Natures Ninja and Pain Inverter – Ranger PvP movies
http://www.twitch.tv/xsorovos
Other options would be Superior Rune of the Forge with Omniberry Pie or anything that adds Precision really, As your weakness with Clerics will be Precision.
Why does no one run Superior Rune of the Grove?
(1): +25 Healing
(2): +15% Protection Duration
(3): +50 Healing
(4): 25% chance to gain Protection for 4s when hit. (Cooldown: 30s)
(5): +90 Healing
(6): 50% chance to root your target on hit. (Cooldown: 180s)
The root procs pretty reliably and the protection bonus and +healing synergizes well with Cleric’s?
It can work, its honestly up to you.
The Endurance Bowls don’t work with our 5 Wilderness Survival talent last I checked.
I wasn’t aware of this thought it was working fine in WvW (I’ll have to test this tonight when I get the chance).
If this is the case, my bad I guess i’ll be switching to one of these three:
1. Plate of Fire Flank Steak: +100 Power; +70 Condition damage
2. Plate of Orrian Steak Frittes: +100 Power; +70 Vitality
3. Bowl of Lemongrass Poultry Soup: -40% Condition duration; +70 Vitality {nerva and capuchinseven make a convincing argument for this one}
Lemongrass use with Melandru, you’ll like it (I’ve ran it)
Other options would be Superior Rune of the Forge with Omniberry Pie or anything that adds Precision really, As your weakness with Clerics will be Precision.
No problem. The way I understand the choice to go 30 into BM is for the extra healing from Natural Healing and the 300 total points in healing. However, what many people fail to realize is that, along with not gaining much DPS on the pet overall (it is only 300 points total to each of their attributes, is isn’t doing as much as people think. Reference: http://www.guildwars2guru.com/topic/79991-beastmastery-math-breakdown/)
Another thing they don’t realize is that with 0/0/30/25/15 you gain +15% more boon duration and +1500 health. This actually works to directly increase survival better than the 0/0/30/10/30 version.
Just food for though, I’m glad you are enjoying your build and success with everybody. Hope you keep having fun (a lot of the community is jaded right now, it’s good to see people still having fun and success).
I’m not really sure that the 0/0/30/25/15 is hands down better than 0/0/30/10/30 when it comes to survival.
Some things to consider when comparing these two builds:
- How does the Bountiful Hunter trait compare to Nature’s Wrath trait for damage?
- How much survivability/added damage can Fortifying Bond bring to your pet?
- How big of an impact does loosing out on the second major BM trait bring?
- 1500 more health vs 150 more healing power? 1500 more health = a bigger buffer, but loosing out on regen from the signet + lower heals/regeneration
- Survivability/damage of pets?
1) bountiful hunter is flat out better if you’re using any gear with power on it, 5%dmg > 130 power in -most- scenarios.
2) every time he dodge roles his pet gets 6s of protection, if he has perms regen so does his pet, and if he gets might hi pet mirrors that stack of might except each one lasts 10s, which can make the pet better off than the ranger in most scenarios. This -also- makes it so both he and his pet will be dishing out an extra 5% damage constantly since the first trait buffs BOTH parties, not just the ranger.
3) ATM the second major for BM is total garbage unless you’re limiting your pet variability, so he is actually not hurting himself by not avoiding the second master trait as much as he would in another tree.
4) AT MOST that 150 healing power will add 150 extra health to a heal, the 1500 health is a significantly better option if he’s not a support build, and since he doesn’t have the 25pt BM trait, healing power isn’t amazing for his build in large amounts.
5) his pet damage will be lacking big time compared to a full 30pts in BM, however survivability gained from perms port (or borderline perma) and perma regen would make his pets equally sturdy, if not sturdier than a 30pt BM pet.
After looking more closely at your build it looks REALLY solid, you’ve covered a lot of your weak points you’d get from not doing certain popular options by choosing another route. I’m not sure if I agree with your amulet choice, but it is really effective, I’m not going to lie.
The 2nd talent option for BM isn’t to bad if you use Birds, even if ya don’t though, you can use other abilities which aren’t to bad.
mighty swap/compassion training come to mind.
I personally have a harder time going past 15 points in Nature’s, in regards to giving up 10 points in Skirmishing for the 30% crit damage talent for your pet.
15 points in Natures though is viable with Power/Clerics based builds I feel.
To each their own, I love my cleric’s!
You can’t have everything in a single build.
Full Cleric’s + Superior Rune of the Grove + Superior Sharpening Stone + 0/0/30/10/30 + Bowl of Orrian Truffle and Meat Stew = easy 1 v 1 kills of 99% of our competition as a roamer.
Do you have burst? NO but consistent respectable damage GIVEN you have insane regen and protection up time. I’ll happily kill a little slower for arguably the best (easily amoung top three) bunker builds in the game.
Are you sure Bowl of Orrian Truffle and Meat Strew endurance boost works? I think I remember trying and it didn’t stack with my WS trait.
Also, with 1200 condition damage, high healing and high toughness and holding 1500 power what do you think my damage is? Because when those bleeds start it’s a lot more than respectable.
The Endurance Bowls don’t work with our 5 Wilderness Survival talent last I checked.
Hm. I do know that if you use Sic ‘Em while out of combat your pet will sort of get to mid-range and then sit there and contemplate it’s navel for a second before getting down to business. Though, If you do it while in combat, you won’t have the same effect. Thankfully.
Is that what you’re talking about, or is the damage buff dropping?
/edit: I guess while we’re on this topic I may as well contribute this horrible little nugget just as a general PSA. Last I checked, this pause actually made closing the distance to the target slower than a pet just running naturally. Panned out to something like this;
Natural run to 1200 range target
4s761ms, 4s790ms, 4s730ms (4.7 average)Agility Training run to 1200 range target
4s171ms, 4s047ms,4s098ms (4.1 average)Signet of the Hunt run to 1200 range target
4s247ms, 4s202ms, 4s147ms (4.2 average)Sic ‘Em run to 1200 range target
out of combat; 5s016ms,4s952ms,5s046ms (5.0 average)
in combat; 3s875ms, 3s850ms, 3s978ms (3.9 average)
Hmm, maybe that’s it, I use it at the start of combat, I’ll check real quick and see if that’s it.
K, just checked it see if that’s it, and I think it might be, If you tell your pet to attack first, then use Sick’Em it doesn’t appear to cause the pet to drop the buff
If you tell your pet to attack via Sick’Em, it’ll drop the buff when it gets to the target.
edit
Yeap, that’s 100% it.
Was able to get Sick’Em working that way.
So for the record on anyone who’s reading
1. Only use Sick’Em after you’ve used every other ability (aka Jaguar Stealth/QZ) otherwise it’ll drop Sick’Em
2. Make sure you attack the target first (via telling your pet to attack or Jaguar Stealth for example) before using Sick’em, otherwise it’ll drop the buff once it reaches the target.
Thank you Vox by the way for helping, that pretty much nailed the issue, and yea, that pause you was seeing was Sick’Em dropping from the target.
(edited by Xsorus.2507)
I haven’t seen this build since release month. 0/0/30/25/15 used to be a common setup and regarded as one of the better bunker style builds for rangers back in release month heading into October.
The 0/0/30/10/30 build actually evolved from some of the ideas of this build based on meta shifts. As people started building more and more towards survival, the build was not able to output enough damage fast enough. People observed that the pet could output consistently high enough damage to warrant dropping 15 in Nature Magic and adding to Beastmastery in order to maximize damage potential while retaining decent survival abilities.
I’m not really sure as to why the thread immediately received so much hate. I also think it’s humorous that people immediately attacked a build with their opinions without knowing the first thing about the build.
I’m not going to sift through every thread to find every reference, but a few quick ones:http://www.guildwars2guru.com/topic/68735-tpvp-ranger-pov-taking-suggestions-build-00302515/
http://www.guildwars2guru.com/topic/69115-looking-for-survivability-shortsword-torch-build/
If you read these, remember what dates they were posted and at what point the community mindsets were at when the discussions were happening. There isn’t much to them, but it was at a point where trap builds were regarded as the only competitively viable build (the community mindset hasn’t really changed that much then, has it haha).
I couldn’t even find a thread were 0/0/30/10/30 existed during those dates, so I’m sticking to the idea that it evolved from the original 0/0/30/25/15 build. Which does not at all translate to one being more viable than the other by the way, as the evolution took place with a changing metagame and community.
Regardless, the build was an evasion tank/bunker then, and should function the same, if not better now that we have explored trait/sigil/rune/weapon options more thoroughly.
I believe I was the first person to come up with the 0/0/30/10/30 build.
I made sure to check back in old threads to find someone using it before November when i developed it, i could not (but that doesn’t mean someone wasn’t using it)
As for evolving it from the /0/0/30/25/15 build.
Not really, the way I evolved it was simple.
I use to use 0/30/10/0/30 as a Shortbow ranger
After the shortbow nerf, I decided to try out new weapon sets, and decided on Axe/Torch with Sword/Dagger after looking at Pain Inverter, I actually used close to the same setup now in terms of Skills (signet of wild/lightning/PI)
The reason I dropped the 20 points in Skirmishing for WS is I wanted to be beefy and I wanted Barkskin at the time as well (I was using Superior Rune of Hoelbrek at the time, because once you hit 20% life or whatever, you became a block of ice, I learned that you could pop QZ at the time and your pet would kill a thief standing next to you)
Eventually I read that EB actually removed all conditions so I dropped Barkskin.
At the time I was using a combination of Rabid Gear and Carrion Gear.
and using 0/10/30/0/30
I adopted 0/0/30/10/30 when Apothecary came out as a gear set, as I wanted more healing at the time.
That’s how that spec got developed.
This is one of the first posts I actually made on the build
As you can see, I was using 0/10/30/0/30 at the time, because Apothecary was like 1-2 weeks away
This is the first post I made about the idea of 0/0/30/10/30
The thieves you have to look out for are P/D Venom build thieves that use similar gear to the ranger (Healing/Condition, mostly shamans for example)
you’ll find you don’t have enough damage to take them down, and that They’ll put a large amount on you.
The way you defeat them is don’t send your pet in, and use Shortbow…If you don’t have shortbow you’ll find that it’ll be incredibly difficult to kill them…
As for why you don’t send your pet in? You’re basically giving them a free 8 bleeds on you whenever you send your pet to attack, They’ll C/D your pet and then pelt you with it.
If you keep your pet away, you slow their damage and force them to blow cooldowns to get in stealth.
I tried doing this with Axe/Torch but found that I don’t have enough range (though it could be more to not running speed at the time, I generally try and have speed up now a lot)
Against every other thief, you shouldn’t have much trouble.
Sick ’em is bugged? Crap, that sucks, and I have been using it in sPvP. I will try this also later on.
See if it works better in SPvP, you’ll know when sick’em drops from your pet as it’ll do a 1 second to 1 and 1/2 half second pause when it drops from the pet.
Also test it in PVE and see if i’m not just seeing things.
If using Clerics, you need 15 points in Nature, and you need to use Warhorn as one of your weapons.
It’s build around applying boons to your pet.
“0/10(I)/30(III,X,XI)/15(VI)/15(VI)
Full Clerics, Dwayna Runes
Greatsword/Sword+Dagger, Sigil of Energy/Hydromancy+Force
Jungle Stalker/River Drake
Healing Spring, Muddy Terrain OR Quickening Zephyr, Signet of the Wild, Signet of the Hunt, Entangle”This is a good setup, i’d just change dagger for horn.
and entangle for Rampage as One.Riverdrake I wouldn’t use (I’d use Swamp Drake, but that’s just me)
Dywana’s Runes work, also Superior Rune of the Forge.Thank you for your suggestions, much appreciated, I will try them once I get my hands on a cleric warhorn. About my choices though, I chose dagger for the defensive and the 100% poison I could output when combined with sword. The cripple also helps me catch runners in WvW, which is also why I chose entangle(also for group utility). I haven’t tried swamp drake, but the poison would be a good substitute for the loss of dagger, and warhorn and RaO would push me a towards more damage. I will see how it goes. It is always nice to have more options.
you’ll find that the swamp drake works better then the river drake usually,
River Drake’s attack is 600 range, and will only hit stuff directly in front of it
Swamp Drake’s attack is 900 range (I think it’s probably close to the same damage as well, It seems like Swamp Drake is not added up like a channel attack, but it does about the same damage over time) and it will fire at targets behind the Drake…It’ll also put a fairly lengthy poison on the target as well (and it bounces also)
You’ll lose the cripple, But with 15 Nature’s, you’ll find that your pet will have close to 30 seconds of Fury/Swiftness, which is nice with Horn.
I spent quite a bit of time testing it today, to try and figure out what’s causing it to break.
at first I thought it might be related to the Rending Attacks trait, but ruled that out.
I’m going to respec my guy in a bit and see if no traits fixes the issue.
This was brought to my attention by Druzilla that if you use an ability after popping Sick’Em it’ll go away, however.. that’s not the only thing that will do it as well.
Have your pet attack a mob with Sick’Em, you’ll notice right before it gets to the mob, you’ll have a slight “pause” this is sick’em dropping from the pet…I thought it might be movement related, but it doesn’t seem to be (though sometimes if you’re right next to the mob, Sick’Em will work) It also doesn’t appear to be distance related either.
If you’re any kind of distance though Sick’Em will drop before your pet hits the mob.
(I’d say it actually works maybe 1/20)
Need help from the Ranger Community in determining what the cause of this bug is.
(tested it on multiple mobs to see if it was mob related, was not)
Anyway, i’m out of idea’s on this one..
If using Clerics, you need 15 points in Nature, and you need to use Warhorn as one of your weapons.
It’s build around applying boons to your pet.
“0/10(I)/30(III,X,XI)/15(VI)/15(VI)
Full Clerics, Dwayna Runes
Greatsword/Sword+Dagger, Sigil of Energy/Hydromancy+Force
Jungle Stalker/River Drake
Healing Spring, Muddy Terrain OR Quickening Zephyr, Signet of the Wild, Signet of the Hunt, Entangle”
This is a good setup, i’d just change dagger for horn.
and entangle for Rampage as One.
Riverdrake I wouldn’t use (I’d use Swamp Drake, but that’s just me)
Dywana’s Runes work, also Superior Rune of the Forge.
lol, if you’re getting destroyed as a p/d condition thief by a trap ranger you’re just failing to understand how to play the thief…which is sad.. cause that spec is one of the easiest things in the game to do well on.
As for thieves having a hard time against the dodges..Not really…if you try and C/D the ranger you’ll have a problem, however against most rangers, you can just C/D the pet, as it cannot dodge..
If they’re camping a point in SPvP, simply load up caltrops and a shortbow as well, While stealthed drop caltrops and a poison field (both of which don’t break stealth) on the point..they can either move off of it or die…
I have a thief, I play Sword/Dagger spec a lot..
Trust me when I say I wish I had Ranger Sword over Thief Sword any day of the week..
That leap/cripple is amazing for staying on targets.
Pets will instant die from those bubbles..
Even if you’re inside and swap pets, they appear instantly dead.
Incredibly annoying.
Asura..
trust me
What?
If you are condition specced your sword (power based weapon) attacks don’t hit hard, so your not forced to use the sword aa all the time. Still you need the 1h sword for its evasive skills since ranger without sword=gimped ranger.
I love how people defend a godawful mechanic.
A mechanic that roots you in place in a game where mobility is everything.
The only reason you don’t complain is because you already know it’s never going to get fixed, so you close your eyes and pretend it’s not bugged.Sorry but i don’t really have problems with the 1h sword aa. I time my dodges just fine. I even play a power based build and i use the aa all the time, even with qz. Tbh the ranger 1h sword is my favourite weapon in the game.
Sure you can use it to escape or the evade but he said he used it to catch people and not the no1 skill, so what is he doing to catch them? is it a terminology issue where catch means something other then what I think it does?
I mean to be frank without the no1 skill you’re doing no damage (practically) it sounds rather stupid to say you don’t use it cause you’re condition spec and it does so little damage anyway.
Re-read what I wrote.
I said “rarely” and only for catching people.
As for rarely using it.
we’re talking about switching weapons every time its up. If you use number 5 Dagger, Number 3 and 4 Sword/Dagger and occasionally number 2….You don’t have much time before you have to switch back over to in my case Axe/Torch.
The beauty about the BM Bunker build (condition version) is the fact that you rarely have to use the number 1 ability on your sword. You basically use it to catch targets or to stay on targets that are trying to run from you.
Otherwise, you’re pretty much following a set “chain” of attacks and have to switch back to the other weapon set very often.
My sig has volume 1 and 2
Sword/Dagger is our funnest combo.
I don’t have to much trouble taking a D/D Ele 1v1 though if they add on a fight i’ll probably die.
However otherwise 1v1 I usually win on my ranger.
However, at any point they could just choose to run and would be able to get away as I don’t have much in the way of catching them.
If I can get them fairly low before popping PI though it usually is enough to kill them before they can escape.
Yea, pretty much down skills in general are completely unbalanced.
If i down a thief, if I have bonfire up I usually drop that on top of them.
I mean..I can swap pets on my ranger and do a quickness stomp, and still not be able to stomp a thief.
Down system shouldn’t exist anyway, it’s a bloody joke in a PvP game in the first place.
Anet dumbing down pvp though.. so yea.
7:25 in this video
Ele/Thief Duo…shows why the Down system is silly in this game.
if i down the thief, he’ll stealth and the Ele will res him, if I down the Ele, the thief will stealth him and res him.
(edited by Xsorus.2507)
Sword is amazing, one of our best weapons, if not our best.
Gs5 and signet of the hunt both apply the same boon (along with the attack of opportunity trait) so they don’t stack.
Oh, one thing i found out yesterday is that Axe 3 applies an “Expose Weakness” buff onto your pet that says it boosts the damage by 150% and adds weakness, this is NOT the same as SotH/GS buff, but knowing how accurate tool tips are in GW2, i’m willing to bet the 150% is just an artifact from an earlier time.
Yea found that a long time ago, and was trying to figure out what it was from, eventually figured out it was the axe 3 ability doing it, I was kind hoping it was a secret buff but figured out later it just did weakness hehe
I wonder how many times I kittened that up in my Natures Ninja videos, never knew it made it disappear.
lol i know i yelled at your video a few times because you popped everything before you told your jaguar to stealth xD
I did it a few times, usually i pop stealth before I press the other buttons, will have to watch myself though next time I do a video.
I wonder how many times I kittened that up in my Natures Ninja videos, never knew it made it disappear.
Agree 100% with the original post.
PvP in Guild Wars 2 isn’t exactly the hottest thing in the first place, We basically got a kitten version of DAOC RvR system, at this point, the only thing it has over WAR at all is the fact that its 3 factions…
Think about that a second, Warhammer Online which we all agree wasn’t as good as DAOC, is still vastly superior to pretty much all of GW2 WvW system except for the 3 factions….
That should befuddle everyone here as to why they released the game like that..
Hell, you’d think they would of ended up making their Structured PvP much better since they came from GW as well….But nope..
Warhammer Online, hell SWTOR absolutely crushes this game in terms of Structured instanced pvp..
GW2 doesn’t really do anything better then anyone else..other then the fact that it is free.
Also, I agree with the fact that the whole “we didn’t know PvP was going to be popular” bull kitten needs to go the way of the dodo…Seriously….This is like the 10th bloody game that’s come out where the developer has said this crap, If you haven’t figured it out by now you’re either bloody stupid, or you’re lying through your teeth.
Maybe Camelot Unleashed will be good, Maybe ESO will be good….i don’t know…But currently GW2 and Anet ranks in the SWTOR department of hype train.
SWTOR and Warhammer Online were both more fun this then game….and people bashed the crap out of those games….I think GW2 deserves equal punishment.
Jaguar Stealth Auto Crits, and gives a minor Crit Damage bonus as well.
Its cause Anet got lazy with the pet system and didn’t finish it.
Yep, confusion needs to be nerfed. Even my friend who has a mesmer says so. If you’re saying otherwise, then you’re silly and have ZERO experience fighting a good confusion mesmer. Atleast lower it to the damage it does in PvP. In WvW the damage is just absurd. Like 8 stacks or so of confusion on a warrior will do a ridiculous 5,000 damage just because he DODGE ROLLS….you know to avoid more confusion attacks.
We’ve done done tests using classes with as many condition removals as possible and the good mesmer can keep confusion on you the entire time. You can be a warrior with mending, shake it off (letting auto trait trigger then using it manually after), and rune of the soldier so conditions are removed when you use a shout, and you will still have constant confusion put on you. It’s too easy to apply.
It’s pretty obvious it needs to be tweaked in WvW. Damage is cut down by 50% in PvP. You cannot argue that it doesn’t need balancing if Anet already did it for PvP.
if u have gotten 5000 dmg then it was a crit and u must have run into th nullfield that was placed together with th bubble. we put both fields down at the same time so it causes more dmg.i dodge out of enemiy mesmers bubble all the time and don’t get that kind of dmg. whats your thoughness.
1) It CAN’T CRIT
2) 5k damage was a bit of an over-statement, but not much. Happy/Angry Unicorns a guy we fight quite often, has his 8 stack confusion hits that hit for 3400, and I’m pretty sure isn’t running the 2100 condition damage I’ve seen from our new mesmers.Lastly. The next person that says “Confusion only kills bad players” needs to leave this thread. Its not the confusion that kills you, its the confusion that causes such heinous damage that prevents you from doing anything that kills you. Also, no one can say “I’ve never been hit by condition damage” so I guess we are all bad players.
I’m Angry Unicorns and I approve this message.
Brohug time imo =D
Can we please!? Last time I PMed you you replied with hatred and Distaste. It hurt mah feelinzzz
EDIT: And if they should nerf anything it should be Culling… That junk is OP
Don’t worry. At one time, Dynnen’s heart was filled with rage and anger towards me as well. It has something to do with having a red name over your head.
An actual quote from a few nights ago: “I’m going to rip that kitten guy’s throat out”
And then, he did… thought I was playing Age of Conan for a second there.
whaaaaa!?! Dynnen was on a diff server?
Heres the first time me and Oozo met in a game. First fight in the video. Prior to that I was trolling him on his youtube page because he featured a friend of mine getting roflstomped by him in the beginning of another video =D
And the throat I ripped out was this guy from EB that laughed after he and 10-20 killed me. ADQQBsty group came back and fended them off while reviving me, then we killed them. They came back again later and after we killed them we let this ranger live, then a few of us played hot-potato with his downed state and banish. After about the 4th knockback he stopped trying to revive =P
I miss Swtor, as crappy as the open world pvp was, It’s actual PVP is still miles a head of the crap in this game.
2 things will affect it..
enemy changes direction after you throw
you camera is not centered to the enemy that can cause it to miss
It’s probably the second one, Cause we’re talking people who aren’t changing directions.
Not quoting that, it’s to long..
Anyway, I don’t think it’d work…I agree with you that Pet system needs a rework, I just don’t think scaling the pet off our stats is a good idea.
I’m kind of liking Durzlla’s idea more, where you could morph your pet into different stats.
This would give us some uniqueness with our pets in regards to other rangers… (Is that Bear pet a tanky pet, a condition pet, or a DPS beast)
Not sure how they’d actually work it though.
Power Rangers damage isn’t subpar, they just don’t have any staying power what so ever.
I know i can’t be the only person to experience this..
The guy is a few feet in front of you, you throw your torch..
It veers 10 feet to the left or right?
I’ve noticed that Throw Torch just bloody misses a lot…I think it has to do with the terrain the person is standing on..but a lot of times, It just won’t bloody hit because of this.
hmm i dont know for what 30 in marksman?
25/25/5/0/15 makes more sense for me cause of the 10% flanking, with this you get much extra dmg in the most situations
You can do that, It honestly depends on your utilities and if you’re using Longbow or not.
the bonus range on Longbow is nice (i know you can get it at 20, but you want pierce arrows, unless you’re not using Bows at all, then you can take the build multiple ways)
It’s really up to you
25/25/5/0/15 would be a good spec either way.
0/0/30/10/30 is probably your best bet for all around killing in WvWvW
Apothecary gear is the best stats you can get, But you’ll find it’s incredibly expensive to make the jewelry, I however have a viable solution to that.
Shamans Jewelry with Passiflora Gem, you’ll only need 1 gem instead of the multiple gems to make the normal Passiflora Jewelry
This will drastically reduce the cost, and you’ll gain a bit of HP instead of Toughness.
I am talking about in combat.
I can have both selected in my traits list and still only get 125 in combat. Something somewhere bugs the connection between the two.
Is it your pet attacking?
If its on passive it won’t apply.
Otherwise no clue what’s going on.
For the love of god just make the pet system like it was in GW1 where your pet “evolves” as you level him up (like they originally wanted it to be in GW2) where regardless of your pet it can fulfill any role if you evolve it properly.
EX: You evolve your moa into a dire moa, it’s now on par with jaguars (as they are now) for damage. You evolve your jaguar into a Hearty Jaguar and now it’s on par with bears for a tank. Then you’d also have Aggressive for slight damage orientation, Playful for slight tank orientation (wolf and boar would fit those respectively), and then Elder for a nice even pet orientation (like the moa/jellyfish are now)
There are multiple ways they could take the current system, and make it far better then it currently is.
linking our stats though with our pet would be a bad idea though.
But like i said, the pet system in general in this game needs a massive redesign.
It wouldn’t link with our stats, i think that’s an awful idea, as much as i’d love my dire black moa again, i sure as hell don’t want to build as a freaking glass cannon in order to make my moa deal damage, i like being tanky tyvm.
I wasn’t talking about your suggestion.
your Suggestion would be interesting way of doing it, Evolving different pets into different Stats.
heh
Forward/Forward in Ta
at the shielded archer parts, It doesn’t matter if you swap your pet while inside the shield, they automatically appear dead.
Complete Horse kitten
For the love of god just make the pet system like it was in GW1 where your pet “evolves” as you level him up (like they originally wanted it to be in GW2) where regardless of your pet it can fulfill any role if you evolve it properly.
EX: You evolve your moa into a dire moa, it’s now on par with jaguars (as they are now) for damage. You evolve your jaguar into a Hearty Jaguar and now it’s on par with bears for a tank. Then you’d also have Aggressive for slight damage orientation, Playful for slight tank orientation (wolf and boar would fit those respectively), and then Elder for a nice even pet orientation (like the moa/jellyfish are now)
There are multiple ways they could take the current system, and make it far better then it currently is.
linking our stats though with our pet would be a bad idea though.
But like i said, the pet system in general in this game needs a massive redesign.
Yea, agreed with that Xsorus, although we do technically have this…
I mean look at the Hyena. It has about half the power of all the other canine pets, rofl!
They nerfed that poor Hyena in beta, I mean I understand why, There was zero reason to bring the other dogs really and some other animals when the Hyena summoned itself and did more CC as well.
But yes, the current Hyena would be a prime example of a CC type pet that could use more CC abilities (Bite Cripple for example)
After they went through and redesigned every pet, they could redesign some of the crappier pet specific talents.
30/20/5/0/15
Run this
don’t ever run without 5 in Wilderness, you’ll hate it trust me.
30 skirmishing brings absolutely nothing useful as a glass cannon build, its much better for traps.
If you’re not going to invest the 5 points in wilderness, put it in Skirmishing for the 10% damage on flanking.
otherwise follow a build like that.
Something else I want to bring up.
The Pet system in general does need a redesign, we need more variety of pets in terms of stats (not linking our stats to the system).
For example, We have 4 Cats, all with slightly different F2 abilities….other the skin, there is virtually no difference in the cats….
That’s a crap way of having things.
I’d like to have cats with different stats period, Like for example, The Lynx could have higher condition damage but say, lower power/precision… Put more bleeds on it’s attacks.
The Jungle Stalker – Have it have higher boon duration with attacks that do buffs similar to its F2, basically a buffer pet.
Snow Leopard – CC Cat, give it a bunch more CC and higher Condition Duration.
Jaguar – Burst pet, have it higher Crit damage (not a lot, say 10-15%, cause we already have the 30% talent, to much and the cat will be vastly overpowered)
But you get the idea…Do that for every pet we have, Go through and add different stat combinations and types with new abilities designed around that type of pet, not just the same pet with new skin and F2..
It benefits from pets healing power
Compassion Training only kicks in while the pet is in combat.
Compassion Training will only start applying if the pet is in combat.
Then Natural healing will go up to around 176 i think.
Now I don’t care what they keep in PvE as balance does not actually matter, things can over-perform and not make an impact in the game at large other than “I won’t bring class X to this dungeon” so to me that is completely irrelevent. My main focus is to make the game more interesting in a competetive (sPvP) arena which means more control over the characters, and reading opponents etc is rewarded where AI play or autopilot specs are not.
How it happens is the current system of pets not reflecting the nature of the Ranger makes some of the specs less viable, such as the Power/Crit ranger. In its current state there is no reason to bring one as almost every other class in the game does more burst and is more survivable, now if their power pet complimented their power they could be matched strongly for burst vs the other classes. The argument for pets filling in your weakness for PvE is an okay argument, however when you go to sPvP there is no reason for the other players to attack a bear pet. The bear is no longer filling its function and something has to be changed to make the ranger operate properly, and a large portion of ranger utilities were thought of in a PvE mind (he we can add stuff to the pet, ya cool) and not a PvP mind (what if everyone just ignored the tank pet?) it makes it rather less than helpful.
I know you are approaching everything from a PvE (WvW) standpoint, I have already made my stance on that clear, I don’t care about what is done there at all. In sPvP glass cannon rangers use glass cannon pets meaning there is less availability to swap pets that have less HP and do less damage (still significant damage a river drakes F2 ability can still hit for 4.5-6.5k on players and bounces twice), the petswap itself speeds up the players damage for QZ. When that pet is gone, a significant portion of the ranger damage, CC, and everything is missing, leaving the ranger as a cripple. Doing anything as half a class is just going to leave you useless regardless of your spec.
As BM you have 16 second pet swaps, higher base defence and better other stats. Saying that it requires more micromanagement for these things is true, however swapping the pet out every 16 seconds is an advantage not a hinderance. Granted the pets you have do a higher percentage of your damage IS TRUE, however saying that you have a harder time micromanaging your pets because of these ADVANTAGES is idiotic. Given the choice between 16 second and 20 second pet swap every ranger would chose (no downside for taking it) for 16 second as this “increase of micromanagement” makes pet management simpler, and easier. The longer CD, the less durable pet, makes you need to pull your pet out faster to preserve its life as it will die much faster. Just because the pet itself is more of a tank Rangers damage, does not mean it becomes increasingly harder to manage, perhaps slightly more important, but it is very important to ALL Rangers regardless.[/quote]
The Burst our pets put out is already quite capable, and Is not in need of a nerf, In fact our strongest pets are in fact the burst type pets such as Cats/Birds, Your suggestion would weaken the actual burst of those pets. They already have much greater stats then most players
All for doing what? Buffing Power/Crit Rangers? I hate to tell you, But pets isn’t the reason people don’t like Power/Crit Glass Cannon Rangers, it’s the fact they have virtually zero resets of a fight, nor staying power in a fight.
Look at the current Glass Cannons currently used in SPVP
Mesmer/Warrior/Thief….What do all 3 of those classes have in common? Multiple Escapes/Multiple Invuls….
The closest we have is basically Protect Me and Signet of the Stone, one which requires a talent and has a crap cooldown, the other that frankly kills our pet..
If you want to survive with low vitality and toughness, Increasing (or in this case, decreasing it) will not improve us that much.
The Power/Crit lines just aren’t well designed, and it has little to do with the pet. I’d say the only way to really make it viable (and make other pets somewhat viable that are heftier) is to add a Guard Mechanic to the game for the pets, Not our current Guard, but something similar to the Guard in DAOC/Warhammer/Swtor, where the pet takes a portion of the players damage. This would allow us to be a bit beefier in the Glass Cannon Role since we don’t have the escapes, and might give us a bit more use out of the beefier pets.
by the way, all DPS rangers no matter what spec are going to put 5 points into our Quickness Swap….
Some might be even willing to go 15 points into the line for the faster pet swap.
30/20/5/0/15 is a viable Glass Cannon Spec.
Natural Healing is affected by Compassion training, in other words, your pets healing power
Signet of the Wild is affected by the Rangers Healing Power
100b isn’t that threatening, as most warriors just try to wing it and end up falling to their knees begging the other player to give them another month to learn. I watched my brother on his engineer take a full 100B channel (stun breaker was on cd) and he only got to about half hp. We then proceeded to picking the armor bits off the warrior as he tried limping away. Considering how quickly he died, I bet he was using berserker amulet. 100B warrior get easier to counter as days go on since most people just look online for some youtube hero build and disapoint themselves over and over…
Still nothing comes close to berserker HS thieves and how laughably easy it is to kill them.
Yeah, some people are not good at it. Some Warriors don’t’ time their burst right and use all their utilities in one go instead of setting it up. That is not what happened in my case. I have come across bad everything in this game and they all die the same except for the ones that stack passive abilities.
It is not their reaction time that saves them nor their decisions in the fight. They must rely on passive effects to save them. That is not skill.
Also, I agree. Warriors are not that threatening to anyone who knows their class and can play. Secondly, I don’t care what your “youtube heros” are doing. I made my own build through playing the game and testing. I have taken a few suggestions from other Warriors, who were better than me, on sigils for the weapons.
This Ranger however was clearly new and had just traited into anything that gave him more health and defense. He would dodge to get protection when I wasn’t even in melee range/use his evade skill for no reason/use his crowd control skills on me in a spam wave so I only had to use one stun breaker instead of waiting to use them on my only heal/would try to “burst” me when I was blocking while he knew, at the later point in the match, that I could reflect projectiles… etc. He didn’t react to anything he just basically used random skills at random times instead of thinking about what he was doing. This is the type of play that should not be survivable/viable in a PvP setting. He had 0 chance to kill me because I could easily react to his button mashing play style. What I could not combat/beat was his 24/7 protection and regen passives.
Anyway I am done since no one can actually offer advice on it. The only thing I can think of doing is getting the sigil that removes boons on crit.
The only thing that has happened for me in this thread is one guy offering up false facts…. sad day. Rangers don’t’ get protection like Warriors do… lol. I will remember that for a while.
Hmm, you offered up some stinkers on your own as well.
I noticed you’ve not replied since you claimed that the Regens Rangers get are better then Warriors, despite me showing that is not the case.
If you want Advice on beating a bunker build though with a Glass Cannon. I don’t know what to tell ya.
I just love bow/pet classes – my Squig Herder in the Warhammer Online was my most likely class (even when he was nerfed like a peice of… you know)
And there is no analogues over Ranger: Warrior with bow looks ugly. Thief? Maybe, but…
So, I playing ranger sometimes, anywayhehe, I loved my Squig Herder in WAR.
Remember the Morale 3 Ability that increased the Squig Herder Pet to massive size and caused him to kill people.
I use to watch my Spiked Squig kill people in like 5 seconds…was so funny..
I played a Ranger in EQ1, EQII, etc, but really couldn’t get into the pet classes in War, and really hated the Squig Herder. That might have been because my group had me playing healers since EQII, and I really couldn’t get into another role for awhile now. Now that most of my group isn’t playing MMOs due to new businesses, I’m back to playing a different role.
Squig always cracked me up, Mainly because Certain points in the game it was really good.
At the start of the game a lot of people dismissed the class but the Spiked Squig was insane back then, It had a Ramped up dot that honestly no one paid attention to until the dodge of the dot started to tic, It was basically delayed like 3 or 4 seconds but then would instantly apply at once and you’d just eat things like BW’s alive.
They changed it afterwards to honestly make it worse in my opinion but it was still a very good pet, Another thing that made it great was it took advantage of whatever Group Damage Proc Buffs you had in a group…so if you had Sorcs/DoK’s you instantly made that Spiked Squig a death machine…..
Also people back then tended to load up completely on Ballista Stat and ignore Weaponskill (a lot of people did that with multiple classes, ignoring Weaponskill, I always found that to be an amazing stat)
I started usually running very high Weaponskill so I ignored lots of armor, and that worked for a very long time (even on my Shadow Warrior it worked great) until they added the RR81-100 Ranks with the new gear sets.
After that armor and the stats simply outpaced our damage, I never got to RR100 to see if it changed any, but I noticed a massive damage drop when people started getting to that gear level.
I was mostly a Knight who’s pirmary job was to protect a Bright Wizard. When the Bright Wizard wasn’t on, I was an impossible to kill Rune Priest.
My secondary account had a low level Squig Herder, that every time I logged onto him, I just couldn’t get the feel of the class. I don’t remember why. So I would play my Choppa for a change of pace.
My Order characters was a Knight of the Blazing Sun and Shadow Warrior. I also ran in a group with multiple BW’s were my job was debuffing and knocking people down (the Warhammer Online Video I have listed has me in it, I was the Knight in the group we were running)
Nice video, though the screen was cluttered. O.O
Bright Wizards are insanely overpowered. My best friend would melt people beyond belief. His wife kept us healed, and I kept him alive while reducing peoples saves on top of it.
What’s worse, I found a program that would weave for me, so it was a non-issue.
Only problem with the video is the quality, guy who recorded must not of been able to record higher quality
but yea, BW’s were insane early on, Playing with Fire is a prime example of an ability that shouldn’t of made it out of beta, to bad you had a bunch of kiss kitten nubs who were cozy with the devs in beta…When we brought up numerous balance problems they’d threaten to have you banned from beta for bringing it up.
Yea, just put a cooldown on most of it, and it would be fine
AOE Bird Vigor on swap is one of our better talents
Generally if i’m playing I run Compassion Training (Though Mighty swap isn’t bad either) with Birds Vigor Swap and Natural Healing.
Some of the pet talents are pretty crap though.
Intimidation training is alright, but it’s probably ranked 3rd when it comes to the 4 Specific Talents
If I had to rank the talents
Best – Natural Healing, Master’s Bond, Vigorous training, Mighty Swap, Rending Attacks, Compassion training
Good – Intimidation Training, Commanding Voice, Shout Master
Bad – Stability Training, Speed Training, Instinctual Bond
Zero bloody reason to have the last 3, they’re just awful all around.
Hello friend,
Dunno why you posted all this stuff. I made a post addressing this very thing in the “how to counter a ranger” thread.
If classes are forced to bring builds and abilities that are sub-optimal for fighting the other 7 classes in an attempt to have a CHANCE at beating a trap ranger it means ONE thing.
Rangers are overpowered.
But hey, thanks for spending a large amount of time trying to prevent a nerf to a build that obviously needs one. Peace.
“I shouldn’t be forced to change my meta to deal with a new meta!”
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.