Apparently it sees more use in PvP, where dual-sigiled Fire/Air weapons can deal a lot of damage on builds with high critical chance. Of course, this is PvP so it wouldn’t affect trade demand in the slightest. :P
Yeah, just wanted to see if anybody else had already done the research before I jumped in myself.
Thanks for the info, Khisanth! Might experiment a bit on some cheap low-level 2-handers with Minor Sigils to see what the actual mechanics are like.
I really, REALLY wish that hylek would sell his beads in batches of 50. >.< Or even 10.
I have a friend who likes to go in completely blind the first time she does any new content. (No guides, no experienced companions etc.) So yeah, I can understand where the mentality comes from.
So with the Apr 15th patch, what happens if you salvage a weapon that has two sigils on it? Do you pick which sigil you want to salvage, or does it just apply the kit’s upgrade salvage chance separately to both sigils? Has anyone ever managed to salvage two sigils from the same weapon?
Awww… I’ll miss my 1500+ chests waiting for me.
But yeah, even 250 chests is gonna take me a while to get through. :P
Force and Accuracy in PvE since I don’t want to make multiple weapon sets and this way it’s useful for all builds, but I’m going to experiment with Fire and Air in future PvP after seeing the posts here.
Where is that conversation in Hoelbrak? I have to go listen to it for myself.
I personally wouldn’t object to such a change, but the use of crafting for levelling has proven to be a considerable material sink, so with that consideration I doubt we’ll be seeing crafting become account wide anytime soon.
To backtrack a bit: mtpelion, I really liked your story. Kudos to you for writing it.
I think the complaints of the adventurer and farmer were misrepresented in the story though. What they REALLY wanted was for the fruits of their labor (i.e. time spent in game) to yield the same rewards as that of the merchant.
The end goal – Have a nice place to live in/show off. (i.e. have flashy skins)
The adventurer gets this by going out, killing monsters, and collecting loot.
The farmer gets this by planting crops and selling his produce.
The merchant gets this by facilitating trade between people who want different products.
Each of the above players gets enjoyment by doing activities they like to do, so that’s taken out of the equation, but the merchant gets a much fancier house at the end compared to the other two. That’s where the complaints are coming from.
(Of course, this is a gross simplification of the situation. It doesn’t take into account factors like the time or difficulty of the three players’ activity types, game-wide economic health, and out-of-game considerations like the need maintaining player interest over a long period of time. But I’m sure you can see my point about what the adventurer and farmer were after.)
In the long run, no. This is just a game, and it’s not really hurting anyone, but I do understand where the OP is coming from. I once read an article by a former Las Vegas blackjack dealer who said he ultimately had to get out of the business. Yes, people were sitting down at the tables and gambling of their own free will, but he saw enough first timers get swept up in the emotion and gamble more than they could afford to lose, enough compulsive gamblers dropping money that should have gone to their mortgage or bills, or parents gambling away their children’s college funds. He saw relationships destroyed, lives ruined, and even though it was of their own volition, he knew he was still a part of the system that made it happen. He ultimately couldn’t live with that and got out.
I still have some spare bank space, so I’ve still been hoarding mine on the off-chance we end up being able to trade them in for the LA Reconstruction, or when the Bazaar comes back to town.
With the arrival of the Wardrobe, I’m also about to embark on my T5/T6 leg of my crafting journey, so I can at least convert some of them into mats for future Ascended crafting. (Got way more Bloodstone Dust than I’ll need though.)
^ Not that I’ve seen.
I bought 1500 Sun Beads a couple months ago to craft these to boost my various crafting skills for cheap, and now I’ll have to do it all over again… Ugh. My poor finger…
Of course, if Ensign’s post ends up flooding the market with cheaper Beaded weapons, I’ll happily just buy them to pad out my Wardrobe.
Still broken, huh? -sigh-
I always thought that Fractal weapons were intended to be one those “take a year to get” weapons, to be honest. My main gripe with them is how they are locked so far behind RNG that you could play the game for 7 years and not get the skin you want, through sheer bad luck.
But don’t stop bugging the devs about it and maybe they’ll change it so it’s retroactively given to players who’ve got the Burning Light achievement. (After all, from a logical perspective, you ARE still firing the Megalaser at Tequatl. You’re just not pulling the trigger personally.)
Immersion is an important factor to me, but I don’t go into MMO’s expecting immersion. It’s just about impossible to achieve. If I want a RPG I can fully immerse myself in, I play a single player game. :P
I think the new season was just right. I’m not a hardcore WvW player by any means, but I still managed to complete the requirements within 2 weeks by logging an hour or two every day. (I’ve since completed all of the achievements, since I’m an AP hunter.)
^ The average warrior Norn is likely to beat the average warrior Charr in a one on one fight. The Charr who become leaders and high-ranking officers in the Legion are likely to be the most skilled, dangerous fighters of their race. Only the best Norn champions could hope to defeat them, and said Norn champions are likely to be off chasing their own legends (or just go “Yeah! I won! Here, you can have the position back. I have no interest in actually leading an army. I just wanted to fight the best fighter the Charr could offer.”)
And back to the OP’s question, didn’t Rytlock actually make Logan an honorary member of the Stone warband? So it probably does happen, but it’s extremely rare.
Well, the Naga weren’t “good”, but they weren’t openly hostile to humanity. What happened was that the Jade Wind destroyed their traditional homes and hunting grounds to the point where they were forced to turn to raiding to survive, thus bringing them into conflict with humanity.
The Krait are intelligent, sapient creatures, so I’m quite certain that some of them (perhaps even all of them) could become friendly were they captured when young and raised away from the influence of the Oratuss and their theocracy. They appear to be a carnivorous race, but so are the Charr, and they’ve been shown to be able to integrate successfully with the wider world.
From a game perspective, however, it’s unlikely that we’ll ever see good Krait unless there’s a future expansion/Living Story that shows us travelling to the Sea of Sorrows and battling the DSD alongside renegade Krait. (Similar to how we found our first good Charr and Margonite in Nightfall.)
Break stereotypes! Be a flamboyant male Charr Mesmer!
So how can we get these? Where is that “WvW Weapons Specialist”?? This is confusingé
You have to wait for the end of the Tournament. At that time, all players who have completed the meta achievement will receive a number of tickets based on their server’s final placement. You can then turn in those tickets for a variety of rewards, including the weapon skins.
Myself, I’m getting the Torch first.
I’ve suggested before that perhaps Fractal instabilities could be added to dungeons, in effect creating a “Hard Mode” for dungeons. Instabilities are categorised into “Easy”, “Medium” and “Hard”, and you pick which difficulty you want before starting the dungeon. The instabilities are then applied randomly as you go through the dungeon (to prevent people from just re-rolling at the start to get “good” instabilities).
Rewards at the end of the dungeon are boosted by 20%/50%/100% for completing it with the various instabilities.
I would support this idea.
And to add to that list:
- 250 Pristine Relics = 1 Fractal Weapon Chest.
Yeah, I’m holding onto mine for now. If the worst comes to pass and prices never recover, I’ll just open all of them and try my luck. (I used to open all of mine even when they were 30s each, and I’ve never regretted it.
)
Late to the party, but yeah, for such slow-moving luxury items like this, I’d list it at (or even slightly higher than) the lowest seller. Then just wait and be patient. It will sell eventually, barring a major change such as ANet increasing drop rates.
Congratulations on your drop, by the way.
Jim and Bill both run dungeons when they play the game. Both make 10g/hour.
Jim runs dungeons for 10 hours a day. Bill runs dungeons for 2 hours per day.
A month later, Jim has 3000 gold and buys the precursor and mats to make Twilight. Bill only has 600 gold and can’t even buy the precursor.
Obviously, this is a problem because every time Bill sees Jim with Twilight, he feels bad. Therefore the only solution is to change the game so that no player can play more than 2 hours per day. That way no one feels bad because they can’t make enough money to buy stuff.
Welcome to online gaming, where sometimes other people have better stuff than you do.
There is another “solution”; boost supply. Change the game so that completing the Personal Story gives you a Precursor of your choice. Make it so that all Vets drop Loot Bags as guaranteed loot. Elites drop non-Exotic Champ bags. This should vastly boost the supply in game. Getting your fancy skin then becomes a question of “when”, not “if”.
Of course, this “solution” means that just about everybody would have a Legendary or some other formerly exclusive item, so I imagine a fair number of players would now consider the game “ruined” if they enjoyed having stuff that few other players have. (I honestly don’t care what other people are using, so it wouldn’t bother me in the slightest.) The other potential side effect is that it could also cause player attrition once players achieve their goals and then move on to other games, which would be bad for ANet from a business perspective.
For both reasons, I doubt ANet would ever take this route. The current system is a compromise, as things in life so often are.
I’ve still got 280+ in my bank. O.o
Previously I only used them for crafting Mystic Salvage Kits, but since the introduction of the Wardrobe which made me buy up a whole bunch of karma items for their skins, I started throwing them into the Forge to get back salvageable items. Even so, I’ve still got way more than I need.
I dont wonder why people hate traders and i dont feel hated. I get alot of positive response, actually.
It’s because unlike some (many?) TPvP players, you’re upfront and honest with your responses. You’ve even shared tips on occasion (although I’m sure not ones that would impact too much on your profit margins
). Your arguments are always well-reasoned and thought out, and you come across as someone who genuinely wants to see the GW2 economy do well, not someone who’s in it just for personal profit and couldn’t care less if your actions made it so ordinary players would be negatively impacted.
For all those reasons I respect and pay attention to your posts on this forum more than anyone else, apart from John Smith.
So THAT’S why the price collapsed. Heh. I’m not complaining since I still need Sup Force sigils to round out my weapons.
Curiously, Superior Sigil of Bloodlust also fell in price around the same time. Wonder if there was a similar new discovery, or if hoarders just panic sold when they saw Force sigils collapsing.
I like it how you’re standing next to Evon.
I originally predicted that unid dyes would stabilise about 50% higher than their previous equilibrium of 30s or so, but I didn’t foresee that ANet would also nerf the dye acquisition to 5 Laurels for 1. I’m now predicting it could go even higher, perhaps as much as 1g each. I’m personally holding onto my slush pile of 500 dyes in anticipation of this.
Got a bad streak on Thu/Fri, but was back to normal on Sat/Sun. All is fine.
All I really want to see from r500 Jeweler is the ability to craft Ascended trinkets with an upgrade slot, and Ascended jewels.
On that tangent, is there some reason the Ascalonian Mage potion is popular in WvW?
In the meantime, I’d just ignore anyone who tells you not to roleplay. You have just as much right to be there and roleplay as they do to do crafting or what-not. If you annoy them, they always have the option of blocking you.
I received a response concerning the Mad Memories skin: They will not unlock this skin for those of us who have the Mad Memories Complete Edition.
In the response I was told the Mad Memories was not required for the Mad Memories Complete Edition. This however, was not the impression I was left with as a player at the time, and according to the wiki: http://wiki.guildwars2.com/wiki/Mad_Memories this is an incorrect claim.
Also, at the time players were under inventory space constraints. A good portion ended up deleting the soulbound Mad Memories because we did not have the room for it, keeping only the higher stat one. There was no way the players were aware of your plans for this wardrobe system back then, or that the requests for more inventory space were going to be answered as they eventually were.
I think it would only be fair to unlock the Mad Memories skin for everyone who put in the effort to unlock the Mad Memories Complete Edition.
Agreed. They should unlock the Mad Memoires skin for those who have the complete edition. The reason why is because while you didn’t need the previous skin to get the complete edition, you HAD to have completed the quest to get the old skin in order to unlock the quest that gave you the complete edition. I see no reason why they shouldn’t give us both skins.
If you like doing Activities, those can be a good source of karma too. I typically play about 3 – 5 matches a day, and that nets me anywhere from 1800 to 5000 karma for 15 – 30 mins.
If you’re on a busy server, killing Tequatl is also a great way of getting karma. You get 12,000 karma for a full kill, not counting the karma you gain from the Group Events.
Speaking for myself, levelling has never, ever been a problem with me. You can expect to gain 1 level for every hour of play (even faster if you’re on a Champ or EotM train). That’s EXTREMELY fast by MMO standards. In fact, when I was starting out, my complaint was that I levelled TOO fast; I felt pressured to upgrade my gear so often because I had to keep replacing it as I gained levels and was impacted greatly by downscaling. (In hindsight, this was what caused me so much trouble levelling. It wasn’t really my skills or my traits; it was the fact that, playing as a downscaled character, the game was nerfing my attributes way more than needed since it was assuming I was wearing appropriately levelled gear, which I wasn’t.)
I will agree that keeping your character looking pretty as you level is now a lot more expensive, however. I was always to shrug and get by in ugly starter gear, but I appreciate that for a lot of players, this will be very unappealing.
As someone who’s participated in all of the Living Stories to date, I’d support there being some way for newer players to obtain the skins too. Maybe not via the gem store (that does seem like a bit of a cop out), but perhaps via a “Flashback” NPC that lets you go in with a group and do stuff like the Aetherblade Retreat dungeon. If they’re willing to put in the effort, I don’t see why they should be denied the reward, regardless of when they completed the content. (Same way that players in GW1 could complete the campaigns, the Bonus Mission Pack, or farm dungeons for unique skins anytime they wanted.)
I think that the ultra-bosses (Karka/Teq/Triple) should spawn more frequently than just 3 times a day. Maybe they spawn once every 2 hours instead of every 4?
Hope not!
I’ve been assiduously keeping my Mesmer a Diplomat, my Warrior a Barbarian, and my Necromancer a Charmer.
Yep! My Vigil Shield and Bramblethorne finally don’t look like crummy icons in my pack anymore.
There’s still a few that’s missing or broken though. One example is the Warden Trident; it used to have a unique icon before, but it’s back to a default icon now.
About 500+ Unid dyes for me. After seeing the nerf to Unid acquisition too, I’ve decided to hang onto them for resale down the track.
Huh, I hadn’t noticed that… I’ll miss being able to get about 10-12 AP every day, but on the plus side, since I don’t PvP, I guess this frees up more time for me to do other things.
When will the Blade Shard merchant appear?
in Battle for Lion’s Arch - Aftermath
Posted by: Zaxares.5419
10 stacks for me (although I’m keeping 1 stack for an eventual upgrade to a Static skin).
Cheers StinVec.
This is basically my exact situation too, so it saves me a lot of work. XD
fishing pole + conch, only way to make this annoying daily activity more endurable. I hate it with a passion. Wish they would remove it from rotation. Dragon ball arena was fun and engaging. So was Aspect Arena. Why not even bring a shortened version of Toypocalypse?
So… because you dislike the activity, you go in there with the intent to troll others who do enjoy it? If you hate Crab Toss that much, why do you even do it? For the 1 AP? If so, just enter the arena and then just /sit while you go get a drink, alt-tab and watch Youtube, or go to the bathroom. You’ll still get credit and you’re not spoiling anybody’s experience that way.
@Forzani: Unfortunately, yeah. You bought the Flamekissed set and whatever the medium set was called. They’re two completely different sets, and thus not eligible for a refund as they’re not duplicates.
I agree on the Crab Toss scenario that it’s basically griefing. You can tell when the player has singled you out in particular because they keep targeting you even when you don’t have the crab. The worst offender I’ve seen was in a match where there were two players from the same guild. One seemed to be the designated crab carrier while the second took the fishing pool and basically attacked anybody who was the next highest in score. (Which turned out to be me after a few minutes.) I only took offense when the fisher started taunting me in /say about how I couldn’t win, and I replied that his guildie must REALLY suck if he needed him to run interference for him. He then started going off at me, which ironically distracted him enough that he couldn’t run interference effectively anymore and I ended up winning. XD
Keg Brawl is less clear-cut. Since it’s a team game, having a defender for the keg runner whose sole objective is to impede people trying to stop the runner is a legitimate strategy. (Particularly if you notice that one player on the enemy team is very skilled, and by shutting him down, you vastly increase your team’s chance of victory.)