HOLEY MOLEY THATS LIKE HALF AN ATTACK FROM A BOSS QUICK EVERYONE GET ON YOUR HEALING GEAR WE SUPPORT NOW!
Nice cap lock. Are you really getting hit that often that you need 10k heals every 5s to survive? The fact remains 1 thief utility gives the same healing and more utility as 2 warrior shouts. If you’re low and your heal is down, just don’t attack through the field, gain the invis, and run to safety. I don’t understand why everything has to be guardian book with you. Do I have to take manual control over your keyboard and hit your dodge and heal buttons for you too?
SR should ONLY be used to res someone not for a kittenty heal. what does any of that even have to do with me? Ofc i know how to dodge and heal im pretty sure somewhere in this thread I’ve said gw2 is all about active mitigation via dodge/block/invuln , another reason why full zerker is superior over the terrible passive mitigation you would get from grabbing vit/toughness.
> Are you really getting hit that often that you need 10k heals every 5s to survive?
no that’s the point using it as a heal is utterly useless.
the heals are terrible, and any thief stacking cleric gear should reconsider his class choice. Shadow refuge is only good bc it pulls aggro off whoever is in it allow you to heal them (like the 1k heal means much when boss aoe hits for 3-5k?).
the leech is also low (200 or so?) and the field only lasts around 3 seconds, and you have to be in posistion for it, which isnt always possible.
3-4 shots out of the field and just standing in the field gives you around 2500 health, WITHOUT CLERICS.
HOLEY MOLEY THATS LIKE HALF AN ATTACK FROM A BOSS QUICK EVERYONE GET ON YOUR HEALING GEAR WE SUPPORT NOW!
is there a combo field that procs 100 blades? no? combo fields are useless then.
Thank you for showing that you have not the slightest clue about Combofinishers. I already explained it to you once in another thread but here we go again!
http://wiki.guildwars2.com/wiki/Combo
Dark field:
Blast finishers only apply blindness which is useless against bosses.Smoke:
Stealth, has its use to get past trash, usefullness dimishes at boss fights.Water:
Healing at blast finishers and with that finally a usefull field again.So congratulation out of 9 possible combofields, 2 dont suck kitten
Projectile and leap finisher often dont offer anything for your team either and are rather there for your team to apply passive some stuff. Again its not worth to focus on these tiny stuff you can apply with that.
tl;dr
Except 2 fields, blast in combofields suck and are mainly meant for your team to apply passive some stuff and dont care about its effect.
Maybe if you play Trash Wars 2 and enjoy the fight against trash mobs and go afk at the boss fight, you might find combofields and blinds and weakness usefull.Smoke + Blast = 5 seconds regeneration, if traited.
And don’t forget the most powerful support skill we have: Shadow Refuge
It heals + 5 seconds regen (traited) + dark combo field + physical projectile finisher (life leech) = GG everyone using ranged attack in the field is now full HP again.
the heals are terrible, and any thief stacking cleric gear should reconsider his class choice. Shadow refuge is only good bc it pulls aggro off whoever is in it allow you to heal them (like the 1k heal means much when boss aoe hits for 3-5k?).
the leech is also low (200 or so?) and the field only lasts around 3 seconds, and you have to be in posistion for it, which isnt always possible.
25 seconds stun lock = 25 / 1.5 (17 applications) 5 people doing this once every 40 seconds means its taking you over 2 minutes to kill a boss (warriors take 8-14 seconds on CoF sub bosses and no more thakittenseconds on final boss), and this is the PERFECT case scenario were everyone moves into you when your venom’s are off cd (losing dps doing so). and yes believe it or not putting 30 points into a defensive tree does hurt your dps considerably. Same thing for 25 stacks of might.
Panacea why do you think blind is useless vs boss?
because bosses are for the most part 99% im guessing completely and uterrly immune to blinds.
Guys i go 5 man thief party all venom share. Now lets talk about basilicum venom and how broken it is on any boss. You team will perma stun that mofo :P
except for venom share is a terrible build since it sacrifices TONS of dps just so everyone in a what? 1 inch range from you (maybe 1 person) gets venoms?Unless you got everyone organized and in vent, but that brings us to my point that PvE is just too easy and these “support” builds don’t matter because the only difference you are making is that boss fights now take 15 seconds longer because your dps is low. besides basilisk most are awful, shortbow poison fields pretty much do it way better.
whats the point in running fractals after you got your rings + backpeice + infused? I think it only took lvl 30 (running 26/10 dailies aswell) to get to that point. I was about fed up with fractals at lvl 10 for christ sakes.
2 words
Fractal skins
Too bad they look kitten and have a 0.00001 chance to drop.
You guys aren’t listening, the PvE content is the problem not thieves. It’s so mind numbingly easy that there is no need for anything but dps. I don’t know how else to explain it.
>Blind = Stops 1 hit from the boss, reapplyable almost constantly.
hehehe boy are you in for a suprise
Ok so some attacks aren’t forces to miss but unless something’s been added since I last used blind its still constantly applyable and still causes a missed attack,
if this were true you’d see alot more….
$$$$$$$ LF 1 mes 1 thief (bring blinds) and 3 $$$$ZERKER WARRIORS$$$$$$ GEAR CHECK EXIOTIC ZERKER GEAR ONLY $$$$$$$$$ MONEY RUNS ALL DAY LONG$$$$$$
You thought thieves were useless (and might still do) until you saw some of the info in this thread. The people with the posts that don’t say need 1 thief are the kind of people who don’t know any better
Read my 1st post in this thread even tho its written sarcastically you should at least understand it. People do not care for blinds weakness or poison becuase without those things they can still faceroll the dungeon no problem. Its all about getting it done asap and warriors + mes does it best. A zerker d/d thief will do damage on par with warrior BUT from my expierence in dungeons most thieves are too bad/scared to run that build and try the “support” builds that really add nothing to the group besides kitten dps.
That could be said about every class though, unless they go full zerker they only bring in stuff that isn’t full zerker dps.
now you are getting it m8. zerker is the only thing people want in pve.
which really has no real bearing on a conversation about thief pve utility
Title: Thief PVE a joke? yes, it is.
>Blind = Stops 1 hit from the boss, reapplyable almost constantly.
hehehe boy are you in for a suprise
Ok so some attacks aren’t forces to miss but unless something’s been added since I last used blind its still constantly applyable and still causes a missed attack,
if this were true you’d see alot more….
$$$$$$$ LF 1 mes 1 thief (bring blinds) and 3 $$$$ZERKER WARRIORS$$$$$$ GEAR CHECK EXIOTIC ZERKER GEAR ONLY $$$$$$$$$ MONEY RUNS ALL DAY LONG$$$$$$
You thought thieves were useless (and might still do) until you saw some of the info in this thread. The people with the posts that don’t say need 1 thief are the kind of people who don’t know any better
Read my 1st post in this thread even tho its written sarcastically you should at least understand it. People do not care for blinds weakness or poison becuase without those things they can still faceroll the dungeon no problem. Its all about getting it done asap and warriors + mes does it best. A zerker d/d thief will do damage on par with warrior BUT from my expierence in dungeons most thieves are too bad/scared to run that build and try the “support” builds that really add nothing to the group besides kitten dps.
That could be said about every class though, unless they go full zerker they only bring in stuff that isn’t full zerker dps.
now you are getting it m8. zerker is the only thing people want in pve.
>(Rune of Lyssa+Timewarp+Boonshare = every boon+quickness on your whole group)
Warriors should already have fury the rest of the boons are defensive and dont mean much since pve is easy as hell, on top of it only lasting 5 seconds? it isn’t worth it to run those runes because if the mes was in full ruby orbs the amount of dps increase would obviously be greater than the 1 extra stack of might on those 4 warriors for 5 seconds.
Which can have a long delay before it applies and you might find yourself with no phantasms by the time it does (also they will fix that 200% HP eventually). Signet of Illusions does let you lean a little more towards Berserk, but I’d still have at least half knights so that they don’t get burned down before the effect can actually trigger—916 is way too little toughness to hope they just don’t get hit or live through it, and that extra HP will also mean a lot less when everything hits them for more because they have so little defense.
1 to 10 seconds right? meaning on avg 5 seconds. If your illusions are dying in 5 seconds chances are you are screwed anyways. and remember GW2 IS ALL ABOUT ACTIVE MITIGATION not passive. doding/invuln/block etc… the extra hp and toughness you will have out of zerker will let you live about 1-2 seconds longer. compared to the extra damage you and your phantasm would have its not worth it.
>Blind = Stops 1 hit from the boss, reapplyable almost constantly.
hehehe boy are you in for a suprise
Ok so some attacks aren’t forces to miss but unless something’s been added since I last used blind its still constantly applyable and still causes a missed attack,
if this were true you’d see alot more….
$$$$$$$ LF 1 mes 1 thief (bring blinds) and 3 $$$$ZERKER WARRIORS$$$$$$ GEAR CHECK EXIOTIC ZERKER GEAR ONLY $$$$$$$$$ MONEY RUNS ALL DAY LONG$$$$$$
You thought thieves were useless (and might still do) until you saw some of the info in this thread. The people with the posts that don’t say need 1 thief are the kind of people who don’t know any better
Read my 1st post in this thread even tho its written sarcastically you should at least understand it. People do not care for blinds weakness or poison becuase without those things they can still faceroll the dungeon no problem. Its all about getting it done asap and warriors + mes does it best. A zerker d/d thief will do damage on par with warrior BUT from my expierence in dungeons most thieves are too bad/scared to run that build and try the “support” builds that really add nothing to the group besides kitten dps.
I’m glad that people still calculate groups on “stand there and auto attack”. Anyone that does not do max DPS with 1111111111, is useless DPS wise. Anyone who does not give me might/protection/haste is useless support wise. Because, you know, the fact that thieves can perma-poison (making any boss with a form of heal die faster), perma-weakness (making bosses not hit as hard), vuln-stack (better than warrior even counting ‘On My Mark’), on top of mass cripples and blinds is not considered support.
Luckily this game has plenty of players. I never had an issue getting a party, so anyone that doesn’t think thief has a lot to bring to the PvE table can go back and stick with the three classes they think are the only good ones. As stealth gets a few more nerfs and the crappy thieves go to other classes/quit and more play styles are explored, I expect that every run will learn to want a thief. Their flexibility to bring so much to the table beyond just the boons people close their minds around, and thieves actually bringing that instead of just stealth. We’ll see. Until then, I hope you get lucky enough to party with me some day and see their potential.
I dont think you understand the mindset. Have you EVER gone into a dungeon with ANY group composistion (5 engineers w/e) and thought to yourself “gee i dont know if we can beat this it might be hard!” no you dont, no one does they say “kitten this is going to take forever with this comp”. Its not about strategy or knowing fight mechanics, its about doing the most damage in the shortest amount of time to get kitten done faster to make it that much less of a grind.
>Blind = Stops 1 hit from the boss, reapplyable almost constantly.
hehehe boy are you in for a suprise
Ok so some attacks aren’t forces to miss but unless something’s been added since I last used blind its still constantly applyable and still causes a missed attack,
if this were true you’d see alot more….
$$$$$$$ LF 1 mes 1 thief (bring blinds) and 3 $$$$ZERKER WARRIORS$$$$$$ GEAR CHECK EXIOTIC ZERKER GEAR ONLY $$$$$$$$$ MONEY RUNS ALL DAY LONG$$$$$$
Mesmers are good in 1v1s in that they can prolong a fight long enough to get support if not outright win the 1v1. They have many tools to mitigate or otherwise evade burst. But where a mesmer really shines is in group fights. They have so much group utility while having a myriad of abilities to drop target and slip out of the fight for a moment (which is all you typically need in a group fight to evade focus). Not to mention many of their builds have great AoE damage and conditions.
You mean our amazing 30/30/30/30/30 build with 6 extra utility slots and 4 different weapon sets.? If we are going for group utility then that’s all we got… TW/Portal/IOL so that leaves one slot to drop target every 30+ seconds… Wow… soooo spammable… People really have no clue what they are talking about when saying we rule in this AND in that… we can’t do it all guys… Not if we are really speccing for full on groups… We can either be amazing 1v1 with good burst (even guardians can do that) or we can be really good in group support with some group condi cleanse (long C/D) fast travel (even longer C/D) or quick res in hope someone else gets killed in 15 seconds (EVEN LONGER C/D)
shhh dont tell them about our secret 30-30-30-30-30 build! anet will find out and nerf it.
>Blind = Stops 1 hit from the boss, reapplyable almost constantly.
hehehe boy are you in for a suprise
full zerker always on anybuild thats not going for bunker… phantasms only get your power/precision/crit damage anyways. This game is about active mitigation (dodging/blinks/invis/invuln etc…) the extra 3-4k hp and toughness you would get from grabbing knights or w/e is equal to about 1 auto attack from a warrior/thief (you’ll live 1/4 second longer). Compare that to the damage boost you and more importantly your phantasm will get and its obvious which to go.
It just comes down to learning when to blow those defensive skills.
Phantasms inherit your power/precious/crit damage/toughness/healing power and I believe condition damage, but not durations and not your vitality. The damage their phantasms can cause will be nothing if they’re not up, and outside of iSwordsman being able to evade during attack they have no way to prevent damage they receive.
You can totally run a phantasm build in all Berserk, but I think roaming in a PvP area puts too much risk on someone/someone’s AoE burning them right down instantly and leaving you with a long wait before you can pop another.
thats why you grab signet of illusions for the OP 200% more hp. Roaming in WvWvW is dumb anyways as when I did try it most of the ppl I ran into were obv sub 80’s that I annihilated with 2 attacks or guild groups/zerg that mow you down. Very rarely do you find yourself in situations were a decent fight happens between you and someone else. 5v5 TPvP most of the time you are fine, however yes in 8v8 hotjoin matches you illusions are usually food, the best thing to do here is a shatter build.
(edited by Zepidel.5349)
whats the point in running fractals after you got your rings + backpeice + infused? I think it only took lvl 30 (running 26/10 dailies aswell) to get to that point. I was about fed up with fractals at lvl 10 for christ sakes.
Some people play the game for fun. Or to challenge themselves.
doing the same dungeon over and over and over and over again is fun? The challenge isn’t even there the fights DO NOT CHANGE in the higher tier fractals rather they just “lol more hp more dmg” and add more agony. This does not in any way shape or form make it more “challenging” it just drags the fights out a little longer.
whats the point in running fractals after you got your rings + backpeice + infused? I think it only took lvl 30 (running 26/10 dailies aswell) to get to that point. I was about fed up with fractals at lvl 10 for christ sakes.
full zerker always on anybuild thats not going for bunker… phantasms only get your power/precision/crit damage anyways. This game is about active mitigation (dodging/blinks/invis/invuln etc…) the extra 3-4k hp and toughness you would get from grabbing knights or w/e is equal to about 1 auto attack from a warrior/thief (you’ll live 1/4 second longer). Compare that to the damage boost you and more importantly your phantasm will get and its obvious which to go.
It just comes down to learning when to blow those defensive skills.
200 glory/rank points are a lot of stuff, man.
/trollface.jpg
esp when you only need a cool 50k points a level
No one mentions Kodan/Qauggan as a playable race? come on guys
other classes get this kind of dmg on their weapons or with pets … also, thiefs should be master of dmg !
ah, and since you wanted names, “kit refinement” .
Warrior’s Eviscerate / Killshot , F1 skill without having to trait it … also more oftern usable , so is kit refinement.You should really play a full zerker thief in a tPvP game , then you will probably understand what the problem is.
I for myself would exchange my mug-dmg any day of the week for some more “deep” gameplay, we i can be of use for my team with another build then 25/30/0/0/15 .
Those aren’t traits / r u avin a giggle with that engineer trait? really?
MUG is BEYOND OP name a single class that has a 10 point trait that can add up to 8k damage (yes if your in fuller zerker gear it will crit for 8k) to an ability thats instant cast.
Go ahead name one.
Let me break this down for you real quick.
- PvE content in Guild Wars 2 is made so that an 9 year old with downsyndrome can succesfully understand and complete the dungeon content.
- Becuase of this groups do not worry about tactics or strategy but rather ’How can we get this done faster, so i can alt tab and look at naked women?"
- Thieves CAN do more dmg than a warrior BUT only when in backstab and in FULL zerker gear, not valk gear, no points into acrobatics or shadow arts BUT full zerker gear with d/d and using sb on trash.
- The problem then is alot of thieves run needlessly tactical builds with pistoles “hey guys check out my perma blinds, we had a 0.00000001% of wiping without them but hey its fun!” or some idiot running a condition build etc…
- Basically the average warrior will do more damage than the average thief you find in a pug group, just because the norm for warriors is full zerker dps, whereas when you get a thief you have no idea what you are getting.
- The problem isnt that thiefs are bad in PvE, but that PvE caters to idiots and doing XxXTr1plExRATED420DEWTHEdeWFULLONZERKERDEEPSXxX.
- If you want to fix thiefs in PvE ask anet to make content that requires a brain to complete.
Dangit sogradde your spose to be complaining about eles RTL and mistform on spirit watch not thiefs GET WITH THE PROGRAM.
@Zepidel: First, in any mesmer build, you need 5 points in illusions. In a PHANTASM build, a build that is completely built around summoning illusions for damage….if you don’t have 5 points in illusions, its a wonder your build works in even the slightest way.
Now, having 5 points in illusions and the cooldown traits for your weapons means that the phantasm cooldown should be around 12 seconds. Having the cooldowns that low means that losing a phantasm from an overwrite will hurt far less.
Additionally, in a phantasm build, the idefender is not usually necessary. The reason being that you should be able to kite hard enough to avoid most damage, and you’ll be able to resummon the phantasms faster than they can effectively kill them anyway. Try taking signet of illusions to beef up your phantasms a bit more, and then blink and decoy for defensive escapes. With that sort of setup, you should never really encounter a situation where you’ll be overwriting a vital phantasm with a clone.
I rarely need to resummon due to signet of illusions making them tanks, or the situations that i do find myself needing that 3rd phantasm because 1 died something is off cooldown (I dont see a reason to recast a phantasm if there is already 3 up when i could be using another ability during that cast time) (which was my reasoning for not grabbing that passive, ontop of condition damage and shatter cd does pretty much nothing for me). blink is nice, decoy will kill one of your phantasms and running a build w.o. condition removal is a very bad practice.
(edited by Zepidel.5349)
DAoC was the best PvP MMO ever created, and why those hacks that worked on warhammer couldn’t make it half as good idk. But ya anet should build a time machine and go play some daoc for a week then come back and fix WvWvW from musical objectives to something worth playing.
WvWvW is not PvP (killing poor level 30’s trying to get to the zerg with you guild 5 man in ascended isn’t PvP) neither to some degree is hotjoins. And anyone who does do TPvP knows that 90% of people run bunker builds, which a shatter Mesmer cannot ever kill since their damage is spiked on blowing up illusions which is easy to spot and easy to use invuln/block/dodge abilities. That is why I switched to phantasm, because they can only block / invuln etc… so much and those illusions will keep on hammering them wile im a safe distance away or buffed with defender.
Im running a 10(15% dmg) – 15 (bleed on crit ((even without condition dmg its 250 damage over 5 seconds per crit which is a potential 2k dmg increase to dueliest and 1k to berserker)) and 20% crit for illusions) – 20 (some nice survive) – 25(15% dmg) – 0 build with defender/illusion HP signet/null field. I use S/P (our best combo) and I opt in for GS over Staff just because the staff auto attack is beyond terrible (losing the low cd blink hurts but its def more dmg), and knocking thiefs out of shadow refuge is a great feeling.
I open with defender and use iberserker + w/e GS abilities are needed depending on the situation (boon removal if they have boons, kb is they are in my face etc…) then i switch to s/p summon duelist and then stun move in auto attack and save sword 2 as a more defensive ability rather than offensive since my build has no reliable escape it works well when getting 100b etc (which will only do 50% dmg thanks to defender)… The problem im having is im afraid to use sword 3 gs 2 staff 2 etc… because ill lose my defender or my duelist or berserker losing either tons of dmg mitigation or tons of damage for that small utility (immob/6sVuln+might/blink etc…)
(edited by Zepidel.5349)
Before I give an in-depth response, I need to know if you are talking pve or pvp.
pvp
….Illusion summoning skills
I’ve been phantasm for a couple days now and I really like it over shatter, its probably more damage and a hell of alot tankier. The problem I’m having is coming up with builds and how weapon skills should fit into builds/rotations. Every weapon set has an ability that summons a clone as a side effect, most of them are extremely good, but off putting if it means that a crappy clone is going to replace one of my phantasms as a result.
The only thing I can come up with is running with only 2 phantasms and leaving 1 slot open for clone creation from things like staff 2 sword 3 etc…. but im not sure if using these abilities are worth it over having say another phantasm up with is dealing around 5k damage every 5 seconds or so?
Any phantasms want to share how they deal with this or just their rotations in general? I don’t really care for your spec unless its vital to something.
It seems that when I play my mesmer in large group hotjoin fights, there is always somebody who spots me and locks on, soon to be joined by another…and I do NOT last long in my thin armor.
Mesmers may be tough 1v1, but I think in a group they have their weaknesses exposed.
TIMEWARP – seriously like seriously you can just use this 1 skill then die and you contributed a ton
NULL FIELD – another AMAZING skill that helps tons – bunkers melt and anyone using conditions on the other team starts crying.
PHANTASMAL DEFENDER – 50% YES FIFTY percent damage mitigation to anyone 600 unites from it with traits and the signet its has like 20k hp.
to a lesser extent you have iBerserker aoe dmg and cripple / choas storm / feedback / portals etc….
You are just playing it wrong. Just slap timewarp and null field on your bar and you cant really kitten up teamfights.
https://forum-en.gw2archive.eu/forum/pvp/pvp/sPvP-How-to-fix-the-problems/first#post1691309
Adressed both down states and rally. Done.
>Solution:
1. Simply don’t allow down state to effect the cap. That’s it.
yaaaaaa no this literally does nothing. Im talking about PvP not PvObjective. Which is another problem, anet thinks the conquest is the only PvP mode.
Why do people literally have 2x their HP while in downed state?
that would be a great question,
if it were truebut it is true.
my mesmer has 18k hp and in downed state i have over 30k.
Why do people literally have 2x their HP while in downed state? So I just beat this guy so bad he cant even get up but you know what hes actually tougher oh and he still does pretty kitten good damage. Why do some classes get a self res wile other do not? Having a good 1v1 against a class like a ranger or warrior were we both down is 0 fun because “lol tiem to res” while you just watch and there is absolutely nothing you can do.
I kittening hate downed states they need to removed/balanced. I see how they can be useful in your abysmally easy PvE content but they really have no place in “ESPORTZ” PvP
I just thought I’d add another thread to the pile.
Because casuals ruin everything. Any kitten can log in and chop down 10 trees and get 5% closer to that piece of gear. But if arena net made challenging PvE content that droped that gear casuals would cry because they would have to use their brains instead of standing on a rock to negate any kind of mechanic or actually learn how to play their class.
Games are about making money, and pandering to the lowest common denominator works, there is really ZERO reason to even touch the PvE side of this game. WvWvW is beyond boring/broken the only thing that makes this game worth playing is SPvP and thats not saying alot.
Why does it do way less damage than sword when its single target compared to AoE? It also lacks the cripple the sword chain has.
If anything the single target auto attack should do more damage than the AoE one… or at least add some kind of posistional component to the attack which increases the damage on par or greater than the sword chain.
I run a 10-15-20-25-0 It gives you every major phantasm trait besides 20% faster cooldown on phantasm abilities in exchange for 200 toughness/regen/some protection/and mirrored anguish.
Using duelist/warlock/defender with the 20% more hp + 50% more hp signet makes them extremely tough and the defender almost never dies making me pretty kitten tanky on top of illusions doing 5k damage every 6 seconds or so + whatever i do and retaliation its a very solid build.
Shatter build is fun but when everyone and their kittening cousin are running 0 skill required bunker builds you just never kill anything. Codition built anything is worthless against anyone with a cleanse or not dumb enough to atk when they have confusion so I tried it once and never looked back. Phantasm is def the way to go for mesmer.
People should realise that you cannot have expansions a few months after the game has been released.
I don’t get it, either. People log inordinate hours blasting through content at breakneck speed and then sound both genuinely surprised when they find themselves burned out and genuinely disappointed to learn expansions aren’t usually released within 12 months of an MMOs launch.
That’s why sandbox MMOs are better designed. Because they allow players to make their own content. Not sit and wait for developers to do everything.
Neverwinter for example has player made dungeons. So they will have unlimited amount of content. Never ending. Gw2 has finite. At some point people are going to get bored doing the same things over and over again. That’s why they want new play styles.
Except for Neverwinter is NOT going to be good at all — Perfect world entertainment…. You can expect a crappy game built around a cash shop… i had a friend who gave me a beta key and after 2 hours of play it didn’t feel anything like D&D games should.
I’ve yet to kill a single person who is bunker is TPvP w/o the aid of TW (95% of people in TPvP are bunkers)
Im speced 20-20-0-0-30 My rotation excluding conditionals is (situational CC / Dazes / class sepcific stuff etc…)
iBerserker>mirror blade>roll>mind wrack>roll>mirrior images>cry of confusion>iDuelist>magicbullet>Sword 3>sword 2 … basically
Every class excluding thieves/mesmers seem to just laugh all that off while destroying me becuase im made of paper. Is mesmer just not a burst dmg class / should I give up? Or is there something i can do to actually kill something without going some stupid bunker spec and having 5 minute long battles that only end when my or thier freinds show up?
Ya playing bunker is really boring / boring to play against, the only thing in the game atm that ive been able to kill them with is a thief running assasin signet + haste + stun poison and preacasting cnd then stealing into a backstab into heart seeker spam, any other class i try to glass in they have enough time to pop defensive abilities and just heal heal heal, and about 10 seconds in a bunch of their buddies come and you either run away or die.
I think 2 glass thieves assisting off each other kitten everying and 3 bunker eles sitting on objectives never dying would be a pretty good team.
Premades are not premades without some form of VOIP. That being said it would be nice to have in game VOIP just so i can yell at pugs and tell them they are bad.
How would you do it? As it is now I find it beyond boring / pointless.
I’ve been working on an idea were every server has a Castle/Fortress on their own battle ground, removing the points system and making the entire objective of WvWvW to destroy/capture the other servers Castles/Fortresses. Meaning the entire war effort would be focused on actually defeating your enemy rather than seeing who can make the most points by out playing the other server in musical objectives. Taking another servers fort should be something epic, not something that happens 50 times a day. Something that takes everyone on your server working together for days for that 1 huge battle vs the other server. By doing this you would also have to make a way for a server to essentially lock out the 3rd server from being able to waypoint/spawn into the zone of the server you are attacking. I guess this would be done by making the forward camps in zones captureable/recaptureable.
My thoughts aren’t exactly all there but I’d like to see how other people would like to see WvWvW play out. OR is anyone actually content with how WvWvW is now?
TPvP is dead enough as it is, if people could que from anywhere it would hasten que times by alot, 3 round tourneys can take over an hour to even pop…and thats it you are lucky.
TPvP matches starting without all players on both sides? its 2000 kittening 13 and you cant figure out a way cancel a match if someone on either side isn’t there when the game starts? Playing a 4v5 / 3v5 from the very beginning of the match sure is fun / competitive.
You can blow constructive criticism out my kitten this is NOT OK.
fix asap tired of losing / having to afk for 10 minutes every time someone doesn’t join.
yes im mad.
+1 downed is pretty kitten stuff considering the dmg output is pretty crazy and i think every class has some kind of interrupt to stop you from stomping after the 1st attempt meaning after you down someone it can take up to 8-10 seconds to kill them and if you choose to fight someone else etc… your taking usually 1k or so dmg every second from their downed 1. If someone has been beaten so bad they have fallen to the ground why are they hitting as hard as they did standing up….
im also pretty sure a downed player has like 2x the hp they have when they were “alive” kittens kitten