Natures Ninja and Pain Inverter – Ranger PvP movies
http://www.twitch.tv/xsorovos
I wouldnt remove it but i would make alterations to it, there needs to be a ‘time-out you just died’ on it, having a person rez and be pretty much 100% effective as soon as they are up is far too generous.
Give them a ‘rez sickness’ buff whereby their damage is reduced by 50% and they have a snare say 10% movement speed reduction. This buff would last for 20-30 seconds after they have been rezzed, after this drops they are free to re-enter the fray at 100% damage capacity.
Also adds something to think about, is it worthwhile hanging around with only 50% damage and trying to drop something, or should i just bug out for a while and wait for the rez sickness to wear off.
The Downed system period is just moronic, I know why they added it, to get rid of the Trinity system of needing a Healer.
But basically allowing any Moron to res, and then making people able to res faster the more you have (which is just silly, in no other MMO is that the case) + Making the person go bloody invul for 2 seconds after being downed (completely removing ALL CONDITIONS mind you.. which is again something stupid that punishes specs) its just to much… Throw in the things like Stealth Ressing, and classes like the Elementalist and you get the moronic state that is WvW right now..
This is one of those things that was just poorly thought out by Arenanet..Just like the Cap on AOE damage but making Healing Unlimited…Downed State in WvW needs a change…Its a poorly thought out mechanic.
Downed State shouldn’t be in World vs World..It benefits Larger Numbers period.
1v2 Can be difficult in this game, Allowing one side to res someone before you can down him (short of quickness) is borderline moronic, Throw in things like Stealth for example and you won’t be able to down the person before they’re ressed.
Now I don’t mind the dead player state, where It takes a couple players a bit to res someone..However the current Downstate is simply broken in World vs World.
The only people who like it are people who zerg around in kitten zergs.
Also, please remove Rallying from World vs World as well, It’s also bloody stupid..
Oh look. a random bunny died off to the side, Boom everyone is ressed..GG..
(edited by Xsorus.2507)
Rangers used to be really easy kills. But I’ve noticed a lot have gotten significantly better over the past months and now many manage to put up a bit of a fight.
Maybe the whole “I only spec for DPS” mentality has died out a little or maybe people have just gotten better but Rangers seem to be in a better position than they were a while back.
Most Rangers have moved over to Bunker builds, which is why they’ve grown much harder to kill..You don’t see many Glass cannon Rangers anymore because the class doesn’t lend itself very well to being Glass Cannon after the SB nerf with QZ.
Now Most rangers are running high healing/condition bunker builds while relying on their Pet for Burst.
Ranger’s aren’t bad, They’re just not easy to master.
GL mastering stuff with joke skills rangers have. Play 1k hours on ranger alone and go 1v1 any class (including engi and nec) against a person who knows sup and see what happens… before someone bring the “bu bu but this game is not about 1v1” YES there is tones of one on ones going on in spvp and ranger suck at that to the point its broken.
Ehh, I have multiple videos of me 1v1ing, I actually think Ranger 1v1ing is easier then Thief 1v1ing..
As for SPvP, You have one of the more powerful builds available in SPvP which is traps, which will easy people alive if fighting on points.
Yes, ranger has traps and SB auto attack.
Ehh, Axe/Torch + Sword/Dagger > SB auto attack
rofl, so my 4 weapons are better then 1? hmmm imagine that…and nah those 4 really arent better then SB auto attack when your running a trapper =D, they are only good if running that 1 trick pony bunker build.
The Whole idea of a trapper is to have people fight on your Traps…If you’re trying to stay ranged with a Shortbow, people aren’t going to be fighting on your traps, They’ll either be taking the point from you, or Chasing you around not fighting on your traps.
Shortbow has its uses, Trap Build though I don’t think is one of them.
You can’t compare Signet of the Wild with any other Signet those classes get simply based on the fact that Signet of the Wild isn’t attached to my heal…Signet of the Stone can probably be compared but then again with the right talent Signet of the Stone becomes incredibly powerful (otherwise I agree, it’s not great)
and pets aren’t a ranger’s weakness.
Thief’s Flanking Strike is a good skill in theory, it’s useful to remove boons and evade; buts the second strike is not reliable and often doesn’t hit, making the skill weak.
Ranger’s Pets are a good mechanic in theory, they are useful to divide aggro and can be traited to hit hard; but they often miss moving targets, their F2 skills don’t activate consistently, their revive mechanic often doesn’t work, making pets weak.
Both these things can be micro managed to compensate for better usage; but compared to mechanics and skills that are 100% reliable, they are weak.
I’ve not had much trouble with Flanking Strike, I’ve actually used it to screw over Elementalist I see being chased by groups (teleport in, spam it, remove couple of their boons, teleport out)
The only thing I have problems with when concerning my Ranger Pet is Stealth Mechanics effect on them, If someone is constantly stealthing it really screws with the pet.
Otherwise I don’t have much trouble with them hitting targets.
Just to make sure, i’m going to buy a new mouse today..It either works and i’m happy, or it doesn’t work, and i’m still unhappy.
Ranger’s aren’t bad, They’re just not easy to master.
GL mastering stuff with joke skills rangers have. Play 1k hours on ranger alone and go 1v1 any class (including engi and nec) against a person who knows sup and see what happens… before someone bring the “bu bu but this game is not about 1v1” YES there is tones of one on ones going on in spvp and ranger suck at that to the point its broken.
Ehh, I have multiple videos of me 1v1ing, I actually think Ranger 1v1ing is easier then Thief 1v1ing..
As for SPvP, You have one of the more powerful builds available in SPvP which is traps, which will easy people alive if fighting on points.
Yes, ranger has traps and SB auto attack.
Ehh, Axe/Torch + Sword/Dagger > SB auto attack
Ranger has ONE stun breaker, O-N-E. You know anet spent time on this class and polished it nicely. Lmao 1 freaking stun breaker and its 45sec recharge lol since game was launched i’m still laughing when i talk about rangers. Lets take another example. Longbow. What skill is useful on a longbow? One skill… Barrage. You take a longbow, use barrage and switch to another weapon without even thinking to swap back for 30sec. I don’t play nec and i heard bad things about necs. I also do some spvp and play against tones of necs and a necro is 1000x better than a ranger could ever be. Trash elites, garbage skills on short/long bows, sword, dagger, axe and why the **** are we rooted when throwing skill 4 on GS? like wtf? Torch is the only acceptable weapon ranger has (for condition builds) but you can’t run an offhand with a ******** main hand. Anet, look at what rangers were in gw1 and plz, plz copy/paste if you’re that lazy and don’t want to reinvent the class properly. A ranger is supposed to be swift=most blocks in the game, multiple evades that don’t suck, lounges and have decent swiftness which they at least do now. Ranger has range in its name, you’re supposed to be the best at that and right now they’re… Simple question, were all ranger skills made in 1 day? Seriously, how can every single skill (but barrage) on a long and short bow suck that much? Were they even testing them? Some times i wish gw2 just died and everyone went back to gw1, at least rangers were sick there.
Think you should look back over your utilities. I can think of 2 right off the top of my head. (signet of Renewal, and lightning reflexes)
Renewal is the the one i was referring to and missed signet but would you actually spend an utility slot for these two garbage skills if you’re playing competitively? I sure would not…
While i’m not a huge fan of SoR, mainly cause I run Empathetic Bond, how could you possibly say Lightning Reflexes is Garbage? Its an Evade + Stun Break + 10 Seconds if Vigor.
Its an amazing ability
Because for the extremely long CD it should be better. For example, apply camouflage after skill is being used or 2sec of quickness. For the long CD the things it does isn’t worth it.
its 45 Second Cool down, which is almost standard for most Stun Breakers in this game.
We also already have 2 Ways to get Quickness Already, another way would be pointless.
I wouldn’t be pointless, you’re ranger and supposed to be swift. Only 2sec too, no 5+ or it’ll be op. I don’t know stun breakers from all classes but those available to mesmer are much better and there’s plenty.
We talking about Swiftness or Quickness.
Mesmer’s Stun Breakers are all comparable to ours, they just have a lot of them.
Rangers don’t lack survivability in WvW, What they lack is escape Methods
For example, My ranger is 10x more beefy then my thief when running similar setups, Simply because of easy access to Protection on Dodge. Not to mention the large amount of Evades I have with the Ranger.
However my thief dies a 1000 times less in world vs world compared to my Ranger because I can reset the fight multiple times all day long (Which is a huge flaw with Stealth in this game)
Other classes like Ele and Mesmer can do the same, hence why they’re considered amazing.
If an Ele doesn’t want to die, He won’t… same with a Thief.
(edited by Xsorus.2507)
Ranger’s aren’t bad, They’re just not easy to master.
GL mastering stuff with joke skills rangers have. Play 1k hours on ranger alone and go 1v1 any class (including engi and nec) against a person who knows sup and see what happens… before someone bring the “bu bu but this game is not about 1v1” YES there is tones of one on ones going on in spvp and ranger suck at that to the point its broken.
Ehh, I have multiple videos of me 1v1ing, I actually think Ranger 1v1ing is easier then Thief 1v1ing..
As for SPvP, You have one of the more powerful builds available in SPvP which is traps, which will easy people alive if fighting on points.
Ranger has ONE stun breaker, O-N-E. You know anet spent time on this class and polished it nicely. Lmao 1 freaking stun breaker and its 45sec recharge lol since game was launched i’m still laughing when i talk about rangers. Lets take another example. Longbow. What skill is useful on a longbow? One skill… Barrage. You take a longbow, use barrage and switch to another weapon without even thinking to swap back for 30sec. I don’t play nec and i heard bad things about necs. I also do some spvp and play against tones of necs and a necro is 1000x better than a ranger could ever be. Trash elites, garbage skills on short/long bows, sword, dagger, axe and why the **** are we rooted when throwing skill 4 on GS? like wtf? Torch is the only acceptable weapon ranger has (for condition builds) but you can’t run an offhand with a ******** main hand. Anet, look at what rangers were in gw1 and plz, plz copy/paste if you’re that lazy and don’t want to reinvent the class properly. A ranger is supposed to be swift=most blocks in the game, multiple evades that don’t suck, lounges and have decent swiftness which they at least do now. Ranger has range in its name, you’re supposed to be the best at that and right now they’re… Simple question, were all ranger skills made in 1 day? Seriously, how can every single skill (but barrage) on a long and short bow suck that much? Were they even testing them? Some times i wish gw2 just died and everyone went back to gw1, at least rangers were sick there.
Think you should look back over your utilities. I can think of 2 right off the top of my head. (signet of Renewal, and lightning reflexes)
Renewal is the the one i was referring to and missed signet but would you actually spend an utility slot for these two garbage skills if you’re playing competitively? I sure would not…
While i’m not a huge fan of SoR, mainly cause I run Empathetic Bond, how could you possibly say Lightning Reflexes is Garbage? Its an Evade + Stun Break + 10 Seconds if Vigor.
Its an amazing ability
Because for the extremely long CD it should be better. For example, apply camouflage after skill is being used or 2sec of quickness. For the long CD the things it does isn’t worth it.
its 45 Second Cool down, which is almost standard for most Stun Breakers in this game.
We also already have 2 Ways to get Quickness Already, another way would be pointless.
Video Example of this annoyance
Why is the Left Clicking in this game with the mouse completely unreliable? Not only does it not respond half the time, it bloody stops responding when you’re moving things around?
Some will say “its your mouse” and honestly I would check that first, and I have..Zero Issue in every other game, countless threads on this very issue in this game with multiple mice.
Please fix this..It’s incredibly annoying and makes the game unplayable some times.
Ranger’s aren’t bad, They’re just not easy to master.
Ranger has ONE stun breaker, O-N-E. You know anet spent time on this class and polished it nicely. Lmao 1 freaking stun breaker and its 45sec recharge lol since game was launched i’m still laughing when i talk about rangers. Lets take another example. Longbow. What skill is useful on a longbow? One skill… Barrage. You take a longbow, use barrage and switch to another weapon without even thinking to swap back for 30sec. I don’t play nec and i heard bad things about necs. I also do some spvp and play against tones of necs and a necro is 1000x better than a ranger could ever be. Trash elites, garbage skills on short/long bows, sword, dagger, axe and why the **** are we rooted when throwing skill 4 on GS? like wtf? Torch is the only acceptable weapon ranger has (for condition builds) but you can’t run an offhand with a ******** main hand. Anet, look at what rangers were in gw1 and plz, plz copy/paste if you’re that lazy and don’t want to reinvent the class properly. A ranger is supposed to be swift=most blocks in the game, multiple evades that don’t suck, lounges and have decent swiftness which they at least do now. Ranger has range in its name, you’re supposed to be the best at that and right now they’re… Simple question, were all ranger skills made in 1 day? Seriously, how can every single skill (but barrage) on a long and short bow suck that much? Were they even testing them? Some times i wish gw2 just died and everyone went back to gw1, at least rangers were sick there.
Think you should look back over your utilities. I can think of 2 right off the top of my head. (signet of Renewal, and lightning reflexes)
Renewal is the the one i was referring to and missed signet but would you actually spend an utility slot for these two garbage skills if you’re playing competitively? I sure would not…
While i’m not a huge fan of SoR, mainly cause I run Empathetic Bond, how could you possibly say Lightning Reflexes is Garbage? Its an Evade + Stun Break + 10 Seconds if Vigor.
Its an amazing ability
the amount of time you get interrupted when dunking… use SoS passive or BP or CnD before you dunk (if you got aoe blind on stealth trait)
Yea, I usually forget to bloody use CnD before I dunk, its from playing the Ranger…I just expect to get interrupted ;o)
Rangers are good, they need a few fixes here and there but to claim they’re the worst class is rather silly.
Rofl, man some people just don’t get how the ranger is played.
I disagree with shouts and signets being bad. I use them a lot, and switch between different shouts and signets all the time.
Just because you use a skill doesn’t mean its good. It could mean that you are bias, or that the pool of skills is worse than the one you choose. Anyways you are wrong about signets they are sub par in comparison to other classes. Although the speed buff was nice. I don’t use spirits enough to judge, but from what I hear they are worse than signets. I think the dev team even said as much. Here’s an analysis I did of two ranger signets because they were easily comparable.
#################################
Signets in general are way too focused on pets. I think Anet thought pets would be far more valuable than they turned out to be.
Just looking at Passive Abilities
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Signet of the Wild: Heals your pet for more than double the amount that you get healed.
Player: 62 health/s
Pet: 125 health/sLets compare to other classes. All lvl 80
Warrior: 200/s (healing signet)
Elementalist: 202/cast (signet of restoration)
Thief: 100/hit (signet of malice)~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Signet of Stone: Gives your pet 3.4 times the amount of Toughness that you get.
Player: 35 Toughness
Pet: 120 ToughnessLets compare to other classes. All lvl 80
Elementalist: 90 Toughness (signet of earth)
Warrior: 90 Toughness (dolyak signet)
Guardian: 10% less damage (signet of judgement) ~ arguably better than all classes~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
In conclusion, the passive effects of ranger signets are far too weak to even be worth the slot because pets take the majority of the benefit when they are far more squishy than the player. Raising the player’s benefits would fix this, which could possibly be tied to Signet of the Beastmaster, even though I think the raise should be traitless. Like most Ranger problems, they generally have to do with one thing.
“pets are the ranger’s weakness"
You can’t compare Signet of the Wild with any other Signet those classes get simply based on the fact that Signet of the Wild isn’t attached to my heal…Signet of the Stone can probably be compared but then again with the right talent Signet of the Stone becomes incredibly powerful (otherwise I agree, it’s not great)
and pets aren’t a ranger’s weakness.
Looks like Jade Quarry and SBI have the blues this week.
There is like 4 maybe 5 people on in EB right now vs 30+ SoS…I imagine JQ is the same…So yea
Jugar is good for 1v1, but this build is already hard to beaten in 1v1 situations no matter what pet u use. Jugar is still too easy to die during zerg fight.
As I said, the biggest threaten of this build is still BS thief, due to the culling issue BS thief can do about 12k damage to u before he appears, in 1v1 and if you are in full HP it’s ok, 1 healing spring will reset the fight. But good thief probably won’t pick u when you r rdy, so double canine can save u from their burst. (you can’t see them, but your pet can, also if you switch canine, the 1st thing they do is knock down as long as there is enemy near you and atk you, 2x canine already saved my kitten many times.)very nice build l use something similar in tpvp. l go 30 in wilderness and 30 in BM. Also why no jaguar?
I agree, but if you spot them coming at you, popping Troll Unguent at start of fight + setting Guard around you will keep your pet alert to anything that moves and both yourselves healing the big damage. Granted PD thieves are trickier to fight than BS thieves, but neither are impossible to kill. In terms of BS thieves, they are simply becoming easier to kill if you manage to get around their strategy quickly. PD thieves are a lot worse, I manage to take them down GS around after surviving their burst, plus pet kept on stunning and doing damage whenever it popped. I guess not all fights can be won, but there’s been a steady rise in victories for me in WvW against thieves, enough that I don’t fear them 1vs1, 1vs2 or even 1vs3 anymore (yes the 1vs3 are jaw dropping victories for me). Should be testament to the success of the Beastmaster build.
By the way I was wondering whether it would be more useful to combine the following:
- toughness+condition and decent healing power.
rather than:- toughness+healing power and x other status.
…for the build that is discussed here. I know there are a ton of ways to make this build amazing, but perhaps the community can contribute with good input here. IMO I think having condition helps more than not.
In my videos I run full apothecary gear, which is Healing Power/Toughness/Condition Damage, and its extremely nice.
However full Apothecary gear isn’t reasonable for most player… The Jewelry is incredibly expensive.
You however can do a combination set of Apothecary Armor/Weapons with Shamans Jewelry (which is Vitality/Condition Damage/Healing Power)
Not sure what you can use for jewels though, probably will need the Carrion ones, as Passiflora jewels are expensive.
In my experience most ppl in wvw are just playing as a pver. A well organized 5-men team can have most boons covered for at least 50% of time, they east 10 men unorganized zerg as a piece of cake and won 90% time against even 15-20 ppl with a just little strategy.
As a ranger, no matter how good your build/gears is and how well you played, your damage is still a joke (compared with some other classes). However, if you go fully support+healing, you can make your team harder than rocks, and also you get not bad 1v1 ability in case some kitten happens. I think that might be the real definition Anet want to give to ranger. You might not be a shining killing star (in fact no matter how hard you play you will never be), but you are irreplaceable in a good team.Blizzard has already proven that players want to be great and they do not want to make others great instead of them. Blizzard designers -some time ago- decided to make a build called Shadow Priest that made others great in group play but had the Priest kind of gimped -they buffed other people damage and regenerated resources for others. The player base was furious, they absolutely hated that and Blizzard changed it and never went back to that idea again….
Players want to be great themselves!
That is the truth, because making your group great does not earn you more medals (not as much as the DPS). That is the flaw in the game design itself.
Countless MMO’s have had classes/specs that have made others great while being gimp themselves…
What’s hilarious is that you think you’re the one to discover this and people viewing your videos is the reason they are.
It’s kinda fun doing this but also tedious, boring and dangerous as it takes a long time to take down siege this way, you need to get pretty close to the wall in order to do it and overall it takes up a slot that could be used for something else- and the cooldown on it is so long by the time you have done it once most sieges are either over or someone on the wall has noticed and second time you send a pet up it’s dead in seconds.
A. I never said i discovered it, I know for in fact I did not, i saw a post on the forums getting little attention and after they updated our shouts i decided to make the videos
B. There was a very large uptick in people doing this tactic after I released my video..So yes, I’m responsible for that.
lol
If you’re seeing a bunch of Regen Rangers in SPvP (aka the 0/0/30/10/30) spec its because its really the only good spec for small manning. You can’t go Burst Mode or you’ll explode in 2 seconds and you don’t have the save me’s like Thieves/Mesmer’s/Ele’s do that allow them to escape their screw ups.
I’ve said it before, Ranger is basically the Pyro Powertech from SWTOR, in that you pretty much have to win the fight because you’re not getting away.
What is hilarious is I’m willing to bet that all the people are doing this because of the videos I released.
To funny.
It was changed in the November patch I believe to work like this…So either its bugged, or they wanted to give rangers the ability to use our pets during Siege Fights.
Mesmers can still hit you with Phantasms as well, They require LoS though…
I play on T1 PvP, and unless you intend on just flat out zerging my pet..1 person, even 2 will not bring it down before I pet swap usually…. I won’t lie and say it’s not possible… But if you’re not speccing 30 into BM, don’t kitten about your pet sucking..
Also the difference between your pet having 300 toughness/vit is actually fairly huge….Hell it’s major even on a player in terms of survivability.
We are talking about W3, i tried with 30 in BM, and it is true that pet had more survivality but, the diference was 3-4 secs (2-3 hits).
Dunno in Spvp, but inW3, pet need a damage mitigation.
I don’t SPvP, i W3…hence why all my videos are of that.
T1 was referring to Tier 1
I know that T1 is tier 1, and as i said, im talking about W3,
ehh..
Tier 1 is SoS/Stormbluff/Jade Quarry.. in otherwords…the top World vs World servers
so yea…
I play on T1 PvP, and unless you intend on just flat out zerging my pet..1 person, even 2 will not bring it down before I pet swap usually…. I won’t lie and say it’s not possible… But if you’re not speccing 30 into BM, don’t kitten about your pet sucking..
Also the difference between your pet having 300 toughness/vit is actually fairly huge….Hell it’s major even on a player in terms of survivability.
We are talking about W3, i tried with 30 in BM, and it is true that pet had more survivality but, the diference was 3-4 secs (2-3 hits).
Dunno in Spvp, but inW3, pet need a damage mitigation.
I don’t SPvP, i W3…hence why all my videos are of that.
T1 was referring to Tier 1
I play on T1 PvP, and unless you intend on just flat out zerging my pet..1 person, even 2 will not bring it down before I pet swap usually…. I won’t lie and say it’s not possible… But if you’re not speccing 30 into BM, don’t kitten about your pet sucking..
Also the difference between your pet having 300 toughness/vit is actually fairly huge….Hell it’s major even on a player in terms of survivability.
No other class using a range weapon has to switch thier traits to be able to fully use their dps on a keep wall. Why should I give up qz, sharpening stone or another ability to have the same dps every other class has? Does a warrior carrying a rifle have to go out of combat and switch traits to make his F1 abitlity work? If my pet has 900 range and the enemy is in range he should attack every time. Guard should be an option to put melee pets on wall but not the only option to use my pets. It’s not about knowing the class but class mechanics working correctly.
No other class has like 3k Range and the ability to stand outside of LoS to do damage either.
Either you know something most rangers don’t and really would love to, or you just made your own ignorance very clear.
But please, how do we get 3k range again? Personally I can only get 1.5k. I’d love to have the same range as a Balista! Go on.
Watch my Natures Ninja videos
Our Pets basically have 3k clip range…I’ve personally sent mine outside of keeps to attack siege when we didn’t have any…You can do this basically over and over again and they can’t do anything about it.
yes, they can, kill your pet, and we will have a nice 60 cd….
Don’t let your pet die?
Between the Heals and Pet Swap, It doesn’t happen that often.
heh, I’m going to be making my thief video soon kitten D
I’ve actually came up with a fairly nasty way to keep someone locked down for what I think is 7-9 seconds (if Mesmer/Paralyze Sigil is working correctly in WvW).
Fairly easy combo to do as well.
No other class using a range weapon has to switch thier traits to be able to fully use their dps on a keep wall. Why should I give up qz, sharpening stone or another ability to have the same dps every other class has? Does a warrior carrying a rifle have to go out of combat and switch traits to make his F1 abitlity work? If my pet has 900 range and the enemy is in range he should attack every time. Guard should be an option to put melee pets on wall but not the only option to use my pets. It’s not about knowing the class but class mechanics working correctly.
No other class has like 3k Range and the ability to stand outside of LoS to do damage either.
Either you know something most rangers don’t and really would love to, or you just made your own ignorance very clear.
But please, how do we get 3k range again? Personally I can only get 1.5k. I’d love to have the same range as a Balista! Go on.
Watch my Natures Ninja videos
Our Pets basically have 3k clip range…I’ve personally sent mine outside of keeps to attack siege when we didn’t have any…You can do this basically over and over again and they can’t do anything about it.
No other class using a range weapon has to switch thier traits to be able to fully use their dps on a keep wall. Why should I give up qz, sharpening stone or another ability to have the same dps every other class has? Does a warrior carrying a rifle have to go out of combat and switch traits to make his F1 abitlity work? If my pet has 900 range and the enemy is in range he should attack every time. Guard should be an option to put melee pets on wall but not the only option to use my pets. It’s not about knowing the class but class mechanics working correctly.
No other class has like 3k Range and the ability to stand outside of LoS to do damage either.
the 20 extra points you’re putting in Natures isn’t as good as the 20 extra in Wilderness Survival.
30/10/30 has become a standard for Rangers because its just that kitten good.
As for Apothecary/Dwyana’s and the soup (no clue about it) the first two are fine, you can watch my entire pain inverter line of videos where I run exactly that.
Very Very beefy build with pretty good damage output.
Also trust me when I say don’t run Moa’s their buffs aren’t anywhere near as useful as your Pets ability to do Burst damage, Birds/Cats/Wolves are all solid picks.
I probably wouldn’t use that thread as an indicator for Rangers Shortbow damage, vs a Warriors Rifle damage.
They didn’t spec the Warrior correctly, or use the right skills. I can more than quadruple a Rangers damage with the Rifle, let alone land killshot for MASSIVE damage because I rooted my target with the Longbow, and snared them with the Rifle, right before I hit them with roughly 18 stacks of mobility, and a Kill Shot that one shots them.
My Warrior has done 8k to 10k Volleys, 18k to 24k Killshots. You’re never going to do half that damage with a Shortbow. Even if you’re hasted, and I’m not.
It’s so easy to avoid a Rangers pet, it isn’t even funny. You’re only hurting yourselves with threads like this, because Anet might think the pets are fine, and don’t need fixed. Do yourselves a favor, and quit with this nonesense.
Warriors are overtuned in Zerg fights with Rifle Spec, this doesn’t make the Ranger bad, it just means Warriors need a nerf in that specific instance.
I can tell you as a Rifle Warrior, you have about 15 seconds to live against me 1v1… I will kitten on you so hard you childrens children will wonder why their face is so messed up.
But at the same time, I can’t sit in the middle of the zerg, and pop people for 20k damage.
Now rifle warrior should be comparable to Longbow Glass Cannon Rangers, however…We don’t have anything major like killshot, instead we have to rely on Rapid Fire which might do 6k-10k if we’re lucky and it completely lands…
So basically Rifle Warriors need a slight damage drop for the amount of effort it takes to put out that damage in zerg fights.
The pet’s problems begin to shine in 10+ fractals. No amount of healing, 30 BM, traits will save your pet from problems such as boss AOE, Jade Maw insta down, and random 1 hits from bosses where you can’t even anticipate when to F3 your pet back. Coupled with the ridiculously long swap cooldown if your pet has been downed, and you get a crippled ranger that can’t deal kitten. If anyone, lower the kitten cooldown to 10 seconds.
This really nails the problem. Basically you can’t anticipate the random 1 hits from bosses to F3 and the Boss AoE. Jade Maw insta down is pure garbage shouldnt target pets at all if they can’t use the dam crystals.
lol, I’ve done that FoTM boss, He kept targeting my pet over and over again which was kind of hilarious.
Problem is it made actually killing him a pain cause ya need to block it with the crystal.
Just a correction, while stabled your pets CDs completely reset, it’s why F2s are ready everytime they come back in, and why wolves will KD when they come out, so speed training is only really useful for when you keep your pet out longer.
Yeap, Speed trainng is a huge waste…You’re better off with the Cripple Tactic on Wolves/Spiders
As for 30% crit vs 50% duration of conditions from your pet, It depends, if he was running a Spider Cripple Build i’d say do the 50% duration, however since he’s running wolves, he’d be better off with 30% crit.
Plus when you F1 at a thief, and he goes in stealth the pet resets and wont continue to fight him :/
Why cant they make pets like mesmers Phantasms that will attack the thief as soon as he comes back out, quite annoying having to recast F1 everytime (considering im aiming to kill other people, I just sick my pet at them to scare them off).
I actually find this to be incredibly annoying and wish it worked that way also.
As for the rest of the complaints, if I watch my pet I can keep it from dying, sure it will die sometimes in PVE, but Its not that bad..
Watching most Rangers play though, i’d say a good 90% of them pay zero attention to their pet once it is sent in, I see them die all the time in World vs World, I see them die in PvE… and then they wonder why they’re not doing so hot on their Ranger.
Honestly i’d say a good portion of the Rangers out there should of played a Warrior..Cause they honestly don’t know how to manage a pet.
Here is a problem:
Every time you have to call your pet to avoid any type of heavy damage, you lose dps. Every time you have to swap your pet to avoid heavy damage, you lose dps again.
No other class suffers this. There really isn’t a counter to it, unless the pets are made more durable to take these heavy strikes, without having to trait heavily into BM. You trait heavily into BM, your own dps suffers. It’s a catch 22…
How does one counter this at the moment? I really don’t think it’s possible.
I look at it as an advantage, I can trait for Healing/Condition Damage/Toughness…and still have a pet that has his own stats that can Burst people quite easily.
I also think you guys underestimate how much Burst your pet can put out.
In a camp he can just do what he does in all of his other videos where there’s no walls to stop him -_-’ camps are also something us rangers can solo cap, so that’s not something you would be taking with a zerg.
Zergs hit keeps and towers, he was fighting at keeps and towers, he was down on the floor in a bit of his videos and throwing his pet up ONTO the wall. This is a position where he can very easily have been ganked by thieves, or a warrior, etc.
You’re missing the point. If you face someone out in the middle of no where like a camp, you have to make your pet run to him. It’s the travel distance that makes pets pointless against WvW zergs which is why we get all the QQ about not being able to hit moving targets. So no, you’re not going to get the same effect, especially when they have a zerg to focus fire on your pet. You might surprise a few guys with a jag onto a wall, but again, it’s very specific and controlled conditions and not at all indicative of the full gamut of what actually happens in WvW. Putting a jag onto a wall during a mini siege is completely different to making your pet run through fire towards a target.
And I hope you’ve noticed. There was probably hardly anyone in the keep. If there was a real zerg in there, they’ll come out and face roll the whole group and people who wander off. It’s a complete different lvl of threat when you’re attacking a keep vs facing someone in an open field because you know either side will camp the keep until the tide turns in their favor. Until one side moves, it’s pretty tame and there’s no real danger of being swallowed by the zerg.
Not sure what server you play on, but if you play on Tier 1, you often don’t have the luxury to flip camps solo, especially on EB. More than half of the fights involve 2 zergs pew pewing each other until enough foolish people wander off/get over aggressive and get picked off and one side gets overpowered. Which makes claims that you and your pet could flank even more dubious.
Ehhh, I play on T1, on stormbluff…
As for sending your pets into camps, If you’re solo.. and I see you standing in camp, I won’t have to send my pet in, I’ll just rush in and get you myself.
Me sending my pets in my videos are just for my amusement….I certainly don’t think Pets are completely useless either… As you can see from my videos, I use them for specific purposes.
I won’t lie to you though, I’ve seen Rangers who hump zergs, and I seen the ones that basically just let their pets run and die, and it probably does seem like thats how the entire game is to them..they’ve not really explored all the lameness they can do with that pet and just treat it as a dot…
Also being able to come out of the keep is perfectly fine, if you outnumber the people outside, If that happens though I switch to my speed signet and I start backing up… I don’t stand there trying to get my pet inside while we’re bout to be zerged, Thats silly.
Furthermore, which videos did you watch? I showed a few where my pet simply runs up to someone attacking our keep (engineer) and instantly killed him.. and I was on the outside back dooring them.
I have entire videos showing that’s incorrect
If you send your pet into the front of a zerg firing on you it will die, But so will most people running solo into that zerg as well.
Key is getting your pet to hit from the sides or rear
I’ve never seen you roll with a zerg in your vids. His point stands. A lot of people in this thread are testing it in really controlled environments. 1v1 with melee no less…well if you’re rooting people with sword of course your pet could hit.
Make a video running LB with pets against zergs and see how well the pets perform.
They’re little more than buff bots/distractions in that case.
Ehh, the entire Natures Ninja video set is me rolling with a Zerg.
If you’re going to do Longbow setup and fire shots back and fourth between a zerg I recommend Range pets for that, just put your pet on passive so you can control it better (and less likely to run in and die) You can do a Beast Master Build with this, but a setup like that is more useful to use Bears/Spiders Combo (switch to Bear when being attacked for Protect Me) and Spider when you’re fighting.
If you’re wanting to actually flank though, any of the high dps pets will work quite well.
Pets are useless in WvW and pretty much worthless everywhere else as well.
lol..
lol.. hold on… lol
lol.. hold on… lolOh man, that is classic
lol.. hold on… lolOh man, that is classicWatch my bird pet blow you up, or my cat rip you a new one..
lol.. hold on… lolOh man, that is classicWatch my bird pet blow you up, or my cat rip you a new one..Sorry not all of us zerg surf and send the pet into aoe messes
So you’re saying they’re decent if you run around looking for that gank on an underleveled solo player.
Indeed!
Soon as group combat starts your pet is dead or hiding though. Considering that W3 is MOSTLY about group combat…
I have entire videos showing that’s incorrect
If you send your pet into the front of a zerg firing on you it will die, But so will most people running solo into that zerg as well.
Key is getting your pet to hit from the sides or rear
They should make Guard work on the owner as well, as in it provides Stealth in the area for a bit, that would be interesting.
Just use guard. When in a tower, I swap that out over another trait.
Works fine and only 30 sec cooldown.
Drop a drake and hit f2 and watch the numbers pile up. Hit your regen few seconds after you send him down via guard and enjoy
Yeap, I switch to Guard when inside a keep, or attacking a keep, just to harass the enemy and kill siege.
Sick Em,Guard,Search and Rescue,Protect Me are all used in certain ways in this ame.
S&R is the only one you really probably won’t touch in PvP, it’s more of a PVE ability.
The abilities we don’t use though are our Spirits, which honestly should of be fixed by now…That’s 4 abilities and entire Line that doesn’t see use past 15 points because of those 4 abilities.
If only Thieves and the WvW community knew what I had planned for them ;o)
Been seeing more melee rangers in spvp recently and while I can 1v1 most, there was one who gave a good fight that lasted upwards of a minute with my staff ele (semi-bunker spec). He kept swinging around me like a thief’s flanking strike and evaded a lot of attacks. Tough to damage and still dealt a lot of pressure even with my heals. I forgot which weapons he used but looked like a sword or greatsword. Is there a particular melee build popular atm?
My Sig
As for Sword Auto Attack, Most won’t have it on, and will only use it to finish you off.
Proper Sword Rangers know that they’re suppose to be Switching Weapons constantly to apply conditions, Auto Attacking with Sword is pointless otherwise.
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.