Showing Posts For Xanctus The Dragonslayer.2318:

Cakewalk best guild in EU?

in WvW

Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

Incredible vid, keep them coming. They truly know how to kitten a zerg off. They didn’t win in the end. But they definately held out for a long time against these numbers. That is quite impressive. Better then what most people can do in such circumtances with these numbers.

There is no need for them to be best guild ever. But to complain about ‘’cheesy builds’’ As if any average joe with a ’’cheesy’’ build will just win a fight outnumbered. Your average player would get wrecked in nearly all outnumbered fights. Heck with all the complaints at the pvp forum from said average players finding this or that OP while spreading misinformation. Chances are an average joe is really nothing special, nothing to write home about as the term implies. 1 v 2 is for the average player already an obstacle. Any match-ups where the ratio is bigger then 1:3 is nothing short of impossible. Heck ussually when figthing zerg or larger groups with these ratios the response is to either get bobbed or get the kitten out. This is just pettyness. Nothing short on putting another handicap on the most glaring Obvious handicap they already had. to not call them good. Ridiculous. If it weren’t the builds people would simply call everybody they ever fought ever noobs. Which they did. while it’s likely that they are just regular players more so then pros or noobs.

Ganking tails in zergs is exactly what a havoc/roaming squad should do. the fact that they can survive this long espically in the last fight where the ratio of players to players was equal to or bigger then 1:2 regardless of the zerg bieng split or them ganking a tail should be commended. And that was one heck of a big fat sloppy tail they had to work with in the last fight shown.

And sure they don’t show losses. But if u can win even half or a third of your fights in which u are outnumbered 1:2 or greater. Then what is thier to ’’expose’’ them for? That they lost in a fight they were ‘’supposed to lose’’.

Some response in this thread.

‘’Unless u win these fights with even more handicaps I can stack on thier already pe-existing handicaps, And change, revoke, increase the difficulty of said handicaps and add more after said Handicaps were also overcome. then yes maby then u are Average, hurr, durr, durr’’

SMH

So which Dragon is the most dangerous?

in Guild Wars 2: Heart of Thorns

Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

Definately Zhaitan for now, however my opinion might change. Even if u consider that the pact group wasn’t organised yet. And that some person in the story implied for modremoth to be more dangrous.

Zhaitans army still is the most organized. Zhaitan’s intelligence kept increasing throughout the story by having several champions. Adding deceased generals, corporals and leaders to it’s ranked and adding thier knowledge to it’s own while at the same time have experienced tacticians and strategist to plan his attacks. At the same time it has eyes everywhere throughout tyria by using the eyes of zhaitan.

Zhaitan’s most dangerous trait is simply his everincreasing intelligence. Zhaitan will Always gain knowledge in completely new areas before his other Dragon peers. He will be the first one to adapt and come up with some plans. Zhaitan’s intelligence is limited to what he can gets his hands on.

Modremoths sole advantage was that he’s the lands in maguuma itself. Even if u give him the advantage for infinite expansion land through ley lines. That in itself is actually a very telegraphed way of power growth. And thus it’s moves can be predicted easier.

At the same Modremoths’s army wasn’t as organized Zaithan. It consisted more of monsters, grunts and certain guerillia tactics bieng employed in the jungle. While Modremoth did get an epic blow in on an already semi organised pact. the lands and sylvari were the true problem here. It did some psychological warfare by attemping to create mistrust. But even that didn’t go far. As the pact easily countered by communicating with the sylvari, keeping the conversation open and in the worse case come to the Mutual agreement that if a sylvari loses it’s mind that death ensures. If that mistrust could reach more races then it might have a point. Zhaitan was a better deciever as it could make zombies pose as alive people as well..

I gotta give it to Zhaitan. It’s akin to playing chess with a kitten dragon.

Why Making SPVP P2W?

in PvP

Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

Guys stop bieng stingy. Just buy the game. Come on.

The unspoken law of people who work hard or give up something in return netting greater rewards is something that applies IRL as well.

Ofcourse it’s not black and white. and certain countries espically the westernized have safety nets for those who simply cannot afford, foodbanks,welfare etc. sure. they are there. But even in said progressive countries those living on welfare are not living like a millionaire aren’t they? But it goes further. Those that actually drop down lots of money actually benefit society as a whole.

Sorry but u guys don’t deserve the same benefits as those that payed for the game. Some paying even more since they got the deluxe version or limited edition version.

U can still win with core classed. If U decide to not to pay for the expansion it means that u made the consious descision to play only a part of the game and thus experience only it’s limited benefits and thus u should accept working with these restrictions. And keep in mind that the core game was beforehand still considered an entire full game on it’s own. If anything this is extremely generous.

If U can’t be contend with practically having a full game for free that u don’t even need to pay a monthly fee for, then the problem lies with you guys!!!

Please, you have your Buy to Play options.

Great.

Let people that prefer the F2P option to chose that.

They only need to “polish” the F2P experiences so, Gw2 reputations become better than the Pay to Win or Buy to Win one.

Absolutely not.

Playing with specialisations in pvp is part of the game and thus buy to play. Ofcourse A-net will put more effort for those that bought thier game.

I bought the now full game so I deserve the full benefits it entails. Yes even in pvp and wvw.

The Free to play players are already making the choice. U either choose to play the full game or a part and play with limited options. PvP is part of the game and not seperate.

This are the consequences. They don’t get the same benefits as I. they are not inherintely entitled to be served to the fullest extent when not even paying.That’s not what having a choice means.

Why Making SPVP P2W?

in PvP

Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

Sorry but u guys don’t deserve the same benefits as those that payed for the game. Some paying even more since they got the deluxe version or limited edition version.

At least you admit it is pay2win.

I did not. They are bigger benefits sure. But u can still win matches and even make it to legendary with skill. Just most of u to not play at the highest level which is completely fine.

If ANet puts +1000 power boost in the gem store that works in sPvP, would you still say that is pay2win?

It is still a benefit, you can still win matches and even make it to legendary without it. It fits every criteria in your quote.

You are not quite getting what i mean. It’s not pay to win. Heart of thorns+gw2 is the full game now. U are seeing them as seperate. What u are doing by only playing the core game is playing part of the game. Bassically those with heart of thorns have access to all content.U are using a part. that is where our advantage lies.

Why Making SPVP P2W?

in PvP

Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

Sorry but u guys don’t deserve the same benefits as those that payed for the game. Some paying even more since they got the deluxe version or limited edition version.

At least you admit it is pay2win.

I did not. They are bigger benefits sure. But u can still win matches and even make it to legendary with skill. Just most of u to not play at the highest level which is completely fine.

Is vanilla warrior still viable in pvp?

in Warrior

Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

yes it’s viable.

Compare the viable core warrior to a meh 5.5 out of 10 girl with a bit of a butterface who u might kitten if u are drunk. And u still have to do all of the work.

Then compare an elite variation to 8/10 girls(minimum) with D-cup kittens and a rocking kitten . Who will kitten the kitten out of u while u watch TV at the same time.

Why Making SPVP P2W?

in PvP

Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

Guys stop bieng stingy. Just buy the game. Come on.

The unspoken law of people who work hard or give up something in return netting greater rewards is something that applies IRL as well.

Ofcourse it’s not black and white. and certain countries espically the westernized have safety nets for those who simply cannot afford, foodbanks,welfare etc. sure. they are there. But even in said progressive countries those living on welfare are not living like a millionaire aren’t they? But it goes further. Those that actually drop down lots of money actually benefit society as a whole.

Sorry but u guys don’t deserve the same benefits as those that payed for the game. Some paying even more since they got the deluxe version or limited edition version.

U can still win with core classed. If U decide to not to pay for the expansion it means that u made the consious descision to play only a part of the game and thus experience only it’s limited benefits and thus u should accept working with these restrictions. And keep in mind that the core game was beforehand still considered an entire full game on it’s own. If anything this is extremely generous.

If U can’t be contend with practically having a full game for free that u don’t even need to pay a monthly fee for, then the problem lies with you guys!!!

Rousing Resilience needs an ICD

in Warrior

Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

adrenal health is not passive.

cleansing ire is not passive

I don’t call that too forgiving they are traits that actually require u to hit somebody get some heals in.

Except for the idiotic thing where if you have a Longbow you DON’T actually have to hit anybody to proc Adrenal Health and Cleansing Ire. Just Press F1 and boom clear condis and get Heals…..

And since LB is meta most warriors are using it.

Yes u do. It’s called AOE. U can kite on the sides of a node, disenage etc.

And boom clear condis is true.

Boom get health is passive level similar to the signet in essence and doesn’t qualify as a burst heal.

Unless its been changed recently you do NOT have to hit anything for Cleansing Ire to proc on LB. This has been the case since at least HAMBOW days. I can be all alone on a side point and drop LB burst and it will clear condis and give me adrenal health with no enemy even remotely near me.

Oh come on man. It’s a kittening bug. It will be fixed. So why bring it up in the first place? for all intents and purposes it doesn’t exist when discussing balance. It’s nothing short of impractical to bring it up.

Sorry dude but I have to bring it up because its been around like FOREVER, And if ANET hasn’t fixed it by now you cannot simply ignore it. ANET has had plenty of balance patches to fix it. Its been mentioned on forums plenty of times and ANET has never ever acknowleged it. So forgive me but it exists, its real, its been here for a very long time. Its very powerful in pvp and practically the major reason why Longbow is meta. So you cannot ignore it.

No u don’t bring it up in this thread. For how long a bug stays is irrelevant. U are subjecting an healthy functioning trait to an skill that is clearly broken in the most literall sense of the word a skill that is not supposed to work like that. It’s what u call incorrect information. U don’t subject the nerf or buffs of other traits around a bug. A bug that ussually follows know sound logic and thus balancing around a bug which can cause certain skills to overperform or underperform. In this case overperform. If u for example think cleansing ire is overpowered because of longbow overperforming and thus signficantly nerf the trait which will have effects on other primal bursts.of for example less effective weapons then the longbow.

Like seriously who in thier right mind brings this up in a thread discussing balance of warrior sustain.

They are other times to bring this up. And this is not one of them. It’s incredibly dishonest.

Anets Idea of Balance

in PvP

Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

Oh for kittens sake A-net just buff everything.

>undo all nerfs on tempest. Bring back a weaker version of cleric amulet

1050 power
1050 expertise or some other useless filler stat to prevent scrappers, dh and druids form using it.
560 toughness
560 healing power

>Buff necros back to season 2 levels.

> Revert 1 sec icd on stealth attacks, add to steal transfer 2 conditions on hit and grant 3 stacks of stability for 5 seconds on hit. 20 percent damage increase on pulminary impact

>Don’t kittening nerf anything else.

Because all know that there is Always one class where percieved ‘’the wheel of misfortune’’ will land on. Don’t even give a kitten about nerfing elite specs to core classes. Just keep everything like this no matter how ‘’cheesy it might be percieved to be’’

It’s why u get threads in which a warrior can disenage everytime they want for crying out loud.

JUST kittenING BUFF EVERY CLASS THAT IS PERCIEVED TO BE BEHIND AND CALL IT A DAY.

Just make everything ’’OP’’ and then we can talk about bringing things down. Or u get threads where misinformation is spread which contribute to these ’’overnerfs’’ rince repeat.

Rousing Resilience needs an ICD

in Warrior

Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

adrenal health is not passive.

cleansing ire is not passive

I don’t call that too forgiving they are traits that actually require u to hit somebody get some heals in.

Except for the idiotic thing where if you have a Longbow you DON’T actually have to hit anybody to proc Adrenal Health and Cleansing Ire. Just Press F1 and boom clear condis and get Heals…..

And since LB is meta most warriors are using it.

Yes u do. It’s called AOE. U can kite on the sides of a node, disenage etc.

And boom clear condis is true.

Boom get health is passive level similar to the signet in essence and doesn’t qualify as a burst heal.

Unless its been changed recently you do NOT have to hit anything for Cleansing Ire to proc on LB. This has been the case since at least HAMBOW days. I can be all alone on a side point and drop LB burst and it will clear condis and give me adrenal health with no enemy even remotely near me.

Oh come on man. It’s a kittening bug. It will be fixed. So why bring it up in the first place? for all intents and purposes it doesn’t exist when discussing balance. It’s nothing short of impractical to bring it up.

Capricorn Feedback [merged]

in PvP

Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

capricorn is annoying as kitten. So many places, where u can’t shadowstep.

Rousing Resilience needs an ICD

in Warrior

Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

adrenal health is not passive.

cleansing ire is not passive

I don’t call that too forgiving they are traits that actually require u to hit somebody get some heals in.

Except for the idiotic thing where if you have a Longbow you DON’T actually have to hit anybody to proc Adrenal Health and Cleansing Ire. Just Press F1 and boom clear condis and get Heals…..

And since LB is meta most warriors are using it.

Yes u do. It’s called AOE. U can kite on the sides of a node, disenage etc.

And boom clear condis is true.

Boom get health is passive level similar to the signet in essence and doesn’t qualify as a burst heal.

Rousing Resilience needs an ICD

in Warrior

Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

It’s fine.

warriors got passive sustain through healing signet and adrenal health.

Adrenal health becomes harder to pull of the higher the skill level of the player the warrior is facing at a certain point Adrenal health alone becomes unrelibale and will need some additional support. Espically for power warriors that go double melee aka Great axe. Warriors got no regenration, protection or blocks. And given u have high spike burst damage classes such as thiefs, heralds, Medi Trappers putting an ICD on it becomes a problem. Rousing resiliance is our version of pseudo protection and heals.

If u nerf rousing resilence u nerf power warriors even more. Macebow will be mostly unaffected.

Rousing resiliance is fine.

Very well! In that case we nerf Outrage a 10s CD stunbreaker on a class that enjoy so many passive +easy access to pulsating stability. The latest “nerf” is indication of what I’m trying to say; warrior has too much passive sustain atm, it’s too forgiving and rewarding, it takes 5x the effort to put them down

A 10s CD stunbreaker…it just shows what one of the devs in charge of balance use as main…..

adrenal health is not passive.

cleansing ire is not passive

I don’t call that too forgiving they are traits that actually require u to hit somebody get some heals in.

The above have viable counters. through blinds, kiting etc. Even worse for power warriors running greataxe or some variation of double melee. Heck even ragezerker has a glaric issue. that class runs without even disipline wich means less condi cleanse and normal movement speed that and it bieng double melee and running viper amulet. the sustain is fine as it is. And Macebow runs cleansing ire. Power warrior runs rousing resiliance ussually. and blood reaction.

Healing signet,death or alive and defy pain are the only things u can call passive sustain.

U cannot stack sustain on sustain on sustainon sustain each other. U cannot have rousing resiliance+cleansing ire stacked together.

It’s healing signet+ 1 of the 2+ death or alive in some cases. I’d hardly call that too many passives. with both cleansing ire and rousing resiliance requiring an active action.

Infact warrios passive sustain atm was unchanged from the moment it got an AH buff. Infact the only thing they did was even shave off a bit of Adrenal health. It’s not a thing of the present. Not sure what u are talking about here.

a 10 sec stunbreaker is not what u need to focus your attention on. It wasn’t game breaking then and it isn’t now. It’s like warriors use outrage everytime or that things such as chilled and slow have no affect on them. Heck tempests have 40 percent damage reduction on protection and they can pretty much use Auras on their shouts+ dagger skill 5 on fire, shocking aura and thier overloads. And each aura heals for 1305, grants regenration of 1305 over 5 seconds and protection 40 percent damage reduction..

The pulsing stability is only stack of stability. Warriors can still be hard CC’ed. by Gravity wells, Medi Trappers, or focused in battle. And when u do that they cannot activate thier adrenel health or cleansing ire.

Warrior is fine. not much changed infact it got weaker in terms of sustain slightly. I see no reason to change warrior sustain at all.

They simply need to revert back the changes on tempest.

Rousing Resilience needs an ICD

in Warrior

Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

It’s fine.

warriors got passive sustain through healing signet and adrenal health.

Adrenal health becomes harder to pull of the higher the skill level of the player the warrior is facing at a certain point Adrenal health alone becomes unrelibale and will need some additional support. Espically for power warriors that go double melee aka Great axe. Warriors got no regenration, protection or blocks. And given u have high spike burst damage classes such as thiefs, heralds, Medi Trappers putting an ICD on it becomes a problem. Rousing resiliance is our version of pseudo protection and heals.

If u nerf rousing resilence u nerf power warriors even more. Macebow will be mostly unaffected.

Rousing resiliance is fine.

(edited by Xanctus The Dragonslayer.2318)

Thief unfair advantage

in PvP

Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

If u can’t hit a thief together with another teammate in game where pulsing and channeld attacks are a thing combined with AOE. Then u are not average.

M0o'bs 1v3 rektage

in Guardian

Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

The MOA tidbit was thrown in to pretty much. remove any bit of percieved cheese a mesmer can have Dark. that’s all. As it’s still brought up this time.

M0o'bs 1v3 rektage

in Guardian

Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

I can just see some forum idiot going to spin this video as medi trapper bieng OP.

Rather then the player bieng good.

OMG gush this proves definately that medi trapper can solo 3 players at the same time. Without taking into account all the kiting, positioning, timed interupts, disenage etc. Just like that idiot posters that used helseth as evidence of Chronophantasma bieng OP. wouldn’t surprise if h Helseth would kittening wreck more then half of these whining idiots on a kittening core power shatter without kittening MOA.

Nerf All Classes I Don't Play

in PvP

Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

Also A-net can u also nerf key combat mechanics such as ressing. Because I’m too lazy to cleave ad co-ordinate finishing my opponents? Also do me a favour and remove more amulets, killing build diversity even more.

PLS..nerf ChronoPhantasma

in PvP

Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

This thread is bullkitten. absolute kittening bullkitten.

Design Discussion: Khylo Trebuchet

in PvP

Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

treb is fine. Condi builds bieng unable to kill it quickly should not be a reason to make it vulnerable to conditions. It adds another variable a team has to take into account when it comes to team composition and rotating around the map. it bieng resistant to condis is not a broken mechanic at all.

Tone Down Revive

in PvP

Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

Since when is ressing a massive problem? there is tons of cleave in this game. Heck sometimes getting somebody up is an task in itself taking kittentons of cleave damage. They are things such as CC from party members to interupt resses. Heck against certain team comps u shouldn’t try to ress. And if u manage to succesfully ress. U might as well put yourself in a disadvantage and were prolly better of kiting, juking or disenaging anyways. Rather then add to the snowball affect of a full team wipe.

All that needs to be done is implement the 1 v 1 rally policiy and you’re good to go and reduce the range of when u can be ressed. And this is more on principle really. Rather then ressing bieng an unbalanced mechanic which it isn’t. And this isn’t even needed in my opinion. But rather if ressing needs fixing. then implement this.

1 v 2’s should be incredibly hard to win by default. It’s you on your own with limited stats vs another player and an partner that tries to kill you. they may or may not be co-ordinating thier attacks which means if they are. Your odds are supposed to even lower. the 1 v 2 is not an solid argument when this game is mainly a teamgame. And where ressing will ussually involve 1 multiple players. Combine this with the matchmaking that needs to be fixed as well. And gaps might as well widen even more.

U shouldn’t Incentivze players to become even more selfish as ressing become a liability. And kill feeling of working together even more. If implemented wrongly u’d create more animosity as people would become even angrier for having thier teammate downed as they have less options to carry.

(edited by Xanctus The Dragonslayer.2318)

Can't hear shortbow weapon skills

in Thief

Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

So is it intentional? Quite frankly i find it annoying as kitten. I want to hear cool sounds. Heck even a slight woosh sound would suffice to keep it in tune with the stealthy assasin style.

Ideas for Heals

in Guardian

Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

A guardian and slight buffs in one sentence? Art thou insane? Guardians dont deserve buffs. If u give it protection. For some reason Traps will be able to oneshot the all players including team members including the entire kittening map and nuke it into oblivion. Just because u gave the healing skill a slight buff. Also shield of courage will be able to protect IRL projectiles throughout your monitor.

Season 4 Creates toxic pvp

in PvP

Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

Every season was toxic. First season was Oh my gosh everyboyd gets carried.

Then second season was kittenn MMR hell.

Third season was MMR limbo focused on win-lose win-lose etc

4th season was going back to square 1

Can't hear shortbow weapon skills

in Thief

Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

Ever since the latest patch I can’t hear thief shortbow skills anymore untill they hit the target. I kinda like how it sounded. Is this intentional or a bug? just wondering what’s going on here.

Legendary Roleplayers

in PvP

Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

OH MY GOD LEGENDARY ROLEPLAYING ROTFLMAO. MY SIDES, ALL OF THEM. Can’t believe what I’m reading.

Friggin legendary roleplaying.

What comes after the "The Ascension"

in PvP

Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

The Transcension ofcourse, Then the Godscension

1 s CD on autoatacks in stealth.

in PvP

Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

Yeah a bullkitten nerf. Was completely unneeded.

How Bladed Armor Should Be

in Guild Wars 2 Discussion

Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

Actually not wanting to show skin in battle when you do not have to is feminist? The whole point of heavy armor classes is to be essentially tanks. Excuse me, I thought it was just common sense, the m1-a1 Abrams does not come in a soft-top model!

I would guess guys would have a different opinion if they were forced to fight monsters without something covering their groins!

No read my post. I never equated not wanting to show skin in battle to Feminism. Rather I said that Feminists themselves will blow this up more out of proportion then it need to be.

Second of all. I stated that in the classical sense heavy armour is conversative but clearly mmorpg games take liberties with that! Or have you forgotten that this is a fantasy game!!!???

Thirdly u are overexagarating. U are flat out lying that there is nothing to cover your groins in gw2. Every piece of female light armour atleast has underwear. Heck they aren’t even any thongs in this game? So what are ya on about? Lies?

How Bladed Armor Should Be

in Guild Wars 2 Discussion

Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

I’m just saying A-net has an overall very progressive(more like make more money) take on the whole Sexism Feminist mumbo jumbo take. I’d honestly not start a battle that not need started OP. Just let it for what it is. Or we might get Femikittens with thier pseudo scientifc research make a big deal out of how women are objectified in this game blah, blah, blah.

Just let it for what it is. there is enough female light armour, mid armour and even Outfits that show a nice amount of skin.

Most heavy armour is rather conversative. Which is the least of your worries. While most games are very liberal with the meaning. The standard heavy armour ussually covers up as much as possible be it both male or female.

Just let it for what it is or u might bring A-net on some ideas.

Guardian the class for the "clickers"

in Guardian

Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

Invulnerabilyty, teleports, 0 damage utilities,Damage Inversion, stability,stunbreaks blinds, evades, projectile destruction, Projectile reflection, Movement skills, out LOS, kiting, ranged dps(with the right build), team focus and last and not least. Actual kittening dodging the godkitten kittening traps for kittens sake jesus kittening christ!!!!

(edited by Xanctus The Dragonslayer.2318)

Things That Need Nerfing

in PvP

Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

As a DH main: kitten this list

I second that. kitten this entire kittenty list.

Can I get an amen?

Amen my brother, Amen.

Things That Need Nerfing

in PvP

Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

As a DH main: kitten this list

I second that. kitten this entire kittenty list.

KEEP YOUR HEAD UP!

in PvP

Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

Good video. I like the positive message it gives. I’m on the camp of never quitting or afk’’in inteionally and it reinforces my idea.

Predicted Nerfs.

in Guardian

Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

Seems u’d better of giving up tough. People still talking about traps even tough weren’t buffed at all. Even tough the new current meta symbolic avenger uses only 1 offensive traps. Even tough there is access, to protection, evades, movement skill, dodging, stability, teleport, invulnerabilities, damage inversion, mesmer clones, pets. Traps somehow still are the big problem. The pvp section is simply a mob mentality. Hearing bullkitten about friggin no counters to this build. Not to mention. perma, this or perma that. or low cd on traps. As if each class doesn’t have multiple active damage migitation skills at hand ot traited or double thanx to the trait.

Heck Saiyan actually tried to make a constructive thread reaching out to masses. Gave a shot on explaing how to beat DH. Turned into an QQ thread right away. Heck. U can only hope A-net stands firm which they surprisingly did with warrior. I figured it’d be nerfed into oblivion considering the QQ on warriors was worse then then QQ on DH right now.

Tempest got a noticable shave tough. But overall it was not as worse as I imagined still a meh patch. I wish tempest got reworked instead of removing cleric.

Removing Amulets will NOT Solve the Problem [Merged]

in PvP

Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

Personally i would prefer Toughness version of mender like this:
+1050 Power
+1050 Precision
+560 Toughness
+560 Healing Power

more dps, less tanky, less supportive but still supportive, more bruiser style like rest of meta

It would probably be deemed to OP as elementalist have thier fire and air oveloads which already dealt decent damage with cleric amulet. Adding 1050 precision aka 54 percent crit chance would prolly havet this amulet removed in no time. It’s a stronger version of the cleric amulet which was already deemed to OP. Not that I agree tough cleric is fine to me, but it seems A-net is extremely carefull with support amulets. It’s for that reason they gave us absolute kittening garbage like Diviners and Seekers amulet.

They’d rather give us support amulets without any form of sustain then an bruiser amulet. Heck nobody uses palladins amulet other then then scrapper who has the boons to make use of it.

The nature of the elementalist is celestial. They can play all they want trying to force the class into total bunker or total burst, but it will just never work well with the new trait system.

When they removed celestial they removed all the build variety that was left for the elementalist. It was a disastrous mistake on their part, but certainly not the first one they made.

And what will that solve? nothing? U will get the same QQ you got last years about elementalists bieng able to do a jack of all trades.Undying, yet deal damaga and at the same time support the group.

You are better off. trying to bring an bruiser amulet with a bit less self sustain then to go back to celestial amulet.

ie replace the toughness with vitality and the precision with concentration.

That QQ was mostly unfounded and came from people that didn’t understood the class. They already had nerfed the fire line to the ground removing 12 possible stacks of might on cantrips. If they wanted to nerf us even more they only add to trim a 3-5% off celestial. Other classes used it as well and were strong with it.

The problem came when people started to play bunker ele because nothing else was viable because of (1) the damage and condi increase of OTHER classes and (2) the nature of the game mode that benifits from people tanking in a circle.

As someone else said, it’s a huge mess.

I had no problem with celestial elementalists. I wouldn’t call them unfounded even tough I personally had no problem with it. If we think in times pre hot times. In which even shoutbows or hambow warriors would count as bruisers with thier damage. Then yes Celestial elementalist would kinda count as a jack of all trades class. the standard for what counts as dps then as compared to now is several times lower practically speaking.

Ofcourse with HOT specs the effect of celestial amulet became smaller.Since power as a whole went up in general as did conditions and condi application. And u could focus them down now with a corruption reaper. It was still far from unfouded.

Really interesting. I wonder how Celestials/Soldier/Sentinel/Cleric would do with the new balances of classes.

I still think the balanced team did a great job for all game mode across the board and that amulet offering need to be wider and more customization than the dumb amulet choice we have right now.

Load and Save build would help tons, to bring more complexity and depth into pvp build.

Soldiers and sentinel were barely used. Not many like power without atleast precision or ferocity. Sentinel is it’s brother with more vitality. Infact they were barely used or not used at all. U could bring them back for the lulz really.

Cleric however would be the problem again maby not so much tempest, maby a bit. Even with recent tempest nerfs. thier protection uptime and effectivness is still unchanged neither is thier ways to fight conditions. While they got a nerf on wash the pain away and elemental bastion. It wouldn’t net a massive difference in terms of thier sustain it’s not minor either don’t get me wrong tough. U could for example go with signet of restoration and swap out to stone heart when figthing mostly power based comps. So u will get similar complaints from the same people that QQ the pvp forums every time. While tempest is a bit shaved now. And the reduction in CD’s on attunment from 33 percent to 20 percent will definately provide more of an opening. But still u could argued they got somewhat of a shave in sustain. It might be more visible at higher level of play. But any noob or newbie will just see a wall that can’t be broken down. Heck I have no doubt u can write an entire essay on how those nerfs are noticable and justifies the return of cleric amulet. But then ask yourself. will your insight really matter? Will it? Will it really make all those whiners realise that tempest got nerfed enough? no it’s still percieved a kitten wall made by Donald Trump that can’t be broken down.

The problem however will be again the DH bunker. As it’s just brought back. DH bunker could even do with just 560 toughness and bunker 2 as a standard. 3000 armous is just for the lulz really. It’s nice and makes it capable of taking 3 guys. but yeah.

And even this is just a minor possible problem. Looking purely at the traits of symbolic avenger. Most of them are outright evolutionsnow considering we got core buffs to symbols and got an condi cleanse on wings of resolve without even traiting. then add in that shield got even more access to aegis And yes u can argue that it won’t benefit from the hp boost from force of while. but u’d be walking on a land mine.the moment somebody figures out how to compensate for the reduced hp. U’d might as well have an even bunkier DH.

And while these classes even prior to the removal of cleric and this amulets and nerfs have viable counters. It will be percieved as slowing down the pace of the game and the qq complaints will come back.

Suggestions for support amulets

in PvP

Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

@Zintrothen

+1.

We have Vitality + Healing power to counter Conditions builds. But can’t have Toughness + Healing power to counter Power DPS build.

Why?

Cleric was strong with 900 tou and 1200 healing… then, toning it to 1050 healing and 560 toughness would work great I guess.

First stat: Power + Healing / Second stat: Toughness + whatever would be good for Support build in a power burst meta.

I think the problem becomes DH bunker. DH bunker doesn’t need the HP as it can take the honor traitline and get hp on pair with mid armour proffersion. And with 560 healing already u can heal yourself for nearl a 1 k with aegis.

even with 560 toughness guardians would have nearly 2.8 armour and 3 k with stalwart defender.

While i think DH bunker is completely fine as it deals no damage and has almost no other job then bunkering and offering a tiny bit of support. Going with A-net’s vision of fast paced combat it would not be to thier liking. then add in all the QQ and toughness and healing become a nono.

Partly true, but even for guard (I have 5k games on it), the HP GM trait take the “shout GM trait” off the possibilities.

So a supportive Paladin like (say the Templar offering you did) amulet would help open up option for bunker shout guard too.

true but they have still no toughness. also the use of shouts takes place for the burst heals provided through mediations. So it’s not impossible to burst them down. I’d wouldn’t even classify them as bunkers heck both current wouldn’t be considerd bunkers imo. More durability on par with bruiserish.

Bunker don’t need to do damage. When they do, it’s broken and they get over nerf. Removal of Cleric because Tempest was OP. Remember?

So, a bunker need to sustain damage in 1v1 without giving much in return. This sacrifies imply, he can sustain 1v2 for some time. This sacrifies means he need to support the team with proteciton, regens, cleanses, mights and rez/stomp.

Shout bunker did that great. They got obsolete by OP dd ele that could do the same and still do more damage. After dd ele, they got obsolete by bunker mesmer quickness stability stomp/rez, then by Tempest ele because of Aura’s > than guard support package.

After Tempest Nerf, Bunker Cleric Guard would had been something again. But they decide to remove all bunker support options. So now, Bruiser > Bunker. This is the same stupid 2014 bruiser META. Today it’s worse because condi cheeze build of the past, now work at high level for same skills in 1v1.

To get back bunker support on track, we need toughness + healing power. Whatever the combo is. But those numbers should be balanced around the other amulet, so it’s not OP.

This is the only way to have low damage class that can sustain 1v1 or 1v2 and bringing support to “compensate” the low damage.

Actually, we are losing an archetype define by Grouch there:

https://forum-en.gw2archive.eu/forum/game/pvp/New-to-PvP-Start-here/first#post3383589

I see. The problem is that the moment a bunker in gw2 offers support. The Support kinda makes it so that u can practically carry an team. The shout guardian did not. It definately benefitted the team. But it did not carry. To me a bunker can take on 3 guys. (Bunker DH) and offer support. But it should not carry a team. An bunker Chrono could carry, qucikness, ress. perfect stomps, and tons of boons, well of precognition etc.

Having 2 tempest and u could carry a team. A single one could be argued to be balanced. The thing with A-net is that it wants to pick up the pace of the game. Some support builds have the potential to carry a team and keep them a life. What needs to happen is either nerf support builds into oblivion. Or remove bunkers and make them bruisers.. Or u could nerf tempest dps even more but that would kill build diversity.

Maby if fire traitline was made more attractive and somehow removed the dependence on condi cleanse on shouts. or atleast make it show that each shout could give 2 stacks of might to the tempest only. in conjunction with increasing might uptime by maby 20 percent for fire traitline. U could keep menders amulet and have tempest deal damage and kinda justify it dying by focused down or a really good thief or a single revenant. Just an idea i guess.

Suggestions for support amulets

in PvP

Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

@Zintrothen

+1.

We have Vitality + Healing power to counter Conditions builds. But can’t have Toughness + Healing power to counter Power DPS build.

Why?

Cleric was strong with 900 tou and 1200 healing… then, toning it to 1050 healing and 560 toughness would work great I guess.

First stat: Power + Healing / Second stat: Toughness + whatever would be good for Support build in a power burst meta.

I think the problem becomes DH bunker. DH bunker doesn’t need the HP as it can take the honor traitline and get hp on pair with mid armour proffersion. And with 560 healing already u can heal yourself for nearl a 1 k with aegis.

even with 560 toughness guardians would have nearly 2.8 armour and 3 k with stalwart defender.

While i think DH bunker is completely fine as it deals no damage and has almost no other job then bunkering and offering a tiny bit of support. Going with A-net’s vision of fast paced combat it would not be to thier liking. then add in all the QQ and toughness and healing become a nono.

Partly true, but even for guard (I have 5k games on it), the HP GM trait take the “shout GM trait” off the possibilities.

So a supportive Paladin like (say the Templar offering you did) amulet would help open up option for bunker shout guard too.

true but they have still no toughness. also the use of shouts takes place for the burst heals provided through mediations. So it’s not impossible to burst them down. I’d wouldn’t even classify them as bunkers heck both current wouldn’t be considerd bunkers imo. More durability on par with bruiserish.

Tarcis the Destroyer

in Warrior

Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

Hi there,

I’m slowly catching up with the PvP US qualifiers, and… I’ve had such a nice surprise when seeing what Tarcis decided to run!

http://gw2skills.net/editor/?vJAQNAR5enMdAdhgVhAukCElilqA7d02antIFgGQAQpHE7yBA-TpRHAB5XGggLAA57PAwRAYgHAQAHEAA

What do you guys think of this? I felt that he played strongly during the series, and I’m a bit disappointed I won’t be seeing more of him in September. For those interested, check the amazing sequence going from 04:04:55 to 04:07:35.

https://www.twitch.tv/guildwars2/v/82279493

It’s a decent build. Similar to mine. I however switch between strenth and disipline for more pressure if needed. I prefer strength moreso. And use krait runes.

Seeing it work in high level play kinda makes me happy. It makes it atleast a working build for ranked prolly.

(edited by Xanctus The Dragonslayer.2318)

Laura D*lviano, The Angel of Maguuma

in Guild Wars 2: Heart of Thorns

Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

How do you know it’s a girl?

Don’t get your hopes up boi.

MMORPG rule number 1: Everybody is a guilty of bieng a guy untill proven innoncent.

Season 4 league predictions... what its like

in PvP

Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

Yep OP is pretty accurate. . And appearantly matchmaking is somehow an bieng that developed AI sometime ago during season 2 to make sure person XYZ has a losing streak and will keep having these for almost the entire season. Oddily enough the matchmaker loses interest in said person in the last 2 weeks and boom the person shoots up to ruby.

Didn't watch the qualifiers, How did ele do?

in PvP

Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

From what I saw denshee ran the traditional heal bot build with menders over clerics for TCG. The other teams I saw didn’t use ele. TCG should have gotten second except they had a dc which regardless of 2nd or 3rd would be a substantial step down from when they dominated season 2 finals. I wouldn’t be surprised if they change their comp for wts.

Thanx how did Tempest perform in terms of supporting the team? Did mender provide enough self sustain?

Didn't watch the qualifiers, How did ele do?

in PvP

Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

Well the title is pretty straightforward. I’m wonder how ele performed overall in the qualifiers? Any new tempest builds introduced? Just curious.

Anet plz consider before ranked

in PvP

Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

Look. those proffesion achievement really got me into Multi classing. the thing is. this backpack is meant to be hard to get. It’s meant to be a reward for completing certain pvp task’s.

Kills, points and matches won. U can argue that one of these tasks u need to complete. And that isn’t a hard to do since u can grind your way.

Look the thing is. It’s intended to see that u are ’’versartile’’.

And they were never a bother. Before i completed the proffesion achievements. I simply trained a few days to learn 3 classes and boom u are already average. thanx to meta builds and respective guides u don’t need to study the class in detail to become average. The Pro’s and theory crafters have already chewd our food for us.

I don’t mind the backpack being for players who know more then just one class. In fact I would love that. It builds basic profession knowledge. However It’s not about being versitile, it’s about purposely not giving your all in ranked matches during the season. Playing a class you’re not best with in matches is, very disrespectfull to the players in your team. The stakes are high and they want to win and you’re lowering their chances for your own achievements.

Proffesion achievements only incentivizes people more to play with different classes. Trust me they are more Multi classers out there. and some of them will have an affinity for other classes. Some are harder to use some are easier. With or without proffesion achievements losses will happen. It’s definately about bieng versartile. If u can win your 10 or 15 matches quicker per year of the ascension achievement quicker instead of racking up a 100 lose losing streak. I wager that most will want to win. And thus can be used as incentive to actually play better on said class in theory that is, What however happans is that you have people here that are purely for the backpack and don’t care about taking that few days to learn 3 classes even if the knowledge is already chewed beforehand. what could be done is to make proffesion achievements a bit more taskin in the sense that you have to do 5 or 10 battles in unranked first to practice and then make ranked the real test with another 5 to 15 more battles. But as I said u have Multi classers. While u can argue for it to be disrespectfull for a Multi classer to not play a class they are best at, At the same time ranked can push an average Multi classer to new levels one u hit the chokeholds and hit the 50/50 winrates and thus will benefit, the team. However in the end it’s still a game. While I believe that u in ranked should not kid around. I definately think that we should remember that it’s game. However at the same time a Multi classer that knows his classes to not be a detriment to his team should be able to play in ranked. And not to learn the class, but to bring it to a higher level. As ranked is quite competetive compared to unranked. So u could make the proffersion achievements harder and add and practice element so that they are ready for ranked. I don’t believe in you should only play 1 class because that is what u are best at.

Profession achievements do incentives playing with different classes, true but these achievements and their placements in the league system hinder people for getting fair matches. Playing and learning classes you’re not good with, can be done perfectly outside the seasons.

Multi classers do not need achievements as an excuse to play different classes and be good in a team. I may have worded it a bit badly but you can give your best with multiple classes. In fact when I play leagues I do my best to learn at least 2 classes, my main and a competitive secondary. So when my team contained too much reapers, I could easily swap to an alt. A multiclasser can do the same, he can easily fill in the gaps in the team. He does not need achievements for that, if he wants to multi class he can.

The learning never stops. Even within pro league matches pro’s learn from thier matches. thier is a limit to what u can learn given unranked matchmaking. Not bieng truly pressured in a more competetive matchmaking is missing out on a big chance. As I said before u are better of altering the proffesion achievements which were intended test versatility in ’’difficult’’ situations is much better then just put them in uranked in which u can just faceroll them easily. Heck even that would be a bad idea. What if it gives u a false sense of accomplishment? U think u are a good mesmer because u stomp people in unranked who are either new, bad, testing new builds or don’t give a kitten because it’s unranked. Instead make the proffesions mean something by atleast make one aquainted by the class in unranked and then introduce part 2 as the real challenge in ranked. The reason proffsion achievements bring people that are a detriment to thier team is because it’s not properly implemented. It should be harder. And thier need to be more restrictions. Heck it’s not that they are other achievements in ranked where people are playing soley for, IE getting rank points, or top scores or kills etc.

We need to step back and think.

in PvP

Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

Tell that to the 3 kitteners who intentionally dc’ed in a match yesterday.

Anet plz consider before ranked

in PvP

Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

Look. those proffesion achievement really got me into Multi classing. the thing is. this backpack is meant to be hard to get. It’s meant to be a reward for completing certain pvp task’s.

Kills, points and matches won. U can argue that one of these tasks u need to complete. And that isn’t a hard to do since u can grind your way.

Look the thing is. It’s intended to see that u are ’’versartile’’.

And they were never a bother. Before i completed the proffesion achievements. I simply trained a few days to learn 3 classes and boom u are already average. thanx to meta builds and respective guides u don’t need to study the class in detail to become average. The Pro’s and theory crafters have already chewd our food for us.

I don’t mind the backpack being for players who know more then just one class. In fact I would love that. It builds basic profession knowledge. However It’s not about being versitile, it’s about purposely not giving your all in ranked matches during the season. Playing a class you’re not best with in matches is, very disrespectfull to the players in your team. The stakes are high and they want to win and you’re lowering their chances for your own achievements.

Proffesion achievements only incentivizes people more to play with different classes. Trust me they are more Multi classers out there. and some of them will have an affinity for other classes. Some are harder to use some are easier. With or without proffesion achievements losses will happen. It’s definately about bieng versartile. If u can win your 10 or 15 matches quicker per year of the ascension achievement quicker instead of racking up a 100 lose losing streak. I wager that most will want to win. And thus can be used as incentive to actually play better on said class in theory that is, What however happans is that you have people here that are purely for the backpack and don’t care about taking that few days to learn 3 classes even if the knowledge is already chewed beforehand. what could be done is to make proffesion achievements a bit more taskin in the sense that you have to do 5 or 10 battles in unranked first to practice and then make ranked the real test with another 5 to 15 more battles. But as I said u have Multi classers. While u can argue for it to be disrespectfull for a Multi classer to not play a class they are best at, At the same time ranked can push an average Multi classer to new levels one u hit the chokeholds and hit the 50/50 winrates and thus will benefit, the team. However in the end it’s still a game. While I believe that u in ranked should not kid around. I definately think that we should remember that it’s game. However at the same time a Multi classer that knows his classes to not be a detriment to his team should be able to play in ranked. And not to learn the class, but to bring it to a higher level. As ranked is quite competetive compared to unranked. So u could make the proffersion achievements harder and add and practice element so that they are ready for ranked. I don’t believe in you should only play 1 class because that is what u are best at.

Anet plz consider before ranked

in PvP

Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

Look. those proffesion achievement really got me into Multi classing. the thing is. this backpack is meant to be hard to get. It’s meant to be a reward for completing certain pvp task’s.

Kills, points and matches won. U can argue that one of these tasks u need to complete. And that isn’t a hard to do since u can grind your way.

Look the thing is. It’s intended to see that u are ’’versartile’’.

And they were never a bother. Before i completed the proffesion achievements. I simply trained a few days to learn 3 classes and boom u are already average. thanx to meta builds and respective guides u don’t need to study the class in detail to become average. The Pro’s and theory crafters have already chewd our food for us.

Suggestions for support amulets

in PvP

Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

@Zintrothen

+1.

We have Vitality + Healing power to counter Conditions builds. But can’t have Toughness + Healing power to counter Power DPS build.

Why?

Cleric was strong with 900 tou and 1200 healing… then, toning it to 1050 healing and 560 toughness would work great I guess.

First stat: Power + Healing / Second stat: Toughness + whatever would be good for Support build in a power burst meta.

I think the problem becomes DH bunker. DH bunker doesn’t need the HP as it can take the honor traitline and get hp on pair with mid armour proffersion. And with 560 healing already u can heal yourself for nearl a 1 k with aegis.

even with 560 toughness guardians would have nearly 2.8 armour and 3 k with stalwart defender.

While i think DH bunker is completely fine as it deals no damage and has almost no other job then bunkering and offering a tiny bit of support. Going with A-net’s vision of fast paced combat it would not be to thier liking. then add in all the QQ and toughness and healing become a nono.

Removing Amulets will NOT Solve the Problem [Merged]

in PvP

Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

Personally i would prefer Toughness version of mender like this:
+1050 Power
+1050 Precision
+560 Toughness
+560 Healing Power

more dps, less tanky, less supportive but still supportive, more bruiser style like rest of meta

It would probably be deemed to OP as elementalist have thier fire and air oveloads which already dealt decent damage with cleric amulet. Adding 1050 precision aka 54 percent crit chance would prolly havet this amulet removed in no time. It’s a stronger version of the cleric amulet which was already deemed to OP. Not that I agree tough cleric is fine to me, but it seems A-net is extremely carefull with support amulets. It’s for that reason they gave us absolute kittening garbage like Diviners and Seekers amulet.

They’d rather give us support amulets without any form of sustain then an bruiser amulet. Heck nobody uses palladins amulet other then then scrapper who has the boons to make use of it.

The nature of the elementalist is celestial. They can play all they want trying to force the class into total bunker or total burst, but it will just never work well with the new trait system.

When they removed celestial they removed all the build variety that was left for the elementalist. It was a disastrous mistake on their part, but certainly not the first one they made.

And what will that solve? nothing? U will get the same QQ you got last years about elementalists bieng able to do a jack of all trades.Undying, yet deal damaga and at the same time support the group.

You are better off. trying to bring an bruiser amulet with a bit less self sustain then to go back to celestial amulet.

ie replace the toughness with vitality and the precision with concentration.

That QQ was mostly unfounded and came from people that didn’t understood the class. They already had nerfed the fire line to the ground removing 12 possible stacks of might on cantrips. If they wanted to nerf us even more they only add to trim a 3-5% off celestial. Other classes used it as well and were strong with it.

The problem came when people started to play bunker ele because nothing else was viable because of (1) the damage and condi increase of OTHER classes and (2) the nature of the game mode that benifits from people tanking in a circle.

As someone else said, it’s a huge mess.

I had no problem with celestial elementalists. I wouldn’t call them unfounded even tough I personally had no problem with it. If we think in times pre hot times. In which even shoutbows or hambow warriors would count as bruisers with thier damage. Then yes Celestial elementalist would kinda count as a jack of all trades class. the standard for what counts as dps then as compared to now is several times lower practically speaking.

Ofcourse with HOT specs the effect of celestial amulet became smaller.Since power as a whole went up in general as did conditions and condi application. And u could focus them down now with a corruption reaper. It was still far from unfouded.

Chak Egg Sac 10,000g

in Guild Wars 2: Heart of Thorns

Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

I’m not getting it either. how the hell is some particle effect worth more then a friggin legendary. I mean u don’t even have to craft the this kitten.

But yeah if some people are willing to pay more then twice the money of a legendary weapon which has particle effects of itself then yes be my guest.