Showing Posts For Yasi.9065:

Season two and promised balance changes.

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Posted by: Yasi.9065

Yasi.9065

Id advise you to try to win a 1v1 with a warrior against a rev, necro or engi. I wish you best of luck. Cant wish you fun, because it aint.

HOT ruined balance + no fix

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Posted by: Yasi.9065

Yasi.9065

Thing is… you knew about state of balancing hot elite specs BEFORE buying expansion. Or at least you could have known it, which means if you didnt, it was your own fault.

Anyway… since you knew about this “fault” of the product, and this fault does not make this product unusable per se (PvP being only a small portion of this product), you cant get your money back. Sorry.

Simple question : HOW?

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Yasi.9065

Why start people at the average MMR? Because that’s where most players belong. It is the most accurate rating for the majority of players. For every player we start with a lower rating that needs it, there is a skilled player that has to fight their way out.

People with 2 games played should not be matched with or against players with 1k+ games played. Period. Doesnt matter what average MMR they get.

People with 2 games played should end up with other people with less than 100 games played, ESPECIALLY if they have only average mmr.

Upcoming Changes for PvP League Season 2

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Posted by: Yasi.9065

Yasi.9065

So it’s not ok for premades to have long queue times but it’s ok for soloers to have their time wasted by being in 5v2-1-1-1 almost unwinnable matches?

Unwinnable? I guess you didn’t read the part where solo-queuers had 50% win rate over full premades in season 1. My only complaint is removing the extra pips awarded for beating a 3, 4 or 5-man teams. There were so many newb guilds just queuing for lulz, getting extra pippage for beating them was pretty cool.

I guess you didnt read that part either, since it was meant for 5man premade vs 5 soloers. And of course that matchup was 50% winrate, since you had to get 5 really good players to even get matched against a 5 man premade.
Only when they started ambering their premades, you’d loose against them as soloers.

So, only after people started cheating, did the system fail. Think about it.

Upcoming Changes for PvP League Season 2

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Posted by: Yasi.9065

Yasi.9065

Case in point:
Matchup today in < 1 min… and I got matched… with people… that NEVER played pvp before. Me. With 3k games played. Got matched. With people. That stood on close. and waited. for cap. To get. points.

I had to waste 10 minutes of my time, for a matchup so screwed up, its not even funny anymore. Id rather have waited 10 minutes for a good matchup then this kitten.

(edited by Yasi.9065)

We need a nerf for thief

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Posted by: Yasi.9065

Yasi.9065

All those thieves are just achievement hunters in-between seasons where loosing doesnt “do” anything to impact season and where they can get their Champion Shadow.

Upcoming Changes for PvP League Season 2

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Posted by: Yasi.9065

Yasi.9065

(…)
The configuration limits the size difference between the largest premades. Configured currently at 3, a 5 vs 2 or 4 vs 1 is the largest gap possible. If we lower the cutoff to 2, then 5v3, 4v2, and 3v1 become the largest gaps possible.

So what you basically did there is reverting Season 1.

In Season 1, if you played as a 2 man premade, you got really easy matchups, whereas as a 4 man or 5 man casual premade, you usually got matched against better 5 man teams.

With that decreased queuetime (which btw nobody really wanted…. or even complaint about) you now favor large premades.

Quality > Quanitity !

Id rather wait 2 minutes longer and get a fair matchup, instead of insta matchup in which I end up being one of those "1"s against a 5 man team.

This fixation on reducing queuetime has to STOP. Or at least give us some option to increase our queuetime and get better quality matches. You know, like a controller:
Fast———ii———-Better

New Matchmaking rules!

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Posted by: Yasi.9065

Yasi.9065

I dont get it. People are whining about how matchmaker creates unbalanced matches. But then they want to give away one of the few tools they have to actively create some balance? Instead they want to add even more clutter to matchmaker in the hopes that the more matchmaker decides on their behalf, the better the results get.

I have a newsflash for everybody thinking that way: this just increases the luck component and instead of more balanced matches, you will get more volatile matches.

Why? Because there is no foolproof way to determine someone’s skill at a certain build in gw2. The only way gw2 has to determine if someone is “good” at a certain profession, is the amount of wins one has. But what about those that have low unranked games played, but constantly win on 1v1 servers? What about those that got their 500+ games played as thief 2 years ago and never touched thief again? What about those that got their wins because they played in a team and/or farmed stronghold?
For example, I got 693 games played as a necromancer. But at least 500 games of those are from 2 years ago. Necromancer was hugely different then from how it is now. Current necromancer Im not even that good at, Id need quite a bit of practice to get back into that profession. Still, the matchmaker would think Im above average (> 55% winrate with necro) if profession specific matchmaking would be applied. As it is, a 30-40% winrate would be more accurate.
But how is a matchmaking algorithm to know about that?
Or I played staff support guard in the past. I got around 300 games with only staff support guard with a 60% winrate, due to the simple fact that I played it on a steady team. Now I try out burn medi guard. Thats two absolutely different builds, those two builds are so much appart, they could easily be two different professions.
But still, the matchmaker would think me proficient playing burn medi guard (which admittedly, I was not when I tried it – far from it ).

And so on….

I think the solution isnt to remove more and more human components, but instead to fix class balance issues, power creep and too wide a range of mmr in favor of fast queues.

On the other hand… if you just made spvp into gw2 heroes moba with fixed builds… that would be a solution too. Just think about it… re-make stronghold to only support 5 – 10 heroes you can choose before queueing, and which will get matched in a certain way. It would solve so many problems with that map And everybody that doesnt like same profession twice on a roster can go play stronghold. ^^

(edited by Yasi.9065)

unranked mmr system is garbage

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Posted by: Yasi.9065

Yasi.9065

Class swapping is required if you play spvp with solo or duo queue and get unlucky with your team setup. It gives you a way to react to your teams composition and/or the enemy team’s. Locking this will create loopsided matches, making things like heavy condi setups extremely strong if the enemy team cant stack some aoe condi cleanse. This was just an example to show that swapping profession can be helpful, there are tons of other examples. If you are too ignorant to see the benefits of this then i doubt you understood the way spvp works.

See what I mean? Should ANet allow this sort of attitude the set the pace for everyone else? Of course not. So yeah, put in class locking, and have the system judge “unbalanced” teams accordingly for matchmaking and reward purposes.

Are you kidding me?

I know this comes as a HUGE shock for you, but there are at least three different – AND viable – builds per profession atm. Disallowing profession stacking and having some kind of weird algorithm judge teams based on their PROFESSIONS, is just plain stupid.

Build diversity is a GOOD THING. It makes matches fun. When I come across a guardian, I dont know for sure what build he is using atm. Is it medi burn oldschool? Staff bunker? Staff support? DH trapper? DH support? How is an algorithm even supposed to CORRECTLY read a build someone queues with? Not to mention, you would have to lock professions AND builds.

Why not just make gw2 into some hero-based moba and be done with spvp forever?

If there’s atm so many thieves / necros queueing, the problem IS NOT the matchmaker. The problem is, those professions are atm totally unbalanced and everybody tries to ride the easy train.

If you want to learn to play a new profession/build, do what everybody else does. Play hotjoin for a couple of games to perfect your skill rotations/positioning. You dont like the anet hotjoin servers because they are filled with too many noobs? Join an open empty server with a friend and do duels. Join one of the many open duel servers. There are tons of options for improving your gameplay. 99% of the playerbase just dont use them.

/edit:
Well, kitten… here I go afk for a bit and Evan Lesh pretty much posts my concerns in such a nice way

(edited by Yasi.9065)

New Matchmaking rules!

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Posted by: Yasi.9065

Yasi.9065

Locking professions in mixed queue is worst mistake ever.

My issue with that is then all of us normal average skilled players have no way to actually improve on the classes/builds we’re not good at without screwing over your team because your MMR is reflecting classes your play well with.

Sure, I can maybe get some practice on a dueling server, but that certainly doesn’t work for more team oriented builds. If I play regular hotjoin, I have no idea if I’m doing good because I stomped someone, or if they were just really bad, likewise I may be improving but keep getting stomped because I’m up against a higher skilled opponent.

(Solo queue isn’t an option, and this thread isn’t about that. It would just further fragment the playerbase leading to longer queues and worse match, and it isn’t needed so long as party size is taken into account properly with matchmaking.)

As I started playing ele after only playing necro since beta, I read up on forums on playstyle and rotations, made a build accordingly and went to play tons of hotjoin games. First I focused on rotations, then surviving, then I added dps. Mind you, I was pretty new still to pvp, and that was my second profession ever.
Nowadays I still do the same thing with new builds. I test them on golems, then I test them in hotjoin for a handful of games, and then its unranked/ranked matches.
Why Im writing this? Because with your professions specific matchmaking, Id probably stomp all over a lot of new players without my experience in conquest matches. No matter Im not 100% with my build, simply because I know the terrain, map timers, can predict enemy rotations, Ill be so much better than any below 100-ranked-matches player.

Also… without locking professions, if you notice, you just cant handle yourself in this match because you get outplayed constantly… you can just switch to a fallback character with a build that you can play perfectly. Sure, you loose some time switching, and thats penalty enough in most matches to discourage switching mid-match, but you have the option to switch and you dont have to sit there and get destroyed over and over like your post suggests.

I think locking characters either by profession or role isnt a good idea.
It results in:
- More frustrating matches (just imagine getting saddled with a new-to-the-profession thief roamer, constantly getting eaten by some bunker)
- Less diverse gameplay
- Bloated matchmaking algorithm which leaves more room for abuse
- Longer queue times (bunker meta but matchmaker tries to find 3 roamers per match)
- No room for exotic builds / playstyles
- Matchmaker constantly has to be updated to keep up with new playstyles and builds to prevent abuse of this system

Locking professions is possible in any hero-based moba, where you pick a hero and that hero has a certain build you cant change. In a game however, that has so many options to configure a build to personal choice, it simply is not feasible.

(edited by Yasi.9065)

New Matchmaking rules!

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Posted by: Yasi.9065

Yasi.9065

Guys, you are confusing two fundamentally different problems.

Class balance SHOULD NOT be solved via matchmaking.

Build diversity is a GOOD THING.

Let teams sort themselves.

Or put in solo queue and lock professions there. Locking professions in mixed queue is worst mistake ever.

New Matchmaking rules!

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Posted by: Yasi.9065

Yasi.9065

Id rather not have character swapping locked, because of the wide diversity of builds available for each profession.

I usually swap character if I notice too many defensive players on my team, or vice versa. Making up a roster according to profession does NOT exclude bunker stacking, or condition stacking etc.

And… it gives premades such a huge advantage. They can perfectly fine tune their builds before queueing, while, if you soloqueue you could get stuck with 5 bunker or 5 decapper.

Profession /= build.

And prep phase is NOT enough time to completely switch builds. Especially because you cant leave match anymore to get another weapon.

No, Im completely against locking professions at the current state the game is at. If there were only one build viable per profession, maybe. If we could save builds and swap builds like in gw1, okay. If we would get back solo queue instead of this mixed team/solo queue, yeah, Id be fine with it. But as it is? No. It would be worst mistake to lock professions, giving premades even more of an advantage vs solos.

Ele exploit to bring us to meta

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Posted by: Yasi.9065

Yasi.9065

Why is it people think fresh air builds are all about dps? I never understood that.

Comments on the new Reaper and Thief

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Posted by: Yasi.9065

Yasi.9065

New necro counters new thief. Everyone else is left on the side of the road to paradise.

Ele exploit to bring us to meta

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Posted by: Yasi.9065

Yasi.9065

Fresh air…. all you need is a bit of fresh air to feel powerful again Try it.

New Matchmaking rules!

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Posted by: Yasi.9065

Yasi.9065

Oh no, you misunderstood – I think. If you stack professions you dont get a bonus, you get a disfavor.

As a full premade this doesnt change anything really, since a full premade has a set roster.

But lets say you play as a 3 man premade. Last season, with this matchmaking, you would log a warrior, thief and guard for queueing.
The pool of players to fill the roster contains, lets say…. 3 necros, 3 rangers, 5 eles, 4 revs, 2 thieves, 2 warriors, 4 scrappers.

If I understand this correctly, the matchmaker will try to fill the rosters with unique professions. This means any roster with more than two thieves and more than 2 warriors will get a malus or disfavor.
So, by queueing with warrior, thief and guard, our premade increased their chances of getting a preferred profession quite a lot.
So, now… the rating of at least one of those thieves and warriors however, is perfect for this match. Resulting in putting them into the other team.
That might be considered fair, IF our premade doesnt switch professions. But they will. So now we got one team with two underdog professions (because lets face it, last season warrior and thief were at a huge disadvantage) and the other with 5 meta professions.

We all know how this will end….

Now you could say, nobody would go to such lengths… but my life experience says, people will abuse this. Not all, mind you, but enough to screw with matchmaking again.

The solution to this is:
Either lock professions on match start (no more switching during prep phase or by disconnecting) or
remove unique professions check when making rosters.

Personally, Im in favor of removing unique professions part. It makes matchmaking less cluttered, and leaves it up to players to make up their own team. Maybe increase prep time by 20 seconds and increase ready bonus.

(edited by Yasi.9065)

New Matchmaking rules!

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Posted by: Yasi.9065

Yasi.9065

Fun fact… at a certain level, people will just adjust professions on roster according to meta during preparation phase.

Personally, I queue with whatever profession Im logged in, and then switch characters to whatever is best for team.

So trying to force unique professions kinda doesnt do anything, and it leaves the system open for abuse.

Personally, Id remove that part for teams, since those are most likely to adapt according to roster. Even if you match two premades à 2x mesmers (4x mesmer) on one team, those two premades are gonna switch professions. If they dont, well… might be mesmer is just way to OP ^^
What Im trying to say… punishing profession stacking, when there’s the option of switching professions during preparation phase just doesnt make any sense – especially for teams.

It is a nice idea for soloQ, but I can predict fairly easily… people will start queueing with less desired professions (like warrior or thief in last season) and then switch during prep phase to meta profession, making this whole forced unique professions thing kinda a moot point.

Plz activate ranked arena outside of seasons

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Posted by: Yasi.9065

Yasi.9065

As if that wouldnt happen in ranked arena too if there’s no ladder or pip loss? ^^

Dragon's Gaze

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Posted by: Yasi.9065

Yasi.9065

Thank you for not making that into a yearly pain in my butt

Reduced to 20. Very good change.

You Should Apologize for Season 1

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Posted by: Yasi.9065

Yasi.9065

Taking WEEKS to fix obviously absolutely totally broken things, yes of course there is an apology the LEAST thing to be done.

Match making in 1 pic

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Yasi.9065

We need attack direction indicators

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Posted by: Yasi.9065

Yasi.9065

Is it just me, or does gw2 support pseudo surround sound, making it pretty easy to “hear” the direction of effects?

Helps me spot stealthed thieves a lot.

So what you actually want is a radar and for thieves to loose their stealth? Or is that thief attacking you and staying stealthed? Sorry mate, but your argument just doesnt make any sense.

If that thief attacks you, he is out of stealth and either he is in melee and you really should see him no matter what… or he is ranged, and then I hear the direction of the bullets or see the direction of the arrows.

I never asked for anything, i was just adding a comment related to the post above me. I was basicaly saying that surround sounds are helpful against stealthed thieves. Surrounding awareness is visual/audio/minimap.

My bad then Agree with this.

We need attack direction indicators

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Posted by: Yasi.9065

Yasi.9065

Just played a couple of matches just to confirm my first post in this thread. You really need no more attack direction indicator. Either projectiles are glaringly obvious, or, with bullets… sound is. I really have absolutely no trouble spotting players that attack me from range. Be it as add to ongoing fight or ranged first inc.

We need attack direction indicators

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Posted by: Yasi.9065

Yasi.9065

Is it just me, or does gw2 support pseudo surround sound, making it pretty easy to “hear” the direction of effects?

Helps me spot stealthed thieves a lot.

So what you actually want is a radar and for thieves to loose their stealth? Or is that thief attacking you and staying stealthed? Sorry mate, but your argument just doesnt make any sense.

If that thief attacks you, he is out of stealth and either he is in melee and you really should see him no matter what… or he is ranged, and then I hear the direction of the bullets or see the direction of the arrows.

We need attack direction indicators

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Posted by: Yasi.9065

Yasi.9065

Is it just me, or does gw2 support pseudo surround sound, making it pretty easy to “hear” the direction of effects?

PVP now pay to win

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Yasi.9065

Play non-elite thief. People will be so startled to not see you revealed by your own dodges, they will loose. And… thief is kittened atm anyway. Also, they wont touch elite spec in next so called “balance patch” on tuesday.

Have fun.

Bristleback dmg output

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Posted by: Yasi.9065

Yasi.9065

I’ve seen 16khp players insta die to Glyph of the Tides -> Ancient Seeds proc, -> F2. Losing to Cele Druid in 4 seconds. Really, Bristleback has too much burst potential, everyone thinks this, but few are able to really hit that home with any consistency.

Both conquest and stronghold have enough obstacles to dodge behind. Yes, I know… its a pain… but when I engage a druid I always have either reflect on ready and up as soon as he switches to bristleback.
Or, when playing a build without reflect, I position myself in a way that makes it easy for me to duck behind a corner/wall/fence/tree/rock/outcropping/whatever.

Bristlebacks do NOT resposition themselves for a clear line of sight to target. Its their biggest weakness.

But of course, most of the time Im still using them as a druid, because the amount of players that duck/reflect the attack is so small…. thanks to anet’s “pvp for casuals” policy.

Im all for letting bristleback stay as it is. Its a wonderful training excercise for new/bad players that gets immediatly punished when failing.

But of course, thats also why anet will change the attack, dumb it down even more so bad players stop complaining and can win without learning a thing. Tunnelvisiont ftw.

/edit:
Btw? Bristleback is pretty much useless after his F2 and can be ignored then. Its dmg is significantly lower if F2 isnt activated immediatly after swapping pets. Getting the picture now?
Really, reading this thread is like watching 70% of all pvp players tunnelvision their way to close, just to die there because they didnt look on minimap and realize… oh kitten, theres 3 enemies on close, Im gonna be all alone there. No, they run there nonetheless with “killkillkillkillkill” faces. I think I said it before but…. tunnelvision ftw.

(edited by Yasi.9065)

How to balance Amalgamated Gemstones?

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Posted by: Yasi.9065

Yasi.9065

Sorry, saw this little gem too late, and I think it is worth it’s own post.

I went for those. I bought about 25 of them and got…. drumroll…. 2 orbs and 5 crests. That means, Id have to buy roughly 8000 bag of jewels. With on average 2 being on sale each day, that makes 4000 days timegating and roughly 150000 hot currencies.

Please do NOT buy those. There are way better things to spend your hot currencies on.

No, if you want to “farm” those orbs, you have to go do t6 farming each day with all gathering boosts activated. Then you get per node roughly 0,9 orbs. My t6 route has about 20-30 nodes, so I get something around 25 orbs a day. In addition to that Im doing JP… just enough that I can craft something around 5-8 amalgameted gemstones each day.

Its doable, if you go my route. It just is kittening annoying as kitten. And could easily been replaced by something a lot more fun. But… its Anet… legendaries arent supposed to be fun, they are supposed to be WORK.

How to balance Amalgamated Gemstones?

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Posted by: Yasi.9065

Yasi.9065

Thing is… the new legendaries cost more AND I have to do the scavenger hunt for them. The time I wasted waiting for events to fail so I can get the follow up event, I could easily have spent farming gold for an old legendary.

With the time I have to put into the collections, the new legendaries are roughly 30-40% the price of old legendaries. And thats because of amalgameted gemstones.

Guardian sword damage

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Posted by: Yasi.9065

Yasi.9065

I think druid staff should get a boost then as well. Im not hitting above 1k either.

You Should Apologize for Season 1

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Posted by: Yasi.9065

Yasi.9065

But its not only the pip loss thats toxic. Anet taking WEEKS to react to tanking mmr and smurfing, not to mention… stronghold farming is still going on… With unbalanced builds from the start, impossible to beat builds. Not just op, but really impossible to kill builds.

People cheating their way to legendary with Anet doing NOTHING about it. No ban, no warning, nothing.

Broken mmr. Broken 50% wl system. Broken builds. Broken achievements. And Anet did…… nothing.

Season 1 was a desaster. Making more players leave for good than attracting new players. Making players hate pvp. Creating a toxic environment.

This all could have been avoided with one or two FAST hotfixes. Removing Stronghold from league, fixing bunker chrono and mmr tanking a day or two after it was first posted on this forum/reddit. Resetting mmr, LIKE THEY ANNOUNCED on league start.
What did we get instead? A patch that made it impossible to play pvp at all for two days straight because of screwed up matchmaking pitting amber against legendarys.
A patch that fixed smurfing THREE WEEKS after it was first posted on reddit.

Season 1 was a total catastrophe. And season 2 wont be any different, wanna bet?

You Should Apologize for Season 1

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Posted by: Yasi.9065

Yasi.9065

pip loss is a must however losing pips because some1 dc’d / left is gonna get fixed:
https://forum-en.gw2archive.eu/forum/game/pvp/plz-make-this-a-thing/first#post5939026
however i find that being punished for solo queing really really bad i have had a kitten ton of games where people were basically afk on home or just feeding the enemy at mid and being kittened about rotating, and thats in all divisions even legendary

This.

I had a game where I held two points – alone. Running from point to point constantly defending against 1-2 while my “team” fed the enemy team enough points on close for enemy team to win.
And what do I get? I loose two pips. I loose two pips for excellent work, because the rest of my team plays bs. The team anet decided should win. The team anet put me in because they decided with my mmr I should carry them.

There’s a point where you simply can not carry the other 4 anymore, even if you play brilliantly, doing EVERYTHING right, winning every point and holding it. You loose simply because your team force feeds points to the enemy because yes, they are actually THAT bad.

How can this even happen? How can I even get put on the same team with someone that has absolutely no clue how to pvp and just tunnelvisions to close the whole match just to instantly die there. And not just one, no…. I get put on a team with FOUR of those. Four.

(edited by Yasi.9065)

Solo q'd into Diamond with a 3/10 ratio

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Posted by: Yasi.9065

Yasi.9065

Stronghold farm is still viable.

Have fun.

You Should Apologize for Season 1

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Posted by: Yasi.9065

Yasi.9065

I could live with pips lost, IF only anet’s matchmaking would WORK properly and the amount you can LOOSE is LIMITED. But FORCING a 50% wl ratio and then taking away the whole work done just because OMG I got over 50% wins, THATS stupid on so many different levels.

50% wl ratio and loosing pips NEEDED for progression should NEVER have made it into the same system. The one EXCLUDES the other. Common logic says that.

The amount of FRUSTRATION I had due to this stupid league, be it because of people cheating their way to legendary or Anet doing NOTHING to stop it, be it because of STUPID matchmaking system and STUPID mmr… its staggering.

I look back the last few months and all I see is: hate, frustration, toxicity. Not a single… not even ONE SINGLE moment of fun. It was work work work, not a single match was fun. I actually started to DREAD logging in and playing 3 matches a day. Some days I didnt log in at all, just because I was EXHAUSTED by this league system. Even though before league I always made time for logging in and playing a bit.

#matchmaking

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Posted by: Yasi.9065

Yasi.9065

Actually, shatter chrono are pretty much the only ones that I have real trouble surviving against as a druid. Even scrapper isnt that difficult.

Bunker chrono I cant even get below 50% solo.

Only thing worse than bunker chrono is ele staff bunker.

Sorry mate, but as a chrono you just dont have any chance of ever getting taken seriously when complaining about how you loose against anything.

Thieves and warriors atm, now they get to complain. Druids, Ele, Mesmer, Scrapper – nope.

Why....

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Posted by: Yasi.9065

Yasi.9065

How I know this game forces a 50% w/l if you solo queue?

Well, its quite easy, you see.

I win lets say 10 games.

First 5 games are smooth sailing because I get matched with and against players of my own level. One scrub here or there, no problem, he gets carried by team.

Next 3 games I get at least 2 scrubs to carry, whereas enemy team still only has max 1 scrub. Still, I can do that. It gets harder though and I have to usually defend two points simultaneously because of that. But, as I said, it still is possible, especially as a druid.

Next 2 games are a real pain in my butt, because I get matched still with at least 2 scrubs, but enemy team now has none. It usually is a 4 man or 5 man premade sitting in ts. Defending two points gets virtually impossible, only winning those two games because of superb rotating. You know, like getting all communes or soloing lord when score at 490 to 350 or stealing bosses.

After that its free fall until I lost at least 10 games. If I manage to actually win one of those unplayable matches I dont get 2 pips or 3 pips as promised. Oh no, since my rating is so high, I get max. 1 pip. If I manage to win, I get to loose 11 games. Because I get matched with these unbelievably bad players, that think they can win a bunker vs bunker on an enemy capped point and actually CONTRIBUTE. That think rushing far and DIEING there 3 times is contributing. That actually think, rushing lord at beginning is pro. Players that loose ever 1v1. Players that actually manage to DIE in a 3v2 or 4v2 – where they arent underdog. Players that have no clue how rotating works, because they havent even realized yet, there’s a minimap tool. And players that simply have no idea that there is something like “disengage” and instead rallybot all the time due to bad rotating and tunnel vision.

So yeah, I havent made this thread just because I lost a game here and there. For me it really is always the same.

For those that still dont get it:
The more you win, the more you get saddled with players that loose their games.
Imagine an exponential function. You know that part where the graph rapidly starts climbing? Thats your 50% wl ratio. And thats where you have to start doing really really hard work to keep on climbing. If you only soloqueue that is.

Im tired of this kitten. I just… I really just cant take it anymore. Any moba has a better matchmaking than Anet EVER had.

And there is nothing you can do about that as a solo queuer. Anet is so focused on their precious team queue and esports, they just keep on stepping on solos.
As a team you get points shoved up your kitten . You get to exploit all kinds of kitten in this game and Anet does NOTHING about it.

As a solo? You get… forced 50% wl ratio with immediate repercussions if you play too good. Because hey, if you play that well, you get the “pleasure” of carrying more and more bad players to make THEM feel good about themselves.

This system is broken on so many levels.

(edited by Yasi.9065)

Why....

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Posted by: Yasi.9065

Yasi.9065

…do I get punished for playing good?

The more I win, the worse my teammates are. Whats the logic behind that?

Give me enemies on my level instead of forcibly tanking my level by saddling me with players that dont even know theres a minimap that you can see enemy players on.

(edited by Yasi.9065)

Glitchy Bags

in Bugs: Game, Forum, Website

Posted by: Yasi.9065

Yasi.9065

The trigger really seems to be minimizing the shared inventory tab. So avoid that at any costs and you are fine.

Glitchy Bags

in Bugs: Game, Forum, Website

Posted by: Yasi.9065

Yasi.9065

Empty em, take them out of their bag slot on the side, put them in starter bag.

Then put them back in their slot and they stay open.

Glitchy Bags

in Bugs: Game, Forum, Website

Posted by: Yasi.9065

Yasi.9065

To fix it: reslot your bags.

Have fun. I didnt.

Glitchy Bags

in Bugs: Game, Forum, Website

Posted by: Yasi.9065

Yasi.9065

Same here, also bought and activated shared slots on this char.

Every other char is fine, but my tempest is my main character, and it is driving me CRAZY to have to open all bags EVERY time I open inventory.

Catastrophic Matchmaking

in PvP

Posted by: Yasi.9065

Yasi.9065

I had NO idea so many legendary and diamonds are SO bad. I really, really, really, didnt think it would be THAT bad.

Ive played a few games. I got matched always with legendaries and diamonds, sometimes with one other ruby. And its really sad, but… that other ruby was the one that played good… the legendaries and diamonds? I dont think they even know you have a minimap to anticipate enemy team movement… or how to counter meta builds.
That one guy just STOOD there and took the full bristleback barrage from enemy druid… no dodge, no running through bristleback…. no block…. no reflect. Just stood there… and died.

PLEASE ANET, RESET MMR. NOW. Otherwise this season ends as one big joke. Its bad enough people could cheat their way into a title. That title was meant to be for GOOD players. Instead, those that have that title dont even know the basics of pvp. Not even the basics of pvp.

3 year old Guild Wars 2 myth... busted

in Guild Wars 2 Discussion

Posted by: Yasi.9065

Yasi.9065

….(Bonus points for knowing the source. )

Sorry, I cant resist….

Ida says… everybody can know the source

Would a "Key-Chain" UI panel benefit us? [Merged]

in Guild Wars 2 Discussion

Posted by: Yasi.9065

Yasi.9065

Yes, I know this has been asked before, but… it is SUCH a great idea….

Please, please, please Anet. Can we get a keychain to go with our wallet?

This would be so immensely helpful. More often than not, I feel like searching for my car keys when logging in all my characters to find that kitten stack of XYZ keys, I just know I misplaced somewhere…. or I have to search on gw2efficiency for them, which is really annoying too.

Replace profession win achievements plz

in PvP

Posted by: Yasi.9065

Yasi.9065

Nobody is forcing you to play only one toon. BUT this achievement results – as was pointed out already several times – in people with NO clue how to play their profession, to queue for ranked games.

They are doing this with the express hope that their mistakes with rotations and co. are getting carried by their teammates. Which is absolutely NOT okay.

(edited by Yasi.9065)

Replace profession win achievements plz

in PvP

Posted by: Yasi.9065

Yasi.9065

Why? Should be obvious. People logging in their never-before-in-pvp-played toons and instantly queue ranked. kittening up games for everybody else because they just have no clue how to play that toon in competitive environment.

Adding those profession achievements, that are essentially nothing but “win XYZ games” achievements anyway, is just toxic.

Ran out of ideas, did they, for achievements.

How about achievements that actually teach players something…. like:
“Win match with close and mid capped”
“Win match by killing lord”
“Kill your beast X times”
“Kill enemy beast X times”
“Carry orb X times”
“Channel tranq X times”
“Channel stillness X times”
“Kill X enemies with ferocity active”

PVP is BROKEN

in PvP

Posted by: Yasi.9065

Yasi.9065

NCSoft too cheap for inhouse support, or QA, or any beforehand testing. Sorry mate, you are out of luck.

I heard there are 2 new mmos coming out this year that are promising.

Remove Stronghold from Ranked

in PvP

Posted by: Yasi.9065

Yasi.9065

You are mixing cause and effect.

BEFORE stronghold shouldnt have counted towards league or conquest mmr and smurfing should have been either impossible from the beginning or at least been fixed ASAP.
NOW legendary isnt worth anything anymore because of above stated fact.

Remove mulitple profession meta achievement

in PvP

Posted by: Yasi.9065

Yasi.9065

All those different profession achievements should just be made into one “win XX games in ranked” achievement. I mean, thats what they essentially are after all.

It causes so much hate and toxicity.

Remove Stronghold from Ranked

in PvP

Posted by: Yasi.9065

Yasi.9065

If you want a guaranteed win, yeah… then go with KrewGorillas teambuild and just invite 1 amber.

That “wide range of builds” is on the side that is gonna loose against that. Promise.