Showing Posts For Xanctus The Dragonslayer.2318:

CONDITION RAGE!!

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Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

I don’t see a problem with condition builds. contrary to pure dps builds, they often lack hard cc, to keep up the pressure. thier condi bursts actually are a bit slower to take in effect compared to a single burst which often goes hand in hand with hard and soft cc. they can be cleased, have immunity to. and they themselves could lack anti cc like reaper for example.(has really only chilled) and even that is nothing more then a damage bonus for it’s melee attacks.

the way reality pans out. power builds are not at a major disadvantage or at an disadvantage at all against condi builds. they have to use precision and ferocity sure. but they can more often then not compensate for that with high pressure and hard cc.

i mean if scrapper is anything to go by, it’d be an prime example of a viable power build.

Why I miss the bunker meta

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Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

disagree. how is getting punished for one rotational error due to some unkilleable bunker standing on point for half of the match affecting more map awarness? if anything slowball effects were more prevalent.

Due to a lack of outright 3 v 1 face tank bunkers snowball effects are lesser. U get wiped. But tanks to the bunkers/support u cannot actually properly turn this fight around quickly enough to hold points. And if u managed to down a bunker. big chances are that another bunker is holding another node. Or u try to down the bunker but since they have so much sustain their teammates can enter and still wipe u out.

I don’t find single set chess games which rotations really were. promoting good rotational game play.

Guards (likely) new meta build

in Guardian

Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

Tested a nearly similar build pretty much immeadatly as i got my hands on palladins amulet.

>it doesn’t work. necro’s still solo u very quickly

>The 2.9 k toughness on paper had me drooling as well on paper. but in reality it will be quite a let down. there is still thiefs with thier increase auto attack is hell. U can definately have extended fights with scrappers tough. but any interupt mesmer on their opposing team and u will see that in skirmishes u won’t last much longer then a normal marauder DH.

>The lack of protection and regenration and very importantly AH are the main culprits here. It’s why u won’t see a massive difference in surviability between standard medi trapper marauder dh and this variant. 2.9 k toughness without some boons and regenrative abilities is absolutely useless. U are better of going standard ah bunker guard. but then the lack of burst heals which the mediations offer and healing power. still won’t make you an effective bunker.

What needs to happen to make this viable in mid to high level play is some support via boons. and more healing over time. Burst heals won’t do much.

Pay 2 just stop already...

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Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

Viable specs pre HOT? U are dellueding yourself OP. I hate it when people spread lies around here. Even if they were viable pre HOT builds which are pretty much non- existent u pretty much have to be extremely Lucky to find them, And even be luckier to use them. U are splitting hairs here. Just because what is happening here deviates slightly ‘’from the orginal’’ defination doesn’t make this bullkitten any less Pay 2 win.

Pre HOT viable specs, pfft give me a break. It’s akin to finding a needle in a haystack. The pre hot specs can potentially beat HOT specs in 1 v 1 But they offer kitten all in a team fight. They are very selfish at the moment.

Pay to win. [Merged]

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Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

It really is pay to win. Fundamentally there is nothing wrong with this. It’s still a company. Is it kittenish? Sure as hell. I will agree that it’s kittenish. But all in all u are still a customer, If u are 18 years or older. U are expected to also have some kind of responsibility over yourself. U agreed to the terms and services. Don’t like them, abort the game. U can however voice your opinions and fight for them within legal bounds, but that’s about it.

Still doesn’t make it any less kittenish or anything. The OP is half right. Either pay for the expansion or abort the game. Hope enough people do it to pressuree the company in submitting to the customers wishes.

My 2 cents on this pay 2 win matter.

i want 5 stats amulet !!!! GIVE ME !!!!!!!!!!

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Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

celestial amulet is fine.
having a much higher total of allocated stats is fine, because each stat
is only 560,
not 1200, 560 is only 46.67% of 1200
not 1050, 560 is only 53.33% of 1050
not 900, 560 is only 62.22% of 900

if celestial pvp amulet is overpowered, then all 9 profession who uses celestial pvp amulet will be over powered.

however, this is not true.
for example,
my warrior who uses celestial pvp amulet still dies easily.
my thief who uses celestial pvp amulet cannot tank on a point.

Yeah we all know that the real problem lies with how well certain builds and classes synergise with certain amulets. But the simple fact is that A-net balances the game around 3 game-modes. In order to keep both pve and both wvw happy. They’d remove the amulets that are also part of the bunker meta problem.

Celestial esque amulets simply do not work with how things are currently handled. rather remove them and introduce new ones.

I think it’s a lazy fix. But unless the balances is an major overhaul keeping these kinds of amulets will change nothing.

i want 5 stats amulet !!!! GIVE ME !!!!!!!!!!

in PvP

Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

wats wrong with having both 560 tohgness and vitality togethet ???

it will prolly become another celestial amulet esque type with 5 stats. and since some classes have way more sustain then other classes. If marauder scrappers are already a pain. imagine one with toughness and vitality in the same amulet for example.

better play it safe and have toughness and vitality not in the same stat with 5 stat amulets.

i want 5 stats amulet !!!! GIVE ME !!!!!!!!!!

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Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

you’re essentially asking for flavors of celestial. this is a bad idea.

hmm u might be right well again

Protector Amulet

900 Power
900 Precision
560 toughnes
560 Ferocity
560 concentration

Corrupted Amulet

900 Condition Damage
900 Vitality
560 Expertise
560 precison
560 concentration

Water Amulet

900 Healing Power
900 Concentration
560 toughness
560 power
560 expertise

no power and condition damage in the same amulet and no toughness and vitality in the same amulet.

the last one is still a bit for sustain but it should be able to be bursted down. the 560 toughness will prolly give it 2.5 to 2.7 toughness on average instead of 3 k plus and protection.

(edited by Xanctus The Dragonslayer.2318)

Do something with afk people

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Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

people at base have a 10 respond time. not including thier respawn time to get out of base. the respond time is automatically set so low cause in a pvp match each second counts really. This counts for the maps, forest of niflhell, temple of the silent storm. it’s litterally walking a few steps and u are out of base.

battle of kyhlo should have it’s time extended to 15 seconds.

and legacy of the foefire to 25 seconds.

if the above conditions aren’’t met the first time. U lose a single pip. for every 10,15 or 25 seconds u afk in base u lose a single added pip.

Legacy of the foefire is a bit tricky since u have to also protect lord. if it happens that your base is bieng attacked. or an enemy player is in your base or attacking your lord. the timer stops. and resets itself. till the player leaves the base and is out of atleast an 300 unit radius starting from the gate.

Do something with afk people

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Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

people at base have a 10 respond time. not including thier respawn time to get out of base. the respond time is automatically set so low cause in a pvp match each second counts really. This counts for the maps, forest of niflhell, temple of the silent storm. it’s litterally walking a few steps and u are out of base.

battle of kyhlo should have it’s time extended to 15 seconds.

and legacy of the foefire to 25 seconds.

if the above conditions aren’’t met the first time. U lose a single pip. for every 10,15 or 25 seconds u afk in base u lose a single added pip.

Legacy of the foefire is a bit tricky since u have to also protect lord. if it happens that your base is bieng attacked. or an enemy player is in your base or attacking your lord. the timer stops. and resets itself. till the player leaves the base and is out of atleast an 300 unit radius starting from the gate.

i want 5 stats amulet !!!! GIVE ME !!!!!!!!!!

in PvP

Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

The Protector amulet

900 power
900 precision
560 vitality
560 toughness
560 ferocity

The Corrupted Amulet

900 condition damage
900 expertise
560 vitality
560 toughness
560 precison

The Druid Amulet

900 healing power
900 vitality
560 precision
560 concentration
560 expertise

The moment u realise u go full shatter

in Mesmer

Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

mesmer with berserker amulet and still realise u can’t down anybody without bombarding them with kittenloads of clones and phantasms till they kitten up really shows how hopless a-net is. Man I already said that i despise A-net for what they did to thieves. But man this is terrible. Man abso kittening lutely terrible.

I used to think that mesmers could still burst and that mesmer complaints were a bit exagarated. but man A-net this is terrible. To think that u can just throw builds that were consider viable sometimes even meta right out of the window without even looking back’’ just to stir up the meta.’’

so many builds get thier health back so quickly or have so many blocks invulnerabilties that it’s akin to you just beating up some immortal kittener over and over and over and over and over and over and over and over and over and over and over and over and over and over and over again. till thier curse wears off or the sun shines and those vampires have to go back to thier coffins readying themselvs for the next beatdown. And the kittened up thing is, that i’m only exaggerating a little bit. that makes this kitten so kittened up.

man A-net should really stop ’’interfering’’ with the kitten meta. It just kittens up kitten even more. just provide an ample amount of build options and let the meta pan it self out, Sure some builds will not be as viable anymore but to have them completely removed limiting it only to a few is terrible. ideally it should be have a few meta builds and an ample amount of semi viable builds u can use and rewards skill, the Lucky ones can use those to compete with the current meta. But man this is terrible.

Why the sigil of energy nerf?

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Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

I agree i honestly don’t see why this whas needed really. Seems to be that it was completely not nessisariy at all. not only bunkers use sigils of energy. but glass canons as well. Man i sure hope they actually do a lot on thief. Aside from revealed and little defences u actually start affecting thier dodges as well? Man thief better get some actuall boost to endurance regenation.

I absolutely despise self revealed

in Thief

Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

I have no qualm with the revealed debuff, and having played early release before it was implemented, completely agree with its implementation. Stealth was simply way too strong prior.

Frankly, I actually prefer having stealth, particularly long-lasting effects, have counterplay. I would distinctly argue that the stealth that other classes are getting, and the revealing capabilities of other classes compounded on the notion that stealth should be the be-all-end-all defense of the thief is what’s really hurting the class balance-wise when both encountering and comparing it to others. Stealth can be quickly dismissed with strong counterplay and high skill when playing against a thief. A scrapper or chronomancer, however, have much better mechanisms to prevent such countering, and arguably stronger in-combat stealth abilities.

I love the thief, but exploitative mechanics game-wide, including what the thief is able to do such as D/D condi evasion spam or D/P ghost, are overly-problematic and hurting the integrity of the game in general.

’’Experts at stealth and surprise, thieves can move through the shadows, vanish into thin air, or steal items from their opponents and use them as weapons. Thieves practice an agile, acrobatic fighting style, which can make them very hard to hit. ’ "

https://wiki.guildwars2.com/wiki/Thief

And why shouldn’t stealth be the all end defence? It’s advocated as bieng thier specialty. speedphantoms and hard to hit in general. For that reason thier sustain is absolute crap. Bassically they are the fast guy who take lots of damage when u hit them. U act as if thief relying on stealth is a bad thing.

U act as if self revealed woudl al of a sudden make the thief devoid of counterplay even tough just so listed all the revealed abilities and admitting thier overal class weakness. How in the world can u be contend with thief when. There is so much ways to counter it already? Like seriously at this point in time there is so many launches and knock backs that even shadow refuge isn’t a surefire way.

And seriously D/D condi spam is an exploit? it uses 4 iniative for crying out loud and eve then it’s not even that impressive damage wise. in 10 secs it does 3 k damage, U stack 12 stacks assuming u hit them. And then u do it 4 times maximally and then only then u can do 1.2 k condi damage per second roughly which rarely happens thanx to blinds blocks and immunities.

Dagger pistol hits average now. there is atm noting exploitable about thiefs.What do you expect a thief to do? Be a kittening Chaith? the fact that u even have a problem with dagger/dagger evasion in a meta with so much aoe skill. Even channeled skills which lock u down on stealth really makes me think u haven’t played this game for as long as u claim.

there is nothing wrong with an class described for deception and trickery bieng reliable on stealth for defensive measures.

See the highlighted text. I see no such dependency on the description that stealth is the only defense the class should have.

Almost everything in your post indicates you actually have a lot to learn about the class. There wasn’t revealed in the game early on. It was really, really, really overpowered. With more classes getting stealth access, imagine a scrapper or mesmer bursting without being revealed. It’s necessary as a mechanic. What isn’t necessary is the number and ease of access of skills and traits that inflict Revealed without a cost; Sic ‘Em is a fine example of a skill which inflicts Revealed in a reasonable manner. Revenant, DH, and Scrapper, though, shouldn’t have so many options to do so that really don’t require much risk. Fair skills like Sic ‘Em which require a target wouldn’t work at all, because a thief that didn’t get revealed would chain stealth forever while performing attacks. This is how it used to be, and this was dumb. Especially so on other classes.

AOE’s/AOE CC effects do punish the thief. And that’s an entirely different problem which not being revealed wouldn’t help. I kill a lot of thieves while they’re in stealth. I die a lot while I’m in stealth. Not getting revealed after an attack won’t do anything in either the current meta or against competent players.

And Shadow Refuge shouldn’t be a “surefire way.” It’s meant as a long-duration stealth, and it’s meant to be countered in multiple ways. Other classes have overpowered stealth abilities. I’m saying that outright. It doesn’t justify even more power creep in the game, because every profession has been screaming “We’re underpowered!”, and has been buffed, and most majorly overpowered skills and abilities causing the core problems in the game’s balance have been unaddressed or buffed as a consequence. More buffs aren’t the answer. We’ve already hit the point where things are so power-creeped and have spiraled so out of control the PvP formats are being scoffed at by the professionals who play them.

D/D condi evasion doesn’t get countered by AOE’s. There is no delay or aftercast on the evades anymore. Spamming 3 is frankly just the same as being invuln assuming you don’t put delay in your input. D/P is still better-used in competitive games for its engage speed and utility for +1’s. Otherwise, D/D condi spam is better at holding points, better at team fights, and just as good at moving around the map. I’d also mention that conditions still tick through blinds and blocks, and the ticks can be made much more substantial if you actually say, build for the condition damage and use Daredevil evades properly. I’d also like to mention you can do it five times consecutively due to natural initiative regeneration occurring mid-animation, and a steal will reset an additional three. A build using Acrobatics will regenerate an additional four initiative over this duration. Paired with vigor, the dodges from DD, and DD’s endurance recovery, you can maintain almost permanent evasion uptime while dealing damage.

Shadow Shot continues to be one of the best skills in the game despite the thief’s relative poor performance as a class. It offers the fourth-highest damage on the core thief’s kit, first being unload, second being backstab, Third being larcenous Strike, it costs less initiative, is unblockable (counters blocks which are now a huge part of the game), blinds, and teleports. D/P is the most versatile set the thief has in regards to its utility per damage, so it shouldn’t offer peak damage such as say, D/D. It also already does more.

The entirety of what makes the thief competitive is effectively defined as taking advantages of exploiting a facet of the game or class’ mechanics. Shortbow 5 on initiative lets the thief be the most mobile profession in the game. If they nerf IArrow even slightly, thief as profession takes a huge blow here. If they nerf DD dodges, the profession no longer has necessary staying power. If they nerf unload spam, P/P as a weapon loses all use. The thief right now is getting by on gimmicky exploitation alone and not through good design or balance decisions, pertaining to not just the thief but the entire game’s classes.

Combat has been largely trivialized with the specializations and arbitrary buffs and lack of essential reworks necessary for the class and game to move on. Removing the Revealed effect will do nothing to help the thief except inspire more exploitative builds
with the end result causing the thief to gain nothing in the process in terms of use or viability.

All I’m getting out of your posts is you’re dying when you become revealed and not because of people playing well to counter stealth. If people aren’t playing well to counter stealth and you’re dying on being revealed, this isn’t a problem with Revealed being too punishing but you and your opponents not playing well.

Fair enough, the description does advocate agility and speed as an active defence. Which it arguebly excelled at pre HOT patch. But at the moment that very speed makes no difference anymore.

I’m aware that thiefs in the past without revealed and other classes made it an overpowered traits. But what I’m arguing is that having revealed while doing absolutely nothing else for thief, With so much AOE and pbAOE and stuns going on is absolutely not fine. What you are arguing here is that revealed was overpowered in the past when the meta was different. So therefore implementing it now would make it overpowered, BTW Why are you bringing scrappers and other classes here. Don’t strawman me. I’m arguing for thief. Self revealed on this is horrible atm.

Shadow refuge definately should be easier to access. this skill is useless atm, no need to have it become a ’’surefire’’ way. But with already the plethora ways to counter this, which became worse and worse espically now. I see no reason to make it so kittened that if u get pushed out, u lose all of your stealth and you get an extra fine batch of revealed. The Skill is also tailored so that u bassically have to sit inside, move out earlier and boom u just waisted a 60 sec to 48 CD skill. This skill is meant to act as an refuge. Having everybody and their mother go to town on our refuge is not ok. Remeber thief have almost no acces to stability, getting forced out of shadow refuge is incredibly easy to do. It’s not worth it’s long CD atm, maby in earlier times.

Again dagger 3 spam is not an exploit. the bleeding damage is not that much to cry home about. even with full acrobatics and a 5 times dagger spam. What you are arguing from is pretty much going off of the worst situation. Not what actually happens normally. This is ridiculous that we are even arguing wheter dagger spam 3 is an exploit. It’s even more mindboggeling that u argue that thiefs stealth shouldn’t be the only viable way to defend at. And now u are litterally attacking a skill that actually gives the thief evades? Come on man. Nobody atm takes a full dagger 3 condi spam anymore. It can be counterd in so many ways, cleansing,blocking invulnerabilties or the fact that thiefs spend iniative on thier spam making them low on it in the end, it really doesn’t contribute to much here. . This is getting ridiculous here.

You and I seem to have quie a different view on what is an exploit and what is not. Just because something can be spammed, or is repeatable doesn’t make it exploitive. Stealth is really the only game mechanic a thief is reliable on. But dodges? Hardly, Even with daredevil u actually need to tailor your build so that u can dodge even tough it was advertised as bieng an more physical sub class.

Shortbow is nothing wrong here. Again u argue against a facet of the thief what it’s meant to excell at: Mobility.

Do you want the thief to just be as every other class? So far u have argued against the thief mobility and it’s evades.

And if you are getting out of my posts that I die when i get of revealed because of my lack of skill, Rather then the other classes bieng just outright stronger, more sustain and cc’s on thier side and overall lack of defence. Then yeah I’m not sure wheter you really that experienced with thiefs as your posting style suggest. This is not a L2P issue when facing odds such as classes with insane protection uptime or migh, or invulnerbailties such as the revenant. Do you realise how annoying it is when u actually have a revenant almost down and he just goes into invulnerable mode and boom. U gotta start the fight again.

Or should only be the select few bieng capable of navigating through all of that mess be able to handle thiefs?

(edited by Xanctus The Dragonslayer.2318)

I absolutely despise self revealed

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Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

Revealed is fine how it is. Just learn to use it well.

Oh no, I’m not some thief noob that knows absolutely nothing about the class. I can win fights, Infact I’m doing pretty well with thief at stronghold with certain builds. But at conquest. It’s almost impossible to actually be viable. only a handfew of experienced thiefs can play thief. they pretty much have to play thier build completely flawless. And that is completel bullkitten. But trying to contribute in a fight, and yes i know thiefs aren’t meant to constantly go mid but focus on decaping, picking out people on low health(try doing that against classes who get thier healt back up in a second or are so ridiculously powerfull in downstate u cannot finish them, without either dying or almost losing all of your health yourself.).. I just find that revealed on top of having crappy damage for the risk you are putting yourself in. U should atleast have a viable defence here.

This entire revealed bullkitten feels like a slap in the face. the feeling u get when u actually need 1 or 2 hits to beat scrapper, dragonhunters, chronomancers. And u kittening lose the fight cause u slipped once by simply not paying attention to revealed? And if you disenage, those kitteners get thier health back up in seconds. And you gotta try again.

Nowadays u need to be flawless to utilize thief. I do genuinely respect those thiefs that can actually pull this off.

I absolutely despise self revealed

in Thief

Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

I have no qualm with the revealed debuff, and having played early release before it was implemented, completely agree with its implementation. Stealth was simply way too strong prior.

Frankly, I actually prefer having stealth, particularly long-lasting effects, have counterplay. I would distinctly argue that the stealth that other classes are getting, and the revealing capabilities of other classes compounded on the notion that stealth should be the be-all-end-all defense of the thief is what’s really hurting the class balance-wise when both encountering and comparing it to others. Stealth can be quickly dismissed with strong counterplay and high skill when playing against a thief. A scrapper or chronomancer, however, have much better mechanisms to prevent such countering, and arguably stronger in-combat stealth abilities.

I love the thief, but exploitative mechanics game-wide, including what the thief is able to do such as D/D condi evasion spam or D/P ghost, are overly-problematic and hurting the integrity of the game in general.

‘’Experts at stealth and surprise, thieves can move through the shadows, vanish into thin air, or steal items from their opponents and use them as weapons. Thieves practice an agile, acrobatic fighting style, which can make them very hard to hit. ’’

https://wiki.guildwars2.com/wiki/Thief

And why shouldn’t stealth be the all end defence? It’s advocated as bieng thier specialty. speedphantoms and hard to hit in general. For that reason thier sustain is absolute crap. Bassically they are the fast guy who take lots of damage when u hit them. U act as if thief relying on stealth is a bad thing.

U act as if self revealed woudl al of a sudden make the thief devoid of counterplay even tough just so listed all the revealed abilities and admitting thier overal class weakness. How in the world can u be contend with thief when. There is so much ways to counter it already? Like seriously at this point in time there is so many launches and knock backs that even shadow refuge isn’t a surefire way.

And seriously D/D condi spam is an exploit? it uses 4 iniative for crying out loud and eve then it’s not even that impressive damage wise. in 10 secs it does 3 k damage, U stack 12 stacks assuming u hit them. And then u do it 4 times maximally and then only then u can do 1.2 k condi damage per second roughly which rarely happens thanx to blinds blocks and immunities.

Dagger pistol hits average now. there is atm noting exploitable about thiefs.What do you expect a thief to do? Be a kittening Chaith? the fact that u even have a problem with dagger/dagger evasion in a meta with so much aoe skill. Even channeled skills which lock u down on stealth really makes me think u haven’t played this game for as long as u claim.

there is nothing wrong with an class described for deception and trickery bieng reliable on stealth for defensive measures.

I absolutely despise self revealed

in Thief

Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

Honestly, This self revealed bullkitten is absolute cancer. I know others have said it before. But how the kitten can one think as a pvp desginer/balance team/progammer and still not adress this reveale issue. On top of this u even dare to not get rid of the kitten area marker when using shadow refuge? And then there is the revealed. Stealth with all this AOE pulsing CC is already kittening hard to pull off. Blinding power and shadow refuge already have a kittening long cd. What I absolute hate is that when I’m so close to actually getting away or finishing off, my gokitten stealth isn’t working.

It’s already kittening ridiculous how easy shadow refuge is countered. Not only by new gameplay mechanics. But just general knowledge by know. It’s like the kittening sharigan in naruto, Do not kittening stare an Uchiha in the kittening eyes and keep an eye out on your chakra. But u don’t kittening see masashi kishimoto give all the kittening uchiha’s some ridiculous weakness like, for every illulsion used. U cannot use sharigan or any of it’s related abilitiy for half an hour. Not even the ability to predict movements. None of this kitten.

Never even took a single look at stealth with thiefs, never, But are perfectly contend with this bullkitten powercreep and bunkering. To think that classes can be perfect hybrids now, A thief has to give up so much kitten to actuall compare damage wise. And u couldn’t even get rid of self revealed.

This so kittened, to think that I was kittened over by downstate reaper. Cause my gokitten stealth wouldn’t work when i needed it. Man I absolutely depise who ever came up with these ’’thief changes. I might not know u personally, But I hate you random A-net desginer/progammer/balance team. I absolutely despise you.

end rant.

[PVP Build]Condi burst "Starfist Revenge"

in Warrior

Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

Since a lot of ppl are asking me the build, i’m gonna post here the specs. It’s an heavy condi burst build with good sustain.
Enjoy.

http://gw2skills.net/editor/?vJAQRAsf5enMdAVhglkCukCElilpA74IEAGZvp2XbtFJBEBidA-TpRAwAAeAABOBAHOCAdOIAkLD0b/BA

Head Butt & Outrage will instantly fill your adrenaline bar, Stun the target and apply stacks of Burning around you, + Bleeding, Torment and Poison from the Krait rune, + 2k heal and 1000 thoughs from Rousing Resilience.
Then, you can enter Berserk immediately and burst with Flaming Flurry, that is the strongest condi skill of the build – use it everytime is up.

1)Switch to shield mace for defense and reflect missiles and/or interrupt.

2)With torch 5, Berserker Stance and the HS , you dont need Cleansing Ire, while the extra thoug and heal from Rousing Resilience is pretty good.

Ps: feel free to whisp me in game for any question: West Starfist. I wanna also thanks my fellow and pvp expert Oni of the guild KRAA, for support, suggestions and help.

Hmm and now hope, We don’t get another nerf Burning damage QQ, or nerf warrior Burning damage. In turn which will A-net respond with. ‘’We are not looking for nerfs only but to ’’balance’’ things out. and boom. The literall only kittening thing that contributed to anything dps wise to warrior get’s it’s kitten nerfed into the ground.

Otherwise is this is a very good build.

Dropping more matches lately.

in PvP

Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

Man OP, I do hope you get banned. You know pretty well what you are getting into when you entered pvp. You are aware of the consequences for kitten’s sake!!!. Yet you continue and ruin the game for others. The blames lies entirely with yourself here when it comes to people playing legit and still not performing to how you envisioned it.

Punishing other players and taking them all down with you for ‘’sucking.’’ is as dishonorable as it can get. All u have to do is actually try to win here. And not grief. But they are under no obligation to actually play at a level you envisioned. they are not obliged to do so whatsoever. U can however encourage them to get better. But that’s it. if one is a casual player pvx player and simply plays for fun but with the intent to win, u cannot hold them to it if they simply play like that in the end. It’s the same with people demanding you don’t play thiefs or warriors.

Terrible, Just terrible.

Either don’t play, make your own team or play hotjoin.

Well obviously I don’t agree with your perspective. If you’re playing with a team and team queuing you’re getting a different experience. For solo queue, I just can’t find any respect for the game in it’s current state. To reiterate, I believe ArenaNet dropping dishonorable to a fixed 16 minutes says a lot about where the company stands on the state of things right now.

To be very clear

  • I do not rage quit just because we are loosing.
  • I do not even “rage” quit
  • I explain to the team what I"m about to do then explain in map chat that I am forfeiting.
  • Dishonor system issues a penality for my actions and I choose to take the penality instead of dealing with 5-10 minutes of mindless play (let’s not forget even a ESL Pro team did something similar just a few weeks ago).

I find it very hard to respect anyone who is still taking this ranked season so serious that this is a real problem. I don’t respect the way you think and I absolutely do not want to be on your team either, so yes please block me if you think that would reduce our odds of having to party up.

You don’t have the authority to tell me or anyone else how to play the game. There is a dishonor penality in place by ArenaNet to deal with certain actions and if a player knows the consequences and takes the penality that is a choice. The rules allow it. If you can’t get your head around that then perhaps you should be the one not playing.

I’m solo queing. And even if I were team queing it doesn’t affect my credibility or any ones for that matter. Pretty much everybody knows that when you play an multiplayer game and you are randomly added to a queu that you could be matched up with people that ’’suck’’. No this falls under comon decency applicable in many situations outside of gaming.

You know what A-net did, And how the kittened kitten up. And yet knowing that you decide to play the game, knowing that it will frustrate you. Yet u make the decision to take the entire kittening team down with you!!! Your mentality is akin to, well since eveything and everybody else is kittened up, I may as well join the fray. A-net is to blame for this 16 min dishonour nonsense, not the players. Those that play in teams knowingly made this decision because they more likely then not know the randomness of solo queue.

Bad behaviour doesn’t justify any more bad behaviour.

Yeah this logic is not going to work. Why do you think, these kind of penalities exist in the first place? Why do you think that any kind punishment exists? It’s to discourage, to prevent these kind of behaviour. And make you reflect on it. It’s forbidden. It’s forbidden to grief, afk and tank. There is a rules of conduct.

I don’t care about you not respecting my opinion. Why would I care about some guy, that willingly brings others down because he feels bad? You are one out of many that actually is not happy with how A-net handles things. Your logic is flawed.

Second of all, you don’t seem to know what a rule is or you are either willingly ignorant on the obvious meaning of a rule, with the latter more likely bieng the case A penalty is not supposed to be seen as a choice in the same boat as to wheter you are going to eat pizza or mac and cheese for dinner. You are completely skewering the meaning of the word rule.

Who the hell are you to talk to me about the meaning of rules. When yourself argue that this rule is just a simple choice to make.

https://www.guildwars2.com/en/legal/guild-wars-2-rules-of-conduct/

U bought the game, and made an agreement some unknown amount of time ago. And now you are intentionally manipulating the outcome of a match. In other words u are breaking the rules. Illegal behaviour can be discouraged by me or anybody else provided, I do not treaten you or enforce said rules. The actions taken when said rule is broken is A-net’s job. It falls under free speech.

I will say it again. I hope you get banned.

Dropping more matches lately.

in PvP

Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

[quote=5901894;SamTheGuardian.2938:]

Dropping more matches lately.

in PvP

Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

Man OP, I do hope you get banned. You know pretty well what you are getting into when you entered pvp. You are aware of the consequences for kitten’s sake!!!. Yet you continue and ruin the game for others. The blames lies entirely with yourself here when it comes to people playing legit and still not performing to how you envisioned it.

Punishing other players and taking them all down with you for ‘’sucking.’’ is as dishonorable as it can get. All u have to do is actually try to win here. And not grief. But they are under no obligation to actually play at a level you envisioned. they are not obliged to do so whatsoever. U can however encourage them to get better. But that’s it. if one is a casual player pvx player and simply plays for fun but with the intent to win, u cannot hold them to it if they simply play like that in the end. It’s the same with people demanding you don’t play thiefs or warriors.

Terrible, Just terrible.

Either don’t play, make your own team or play hotjoin.

PvP Toxic Chat

in PvP

Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

people are getting more and more toxic cause A-net simply kittens up, the frustration and tension just keeps increasing more and more each time u play.

What if Warrior HP was ..............

in Warrior

Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

Probably.

It depends on how much more sand a sandbag has to have in order to endure invuls, blocks, and blinds long enough to counterattack sufficiently.

Personally I think warrior HP pool is fine. I run around with zerker, even. There’s something off in the core gameplay of Warrior that I cant put my finger on, so I cannot elaborate on it just yet.

I enjoy it a hell of a lot more than thief when I am not fighting a thief.

I think that for one you are pretty much forced to play a few traitlines. Defence is almost Always present.

Most warriors Always sacrifice a good deal of thier utility slots for either endure pain and berserker stance and one stability. This is just to not die instantly against the massive AOE. As they lack the active condi cleanses in thier traits or ways to deal with conditions. All thier dps comes from thier weapon skills solely. this in turn forces you to compensate it’s lack of active defences with hoelbrak runes, or some other rune to increase your healing.

Bassically you waste a signifcant portion on your warrior build on utilities, equipment or something else to stay alive. Which means that if you go melee, u miss like half or you attacks and for every punch you land, u practically get punched 10 times in the face.

Compare them to

Guardians that can make use of meditations, traps or shouts
Engineers that can make use of kits, elixers and gadgets and sometimes turrets
Necro’s that can use signets,wells and shouts
Mesmers using wells and manipulations skills

heck even thiefs now while bad are still doing it better then warriors but even they don’t have to kittening waist such an significant amount of thier build on survival.

Like seriously. Double endure pain? that’s ridiculous and i first saw more of those double endure pains slightly before the june 23 patch.

It also doesn’t help that aside from that all that you have to little stability for an class such as warrior with all the cc in teamfights.

Warrior doesn’t need more hp, or more toughness. I don’t even think it’s needs an damage boost per se. It just needs more defensive traits in terms of condi removal and damage migitation and stunbreakers. so that it can actually not waiste all of it’s kittening utilities on things to just stay alive. And even then the healing signet and berseker stance will not cut it against conditions. I understand that warriors are not supposed to heal like crazy unless u actively invest in doing so. Or should cleanse conditions like crazy. But it sure as hell should have enough to atleast not have one frustrating on the point on you having to run the following utilities and defence traitline to be semi viable.

I don’t even us gs anymore, cause half of my time i spend running after my opponents.

And then there is the berserker traitline. The traits such as breaking stun when you go into berserk mode, or death or alive or eternal champion is what you need more off. so that maby one day u can see bulls charge again. and actually not get kitted by everybody and thier mother except necromancer.

What I suggest for the defence tratiline is.

minor traits

dogged march.

>get rid of the regenration and increased the condi duration reduction.

>Increase chill duration decrease to 50 percent

>cripple duration decrease, it to 20 percent

>add slow and give it an duration decrease of 50 percent

>add weakness and give it an duration decrease of 33 percent

>increase imobilize duration decreas to 50 percent

Cull the weak. increase the health treshold from 25 percent to 50 percent. and increase the duration from 3 secs to 5 seconds.

medium traits.

replace armoured attack with last stand

replace sundering mace with an trait I’d like to call blind rage: When wielding a mace get 1 stack of might when blinded, reduce blind duration by 50 percent. all of your mace attacks will temporarily deal 1 stack of vulnerability and weakness for 1 sec the cd of the vulnerability stacking mace is and might is 40 secs. this would still force the warrior to choose between extra stability or more resistance to blind at the cost of one stunbreaker and stability less. this would force u to wield a not so high dps weapon but still with quite the cc and extra block on you. the extra glancing attacks would add to your defences.

Grandmaster tratiline

in place of last stand. make a trait I’d call. ‘’fight, fight and defend,’’ gain 2 seconds of protection when stunned,dazed,feared,knockback, knockdown launch or any kind of cc., this has a 10 sec cooldown.

this would prolly force a warrior to use less stunbreaks, And prolly only use berseker stance when dealing with damaging conditions. cause cc. and power. things such as blind will be less of an issue now. they would sacrifice the extra adreline gain from cleansing ire, they would sacrifice dps by having more resistance to blind. or the burst healing from rousing resilience. now warriors would actually have more of choice when it comes to dealing with conditions and stuns imo.

traits such are armoured attack is completely useless for a defence traitline and could be utilized better.

Thief V2.0

in Thief

Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

some changes I’d like to see implemented.

Utilities

1 Get kittening rid of the shadow’s refuge AOE marker. It’s ridiculous. there is already tons of pbAOE that we don’t need to have a kittening bullsize target on top of that it’s bullkitten. Only we need to see it. It already has a a 60 sec cd. We’d still need to stay inside the refuge for the duration. Or make it so that instead we can actually prematurely leave the refuge with an significantly reduced stealth duration. that way our foes can still see where we left. But this gives us an bit of a counter vs revealed skills and massive aoe. shadow refuge is sometimes so impractical.

change bandits defence to 1.5 sec evade instead of a block lower the cd to 15 secs. give it a 1 basiliks venom oppurtunity.

Basiliks venom should have no casting time whatsoever., Increase CD from 40 to 45 seconds. Weaponskills

Make heartseaker base damage above 50 percent hp 422.

Come on 1687 below 25 percent health is just terrible.

Backstab needs to be be 2. 5 k in stealth mode.

just a few toughts.

going afk in matches

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Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

Thats what Im doing from now on in ranked, afk’ing if I get matched with 2 thieves 2 warriors, and kittenty players vs premades, kitten it ban me, Ill wait till I really get a balanced team.

Then make your own team. Don’t ruin the game for others because you aren’t flexible enough to play with classes that you feel are not up to standards. How selfish of you. Hope you get banned. You are worse then those thiefs and warriors for making it a 4 v 5 by default.

U act as if players are required to actually play the class of your choosing. They have no such obligation. U however are obligated to play a game if you enter a match. griefing and poor sportmanship are forbidden. Warriors and thiefs that stay loyal to their class and actually know thier mechanics are better off then playing a new meta build in ranked. If a thief or warrios has progressed so far in a division they don’t nessisarily need to be carried espically if they are solo q’ing and thus might actually know what they are doing.

But you pretty much make the odds of wining practically 0.

Terrible. Get banned quickly.

Another amulet

in PvP

Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

+1050 power
+1050 precision
+560 ferocity
+560 toughness

I know there were discussions about new amulets before, but i reaaally would like for this stat combination to be in pvp.
I realise that all stat combinations in pvp are available in pve and that this would break that rule, but the thing is in pve you can mix & mach gear to get something like this. However in pvp we are stuck with just the one slot (which is a bad design imo) and this combination would be a desirable choice for classes with medium and high hp.

I’d make it

900 power
900 precision
560 toughness
560 ferocity

Another amulet

in PvP

Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

+1050 power
+1050 precision
+560 ferocity
+560 toughness

I know there were discussions about new amulets before, but i reaaally would like for this stat combination to be in pvp.
I realise that all stat combinations in pvp are available in pve and that this would break that rule, but the thing is in pve you can mix & mach gear to get something like this. However in pvp we are stuck with just the one slot (which is a bad design imo) and this combination would be a desirable choice for classes with medium and high hp.

I’d make it

900 power
900 precision
560 toughness
560 ferocity

Favourite meta?

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Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

I like the last two meta’s, the one before the june 23 patch and the june 23 patch. I liked those the best. not perfect, but not terrible either. they were no op classes. U can argue dagger/dagger was op but’s that it. U only had mediocore aka average and below average. with average not bieng bad per se. this however changed when hot came out. And Tsar bomba’s and tanks were handed out like candy around the corner.

A-net could have worked from june 23 patch if they didn’t want to go the old trait system. U’d better keep that balance. But now the differences in classes are made bigger. with thief and warrior bieng at the bottom of the barrel. while beforehand they could actually do something kinda.

they will Always be gaps but it wasn’t as extreme, unfortunately they widend.

Chronobunker is still broken

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Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

Chronobunker is fine tough. It’s not completely unkillable like the new DS auramancer. 2 guys should be enough. sometimes the trick doesn’t lie in killing it rather in keeping them busy. It hits like a wet noodle. And can’t do anything else then support. even bunker tempest now can hit you for 3 to 4 burn stacks if you don’t watch out.

It can be focused down. When you are having a skirmish have a few of them keep the mesmer busy so that it cannot spam boons or well of precognition. It’s thier CC and wells that kitten you up. keep them busy and you are good imo.

Again with the unkillable DS auramancer, I have never seen of these.

Can you enlighten me?

Tempest can be focused down, are we even playing the same game?

I might have exagarated there. But figthing an DS auramancer on point is arguebly a tougher job then focusing down an bunker chronomancer. get your stunbreaks and stability ready and focus them down. they have no such things as DS or the heals like the elementalist. they have a few blocks and invulnerbalities but that’s really it. tanky, sure. but definately easier to kill then an auramancer.

U can argue chronobunker on point in a 1 v 1 is harder to kill

but in a teamfight on mid. aurmancer has the advantage and since they are both support u actually will have a harder time killing them in a skirmish.

What if thieves could see enemy traps?

in Thief

Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

no, it’d kinda kill the meaning of a trap, . Maby give only procession of blades daze. And the other traps a combination of movement impeding conditions such as immobilzed, crippled, weakness and slow. It’d be a kitten to avoid, but you wouldn’t completely be helpless. U’d still take a good deal of damage but you could move around hindered. It prolly force DH to not run a full trap build. a thief could still get out provided he runs withdraw and unhindered combatant, the weakness and slow would still be a kitten to deal with, but not as bad as just standing there and taking it all in. Ofcourse dragons maw as an elite should have daze as it’s an elite skill.

my tought on this.

Chronobunker is still broken

in PvP

Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

Chronobunker is fine tough. It’s not completely unkillable like the new DS auramancer. 2 guys should be enough. sometimes the trick doesn’t lie in killing it rather in keeping them busy. It hits like a wet noodle. And can’t do anything else then support. even bunker tempest now can hit you for 3 to 4 burn stacks if you don’t watch out.

It can be focused down. When you are having a skirmish have a few of them keep the mesmer busy so that it cannot spam boons or well of precognition. It’s thier CC and wells that kitten you up. keep them busy and you are good imo.

We have a role again.

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Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

I managed to reproduce the exploit for sake of testing. Yw ANet.

Man what a kitten, blaming you while they should blame A-net. Terrible. How ironic, that they actually have a bigger negative impact on the game then the ’’dreaded’’ thief class. Terrible just terrible.

People staying in base on purpose

in PvP

Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

It’s a game, ppl choose to play how they want, and if I choose to sit down, then I sit down… If you don’t like it you can argue in chat, an say “good things to him/her”, like I do..
Sometimes I am the troll and just quit, seeing that my team mates from solo queue are St- id.

You are a terrible person. PPL indeed choose to play how they want within certain rules and regulations. Why do you think so many games have a rules of conduct? Even the developers acknowledged throwing games as something not supposed to happen.

New Thief Bunker Meta

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Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

besides running on point, increases your odds of going out of bounds. thus losing te node in pvp. besides u only have so many dodges.

New Thief Bunker Meta

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Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

Don’t bunker with thief. It’s not made to bunker. And with the powercreep, only few classes and builds can effectively bunker.

skills hitting me while stealth......

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Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

it’s stupid. U cannot have a skill following you and hitting you in stealth which is one of few defences we have.

Skimpy Male Armors Requested

in Guild Wars 2 Discussion

Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

Sure go ahead, makes little difference here. A-net knows sex sells. And I’m not disagreeing I’ve got quite a few female toons that dress trashy*he he he*. And If lord faren with his sexual inuendo’s is anything to go off by. A-net seems to be okay with this to some extent. Besides the female armour is really not that oversexualised really. often the legs, abdomen and cleavage is exposed. the rest is ampily covered up. But you don’t see them wearing thongs, nipple rings, nipple tassels or some kitten. And basically only wear undergarments.

If you wanna see some legs. then often the torso is a bit more covered up while still sexy. They just have to balance it out a bit more. Like they Always have imo.

Why I won't watch Pro League today...

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Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

Dude. It’s a broken system. I don’t want to PvP too much because I’m scared of hitting Diamond. It doesn’t take abuse to get to that rank too quickly. That’s obviously going to cause frustration among top players. When rewards require them to grind, then they’re punished for doing it too well, it’s a broken system, and the fault doesn’t lie with them.

Not sure I can agree with that mentality. It’s not thier fault sure. But there is still something akin to having empathy. Top players get frustrated, they murderstomp the masses, masses get frustrated at top players. Top players get more frustrated and so the cycle continues.

I’m pretty sure that those divisions were placed for a reason. I’m sure you are not supposed to be fighting diamonds.

And then you still have to ask yourself where you draw the line? It’s not forbidden to decide who you play with. But exploits are forbidden indeed. U’d have to ask yourself if it’s intended for A-net to mix pro with regular players?

I’d still argue currently for duo queing or tripple queing if you simply want to have fun. Alteast duo queing on a account if you value your pvp rating.

I’d also argue that if pro teams want to keep farming. They simply keep doing what they do in a single team. And the rest duo queue

(edited by Xanctus The Dragonslayer.2318)

Why I won't watch Pro League today...

in PvP

Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

@Xanctus

Even if Pro League teams are matched with the highest MMR players currently queuing, that doesn’t necessarily mean it’s going to be a good match. Those Pro League players are top level with mechanics and coordination, so it’s not always possible to create a balanced match. The matchmaking probably has an accurate view of who will win, but in this snowball of a meta people still lose pips. If it wasn’t a three point meta where 500-0s kept happening, I don’t think it would be as much of an issue.

then there is still a big problem here. If MMR cannot account for this. And MMR is seemingly not bieng manipulated. Then u still have a practical imbalance. solo q’ers vs premades and just pro’s.

Why I won't watch Pro League today...

in PvP

Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

@Thiefz

2) Amber players don’t deflate their MMR. It deflates their league. The matchmaking will still match them with high MMR players, just not ones in as high a division. Since the league really is just grind at the higher MMR, it’s not giving them easier matches, just quicker pops. For reference, Sunfish would try to solo queue and the queue would auto cancel at two hours. He literally couldn’t get a match.

.

But if they are still matched up with high mmr players? Why are still getting kittenstomped? Why are they’re so many screenshots of high division players just steamrolling? With wins such as 500-50 and the like? Is it that lower divisions have more solo q’ers?

Why I won't watch Pro League today...

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Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

I’m wondering tough how you’d actually distinguish between intentional matchmaking manipulation and playing with friends? How does one determine what thier intent is? I’m not defending the Abjured. But you gotta admit that proving this without a shadow of a doubt is going to be pretty hard. Personally I myself are like in the middle with this issue. A valid reason for this could be exceptionally long que times. And consider gw2 itself leaves open space for a grey areas. I wonder what a solution would be here? Duo Queing, maby tripple queing? But then again Pro teams also need to practice and I can see them not wanting to practice all thier tactics with other pro esl teams. You’d want to stack the odds in your favour i guess.

You made really a good question. As I’ve said earlier (in already deleted without any track thread), it may require from ArenaNet a bit of work to judge it properly. While we can consider a screenshot, or even multiple screenshot as evidence of such horrible behaviour made by certain teams and/or players involved with those teams, ArenaNet can’t make judgement just based on those. It may require to check entire League match history of certain individuals to judge, if they were “playing with friends”, or they we’re rotating their friends the way they always have Amber/Emerald to “tank” Matchmaking Rating (MMR) of their premade. Problem gets even bigger when certain teams use alternative accounts (smurfs) with skilled players on them to fool the Matchmaking system in their favour, since those “smurfs” would be consider by system as inexperienced newbies with low MMR and lack of any activity in League.

Pro teams may need some practice thats true, but if you would browse forums and check those screenshots, you would notice that “teams” made of “pro players” were often teams containing member of multiple “pro teams” in one party, so those clearly weren’t practice groups trying to hide tactics from other “pro teams”.

I also can’t belive that pugstomping can be considered as practice for such skilled teams as Abjured or Team Pz…

We also should consider entire teams (full 5 man preamde) of Diamond/Rubies + single Amber/Emerald as completly different thing than people duo queing just to reduce que time even as Legendary Division + Amber.

what exploit did they ues?

Glitches in Matchmaking system allowing you to find quicker and easier matches, so you could “farm” less skilled players in lower Divisions, which Matchmaking system was trying to prevent from happening.

I guess those screenshots could be send to A-net and have A-net check thier history? if thier is some consistency as you said, rotating friends who are in low divisions. then i guess you could find it suspicious. The ideal way would for them to have varrying ranks and mmr ranging from low and high.

As things are now. For Pro Teams to not have an insane que time, they’d have to tank thier mmr by having either a smurf alt, player with low mmr or throw matches.

I guess multiple pro’s in one team would not fall under ’’team’’ practice. But then u could still argue that playing with people on your level would be considered individual training to keep your edge.

I wonder if doing the reverse en masse? Like maby 1 pro or 2 pro’s and 3 low to mid mmr players would be able to account for in case they meet another full premade team would be an temporarily solution? If you spread pro’s out among the ‘’common folk’’ to some extent in masse be they on smurfs to not kitten up thier main account’s rating. Would kinda even the odds? The overal mmr of the lower divisions players should stay low due to more smurf’s. And thus prevent them from going to places where they are not supposed to be. But at the same time even the odds and not make the loses as horrible as like 500-5. But give a bit of hope by basicaly bieng well carried.

Why I won't watch Pro League today...

in PvP

Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

I’m wondering tough how you’d actually distinguish between intentional matchmaking manipulation and playing with friends? How does one determine what thier intent is? I’m not defending the Abjured. But you gotta admit that proving this without a shadow of a doubt is going to be pretty hard. Personally I myself are like in the middle with this issue. A valid reason for this could be exceptionally long que times. And consider gw2 itself leaves open space for a grey areas. I wonder what a solution would be here? Duo Queing, maby tripple queing? But then again Pro teams also need to practice and I can see them not wanting to practice all thier tactics with other pro esl teams. You’d want to stack the odds in your favour i guess.

Average Joe creates a thief build 2.0

in Thief

Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

Hmm, maybe grab escapist absolution instead of pulmonary impact? You’ll have pretty decent condi cleanse that way. But you’ll be giving up decent damage from headshot i guess.
And if you have sustain with Invig Prec, taking flawless strikes may benefit your damage as well.

I’ll personally go with shadow step for stun breaking, but then again, I never really use Bandit’s defence. I migh have to try that out one day.

I’ll agree, it looks like a strong kiting build. Going melee which this build is a bit risky though, but i guess not many people will be expecting a staff user when they are fighting a PP thief.

Good luck and have fun with the build. It definitely looks like it’ll work, and be extremely annoying.

>Flawless strike you say and use that and then use invogorating precision? That’s actually a pretty good idea. I’d still retain my dps. provided I stay ranged:)

>Yeah going melee with this build is indeed very risky. I agree. I Always open up with staff skill 4. Then hit a few times. And immeadatly get my kitten out of here.

>Yeah I don’t use shadowstep cause my fingers aren’t fast enough lol:). But I’d definately say that is a good idea for a stunbreaker. I wager better thieves or more experienced ones could easily make it work. even with the longer CD I guess.

Good that you are relaying your thoughts to me. I appreciate it.:)

Average Joe creates a thief build 2.0

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Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

Question, what game mode is this for? WvW roaming? WvW gank squad? PvE? Because it even with a few marauders, that’s not a lot of HP, especially in WvW.

For WvW roaming, you have severe lack of condition cleanse. If you meet a condition reaper for example, you are pretty much dead IMO, unless you run away.

You also only have one stunbreak. Which teleports you into the enemy. Not the greatest idea.

Going along with your build, I’ll recommend Invigorating Precision instead of No Quater, because I foresee that you’ll die a lot if you don’t have decent enough sustain.

I can see this build working, for sure. You just need 2-3 other thieves, also running PP, and hoping you are up against a lone target. =)

But then again, anything goes in WvW roaming.

WvW roaming. I’ve decided that the sustain issue is not as important as it seems. While on paper. I do realize why. it may seem a bit frightingly low. But your agility will change your perception. Most of it’s sustain comes from dodging. I’ve realised that trading blows now is simply not an option anymore. U will hit like a wet noodle relative to other classes just for a bit of extra sustain which is mediocore at best. You invest in sustain, your dps becomes mediocore. While other classes can have decent sustain and high dps. Better focus on pressuring your enemies with a 5 to 7 k unload on average. And dodge kittenloads of attacks. no way an reaper is going to tag you. while you do teleport to your enemy with your stunbreak. Chances are within that small time frame. You’d have your withdraw ready. ‘’Your sustain comes from basically not getting hit and blinds and stealth’‘. Which is now not that much of an unreachable goal with your mobility. the sustain is simply not up to level at the moment. It’s going to take some time getting used bieng so dependent on your mobility for your sustain admittelly. But I think more experienced thiefs then I or better said every other thief including yourself prolly who suffer at the moment with how thief is now, would be well accustomed to running with little to no sustain.

>I guess u could change the stunbreak for bandit’s defence.

>And go for invigorating precision for a bit more sustain.

thanx for the suggestions.

(edited by Xanctus The Dragonslayer.2318)

Average Joe creates a thief build 2.0

in Thief

Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

A while a go. I created a thief build. which utilizes double pistols and a staff combined with a very high mobility and agility, in the form of lots of evades/dodges which in turn give it a decent survivability. However the 2 main issues were lack of dps and condi removal.

I’ve taken those two suggestions to heart. And increased the survivability while maintaining it’s dps and even outright increased it.

http://en.gw2skills.net/editor/?vZAQNAW6al0MhKnY5Tw7Jw/EL+EmXToKEF2CAvmz0cAcBGBB-TFiFABgrbgGlfwrSAO7PAwTAUCai6OPb+LhLCApAiYMA-w

I’ve chosen the staff over dagger for he following reasons.

>It’s overal dps and pressure is atleast equal and overall cheeper in terms of initative.
:Heartseaker does a similar amount of damage to weakening charge provided your enemy is below 25 percent health. Weakening charge gives weakness which makes blows glancing and affects endurance regenration

:Autoattack staff=>Auto attack dagger in terms of dps.. The DPS burst of the dagger is Reliant on stealth mode sure which makes it more powerfull. But with staff u can atleast cleave through your foes as well.

:Vault Heals with an damage of 2 k plus and is can even be used as another ouright evade.

Cheaper acces to blinds. with dust strike compared to black powder.

Yes u can argue that with black powder u can use a bit more of stealth. But honestly with these amounts of evades And arguebly less draining use of melee dps and pressure. U don’t need that extra 2 seconds stealth.

I’ve chosen double pistol instead of shortbow., sword or dagger, cause it to me is the most viable way of dealing ranged damage. Now that there are DH traps, wells and tons of other attacks whith the current powercreap. U don’t want to be soley dependent on melee with such a squishy class.

Thanx to your decent amount of initiative due to the Trickery tratiline. U can actually make use of the double pistols without having to worry about running out of iniative to quickly. U can even spam head shout 3 to 4 times to get that extra impact disruption working. And if you run out of iniative. U have 3 endurance bars plus 2 sigils of energy plus your withdraw on a 14 sec cd to keep the distance.

Immobilize,cripple, chilled. they will never be an issue to you anymore as a thief. thanx to unhindered combatant and withdraw. Also the unhindered combatant gives u access to perma swiftness making it viable to roam the new larger wvw maps. as well.

U have only access to one stunbreak unfortunately. So it will require a bit of skill to deal with heavy cc. However even that stunbreak is not entirely useless as infriltrator’s signet gives you a nice 5 stacks of might and is on a 24 sec cd. I found this more suitable then the 15 to 12 sec stunbreak which is bandit’s defence. sure it gives u acces to another cc. But honestly with your double pistols, steal, and stealth mode autoattack on staff. I think your are better of having the 5 stacks of might on you.

U have a very tiny bit of condi removal. With your withdraw really. I could have used escapist absolution. But I feel that you are better off maximizing dps as much as possible and relying on your rune of the vampirism for the sustain. With these evades. U only have to worry about heavy condition pressure.. But thanx to your agility u can Always reset the fight. Not many people in my experience that could actually keep up with me in wvw atleast if I decided to run away.

I wanna hear your toughts.

How to evaluate what is OP

in PvP

Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

I think it’s better to not look at out performing. But rather how much influence can a build have on the flow of a match? A build can be good in teamfights, forcing people of points and decapping. But that would still leave it open to for example bieng defeated in 1 v 1. It really depends on what kind of 3 aspects you are using. One could argue that it’s good but in terms of influence it’s not a gamebreaker.

Remember the times in which you had the turret engineer? It was impossible to cap a point. And having that guaranteed one to hold close or far. In terms of influence that really was a big deal. It drastically hinderd your ability to rack up points.

WTF BOOM buhahahahahauhaa

in PvP

Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

This video can be summed up in 2 kittening words.

Get Nuked.

The Tzar Bomba was orginally 100 megatons of TNT .aka equal to half an dragonhunter, But even that was deemed to powerfull to release
Reason A-net hasn’t nerfed them yet is cause. They don’t know how to dismantle such an epic weapon of destruction. The Balance team is actually held hostage by this guy., no the entire world is at stake.
https://www.youtube.com/watch?v=O2P5n9m3O-s

The Orginal Dragonhunter.

One faulty nerf and this entire guy will explode. It will create an explosion so powerfull. It breaks 4th wall taking atleast half of the US with it as well.

No but seriously. 4 kittening Dragonhunters. one thief. And you can see it yourself. I’ve said it before. As have many before me. Dragonhunters with thier traps are absolutely hell to fight on point. There is no way u ’’kite’’ a dragonhunter. Let alone cap a poiny.

No need for skillfull gameplay.

DH untouched & another Druid nerf

in PvP

Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

If only A-net. Would get rid of the kitten Daze. U could atleast justify the fury you get on procession of blades. Which is really why u nearly get oneshotted.

I for the love of god do not understand how in the kittening world u can kittening CC on such high damaging traps on top of getting boons. How the kitten do justify dragons maw keeping you in for 6 kittening seconds+plus daze.

This is not an issue. No the DH is tailored so that the moment you get in one of his traps. Escaping is such an pain the kitten .

And people still have the nerf to call it a L2P Issue? Don’t get hit? That’s the general response here. Absurd. How kittening absurd. we are not even discussing counters. No we are discussing on how to not get hit while figthing a dragonhunter.

Currently, amongst all classes. We are discussing on how to counter it. But with DH. If you are an average player. You simply don’t need to get hit.

It’s such an easy to play class. I play guard and I love DH. but those traps. Like atleasst if you find removing daze too much all together. Atleast replace it with cripple. so that you can atleast dodge the brunt of the attacks. And for the love of god reduce dragons maw duration.

So Many Scrub Legendary Champs on the Loose

in PvP

Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

Aww come on man. titles do not outright directly translate to actual skill level but it’s definately an indicator. It means you have played kittenloads of matches. And in terms of experience you are prolly advantageous. There is no way an legendary champ consistently got it’s points by zerging. That should statstically not be possible. Espically since they are viable counters to zerging. you’d eventually get outrotated.

Griefing Report Option

in PvP

Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

can we do the same for people that AFK on purpose cause they think this or that team sucks? I really hate people that are not showing any sportsmanship. It’s kittening annoying.