look at all the bad players defending warrior regen.
lol
look at all the bad players attacking warrior regen as they r unable to do 500dmg/s
lol
Look @ all the bad ezmode Thieves who rerolled to warrior cuz theif wasn’t ezmode enough.
gg
Look @ all the bad players who are still BH from the dagger that broke their fragile GC bodies
That’s because there are none.
Don’t be so quick to judge Zacchary – I too have super secret knowledge which I cannot disclose the source of.
idc it still kills everything quickly lol.
That’s because there are none.
Alright then, name them.
EDIT: No seriously. Name them because I REALLY would like to know.
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I was a non-stealther before I quit but alot of the people I associated with (who have also quit) not only looked down on the people who relied on stealth too much but did their best to keep the bleeding heart thief complainers at bay.
They HATED the complainers with a passion and wouldn’t hesitate to walk by the line of Forum Code of Conduct violation just to get them to leave.
As for the stealth-dependent noobs, they would go on threads saying “look at my awesome thief footage” and reply with “oh look… It’s another backstab montage :P” or “I liked how everyone you killed stood there while you melted them.”
Logically, they would not buff a class they know nothing about which is my point. The people who’ve never played a thief in their life yet cry oceans to the developers who also never really played thieves exacerbate the problem. So, no. Reducing of stealth will only kill the class because thieves have nothing beyond that.
No this class will not get any better unless the devs get off their warriors. stealthing is the least of this profession’s problems.
I don’t even know why you are still on here Sand.
signets give 5 might and are on lower cooldowns.
No join the warrior/guardian exodus. We have brownies.
Since they are buffing warriors with every patch, i think:
-They will give invisibility and backstab to warriors (it can be EASILY countered with sic’em!!!)
-New warrior skill: summon phantasmal warriors – call 2 warrior’s clones, that have 50% hp, 50% damage
-Warriors will be able to summon spectral weapons to help them in combat
-On 10% hp warrior is immune to damage and can only die by falling.
MOAR POWER – 100% of power is added as a bonus to power.
Once you go charr you will never go far….r… I think I did that right. Wait let me resay that…. once you go charr you won’t go…. screw it FOR ASH LEGION.
fixed*
What information? I already gave my armor value and the gear I run.
http://en.gw2skills.net/editor/
This is how you show your build because anyone can put numbers and gear type in their post.
That is a flat out lie, Maderas.
You’re going to have to be more specific.
You havn’t listened to anyone in the past 3 pages. You refuse to give up any of the info that multiple people have asked you for and you will never give it up because everyone here knows that everyone will rip it apart and completely blow your statements out of the water.
Well actually they’ll only be confirming the kitten everyone has already said.
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That is a flat out lie, Maderas.
I’m not buying anything else from anet. Not worth the $60.
I’m pretty sure that if I know the class about 100x more than you and played the class infinitely longer, that I have the room to dismiss your posts and point out the major flaws of your argument.
And yes, before you start accusing me of not reading I have read everything you’ve wrote and you constantly ignore anything that doesn’t support you. For all intents and purposes, posting a picture of a 5 digit number does not mean that your solution to it is justified and you need to get that out of your head.
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I don’t play quote wars.
Arius, he did, in fact use ad hominem when he completely dismissed a great majority of what the opposition said (which was valid) and I got labeled a whining thief with a god complex. “According to you.” dismisses my arguments because of course I am me. There are also a few other places where he dismisses and starts labeling other commenters in the same way.
I guess you could call it straw man as well.
He does supply argumentation and a little proof to point out that the thief does in fact have the ability to hit high. However the whole point of this thread is to bring to light something people like him have complained about for over a year and instead of coming up with a solution, he would rather see another nerf. That is his conclusion and that is where he ruins it for himself. In which case, I explain that:
1.) He is complaining about high burst on a profession that is supposed to have high burst and that wanting to remove something the thief is supposed to have for the sole reason that the class has it shows that his argument is baseless.
2.) That removing one of the biggest defining factors of this profession is pointless and would be better handled if anet would just deleted the thief outright. That in itself make this thread seem like pointless crying.
3.) The OP has shown they have and will never play a thief. This means that the OP has no knowledge of this profession whatsoever. That is an instant credibility killer.
As for bias, I already pointed it out. It won’t matter what I say to him because in his mind he firmly believes that he is right when in fact he only sees one side. I understand his perspective and understand his pain, but when he refuses to understand exactly why that one incident happened and refuses to listen to people that have experienced it from both sides of the river, that is when someone becomes biased. The fact that the thief bursted him down is established but is not enough reason to nerf the main part of thief burst especially when he fails to see what thieves must do to get to that point. As for the 30k in a matter of seconds, warriors and reportedly guards can do that as well.
“contrary to popular belief…” is a phrase used to signify that whatever someone told you is false. Popular Belief is usually a lie that has been circulated to the point where people will claim its true because a large number of people believe it to be so. Its called Argumentum ad populum, which is currently whats going on in this thread and is no basis for validity.
Someone goes into WvW they get 1-shotted by a thief and ragequit to the forums. Ragequitter sees someone screaming backstab is OP without giving any proof other than a picture of a 5 digit number. Ragequitter believes backstab is OP rather than do research and find out its intended to be so, way more difficult to set up then they think and almost every class can deal that much damage in the same window of time.
That’s what happens when bias and Appealing to the populus comes together. Its called a bandwagon and people ride it because they don’t want to put forth effort to prove they know what they are talking about. Thus their arguments are pushed aside and they are trolled/ignored.
If 1000 people complain about backstab doing too much damage, its a legitimate concern. When a majority of those people are not credible because they refused to do any research and instead jumped on a bandwagon, then a valid ad populum turns into a fallacy and loses cred. That is what’s happening in this case. Reversing my “1000th person to complain” statement will not work here.
As for learning to play, i once had my kitten handed to me by every mesmer out there. So I made a mesmer, leveled it a little bit and suddenly they became easy to handle. I “learned to play” against mesmer. Why can’t he “learn to play” against thieves? It isn’t because he can’t, it is because he refuses to do so which places him on the bandwagon and thus adding another layer of invalidation to his argument.
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And you thinking your argument is valid is called an opinion and disregarding my comments because you think I have a god complex is called Ad Hominem which is an informal fallacy. Secondly, I don’t give my opinion on anything unless I have made observations on it which is entirely different from your opinions that are based upon one incident and popular belief.
Your original point is valid because thieves (being the best burst class) can hit for 10k in one shot. However, any rational debater would point out that you are biased and you lack a great amount of information. And they would not take you seriously because you have absolutely nothing to back up your statements that this needs to be toned down other than your word and popular belief which is false.
We all get that a thief hit you for 11k and you got your ego hurt, but guess what, you are the the 1000th person to complain about it and therefore nobody really cares.
If you don’t wanna take a week to learn about a class that is kicking your kitten , then its all good because it will keep killing you until you do. This is what “L2P” entails.
I’m afraid you don’t decree when the thread is or isn’t done.
No I don’t. But you don’t have a valid argument which makes this thread a troll post. this thread is null by default.
@ Fungal
If anet were to perhaps make its other aspects more viable, thieves who refuse to use stealth will call out heavy stealth users and consider them bad players for using a crutch. That combined with the thief QQ train would make bad players reluctant to use stealth.
But anet didn’t do that and so now thief is as close to dead as it can get.
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The underlying issue here is that you all cling so hard to your instagib cheese that you can’t even see that it has been ruining the entire class since day one. Now you’ve been pigeonholed into one viable solution with no other options and once that finally gets fixed… well, what are you going to do? At that point the class will be dead. Killed by greed.
I’ve been looking for motivation to gear my own thief but I just can’t bring myself to do it as I full well realize that the only way to be viable would be to cast my dignity aside and embrace the cheese. The class is an extremely bad state at the moment and we all know the culprit. Instead of constantly resisting change why not welcome a different take on the class as a whole? One which perhaps renders it more than just a one trick pony.
Food for thought.
Don’t worry there was already an exodus.
The real problem is the self preserving thief QQ bandwagon that is wholly made up of people who have no knowledge of any class but their own, who didn’t pay attention to anything beyond moving forward or was afk out in the open, who smacked random buttons on their keyboard in panic when they eventually realized that their HP is below 30%, who felt shocked that someone would single them out without them knowing.
Its been the same type of people arguing the same complaint to people that have a way better understanding of what thief really is.
Then we have Anet who has absolutely no devs who play thieves, who nerf the more viable parts of the thief while traps/venoms and half of our signets remain useless without every trait for them equipped.
Our heal scaling is the worst in the game, 3/4 of our utilities are trash, 2/3 of our traits are useless and another 1/4 are situational and yet we keep getting ht with a nerf almost every patch.
This class has been stripped down to its steriotypical purpose: stealth and assassinate single targets.
So if you guys have anyone to blame, blame yourselves for not listening to us and blame anet for listening to you.
As for you Madraes:
If you don’t have anything constructive to say other than 11k damage in one hit is too much then this thread is done.
FYI: full dire doesn’t give much toughness or vitality. It gives condition damage. Try again.
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I’m pretty sure when thieves are talking about thieves that thieves’ words have more weight than non-thieves talking about thieves.
Me being a former thief, who has spent over a year theorycrafting every trait and build that I could possibly think of, can say “you should pay more attention and dodge more” without ever needing to read another post of your’s because unlike you I know how the thief works.
Thieves cannot magically pull 30k out of our kitten whenever we want to. But if you REALLY wanna beat the dead horse into another puddle then all I ask is:
“If it is so OP why aren’t you playing it?”
You need to know way more than that before you even enter the thief forums.
People are playing warriors because its easy to play. You don’t have to put very much thought towards a warrior because 9 times out of 10 you’ll have all of your bases covered no matter what you do.
Other classes do not have that luxury and because anet is adamant on buffing warrior regardless of its actual state people will flock to it.
You’ve ignored the fact that you are complaining about the class that suppose to have the highest burst. You ignore information given to you from people with REAL experience. You refuse to prove you have any knowledge of this class whatsoever.
The only thing you’ve shown so far is that you can copy the complaints of bad players. If you can’t show anyone here that you know anything beyond popular belief, then you have no legitimate argument.
FYI: The reason why we say “post your build” is because a build is half of combat and can say quite a bit about a player. It is very common that builds get ripped apart in this forum but refusing to do so kills your credibility instantly.
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I don’t think its fair that I have to dump 55 points, gear up glassy, fill my utility slots with 1 of the 3 most useless utilities and then search for some idiot who’se afking outside a tower to have any effectiveness in WvW.
Then again I don’t play thieves anymore, but you get my point.
With sincerity, i believe everything the Op stated including his/her factual evidence.
To the thief class; without being in denial, you clearly know that the Op is telling the truth.
My question to the thief class, how many more evidence will it take for you to finally believe what you’ve done is wrong and need to be fixed?
Seriously,
I have been killed so much by this class, I’ve become immune to their 1-2-3 kills.
So what i’ve been doing lately is, whenever i encounter a thief or thieves, i just stand there and give them my body, afterall; it’s not worth fighting for what is already dead.
MFW
I have a thread complaining about this.
https://forum-en.gw2archive.eu/forum/game/suggestions/Downed-skill-5-End-it/first
The current meta isn’t very forgiving to thieves. Conditions can be applied with a blink of an eye while removing them is put on cooldowns and running tanky setups with other classes can do just as much damage as a bursty thief. The meta is wonky.
I personally feel that thieves are being pushed by the developers into playing the creepjacker role.
It seems the developers expect us to not get hit ever by using the vast amount of evades we have. However, because all of our evade moves have evades that don’t cover the entirety of the attack, we still get hit with conditions and melt. Since our condition removal sucks and our stunbreaks are only useful as stunbreaks, we are sitting ducks the moment we run out of them.
They are for skins and don’t really do anything in of itself to help thieves.
Its fine if you don’t want to but that leaves your statement invalid. You do not have any experience with the thief so your words cannot be quoted, referenced or used to produce valid arguments.
I normally hate to do this, but… lol. I can’t really formulate a more fitting response.
And no class should ever do enough burst to almost instant kill another class running toughness/vitality gear. No other class can except warriors, and we all know how well balanced they are right now.
No but unfortunately it does, like how guards can fully heal with little effort or how necros can cover you in conditions or mesmers stack confusion and rip boons away.
Each class has a specialty and for thief its the best burst, meaning that at some point it’ll have to make someone explode. On the flip side, it takes setup and positioning in the span of 3 seconds. Afterwards the thief must escape before anyone else confronts it because if he fails he is as soft as a marshmallow and will die as quickly as he killed.
Nope, leave signet as it is. Instead move Adrenal Health to GM traits (replace with spiked armor). This way the qq about healing signet+adrenal health will end.
No. Buff every other profession.
/problemsolved
And why on earth should toughness and vitality stacking be acceptable if there wasn’t a counter? As Jesus would have said; as the counterer counters you, you shall counter the counterer by dodging at the right moment, using blocks, stunbreakers etc.
This is probably what the thief that gibbed you were using.
http://www.youtube.com/watch?v=onzIWX-AQV8And this thief is far above the average thief you find in WvW.
So what counters glass cannon thieves if toughness/vita builds don’t? I thought condition damage was supposed to counter defenses, not raw burst.
1 dodge (not the backstab but the telegraphed C&D)
You’re being disingenuous and you know it. Dodging the first Cloak and Dagger does not allow you to “kill the thief with autoattacks”.
No, I’m not. But I’ll give you the same advice that we give all the people who come here. Make a thief with the same build. Try to pull this off yourself. It probably was the yski’s build so the link is already there. When tanks hit you back with 3k autos on your 11-14k healthpool you’ll see it can be countered with a dodge and autos. If you want to really have fun, throw in an immobilize and watch the thief squirm.
I’m not going to level a thief to 80 and grind out full exotic with ascended trinkets just to prove what’s already plainly visible in that screenshot. As someone else already said, the build isn’t nearly as hilariously broken in sPvP because of the lack of stat bloat.
Its fine if you don’t want to but that leaves your statement invalid. You do not have any experience with the thief so your words cannot be quoted, referenced or used to produce valid arguments.
Not only that, you are arguing about burst damage from a class that’s supposed to have the highest burst in the game.
D/P is still grossly overpowered and one of the few builds capable of taking on warriors. The issue is that thieves have no other builds to turn to and are stuck with the cheese. The class does need some serious improvements but those aren’t going to come until D/P has been dealt with.
It won’t come at all. You turn every viable set in thief to trash and even the bad players will leave.
15% damage nerf across the board…… and ill be too busy not caring!
EDIT: lolololllololololololololloolol
The Warrior is too strong at this point in time. The health regeneration it can achieve is higher than the damage output of most damage-spec classes that I have. It doesn’t even require a single thought other than selecting the correct abilities and traits. That is unbalanced, and ridiculous. It’s a lot like a Guardian to be honest, but boon stripping is a viable tactic against those. I see none against Warriors as they are right now.
There is no way a full bunker warrior can out heal a full dps thief. With blocks and invulnerable traits survivability will go up but the warrior is going to do 0 damage and eventually die.
The only way for a DPS thief to out HPS a warrior is to equip Signet of Malice and spam pistol whip/death blossom or unload with 2 or more enemies close by. Those attacks save Unload are weaker than the auto attack.
Secondly, a full DPS thief has 10k which is 58% of the Health pool a full DPS warrior has. So it wouldn’t matter much anyway because the thief can only heal back so much before they run out of initiative while the warrior keeps his HPS. In fact, you don’t even need bunker to get that kind of HPS.
No they shouldn’t. Inspect is a tool elitists use to antagonize other players who do not conform to their playstyle. It is the exact reason why I stopped raiding on WoW because players would look at my hunter’s specs and kick me for having the wrong armor on even though I could out DPS anyone on every boss.
If you want the party to be in all zerker, you put “zerk only, gear check manditory” on LFG.
-1
I have a simpler way. If you are going to build around backstab, by all means choose it. If you just want good damage, equip Executioner and enough precision to have a 40-60% crit chance and as much power as you can. The rest can be placed in crit damage.
Just my personal opinion: Hidden Killer should be in Shadow Arts.
s/p is viable in pve.
As I mentioned in another post, I have recently returned to Guild Wars 2 after a year absence. I loved the game when I initially played over a year ago, but after playing for only a short time, live stepped in the way and I have not played since.
I have been avidly reading all of the posts and blog entries concerning changes to the game since I last played, and I am really excited to start playing again.
What class would you recommend for a new-ish player to become acclimated to the game once again? I’d like to play a class that is not overly complicated until I get my bearings in the game world… I’d like a class that is also able to survive relatively well, but not be able to “face roll” over all content.
What class would you suggest for a new-ish player? Keep in mind I have played MMOs for years, having played WoW, Rift, Everquest 2, and Guild Wars.
Thank you all for any help you can provide.
Roll warrior to kill stuff 7 lvls higher than you without dying.
No. Signets are mainly there for the stat boosts and endurance.They become more viable with traits but overall they suck.
How about just upvotes so we dont have anyone asking their guildies to scapegoat someone by downvoting everything multiple times?
That way someone who repeditively does well in one area shows.
OMG! Thief backstabbin from 1500! Nrf it plz!
Yes, warrior needs a nerf.
I would rather every other class get massive buffs. That way nobody complains.
Very funny guys.
My mission is to see this class fully balanced so guild wars 2 can succeed.
That’s all i want.
I’m sure you guys want guild wars 2 to succeed as well, so encourage Arena.net to fix this class a.s.a.p to make it happen.
I think this is your most honest post yet. +1
Disagreeing with someone, pointing out flaws in logic and bringing blatant ignorance to light is not an attack. This, however, is:
He’s done with the class because he’s bad at arguably the highest reward class in the game. No other class yields as much skill ceiling reward as the thief does when you finally learn other classes and know your own capabilities. He’d rather, instead of doing that, continually complain like a little kitten on the boards everyday about everything he doesn’t have. It’s ok, bads will be bads , go roll necro/warrior Zacharry it suits you better.
Now that doesn’t mean that I don’t attack people as well.
I have and will continue call people “scrubs” so long as they stubbornly remain ignorant to this profession and I believe I have the argumentative room to do so because of my experiences and all of the theorycrafting I have done on it.
The fact is: I have way more experience and there is no reason their word should hold over mine.
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I don’t understand why so much hate on the OP.
They don’t like me because I have argued with them in the past. I’ve continually pointed out how their accusations towards this class came out of someone else’s mouth and that those accusations as well as whatever points they present do not outweigh the reality of the profession.
I’ve constantly invalidated their arguments and because of it I am on their kittenlists.
Nodes are characterbound and therefore you can mine the same ori node with every character you have.
My Charr warrior is inviting ZERO Flame Legion to his birthday. :3