Showing Posts For Xanctus The Dragonslayer.2318:

Warrior is too strong in PvP

in Warrior

Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

warrior is fine. U don’t need to argue in ultimatums. It’s not dodge or die. they don’t have perma stability, they aren’t perma unblockable, they cannot catch up to a kiting ele. And no they aren’t perma invulnerable. U don’t need to dodge anything, not every attack is a massive overkill. U can blind the burst skill or a key skill when resistance is not up, U can interupt and cc skills when they are not in berserker mode. U have invulnerabilities, damage inversion,Blocks(yes u can block warriors u 6 secs of unblockbale on a 25 sec cooldown). And btw other classes have unblockables as well.

Who is the best Elementalist?

in Elementalist

Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

I’m pretty sure it’s Aang

U win the thread mate.

Are you a casual WvW player?

in WvW

Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

any decent lower tier EU servers a roamer like me could transfer to?

Any decent roaming EU WvW servers?

in WvW

Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

Hi guys, I have a relatively slow computer, and I’m planning on hopping servers soon. Because my computer is quite slow, I cannot quite partake in zerg fights or large GvG’s even if I wanted to. So I’m wondering what EU servers I should look at that still have a solid or the most workable roaming scene? I’d prefer if they were roaming guilds as well that might be looking to recruit players. Unfortunately I do not speak, French, german or spanish. thanx in advance.

Don't pair Gold players against #1 player

in PvP

Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

Well, you are the executioner, maybe arenanet thought it sounded kitten enough to go up against a god of pvp

this post legimately won the thread lmao.

How exactly?

The post is incorrect.

The Executioner title is on The Little Bigman, one of his team mates.

The OP lying defeated in the center of the screen shows no visible title.

I suppose it could sum up PvP forum posters though?
Post and complain about what you think you saw, that which wasn’t factually correct in fact.

It was a joke dude, Jesus Christ.

Don't pair Gold players against #1 player

in PvP

Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

Well, you are the executioner, maybe arenanet thought it sounded kitten enough to go up against a god of pvp

this post legimately won the thread lmao.

ESL Pro League Season 3 Announced

in PvP

Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

lmao, I shouldn’t laugh as hard as I should. XD

D/D Thief 1 SHOT KILL

in PvP

Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

I bet if I watch, it’s gonna be an aprils fool vid right Bik? Anyways I will bite, i got nothing else to do atm.

edit: yep figured as much LMAO, LETZ GO BOIZ!!!

(edited by Xanctus The Dragonslayer.2318)

Tempest DPS sPvP

in Elementalist

Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

As other before me have said. U cannot make an optimal tempest or ele dps build. They are viable but they definately come short of hot dps builds who have more sustained dps, more sustain, mobility etc. Also Sage amulet and hybrid builds are indeed your best solution if u don’t want to sacrifice a kittenton of sustain. Just wanna say going anything less then tempest,water earth, removing either earth or water is a noticable sustain nerf, not using shouts is a noticable sustain nerf, As long as u are prepared to play a these builds knowing that u will either be glass cannon with less reliable dps(high burst but kittenty sustained damage and glass canon) or sage hybrid(builds where u have the sustain but noticably less burst damage).

They are and will be sub-optimal.

RIP in peace Sindrener

in PvP

Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

I should never have made the What happend with sindrener thread. Honestly I legimately wondered what happend with his rank and that of metrix and what for ramifications it had for the rest of us. I had no intention to suggest that he died, got in an accident, left the game or something else noteworthy happend. Next time i gotta think my titles through or they become clickbait.

Warrior vs Guardian

in PvP

Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

DH doesn’t kitten on warrior anymore, It still has a favourable matchup however the cc and unblockable signet definately makes the match-up a bit less onesided. However we would be a bit to optimistic to think that a 6 second window of unblockable attacks immeadatly hardcounters DH in full.

Sigil Proposals v2

in PvP

Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

Could you link me a mine build? Interested.

this one for example

http://en.gw2skills.net/editor/?vFAQJArdn0XCFYi9MAWYCcYilHATIAcA2guT2L7nd4EkB6gA-TJBBQBA4BAUl9H6wJAAilBAA

BTW I use mine build just for example. Not that only mine builds use accuray sigil. Instead. But simply adding the sigil increases precision from 24 percent to 31 percent. with fury. without the sigil i’m guaranteed that on average 1 out 5 are crits. with 31 percent 1 out of 4 on average is atleast a hit. It gives me that extra pressure without me having to sacrifice anymore sustain by taking an rune that focuses on power. by me using soldier runes i have 4 condi cleanse+diamond skin. when i meet necros or condi heavy builds i can add even more condi cleanse. Bassically it actually has decent sustain to fight on point without having to blow through cooldowns or go obsidian flesh right of the bat. Something u don’t often see on builds used outside of auramancer in pvp.

Sigil Proposals v2

in PvP

Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

I’ve updated the original post with some updates. Please take a look!

Sigil of Enhancement
Unless you plan to greatly reduce boon spam with profession changes, this is essentially a straight 5% damage sigil.

Sigil of Ruthlessness
Please no on-interrupt sigils. Interrupt/CC spam from certain abilities is already a pain and they could stack this sigil insanely quick. An ele could wade through a group with shocking aura and trigger this sigil multiple times just from incidental cleave. Pulmonary Impact spam thieves will do even more damage.

Sigil of Absorbtion
Doubly bad. It has on-interrupt design and is boon steal, something which should be left to profession abilities.

+1

Removal of Sigil of Accuracy is not ok.

This we need accuracy to stay.

+1 again. This sigil is so important for a few niche builds.

Which build relies ont he 7% bonus to accuracy so much? It seems like such a minor thing.

mine builds, Some non meta builds are niche builds that are Reliant on one aspect of the build itself and thus removing them could drastically weaken them or even so much that they aren’t viable anymore. It’s excatly these nichemeta builds that use weird amulets, runes or sigils. removing them can drastically harm them.

Sage Amulet Condi Hybrid Build

in Elementalist

Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

OL = Overload. I mean i don´t rely on overloads. I try and if its interrupted i move on. They are situational. I use air often as a fight opener and fire an downcleaver. Earth inbetween.Water id my least used.

oh I see thanx for clarifying, Oveloads are definately situational. But i admittely use them more often, espically in teamfights, very nice for cleave. Tough my dps aside from overload comes from fire, to stack burns, and earth to use projectile finishers on my fire fields and bleed, Air for the power damage i can do in combination with fury.

Sigil Proposals v2

in PvP

Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

Removal of Sigil of Accuracy is not ok.

This we need accuracy to stay.

Sigil Proposals v2

in PvP

Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

the sigil of asborption opens the way for interupt builds to be a thing. first comes to mind, thiefs, mesmers,necros becoming stronger. As long as sustain isn’t gutted at the same time it might work. the removal of cleric, celestial and minstrel definately were a big blow to sustain overall.

Any plans to keep sigil of accuacy in?

SNIPER Ranger TREBING Montage

in PvP

Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

Funny vid as Always. Not sure if it was the best strategy, but u are definately an entertainer first imo.

What happend with Sindrener?

in PvP

Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

It was announced. We actually had this in at the end of last season, with a much smaller number, since it wasn’t announced at the start. For this season the total games needed to get on the leaderboard goes up by 15 each week.

ok I see, thanx for clarifying.

What happend with Sindrener?

in PvP

Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

I just took a look at EU leaderboard and saw that numbers 2 Metrix and Sindrener are not ranked numbers 1 and 2 respectively. I also saw that the game requirement changed from 15 to 30. I tought that u simply needed to play a minimal of 15 games in general to get a position at the leaderboard. Is my leaderboard bugged? Or did I misunderstood the game requirement for the leaderboard? does it change weekly? What are the rules regarding to the leaderboard and maintaing that position?

The number of required games goes up every week.

Oh was that stated somewhere before the league started?

Ok so to be clear for in the future, the number of games required goes up with 15 every week?

What happend with Sindrener?

in PvP

Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

I just took a look at EU leaderboard and saw that numbers 2 Metrix and Sindrener are not ranked numbers 1 and 2 respectively. I also saw that the game requirement changed from 15 to 30. I tought that u simply needed to play a minimal of 15 games in general to get a position at the leaderboard. Is my leaderboard bugged? Or did I misunderstood the game requirement for the leaderboard? does it change weekly? What are the rules regarding to the leaderboard and maintaing that position?

Sage Amulet Condi Hybrid Build

in Elementalist

Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

I also changed the rune to leadership in that case ;-).
thiefs are rarely my problem. Main issue is warrior and condi mesmer. I have to preasure and kill which is possible for fighting mesmer if hes not too good but warrior is a pain. He will just outsustain and kill after a while having heavy regen, condi imunity + cleanse and CC and strong damage … Just to much for a poor ele.
I agree thet arcane shield is well fiting. I also always have one stunbreaker in addition to OL which prooved to be good. but i regulary trait the autostunbreak for that. I learned to listen to it´s cracle and use the superspeed. But i don´t use fresh air and OL is a nice aditon which is diffrent. I am shout heavy also traiting tempestous aria which weakens oponents. This is good defence for the team and also acts a cover condition.

Yeah I use tempestous aria for my fresh air power tempest as well. sorry wolfrice what do u mean with OL? I’m bad with abbreviations.

When will we see real balance?

in Elementalist

Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

Give offhand dagger 1 projectile hate and a block or atleast high enough damage reduction on frost aura. The moment u speck in power u simply get outdamaged by a lot of classes in melee range. U’d have to add sustain to all other non defensive traits that aren’t tempest, earth and water to make it a melee fighter. Like u cannot hope to fight and equally skilled mace burst warrior 1 v 1, it out dps’s, more hp, more armour double endure pain, death or alive.

Sage Amulet Condi Hybrid Build

in Elementalist

Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

The thing is But I’m not going for condi’s solely faenor. Both builds I use for dealing both condi and power damage. I’m not a fan of staying in one or two attunmentes, When the situation in pvp can require me to change attunments in a moments notice. The 11 percent precision plus fury allow me to have periods of dealing power burst damage when I’m not on fire and earth. Or use overload air for cleave. also the air overload gives me more access to shocking aura which offers me protection and healing+regenration. The build is a bit more an all arounder then have it soley focus on or the other.

Wolfric, Yeah i intially considered taking signet of fire to up the precision. but then i had to give up one extra shout or potential aura which is one extra condi cleanse or one extra source of healing/regenration or both. Which would then force me into having the only reliable condi clear in ether renewal which again can be interuppted wiht it’s 2 sec plus casttime. I could have decided to sacrifice arcance shield, but then I’m sacrificing one extra stunbreaker and an active defence against high spike damage classes, for example if i get ganked by thief or a actually competent power shatter coming out of nowhere. Bassically i took as u said the alround solid option at the expense of sacrificing a bit of power. If signet of fire was a stunbreak i prolly would consider taking it over aftershock. Unfortunately in solo queue u Always or atleast in my case, I Always come across a team that deals both condi and or power damage or a team with thiefs or GS/Mace burst, Heralds, high power damage. Even with GS mace burst having that 6 second window of unblockable attacks the aftershock and using the arcane shield when they don’t expect it. But yeah I definately agree that your option offers more offence.

Sigil Proposals v2

in PvP

Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

I think this list is better. Evan but could the sigil of accuracy stay. I don’t Always use meta builds and sometimes the sigil of accuray offers options for non meta builds that have insufficent accuray due to amulet choices, it would alow the use of without then taking a sigil just for the precision. Since admittely most if not all of non meta builds are less versatile then thier meta variant removing sigil options would hurt more then not then on a meta build.

Nice Game

in PvP

Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

Glad I’m not playing season 6 seriously(intends to practice this season in inranked and then go hard core in season 7). 3 wins make up for 1 loss. I could understand a 2 to 1 win loss ratio needed for slow steady progression, but sometimes u need 3 or more games to make up for a loss wich I find a bit too much imo.

Sage Amulet Condi Hybrid Build

in Elementalist

Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

So yeah a while ago I made a thread regarding ele bieng celestial in nature and then some posters suggested sage amulet. I was admittely very skeptical regarding sage amulet for it’s lack of precision it offered. However after doing some tweaking here and there. I managed to tweak on my existing condi hybrid burst build to offer it more sustain and surprisingly the pressure it offered was remarkly decent for the stats it lost.

Initial build:

http://en.gw2skills.net/editor/?vFAQJArdnMMAFYi9MA+XCcYilHArIQOFaCuT2M7nVIAcA2gA-TJBFABFt/QAPAAAOBAnXGAA

Sage amulet version:

http://en.gw2skills.net/editor/?vFAQJArdn0XCFYi9MAWYCcYilHATIAcA2guT2L7nd4EkB6gA-TJBBQBA4BAUl9H6wJAAilBAA

With both builds u change the the third utility skill for aftershock for more projectile. U can also change wash the pain away on the sage amulet version for ether renewal

What I realized is that the fury offered through air attunment trait tree in combination with that extra precision through sigil of accuracy puts your precision at 31 percent at intervals which actually gives u quite a nice amount of crits. I haven’t tested in ranked yet. but so far i’ve become noticeably more tanky. I don’t need to kite the entire match anymore. But so far it looks promising to me.

So yeah I did underestimate sage amulet. Ofcourse i’d be happy with 33.333 or more percent crit total. so that i could guarantee that roughtly one out 3 hits on average would be a crit. but I’m for the time bieng content with sage.

Discuss.

Can we for the love of God have a tutorial?

in PvP

Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

Please A-net can we have a tutorial? on all maps, the mechanics, and basics of the game? like no overextension and kitten alike? I’m not here to complain about this team sucks, or that team sucks. Neither do I claim to have all answers but atleast lets have this discussion.

Does the condition hate have a factual basis?

in PvP

Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

This is how I see it. look the meta still heavily favors power damage over condi damage. U can kitten and moan all that u want but almost every power build is stronger then a condi variant u could think of in pvp. the only thing that was argueble were certain amulets making condi classes bunkerish (which i personally had no problem with but i understand the sentiment)and have access to burst condi. But that makes the problem not so much the condi damage but the tanky nature added due to certain amulets.

But in all honesty in pvp i simply think they are hated for the same reason thiefs are hated. It’s really just the playstyle because no matter u slice and dice it, power builds reign supreme. Could u accept a defeat easier if u got killed by a class that either dodges your skills and defeats u by use of less frontal fighting style. Even tough dodging and figthing sneaky is thier fighting style. Even tough thiefs’s favourable match-ups aren’t even half of the classes available, even tough theif actually has trouble in teamfights and is forced to decap+1. Anybody less then a good thief has even less favourable match-ups and might not even beat mesmers even tough they should. And they could be average thiefs. They still get hate because bieng attacked from behind is percieved as scummy, less honorable.

Condition damage is passive by nature, only the application of it is active, but once they hit u, there is no need to maintain the condition at it’s core unless removed with cleanses. Let’s say u get hit with a 20 k evisrate. the person actually makes a physical action.

Get hit with 15 burn stacks 15 confusion and 12 torment and 16 bleed. And the one that applies the conditions can litterally stand for a few seconds till u drop death. It’s scummy because u just stand there and don’t do kitten. even tough the evisrate is instant. physical action was taken. Possibly even prior actions that required taking a hit first, maby some dodges, blows were trade beforehand.

It’s the fighting style, that is why u till now still have people kitten about thiefs even tough they keep getting nerfed or balanced. Same for conditions. it doesn’t matter what the facts show. Conditions will keep getting hated.

Incorrect Currency for Gem Purchase

in Bugs: Game, Forum, Website

Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

yeah same problem here.

[SPVP] S/F is where it needs to be

in Elementalist

Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

I don’t it why they are posters can say with a straight face that fresh air is absolutely where it needs to be with a straight face? And then throw it all on skill ceiling. I absolute don’t get it. There is a difference between having a high skill cap build and straight up outskilling your opponent.

Look a good example of a high skill cap high skill floor build is an thief. Thiefs cannot win any 1 v 1’s and are pretty much decap bots at lower levels of play, Go a bit higher up the ladder and they may now actually stand a fair chance against necromancers, Go higher and they can now beat power mesmers, go higher and druids are next, go higher, revenants are now on the radar and it becomes an equal match-up. Go higher and revs can be beaten now, then druids, come. Heck infact chronophantasma shatters were getting wrecked by thiefs even in the tournament of legend wich were having a quite a few of prominent rosters banned.

Thief is actually a build where the skillcap actually provides more and more counters in 1 v 1 the higher up u go and it’s simply not because u are a massively more skilled player then your opposition. Where u can simply kite around and not have your enemy be able to do anyhting about it.

Fresh air is the complete opposite. it’s a working build that works when u outskill your opposition.

Like kiting and positioning aren’t foreign concepts to high level players heck even in gold can u see that happening.

The reason this build is used less and less the higher up u go is exactly as u said. your only defence is kiting and positoning. Where the meta requires even dps builds to be akin to what we would call bruisers pre hot.

I’m not doubting your skill OP and I definately appreciate your offer to send mails to help the ele community but i honestlly cannot see fresh air as anything other then a working build.

U still got my respect.

Amulet, Rune, and Sigil Requests

in PvP

Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

Hybrid build Amulets

4 Stat amulet

Power 1050
Precision 560
Condition 1050
Vitality 560

5 stat option A if the 4 stat version is too powerfull

Power 900
Precision 900
condition damage 560
vitality 560
expertise 560

5 Stat option B

Power 900
Precison 900
condition damage 560
vitality 560
concentration 560

(edited by Xanctus The Dragonslayer.2318)

>:) Burn DH ROAMING vol 3 (light em up!!!)

in Community Creations

Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

ok I see so the build does generally decent in 1 v 1’s with a few counters here and there. focus on sustaning damage is blocks as i tought. alright thanx for clearing that up.But yeah fun buiild overall. I wanted a bit more info. have u tried rune of the guardian by chance? it stacks another burn during a block.

I’m definately entertained by your vids, when will u make another druid vid?

>:) Burn DH ROAMING vol 3 (light em up!!!)

in Community Creations

Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

I’m still a tiny bit skeptical, not of your skills ofcourse spud ranger, but the build itself. What is your rough winrate in 1 v 1’s when u use that burn DH? The vids show u winning against warriors who are heavily condi resistant with thier double resistance and cleansing ire etc but clearly u do more then just what we see on a 15 minute vid. It possible u simply meet warriors that did not bother using signet of might and thus couldn’t procc cleansing ire.

Allow me to put a disclaimer here: Not here to mingle into the whole HCM/Spud/mada, QQ, and s kittenton of other names in this beef or perhaps competiive trashtalk u got with QQ. that’s your bussiness but I’m here to solo argue the build and how it stacks up too good warriors using signet of might.

Hadi beat u very easily when he used signet of might.(i know u beat him too) Would that count as a hardcounter towards your build? I’d figure your inability to use amplified wrath in combination with him to pull of his burst more often thus cleansing the burns and added resistance would be the hardcounter?

How do you feel about the state of sPvP?

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Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

How I think pvp is overall on a scale of 1 to 10: A 7.

Good things

>Balance is actually decent. all classes aside from dragonhunter and are used at the highest level of play. All classes are used in community run tournmanets and all level of solo q.

Bad things

>Some classes have too much of a difference in terms overal effiency when they opt for a different role. A power druid vastly underperforms in compairison to an bunker druid, An fresh air vastly underperforms in compairsion to an auramancer. heck u could even argue that auramancer flat out wrecks the supposed dps build. We need more versatility like guardians who can run medi trapper, symbolic menders symbolic and variations of core burn guard without vastly bieng outmatched..

>Matchmaking: matchmaking in the first weeks of ranked is volatile way too long. i can understand a few days, or weaks, but honestly even after two weeks it felt as if I still had players who got Lucky on placement matches, at the same time they’re have been multiple threads made about how high plat players or legendaries get matched with mid to high gold players

>No tutorial mode still. players need to be encouraged to change thier way of thinking. Since this game is incredibly complex, u cannot have them learn how to play the game the moment they realise the equivelant of silver, that’s way too late, because the moment they reach gold they are atleast expected to know the basics. at platinum u are expected to master it and go for more advanced tricks, at legend u tango with the pro leagues. So far it seems as if Bronze-Silver is it’s own tier, then gold is it’s own tier on it’s own. There needs to be a better transition.

>Not much for guild teams. If running automated tournaments is much of a trouble to run. community run tournaments will not simply suffice. But if it’s still impossible due to the small amount of serious pvp guilds. then atleast create a new system that makes it easier for players to run tournmants. For example allow for players to set up a price pool in the form of gems. make an tournmant brackets, allow for players to spectate, make it easier to stream, heck offer even an ingame spectating service, chats etc, more advetisment.

(edited by Xanctus The Dragonslayer.2318)

Ele might indeed be Celestial in nature

in Elementalist

Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

However what would be ideal would be to have an amulet that deals condi and power damage and a bit of sustain.

uhh…sage?

Why has sage amulet not been mentioned even once in this topic?
There’s only one problem with it, and that’s that you can’t use fresh air with it.

Because i find it incredibly mediocore. power damage is absolutely horrible without precision and ferocity, the existence of precision on viper atleast allows for fury to push it to 50 percent crit rate. condition damage without power pressure brings makes u in my opiniion a bit too much Reliant on condi damage. idealy u would want to have a amulet that balanced both aspects roughly evenly.

Ele might indeed be Celestial in nature

in Elementalist

Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

I play those hybrid builds. Viper/Soldiers is squishy….
Ele lives and dies with its protection boon. 13k life and low armor makes poof without protection and the uptime in this build is low. Arcane shield can´t compensate it.
Thats why i hate necros in teamfights when they corrup prot …
These hybrid builds can be done i multiple ways with all elements. Earth + tempest +x seems most stable. If you drop water you loose a lot of condi removal but it works unless you try dueling mesmer or somtimes condi necro.
I would adapt the fresh air build you posted.

http://gw2skills.net/editor/?vFAQJArdnMIC9MgFNAOOAcYiFJATYBEAqgF7xmwRwtxOZzsA-TJBBAB3XGgiTAAAPAA/3fAA

Squishy but fun. Can use eather renewal but you usually die annyway if you need it. I prefer a faster cast heal with damage and ferocity boon. You need to kill and do preassure. The glyph can be used for burns or weakness. Hard hitting boon machine. Necros might rip you apart unless you burst them down.

Very interesting adaption. Actually before i made the build with earth instead of arcane. but I noticed that in terms of condi application it goes downhill it also provides cover conditions in a sense that conditions can be applied on weaponskills that do not nessisarily apply the same condition.. and with earth instead of fresh air, but that cause u to be pigeonholded into an attunment and the lighting strike from fresh air is really a nice way to keep that dps going u can swap in and out during overload fire multiple times, same for air. But yeah i get excatly what u mean, it lives and dies with protection, the thing is the offensive traitlines like fire and arcane also need a bit of sustain not equal to earth, water or tempest but it would definately make it so that not every alternate build is squishy as kitten even just reworking traits and not making them so attunment dependent would be a big thing.. But that’s not all. it needs more amulet option. notice that i went for 560 condi damage instead of 1050 to prevent other potential condi builds with more sustain from hitting over the top with increased hp now that they got precision and power as well.

But yeah I will try earth out one more time and see if i can figure something out. thanx for your insight.

what do u think about additional cele light amulets? and some reworks on fire and arcane to atleast get rid of the need of earth on dps builds while still not enough to go full bunker without earh and water.

Am I the only elementalist Happy?

in Elementalist

Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

To be honest, I’m incredibly dissapointed pvp got nothing other then some cooldown reductions. i hope that they would atleast get rid of that annoyingly long cast time of ether renewal.

Ele might indeed be Celestial in nature

in Elementalist

Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

Ele to utilize it’s damage either needs to go completely on with traits that heavily support dps. However what would be ideal would be to have an amulet that deals condi and power damage and a bit of sustain. aka celestial esque amulet.

However that is not all. Since the class is spread over 4 attunments it needs reworks in arcane and fire traitlines in such a sense that they aren’t attunment exclusive because that is really a big problem, elemental attunment is not going to suffice. We need something stronger.

For example just out the top of my head everytime u swap attunment u get: protection 4 secs, regenration 4 secs. cooldown 10 secs

Arcane still offers less reliable sustain then earth, water and tempest given the cooldown on this trait. earth offering protection on auras and having additional toughness and damage reduction trait+diamond skin. water offering more healing and condi cleanse etc through regenration frost aura wich add syngergy.

However protection and regenration will allow for less openings for high damage spikes to oneshot fresh air like thiefs and revs. at the same time it allows the build to stand on point a little bit more and not to endessly kite like the roadrunner. Fresh air has such an an high skill cap but at the same time it the build right now is also depdent on it’s terrain way too much in pvp as it simply cannot trade blows with any other class/build other then auramancer, scrapper to some extent. U cannot allow a class with low health pool+low armour without protection, arcane shield on it’s own would not suffice even double. the low armour would just make it so that u proce it earlier as evisrates can take like 60-70 percent of your hp.

U can argue that elemental bastion actually would suffice given with tempest u have enough auras. auras for days even. the problem however is that healing wouldn’t work on it’s own without hard damage migitation like evades and blocks unless u spec into healing power and add soft damage migitation aka protection however now that they reduced the cooldown on arcane shield, u can rune double arcane shield and obsidian flesh.

Also we need amulets that actually are celestial light. as in only 1 defensive state either vitality, hp or healing power. but never at the same time.

for example

Power 1050
Precision 1050
toughness 560
Condi Damage 560

Power 1050
Precision 1050
Vitality 560
Condition Damage 560

or

900 power
900 precison
560 condi damage
560 vitality
560 concentration

900 power
900 precision
560 toughness
560 condition damage
560 expertise

Either that or rework the class, make pretty kitten sure the elite spec has enough sustain and burst that prevents an ele from taking water and earth on top of tempest to not get destroyed.

and before u say. ‘’Oh my gosh i beat 10 helseths at the same time on core fresh air without an amulet or some stuff like that, fresh air is strong’’

Yes I know u can beat every other class with any build provided the skill level gap is wide enough, but on equal skilled u will be at an disadvantage. Neither am I calling fresh Air tresh. I’m calling it viable as in it’s working but that’s it.

What are your toughts on this? Discuss!!!

Ele might indeed be Celestial in nature

in Elementalist

Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

The phrase has been thrown around, Ele is Celestial in nature. And honestly after testing some alternative builds to auramancer in pvp, speaking to other eles and watching build threads. I honestly think that and others might also have said that in order for ele to actually have an alternative role it simply needs an celestial esque amulet worth atleast 4 stats.

I’ve made 2 semi viable builds that work in ranked but have glaring Obvious weaknesses. i will show one

Disclaimer:

It’s possible that somebody beat me to it with awfully similar builds. In that case I apologize in advance as I wasn’t aware of such builds, instead see it as a compliment and a honor .

Fresh Air Condi Hybrid Tempest

http://en.gw2skills.net/editor/?vFAQJArdnMMAFYi9MAOYCcYilHAzdymZ/sCBgDwGsIQOFaCA-TJRFABA8AAS4EAQ0+DmXGAA

Obvious weakness is the long interuptable heal with a cast time of 2.75 seconds. something which is utterly unforgivable. therefore conditions will become an problem if enough pressure is aplied. the healing going in pulses makes it possible to get spiked down before the heal is completed.

low healthpool and armour

I noticed that when I combined the dps burst of fresh air and added condi to it through viper amulet and arcane. I noticed that this build actually hits incredibly kittening hard for an ele even without ferocity. Thanx to the condi application especially through burns it’s sustained damage now actually covers the intervals between burst a bit better thanx to burning and the stackable bleeds on earth. And u can just use it like an fresh air tempest.

However ele still suffers from the same problem that makes it not viable. Heck I could argue that it’s possible for completely different builds to actually not hit like a wet noodle. but often like this build here they give up sustain due to the class suffering from a low H-pool and kittenty base armour. So they compensated it through protection and passive heals. the problem however is that they are only 3 traitlines u need atleast 2 to have decent sustain. Well it’s not uncommon right? u can say the same for warrior, Meditrapper, bunker druid and more. the problem however is that ele suffers from a huge DPS loss. Cause skill damage is split amongst condi and power and covered over 4 attunments. which is why u see mediocore power skill damage numbers At the same time fresh air is where it’s consistent power burst potential lies which would then be inaccesible. the very thing that was considerd burst pre hot cannot be used in Heart of thorns.

Official Skill Balance Thread: 22 February Update

in Guild Wars 2 Discussion

Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

•Disconnecting from a PvP match will now add additional respawn time calculated from maximum possible downed bleed duration for a maximum of 30 seconds. Reconnecting to a PvP match with a respawn time will result in death.

Sorry my english is not the best, but can somebody preferably a dev confirm wheter I am right or wrong at this one and in case correct me if needed.

What I get from it is that if u disconnect is that your respawn time is the equivelant of your character bleeding out+30 seconds maximum? and then if u come back within that timeframe u die?

Yeah, we had an issue where people could disconnect and log back in and if they had a fast drive, could get back into the action faster than intended. This change puts a stop to that.

ok i see, thanx for answering my question.

CRASH!!! bug

in PvP

Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

yep add me as well, can’t view league window.game just crashed a second a go.

Need help with targetting and gaming mouse

in Thief

Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

looks interesting, is there also a steel series mice of equal quality with wireless option?

Need help with targetting and gaming mouse

in Thief

Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

Hello thiefs. I don’t main the class but do play it regularly from my ele main. ok so recently I have decided to play without auto targetting to make escape easier in pvp wvw espically for stealth. But i for the love it cannot find the right buttons to make up for figthing all this time with auto targetting. figthing without did drastically lower my response time and it’s getting a bit annoying. so to solve that problem i’m thinking of buying an gaming mouse. and change keybinds if needed.

So what I need help with is is. with the following

1 Ideal game mouse

2 targeting keybinds while taking in account the gaming mouse

any help, hints or tips would be appreciated.

Pulmonary Impact is overpowered

in PvP

Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

Why does pulminary impact need to be blockable or evadable, when u have kitten like eternal champion,scrappers with stability, strength of the pack, projectile hate?

the requirement for pulminary impact is to actually interupt. It means u succeeded against these odds and thus u deserve your reward. it’s akin to saying hey. I attacked u full on without it bieng a graze or bieng blocked and or migitated in any way shape or form but yet i should net recieve the benefits of said effect. the skill is fine.

Let me just say I have 4k games on thief and got to plat with it, just to establish some credibility.

Once upon a time thief was the most skillful class, before HoT. We had the toolkit that gave us a really high skill cap. We had the interrupts, the dodges, and the mobility to get where we needed to be. Of course we have that now, but two dodges timed right. Not the 8 dodges in a row we have on the meta d/p build (3 from endurance cap, 1.5 from heal, 2 from signet, and one from steal). Now we can just spam them and evade a key skill by chance.

Same concept applies to interrupts. The reward was interrupting the skill and that was enough. Pre-HoT you wouldn’t waste the initiative on interrupting an auto like you do now. You saved it for the heal. Preventing them from using a key skill WAS the reward, not damage.

Stop acting like the sole reason for interrupting something is just for damage. It makes you sound like a noob.

+1 for an icd on pulmonary. While there is counterplay, it encourages Spammy behavior and only serves to make the class skillless and the game a saltier place

Thief is still an incredibly high skill floor high skill cap class, that hasn’t changed since HOT. A bad thief is still one of the absolute biggest detriment one can have on your team, if not the biggest detriment, due to it’s nature and how it’s absolutely outshined by practically every other class in teamfights. a bad thief gets accidently sneezed on by a DH and it’s kittening death. Yet a good thief can carry a game like kittening atlas. Yet in lower tiers of solo queu people throw a hissyfit simply for having 2 thiefs in thier team?

You strawmanned me as I never claimed that the sole reward for interupting a skill is the damage. the reward for interupting a skill with pulmonary impact traited and I emphasize is it’s damage which it should given Heart of thorns power creaped everything. stability wasn’t thrown around like candy before heart of thorns. before heart of thorns, things like balanced stance were actually considerd viable even when it became intensity stacked. stand your ground was the hot kitten to have. I clearly gave context as to why I agree with how pulimnary impact is right now due to the environment thief is right in.

U can also not spam pulimnary impact once u reach players even a high as low gold. U can spam headshot sure, waste iniative but spamming pulmonary works if the opponent isn’t actually getting the clue.

Thiefs have become far from low skill cap cheese mode class. Most players playing thief still are learning how to use the class even if they are decent which i admit they are. And compare that to warriorr for example who know how the class works but are now working towards mastering the class. see the difference there No pulminary impact or 8 dodges. More like 5 to 6 on average as channeled vigor’s endurance gain is situational aka can be interupted, steal also has a situational use can also be used for interupts and gives vigor. Is every not gonna make thiefs one of the highest skill floor high skill cap classes. The only other class that actually competes with thief now is revenant after the nerfs so surge of the mists and precision strike.

This is justified. they are ways to deal with headshot,spam, plenty off besides there bieng a risk involved of losing out on iniative.

I see no reason to go for pulminary impact with how classes are stacked against each other now.

Pulmonary Impact is overpowered

in PvP

Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

Why does pulminary impact need to be blockable or evadable, when u have kitten like eternal champion,scrappers with stability, strength of the pack, projectile hate?

the requirement for pulminary impact is to actually interupt. It means u succeeded against these odds and thus u deserve your reward. it’s akin to saying hey. I attacked u full on without it bieng a graze or bieng blocked and or migitated in any way shape or form but yet i should net recieve the benefits of said effect. the skill is fine.

[EU] WvW/PvP Guild LF Vice Guild Masters

in Looking for...

Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

We are Guild of 17 members small situated at Piken Square. We do PvP Ranked/Unranked and WvW Roaming at a weekly basis in groups of 3 players or more. We also offer to train new players every thursday. U could say that we have guild events roughly 2 to 3 times week on average.

Recently with my Vice Lead on a temporarily leave I find myself in a bit of a pickle dividing my time between the veterans and new players that are all in need of guidance, compassion and time to get interested in the world of PvP and WvW. And I could indeed use some help regulating the guild, maby even learn a few things or two.

So what do we require from you?

>Be from Piken Square
>Is patient enough to work with and guide new players into PvP as well as WvW
>Is online atleast 3 times a week at nighttime prefferably 6pm-11pm(gmt+1)
>Is experienced enough in WvW to know the basics of havoc groups/roaming party and is capable of leading small groups.
>Is experienced enough in PvP to atleast know basic rotations, 1v1 and group fight strategies.
>Has basic knowledge of all current meta and Great tier builds in use to adequately inform members in need of thier strength and weaknesses.
> Has an PvP skillrating of atleast 1350 or higher.
>Has enough insight and patience in the pvp game to be pvp teamcaptain.

So what do we offer?

>Guild lv 13, Guild hall Arena unlocked
>Teamspeak
>Discord
>Skype
>PvP Private Server
> Quite a few wiling and learning people to mold into solid warriors
>Overall a very relaxed experience.

Contact:

For those interested or have any questions or concerns.

PM/Whisper Xanctus The Dragonslayer.2318 ingame. or respond to this thread or send me a PM at this forum.

Profession Locking Poll - February 16th 2017

in PvP

Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

just to repeat, voting yes means that u almost have no say in the matter other then frantically swapping builds to counter comp, assuming the alternative build isn’t complete kitten relatively speaking ofcourse. cough* Auramancer switching to core fresh air, how laughable, cough* cough*

Countercoming goes further then just countering the class, it also is depdent on the map,opening strategy etc. U give up a lot of freedom assuming the system provides u with an optimal comp and has an hard anti class stacking system that tries it’s hardest to put 1 of each class on each team and strictly enforces tournament rules.

I will also re-iterate that the system has also a say in the viability of a class other then how OP it is. It’s why u hardly see one of the most hated classes(DH) in esl tier play.

Please do not vote yes simply out of this forcing new build diversity, this in itself is also a kittenumption. While the game mode also decides which builds are gonna be used and in that spirit. We also have to ask wheter it’s even possible for certain classes to even change without massively gimping themselves. U cannot have bruiser thiefs, The moment u remove even one defensive traitline of ele it’s sustain goes down the hill, the class needs potential to actually adapt. If it were so easy then thiefs would have more love in solo queue and not simply work only for those few good thiefs. Necromancers wouldn’t just get hardfocused in solo queue. U’d think that we’d already have ESL builds DH and Necromancers who aren’t so comp depdent if the change in matchmaking would just ’’force’’ build diversity. You’d need a lot more amulets, reworks and more builds of equal level to make this viable.

Voting yes is a bad thing IF the system isn’t perfect. The act of simply giving up the freedom countercomping which is a valid strategy and is entirely dependent on your own knowledge ofthe classes you acculmilated through experience. Why would you get rid of that? is it unfair for Multi classers, people that took thier extra time to learn multiple classes they make use of that advantage? PvP is competetive game type in nature and u should encourage that. voting against it is what puts the game type in the wrong direction. This time the devs gave YOU the choice!!! U better stand behind it and not whine if u realise that matches are predetermined and all this other whining threads.

Profession Locking Poll - February 16th 2017

in PvP

Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

well it seems to be graviating towards no, but yes is still winning. Aside from all the good arguments made for making an ideal teamcomp if your enemy team has too many hard counters. At the same it’s possible that players will be playing classes with as less counters and is the least dependent on team comp as well Since they cannot influence the match anymore other then figthing fate. U might see an influx of more warriors, dragonhunters, druids and scrappers. Bassically all these classes that rotate to the flavor of the month of complaints could even be more overepresented. At the same time I also notice that players have purposely voted yes just because A it’s a change and or B so that the developers can see which classes are over reprsented, Which is just a flawed way of thinking. The matchmaking also partly decides the effectivness and representation of a class. Why do u think an ESL thief is so much more effective and even hailed as a gamemaker in tournament play but is in lower levels of play less effective and have people even ask 2 thiefs to reroll? It’s because tournament play has the no class stacking rule. Heck necromancers perform so much worse then dragonhunters in solo queue yet they shine in the highest level of play. Honestly the devs should have enough ways to determine wheter a class is OP or not, espically after such a long time but i digress. At the same time there is indeed build diversity but there is such a large difference between meta level builds and good builds that u have noticably outskill your opposition. Some of them bieng even more dependent on team comps due to thier added weaknesses. Because honestly outside from meta builds doing thier job better in a team game. they also simply fit in one of the two categories 1 They are build incredibly balanced that even thier supposed weaknesses aren’t a massive hindrance 2 A certain aspect of a build far outweighs the weaknesses they might posses in a team.

Where as the good builds simply are viable and fall in one of the following categories: 1 they are balanced but simply do thier job noticably less effective 2 They are viable but have a noticable weakness that can be exploited. GS hammer for example is balanced but it simply doesn’t hit hard enough. Fresh Air has a big weakness against spike damage and heavy condi pressure. While it’s true that u can swap utilities and even take the water traitline. U give up even more defence against direct damage. ie u have to pick and choose.

Heck that is just good builds. U can even argue that there is a noticable difference between meta and great builds tough not as large as with good build.

Dagger pistol>>Vault spammer
Medi trapper>>Symbolic avenger

then add in that players locked would have to manually swap builds to compensate. The problem is that because of that difference in effectivness not every player has to change. U could have a dragonhunter stay on medi trapper and just wreck a power ranger, the druid changed build because they otherwise had too much sustain

Honestly not a fan of this. Assuming the yes vote wins, If the system doesn’t just create optimal team comps on top of battleling class stacking. I’m not even sure if will play in season 6. I would have to seriously consider that.

[EU] WvW/PvP Guild LF veteran players

in Looking for...

Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

The Star Cross Knights[ILLU] is a small casual WvW/PvP Guild currently looking for more experienced players from Piken Square. We are specifically looking for players interested in both PvP and WvW with an PvP Skill rating of 1350 or higher.

We are Guild of 17 members small situated at Piken Square. We do PvP Ranked/Unranked and WvW Roaming at a weekly basis in groups of 3 players or more. We also offer to train new players every thursday. U could say that we have guild events roughly 2 to 3 times week on average. Activity wise we do not require much from u, We’d be happy if u could take part in one of the 3 weekly activities each week. Repping the guild is not required either.

Requirements:

1 You are from Piken Square
2 Has a pvp Season 5 of atleast 1350 or higher, We might overlook decay.
3 Is generally active enough to take part in one guild activity each week
4 Understands and accepts that our guild has players of varrying skill levels and that all players are equal and to be respected regardless of thier skill level.
5 We require u to have access and make use of Discord as most of our communication goes through that program.
6 Has a basic understanding of the English language.

What do we offer?

1 Guild lv 13, Guild hall Arena unlocked
2 Discord
3 Teamspeak
4 Skype
5 PvP Private Server
6 Quite a few wiling and learning people to mold into solid warriors
7 Overall a very relaxed experience

Contact:

For those interested or have any questions or concerns.

PM/Whisper Xanctus The Dragonslayer.2318 ingame.

What do YOU want?

in PvP

Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

I voted solo queue 1-2 untill matchmaking prevents legendary and tier 3 platinum players from bieng matched with gold tier 1-2 players. Since thier is still a small population to work with. I voted for 1-2 solo queue simply so that players do not blow thier brains out.

As for teamqueue it has to stay in unranked as majority solo ques. I’d change.

Honestly we need automated weekly tournament off different levels.

intermediate tournament: any team that is not a pro league team or equivelant to
legendary tournament: teams that qualify to take part in pro league and wts

appearantly mmr already gets inflated to unknown levels when queing as a team in unranked, I’d argue that the scoring system needs to be a bit more complex or have an option that mirrors the esl 1 class rule. Players are also forced to play with 1 class and depending on the class and build the system will emphasise in scores it generally matter most, netting different rewards. allowing practicing and beginning teams to practice. ranked stays solo-duo and can be used to practice indivual skill level. Since unranked is also filled with majority solo que players it shouldn’t net the teams any kind of leaderboard since the majority of players they will kill are solo quers. What also might be possible is that very high mmr players who have long queu times can volunteer to play as a solo players vs teams in unranked.