Showing Posts For Xanctus The Dragonslayer.2318:

Is Guild Wars 2 Balanced?

in PvP

Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

I know that GW2 developers have the potential to balance the game. We were pretty much close to it pre june 23 patch and the post june patch was arguebly only a tad bit worse.

It’s never gonna be perfect. And i don’t mind thier bieng tiers within classes and hardcounters exists. As long as one class isn’t completely useless. Guardians now are supbar safe for those blessed people with nice skills. still not fodder tough.

All that needs to be done is give DH thier old dps back. And u can argue for it to be somewhat good or give them a bit more sustain with our current damage. Warriors need very slight buff to thier condi cleansing. but very small.

U will still not have quite the build diversity but it’d go in the right direction. I already think it’s decent overall.

Guardian's becoming out dated?

in Guardian

Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

Why are the three light armored classes more tank-ier than Guardian? I wear platemail and you are telling me that someone wearing cloth can go toe to toe with me and still come out on top… I think something broke.

It’s similar to magic female armour trope. The lesser u wear the tankier u get .

Only in reverse. the heavier the class the less tankier it gets. With an added flavour of lower dps as well.

Guardian's becoming out dated?

in Guardian

Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

Honestly if they allowed dragonhunter to have it’s old ’’broken’’ dps and skills. Then it would actually be semi equal with the rest of the classes. Because it’s sustain is still subpar. No amount of little aegis. Or blocks is gonna save you from unblockables. pulsing CC, Pulsing AOE damage and condi bombs. No blocks will compensate for like 2 or 3 burst heals and a few condi clears. while having 2.167 armour.

What its like fighting scrapper sustain

in PvP

Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

scrappers sustain are noticably diminished. Still i like how the video takes a litterally spin on the term facetanking LMAO.

HOTS Healway Guardian

in Guardian

Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

thanks for the link, looks promising

BTW I play this build on tier 1 and tier 2 servers for your info.

Am currently playing this build on piken square.

HOTS Healway Guardian

in Guardian

Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

http://en.gw2skills.net/editor/?vVAQNApeWn8cCFdidDBWDB0EhlGiSe4T+nHbCigu8aY3yAA-TVyGABsr+DAPBA+V+1qJos3fgZzPOfKAAWJI36DIFwXzsA-w

I have a healway dragonhunter.

Works very well in small group skirmishes due to the tons of aegis i can apply. thanx to the double fragments of faith, shield of judgment, shield of courage, wings of resolve. and a nearly 1.5 k heal every 10 secs.

I’m incredibly tanky and u can 1 v 2 comfortably and pull of resses. Defending a camp on your own has also become quite a lot easier. thanx to your aoe heals.

u have quite a bit of condi cleanse as well.

sigil of cleansing on both sets, smit condition on heal, smite condition and contemplation of purity.

managed to get 3 secs of regenration thanx to runes of the defender.

try it out guys.

[PvP] Cleansing Ire vs Rousing Resilience

in Warrior

Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

definately cleansing ire. It kinda works very well with adrenal health. And it works espically well with berserker, combine it with smash brawler and u will be spamming burst skills time and time again to keep your adrenal health going. Cleansing ire has such good synergy now imo.

In wvw roaming I definately use rousing resiliance as stats there aren’t limited to+1200, the toughness and healing comes in handy.

Other things to burstheal with?

in Guardian

Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

altruistic healing while using a shout?

uh, not quite it either. i’m looking for a set of skills that can replace the mediations 2 k burst heal so that i can experiment with a bit more vulnerability build up. To get dragonhunter to it’s old damage levels.

Big Game hunter is powerfull but incredibly inpractical.

U can stack up to 20 vulnerability with an long kitten combo sure. But in pvp u won’t the chance to uphold it. And your enemy practically has to sit still.

Other things to burstheal with?

in Guardian

Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

Just wondering if there are other things to burst heal with other then meditations in pvp?

Sigil of leeching :s

uhh, yeah there is that but that wouldn’t be enough or come close to meditations. thanx for the input. I do appreciate that.

Other things to burstheal with?

in Guardian

Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

Just wondering if there are other things to burst heal with other then meditations in pvp?

Guardian's becoming out dated?

in Guardian

Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

Because our support and healing is bieng outdone by revenants, druids and elementalist. Our sustain is also bieng outdone by scrappers placing more boons on itself then a shoutcard can do. But at the same still do kittentons of damage.

Guardians have DPS but mediocore sustain.

You are better of taking a tankier class with equal dps or greater then a class with mediocore to subpar sustain, one trick poney

That’s why it kinda getting outdated.

It’s also why i find the damage nerfs ridiculous.

New roaming video after patch

in Warrior

Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

This all because i compared him to Tap Dat Mouse.

Can we just agree that both of them are better then average warriors in WvW atleast?

VaAns made it to legendary on his revenant. there is some credit there i guess. Aside from MMR hell, DC’s, Griefing, AFK’ing, Extortion and exploits. There is still some competition and people that are legimately worth thier MMR. If he was one of those Lucky fellas that had high MMR from the start. Assuming he didn’t go all stronghold, Amber fishing or anything else. Him having high mmr probably means that he’s atleast average in the pvp scene.

If u can 1 v 2,3,4 or 5 in wvw at a tier 1 server u will prolly have a bit of pvp knowledge gathered throughout your playtime.

I don’t think he’s one of those guys that hides pvp videos cause he’s god kittening awfull on it.

Un-nerf 20% True Shot Damage Reduction

in PvP

Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

I agree. guardians even prior to this patch were mediocore. Said barriers such as dragonsmaw sacrifice even more of said suvivability and people by now know how to dodge traps. The only annoying skill was that hunters ward was kinda invisable. No reason to justfy a 20 percent friggin nerf to true shot. Heck atleast increase CD’s or casting time by 50 percent. It’s still an incredibly telegraphed attack.

>DH only stomp relatively new players.

>The moment u become decent as in not garbage i mean. Emerald and up DH’s are perfectly fine to deal with it.

DH can only carry you so far. Anybody that plays them competetively or in high league divisions pretty much gets there by skill.

hunters ward’s barrier can become a 3 second barrier duration instead of 5 to 6 sec.

(edited by Xanctus The Dragonslayer.2318)

New roaming video after patch

in Warrior

Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

What are you guys talking about Tap Dat Mouse is good man. untill a few months ago he consistently can 1 v X people. Calling him kitten is nothing more then pure bullkitten really.

New roaming video after patch

in Warrior

Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

you are definately something else amongst warriors. Kinda like the EU version of tapdatmouse. I wonder how you deal with condi bombs?

Whats the point in stacking runes for speed?

in Guardian

Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

dragonhunters have kittenty mobility, the speed stacking is often done for wvw roaming builds. cause of how large the wvw maps are. personally it really depends on wheter u are content without the 25 percent added movement speed and can work with it.

Now that True Shot has had a 20% reduction

in Guardian

Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

I agree we should be able to move atleast for said compensation.

How to make true shot supbar in pvp

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Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

How to make true shot and your longbow supbar instead of outright crap post patch.

Step 1: Use rune of the scholar.

Step 2: Instead of hunter’s determination have zealot’s agression

Step 3: Have fragment’s of faith inside your utility skills for an stunbreak and 6 cripple which translate to a 10 percent damage bonus.

Step 4: Keep the sigil of fire and air.

step 5: keep the marauder amulet

My true shots on average coult hit for about 4.8 to bit over 5k.

My highest true shot was 6.5 k. not as great as before but it’s still something.

Concentration and Rune of the defender?

in Guardian

Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

it’s also meant for small scale fights. Yes I’m aware u need an insane amount of concentration to make it work. but yes it’s not an zerg build by any means.

Concentration and Rune of the defender?

in Guardian

Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

i see thanx a lot man.

thanx for input btw.

Concentration and Rune of the defender?

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Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

Why would you want to use Rune of the Defender? The 6 procc will always go on a 30 second cooldown when you initiate fights due to your aegis. It’s the reason why this rune is completely useless for guardian. It’s been brought up many times but ArenaNet obviously has no intention of changing it.

i’m doing it for the 1 sec of regenration u get when u block an attack. it has no cooldown. I have to know if u can extend that 1 sec of regen ability with concentration. i don’t care much for the rest.

Concentration and Rune of the defender?

in Guardian

Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

So bassically I made a tank dragonhunter for wvw. I’m looking into upgrading it with defender runes and adding boon duration. But before I invest my time, money and effort into it. I first wanted to know if boon duration also affects the 1 sec regen bonus on the rune of defender? So far i know that 67.87 percent of boonduration gives me 1.75 sec of regenration on a 1 sec regenration mace skill. However build editor doesn’t list the defender runes on bieng affected by regenration. So I was wondering if defender runes are somehow exempt from getting a concentration stat boost? I kinda wanna be sure before i continue.

Ok Bros, What Are We Doing About Chronos?

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Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

so far in my experiences mesmers haven’t really seen that op to me tough. Yes they can apply kittentons of confusion and torment but that seems to be it. They can still be cleaved very easily in teamfight as thier toughness and health is pretty mediocore. they are very strong in 1 v 1 but that’s about it so far.

Moa isn’t exactly a surefire kill really. Lots of instances of somebody pressing skill 5 and getting outta here. maby the ability to jump would come in handy and slightly reduced duration.

my opnion might change tough as the meta pans out.

lost GW2 and Heart of Thorns

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Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

thanx a lot for taking your time to answering my questions man.

lost GW2 and Heart of Thorns

in Account & Technical Support

Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

what’s the difference between client and account? do i still have all my stuff? or have i lost it all?

lost GW2 and Heart of Thorns

in Account & Technical Support

Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

Hello guys I lost my game a few weeks ago. I think i accidentally deleted the game after my pc got repaired.

Anyways I still have my account. If i were to buy the game again would i still have all of my characters,equipment and items intact?

Or would I need to make a new account of i redownload the game again.

BTW If I bought the expansion I would need to buy the regular version first right?

Read the teamchat!

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Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

Honestly I think we all or for the most of it know what is wrong with the whole mmr system And we’ve all been given examples of how and why. However when it pertains to the battles a few users have taken it upon themselves to come with advices and such.

I think this is one fundamental advice. Read the teamchat. In my eyes reading the teamchat is where is starts. Through all the class balance, through the entire mmr hell.

there is one thing that is equal. And that is the teamchat. One thing your build or match-ups cannot really influence.

Teamchat will not nessisarily be a live safer. But it’s in my eyes one of the tools that will influence the flow of battle, the rotations and even how to fight.

Teamchat is where u can increase your chances. and where u will find less inbalance.

The harsh truth is that most people have an iq between 90 and 110. Correct me If I’m wrong but I think only the upper 2 percent has an iq from above 130. Then remove proffesionals from equations, remove the vets and high mmr players. what u will get is the average. the match-ups are as followed. you fight either people with similar mmr, higher or lower mmr. this in no way means that i’m not believing in the mmr hell i believe it exists however

honestly sticking your heads together can really bring the odds in your favour. U lose absolutely nothing by reading the teamchat. even if u believe said suggestions are bullkitten even if u see a lot of toxicity. U can Always pick something out out.

Usefull information available in teamchat:

>Getting tips on rotating around the map from possibly more experienced players.

>How many people contesting a node?

>who is going to cap or decap which node(this will decrease the odds of double capping close, something people often seem to complain about)

>people telling u to(node of your choosing), u can disagree and decided not to do it. but, it will atleast start a thinking process. It might turn out to be the correct choice and u can take that knowledge in the next battle. It can turn out to be wrong and use it as a reminder what to do, it might even start a small discussion(preverably not in battle)

>How many people incoming? again u can choose to ignore this or disagree but even reading this will help u behind the tought process of certain players. why player x is going this way or why player y is going that way? I believe this info is compatabile with the above suggestion of players telling you to either hold, cap, contest or decap Since pvp is a fast paced game, u cannot Always expect people to write an entire essay on why this thier strategy. U need to pick the pieces and fit the puzzles. It might turn out that these small sugesstions could clear up in earlier matches as to why that person told u to go this way or that way. Maby u yourself can perfect this knowledge. if the player is wrong or trolling. U can also use this to either gauge his or here credibility.

>Who is poisonous, toxic or announces thier afk? Well u can use that info to use the block function, Or even report in certain cases even tough it doesn’t work immeadatly.

While reading the teamchat is by no means the golden ticket out of the mmr hell. It is definately something i believe one should consider scimming through. I believe thier is a correlation between mistakes in ranked and not reading teamchat. Believe me guys.

U might have newbies in your team but there is a big chance the other team has newbies as well. Some mistakes can easily be prevented by just readin the teamchat and those are zerging and double capping.

those are my thoughts really. I felt i should do something constructive instead of whine. Maby more experienced players can expand and or have even better advice to give?

See ya in a week.

in PvP

Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

good luck in Kenya!

Is that meant to be an insult with racist connotations?

?

Don’t mention a non-white country without expecting to be racist, silly. :P

Now you’re just talking out of your kitten . like seriously how many times do people just get angry when u mention a non white country for no reason?

key thing here, he is asking what the meaning is. infact more people are wondering where the hell the Kenya thing is coming from.

.You’re jumping the gun here. I honestly am not getting the Kenya reference. Like it seems so out of place.

Need stability ,unblockables, buff longbow

in Warrior

Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

First of all i strongly believe the berseker traitline is meant to be a condi specialisation. it works very well with the strength traitline. Which is really fine and all. We have access to one of the most powerfull conditions en masse, we can apply equal to or greater burns then a burn guard. Overall we can actually deal kittentons of conditions if u go either viper, merceneary condi zerker, mace/shield, sword, torch or longbow or a variant of weapon combinations. A skilled warrior can actually win quite a few 1 v 1’s. But the problem is, we simply cannot pull them off.

We either get interrupted, cc’ed blocked, or nuked by traps, wells(both chrono and reaper) that we just waist a ton of your burst. the problem with berserker is that it can deal plenty of damage, it’s an litterall burts condi spec. but u can’t hit people for kitten in a teamfight. u can litterally melt down anybody in a few seconds if u succesfully pull of a burst safe for druid in celestial avatar form. Like seriously it sucks so bad that when u almost burst down a kittening revenant he goes lol double glints healing, and thier teammates come, if u are Lucky it’s a 2 v 2. but you as a warrior offer almost nothing in teamfights other then selfisly bursting motherkitteners down in 1 v 1. Even thiefs are usefull for+1 and in teamfights they can quickly pick up low health people and down them in an instant before. sometimes u won’t even see what hit them.

It really sucks that with a skilled warrior the following can happen:

Skilled warrior>average player using(class of your choosing) in 1 v 1

average enemy teammates joins the battle, your partner comes as well

2 average players> you on your warrior and your random teammate, this shouldn’t happen. it’s terrible.

a warrior offers nothing of worth on pair other classes don’t do better, it doesn’t even need to be uniquue but it should atleast have some synergy.

all classes below offer something of worth

CC?- DH’s and reapers can easily take care about that

DPS?- Scrappers, power revenants, dh

Conditions-?-reapers, malyx revenants, certain druids and condi shatters

support?- tempest,

healing?-druid

decapping?- thief, scrapper with stealth gyro

So i propose that we on berserker traitline get akin to signet of might when past a certain health treshold maby have your attacks become unblockable every 30 seconds for 5 seconds.

allow for pulsing stability outside berserk mode. or increase the stability gain from eternal champion by 100 percent. and make it 3 stacks of stability.

last and not least for kitten’s sake revert back the berserker stance change it’s annoying as kitten. We don’t need 2 resistances for kitten’s sake. Jesus kittening christ.

I don’t think we need more lockdown we have tons of cc to give. we just need to make sure our attacks actually hit a target.

If a-net’s intention is for us to deal focus damage and no aoe which is cool. atleasst make it so that we can actually walk up to our target and hit them and not get nuked. allows us to actually do more unblockbale attacks without using those useless signets which offer almost no defence whatsoever. it works however to some extent for the zerker berker bunker buster.

U could argue that we could use a longbow, but seriously longbow is so slow and telegraphed and to to fully utilize it u have to use friggin tactics traitline to get the burn on auto attack. I’d rather have the longbow get that burning arrows trait become intergrated in the basic auto attack of longbow to make it a tad bit usefull. so that we can actually apply a slight aoe burning.

Do not make rewards easier to get

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Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

legendary wings is fine as it is. pvp at the moment how hard as it may be is actually trying to confront everybody with the truth how things are going. Bassically the 50/50 matches are gone. How you played in the past will now directly affect your fate now.

ie low mmr’s are paired up with low mmr’s high mmr’s with high mmr’s. this pretty much makes it harder to get carried and thus means that every player must now play together and get better. the only odd ones out are the lower and average mmr’s having more chance to bieng paired up with newer players, this and mmr abusers that either payed good players, went into stronghold farm.

so yeah only the newer players can kinda get carried to some extend and the Lucky kittens that mmr manipulated before hand to get carried into legendary.
People that tanked thier mmr however are at the short end of the stick, they now have to carry new players.

with this all in play, i think needing to go to legendary is already hard enough.

Leagues are doing exactly what i figure u want.

Yes, I am loving this league system. I think the MMR is great and the rewards are fun and worth going after. I wish there was some more balancing being done, but other than that, no complaints here. I actually would really like to see custom armor skins from the league ticket vendor, PvP exclusive of course. Fractals and raids have their own weapon/armor skins, other MMO games have their own PvP exclusive gear sets and skins, why can’t we? It would be a great addition to this game.

as an average guy i have been on the hard end of the stick as well the first days. I actually took a small break and are steadily becoming better. I do wish that A-net should have done this in league season 1. I do have to say that this is quite a reality check for me. It might actually have prepared me and others a bit better for real competetive play. And not this false sense of accomplishments. That’s my only gripe with it. but for the rest i do like this new mmr system now. It’s unbiased and the hard truth. I have to respect A-net for this no matter how hard it is now atleast.

Do not make rewards easier to get

in PvP

Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

legendary wings is fine as it is. pvp at the moment how hard as it may be is actually trying to confront everybody with the truth how things are going. Bassically the 50/50 matches are gone. How you played in the past will now directly affect your fate now.

ie low mmr’s are paired up with low mmr’s high mmr’s with high mmr’s. this pretty much makes it harder to get carried and thus means that every player must now play together and get better. the only odd ones out are the lower and average mmr’s having more chance to bieng paired up with newer players, this and mmr abusers that either payed good players, went into stronghold farm.

so yeah only the newer players can kinda get carried to some extend and the Lucky kittens that mmr manipulated before hand to get carried into legendary.
People that tanked thier mmr however are at the short end of the stick, they now have to carry new players.

with this all in play, i think needing to go to legendary is already hard enough.

Leagues are doing exactly what i figure u want.

sustain outside of healing needed

in Warrior

Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

if u go cleansing ire+healing signet+signet of rage and are a bit skillfull with managing your adreline equip a shield or some blocks, U can actually have a decent healing.

I think warrior doesn’t need many buffs to actual healing, rather more condi removal and stability. but have it tailored so that cleansing ire so that it completely replaces spiked armour. and for rousing resiliance instead remove 1 condition whenver u break out of a stun and keep the same toughness and healing bonus. If that’s too powerfull. get 4 seconds of resistance when u break out of a stun. keep the healing the same and the toughness. the resistance can still be stripped or corrupted so it’s not that kittenedly overpowered. People will then also be forced to run atleast 2 stunbreaks. And won’t be able to make use of the other cc skills or utilities that could deal damage.

dogged march should have the added effects of the warriors sprint trait line in discipline now that we a have bit more defence against condi’’s and a bit more access to our passive heals instead of increasing it. We can now actually make ballanced warriors builds and not go full yolo zerkerberker bunkerbuster, or kite me condi zerker.

no extra healing that will result in backlash of the community aka healing signet, just more passive defences against conditions in the form of resistance and reduced cooldowns and or immunities.

also for the love of modremoth remove the kitten resistance on berserker stance it was completel y unneeded. with these changes have on outright immunity to conditions.

No effort to make a goodPvP MetaBattle build?

in Warrior

Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

The first sentence of warlord paragraph. And also it doesn’t matter how you cut it at OP, people will always be drawn towards the OPEST build. And warrior have like 5 viable builds atm.

that’s an lie, semi viable would be better description, unless you have 5 secret warrior builds that are not yet revealed I’m honestly not seeing this.

Would you?

in PvP

Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

no, honestly, we needed new ways of combat, there was simply too much power added. If A-net is not going to do anything about the power-creep, then i atleast hope that this is as powerfull as we can get. I’d rather have warrior and mesmer on the same level as the rest then have another unnuanced nerf that does more harm then good. We just need to have warrior sustain improved, and mesmer and elementalist reworked so that they can now they take an more offensive role. and then stop right there. No more power-ups. If A net wants to keep the elite specs>core class. then make sure that future elite specs stay at the same level.

who actually won the pro league? The Abjured?

in PvP

Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

Didn’t watch the finals.

Just wondering really.

[Suggestions] Please Bring Back these Gem Stores Items

in Guild Wars 2 Discussion

Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

Thanks for sharing. Can you, or others, give some examples of items that formerly were offered that you’d like to see again? I’m happy to take your ideas to the dev team!

Thanks.

can you guys re- release holographic shattered dragon wings in some way shape or form?

also i heard rumors of some kind of permanent halo item u could have a long time ago. something other then the selfless potion. do you perhaps know anything about that?

Concerns about Balancing / Forums

in PvP

Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

I think the forums are major driving force on what gets nerfed or buffed which Is very sad. Yes, a lot of the stuff here are constructive but the majority are just so childish.

Let’s have an example:

Diamond Skin

  • Getting an ele down by 90% is an easy job, Diamond skin on its 1st iteration is such a pathetic skill to begin with. Being above 90% is hard to thing do. at 18k Hp, the opposing team will just need 1800 damage to make a GM trait useless.
  • But people argue No trait should hard counter a specific build
  • Here’s my answer, PvP is a TEAM GAME no one forces a condition necro to 1v1 anDS ele on point. Bring 1 Dps Class and 2v1 him. It’s so easy. I have no Idea how people see this as OP.
  • The problem with players here is that they give so much Importance to WINNING A 1v1 This is not 1v1, It’s 5v5 Conquest.

Druid

  • I see a lot of Complains about Druid. But to tell you the truth, out of all the elite specs, Druid has clear counters.
  • Conditions and CC. Druid has only 1 source of reliable Stab which is the elite. The other needs you to be rooted and eat all the damage.
  • Druid has poor condition clear. Anyone who use Verdant Etching know it needs 2-3 Seconds before the condition Clear portion procs AND you have to stay on that circle. Druidic Clarity? So you are telling me that If I get focused I need to pop AF? So what If my team does need healing at that time? And when the time comes I need AF to heal I wouldn’t have it because I used it up.

The point I am getting at is that, The forums influence the balancing in a very wrong way. It’s just the quantity of whining over the real justification of why is something being nerfed or buffed. Which time and time again, destroys build diversity in this game and Most of all If a Class will be viable or not.

I do hope the Balance team do SOME REAL TESTING before listening to the whining pvp crowd.

Again not defending these classes/ traits, just used them as few examples. There are more like this in the game which in my opinion stems a lot from forum people whining.

I just hope they do not destroy classes again next patch

This is mostly A-net’s fault.. They are the guys getting paid to balance kitten. U already admit that most of it is not constructive then who is here to blame? A-net !. They lack nuance.

People can whine and whine all they want. But who friggin made Diamond skin useless? The balance team. Who is on a spree to removing amulets, Well a-net, well they just killed bunker mesmer in it’s entirity now. Viligant amulet is footsie.

If A-net listens to nerf everything into the ground crowd then it’s thier fault. Honestly they listen to half your points, and indeed apply nerfs and buffs but how it’s implemented is almost all decided by the balance team with a loosely general direction of the forums at best.

Changes to Amulets for Season 2

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Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

well, 1050 toughness, without vitality and healing power seems pretty kitten balanced to me. not even druids could make good use of this amulets, infact they don’t they go clerics.

if 1050 toughness was the problem. then one could have switched concentration with toughness. 560 toughness on mesmer is really only 2500 ish. with 15 k hp.

seems perfectly fair to me.

I do hope that this is not going to be a trend, in which we just remove all amulets that could be considered tanky,together killing several builds just because certain classes have an very high sustain.

as others have noticed, bunker/support mesmer is gone, this time he’s perfectly killable, espically with the alarchity nerfs and now the build is death.

not all amulets have the same effects on each class

Ascension

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Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

oh i tought we’d all start at amber again.

Dragon Hunter - Anet's failed experiment?

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Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

I used to think the same but no, dragonhunters don’t have too much of everything, they are severly lacking in condi clear and sustain, all they give is might and fury with rune of the dragon hunter, they have almost no answer to cc and are weak to conditions. why do you think reapers have such an easy time with DH.

The only high end damage dealers are true, shot and procession of blades. everything else doesn’t really stand out compared to other classes unless u build up might first. nerfing true shot as said above would simply be too much. DH is fine as it is now. Also True shot is such a telegraphed attack that u really stand an fair chance of dodging it.

dragonhunter is a spec that just like berserker sacrifices sustain for pure burst. if that’s the case it should capable of dealind good dps. they already nerfed traps and their cc.

I stopped reading when I read the lack of condi clear and sustain.

Do you want me to give you builds that say otherwise?

DH is weaker compared to other specs which is very true but might please do some fact checking before you claim stuff.

oh you stopped reading? you mean that single interruptable wings of resolve, smite and perhaps if the guy is not running procession of blades another utility smite condition? that’s really nothing. DH die incredibly quickly at higher levels and proffesional levels of gameplay. infact u can already see the difficulty curve for DH spike, the moment u reach diamond for DH.

revenants, condi reapers, and even just regular reapers with thier applications of conditions can just bombard you. non top tier builds that can apply conditions also do kittentons of damage condi wise, aka condi shatter mesmer, double pistol engineer, condi berserker, and no i’m not talking about win or lose here. but to say that a dragonhunter has an a-ok condi cleanse and sustain is really lying here.

infact i can even say that the sustain is argueble due to aegis and blocks but it’s definately not a tank, it’s sustain is mediocore at best.

http://en.gw2skills.net/editor/?vVAQNAsdTnsABdDhVDBWdC8DhlEi6aZDgEIL/+vAUe5j+rH-TpQSABAs/QrlBAA

Do not tell me that DH have poor condition cleanses.

3 Condition Cleanses, 1 of which is on a very low Cd, 1 of which removes all conditions not to mention the ones you get from blocks (2x from f3 for 5 secs, Aegises you get, focus block) You also get 3 conditions removed on f2.

Do not tell me that this is not a viable build too, You can even go Maw if you wanted.,

Also you keep mentioning Higher levels of play, do you play in ESLs, AGs, Pro Leagues?

If not, why do you worry about these stuff?

What? U litterally took away everything what made an dragonhunter a dragonhunter and really the only thing what made it viable , and expect me not to say it’s an viable build? it’s not an viable build,

By applying this type of logic, when thief was still in a bad u can have a thief go acrobatics, shadow arts and trickery for max condi removal. and take a way lot of thier burst. and then yes then it has condi removal but then again u pretty much come with an heavily inbalanced builds just to deal with condi’s.

every spec can have tons of anti condi removal and sustain but if u go to these kinds of lengtths to the point that u practically go almost full medidation guardian(why not go full medi instead and call it a day) then yes a dh has not an suffiecient amount of condi cleanses.

and why do i talk about higher levels of play? well because i can still be a viewer and observe, have shoutcasters even add commentary and voila i can also form my own opinion on that aspect without bieng there personally. it’s really the higher levels of play that show the ins and outs of a class and build. u get suggestions such as removing berserker, marauder and viper amulets only here.

Not viable for solo q? What?

What are you even talking about?, its the same exact meta build with shelter (does not have to do anything with burst) and Judges which again is a miniscule difference (fair trade I replaced judges with a meditation)

Do you know how you sound like right now? A cherry picker. This is the same exact build meta build with 1 trait change.

Same amulet, Same runes, 1 or 2 differences with Utilities, I even mention you can go maw which is what the meta build uses. That’s like the Meta build with Shelter.

And you are telling me its not viable? Okay please tell the one who made the meta build he has no idea how to DH.

Do you even play DH or no?

PS: Do you play top tier or no?

me a cherry picker? Since when do the amount of trait changes and utilizes correspond to how viable a build is? not all skills, traits and utilities are created equal.

the hard facts are that u lack cc: your build has 1 trap utility, 2 trap utility tops when u go dragonmaw which is on a 75 sec cd btw and your spear of justice. as opposed to running 3 traps atleast. u have shelter which heals arguebly for less overall while u could have gone purifcation in which u actually blind, grant regenration and daze your enemies for the same CD. Somehting which is not hard to pull off. U lack also an knockback every 15 sec which is pretty kitten important in the current state of game, not only do you knock kitteners back u actually get another batch of stability as opposed on relying on your single 4 to 5 seconds virtue of courage.

u offer little to nothing to the team, as most of your damage is focus damage, like u bassucally made your bow a lot less effective, u offer little to no aoe damage and cc compared to the normal dh is all massivel inferior just so that u yourself can survie longer it’s a selfish build. infact u did a lot more then just tweaking a few utilities here and there.

http://metabattle.com/wiki/Build:Dragonhunter_-_Meditrapper

the normal medi trapper easily runs 3 to 4 traps,

has on average way more cc and aoe damage as they more often then not have procession of blades something u don’t even offer as opposed to your pseudo meditation guardian which it really is. it really is a medidation guardian.

and yes i play dh.

and no i don’t play top tier, which does not discredit me from giving my opinion.

So basically you are saying, “I have problems with conditions, but I do not wanna take available options to handle them”

A change to Heavy Light to handle more conditions makes the build unviable? Heavy Light is on A 15second ICD,RNG and you have no control on what skills it will proc on (Unless you count every single time, which again you bring top tier, is that a very good strategy to count every single time when you are faced with super good opponents?), how on earth does that offer a lot for the team? By being Random?

  • Even that meta link you posted had given you choices to put either Smite Condition or Contemplation to deal with conditions,
  • Even with the meta link you posted said Swap Maw with RF if you need sustain
  • BOTTOM LINE: If those circumstances arise and you need those 2 to slot in so that makes the build unviable because you only have 2 traps now? This is what you call cherry picking, its the same exact thing on the build link I posted so how come you only see the meta battle build? It’s THE SAME EXACT THING UNDER THESE CIRCUMSTANCES WITH 1 TRAIT CHANGE AMULET, RUNE, TRAITS EXCEPT 1, UTILITIES EXCEPT CONTEMPLATION WITH JI ARE ALL THE SAME

BTW, a top guardians I know do not run maw, like Arken, He runs Renewed Focus, HE also runs berserker, not marauder.

So basically you are saying Arken does not know his class right and his build is not viable because he runs 2 traps?

No what am I saying is that u could go for condi cleanse, sure. boom but it takes away alot from what u can offer to the team. bassically a dh’s role is to deal kittentons of damage and pbAOE damage right? we can agree on that right?

but when u only use 2 or 3 traps and sacrrifice utilities and traits that actually compliment your role, but not to yourself but also to the team then yeah i will call your build not viable. it’s really that simple.

and again with the slight change. your changes are not small, they are actually quite impactfull really.

let me explain it.

The meta medi trappers offers you. just 2 optional utility slot changes.

but look what you did. is:

pretty much utilize all optional utility traits from the core medi trapper build for the worst really and added 2 more changes. plus a trait change. saying that this is not impactfull is just deluding yourself but this goes further. I already kittening outlined how it impacts gameplay. if u actually look at what most guardians use, aka the rule and not the kittening execption which will include procession of blades. your build is actually noticably different. but u kittening keeping hanging on how much has changed rather then looking at the overal effectivness of the build and what guardians on average use for thier optional utilities which is more often then not dragons maw and procession of blades for kittens sake!!!. which is better then medidations which only apply to your own self sustain. fury is something tons of other elite specs can offer!!! I will say it again it’s a selfish build. as for the 15 sec cd on heavy light. yes pro’s can count to 15, and yes you don’t know on which skill it will proc. but a player has a brain right? a pro player knows thier kittening cd’s by now, So why bring this up? u are bullkittenting me, we both know that counting cd’s means kitten for a pro player. they know thier kittening class man!!

who the hell is Arken? 2 traps or not. U are missing the bigger picture here. u keep making this a kittening numbers game when it’s only part of the problem.

Dragon Hunter - Anet's failed experiment?

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Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

I used to think the same but no, dragonhunters don’t have too much of everything, they are severly lacking in condi clear and sustain, all they give is might and fury with rune of the dragon hunter, they have almost no answer to cc and are weak to conditions. why do you think reapers have such an easy time with DH.

The only high end damage dealers are true, shot and procession of blades. everything else doesn’t really stand out compared to other classes unless u build up might first. nerfing true shot as said above would simply be too much. DH is fine as it is now. Also True shot is such a telegraphed attack that u really stand an fair chance of dodging it.

dragonhunter is a spec that just like berserker sacrifices sustain for pure burst. if that’s the case it should capable of dealind good dps. they already nerfed traps and their cc.

I stopped reading when I read the lack of condi clear and sustain.

Do you want me to give you builds that say otherwise?

DH is weaker compared to other specs which is very true but might please do some fact checking before you claim stuff.

oh you stopped reading? you mean that single interruptable wings of resolve, smite and perhaps if the guy is not running procession of blades another utility smite condition? that’s really nothing. DH die incredibly quickly at higher levels and proffesional levels of gameplay. infact u can already see the difficulty curve for DH spike, the moment u reach diamond for DH.

revenants, condi reapers, and even just regular reapers with thier applications of conditions can just bombard you. non top tier builds that can apply conditions also do kittentons of damage condi wise, aka condi shatter mesmer, double pistol engineer, condi berserker, and no i’m not talking about win or lose here. but to say that a dragonhunter has an a-ok condi cleanse and sustain is really lying here.

infact i can even say that the sustain is argueble due to aegis and blocks but it’s definately not a tank, it’s sustain is mediocore at best.

http://en.gw2skills.net/editor/?vVAQNAsdTnsABdDhVDBWdC8DhlEi6aZDgEIL/+vAUe5j+rH-TpQSABAs/QrlBAA

Do not tell me that DH have poor condition cleanses.

3 Condition Cleanses, 1 of which is on a very low Cd, 1 of which removes all conditions not to mention the ones you get from blocks (2x from f3 for 5 secs, Aegises you get, focus block) You also get 3 conditions removed on f2.

Do not tell me that this is not a viable build too, You can even go Maw if you wanted.,

Also you keep mentioning Higher levels of play, do you play in ESLs, AGs, Pro Leagues?

If not, why do you worry about these stuff?

What? U litterally took away everything what made an dragonhunter a dragonhunter and really the only thing what made it viable , and expect me not to say it’s an viable build? it’s not an viable build,

By applying this type of logic, when thief was still in a bad u can have a thief go acrobatics, shadow arts and trickery for max condi removal. and take a way lot of thier burst. and then yes then it has condi removal but then again u pretty much come with an heavily inbalanced builds just to deal with condi’s.

every spec can have tons of anti condi removal and sustain but if u go to these kinds of lengtths to the point that u practically go almost full medidation guardian(why not go full medi instead and call it a day) then yes a dh has not an suffiecient amount of condi cleanses.

and why do i talk about higher levels of play? well because i can still be a viewer and observe, have shoutcasters even add commentary and voila i can also form my own opinion on that aspect without bieng there personally. it’s really the higher levels of play that show the ins and outs of a class and build. u get suggestions such as removing berserker, marauder and viper amulets only here.

Not viable for solo q? What?

What are you even talking about?, its the same exact meta build with shelter (does not have to do anything with burst) and Judges which again is a miniscule difference (fair trade I replaced judges with a meditation)

Do you know how you sound like right now? A cherry picker. This is the same exact build meta build with 1 trait change.

Same amulet, Same runes, 1 or 2 differences with Utilities, I even mention you can go maw which is what the meta build uses. That’s like the Meta build with Shelter.

And you are telling me its not viable? Okay please tell the one who made the meta build he has no idea how to DH.

Do you even play DH or no?

PS: Do you play top tier or no?

me a cherry picker? Since when do the amount of trait changes and utilizes correspond to how viable a build is? not all skills, traits and utilities are created equal.

the hard facts are that u lack cc: your build has 1 trap utility, 2 trap utility tops when u go dragonmaw which is on a 75 sec cd btw and your spear of justice. as opposed to running 3 traps atleast. u have shelter which heals arguebly for less overall while u could have gone purifcation in which u actually blind, grant regenration and daze your enemies for the same CD. Somehting which is not hard to pull off. U lack also an knockback every 15 sec which is pretty kitten important in the current state of game, not only do you knock kitteners back u actually get another batch of stability as opposed on relying on your single 4 to 5 seconds virtue of courage.

u offer little to nothing to the team, as most of your damage is focus damage, like u bassucally made your bow a lot less effective, u offer little to no aoe damage and cc compared to the normal dh is all massivel inferior just so that u yourself can survie longer it’s a selfish build. infact u did a lot more then just tweaking a few utilities here and there.

http://metabattle.com/wiki/Build:Dragonhunter_-_Meditrapper

the normal medi trapper easily runs 3 to 4 traps,

has on average way more cc and aoe damage as they more often then not have procession of blades something u don’t even offer as opposed to your pseudo meditation guardian which it really is. it really is a medidation guardian.

and yes i play dh.

and no i don’t play top tier, which does not discredit me from giving my opinion.

Dragon Hunter - Anet's failed experiment?

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Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

I used to think the same but no, dragonhunters don’t have too much of everything, they are severly lacking in condi clear and sustain, all they give is might and fury with rune of the dragon hunter, they have almost no answer to cc and are weak to conditions. why do you think reapers have such an easy time with DH.

The only high end damage dealers are true, shot and procession of blades. everything else doesn’t really stand out compared to other classes unless u build up might first. nerfing true shot as said above would simply be too much. DH is fine as it is now. Also True shot is such a telegraphed attack that u really stand an fair chance of dodging it.

dragonhunter is a spec that just like berserker sacrifices sustain for pure burst. if that’s the case it should capable of dealind good dps. they already nerfed traps and their cc.

I stopped reading when I read the lack of condi clear and sustain.

Do you want me to give you builds that say otherwise?

DH is weaker compared to other specs which is very true but might please do some fact checking before you claim stuff.

oh you stopped reading? you mean that single interruptable wings of resolve, smite and perhaps if the guy is not running procession of blades another utility smite condition? that’s really nothing. DH die incredibly quickly at higher levels and proffesional levels of gameplay. infact u can already see the difficulty curve for DH spike, the moment u reach diamond for DH.

revenants, condi reapers, and even just regular reapers with thier applications of conditions can just bombard you. non top tier builds that can apply conditions also do kittentons of damage condi wise, aka condi shatter mesmer, double pistol engineer, condi berserker, and no i’m not talking about win or lose here. but to say that a dragonhunter has an a-ok condi cleanse and sustain is really lying here.

infact i can even say that the sustain is argueble due to aegis and blocks but it’s definately not a tank, it’s sustain is mediocore at best.

http://en.gw2skills.net/editor/?vVAQNAsdTnsABdDhVDBWdC8DhlEi6aZDgEIL/+vAUe5j+rH-TpQSABAs/QrlBAA

Do not tell me that DH have poor condition cleanses.

3 Condition Cleanses, 1 of which is on a very low Cd, 1 of which removes all conditions not to mention the ones you get from blocks (2x from f3 for 5 secs, Aegises you get, focus block) You also get 3 conditions removed on f2.

Do not tell me that this is not a viable build too, You can even go Maw if you wanted.,

Also you keep mentioning Higher levels of play, do you play in ESLs, AGs, Pro Leagues?

If not, why do you worry about these stuff?

What? U litterally took away everything what made an dragonhunter a dragonhunter and really the only thing what made it viable , and expect me not to say it’s an viable build? it’s not an viable build,

By applying this type of logic, when thief was still in a bad u can have a thief go acrobatics, shadow arts and trickery for max condi removal. and take a way lot of thier burst. and then yes then it has condi removal but then again u pretty much come with an heavily inbalanced builds just to deal with condi’s.

every spec can have tons of anti condi removal and sustain but if u go to these kinds of lengtths to the point that u practically go almost full medidation guardian(why not go full medi instead and call it a day) then yes a dh has not an suffiecient amount of condi cleanses.

and why do i talk about higher levels of play? well because i can still be a viewer and observe, have shoutcasters even add commentary and voila i can also form my own opinion on that aspect without bieng there personally. it’s really the higher levels of play that show the ins and outs of a class and build. u get suggestions such as removing berserker, marauder and viper amulets only here.

Dragon Hunter - Anet's failed experiment?

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Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

I used to think the same but no, dragonhunters don’t have too much of everything, they are severly lacking in condi clear and sustain, all they give is might and fury with rune of the dragon hunter, they have almost no answer to cc and are weak to conditions. why do you think reapers have such an easy time with DH.

The only high end damage dealers are true, shot and procession of blades. everything else doesn’t really stand out compared to other classes unless u build up might first. nerfing true shot as said above would simply be too much. DH is fine as it is now. Also True shot is such a telegraphed attack that u really stand an fair chance of dodging it.

dragonhunter is a spec that just like berserker sacrifices sustain for pure burst. if that’s the case it should capable of dealind good dps. they already nerfed traps and their cc.

I stopped reading when I read the lack of condi clear and sustain.

Do you want me to give you builds that say otherwise?

DH is weaker compared to other specs which is very true but might please do some fact checking before you claim stuff.

oh you stopped reading? you mean that single interruptable wings of resolve, smite and perhaps if the guy is not running procession of blades another utility smite condition? that’s really nothing. DH die incredibly quickly at higher levels and proffesional levels of gameplay. infact u can already see the difficulty curve for DH spike, the moment u reach diamond for DH.

revenants, condi reapers, and even just regular reapers with thier applications of conditions can just bombard you. non top tier builds that can apply conditions also do kittentons of damage condi wise, aka condi shatter mesmer, double pistol engineer, condi berserker, and no i’m not talking about win or lose here. but to say that a dragonhunter has an a-ok condi cleanse and sustain is really lying here.

infact i can even say that the sustain is argueble due to aegis and blocks but it’s definately not a tank, it’s sustain is mediocore at best.

Dragon Hunter - Anet's failed experiment?

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Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

Remove berserker marauder valkyrie viper amulets
DH and revs might be ballanced in pve were they Maybe need sustain stats. But with theese dps stats it gets to much in sPVP , wvw

Like thiefs gaining more dps so they can spec sustain. Problem is they just go more dps and hit to much like DH.

The reward on taking more sustain on classes like warrior isent viable and war dps also to much on berserker amulet. Like kill shot. To stupid
On paladin amulet its a no go swap cause sustain Loose to damage

no way dude, u’d be killing several classes and builds cause of a class just cause DH have high dps? they litterally cannot offer anything else. support guards are death, no amount of passive healing can deal with the tons of cc and power running around, they are so many classes now that can actually do the guards job of support better. u’d be removing the guardian/DH entirely.

thiefs were in need of a dps boost, so that they can spec sustain u talk as if it’s a bad thing, each class needs surviability even the thief. which they were lacking off. and even now thiefs have low anti cc abilities and are only a mediocore against conditions.

thiefs hitting as hard as a dragonhunter, is justifed. assuming they do indeed hit as hard they are still completely killable, this time u simply cannot faceroll them and actually have to think. instead of mindlessly auto attacking or blowing all your cd’s.

From a guardian main to you warriors

in Warrior

Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

gunzerker is really not that good of a build, it’s average, it works in certain ideal situations and maps such as a sniper. it can kitten up necromancers. it has little sustain and little to no condi clear. infact it’s very subpar in a 1 v 1’s. not bad but mediocore. the builds effectivness depends really on your own tactics and your teammates bieng able to sustain you. But it cannot hold a point or fight on point.

5/10 really.

I’m ofcourse open to the possibility that incredibly skilled warriors can make it work and increase it effectivness in skirmishes. but the build self is meh. A guardian has quite a bit of cc and aegis. to combat them. actually focusing a gunzerker down is really all one needs to do. condi’s will also do the trick or cc.

I just use signet of might to counter the aegis and shield of courage.

Yah going pure glass Rifle with Signet of Might kinda is just a flat out hardcounter to Guardian in general. Their sustain is focused on blocks so you just wait for them to come out then unload. Stay close and use a CC when they heal and they won’t even have time to use their elite.

It’s still not an amazing build, but it has its uses vs any block-based build.

nah not even close man. signet of might is is really the only thing that actualy gets through aegis, but guardians can apply them so easily and have way more cc, that u are not actually hardcountering much here. a berserker can destroy a dragonhunter in team skirmishes provided the gunzerker is not bieng focused on and has the correct positioning and the sustain to not outright die. the gunzerker is litterally all or nothing. remember a dragonhunter can also attack them, the very squishy gunzerker.

From a guardian main to you warriors

in Warrior

Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

gunzerker is really not that good of a build, it’s average, it works in certain ideal situations and maps such as a sniper. it can kitten up necromancers. it has little sustain and little to no condi clear. infact it’s very subpar in a 1 v 1’s. not bad but mediocore. the builds effectivness depends really on your own tactics and your teammates bieng able to sustain you. But it cannot hold a point or fight on point.

5/10 really.

I’m ofcourse open to the possibility that incredibly skilled warriors can make it work and increase it effectivness in skirmishes. but the build self is meh. A guardian has quite a bit of cc and aegis. to combat them. actually focusing a gunzerker down is really all one needs to do. condi’s will also do the trick or cc.

I just use signet of might to counter the aegis and shield of courage.

Yah going pure glass Rifle with Signet of Might kinda is just a flat out hardcounter to Guardian in general. Their sustain is focused on blocks so you just wait for them to come out then unload. Stay close and use a CC when they heal and they won’t even have time to use their elite.

It’s still not an amazing build, but it has its uses vs any block-based build.

nah not even close man. signet of might is is really the only thing that actualy gets through aegis, but guardians can apply them so easily and have way more cc, that u are not actually hardcountering much here. a berserker can destroy a dragonhunter in team skirmishes provided the gunzerker is not bieng focused on and has the correct positioning and the sustain to not outright die. the gunzerker is litterally all or nothing. remember a dragonhunter can also attack them, the very squishy gunzerker.

Dragon Hunter - Anet's failed experiment?

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Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

I used to think the same but no, dragonhunters don’t have too much of everything, they are severly lacking in condi clear and sustain, all they give is might and fury with rune of the dragon hunter, they have almost no answer to cc and are weak to conditions. why do you think reapers have such an easy time with DH.

The only high end damage dealers are true, shot and procession of blades. everything else doesn’t really stand out compared to other classes unless u build up might first. nerfing true shot as said above would simply be too much. DH is fine as it is now. Also True shot is such a telegraphed attack that u really stand an fair chance of dodging it.

dragonhunter is a spec that just like berserker sacrifices sustain for pure burst. if that’s the case it should capable of dealind good dps. they already nerfed traps and their cc.

Berserker stance change is just....

in Warrior

Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

yeah A-net changing things simply for the sake of changing things. I litterally see no reason as to why this bullkitten had to be implemented. like seriously u give us warriors a slight buf. then nerf one our strongest anti condi skills out of our already meager collection of condi fighting utilities so that it can be kittening removed by a kittening scepter auto attack.!!!! Like seriously, this kind of bullkitten is also part of the reason why there is so much qq and poisonous people in pvp section. It’s just frustrating.

getting your kitten filty grubby paws on a skill that litterally needed no adjustment whatsoever.

From a guardian main to you warriors

in Warrior

Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

gunzerker is really not that good of a build, it’s average, it works in certain ideal situations and maps such as a sniper. it can kitten up necromancers. it has little sustain and little to no condi clear. infact it’s very subpar in a 1 v 1’s. not bad but mediocore. the builds effectivness depends really on your own tactics and your teammates bieng able to sustain you. But it cannot hold a point or fight on point.

5/10 really.

I’m ofcourse open to the possibility that incredibly skilled warriors can make it work and increase it effectivness in skirmishes. but the build self is meh. A guardian has quite a bit of cc and aegis. to combat them. actually focusing a gunzerker down is really all one needs to do. condi’s will also do the trick or cc.

Could Cleric Amulet go away?

in PvP

Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

toughness without vitality is useless as the poster above me said, in most cases unless u have a high base vitality. which elementalists lack. druids have a bit more at 15 k, but surving 1 v x with that kind of hp for long atm withh necromancers who have even more booncrrupts is even harder to do. not to mention thief auto attack buff.(something which i feel is great really for thiefs )

no man. Come on. clerics offer no vitality boost at all. they have no precision or any other stat. Bunkering in a controlled fashion like this aka no sentinel, celestial, minstrels or soldiers is completely justified. infact there is no amulet that has toughness, vitality and healing power. bunkers are perfectly killable now with 2 v 1’s. they got thier shave. I want a meta that promotes all styles of gameplay as long as it’s not over the top. aka condi, power, bunkering, support etc.