Natures Ninja and Pain Inverter – Ranger PvP movies
http://www.twitch.tv/xsorovos
Well, Before the last patch..I use to be a great class for small manning (or soloing somewhat) but i could also contribute at a keep by sending my pet into keeps to harass the enemy.
Anet deemed that to overpowered though..So I basically had my effectiveness in World vs World pretty much removed….I can solo like most classes, But us ranger bring nothing really to a World vs World group that another class can’t do better.
Swamp Drake has the best Drake F2, because its ability will actually hit.
It can hit targets behind him, It can bounce, its got 900 range vs 600 ranger, and its got a condition (poison) and it does fairly decent damage.
The other ones blow for anything other then PVE.
Hammer Warriors are good in groups, Solo though like most warriors = dead to any Condition Build who’s not terrible at playing.
But yea, nothing will screw House stealth more then a Hammer Warrior.
I have a Condition Ranger and a Condition Thief
My Thief is easier to play, easier to survive and generally just all around better at most things in RvR.
My Ranger is a bit more fun to play in 1v1 fights, just because there is a rotation and you generally have to know how to play well while my Thief tends to be, dodge around, stealth then do pistol one…
Which is basically the entire class.
I thought about rolling another character, but quite honestly..i’m kind of sick of GW2, I’m actually looking foward to SWTOR mini expansion that is coming out…that should tell you something.
Despite the patch notes, They’re not dropping more often..
Thus they’ll still continue to be way to high in price, plus the amount needed per set (15 per item vs 5)
Yes I think they are going to nerf this .. As of now on my ranger I can use signet of the hunt and dodge like a million times swoop with the greatsword which is moving forward 1100 range lol and then turn around and use lightning reflexes to backflip for the score! Takes little to no time lol
Knowing Anet, instead of changing the Orbs
They’ll nerf Signet of the Hunt back to 10% speed
Get rid of our endurance regen sub talent
Cut Swoops Ranger in Half and increase the cooldown
and Make Lightning Reflex no longer dodge.
Over 125 now, still only got 1 so far..
There is no way they increased the drop rate..
Ranger and Thief PvP movies in my sig.
Its why i don’t use shortbow on my Ranger, It does absolute horrid damage with Apothecary gear.
how about when we get a head this time fellow SBI players, we bloody stop with the taking of everything on the map thus killing the action..
GC thieves are a problem when you’re fighting someone else..
1v1 they’re less of a problem.
They’re like GC Warriors in that regard, I can stomp a GC Great Sword Warriors kitten in all day long on my Thief or Ranger… and there is nothing he can do about it.
However if i’m fighting someone else, and he runs and jumps me..There is a good chance i’m boned.
A GC thief is always a threat 1v1 when properly built and played. They pick when a fight starts and ends most of the time. Most good ones also run full bloodlust, pop signets, mug, backstab, HS and kill most players outright. They frequently bas-venom them if they resist. Might only be able to do that ever couple minutes but that still makes them really dangerous in 1v1 combatc. GS/Hammer/Rifle GC warriors walk around with 20k+ health deserve respect as well. Sounds like you are one of those “I can beat every build ever imagined” players but most players learn to respect those classes 1v1 quickly when they are played well.
Nope, I can’t beat every build imagined…The builds i run though crap on glass cannons.
I can tell you what kills me on my thief and ranger.
On my thief, D/P Thieves will absolutely destroy my P/D thief..There is no way for me to win that fight.
On my ranger, its P/D thieves…
The Glass Cannon D/D Thieves and GS warriors are the least of my worries because they’re highly predictable.
I’m also thinking a good Condition Necro might give me a run for my money on my Ranger now.
I’ve not fought one since the patch, but I suspect they’ll be far better vs my Ranger
(edited by Xsorus.2507)
GC thieves are a problem when you’re fighting someone else..
1v1 they’re less of a problem.
They’re like GC Warriors in that regard, I can stomp a GC Great Sword Warriors kitten in all day long on my Thief or Ranger… and there is nothing he can do about it.
However if i’m fighting someone else, and he runs and jumps me..There is a good chance i’m boned.
This kind of post annoys me, The reason it annoys me is because this person seems to think that Class balance is playing a part in winning the Matchups “well thieves blow for zerging around in groups with team specs, No one ever does that…You want these classes if you want to win” While completely ignoring the fact that Your team of Guardians/Elementalist/Necro’s ect ect aren’t what is winning the match up for you.
Coverage…..that is what wins the Matchup’s, not classes, not your amazing skill in a group, Coverage does… The Team with the greatest population for the longest period of time wins..
It doesn’t matter if you can kick the opposing sides kitten all day long, if you don’t have Coverage for the 2nd half of the day, You’re going to lose the matchup….
Every Server you seen that’s Green Right now is winning not by some sort of magical skill on their part, But because they have more people then the Red and Blue team.
So…skill, communication, coordination, ability, tactics… none of it matters. It’s just coverage. Coverage is the only thing that matters. By the same logic, why are we even talking about stealth and thieves at all since it matters even less regarding WvW outcome?
Because the outcome of WvW is not related to stealth being overpowered, And you trying to make WvW score the only issue for nerfing/buffing a class in PvP is silly…
And to answer your question, Yes, the none of the things you listed matters, Only Coverage does… I played on HoD at the start with titans alliance, we had all those things at the beginning…but the reason we won our matchups was because we had 24/7 Coverage….
When it comes to thieves in WvW, they are what is likely the best class at executing a losing strategy. That strategy being lonewolf PvP in a large scale gametype.
If you want to move around the field alone, quickly, and potentially pick off stragglers, I can’t think of anything better than a thief. This does have some niche value in WvW for things like murdering dolyaks at low personnel costs, but if even a disproportionate fraction of a server is running these lonewolf spec thieves, they will get absolutely destroyed in WvW by the server running a tight, unstoppable ball of team specs like hammer warriors, guardians, eles, necros, etc. that support each other and play together. If folks ditch the narcissistic attitudes, they would realize that thieves are actually a very limited value class when it comes to winning WvW. The game is called Guild Wars for a reason.
Pretty much the only opportunity a thief has for a useful role in that winning, tightly-knit teamplay is just for on-demand blast finishers with shortbow. (No permastealth or burst combos here.) Bring two shortbow thieves: role filled. Everyone else re-roll a more useful class or be a scout/dolyak-killer (better yet, let pugs do it) and miss out on all mega-bag drops.
Hit the nail on the head but people will come with a counter argument that nobody cares about the objectives in WvW and everyone is just looking for small team fights/1vX.
We need to balance WvW around 1vX and 5v5’s and solo roamers that is what matters in WvW according to this thread.
You can take any camp with 2 people, and prior to the patch you could open any wall, or gate with four people, now you can do it with up to 25 people. You guys really think you need a Zerg to accomplish anything in WvW? O.O
I can solo any camp in WvW with my thief or ranger..I’m sure other classes don’t have trouble with it either.
Hell I can blow down a wall at a keep on my thief or ranger and take the keep just the same
When it comes to thieves in WvW, they are what is likely the best class at executing a losing strategy. That strategy being lonewolf PvP in a large scale gametype.
If you want to move around the field alone, quickly, and potentially pick off stragglers, I can’t think of anything better than a thief. This does have some niche value in WvW for things like murdering dolyaks at low personnel costs, but if even a disproportionate fraction of a server is running these lonewolf spec thieves, they will get absolutely destroyed in WvW by the server running a tight, unstoppable ball of team specs like hammer warriors, guardians, eles, necros, etc. that support each other and play together. If folks ditch the narcissistic attitudes, they would realize that thieves are actually a very limited value class when it comes to winning WvW. The game is called Guild Wars for a reason.
Pretty much the only opportunity a thief has for a useful role in that winning, tightly-knit teamplay is just for on-demand blast finishers with shortbow. (No permastealth or burst combos here.) Bring two shortbow thieves: role filled. Everyone else re-roll a more useful class or be a scout/dolyak-killer (better yet, let pugs do it) and miss out on all mega-bag drops.
This kind of post annoys me, The reason it annoys me is because this person seems to think that Class balance is playing a part in winning the Matchups “well thieves blow for zerging around in groups with team specs, No one ever does that…You want these classes if you want to win” While completely ignoring the fact that Your team of Guardians/Elementalist/Necro’s ect ect aren’t what is winning the match up for you.
Coverage…..that is what wins the Matchup’s, not classes, not your amazing skill in a group, Coverage does… The Team with the greatest population for the longest period of time wins..
It doesn’t matter if you can kick the opposing sides kitten all day long, if you don’t have Coverage for the 2nd half of the day, You’re going to lose the matchup….
Every Server you seen that’s Green Right now is winning not by some sort of magical skill on their part, But because they have more people then the Red and Blue team.
Why is it i keep seeing the same people talking about balancing the game around Solo Roamers or 1v1….
When it’s not the issue.
The ability to survive against LARGE NUMBERS as a solo class and escape 99% of the time is the issue.
Short of the Elementalist (which can still be killed easily) No other class comes close to the Thief in this regard…..Its so easy to escape on the thief that the class lacks very little skill to be successful at…It being amazing in 1v1’s and small mans is just a by product of that.
I also find it quite amusing that you guys keep bringing up objectives, While ignoring that one class can bog down large numbers of people and still escape just fine because there is no risk involved with the class when doing this.
Lol @ thread.
If a thief is stealthing a lot, not just P/D, they will almost always have 30 in Shadow Arts and trait for Remove Condition every 3s and Heal in Stealth. They also will most likely have Hide In Shadows (if they don’t, then great!), Blinding Powder, and SR or SS.
Step 1: Thief runs at you. Dodge.
Step 2: Crowd Control – knockdowns/immobilize/chill/cripple. Thief stealths, removes condition, heals a little. Dodge.
Step 3: Stack on the AoE. Thief stealths more, removes condition, heals. Run around.
Step 4: Dodge/Block/Drop more AoE/Kite
Step 5: Repeat Step 2 until thief is no longer around or on the ground and dying.The thief will eventually burn through all of his utility stealths and will be forced to use CnD, which doesn’t really do a lot of damage anyways (and if he’s hitting you, then he’s in range of anything you’ve got).
This is pretty much how you fight any thief, no matter the build (heck, this is how I fight D/D Eles). P/D thieves that CnD and then 1 are giving themselves the revealed debuff each time, so they are just as targettable even if they haven’t rendered. BS thieves need to land that first blow. Otherwise, they’ll run. And DD / SB or DD/PP condition thieves like me, well, you’re not going to have an easy time with me due to Death Blossom’s evade giving me an extra 2-3 dodges, but time your skills right and you’ll take me down just the same or I’ll run away.
Heals a little?
I’m over 600 HP/S while stealthed… If you run no healing power it’s Heals a Little.. if you run Healing Power though…
To get that, you’re sacrificing Pwr, Vit, Toughness, or Precision. You can only stay stealthed for so long, even at 3s, you’re getting 1500 HP. If you have no Vit or Toughness, straight DPS is all that’s needed with Conditions limiting your ability to heal (such as Poisons and Bleeds), and if you have no Pwr or Precision, all I’d have to do is kite. And since I main as Thief, it’s made even easier for me.
You have to Sacrifice something, In this case Power/precision/toughness (i could get toughness, and I will eventually, but Its not as good as Vit on a thief because we lack Protection)
you can see my HP in the videos, I’m not lacking on HP.
And since most of my damage is from conditions it’s not a huge deal to sacrifice power/precision
When you were playing your thief, did you contribute with something else other thank zerg kills?
Are you going to go about how I didn’t contribute points to the World vs World match?
Cause…It’s friday..
We had 550 to 600 points we were getting..
and we’re currently
289k total points vs 150k to the next closest team, and 145k to that group I was fighting..
So yea..Maybe I should of done more for the War effort since I think we’re going to lose grin
Yes, it’s friday, maybe you should have done something for WvW but who cares when reset is almost here no? but I don’t get where your request about stealth relies, I mean, yes you killed X of ppl in a zerg, you farmed a lot of badges and you can tell me everything you want, but I think if you’re a complaining about a mechaninc that it’s screwing with WvW then you should be actually talking about it, don’t you think?
By the way I’m not here to be condescendat with you lol, I understand why you’re so defensive thought, after reading this thread it’s kinda obvious but I’m just trying to understand your point
Because I don’t believe 1 person should be able to attack a large group of people, possibly down and kill one, and get away whenever they want..
It requires no skill to play the class.
Xsorus, have you ever tried to learn how to overcome current thieves. If Anet never fixed this in the next decade and you wanted to pvp. What would you do to take down a thief? Or would you just quit or play a thief. Because a real player would learn how to fight a thief on his main—which I assume is your ranger. But seems like you already took the short route and rolled a thief believing it’s stealth mechanic is the best in the game.
Also, I have no idea why you think running away for you is a win. If you ran away, in retrospect, the enemy got away from you as well and they can continue onward to do whatever they want. You may have slowed him down, but he also prevented you from harassing others who you could have potentially killed. I see all your points very close minded and not considering other perspectives. I would enjoy having a better dicussion if you would answer things through the light of opposing perspectives instead of your stubborn “My opinions are right, you guys don’t get it at all, sarcasm sarcasm grin” attitude.
And to support the other side as a decent player, fine, if you want a stealth nerf, at most increase the revealed debuff, or make them more weak/vulnerable in stealth aka take more damage, do less damage with stealthed skills. And any skill/utility move proc the revealed debuff. I do not believe in changing the stealth mechanic though.
Already said why I made my thief, I actually don’t play the ranger as much anymore.
It’s gotten Stale, plus they nerfed Guard now..so I have even less reason to play it.
You asked what I would do if a group showed up, and i told you, move towards mobs..Now you’re saying “Well just leave him alone” defeating the purpose of your original question.
As for what you’d do on your Mesmer vs a thief, that’s great..Maybe you’re an amazing Mesmer player and pwn every thief you run across….I’ve personally not died to a Mesmer yet (almost did early though hehe, But that was my own fault, I still won the fight)
I actually fought a Guardian yesterday who I eventually killed, but he was annoying to kill I won’t lie and he probably could of ran to the keep we were next to at any point and lived.
But then he would of lost, cause running away is losing wink
The chasing a P/D to mobs was more a 1 no 1 thing. A group probably may still chase or ignore. Either way, you are at least admitting that there can be people that force you to stop your shenanigans and retreat to whatever you need to. It doesn’t matter if you get out of combat and WP back or run to mobs or a supply camp or go inside a keep. Yes that’s a loss of that round/battle whatever you want to call it. I guess that is a genius part of Anet’s design. They have made a game where a fight can happen and both sides can feel like they win.
Kudos to that Guard for sticking around. It’s more fun to see a fight through anyway. As you play P/D more you will run into singles of every prof that will put up a fight and maybe, who knows.. one day you will die in a 1 on 1.
I see that you main’d a ranger for a long time. P/D has always been a hard counter to ranger due to them not being able to put their pet away. I wonder if that’s what the draw was? You haven’t thought of ways for your ranger to beat yourself in a 1 on 1 yet?
I started on thief as a S/D…I only switched recently to P/D because S/D was getting boring. as for why I rolled a thief? Friend made one and we wanted to run together (tried doing it on ranger, but I’d end up dying while he’d get away cause he’s a thief)
Lol @ thread.
If a thief is stealthing a lot, not just P/D, they will almost always have 30 in Shadow Arts and trait for Remove Condition every 3s and Heal in Stealth. They also will most likely have Hide In Shadows (if they don’t, then great!), Blinding Powder, and SR or SS.
Step 1: Thief runs at you. Dodge.
Step 2: Crowd Control – knockdowns/immobilize/chill/cripple. Thief stealths, removes condition, heals a little. Dodge.
Step 3: Stack on the AoE. Thief stealths more, removes condition, heals. Run around.
Step 4: Dodge/Block/Drop more AoE/Kite
Step 5: Repeat Step 2 until thief is no longer around or on the ground and dying.The thief will eventually burn through all of his utility stealths and will be forced to use CnD, which doesn’t really do a lot of damage anyways (and if he’s hitting you, then he’s in range of anything you’ve got).
This is pretty much how you fight any thief, no matter the build (heck, this is how I fight D/D Eles). P/D thieves that CnD and then 1 are giving themselves the revealed debuff each time, so they are just as targettable even if they haven’t rendered. BS thieves need to land that first blow. Otherwise, they’ll run. And DD / SB or DD/PP condition thieves like me, well, you’re not going to have an easy time with me due to Death Blossom’s evade giving me an extra 2-3 dodges, but time your skills right and you’ll take me down just the same or I’ll run away.
Heals a little?
I’m over 600 HP/S while stealthed… If you run no healing power it’s Heals a Little.. if you run Healing Power though…
To get that, you’re sacrificing Pwr, Vit, Toughness, or Precision. You can only stay stealthed for so long, even at 3s, you’re getting 1500 HP. If you have no Vit or Toughness, straight DPS is all that’s needed with Conditions limiting your ability to heal (such as Poisons and Bleeds), and if you have no Pwr or Precision, all I’d have to do is kite. And since I main as Thief, it’s made even easier for me.
You have to Sacrifice something, In this case Power/precision/toughness (i could get toughness, and I will eventually, but Its not as good as Vit on a thief because we lack Protection)
you can see my HP in the videos, I’m not lacking on HP.
And since most of my damage is from conditions it’s not a huge deal to sacrifice power/precision
When you were playing your thief, did you contribute with something else other thank zerg kills?
Are you going to go about how I didn’t contribute points to the World vs World match?
Cause…It’s friday..
We had 550 to 600 points we were getting..
and we’re currently
289k total points vs 150k to the next closest team, and 145k to that group I was fighting..
So yea..Maybe I should of done more for the War effort since I think we’re going to lose grin
Lol @ thread.
If a thief is stealthing a lot, not just P/D, they will almost always have 30 in Shadow Arts and trait for Remove Condition every 3s and Heal in Stealth. They also will most likely have Hide In Shadows (if they don’t, then great!), Blinding Powder, and SR or SS.
Step 1: Thief runs at you. Dodge.
Step 2: Crowd Control – knockdowns/immobilize/chill/cripple. Thief stealths, removes condition, heals a little. Dodge.
Step 3: Stack on the AoE. Thief stealths more, removes condition, heals. Run around.
Step 4: Dodge/Block/Drop more AoE/Kite
Step 5: Repeat Step 2 until thief is no longer around or on the ground and dying.The thief will eventually burn through all of his utility stealths and will be forced to use CnD, which doesn’t really do a lot of damage anyways (and if he’s hitting you, then he’s in range of anything you’ve got).
This is pretty much how you fight any thief, no matter the build (heck, this is how I fight D/D Eles). P/D thieves that CnD and then 1 are giving themselves the revealed debuff each time, so they are just as targettable even if they haven’t rendered. BS thieves need to land that first blow. Otherwise, they’ll run. And DD / SB or DD/PP condition thieves like me, well, you’re not going to have an easy time with me due to Death Blossom’s evade giving me an extra 2-3 dodges, but time your skills right and you’ll take me down just the same or I’ll run away.
Heals a little?
I’m over 600 HP/S while stealthed… If you run no healing power it’s Heals a Little.. if you run Healing Power though…
To get that, you’re sacrificing Pwr, Vit, Toughness, or Precision. You can only stay stealthed for so long, even at 3s, you’re getting 1500 HP. If you have no Vit or Toughness, straight DPS is all that’s needed with Conditions limiting your ability to heal (such as Poisons and Bleeds), and if you have no Pwr or Precision, all I’d have to do is kite. And since I main as Thief, it’s made even easier for me.
You have to Sacrifice something, In this case Power/precision/toughness (i could get toughness, and I will eventually, but Its not as good as Vit on a thief because we lack Protection)
you can see my HP in the videos, I’m not lacking on HP.
And since most of my damage is from conditions it’s not a huge deal to sacrifice power/precision
Lol @ thread.
If a thief is stealthing a lot, not just P/D, they will almost always have 30 in Shadow Arts and trait for Remove Condition every 3s and Heal in Stealth. They also will most likely have Hide In Shadows (if they don’t, then great!), Blinding Powder, and SR or SS.
Step 1: Thief runs at you. Dodge.
Step 2: Crowd Control – knockdowns/immobilize/chill/cripple. Thief stealths, removes condition, heals a little. Dodge.
Step 3: Stack on the AoE. Thief stealths more, removes condition, heals. Run around.
Step 4: Dodge/Block/Drop more AoE/Kite
Step 5: Repeat Step 2 until thief is no longer around or on the ground and dying.The thief will eventually burn through all of his utility stealths and will be forced to use CnD, which doesn’t really do a lot of damage anyways (and if he’s hitting you, then he’s in range of anything you’ve got).
This is pretty much how you fight any thief, no matter the build (heck, this is how I fight D/D Eles). P/D thieves that CnD and then 1 are giving themselves the revealed debuff each time, so they are just as targettable even if they haven’t rendered. BS thieves need to land that first blow. Otherwise, they’ll run. And DD / SB or DD/PP condition thieves like me, well, you’re not going to have an easy time with me due to Death Blossom’s evade giving me an extra 2-3 dodges, but time your skills right and you’ll take me down just the same or I’ll run away.
Heals a little?
I’m over 600 HP/S while stealthed… If you run no healing power it’s Heals a Little.. if you run Healing Power though…
All about survival again, no excuse for having healing power, you shouldn’t be in stealth long enough to get enough reward out of it. Harass and survive, legitimate but still all about not dying not about attack.
lol….Shouldn’t be in stealth long enough? are you serious?
The only change that is actually needed is a 1 point DD added to Poison Arrow and maybe Trops utility (fix culling too but that’s just a noob crutch excuse, it won’t matter much). A thief should not be able to initiate damage and remain stealthed. Even if the people who die to this are god awful. Trops are so easy to avoid though it’s hard to justify, even PvE players should know to stay out of red circles…
Other than that, showing videos of a thief trolling bads in WvW proves nothing but how terrible a large portion of the WvW player-base is. You can troll a zerg all day but then you run into 2-5 guided decent PvPers and treat them like the masses and they will roll you hard. I wonder if that’s happened to you yet on your Thief OP?
rofl, the population is just bad, so nerf to stealth needed grin
And no it’s not happened yet… know why?
Because if i get trouble I can teleport away..
Eles are faster than you. Refuge is counter-able to almost every profession. You got one 1200 step and then either Heartseeker spam or shortbow to run which is slower than both Eles and wars not to mention other thieves.
How can you not have run into any good players?
A. Ele’s are welcome to chase…..They won’t catch me though..Cause I just have to reach a mob (to which there is plenty) to get away consistently in PvP…and no group is going to chase a solo Thief around for 20 minutes hoping to catch him.
B. I don’t use Refuge, you can see that in the video.
C. I’ve been chased multiple times, It’s extremely easy to get away…Maybe you get caught cause you’re bad at the thief..I don’t though..So don’t know what to tell ya.
Haha too bad they don’t have public stat tracking so you can back up your claims of never dying. I simply don’t believe you. If it were true, I’d say you need to take more chances.
Anyway if you have to run you have already lost the fight. If you don’t feel like you lost then it’s just your own perception. Your enemy probably does. A Thief getting away is part of it’s core design.
If I have to run i’ve already lost the fight? Well seeing as you’re talking about a 5vs1 against the greatest players ever..Yes I should lose the fight…so ya…Only difference is if I was on any other class, I’d actually LOSE the fight as in dying…
I die every now and again, It’s rare though…in the past 2 month’s i’ve maybe died 8 or 9 times in PvP on my thief.
I actually died more when I relied on Shadows Refuge.
You actually require being outnumbered by bads or being around mobs to preform well. I’ve already told you how my mesmer can destroy a P/D 1 on 1. Other classes can preform fine against them as well such as condition swap necro and d/d ele. Ele is a stalemate at best vs a p/d even warriors/guards who know how to block/evade C&D. It’s pretty easy to not fight around mobs as well. If a P/D drags you over to mobs, you just ignore them. It’s no different than someone dragging you to guards or being a mesmer near a cliff… where they have a environmental advantage.
You asked what I would do if a group showed up, and i told you, move towards mobs..Now you’re saying “Well just leave him alone” defeating the purpose of your original question.
As for what you’d do on your Mesmer vs a thief, that’s great..Maybe you’re an amazing Mesmer player and pwn every thief you run across….I’ve personally not died to a Mesmer yet (almost did early though hehe, But that was my own fault, I still won the fight)
I actually fought a Guardian yesterday who I eventually killed, but he was annoying to kill I won’t lie and he probably could of ran to the keep we were next to at any point and lived.
But then he would of lost, cause running away is losing wink
So if I run away to reposition myself and not let my opponent have control over the fight, then come back and kill him, did I lose?
no..cause you killed your opponent….i would think you’d understand that.
We’re talking about “running” away and not coming back ….At least i’m sure that’s what Stiv is talking about.
If you were trying to zerg me down and you were getting close, I’m not going to hang around till you do it.
You don’t see a problem with a class attacking a zerg and getting way 99% of the time?
Does he have all his cooldowns up? Or not? What classes are at the front of the zerg? What are the skill level of those players in a zerg? How big is the zerg? Do the other thieves in the zerg have venom share and baslisk and devourer ready? Is there a S/P haste theif? Is there a glass cannon shatter mesmer running sword/pistol in that group? Is the rangers elite up?
So many variables that don’t matter to Xsorus lets talk about balancing around trolling. I am sure every zerg you encounter you run right in there laying caltrops and poison wiping the entire zerg.
Delaying people is OP nerf anything that delays people.
At a certain number of people, you’ll never actually kill a player in the zerg…..This is true for most classes…You can harass them forever…you can even down people, however you won’t actually kill anyone..Cause they’ll be ressed faster then you can Stomp them.
But yes, I do run at every zerg I see to attack them.
Lol @ thread.
If a thief is stealthing a lot, not just P/D, they will almost always have 30 in Shadow Arts and trait for Remove Condition every 3s and Heal in Stealth. They also will most likely have Hide In Shadows (if they don’t, then great!), Blinding Powder, and SR or SS.
Step 1: Thief runs at you. Dodge.
Step 2: Crowd Control – knockdowns/immobilize/chill/cripple. Thief stealths, removes condition, heals a little. Dodge.
Step 3: Stack on the AoE. Thief stealths more, removes condition, heals. Run around.
Step 4: Dodge/Block/Drop more AoE/Kite
Step 5: Repeat Step 2 until thief is no longer around or on the ground and dying.The thief will eventually burn through all of his utility stealths and will be forced to use CnD, which doesn’t really do a lot of damage anyways (and if he’s hitting you, then he’s in range of anything you’ve got).
This is pretty much how you fight any thief, no matter the build (heck, this is how I fight D/D Eles). P/D thieves that CnD and then 1 are giving themselves the revealed debuff each time, so they are just as targettable even if they haven’t rendered. BS thieves need to land that first blow. Otherwise, they’ll run. And DD / SB or DD/PP condition thieves like me, well, you’re not going to have an easy time with me due to Death Blossom’s evade giving me an extra 2-3 dodges, but time your skills right and you’ll take me down just the same or I’ll run away.
Heals a little?
I’m over 600 HP/S while stealthed… If you run no healing power it’s Heals a Little.. if you run Healing Power though…
The only change that is actually needed is a 1 point DD added to Poison Arrow and maybe Trops utility (fix culling too but that’s just a noob crutch excuse, it won’t matter much). A thief should not be able to initiate damage and remain stealthed. Even if the people who die to this are god awful. Trops are so easy to avoid though it’s hard to justify, even PvE players should know to stay out of red circles…
Other than that, showing videos of a thief trolling bads in WvW proves nothing but how terrible a large portion of the WvW player-base is. You can troll a zerg all day but then you run into 2-5 guided decent PvPers and treat them like the masses and they will roll you hard. I wonder if that’s happened to you yet on your Thief OP?
rofl, the population is just bad, so nerf to stealth needed grin
And no it’s not happened yet… know why?
Because if i get trouble I can teleport away..
Eles are faster than you. Refuge is counter-able to almost every profession. You got one 1200 step and then either Heartseeker spam or shortbow to run which is slower than both Eles and wars not to mention other thieves.
How can you not have run into any good players?
A. Ele’s are welcome to chase…..They won’t catch me though..Cause I just have to reach a mob (to which there is plenty) to get away consistently in PvP…and no group is going to chase a solo Thief around for 20 minutes hoping to catch him.
B. I don’t use Refuge, you can see that in the video.
C. I’ve been chased multiple times, It’s extremely easy to get away…Maybe you get caught cause you’re bad at the thief..I don’t though..So don’t know what to tell ya.
Haha too bad they don’t have public stat tracking so you can back up your claims of never dying. I simply don’t believe you. If it were true, I’d say you need to take more chances.
Anyway if you have to run you have already lost the fight. If you don’t feel like you lost then it’s just your own perception. Your enemy probably does. A Thief getting away is part of it’s core design.
If I have to run i’ve already lost the fight? Well seeing as you’re talking about a 5vs1 against the greatest players ever..Yes I should lose the fight…so ya…Only difference is if I was on any other class, I’d actually LOSE the fight as in dying…
I die every now and again, It’s rare though…in the past 2 month’s i’ve maybe died 8 or 9 times in PvP on my thief.
I actually died more when I relied on Shadows Refuge.
You actually require being outnumbered by bads or being around mobs to preform well. I’ve already told you how my mesmer can destroy a P/D 1 on 1. Other classes can preform fine against them as well such as condition swap necro and d/d ele. Ele is a stalemate at best vs a p/d even warriors/guards who know how to block/evade C&D. It’s pretty easy to not fight around mobs as well. If a P/D drags you over to mobs, you just ignore them. It’s no different than someone dragging you to guards or being a mesmer near a cliff… where they have a environmental advantage.
You asked what I would do if a group showed up, and i told you, move towards mobs..Now you’re saying “Well just leave him alone” defeating the purpose of your original question.
As for what you’d do on your Mesmer vs a thief, that’s great..Maybe you’re an amazing Mesmer player and pwn every thief you run across….I’ve personally not died to a Mesmer yet (almost did early though hehe, But that was my own fault, I still won the fight)
I actually fought a Guardian yesterday who I eventually killed, but he was annoying to kill I won’t lie and he probably could of ran to the keep we were next to at any point and lived.
But then he would of lost, cause running away is losing wink
The only change that is actually needed is a 1 point DD added to Poison Arrow and maybe Trops utility (fix culling too but that’s just a noob crutch excuse, it won’t matter much). A thief should not be able to initiate damage and remain stealthed. Even if the people who die to this are god awful. Trops are so easy to avoid though it’s hard to justify, even PvE players should know to stay out of red circles…
Other than that, showing videos of a thief trolling bads in WvW proves nothing but how terrible a large portion of the WvW player-base is. You can troll a zerg all day but then you run into 2-5 guided decent PvPers and treat them like the masses and they will roll you hard. I wonder if that’s happened to you yet on your Thief OP?
rofl, the population is just bad, so nerf to stealth isn’t needed grin
And no it’s not happened yet… know why?
Because if i get trouble I can teleport away..
Watched your second vid and while entertaining you achieve nothing. At no point do you actualy go for it and start popping sneak attack properly putting yourself in danger.
Likewise if you meet anyone good you teleport away, achieving nothing.
Your argument seems to be stealth needs a nerf because it allows you to scout and slow a group not dying.
The players you are tagging like that would be better off just totally ignoring you. They are in no danger at all while you are fussing with shortbow or hoping they will stand in the trops.Sometimes it’s not just about killing people to win a fight, sometimes its just about delaying people.
They could probably ignore me, I’d kill straggler’s like you see in the video (few of them do ignore me)
That sounds like a legitimate thing to be doing in www. It might even help with objectives. So it should be nerffed because?
You don’t see a problem with a class attacking a zerg and getting way 99% of the time?
The only change that is actually needed is a 1 point DD added to Poison Arrow and maybe Trops utility (fix culling too but that’s just a noob crutch excuse, it won’t matter much). A thief should not be able to initiate damage and remain stealthed. Even if the people who die to this are god awful. Trops are so easy to avoid though it’s hard to justify, even PvE players should know to stay out of red circles…
Other than that, showing videos of a thief trolling bads in WvW proves nothing but how terrible a large portion of the WvW player-base is. You can troll a zerg all day but then you run into 2-5 guided decent PvPers and treat them like the masses and they will roll you hard. I wonder if that’s happened to you yet on your Thief OP?
rofl, the population is just bad, so nerf to stealth needed grin
And no it’s not happened yet… know why?
Because if i get trouble I can teleport away..
Eles are faster than you. Refuge is counter-able to almost every profession. You got one 1200 step and then either Heartseeker spam or shortbow to run which is slower than both Eles and wars not to mention other thieves.
How can you not have run into any good players?
A. Ele’s are welcome to chase…..They won’t catch me though..Cause I just have to reach a mob (to which there is plenty) to get away consistently in PvP…and no group is going to chase a solo Thief around for 20 minutes hoping to catch him.
B. I don’t use Refuge, you can see that in the video.
C. I’ve been chased multiple times, It’s extremely easy to get away…Maybe you get caught cause you’re bad at the thief..I don’t though..So don’t know what to tell ya.
Haha too bad they don’t have public stat tracking so you can back up your claims of never dying. I simply don’t believe you. If it were true, I’d say you need to take more chances.
Anyway if you have to run you have already lost the fight. If you don’t feel like you lost then it’s just your own perception. Your enemy probably does. A Thief getting away is part of it’s core design.
If I have to run i’ve already lost the fight? Well seeing as you’re talking about a 5vs1 against the greatest players ever..Yes I should lose the fight…so ya…Only difference is if I was on any other class, I’d actually LOSE the fight as in dying…
I die every now and again, It’s rare though…in the past 2 month’s i’ve maybe died 8 or 9 times in PvP on my thief.
I actually died more when I relied on Shadows Refuge.
SBI wins because we outnumber everyone else..
Do you know how I know this?
Because every green team in every Tier wins the same way..
If you’re the green team in your tier, you outnumber or have more coverage then the other teams..How people haven’t figured this out after all this time I don’t know.
There is no skill involved in the point system in this game.
The only change that is actually needed is a 1 point DD added to Poison Arrow and maybe Trops utility (fix culling too but that’s just a noob crutch excuse, it won’t matter much). A thief should not be able to initiate damage and remain stealthed. Even if the people who die to this are god awful. Trops are so easy to avoid though it’s hard to justify, even PvE players should know to stay out of red circles…
Other than that, showing videos of a thief trolling bads in WvW proves nothing but how terrible a large portion of the WvW player-base is. You can troll a zerg all day but then you run into 2-5 guided decent PvPers and treat them like the masses and they will roll you hard. I wonder if that’s happened to you yet on your Thief OP?
rofl, the population is just bad, so nerf to stealth isn’t needed grin
And no it’s not happened yet… know why?
Because if i get trouble I can teleport away..
Watched your second vid and while entertaining you achieve nothing. At no point do you actualy go for it and start popping sneak attack properly putting yourself in danger.
Likewise if you meet anyone good you teleport away, achieving nothing.
Your argument seems to be stealth needs a nerf because it allows you to scout and slow a group not dying.
The players you are tagging like that would be better off just totally ignoring you. They are in no danger at all while you are fussing with shortbow or hoping they will stand in the trops.
Sometimes it’s not just about killing people to win a fight, sometimes its just about delaying people.
They could probably ignore me, I’d kill straggler’s like you see in the video (few of them do ignore me)
Another video of me screwing around (I only killed like 2 or 3 people i think…and another Mesmer who’s video i’m saving for later)
1:56 1 guy dies cause he didn’t have condi removal and he chased you. Then you trolled some people with poison.
3:14 you drop caltrops and poison on people at the gate. A warrior could have jumped off the keep stomped and interrupted them and 100bs 4 or 5 people probably downing them if he was glass and made it back inside. Had it happen to me a ton of times seen it done 100 times.
@5:00 culling you didn’t render to them and some of them didn’t render to you has nothing to do with stealth. Unless you think that group used mass invis cause they knew you where there and wanted to surprise you lol.
Looks like a trolling video to me you fighting some people standing around distracted.
A. Yeap… He died cause he had no condition removal, Not what video is about but go ahead.
B. I’ve never seen that happen, On any characters…Not once.. in the entire time i’ve played World vs World…I’ve seen Warriors run out and fight for a bit before running back in (Ele’s do the same, Hell I do it on my Ranger) That was just put in to show what you can do though as a Condition Thief.
C. I have a message that says Culling Ftw in the video..I think that would suggest I knew it was Culling…grin
Title of the video is why stealth needs to be nerfed volume 2 in your on going biography of trolling.
You never seen a warrior jump down and interrupt people? Bouncing them back then the warrior does 100bs and pops endure pain and goes back inside ever? You should go around keeps more often then you wouldn’t think your poison caltrop trick is so hot.
http://wiki.guildwars2.com/wiki/Death_from_Above
http://wiki.guildwars2.com/wiki/Endure_Pain
Those blow caltrops and poison out of the water when combined with 100bs in a keep defense.
I’ve seen warriors run outside all the time, and do their shenanigans ..hence why I said i seen them do it..I’ve also done it on my ranger and i’ve seen it done on an Elementalist.
I’ve not seen Warriors do the Death from Above talent..Could just be because they don’t run it.
If I had to guess why, I’d say its because they have a lot of talents in that specific trait line that are already really good and probably fit their build a bit better.
Why you should hang around keeps you know those objectives nobody cares about. When its siege time Ill change to tricks recharge faster if I am running p/d so I can harass with caltrops more frequently rest of the time I run bountiful theft. Just saying Xsorus you might not care about objectives but there are people that do even though you find that hard to believe.
you keep trying to make this about objectives..or how bad the players are.. or a multitude of other things other then the fact that Stealth allows silly gameplay seen in the videos i’ve done. Hell how many times have I seen in this thread “Well they should of CCed you” I was CCed multiple times in that video and still lived…it just keeps on being about something else besides the issue, its excuse after excuse on trying to cover Stealth’s OPed nature…
rofl, the population is just bad, so nerf to stealth needed grin
And no it’s not happened yet… know why?
Because if i get trouble I can teleport away..
Or endure pain and get away with greatsword, and warhorn
Rampage as one and greatsword
RTL lightning strike to get away, conjure flaming sword
Decoy, mass invis or prestige to get away, temporal curtain, distortion, veil,Yup thief is only one in game with mobility and damage mitigation to allow them to escape. Nerf mobility and teleports
Certain Warrior specs are actually extremely hard to catch if you’re not a Runner spec (like thief/elementalist) otherwise you can catch them easily.
Rampage as one on a ranger is iffy, It gives you Stability/Swiftness, However if you’re trying to use it to run away its probably from a Zerg, and they’ll either dispel those two buffs, or have them as well and will do enough damage to kill ya..If you see them far enough out you can get away though in certain area’s. If you run up on a zerg and fight them..Chances are you won’t escape….Greatsword is nice..So is Sword as well for it..
Ele’s are probably the closest thing to Thieves in terms of escaping, You can see multiple videos of people running away on Ele’s, and that is over the top..I don’t think you’ll find many people who think Ele’s are balanced….Hence why you see Ele’s are overpowered threads.
Mesmer’s if caught by a zerg are pretty much screwed unless they’re by a keep..They have invisibility and such..but their mobility is crap….That doesn’t mean they can’t get away, but they’re far below a Thief/Ele on escaping…
The only change that is actually needed is a 1 point DD added to Poison Arrow and maybe Trops utility (fix culling too but that’s just a noob crutch excuse, it won’t matter much). A thief should not be able to initiate damage and remain stealthed. Even if the people who die to this are god awful. Trops are so easy to avoid though it’s hard to justify, even PvE players should know to stay out of red circles…
Other than that, showing videos of a thief trolling bads in WvW proves nothing but how terrible a large portion of the WvW player-base is. You can troll a zerg all day but then you run into 2-5 guided decent PvPers and treat them like the masses and they will roll you hard. I wonder if that’s happened to you yet on your Thief OP?
rofl, the population is just bad, so nerf to stealth needed grin
And no it’s not happened yet… know why?
Because if i get trouble I can teleport away..
Eles are faster than you. Refuge is counter-able to almost every profession. You got one 1200 step and then either Heartseeker spam or shortbow to run which is slower than both Eles and wars not to mention other thieves.
How can you not have run into any good players?
A. Ele’s are welcome to chase…..They won’t catch me though..Cause I just have to reach a mob (to which there is plenty) to get away consistently in PvP…and no group is going to chase a solo Thief around for 20 minutes hoping to catch him.
B. I don’t use Refuge, you can see that in the video.
C. I’ve been chased multiple times, It’s extremely easy to get away…Maybe you get caught cause you’re bad at the thief..I don’t though..So don’t know what to tell ya.
Xsorus when they have finished nerfing you’re theif whats the next profession that “need” to be nerfed? ranger maybe since you have this also or ?
Ranger already ate 2 massive nerfs this patch..
I imagine their Trap line is going to eat a nerf in the March patch….
If they keep it up, we won’t have any lines left.
Another video of me screwing around (I only killed like 2 or 3 people i think…and another Mesmer who’s video i’m saving for later)
1:56 1 guy dies cause he didn’t have condi removal and he chased you. Then you trolled some people with poison.
3:14 you drop caltrops and poison on people at the gate. A warrior could have jumped off the keep stomped and interrupted them and 100bs 4 or 5 people probably downing them if he was glass and made it back inside. Had it happen to me a ton of times seen it done 100 times.
@5:00 culling you didn’t render to them and some of them didn’t render to you has nothing to do with stealth. Unless you think that group used mass invis cause they knew you where there and wanted to surprise you lol.
Looks like a trolling video to me you fighting some people standing around distracted.
A. Yeap… He died cause he had no condition removal, Not what video is about but go ahead.
B. I’ve never seen that happen, On any characters…Not once.. in the entire time i’ve played World vs World…I’ve seen Warriors run out and fight for a bit before running back in (Ele’s do the same, Hell I do it on my Ranger) That was just put in to show what you can do though as a Condition Thief.
C. I have a message that says Culling Ftw in the video..I think that would suggest I knew it was Culling…grin
Title of the video is why stealth needs to be nerfed volume 2 in your on going biography of trolling.
You never seen a warrior jump down and interrupt people? Bouncing them back then the warrior does 100bs and pops endure pain and goes back inside ever? You should go around keeps more often then you wouldn’t think your poison caltrop trick is so hot.
http://wiki.guildwars2.com/wiki/Death_from_Above
http://wiki.guildwars2.com/wiki/Endure_Pain
Those blow caltrops and poison out of the water when combined with 100bs in a keep defense.
I’ve seen warriors run outside all the time, and do their shenanigans ..hence why I said i seen them do it..I’ve also done it on my ranger and i’ve seen it done on an Elementalist.
I’ve not seen Warriors do the Death from Above talent..Could just be because they don’t run it.
If I had to guess why, I’d say its because they have a lot of talents in that specific trait line that are already really good and probably fit their build a bit better.
The only change that is actually needed is a 1 point DD added to Poison Arrow and maybe Trops utility (fix culling too but that’s just a noob crutch excuse, it won’t matter much). A thief should not be able to initiate damage and remain stealthed. Even if the people who die to this are god awful. Trops are so easy to avoid though it’s hard to justify, even PvE players should know to stay out of red circles…
Other than that, showing videos of a thief trolling bads in WvW proves nothing but how terrible a large portion of the WvW player-base is. You can troll a zerg all day but then you run into 2-5 guided decent PvPers and treat them like the masses and they will roll you hard. I wonder if that’s happened to you yet on your Thief OP?
rofl, the population is just bad, so nerf to stealth isn’t needed grin
And no it’s not happened yet… know why?
Because if i get trouble I can teleport away..
(edited by Xsorus.2507)
Another video of me screwing around (I only killed like 2 or 3 people i think…and another Mesmer who’s video i’m saving for later)
1:56 1 guy dies cause he didn’t have condi removal and he chased you. Then you trolled some people with poison.
3:14 you drop caltrops and poison on people at the gate. A warrior could have jumped off the keep stomped and interrupted them and 100bs 4 or 5 people probably downing them if he was glass and made it back inside. Had it happen to me a ton of times seen it done 100 times.
@5:00 culling you didn’t render to them and some of them didn’t render to you has nothing to do with stealth. Unless you think that group used mass invis cause they knew you where there and wanted to surprise you lol.
Looks like a trolling video to me you fighting some people standing around distracted.
A. Yeap… He died cause he had no condition removal, Not what video is about but go ahead.
B. I’ve never seen that happen, On any characters…Not once.. in the entire time i’ve played World vs World…I’ve seen Warriors run out and fight for a bit before running back in (Ele’s do the same, Hell I do it on my Ranger) That was just put in to show what you can do though as a Condition Thief.
C. I have a message that says Culling Ftw in the video..I think that would suggest I knew it was Culling…grin
lol
Some Thieves are tough on my ranger (P/D)
however i’ve never had trouble on either my Thief or my Ranger with a Warrior 1v1
Since the first song is kitten Song
……They seriously censor the name of that song? Really anet? Really?
Geez…..
By the way, if I come across an underleveled player, I don’t attack them if they’re solo.
it presents no challenge.
If there is more then one, or they attack me first, I’ll kill the group, or if they’re solo, I’ll down him and then leave
@3:44 that guy looks solo to me and underleveled, then his underleveled buddy comes to join in AFTER you already staked. http://www.youtube.com/watch?v=sBv96A4jbIE
@4:24
Guy getting his vista underleveled gank mode. Actually there is alot of you in this video walking up to people level 80 and underleveled who are already engaged in a fight. Like the 2 underleveleds fighting the grubs in eternal battleground. I am sure you saw them and said Challenge!This one here I loved how you used guard to go on top of the keeps to kill people. Yea you totally knew that was working as intended. Didn’t abuse that at all. I wonder in your post history if there is a post that says that needed to be nerfed? See if I can dig something up.
Love the videos man keep them coming!!!
A. The guy attacked me first, You can see i’m standing there and don’t attack till he hits me, The only reason that video actually made it into the video was the crappy level 80 Ranger who eventually added in. If it had stopped at the two green up arrows they wouldn’t of made it. So yea..
B. This is a Troll Video, I’m actually surprised you didn’t catch that..Since the first song is kitten Song and the second song is Rickrolled song…i specifically looked for underlvled players for this video or people we zerged down (I wanted to have a video of 4 Stealthers zerging down solo players)
C. I don’t think Guard should of been nerfed, as Pets are a major part of our damage as a Ranger, and we should be able to use them in sieges and such….I don’t think we should of been able to use Guard + Search and Rescue to res a Mesmer so he could port people in.. …But i would of rather them nerfed Search and Rescue instead of Guard. So save your time trying to dig it up, as I’ve openly complained about them nerfing it… They changed the ability to work like that after we complained our shouts are bloody useless… then changed it back after people start using Search and Rescue to res mesmer’s in keeps. Basically Guard/Search and Rescue are still crap…and to some extent..so is Sick Em (its buggy)
Another video of me screwing around (I only killed like 2 or 3 people i think…and another Mesmer who’s video i’m saving for later)
heres why people have such a hard times with thieves in wvw
they dont know how to spec
they dont dodge
they dont auto face
they stand stillmy necro lost to 1 thief out of over a hundred 1v1 fights and im a average player that does everything on my little list but most others who play this game just want to pew pew then run to the boards when they die.
now for all those saying removing stealth wont hurt thieves grab yourself a p/d and dont use stealth in fights and come back here and let people know how you did or better yet record it.
Such an interesting post because you first basically say anyone losing to a thief can’t play and then you say show a p/d thief without using stealth be successful. I’d grant you it’d be pretty hard for a p/d thief to be successful without stealth.
I find this interesting because I think most good WvWers(I’m not one but I’ve spoken with several in regards to this very specific type of thief) will admit a good p/d thief is one of the most ridiculously difficult classes to beat. Just the other day, me and three others were pulling our hair out at a tower we owned trying to take one p/d thief out who was still inside. I’m thinking they were geared/specced similar to how Xsorus is because they never stayed out of stealth for long but their poisons + caltrops were absolutely nasty.
I’ve seen it time and time again where p/d thieves will give fits to an entire group. And not just for a few seconds. The thieves KNOW they have such an advantage with stealth that they are literally playing with the group for as long as they want. Taunting and laughing. I’ve never seen another class do that. Never seen any other type of thief do that. But I’ve seen it several times now with p/d thieves.
What server you on? cause a few days ago I was doing that in a tower, and that might of been me.
nb4 Xsorus releases another video promoting his youtube page. Can we all just subscribe to him and get it over with.
I am seriously starting to think you really are here to get more views for your youtube. Like people are waiting in line for your next release. Obviously your motives are presenting themselves you make GW2 videos. Then come to WvW section disguising promotion of your videos into a debate.
Pretty plain to see why you roam WvW with all your different classes and don’t care for objectives because you know people wanna see montage type videos not you on some siege.
I have my popcorn ready though
Rofl..
Man….I never seen someone so bent out of shape over someone releasing videos of them playing a class in a video game.
By the way, If I wanted more views….I’d not record my thief..I’d record my ranger..Cause my Ranger Videos have more views (and will continue to have more views, because its more challenging to play the Ranger)
Hell My absolute highest viewed videos are my Natures Ninja ones (which I can’t do anymore)
I’d also be promoting my videos more, By putting them on the thief forums, and putting the video in its on thread on page 1, instead of like page 5 or 6 in this thread or in the case of the new video, Page 11. Now there is a video I will release at some point that I will post on the thief forums…These though are dealing with an issue and not about owning in a 1v1 and such (i’ve been saving a couple videos for that one)
(edited by Xsorus.2507)
It is supposed to be about stealth, not thiefs specifically. Its just that it turned into a rant about how some people got owned by thiefs and since they don’t know how to deal with it, they must be OP.
Its Stealth on thieves mainly, granted I’ve not played a Mesmer a lot so I don’t know if they can really accomplish the same thing I do on the thief.
People who claim its perfectly balanced though are kidding themselves, nothing is balanced about it.
I just wish as a server, We SBI guys would not take everything on the map when we’re so far ahead..It kills the action…
I understand some people though play for taking keeps..In my anti-stealth thread I had a guy giving me crap for not asking people to come south and help defend supply camp against a group of players who are already out zerged…
He was upset that I was fighting 1vsX and not defending the camp by asking for help..Despite us being 50k+ points ahead at the time..
He wanted me to basically zerg these guys down to just push the points up more..
Players like that are whats wrong with this game..
And can a mod move this to the “Thief and it’s gameplay mechanics” thread please?
No, Cause i’m about to release another video for this lovely thread.
1 in 75 Nodes…yea…I think not..
That’s a silly silly rate right there…75 nodes is what i stopped at by the way..
the game isn’t really designed like the way he’s suggesting, Its an excuse used in every game that’s had stealthers
“Well, Such and Such stealther is meant to be amazing in 1v1”
Completely ignoring that my Stealth can do 1vsX and do much better then other classes as well
Actually the game this is templated after, Dark Age of Camelot, did just that. Stealth in that game quite literally had next to no escapes, tiny ranged damage, and no aoe ability. Also low mobility and though could perma stealth they could not stealth in combat and damage popped them.
Thieves in this game are capable of everything.
Stealthers in DAOC were such a different beast then this game…Its amazing that over time Developers have actually took a solid concept of the Stealth in DAOC, and completely made it worse all around balance and gameplay wise.
At least when they did Warhammer Online they improved on the Stealther Concept.
Though Stealthers were a bit more powerful then their DAOC counterpart, Stealth was much weaker over all in comparison to make up for it.
The Health Regen+Regen boon itself when you go stealth is what allows some of the more powerful builds to be a little over the top.
But yes, Stealth currently has to many advantages and zero disadvantages.
So now 1v1 fights are excluded because in your mind, WvWvW is only about Zerg vs Zerg? Ok, lol
Yes they are excluded the fact that you don’t understand that doesn’t surprise me at all.
If you really think WvW should be balanced around 1v1 matchups then there is no hope for you lol.Explain to me how you balance WvW around a 1v1 fight? Does that even make sense? There is no rules to govern there is no ring outs, there are boundaries etc.
You can run into a fight on bridge but there is nothing to stop that person from turning around and running away. Heck if you see someone you want to kill why cant he just break combat and wp back to spawn rofl.
Ozii is right about this, you’ll never get 1v1 Balance in a PvP game…
Some specs work better against other specs…Now sometimes you’ll have glaring issues where certain classes just obliterate others and nothing can be done (see Bright Wizards in Warhammer Online for an example)
In this game for an example, D/P Thieves absolutely take a dump on P/D thieves and really little you can do about it.
However the Stealth issue isn’t apart of the 1v1 Class Balance Issue.
the Stealth issue is the Risk vs Reward aspect of it, where…There is no Risk, and a crap ton of reward for having Stealth.
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