Showing Posts For Xanctus The Dragonslayer.2318:

Chronobruiser Build

in Mesmer

Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

Seems we have similar builds. I just checked it. Anyways I don’t see any stunbreakers. And while timewarl is handy in applying quickness and slow. It still on a 180 sec cd, wich with the reduced alarcity could still take a quite a while to get ready. I’d still prefer pulsing AOE cc for the team to apply some pressure over time warp to be honest.

Chronobruiser Build

in Mesmer

Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

basically same build i posted few week ago just use knight amulet and not paladin

you still got low armor and the bruiser dmg for the mesmer is not exist like in other class as the base dmg is low. so you try to act like bunker.

after playing a bit i found out the knight amulets is best as long as oyu know how to handle conditions (i took null field for that)

in soloq it might work. but in a team i go with cleric for full suppurt and null field and time warp with resistance so my team can stay on point while i cleanse and buff them
if my team lack dmg than i will rerol other class like necro etc… as without dmg you gonna be focus hard

Oh, can u show me your build? . The thing is. the ‘’low armour is actually roughly equal to a 30 percent damage reduction roughly’’. Also protection is a frequent boon. So u got quite the resitance to damage thanx to earth rune.

Yes u can deal bruiser damage really thanx to the double gravity well and ending it with a shatter combo. It’s not non existent really. I have to disagree on that one.

I wonder why u would pick cleric amulet. The heals on shatters work very poorly tough and there is not a major difference on well of eternity either. I guess the regenation is bonus is nice.U got no precision whatsoever. and Bunkering is not what it is in season 1.

Anyways if it turns out we have the same builds then I apologize.

Chronobruiser Build

in Mesmer

Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

Heya guys.

I was messing around with builds last weekend. And I bassically came up with an variation of the season 1 bunker mancer build. However since mesmer lost quite a bit of thier bunker potential I feel it’d be more appropiate to call it a bruiser as it can 1 v 2 but not outright bunker. And 1 v 2 with a necromancer on point. Well I couldn’t get past the 30 sec mark. It also has a decent damage output with gravity wells and the high power and precision minus the ferocity

Chronobruiser

http://en.gw2skills.net/editor/?vhAQNAW8encfC1fiFoBOqBEgilej6cDKhVreUb1X1MAugMC-TJxHAB0XGQgnAAH7PAwFBAA

Bassically it’s behaviour and usage is very similar to that of a boonshare/Chronobunker build. U can however not stay on point indefinetly and have to disengage for a moment to heal up to which u can then continue to contest the point. U also might have noticed that I put in decoy instead of portal. Well that’s really an personal choice as i use it to disenage a bit when under lots of pressure from necromancer however that’s not really mandatory. Ofcourse I’d encourage everybody to switch utilities to thier liking to make it more intune with thier own playstyle.

U can support your teammates with quite a bit of boons, espically protection and regenration thanx to the earth amulet which makes protection pretty much a frequent boon. U can secure stomps or protect your teams from both dps and condi bursts with well of precognation and well of eternity. thanx to the protection uptime and how frequent it’s applied in combination with your hp. U are incredibly resistant to power damage. Which currently are more frequent then condi builds anyways.

All in all this build should feel familiar in use. And very good at supporting midnode and migating a burst or a potential wipe.

U have to watch out for necromancers tough.

i’d love to hear your toughts.

Condi Dragonhunter Build

in Guardian

Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

Hey guys. It’s me Xanctuz.. so this weekend I was kinda experimenting with builds. in an an attempt to create fun non meta builds those that could atleast work in saphire and ruby divisions. I honestly prefer to play with my own builds rather then with meta builds. And this not because i want to be that special little snowflake rather I want as much of my wins to be contributed to myself as much as possible. So I’m gonna say it now. If u want to be practical. Meta Meditrapper>Condi Dragonhunter. Just so that my intentions are on the table.

Anyways. I think all of us guardians realise why burn guardians/burn dragonhunters can’t work.

http://metabattle.com/wiki/Build:Dragonhunter_-_Burning_Arrows

It’s consistent condi removal. Actually since burning is actually one of the few conditions and really the only damaging conditions. One wouldn’t need to run much condi cleanse to render it ineffective.

But what if. U added as much conditions as possible on top of burning damage? Well this means that u have increasingly higher chances of your burns not gettin cleansed. Bassically I throw a lot of conditions as sacrifice to Ensure that burns aren’t getting cleansed that easily. Now if u play together with somebody else that throws any random condition you’re pretty much put into the role of +1 ing. And u can burst pretty much any class down, also thanx to the element of surprise.

The way it works is u set up random conditions through applying blinds, immobiles and vulnerabilities with ray of judgement and chains of light. U then switch to your sword torch which applies chilled and poison. In an attempt force them to use thier condition cleanses. Then u can apply burst burn through using zealot’s flame, spear of justice,judges intervention. and finish it with feel my wrath which applies bleeding, torment on poison on 45 sec cd. However u can also switch then sword torch burst combo and use feel my wrath first to apply a bit more pressure and then swith to dealing burn damage. Either way u a will have your burns stick most likely. And if you aren’t paying attention u will find yourself dealing with lots of conditions.

In short this build is really one big bluff. Most of my opponent seems to fall for it and wast thier condi cleanses.

Here’s the build:

http://en.gw2skills.net/editor/?vVAQRArd8fn8cClDhVDBeDBEEhlEiKL/+vA8aZDgEQe5j+tH-TphGwAGOCAEOBALLDA4BAQa/hBHEAA

It has a decent 1 v 1 potential. So far I’ve fought the standard Medi trapper,Corrupmancer, thiefs, and won most of my matches. I have to say that dh’s push me off point more often then not. This is solely based on my experiences. I encourage u to give it a try and maby try to improve it.

The Real Problem With the Matchmaking

in PvP

Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

Where are u getting those numbers OP?

From my wording I thought you would’ve picked up I was estimating. This is based on my pvp experience with doing the leagues.

I mean look at it this way:

Perspective 1:

AGs, ESLS, Pro league are always the same people, Abjured is still the number one team because they are the only team that stuck together for a very long time on top their pvp prowess.

So wouldn’t that tell you how small the skilled/top/pro scene we have?

Perspective 2:

Do you see the people who complain about matchmaking during season 1 and 2 are the SAME people who are complaining about it now? How many people are still stuck at amber and emerald?

Why are they stuck? Incompetent teammates, players who might be worse than them, pug vs premade. But again to the point, most decent players will be ruby at least by now.

So who are the people at amber – sapphire?

Still seems not quite reliable really.

Pro=/=all skilled players in a game. Even with a small pro league scene. Between newbie and Pro there is quite a long stretch making enough place for difference in tiers of players. Heck a pro leaguers can still kitten on high skilled/decent players. case in point, the matchamking is broken thread by ima kongkittenninja, 3052 who got kitten d 631-31 or some score.

I honestly do not know how many are stuck at amber-emerald you neither. But even people from ruby and up are complaining about matchmaking. The argument them bieng matched with diamonds or premades. Heck even those who were started in saphire division from season 2 were complaining at the start of last week. It mean that those in season 2 which was widely regarded as the MMR hell had a high enough division then to be placed in saphire. Complaining doesn’t just revolve around people in lower divisions.

And even if 80 percent is average/bad/new. One shoult atleast try to account for the individual percentages within that 80 percent to make a statement. Like u can’t do much with this and use it as an argument for what might be wrong with matchmaking.

We have to litle to go on. We don’t know if maby 30 percent is average. Or maby 50 percent is new? We don’t know that really.

I think i get your intent now. And it’s not bad by any means. I just wish we had more numbers.

There is one thing i also noticed. Maby u have done so as well. It seems that people that complain about lose streaks and show it, have surprisingly close matches and matches lost without a more then 150 point difference. It wouldn’t surprise me that an big factor is in the amount of mistakes one makes.

Since A net has no lessend the difference in team mmr. U could argue that among that 80 percent assuming this is a matchup in which one team has an higher mmr, that the one with higher mmr simply makes fewer mistakes. And that would explain those not all to terrible lose streaks. It’s more akin to a sick joke, your best wasn’t good enough.

but that’s just my take on it. Wonder what your toughts are.

The Real Problem With the Matchmaking

in PvP

Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

Where are u getting those numbers OP?

Suggested Balance Patch

in PvP

Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

I tend to agree. The way current balance is even without mercenaries. Is far from gargbage like the QQ’er likd to make u believe. It’s far from perfect either.

The biggest problem is a lack of build diversity.

What I’d like to see happen in general

Thiefs to get either access to a bit more sustain through evades or blinds prefferably blinds. So they get an increased 1 v 1 potential They should still be at an disadvantage against DH, and standing on point.

DH’s to either get thier old damage back or get a bit more surviability outside of blocks through protection and aegis. Just so that they get enough sustain to atleast disenage when on point. They need no damage buffs if they get sustain. Just a bit of a buff would suffice

The rest is pretty much all build diversity. But that would need to be something that i wouldn’t mind bieng done in small increments. over the patches.

Warrior is not OP

in PvP

Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

HEY GAIZ WARIUR IZ OH PEE BECAZ TEY R ENVENCIBUL 99 PURCENT EF DA TIM UND DEY LUTERALLY 1 SHOOT YU END AR SIRIOUSLEE OHH PEE

HUUURP DURRRRP

Literally this entire thread is filled with people who haven’t played warrior for more than 25 seconds. They lack basic gameplay and skill knowledge and it’s insanely apparent. Hurt my brain to read it more so than typing that sentence.

LMAO, Nearly choked on my food reading this. You’re right tough.

Who's still running power warr in PvP?

in Warrior

Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

Well, anyone with experience knows that taking RR or CI depends on your camp. I am a power warrior, so most condi warrior i face take RR …

But that’s a non issue in pvp. Condi’s are pretty much part of the game. It has nothing to do with experience it simply makes little sense here. It’s not just the hard hitting conditions but soft lockdown conditions as well u’d be a sitting duck. Which condi warrior in pvp is gonna give up cleansing ire just because they face a power warrior? As if you are the single player they are gonna balance thier spec around?

U don’t even need rousing resilence AH is more then enough espically with wanderers amulet.

Dude, which trait are you going to take?

2 revs 1 engi 1 ele 1 warrior ?? if you are a condi warrior?

or 2 rev 1 thief 2 Dh ? if you are a condi warrior

or 2 rev 1 warrior 2 DH??? if you are a condi warrior?

This isnt season 2, with necro roaming all over the place. What’s so hard to get???

But those comps are not quite representive of the comps u meet this season. That’s wishfull thinking. Power has not replaced conditions. Necromancers and Mesmers are still quite present. But yeah if u encountered pure power teams then yeah u can run rousing resiliance, the warriors might make me reconsider since they can be another warrior.

You’re right. This is season 3 In which u see Condi Mesmers, Other Condi Warriors, Condi Necro’s(1 to maby 2 max in a team) running around. Condi Mesmers are a guarantee to show up really and the other 2 have a high chance of appearing. Heck even elementalist can deal quite a bit of chill and burn that will chip away at you and in a teamfight when u get hardfocused. So even in those comps u proposed u still have to actually reconsider taking rousin resilence or Cleansing ire or not, there are things like lockdowns.

Tf is wrong with you? How is my experience which is back by data wishful thinking?? Wtf are you?? Amber? ? Why don’t you scan the pvp section and see what type of games most people are having. The 50/50 thread in pvp section, there is no condi class whatsoever on both camp???

Or do you even watch other players?? Shin, hibify the dude who optimized the mace shield sw torch condi build both uses RR.

Tf stop being narrow minded., calling someone anecdotal experience wishful thinking is rude kid, especially when you have nothing but ur anecdotal experience to back it.

Here are the post you should check:

First of all, Don’t u kittening strawman me and berate me for bieng ’’rude’’ and get all uptity with me, based on your own failed reading comprehension. They are curently 3 condi builds that are kittening meta. With an added double melee condi berserker variation that is not meta in metabattle but doing quite well and can be argued to be meta. Condition builds are here. And no amount of ranting is gonna change that.

I’m calling things as I see it. I never denied your anedecotl experience rather i argue it’s not representive of the kittening league. Learn to kittening read. Next time act normal.

lol, are we still debating if CI or RR depends on camps or what? And here you are pulling there are 3 condi build:

Well here are 3 meta battle build:
http://metabattle.com/wiki/Build:Berserker_-_Bleed_%26_Burn
http://metabattle.com/wiki/Build:Berserker_-_Burnbow
http://metabattle.com/wiki/Build:Berserker_-_Macebow
http://metabattle.com/wiki/Build:Berserker_-_Ragezerker

2 out of those 4 use RR. So what are you grasping at? i never said, there was only 1 condi build… or Have you ever watched shin or hibify stream?

lmao what you meant by wishfull thinking then?

Wishful thinking is the formation of beliefs and making decisions according to what might be pleasing to imagine instead of by appealing to evidence, rationality, or reality. It is a product of resolving conflicts between belief and desire.

According to wikepedia, so tell me hows that not denying my anecdotal experience or this player anecdoatal experience. Since, we are, supposedly, making our claims out of thin air or do you not comprehend the meaning of the word you use?

https://dviw3bl0enbyw.cloudfront.net/uploads/forum_attachment/file/224830/zzzz.png

Again your kittening reading comprehension fails again. Jesus kittening Christ. I wasn’t even talking about the different warrior condi builds. What the kitten did you think I was talking about. About the fact that condi Builds are a thing. Why did u think i named necro’s chrono and other classes in my previous posts. It’s because of kitten like this u get all emotional while there is simply no need to. But since we are busy with those anways. Notice now the mace+shield+sword+torch variant has it’s weakness listed as a condi bomb? I know that. And why the kitten would you bring a test build here that uses arms. And an outright outdated build. the Mecenary Burnbow is the same kittening thing as the current macebow.. U cannot even kittening be honest with youtself here. This kitten on top of a kittening strawmen. BTW I never even accused you of claiming that there was just 1 condi build.

At the moment LB Zerker, Mace shield+Sword Torch with varriing amulets wanders,vipers are bieng used. Those that use rousing resilence share the same weakness of condi bombs as i pointed out earlier. Espically the bleed burn bow which doesn’t even have disispline a highly inpractical build. Nothing more then the pre-evolution of the current LB zerkers we see now.

Ok. read my sentence again. Did I did i not kittening claim that which u claimed when u illulstrated is not representive of the league? Do you know know that. I’m accusing you of wishfull thinking because that which u experienced. So when I add the league. And explain that which u encounterd does represent the league. Then what do you think that the bigger picture is here? U have your anectocal evidence which is really nothing more then your reality and what u percieve. So I come with the reality check which u so much need. Hence wishfull thinking.

>Metabattle illulstrates multiple condi builds.

>The PvP section complains about conditions

>They outright complain about condi builds.

Jesus christ. It’s like I have to kittening explain half of what i say twice.

Who's still running power warr in PvP?

in Warrior

Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

Well, anyone with experience knows that taking RR or CI depends on your camp. I am a power warrior, so most condi warrior i face take RR …

But that’s a non issue in pvp. Condi’s are pretty much part of the game. It has nothing to do with experience it simply makes little sense here. It’s not just the hard hitting conditions but soft lockdown conditions as well u’d be a sitting duck. Which condi warrior in pvp is gonna give up cleansing ire just because they face a power warrior? As if you are the single player they are gonna balance thier spec around?

U don’t even need rousing resilence AH is more then enough espically with wanderers amulet.

Dude, which trait are you going to take?

2 revs 1 engi 1 ele 1 warrior ?? if you are a condi warrior?

or 2 rev 1 thief 2 Dh ? if you are a condi warrior

or 2 rev 1 warrior 2 DH??? if you are a condi warrior?

This isnt season 2, with necro roaming all over the place. What’s so hard to get???

But those comps are not quite representive of the comps u meet this season. That’s wishfull thinking. Power has not replaced conditions. Necromancers and Mesmers are still quite present. But yeah if u encountered pure power teams then yeah u can run rousing resiliance, the warriors might make me reconsider since they can be another warrior.

You’re right. This is season 3 In which u see Condi Mesmers, Other Condi Warriors, Condi Necro’s(1 to maby 2 max in a team) running around. Condi Mesmers are a guarantee to show up really and the other 2 have a high chance of appearing. Heck even elementalist can deal quite a bit of chill and burn that will chip away at you and in a teamfight when u get hardfocused. So even in those comps u proposed u still have to actually reconsider taking rousin resilence or Cleansing ire or not, there are things like lockdowns.

Tf is wrong with you? How is my experience which is back by data wishful thinking?? Wtf are you?? Amber? ? Why don’t you scan the pvp section and see what type of games most people are having. The 50/50 thread in pvp section, there is no condi class whatsoever on both camp???

Or do you even watch other players?? Shin, hibify the dude who optimized the mace shield sw torch condi build both uses RR.

Tf stop being narrow minded., calling someone anecdotal experience wishful thinking is rude kid, especially when you have nothing but ur anecdotal experience to back it.

Here are the post you should check:

First of all, Don’t u kittening strawman me and berate me for bieng ’’rude’’ and get all uptity with me, based on your own failed reading comprehension. They are curently 3 condi builds that are kittening meta. With an added double melee condi berserker variation that is not meta in metabattle but doing quite well and can be argued to be meta. Condition builds are here. And no amount of ranting is gonna change that.

I’m calling things as I see it. I never denied your anedecotl experience rather i argue it’s not representive of the kittening league. Learn to kittening read. Next time act normal.

Warrior is not OP

in PvP

Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

All those weird comments like keep the warrior in range…pls the meta build includes longbow that spams firefields and has great pressure over all.
Also when talking about pvp we have on point fights and not 1v1s on beach of forest map

One conditions primarily. Are we gonna make a problem about one friggin condition here? The meta build does mostly burn damage. Nothing a condi cleanse can cure. If u don’t pay attention to the LB then that is you fault.

The thing is many posters have provided viable counters for both melee and ranged version. Warrior is not OP.

Eh saying you should range the warrior is just stupid when you have on point fights while the warrior isnt even full melee. The only node where you can kite warrior is legacy waterfall node and mid nod.

And tbh nobody said sth why warrior isnt slighlty over the top. You just insist it isnt. Highest condition dmg output, best condition management with cleanses and resistance and 800 hp/sec uptime with longbow is imo not balanced.

The condition build is powercreeped.Fact.And I say this as warrior main.

Wait what? Do we even play the same game?

http://metabattle.com/wiki/Guide:Kiting_-_Battle_of_Khylo

http://metabattle.com/wiki/Guide:Kiting_-_Forest_of_Niflhel

http://metabattle.com/wiki/Guide:Kiting_-_Legacy_of_the_Foefire

http://metabattle.com/wiki/Guide:Kiting_-_Temple_of_the_Silent_Storm

Plenty of oppurtunities to kite.

Also you don’t just stand there in DH traps as well do you? Neither do you stand in necromancer wells as well on point. That such a poor argument.

How the hell can u not do anything against a longbow burst? It’s primarly condition is burn. What is so hard to count that? Also the attacks are incredibly slow on longbow.

Are you telling me that warriors have the best condition managment? that’s ridiculous.

Cleansing ire is dependent on bieng able to hit your opponent and since projectiles can be destroyed reflected blocked dodged or going out of LOS or u can be blinded doesn’t make it all that reliable unless u hva the skill to pull it off.

U cleanse one condition on every weapon swap.

And the resitance can be corrupted stripped or u can be stack conditions past the 6 second resistance uptime. And if u use your healing skill as well u lose out temporarily on sustain. and berserker stance has a 60 sec CD mind you.

And the double melee has even less options to sustain conditions. As it cannot cleanse on weapon swap. U also cannot break immobilize with movement skills making it easier to shut down.

Like seriously you are one of the many posters that exagarate warriors. And claim to be warrior mains. Why the hell would a warrior main lie about thier own class like that? Why? Why would you do that knowing how A-net isn’t beyond overnerfing kitten.

Liar.

Sick Patch

in Guardian

Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

I actually laughed my kitten off. Really. It was so ridiculous that i litterally couldn’t stop laughing.

Warrior is not OP

in PvP

Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

All those weird comments like keep the warrior in range…pls the meta build includes longbow that spams firefields and has great pressure over all.
Also when talking about pvp we have on point fights and not 1v1s on beach of forest map

One conditions primarily. Are we gonna make a problem about one friggin condition here? The meta build does mostly burn damage. Nothing a condi cleanse can cure. If u don’t pay attention to the LB then that is you fault.

The thing is many posters have provided viable counters for both melee and ranged version. Warrior is not OP.

Who's still running power warr in PvP?

in Warrior

Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

Well, anyone with experience knows that taking RR or CI depends on your camp. I am a power warrior, so most condi warrior i face take RR …

But that’s a non issue in pvp. Condi’s are pretty much part of the game. It has nothing to do with experience it simply makes little sense here. It’s not just the hard hitting conditions but soft lockdown conditions as well u’d be a sitting duck. Which condi warrior in pvp is gonna give up cleansing ire just because they face a power warrior? As if you are the single player they are gonna balance thier spec around?

U don’t even need rousing resilence AH is more then enough espically with wanderers amulet.

Dude, which trait are you going to take?

2 revs 1 engi 1 ele 1 warrior ?? if you are a condi warrior?

or 2 rev 1 thief 2 Dh ? if you are a condi warrior

or 2 rev 1 warrior 2 DH??? if you are a condi warrior?

This isnt season 2, with necro roaming all over the place. What’s so hard to get???

But those comps are not quite representive of the comps u meet this season. That’s wishfull thinking. Power has not replaced conditions. Necromancers and Mesmers are still quite present. But yeah if u encountered pure power teams then yeah u can run rousing resiliance, the warriors might make me reconsider since they can be another warrior.

You’re right. This is season 3 In which u see Condi Mesmers, Other Condi Warriors, Condi Necro’s(1 to maby 2 max in a team) running around. Condi Mesmers are a guarantee to show up really and the other 2 have a high chance of appearing. Heck even elementalist can deal quite a bit of chill and burn that will chip away at you and in a teamfight when u get hardfocused. So even in those comps u proposed u still have to actually reconsider taking rousin resilence or Cleansing ire or not, there are things like lockdowns.

Who's still running power warr in PvP?

in Warrior

Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

Well, anyone with experience knows that taking RR or CI depends on your camp. I am a power warrior, so most condi warrior i face take RR …

But that’s a non issue in pvp. Condi’s are pretty much part of the game. It has nothing to do with experience it simply makes little sense here. It’s not just the hard hitting conditions but soft lockdown conditions as well u’d be a sitting duck. Which condi warrior in pvp is gonna give up cleansing ire just because they face a power warrior? As if you are the single player they are gonna balance thier spec around?

U don’t even need rousing resilence AH is more then enough espically with wanderers amulet.

Who's still running power warr in PvP?

in Warrior

Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

power warr > condi warr in a 1v1 situation. Smash Brawler + CI = too good, i have zero issues with condi warrs

Not for Mace+shield+sword torch when figthing an equally skilled player. Condi warriors that use wanders amulet can easily stack conditions past your resistance uptime. Also mace+shield+sword+torch do not have any less CC or blocks then the power warrior variants. Condi warriors can apply bleeds and confusion on interrupts and berserker mace burst with smash brawler has blind, bleed confusion cripple starting at 6 to all the way to 11 seconds without any runes or sigils that increase condi duration. that’s basic wander amulet.

I can see you having a point for the longbow version tough as it’s primary condition is burinig.

add to that RR + outrage and dead or alive( 30 sec cd), you get a beast.

So to put in in perspective, thats 5k hp from dead of alive every 30 sec which proc everytime they are against a power warrior.

+ 2.5 k Hp and 1000 toughness every 10 sec

+100% condi dmg.

Yeah but rousing resiliance is not what condi warriors run. Atleast the mace shield sword torch variant. That’d be incredibly detrimental to our sustain. U’d get kittened by necro mancers and even conditon mallyx.

Not sure where u see that? Your build perhaps?

Who's still running power warr in PvP?

in Warrior

Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

power warr > condi warr in a 1v1 situation. Smash Brawler + CI = too good, i have zero issues with condi warrs

Not for Mace+shield+sword torch when figthing an equally skilled player. Condi warriors that use wanders amulet can easily stack conditions past your resistance uptime. Also mace+shield+sword+torch do not have any less CC or blocks then the power warrior variants. Condi warriors can apply bleeds and confusion on interrupts and berserker mace burst with smash brawler has blind, bleed confusion cripple starting at 6 to all the way to 11 seconds without any runes or sigils that increase condi duration. that’s basic wander amulet.

I can see you having a point for the longbow version tough as it’s primary condition is burinig.

Warrior is not OP

in PvP

Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

Warrior is not OP as much Necro wasn’t OP and you saw what happened there, good luck.

Ugh don’t remind us. Warriors will get nerfed to oblivion AGAIN if the balance team acts hastily. They ALREADY did with mesmer and moa. Let’s NOT keep repeating these mistakes!

Warrior is fine.

It’s too late I fear. I wager they are gonna kill powerbuilds as well. And nerf Adrenal health under the guise that they feel ‘’that warrior is overperforming in the sustain department’’*cough, cough still below scrappers, druids and tempests cough cough*

They will prolly do something about the double endure pain. *cough Crystal Hibernation, Elxir S, Obsidian flesh, signet of stone.,stealth gyro..

The main problem with match-making

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Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

This game needs a proper tutorial. While u could argue that there was an MMR hell in season 2. Something the developers looked at themselves to adress. In season 3 from what has been shown through screenshots in all those threads. Most matches weren’t really that much of a different. U see wins of between 350-500 difference. I wouldn’t call that a stomp. And some matches had less then a 100 point difference at that point it becomes a game of who makes the most mistakes when it comes to rotating. Als it seemed they have reduced the mmr difference between teams developers claim.

Warrior is not OP

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Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

Nerf might stacking/generation and stance duration and warriors will be fine. Healing Signet has always been one of the most OP heals as has been Defiant Stance, much like Revenant’s Glint heal.

Warriors do such ridiculous damage because they can might stack so easily and their base numbers on greatsword are ridiculously large.

What other class has a 6.5 sec cd weaponskill that cleaves for 50k+ damage in PvE?

In PvP a warrior with 100b takes off 2/3 of a 2300 toughness condi ranger’s HP. That’s a toughness specced shamans ranger, it’s absurd.

Not even thief backstabs hit that hard, and the warrior has enough CC combos to assure a 100b landing, between headbutt/bull’s charge and mace/shield.

Similarly, warrior hammer autoattacks and skills do pretty high base damage.

Warrior scalings need to be tweaked so warriors need to invest as much into offense and be as vulnerable as a berzerker ele or thief to do the kind of damage a warrior is doing.

Problem is that warrior is essentially a berk thief/ele with double the HP, a bunch of immunity stances, tons of condi clear, and high base weapon damage.

At least ele requires plenty of finesse and might stack rotations to do its damage while a warrior only needs to hit someone with their greatsword and profit off 15+ might stacks.

You have zero clue what youre talking about. So now its both condi and power you have an issue with? I guess a 9s resistance buff on a 60s cd and a 4s MELEE immune only stance on a 60s cd is too op?

15 might stacks just off GS attacks? You do realize you have to go Strength line to even get might on crit which noone takes unless they run vanilla.

Corner, now.

http://wiki.guildwars2.com/wiki/Endure_Pain

Not just melee attacks.

Come join in the corner, it’s cozy here.

What do you mean by not just melee attacks?

He wants overall damaged nerfed.

Not surprising whenever something is deemed OP. Overnerfs will be asked.

My one and only problem...

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Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

has soon has you enter the map it tells you what the objectives are for that map

To be fair, that’s nothing really. the tutorial or lack therefoff is absolutely crap. There is no such thing as a tutorial match against npc’s to teach you how to pvp. I too wondered why there is no such thing. U bassically get thrown into the lions den.

Now with the rank 20 requirement they are a few fences placed. But if u want to learn the proper basics and how to work on your build. U need to use outside sources. Like QQmore, Metabattle, Or an kittenly long youtube video by the Arenanet youtube channel assuming you know of that they have a channel and have the patience to sit through them. They are also youtubers who are fan of the game that have basic guides. However those aside from A-net channel are outside sources.

Having NPC’s to fight of in heart of the mists is an start indeed. However adding a very basic tutorial against nps’s simulating a fight would be nice.

Who's still running power warr in PvP?

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Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

I play both power and condi warrior.

Condi Warrior>Power Warrior in general. A good powerwarrior can stall a good condi warrior for support to come in. But if u runwanderes amulet. Your condi’s can stick past thier resistance uptime.

I do admit that condi warrior doesn’t feel very warrior like. But then again we shouldn’t completely subject a specilisation to the job of the core spec. it’s called a specialisation for a reason. Still it feels kinda weird.

Your Experience w/ S3 Division Placement

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Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

I’m actually doing incredibly well. Already halfway on my way to saphire. You are right I did encounter lots of newbies on my team. But those teams weren’t exactly Garbage tier. The big difference is that rotating around the map is something I had to coach them a bit more to prevent big mistakes. This made matches from my perspective unnessiarily close when were leading with 400 something to 200 however it’s to be expected. What made it bearable is that the balance these patch made it possible for newbies to not get insta kitten d. But actually hold thier ground long enough for me to get those decaps or rush to mid for support. So yeah as was said before the balance prior to this season after the scrapper nerfs and warriors buffs and other changes is quite decent one of the best Hot Patches in a long time. Ofcourse they are flaws but the second effect makes it very friendly to new players seemingly.

But then again I heard quite a bit of complaining starting from saphire division and up. So ranging from MMR hell to bieng matched up with people that are legendary division in the second season so yeah I’m bit curious to see what’s wrong there.

Alpine BL roaming with Evis [Video]

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Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

Nice Vid Vaanss. Hope to meet you on the field someday.

Condi Warriors

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Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

The QQ started soon after mercenary amulet was removed. This is what u get when u destroy build diversity by kittening destroying amulets. Which is a bummer considering there were only problems with 2 classes at that time. DH bieng a tad bit underpowred and Condi mesmer bieng a tad bit too strong but still beatable espically with 1 v 2.

There was an relatively acceptable balance for the most of it. And I felt that with a few months we might be able to get balance close to post jun23 with diminished build diversity that is. It was an start.

But now u removed mercenary amulet. And drastically affect the sustain of lots of classes that need it. It also doesn’t help that u nerf the amount of condi cleanses a druid has even more.

And since A-net is A net and doesn’t know moderation. Warrior again is going to get kittening overnerfed. ‘’Since warriors are tanks that can 1 v 4 now and teams now consist of 4 warrior in one team. Also Every warrior can land their burst skills all of the time,’’

Introduce a new amulet

Corrupted Amulet

900 Ferocity
900 Condition Damage
560 Toughness
560 Vitality
560 Precision

The only condi builds can deal a bit of direct damage is through ferocity and precision which will help certain traits activate more and allow the use of sigils that are dependent on critical hits. This pretty much shuts down the hybrid damage argument. This makes the distinction between pure condition damage and power.

the only hybrid damage amulets would be ‘’sage, destroyers,viper and carrion’’. All providing large amount of hybrid damage but sacrficing sustain in some way shape or form.

Or one could give mercenary amulet back and just work a bit on DH and Condi Mesmer and be done with it.

This should stop mesmers and necromancers from complaining and condi revenants..

Scrappers,, Tempest, Power Revenants, Druids should be ok and still retain a top spot in the meta.

Kind of hilarious

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Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

They are simply ridiculous. People are acting like warriors are those unkillable beasts that can dish out conditions without bieng countered when they have kitten like condi mesmers who even without thier kittening mercenary amulet can kitten you up, shows really how kittening strong condi mesmer build, . They act like condi warriors are the new meta. Claiming kitten like 4 warriors in a single team. While at most each team has 2 warriors at best.

U see more necro’s in a team then more warriors.

Honestly I’m starting to believe those kitteners don’t care about balance. They want warriors to be kittening kitten. so that they can get an excuse for why they lose.

U simply can’t please them

Condi Warriors

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Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

Condi warriors are not broken. Those that go full condi can litterally only cleanse conditions through cleansing ire alone and savage instinct. They are also often full melee. There is no esxcuse as to why u can’t kite a slow warrior who’s full melee and who’s ability to cleanse condi’s is dependent on his ability to hit you. U simply shouldn’t trade blows with them.

And if one goes displine instead they lose quite a bit on thier condi burst and thus deal mainly one form of condition and that is burning. in which they go longbow instead losing out on thier cc potential.

Thier stability is still lacking assuming one goes eternal champion and not king of fires

anybody with pulsing cc, lockdown skills a necromancer that attacks from range, druid with ancient seeds or maby entangle. condi mesmers. scrappers can still outtank us forcing us offpoint instead.

Condi warrior is strong but not broken. And if it needs to be nerfed. U better not nerf adrenal health but rather shave a bit of the condi’s themselve instead.

Adrenal health gives us the sustain we need and even now we are like still below revenants,scrappers,druids and tempest. We’re like the 5th tankiest class.

Just fix the bug and we’re fine.

How do I report someone for refusing to play?

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Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

Oh well the toxic players have come out of hiding No amount of condi cancer can corrupt a pvp society then you victim blamers. Nothing can cleanse u lot. You are like a single condition that just keeps sapping the health of the pvp community.

I honestly do not get why you guys play spvp solo que, Knowing full well that they’re is a solid chance that they are people worse then you, Knowing full well that u will meet people playing dalies new players. Some of you have already experienced this in 2 seasons prior. And yet you guys do not learn.

No you guys AFK often way too early in the game and effectively make the chances of winning zero. U guys know that GW2 pvp has issues and yet you continue, unwilling to adapt. Unwilling to form a team. You guys are also part of part of a poor matchmaking system, adding to losing streaks and mmr degradation. The MMR cannot account completely for such toxic behaviour. U guys kitten this up worse then the biggest noob or newest player one can imagine by simply not playing. I absolutely despise you lot.

This Season is going to...

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Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

I was just pointing out that their update did nothing to hinder mesmer at all. Condi shatter is still a skilless meta to play.

it removed an amulet that gave them slightly more attack power and alot more toughness. Playing mesmer 1888 armour is quite a difference. Espically since that build lacks on the protect and boons it could have gotten from chaos. the closest thing to mercenary atm is carrion. U should be able to focus them down easily with 2 or more. Or one competent warrior can do the job. especially since they got no stealth. Or they do run toughness and use wanders amulet wich deprives them of hp and have no power at all.

Mesmer status since Merc Amulet is gone...

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Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

Shatter builds are still strong.

Condition focused builds are still strong.

My port still works fine, I don’t get the fuss.

shatter is not actually strong. It’s mediocore, neither good, nor bad. The only reason they appear strong is because the player is skilled, Or the opponent of the shatter mesmer is relatively unskilled. To have an power shatter appear strong the player’s skill level has to be so far above his opponent that he cannot allow himself to be hit more then twice. And has to play and know the class perfectly. The shatter has no condi cleanse aside from a sigil of generosity, It’s incredibly squishy with its 1888 armour. It has almost no might build up thus it’s overal dps is medicore safe for a few burst combo’s which you must pull of perfectly. Which is gonna be hard against most classes . Even if u know the class so well that u can dish out dps equal with that of the current meta builds. It still lacks quite a bit of survivability aside from 2 stealth skills. , condi cleanse on a generosity sigil which means u cleanse a condition by chance mind you, a distortion on sword skill 2, distortion on shatter skill f4 and a heal skill. It has no passive defences no protection, no aegis, no regenation, And sure u can say oh well it has blinds on shatter? That means nothing in a meta where u have bruisers who can cleanse them like nothing. So even that is highly dependent on the way u apply them.

Most shatters burst are mediocore safe for a few combo’s that require a quick vulneability build. Actually the few passive traits that it has such as powerblock and confounding suggestions are so hard to make use of since stability and stunbreaks are pretty much available to most builds espically those currently in meta.

Heck even moa got it’s duration nerfed considerly by nearly half. So even bursting a moa bird down which is not a surekill got much harder.

The Power Shatter is mediocore.

A strong power shatter= a good player or A strong Power shatter= relatively low skilled opponent.

It’s one of the few builds in wich the player has to do most of the work. Where the player has to rotate better then his opponents and know the maps better to kite since figthing on point is incredibly hard.

Good points if you refer to the meta build and I completely agree about the skill floor and knowledge needed to play the class effectively.

Yeah i refer to the meta power shatter. It’s arguebly one of the most balanced build class between passive traits and actives. The passives bieng more utilities that help the player then outright bieng dependent on them.

try to bet on these 2 subject

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Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

To answer the op’s question. They are most likely going to gut mesmer even more then removing the mercenary amulet.

Then people will complain about warriors bieng unkillable tanks and dealing way too much damage. Even tough u can blind and kite them. And that it’s so easy to land burst. Because they cannot just face tank them anymore and press auto attack like they did in season 1 and season 2.

Mesmer status since Merc Amulet is gone...

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Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

Shatter builds are still strong.

Condition focused builds are still strong.

My port still works fine, I don’t get the fuss.

shatter is not actually strong. It’s mediocore, neither good, nor bad. The only reason they appear strong is because the player is skilled, Or the opponent of the shatter mesmer is relatively unskilled. To have an power shatter appear strong the player’s skill level has to be so far above his opponent that he cannot allow himself to be hit more then twice. And has to play and know the class perfectly. The shatter has no condi cleanse aside from a sigil of generosity, It’s incredibly squishy with its 1888 armour. It has almost no might build up thus it’s overal dps is medicore safe for a few burst combo’s which you must pull of perfectly. Which is gonna be hard against most classes . Even if u know the class so well that u can dish out dps equal with that of the current meta builds. It still lacks quite a bit of survivability aside from 2 stealth skills. , condi cleanse on a generosity sigil which means u cleanse a condition by chance mind you, a distortion on sword skill 2, distortion on shatter skill f4 and a heal skill. It has no passive defences no protection, no aegis, no regenation, And sure u can say oh well it has blinds on shatter? That means nothing in a meta where u have bruisers who can cleanse them like nothing. So even that is highly dependent on the way u apply them.

Most shatters burst are mediocore safe for a few combo’s that require a quick vulneability build. Actually the few passive traits that it has such as powerblock and confounding suggestions are so hard to make use of since stability and stunbreaks are pretty much available to most builds espically those currently in meta.

Heck even moa got it’s duration nerfed considerly by nearly half. So even bursting a moa bird down which is not a surekill got much harder.

The Power Shatter is mediocore.

A strong power shatter= a good player or A strong Power shatter= relatively low skilled opponent.

It’s one of the few builds in wich the player has to do most of the work. Where the player has to rotate better then his opponents and know the maps better to kite since figthing on point is incredibly hard.

So when are we fixing Unrelenting Assault?

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Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

It’s fine. It already got shaved. It can be countered. invulnereability, block, blind. teleport.

Power revenant should still be viable.

Your warrior can easily take it ross biddle

Mesmer status since Merc Amulet is gone...

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Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

U can run scavenging runes to compensate for the loss of toughness with carrion amulet. It’s still quite powerfull.

Guardian's becoming out dated?

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Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

Why are the three light armored classes more tank-ier than Guardian? I wear platemail and you are telling me that someone wearing cloth can go toe to toe with me and still come out on top… I think something broke.

It’s similar to magic female armour trope. The lesser u wear the tankier u get .

Only in reverse. the heavier the class the less tankier it gets. With an added flavour of lower dps as well.

only on guard :| cause kitten balance.

Yep. cause kitten guardians. They stomp people in hotjoin so i guess they need to be nerfed.

Today I litterally told a friend who hasn’t played gw2 in months how to deal with traps. And within less then a battle he dealt with traps.

We all know why they nerfed DH. It’s because it’s very unfriendly to new players and hotjoiners.

Do berserkers need nerf?

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Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

I honestly can’t believe these post’s around here. like seriously cc nerf? Did everybody forget that warrior was so hated that people actually dc’d intentionally or went AFK during ranked? People actually started flaming others because they used warriors but then some serious slurs and hate was thrown around. And now A-net finnally made warrior viable through to have some sustain and it’s still not enough.

I mean you guys know how A-net Balances kitten. There is a fair chance that this trait that doesn’t need to be nerfed get’s overnerfed. And when warrior sucks again. Some of u guys will be regretting this. U guys wanna risk all of that?

Please just keep your distance. Berserkers are temporarily power-ups. It’s similar to goku’s kaio- ken. U transform for a few seconds, spam your bursts. And then u turn back to warrior with practically 2 and a half traitlines.

But then again they removed mercenary amulet another overnerf. So yeah condi builds are a lot squishyer now so there is a chance, that they now have to nerf berserker due to all the cc it throws around.

its fine for warrior to have awesome burst, its not fine for them to have awesome burst and awesome bunker at the same time, its cele ele meta all over again. There are only a couple builds most people don’t seem to know about that are outrageous IMO.

Cele Ele meta all over again? A competent Cele Ele can in some cases even 1 v 3 people. Don’t even speak of Cele Ele. This doesn’t even come close. First nerf sustain of revenants,srappers,druids and Eles then talk about warriors.

Honestly wouldn’t surprise me that the community is the cause for kittenty warriors as I said before. Well when warriors become kittenty again. Don’t you dare start ranting or dc’ing. But play with those deadweights that get insta bursted down and can’t hold a close node point before u get to mid.

On Point: Guardian serves zero viable role

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Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

with mercenary amulet gone lots of classes will lose a big chunk of thier sustain. Trueshots if specced correctly can hit for 5 to 6.5 k. currently. And u can auto attack for 2 k with some good speccing.

Not that i agree with the removal of said amulet but it should benefit us. Traps will be even more op. The only thing i fear is that will result in an even worse guardian nerf.

Do berserkers need nerf?

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Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

I honestly can’t believe these post’s around here. like seriously cc nerf? Did everybody forget that warrior was so hated that people actually dc’d intentionally or went AFK during ranked? People actually started flaming others because they used warriors but then some serious slurs and hate was thrown around. And now A-net finnally made warrior viable through to have some sustain and it’s still not enough.

I mean you guys know how A-net Balances kitten. There is a fair chance that this trait that doesn’t need to be nerfed get’s overnerfed. And when warrior sucks again. Some of u guys will be regretting this. U guys wanna risk all of that?

Please just keep your distance. Berserkers are temporarily power-ups. It’s similar to goku’s kaio- ken. U transform for a few seconds, spam your bursts. And then u turn back to warrior with practically 2 and a half traitlines.

But then again they removed mercenary amulet another overnerf. So yeah condi builds are a lot squishyer now so there is a chance, that they now have to nerf berserker due to all the cc it throws around.

Do berserkers need nerf?

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Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

Oh come on guys. Berserkers are not top tier. Come on man. Even if u go condi berserker. they still need to get kited around, They can get condi bursted. blinded. Like seriously thier adrenal health is litterally dependent on thier ability to hit you. this one of the few healing traits where the player actually has to work for it. And now we are already at wheter berserker needs to get nerfed?

Jesus kittening christ!!!

You know that the main counter to warrior (condi mesmer) just got nerfed with removal of Mercenary amulet. Tho I guess that warrior got nerfed too with the removal.
Also, hitting the burst skill is extremely easy, if you play smartly and not just spam buttons. Even with blinds, warrior has lots of ways of dealing with condis (you can remove about 3 condis every 10 seconds + berserker stance + signet), so condi bursting them is anything but easy.

On the side note, most WvW warrior mains on my servers agreed with me that warrior does have too much healing, but they also said that they were unviable for the last 4 months, Anet can at least give them some time dominating and having fun, before they nerf them again.

The removal of condi mesmers won’t give warriors an easy time. How many times do warriors get feared, gravity welled, or outright shutdown due to unblockal marks? Don’t forget that resistance is corruptable with corruption mancer. Not to mention that condi’s can stick pas that 6 sec resistance. Using double resistance means losing out on your heal from signet which is a sizable portionf of a warriors sustain.

This is not counting all the blocks, invulnerabilities the other classes have as well such as, revenant, scrappers, elemetalist, bunker druids. which have skills such as crystal hybernation, exlixir s, obsedian flesh, etc, Heck Druids can litterally imobilize you on a weaponswap and activate ancient seeds. all those classses i mentioned aside from revenant easily surpass warrior sustain by far.

Warriors have 2 condi clears per weapon swap, 2 stacks of resistance, that’s it. It’s not many ways. It’s some ways. Resistance is a boon that does not remove conditions but gives u immunity untill they affect u again which is not that hard as u can stack them quite easily nowadays and in terms of durations getting past tht 6 second barriers is not that hard really.

Warriors in berserker also only get 1 stack of stability every 3 seconds. Any pulsing stability or class with a bit more cc can get through thier stability. If warriors where OP they would be considered meta classes.

Warriors are in a good spot. Their sustain is even now inferior to scrappers, druids and tempests and arguebly chronophantasma shatter untill mercenary amulet got removed. Something that will affect warriors as well.

Warriors don’t need to get kittening nerfed. I don’t see how one can complain about the healing of a class where the user actually needs to actively land thier burst in an environment where AOE lockdowns and cc is bieng thrown around easily. Where conditions can outlast resistance or where resistance can get corrupted and the use of healing signet outright affects your sustain And still has inferior sustain then atleast 3 possible 4 classes. It’s ridiculous.

I mean as the poster above me said. The OP is complaining about the healing while he uses a spec outright inferior to his condi spec counterpart.

(edited by Xanctus The Dragonslayer.2318)

Do berserkers need nerf?

in PvP

Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

Oh come on guys. Berserkers are not top tier. Come on man. Even if u go condi berserker. they still need to get kited around, They can get condi bursted. blinded. Like seriously thier adrenal health is litterally dependent on thier ability to hit you. this one of the few healing traits where the player actually has to work for it. And now we are already at wheter berserker needs to get nerfed?

Jesus kittening christ!!!

Mercenary Suggestion

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Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

So let’s remove Marauder since it’s the go to amulet for power builds. Solid logic right there.

Marauder does not provide TWO DIFFERENT forms of damage. Ferocity is tied into both power and precision, while condition can function independently from Expertise without consequence. This is not an argument over removing the most effective Amulets per play style or profession, but rather one that illustrates a particular situation where too much was given at no expense.

But there is no precision and ferocity Power is not the main form of damage it bassically makes it so that condition builds actually add pressure . Also not all classes or builds can insta burst like a power build with conditions like chronomancer. On top of that u can run resistance and cleanse them. So yeah often toughness or some form of damage migiation is also often present within condi builds. It makes sense to apply these stats. Not all classes benefit equally from each amulet. And look at the condi builds. None of them aside mesmer overperformed. This double damage logic or there is no catch is not sound logic. Sometimes those amulets are there to actually compensate and make builds viable.

Conditions are an entirely different mechanic from power and shouldn’t be subject to the exact same logic.

PvP Season 3 Amulet Changes

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Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

RIP Burn Guard too? It was a fun distraction. In the right comps it could even work. More of a toy build but now less fun options for guardians again. I have a swell of pity for everyone who mains guard right now not necessarily because of this but in general they’re in such a kitten situation in almost all game modes.

Glad I’m not the only one. Wow. There goes my kittening burn guard. Had some promising results in unranked. I was like maby. Just maby this could work. But nope. Guess i won’t get the chance to find this out in ranked. On the other hand necro’s and mesmers are a lot squishier now. So yeah. And how funny, to do change this right before the season starts.

I played burn guard for the complete last season. Yes, it was never meta but who gives a crap? I always played guard in pvp, and I seriously fell in love with that build. It just so feels so kitten good killing the same power rev three times in a row because he dodges the traps and doesn’t realize that the burn is what is killing him.

With the necro I can just go back to playing vipers amulett, but a guard with vipers is just dead meat. Mercenary already felt incredibly squishy at times, with medium health pool and all. Now I have no idea what build I could run with a guard what will still be somewhat viable. Any suggestions?

Hmm, Well atm I’m thinking of replacing it with carion.

Well the build I intended to use was this.

http://en.gw2skills.net/editor/?vVAQRArd8flsAhyhY1QwbIwPEH+DlNAqg6M/gV4FeD3L4DA-TZhAQBX4BAAxyAU4MAAgDCgO2fAA

Thanx to the mercenary amulet. It also has like a very high base damage, And thanx to right hand strength and the fury i get from my mediations. I could also crit often and use my sigil of fires. Espically when i use smite which does multiple hits. the 7 percent damage boost on burning foes thanx to runes of the flame legion also makes it quite handy. the damage was high for both power and condi damage.

Guess I will have to replace it with carrion. But man the lack of toughness is realy going to make it hard. Even with the 2.7 k toughness. I couldn’t exactly tank.

So yeah u could retain your same dps but it’s gonna be incredibly hard to survive. So yeah u can use this. with carrion and hope it works.

http://en.gw2skills.net/editor/?vVAQRArd8flsAhyhY1QwbIwPEH+D1NcvgPwGAVQdmfwK8CB-TZhAwAjLDc5BAQ5MAob/BAHEAA

Is Guild Wars 2 Balanced?

in PvP

Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

…All that needs to be done is give DH thier old dps back. And u can argue for it to be somewhat good or give them a bit more sustain with our current damage. Warriors need very slight buff to thier condi cleansing. but very small.

Warrior has so many viable options for condi clear, they don’t need more. DH lost some DPS but bringing back 20% of True shot damage won’t make them meta; the problem goes deeper than that. Rather, IMO, it is the projectile hate (particularly) from ele’s and engi’s that needs to be toned down if DH is going to be competitive. The low health-pool is also a contributor but we’d be kidding ourselves if we thought ANet would ever change that.

Too many options for condi clear? It has some condi clear. But that’s about it. Discipline and defence are the only viable ones. Nobody uses tactics or shouts. Signets are pretty much useless as well. No signet will safe you from the conditions that can be applied constantly by the chronophantasma mesmer, corruptionmancer or even condi malyx revenant. U are better of running the standard berserker stance, cleansing ire etc and the trait that swaps condi’s on weaponswap.

The projectile hate is really just a tad of the problem really. Elementalist don’t Always stay in air attunment or earth attunment for long it’s really situational and said reflects pretty much lost thier effectivness as our true shot’s power decreased.

It’s the traps and nerfs all accros. I mean . Traps lose lots of thier effectivness the moment u fight against average players. Traps become quite easy to deal with. Nerfing traps on of that isn’t quite hand either no need to have nerfed test of faith.

Then they also nerfed shield of courage as well.

Dragonhunter as it was at the start prior to the daze duration nerfs, true shot nerfs, test of faith nerfs. dragonsmaw duration nerf. Hunters ward nerf(as if anybody is gonna stand there for the entire skill to complete). If the just reverted dragonhunter like it was prior to all these nerfs. dps back to it’s old self. All skill mechanics bieng the same minus the bugs. We don’t need invisable hunterwards barriers ofcourse. U can get pretty far as how things have been patched. Honestly I’d argue that u’d barely have to do anything to surviability. Heck u could leave it’s base hp as it is.

Heck make the shield of courage instant and wings of resolve instant and u are semi good to go.

Well yeah, I’m referring to cleansing ire and Brawler’s recovery being great condi clear, as well as berserker stance, and they are absolutely great. You can’t expect every traitline to offer great condi clear—no class in the game has that available to them. For condition management, warriors have Defense and Discipline, mesmers have Inspiration, guardians have Virtues, necro’s have Death Magic and Curses, Rangers have Wilderness Survival and now Druid, and so on. We can’t have it all.

As for DH, it’s OK that not all traps are viable. Most are pretty useless against opponents with a brain—but then, so are most utility skills on most classes. If all of the traps were so good, it would be an even bigger contributor to the HoT power creep. The fact that DH got 2 really fantastic traps (healing trap and TOF) is good enough. Hunter’s ward needed that nerf—there is no reason to have undodgeable anything in the game, let alone undodgeable CC. Instant cast DH virtues just sounds like more powercreep…there has to be some sacrifice for having the superior DH virtues, rather than a straight buff. That concept goes for all classes.

Cleansing ire is completely dependent on wheter u can hit your target. Now with thiefs bieng able to blind you, Or have your attacks outright fail due invulnerability, kiting, skillfull dodging, blocks, that’s quite a problem for warriors. U can have your skills still evaded. Second of all berserkers stance can be corrupted, stripped or u can stack on condi duration and still melt afterwards.. It’s not bad by any means, hence i’m arguing for a very slight access to a bit more condi cleanse. Nothing more, nothing else.

DH are OK. As in subpar. But definately on the lower end now. They are hardly used in Pro leagues. For dragon hunter’s traps to be useless is pretty much having one of it’s main damage dealers not doing it’s work correctly. That’s something one shouldn’t be Ok with espically since they nerfed damage all across and even nerfed shield of courage. Even tough DH has mediocore surviability at best. That’s not good. U cannot justify a few burst heals with sucha low healthpool, low toughness and then nerf it’s only viable burst dps even more.

Hunters wards didn’t need to be nerfed, The skill was incredibly hard to see. I’d say that vissually the skill was flawed moreso then it’s function.

How do instant DH virtues add to more powercreep? Why should a dh be ok with it. espically now that shield of courage was nerfed? If u are gonna make it so that u can be tagged from the sides. Atleast make it so that it’s instant cast.

Wings of resolve is our only other viable way to cleanse conditions in game where conditions can stack long and have relatively low cd’s. Having to jump and then reap it’s benefits is absoultely a dead sentence in such a fast paced game.

PvP Season 3 Amulet Changes

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Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

Its a step in the right direction to remove the amulet. Its forcing condi builds to sacrifice survivability for the damage potential. It provides room for under par classes to perform better as well, namely thief and warrior. Fresh air ele will still be bad though lol.

But what about builds that already have low toughness or mediocore healthpools? Necromancers are hardly tanks, same for condition malyx.

Like seriously how many condi builds are there in the meta and or a tier below? Like 3 or 4 tops? Only or two of of them can be argued to be a tank somewhat. And that is the chronophantasma shatter and druid. the other tank is pretty much a cleric tempest which is anything but a condi build.

What about power builds using marauders, palladins or demolisher amulets? Should they also be removed? Or is the problem rather with certain traits and skills of the classes themselves.

The mercenary amulet provids only 560 toughness and 560 vitality. Most builds do not magically become tanks.

heck condi warriors also suffer from this you know.

I can’t argue too much since I don’t play warrior, but from what I can tell this is a soft buff to power warriors. I believe removing the amulet can push thieves and power warriors to a better point than before

i agree it will definately benefit power warriors and thiefs. However the soft buff affects so many other classes that aren quite op. I play warrior and DH. I guess i will perform better as well but still. This is too much imo.

PvP Season 3 Amulet Changes

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Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

Its a step in the right direction to remove the amulet. Its forcing condi builds to sacrifice survivability for the damage potential. It provides room for under par classes to perform better as well, namely thief and warrior. Fresh air ele will still be bad though lol.

But what about builds that already have low toughness or mediocore healthpools? Necromancers are hardly tanks, same for condition malyx.

Like seriously how many condi builds are there in the meta and or a tier below? Like 3 or 4 tops? Only or two of of them can be argued to be a tank somewhat. And that is the chronophantasma shatter and druid. the other tank is pretty much a cleric tempest which is anything but a condi build.

What about power builds using marauders, palladins or demolisher amulets? Should they also be removed? Or is the problem rather with certain traits and skills of the classes themselves.

The mercenary amulet provids only 560 toughness and 560 vitality. Most builds do not magically become tanks.

heck condi warriors also suffer from this you know.

PvP Season 3 Amulet Changes

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Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

RIP Burn Guard too? It was a fun distraction. In the right comps it could even work. More of a toy build but now less fun options for guardians again. I have a swell of pity for everyone who mains guard right now not necessarily because of this but in general they’re in such a kitten situation in almost all game modes.

Glad I’m not the only one. Wow. There goes my kittening burn guard. Had some promising results in unranked. I was like maby. Just maby this could work. But nope. Guess i won’t get the chance to find this out in ranked. On the other hand necro’s and mesmers are a lot squishier now. So yeah. And how funny, to do change this right before the season starts.

Have you considered Viper? It has expertise and burning while having a high damage modifier lasts a short while, so expertise and burning go really well together.

yeah but then i’d be squishy as hell. the low health pool and the 2.1 k toughness were pretty much the dealbreaker as to why went with mercenary. Also i could use radiance and signet of smoldering to increase burn duration. They just wiped the mercenary amulet simply cause chronophantasma was overperforming. So they destroyed condi malyx, corruption mancer, signet condi necro, certain variants of the longbow burnzerker and other condi warriors.. It’s ridiculous that the mercenary is gone. Hope they give us an decent amulet in return.

mercenary needs to go asap

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Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

Well u got your wish OP.

GG.

PvP Season 3 Amulet Changes

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Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

RIP Burn Guard too? It was a fun distraction. In the right comps it could even work. More of a toy build but now less fun options for guardians again. I have a swell of pity for everyone who mains guard right now not necessarily because of this but in general they’re in such a kitten situation in almost all game modes.

Glad I’m not the only one. Wow. There goes my kittening burn guard. Had some promising results in unranked. I was like maby. Just maby this could work. But nope. Guess i won’t get the chance to find this out in ranked. On the other hand necro’s and mesmers are a lot squishier now. So yeah. And how funny, to do change this right before the season starts.

Here's how to balance elite with core

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Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

HOT pve maps are pretty much tailored so espically the bosses that u need to be able to stack pulsing cc, Tons of AOE hills, invulnerabilities, blocks, need tons of stability and boons to survive. If everybody went there with core builds. The DPS would be so abymassly low that we would see more failures in big meta events.

I think that at this point in time. We have to accept that expansions are to be treated like an expansion like in other mmo’s. U will pretty much need it to stay relevant.

The elite specs bieng equal to core specs is not going to happen. Pve is centered around hot, Bosses got an overhaul, breakbars and kitten. Same for wvw, alpine borderlands have new hot mechanics. oddly enough enough in wvw core specs still seem to work decently in zegrs.

I think that we need to accept that elites are simply one of the selling point of expansions. Something not uncommon to an mmo rpg., The promise of keeping them equal to core specs was indeed a lie. But oh well. Rather deal with it. If build diversity is centered around elite specs. Then so be it. We all know what happend with the recent moa nerf. Core mesmer got nerfed. Chronomancer barely feels it’s effects.

Is Guild Wars 2 Balanced?

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Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

…All that needs to be done is give DH thier old dps back. And u can argue for it to be somewhat good or give them a bit more sustain with our current damage. Warriors need very slight buff to thier condi cleansing. but very small.

Warrior has so many viable options for condi clear, they don’t need more. DH lost some DPS but bringing back 20% of True shot damage won’t make them meta; the problem goes deeper than that. Rather, IMO, it is the projectile hate (particularly) from ele’s and engi’s that needs to be toned down if DH is going to be competitive. The low health-pool is also a contributor but we’d be kidding ourselves if we thought ANet would ever change that.

Too many options for condi clear? It has some condi clear. But that’s about it. Discipline and defence are the only viable ones. Nobody uses tactics or shouts. Signets are pretty much useless as well. No signet will safe you from the conditions that can be applied constantly by the chronophantasma mesmer, corruptionmancer or even condi malyx revenant. U are better of running the standard berserker stance, cleansing ire etc and the trait that swaps condi’s on weaponswap.

The projectile hate is really just a tad of the problem really. Elementalist don’t Always stay in air attunment or earth attunment for long it’s really situational and said reflects pretty much lost thier effectivness as our true shot’s power decreased.

It’s the traps and nerfs all accros. I mean . Traps lose lots of thier effectivness the moment u fight against average players. Traps become quite easy to deal with. Nerfing traps on of that isn’t quite hand either no need to have nerfed test of faith.

Then they also nerfed shield of courage as well.

Dragonhunter as it was at the start prior to the daze duration nerfs, true shot nerfs, test of faith nerfs. dragonsmaw duration nerf. Hunters ward nerf(as if anybody is gonna stand there for the entire skill to complete). If the just reverted dragonhunter like it was prior to all these nerfs. dps back to it’s old self. All skill mechanics bieng the same minus the bugs. We don’t need invisable hunterwards barriers ofcourse. U can get pretty far as how things have been patched. Honestly I’d argue that u’d barely have to do anything to surviability. Heck u could leave it’s base hp as it is.

Heck make the shield of courage instant and wings of resolve instant and u are semi good to go.