enables open world PvP juuuuuuust for that portion of the map.

Coil Event Fail Toxicity

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Xae Isareth.1364

I’m actually getting rather tired of this ‘toxicity’ talk. There’s toxicity everywhere.

You get grief from dungeon pugs for running a build with low DPS. Shall we change the game such that any dungeon clears below 15 mins gets no rewards?

[Suggestion] Increase Napalm's Hitbox Size

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Posted by: Xae Isareth.1364

Xae Isareth.1364

Personally, I would prefer to see it more like Dagger off hand elementalist skill, “ring of fire” and just land at your feet and put a ring around you. Personally I feel the ground targeting of this skill can go in that case.

Well, the FT is a ranged weapon, so that wouldn’t make much sense. And throwing napalm at yourself seems pretty illogical as well.

A good replacement would be something like the warrior longbow’s burst skill.

The Importance of Might

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Posted by: Xae Isareth.1364

Xae Isareth.1364

Imo FT is replacing bomb kit very well for stacking might after the latest update.

The issue with the Flamethrower is that the Napalm ability (your firefield) has quite a long cooldown. In WvW/PvP that simply does not work well but in PvE it does.

That’s not the only problem. The field on that is very awkward to use. It’s got a low height and a really thin hitbox.

Not sure if it’s intended but it makes it very hard to blast with FT #2.

[Suggestion] Increase Napalm's Hitbox Size

in Engineer

Posted by: Xae Isareth.1364

Xae Isareth.1364

On Flamethrower, it’s very frustrating trying to land #2 as a blast finisher on #4 as a finisher mid-battle. The field’kittenbox being a very thin line coupled with #2 being a manual detonate means it’d practically impossible to land it from range.

It also has height problems where if you aim at a target that’s got a hitbox with a centre that’s too high off the ground, #2 just won’t hit because the ball is too high off the ground. It also means that if you’re a norn or a charr, you’ll have problems landing the finisher.

So the only way to land it reliably is to have no target selected, standing exactly on top of the fire field, and then make sure your camera is position at an angle that’s really not suitable for combat use. Very awkward and completely breaks the flow of the fight.

[Suggestion] Proposed balancing changes

in Engineer

Posted by: Xae Isareth.1364

Xae Isareth.1364

WvW Related Changes

Flame Jet – Hits 5 times instead of 10 times. No longer bonus damage for burning enemies.

I’m having a little trouble understanding this…. A NERF for the Flame Jet? (No more bonus damage for burning.)

I mean… The whole less susceptible to Retaliation is nice, but does that honestly warrant a nerf to an already not so strong attack, to compensate?

With juggernaut trait change and this one, we will finally be able to use flamethrower in zergs. And for the balances sake, it should come with a price.

The only advantage Flame Jet has over grenades in PvE is that it hits more times. If you take that away, why would anyone use it at all?

Character causing mapwide lag

in Bugs: Game, Forum, Website

Posted by: Xae Isareth.1364

Xae Isareth.1364

My goodness. If this isn’t a troll post, this guy can single-handedly wreck entire servers in wvw o.o

(edited by Xae Isareth.1364)

Issues with character art, weapons, or armor?

in Bugs: Game, Forum, Website

Posted by: Xae Isareth.1364

Xae Isareth.1364

Norn female T3 medium shoulderpads clipping with every armor set out there when holding a rifle.

This is what it normally looks like (special note on the belt):

https://dviw3bl0enbyw.cloudfront.net/uploads/forum_attachment/file/168937/gw077.jpg

This is what the combat position with a rifle looks like:

https://dviw3bl0enbyw.cloudfront.net/uploads/forum_attachment/file/168940/gw078.jpg

- The belt from the shoulderpads (not from the coat) has clipped into the character’s shoulder and thus disappeared.
- The edge of the shoulderpads clips into the character’s breasts.

Race: Norn
Profession: Engineer
Gender: Female

Items worn:

Coat: Heritage Jerkin (GW1 HoM reward for GW2)
Shoulder: Wolf Shoulderpad (Norn T3 cultural armor)

The clipping happens with every coat in the game I’ve checked, not just this one.

Attachments:

Where the hundred blade cast time reduction?

in Profession Balance

Posted by: Xae Isareth.1364

Xae Isareth.1364

You see, this is why they need to separate PvE from PvP.

In PvE, they managed to get GS and axe DPS to be very close to each other in optimized scenarios, and HB is pretty much perfect there. So reducing the cast time will ruin things in PvE.

As long as they keep insisting that balance is done under one umbrella, the two sides of the game will always end up crapping on each other.

Where the hundred blade cast time reduction?

in Profession Balance

Posted by: Xae Isareth.1364

Xae Isareth.1364

I’d also ask where’s the Churning Earth cast time reduction as well….

Problem is that DD, more specific, off hand dagger, is more then viable as a high level tournament weapon so is staff.
farther buffing would only make the weapon sets OP

While warrior’s greatsword is extremely weak, any one who has top tier experiences would agree, specially the one who play warriors (not necessarily their main)

unless you are talking about PvE, but hey, greatsword already got nerfed, sure, the percentage is small, but when calculated with the PvE big numbers ( so i believe it was more of a PvE nerf), it’s pretty big damage nerf. also there are classes out dps warrior by a lot anyway. 1 sec less of going on CD is close to like nothing and wont catch up other people, and axe does more damage. so w/e

Just because a weapon set is competitive doesn’t mean certain skills on it are well-made.

Take d/d thief for example. It’s hands-down the best single target setup for PvE, yet we all know that Death Blossom is anything but useful on that weapon set.

Yes, d/d ele is a very popular set but I don’t think anyone took d/d because it had churning earth. You need to waste an utility slot to have a remote chance of hitting with it.

I also don’t see how buffing CE would make /d OP. If by OP, you mean every skill on the weapon set becomes useful, then every MMO on earth with interchangable weapon skills are OP.

Then we need to consider the PvE side of the game, where it’s completely useless.

(edited by Xae Isareth.1364)

Why GW2 just isn't working

in Guild Wars 2 Discussion

Posted by: Xae Isareth.1364

Xae Isareth.1364

Was watching Destiny Review and it reminded me of GW2 for some reason.
https://www.youtube.com/watch?v=gzopWRXK_r4
Grinding, no content, insane RNG.
Perhaps it’s time for the developers to focus on sandbox MMOs instead of theme park.

I haven’t played Destiny at all, but from what I can tell, to make a legendary you rely solely on luck where we could at least make our legendaries given the dedication plus a bit of luck. As for content, I got enough content in GW2 compared to what I have seen in Destiny although the content this game offers may not be to your liking.

Legendaries in Destiny are nothing quite like legendaries in GW2. They’re….more like legendaries in Diablo.

They aren’t that rare.

GW2’s problem isn’t exactly a lack of content. If you just got into the game, then there’s more than enough content. The twofold problem is that one: most of the content is very unrewarding and two: there’s very little growth in the amount of core content it has.

i would add to the problems, very little of the content has much depth for experienced players.

I tend to think GW2 just wasn’t made for the ‘experienced’ players. The developers are barely creating enough content to satisfy the large majority that is the casual players, I don’t think they’ll ever get around to creating content for the 5%.

As for how that’s possible with a studio their size. Who the heck knows.

i think its a misnomer to think as experience players as the 5%, mario, contra, sonic, were all mainstream games, all of them are probably a lot more difficult than 90% of guild wars.
experienced doesnt mean the 5%, it means people that have gone beyond simply winning by brute force in every encounter.
Also, the game should better be able to adapt to the skill level of the player. Im sure not everyone can handle something made for the 5%, but most of the content is currently being played at like the bottom 25%s level. Is shatterer a boss that you cannot fall asleep on?
is it even possible to fail most of these events with 60+ people pressing 1?

there is a lot of gradations in difficulty, we are far from the top 5%.

basically, i dont think it would be entertaining for long if they made 5 new world bosses on the level of shatterer fights.

kitten snes streetfighter sold 6.3 million, maybe people who play games are just not as skilled as they used to be.

The 5% of this game. At this point, everyone knows that if you’re looking for challenging content, GW2 isn’t the MMO for you.

Just look at Aetherpath. That’s hardly a 5% dungeon, yet I dread to PUG that place.

Where the hundred blade cast time reduction?

in Profession Balance

Posted by: Xae Isareth.1364

Xae Isareth.1364

I’d also ask where’s the Churning Earth cast time reduction as well….

Did thief get push out of the spvp meta?

in Thief

Posted by: Xae Isareth.1364

Xae Isareth.1364

Some of you need to relax. The black powder nerf really doesnt affect d/p thieves in the slightest. NOBODY stands in the black powder longer than 1/2 a second, unless immobilized. The nerf mostly affects PvE, even then its really not that bad. The only substantial nerf is the initiative increase for FS, so it isnt as spammable, even that isn’t nearly as class breaking as some people think it is.

The only major problem with the thief class is most people’s dependence on s/d and flanking strike spams

The BP nerf doesn’t even affect PvE. No enemy in the game attacks faster than 2 seconds anyways.

As far as I can tell, the nerf was solely to stop this one gimmicky stomping tactic. I kind of think Anet has lost the plot on what to do these days and we need some open communication on what they actually want to achieve with these patches.

(edited by Xae Isareth.1364)

Please Remove Map Completion from PvP Areas

in Guild Wars 2 Discussion

Posted by: Xae Isareth.1364

Xae Isareth.1364

So wait…. People want World Completion without exploring the whole world?
(I still say PvP should be included but I can see why they’ve excluded it too…)
People want a “Legendary” weapon to become even less legendary by further decreasing the requirements to make one? It already requires nothing but a pathetic timesink instead of mastering game/profession mechanics and skills.

Well, since we’re in the discussion of decreasing requirements to attain a “Legendary” weapon, I vote that we should receive one Legendary of our choice upon completion of every Daily Achievement.

The normal requirements in place are boring and do not cater to my every whim. “Having to do so just is not fun. I play the game to have fun, not because I want a second job for which I do not get paid. I know there are many other players that feel the same way I do.”

I’m not really sure if the Mists can be counted as the ‘world’, it’s more a part of the multiverse.

Everyone moaning.

in Profession Balance

Posted by: Xae Isareth.1364

Xae Isareth.1364

Where you one of the S/D thieves that stopped playing?

Nope. Played D/D since release. Loved and still do but it cannot compete with the myriad of cheese builds out there. So I switched to PewPew Overlord.

Rapidfire is Love.
Rapidfire is Life.

DD thief got some good setups VS ranger.

Just using Dark Blossom when rapid fire is incoming and you negate 3/4 of it. Or daggerstorm (sure, not really DD, but still).

For thieves, slotting Smoke Screen will be “somewhat” mandatory. However smoke screen completely shuts down LB, regardless of range. It also allow you to leap throuh it for stealth, thus you can with ONE utility and ONE HS, completely shut down a ranger.

Why don’t you just roll and negate the whole thing and much more reliably?

Why GW2 just isn't working

in Guild Wars 2 Discussion

Posted by: Xae Isareth.1364

Xae Isareth.1364

Was watching Destiny Review and it reminded me of GW2 for some reason.
https://www.youtube.com/watch?v=gzopWRXK_r4
Grinding, no content, insane RNG.
Perhaps it’s time for the developers to focus on sandbox MMOs instead of theme park.

I haven’t played Destiny at all, but from what I can tell, to make a legendary you rely solely on luck where we could at least make our legendaries given the dedication plus a bit of luck. As for content, I got enough content in GW2 compared to what I have seen in Destiny although the content this game offers may not be to your liking.

Legendaries in Destiny are nothing quite like legendaries in GW2. They’re….more like legendaries in Diablo.

They aren’t that rare.

GW2’s problem isn’t exactly a lack of content. If you just got into the game, then there’s more than enough content. The twofold problem is that one: most of the content is very unrewarding and two: there’s very little growth in the amount of core content it has.

i would add to the problems, very little of the content has much depth for experienced players.

I tend to think GW2 just wasn’t made for the ‘experienced’ players. The developers are barely creating enough content to satisfy the large majority that is the casual players, I don’t think they’ll ever get around to creating content for the 5%.

As for how that’s possible with a studio their size. Who the heck knows.

Please Remove Map Completion from PvP Areas

in Guild Wars 2 Discussion

Posted by: Xae Isareth.1364

Xae Isareth.1364

The problem for me isn’t that ‘oh, it’s so much effort to do WvW’, it’s actually that WvW comping has the same problem as the rest of the game: too much RNG.

Your chances of completing it just really depends on who you are fighting and whether you end up on the right side of the map. If you’re on a weak server, you better hurry after reset before your citadel gets captured. If your server didn’t end up on the right side of the map, tough luck, wait til next week and see.

Why GW2 just isn't working

in Guild Wars 2 Discussion

Posted by: Xae Isareth.1364

Xae Isareth.1364

Was watching Destiny Review and it reminded me of GW2 for some reason.
https://www.youtube.com/watch?v=gzopWRXK_r4
Grinding, no content, insane RNG.
Perhaps it’s time for the developers to focus on sandbox MMOs instead of theme park.

I haven’t played Destiny at all, but from what I can tell, to make a legendary you rely solely on luck where we could at least make our legendaries given the dedication plus a bit of luck. As for content, I got enough content in GW2 compared to what I have seen in Destiny although the content this game offers may not be to your liking.

Legendaries in Destiny are nothing quite like legendaries in GW2. They’re….more like legendaries in Diablo.

They aren’t that rare.

GW2’s problem isn’t exactly a lack of content. If you just got into the game, then there’s more than enough content. The twofold problem is that one: most of the content is very unrewarding and two: there’s very little growth in the amount of core content it has.