A PvP server would be nice, it would be like bastion of light in a world filled with dark by casuals are terribads.
I think the issue was with the lore. Why would everyone be killing each other?
In the “Mists” it all goes out the window. I think a large scale open PvP map in the Mists somewhere would be pretty awesome, where you only fight others from your server. You could arrange fight clubs and have duels and everything.
In GW2 you have to give the option to everyone when, where, and if they PvP. Believe it or not, not everyone likes being killed while they are gathering, or while they went AFK at a POI to go bio or getting swarmed by a zerg-guild (which is EXACTLY what would happen in a PvP server). All the griefers would form a super zerg guild that would go around wiping everyone out and lulz about it. No thanks.
In the Mists though, psshhh bring it on that would be awesome. Actual Guild VS Guild stuff! (largest zerg would likely win, but if somehow numbers were regulated you could have 25v25 or 50v50 guild battles in an open map!) That would be great.
Thats why its a PVP server and not an RP server. One server for PVP minded players and one for RP players is usually a given in every MMO.
(We all know the PvP server would wrekt baddies in WvWvW 24/7 lol)
You cant ignore the truth forever.
Liadri, It’s a sign that you MLG PRO STATUS
I know people who have like 12 risen priests. The rest of the minis are pretty cheap on the AH etc…
karma is worthless, I literally spent 450k on like 18 rares yesterday to mystic toilet. 100k karma is worth about 50s-3g depending on how you use it.
AT WORST you lost about 5g, ya we really need to roll that back!
No
/thread
I dont wan’t to be a total prick so here google these, I cannot imagine playing without something like this.
Logitec g600
Razer Naga
Logitec G-Series keyboards (Specifically for their macros – Realize if you have more than 1 keystroke per macro you are breaking the game rules)
There is a fine line between “Playing how you want” and playing terribly. If you REALLY allow people to play how they want it WILL effect other players. If you try to cater to both extremes, you’ll end up with a middle ground watered down experience that everyone CAN enjoy but overall its just a bland experience.
DAoC/WAR/AoC/ even GW1 all catered to the hardcore PvP crowd, and if that was what you were into you LOVED these games.
WoW/Everquest/ (I didn’t play many PvE MMOS) all catered to the PvE endgame raiding crowd. If you were here for PvP you would of been dissapointed.
Farmville/Smart phone games cater to casuals who want something to do for 5 minutes a day
GW2 is finding itself inbetween these 3, creating an experience that really anyone can enjoy, just not for long / as much as games catered to a specific group.
thief hands down
A PvP server would be nice, it would be like bastion of light in a world filled with dark by casuals are terribads.
What I don’t really understand is that my image of a “Casual” or someone whose bad / just doesn’t care about the game, isn’t someone who would even know what a forum is, let alone take the time to post on one.
Yet there are tons of posts on here calling people who want challenging content “entitled” or use any manner of trickery to turn them into some kind of demon. Its almost as if there are “Hardcore” Casuals, people that take pride in being sub-par at the game, and want things handed to them w/o any effort.
Its a pretty scary thought.
Everything depends on implementation. I think there will be plenty of time to moan and complain about the new ascended gear and crafting when more details are released.
I may not be very bad. If it’s character bound (HA) it may be good for people with alts. I’d love to see someone create throwaway alts and craft them up to 500 (probably not going to happen). On the other hand, it may be so bad that I quit when it comes out. We simply do not know.
Regardless people need to make their voices heard, if no one says anything the worst will happen. At least if enough ppl complain they might take notice.
GW2 is a MMO, it has to have some time-gated content to keep you playing.
So you would rather log in for 15 minutes a day to do you daily chores for endgame gear so you can… do more arbitrary mindless tasks?
Ascended gear needs a new dungeon, at the VERY least a fractals 2.0.
From Future Update Notes:
This will allow you to get all Gw2 crafting professions Armorsmith, Artificer, Chef, Huntsman, Jeweler, Leatherworker,Tailor and Weaponsmith to level 500. When you reach 500 points you will be able to make a new tier of crafting materials. These new crafting materials will be made by combining lower tier materials. You will be able to make each of these new tier crafting materials once per day.
These new crafting materials will be used to craft account-bound ascended armour and weapons. So we will finally get to craft ascended gear, but it will take some time to make a full set as the required materials will be time-constrained.
———————————————————————————————————————————————-
So basically once a month we will get the privilege to buy 250 of 2 or more t6 mats (around 150 gold, probably around 300 after this update hits), along with who knows what else to craft a single piece of ascended gear. IDK about you guys, but to people who haven’t won the lottery (precursor drop) anything over 100g is almost unreachable.
What ever happened to doing challenging content for end game gear? GW2 is becoming a game were all you have to do is spend money on gems, and 3 hours leveling a crafting profession to be in BiS gear. GW1 never had cancerous stuff like this and it was B2P, why is GW2 going down this road?
(edited by Zepidel.5349)
Changed a lot of things, take the time to check everything.
15 in acrobatics CAN go into the last tree for more ini and group fury, but theres nothing wrong with 15 in acrobatics.
The heal is fight dependent, and something that can’t be cookie cuttered.
Ruby Orbs >>>> Anything else period
You NEED on crit heal food and Blood Sigil to not get wrekt in most fights
SR is needed in 99% of all fights, its our best utility and saves people left and right.
Power and crit sigil are needed aswell, more dps, more crits = more hp, and refilling out endurance/condition cure is nice.
UNTIL one of you lazy kittens proves me wrong THIS is the best rotation period. Go practice it on some dummies.
>0 – 0.9 seconds – CnD (0.9 seconds) — 12 ini to 6 ini
>0.9 – 1.9 seconds – Backstab (1 second) (revealed starts 1.9 seconds)
>1.9 – 2.5 seconds – double strike (0.6 seconds)
>2.5 – 3.05 seconds – wild strike (0.55 seconds)
>3.05 – 3.95 seconds – lotus strike (0.9 seconds)
>3.95 – 4.45 seconds – lotus strike after cast (0.5 seconds)
>4.45 – 5.35 seconds – CnD (0.9s)(revealed ends at 4.9s)(hits at 4.85???) – 9ini to 3ini
>5.35 – 6.35 seconds – backstab (1s) (revealed starts at 6.35)
>6.35 – 6.95 seconds – double strike (0.6s)
>6.95 – 7.5 seconds – wild strike (0.55s)
>7.5 – 8.4 seconds – lotus strike (0.9s)
>8.4 – 8.9 seconds – lotus strike after cast (0.5s) – 5ini cant CnD
>8.9 – 9.5 seconds – double strike (0.55s) (revealed ends at 9.35s)
>9.5 – 10.4 seconds – CnD (0.9s) 6ini to 0ini
>10.4 – 11.4 seconds – backstab (1s) (revealed starts at 11.4)
>11.4 – 12 seconds – double strike (6s)
>12 – 12.55 seconds – wild strike (0.55s)
>12.55 – 13.45 seconds – lotus strike (0.9s)
>13.45 – 13.95 seconds – lotus strike after cast (0.5s) – 4 ini cant CnD
>13.95 – 14.55 seconds – double strike (0.6s)
>14.55 – 15.1 seconds – wild strike (0.55s)
>15.1 – 16 seconds – lotus strike (0.9s)
>16 – 16.5 seconds – lotus strike after cast (0.5s)
>16.5 – 17.4 seconds – CnD (0.9) (revealed starts at 17.4s) – 7ini to 1
>17.4 – 18.4 seconds – backstab (1s)
at this point the cycle from 11.4 seconds to 18.4 seconds repeats itself indefinitely. Heart seeker CAN be used if you have enough ini to to use ONLY heartseeker to kill the boss, that is to say pretty much only at 2-5% HP, and you wont run out ini before the boss dies.
(edited by Zepidel.5349)
List of Skills that Remove/Convert/transfer conditions
Shadow Return
Magnetic Wave
Phoenix
Signet of Resolve
mending
Ether Renewal
Consume Conditions
Elixir C
Smite Condition
Signet of Stamina
Signet of Renewal
Shadow return
Cleansing Fire
Signet of Water
Power Cleanse
prayer to Kormir
Purge Conditions
Cleansing Flame
Ray of Judgement
Cleaning Wave
Healing Rain
Purify
Purifying Bladt
Cleasning Burst
Drop antidote
healing spring
Box of Truth
purging flames
shake it off
signet of agility
null field
phantasmal defender
purifying ribbon
natures renewal
grim specter
cleansing leaves
Fumigate
Super Elixir
Toss elixir R
shake it off
deathly swarm
putrid mark
save yourselves
signet of renewal
arcane thievery
epidemic
plague signet
gathering plague
contemplation of purity
Elixir C
well of power
Toss elixir C
TRAITS
COMBO FIELDS
INVULN
Max Stacks – 25
List of skills that remove/convert/transfer regular (zerker) damage
INVULN
Max Stacks – 9001
Every single time I play a condition spec class I LITERALLY help the other team by letting people convert them into buffs, or to be used against me. The average length of conditions on someone with a brain ~3 seconds.
Conditions are garbage in PvP and PvE
after 10 tries there should be no reason whatsoever to fail P1, that is to say if you do fail it you know EXACTLY why you did and what you need to do different to pass P1.
P2 is much more tricky, that said aside from camera misshaps, and VERY unlucky pulls (if you are pulled…you should be able to res yourself within 2 seconds no excuse) its similar to P2, may take you 20 or so tries to get this down.
If it takes you more than 50 tries, then you are not paying attention or making ANY effort to learn the fight mechanics.
Its just something that takes effort and doesn’t allow better players to carry you through like all the dungeon content since there’s no mod meters or gear checks, I’m not going to lie… i took full advantage of this fact when i was a noob especially in fractals.
After playing DAoC / WAR coming into GW2 version of RvR felt like I was coming from the major leagues to tee-ball. WvWvW boils down to musical objectives and keeps flipping 100 times a day. The rewards are shallow, and so does winning just because our server scored more points, wars aren’t won by scoring more points, they are won by annihilating your opponent.
Allow a guild to claim a keep then upgrade it via gold would solve a lot of the problems I have with WvWvW being so shallow.
For instance [GUILD] claims a keep. Their guild banner is displayed around the walls etc… Officers in the guild are allowed to purchase upgrades from the keep from a quarter master within the walls using the guilds funds (maybe allow guilds to implement taxes on gold drops?). These upgrades can be anything from stronger walls, permanent siege emplacements, stronger guards, legendary keep lords, more walls/towers etc…
Now you have a reason to defend that keep, especially if your guild has pumped tons of money upgrading it. This also opens opportunities for guild rivalries between servers, which are always fun.
The rewards in WvWvW always seemed terrible to me as well, so why not make the chest from the keep reflect the time and money put into the keep itself from the owner guild? For example a guild pumps 100 gold into the keep then the chest would split 100 gold between all the attackers on top of whatever else.
the goal anyways is to make keeps more permanent fixtures in WvWvW instead of just another boring objectives that is looked at as nothing more than “oh hey more points!”. Realistically if a keep was upgraded enough it should be able to hold its own for hours/days, and when it finally falls it should feel like you accomplished something great, and being awarded accordingly is a nice bonus.
there is so much more you could do with this idea then I could possibly post here.
maybe….
Make supply a constant necessity for guards, ammo, etc… allowing enemy commanders who blockade supply coming to the keep long enough to effectively starve the keep making it weak.
Or bring crafting into the picture, make recipes that use supply. For instance craft-able items that upgrade your guards, potions that buff them etc… As is crafting is only seen as a means to level sadly enough.
The idea as it is now is a jumbled mess, if enough people like it, or add to it ill fix the OP. Just wanted to speak my mind since as WvWvW is now I cant bring myself to care enough participate in it.
(edited by Zepidel.5349)
Other than steal and shadowstep, how do you stick to your targets? I find myself constantly having to use Heartseeker to keep on my targets who have a couple escapes…
Whats wrong with Heart seeker? D/D thieves are not attrition types, we kill stuff with front load burst dmg then switch to sb for support wile our cooldowns are running. If you are in a situation where someone is kiting the mess out of you its time to hit SR and retreat, and find an opportunity to aoe with sb in a team fight / wait for cooldowns again.
guardian groups are for noobs who cant stay alive for 2 seconds. Its way better to have classes that actually do damage and have AoE. The perfect party would probably be 5 Engineers for champ farming.
From the patch notes: 10 days of special sales in the Black Lion Trading company which will bring back limited sale items such as the gathering tools. This sale will start on Fri Aug 23 at 12:00 am PDT.
They better bring back Rox’s Set, I wish I never missed that. What are you guys hoping they bring back / do you think they will jack up the prices from what they were originally?
its longer than 5 seconds, the funny thing is the buff just made it take us longer to kill him, not any harder.
If they buff him into oblivion people will find the next easiest and it will get plastered everywhere.
one more bump :\ , Id like at least some kind of response to the rotation before I spend the time doing the math, and figuring out how we can compare specs.
Heres a question for you dweebs. Have any of you ever played the thief/rogue class in ANY other MMO?
GW2 has the crappiest stealth mechanic ever, the lengths of the stealth are pitiful and make setting up surprise attacks impossible. Thief is about a sneaky as a bear, and honestly I feel like a kitten warrior that spent 2 weeks training in the mountains with Daniel-sama training to be a ninja.
You better jump on Deadeye’s wild ride™ before Anet shuts it down.
Farming is farming, it’s not going to be fun. You should either do the most efficient / least time consuming option, or just use irl dollarydoos to buy gems….
With the plethora of AoE from engie and thief I don’t really understand how you lost to 4 spirit rangers. You should just have the thieves cluster bomb midfight while engies do the same with bombs and grenades. It seems to me like you expect to play normally to beat a team comp that is anything but normal.
most thieves I run into don’t use sb, pistols are just 2cool man.
But, ya I faintly remember a couple spirit rangers ruining my kittening day in a couple arenas. However as soon as you pull out that sb and start AoEing they sick their puppies on your and you get destroyed if you try to fight. I imagine it would take around 7-12 seconds of cluster bomb spam with AA to kill all the spirits and the ranger. Which is plenty of time for them to kick your kitten . On top of the fact they are tanky as hell negating the chance of using front loaded burst to kill them, and ill be kitten ed if you win against them via attrition.
I only have zerker gear on my thief, too much RNG involved with the fight. So I had to switch to my mes to do it.
Its probably easiest to accomplish with a condition build / with some level of def/sustain since you will need to kite like mad during the second phase and do dmg.
p/p thief in dungeon = insta kick just like hammer warriors etc…
Its garbage
Steal is the worst / most boring / lazy as HELL class mechanic ever.
Just make venoms our class mechanic.
I think her surprise will be huge… They wont spoil it, but probably a new zone or something. It says its huge
AFAIK Colin already said we won’t be getting any new dragons/zones in 2013.
And another dev also reiterated to look to the skies.
So it’s pretty obvious that Divinity’s Reach is going to be invaded by Aetherblades and some real nasty kitten is gonna go down.
He never said no new zones. He said it was HIGHLY POSSIBLE that crystal desert would come so.. But yea, he said no new BIG dragons. But what about the small ones
But in all seriousness… 2 things i believe.
1. Shes pregnant with logan
2. She will marry logan…ALL HAIL KING LOGAN!
3. Then you get a personal quest to NTR the queen
p/p is pure garbage
Shortbow is my favorite kit in the game. The amount of AoE damage is insane, if you can find a nice position were you wont be bothered you can make it rain death. inf arrow + the dodge give you amazing mobility, and pretty much constant poison field/blast finishers make you really great support.
I assume that Zepidel meant to say hold down your right mouse button at all times while playing.
Two questions for you:
- How do you turn? By this I mean, do you turn using your A and D keys?
- How do you use your skills? By this I mean, do you click on them on the bar?
The answer to those two questions will help a lot.
ya fixed it sorry i got some weird binds. I’m assuming his problem is not panning around.
What about CnD giving an evade effect and positioning the thief behind the start and then enters stealth? Quicker stealth and set up your BS. DD would become slightly more defensive also.
If you want CnD to be more defensive, it should ignore block.
Random thief hater – “You already have LS, now you want CnD to ignore block? Rabble rabble rabble!”
Well, imaginary person, CnD is the perfect skill to have ignore block for defensive reasons. All of SA’s best defensive skills are based around going into stealth. CnD already does extremely poor DPI (Damage per Initiative), and it doesn’t set up any further block busting skills – Tactical strike, BS, Sneak attack, and trick shot are all stopped by block. By allowing CnD to ignore block, you’re allowing SA focused thieves to access their defensive mechanic when their opponent use their defensive mechanics, without giving them any additional offensive advantage.
no, it’s already annoying enough to fight thieves/mesmers who can just run away whenever they start losing.
A) What you find annoying is a poor metric for balance. In fact, it’s entirely worthless as a metric for balance. I find things annoying to fight as well, it doesn’t mean it shouldn’t be in the game.
B) Even if we ignore point A, D/P does this better already – hell, you can aim the HS directly away to open a huge gap at the start of the fight! Inf arrow is also a much better expenditure of Init for running away. The thief would have to close to melee just to get the CnD to hit (and you’ve always still got the option to dodge).
I find people who think 2+2 is 5 are annoying, I find people who deny the holocaust annoying. Just because I described it as an annoyance doesn’t make it any less true.
In your “B)” you seem to assume people don’t have ranged capabilities, and that thieves have unlimited ini. The main draw to stealth is juking (running to were the persons camera is most likely not panned to, and dropping target) Somthing you can do with inf Arrow or hopping around with HS (which will auto target 1/2 the time and do way more harm then good)
Whats the point of your first paragraph? Re-iterating that it’s annoying? What annoys you is ineligible as a basis for balance, pure and simple.
Your second paragraph doesn’t make any sense – Inf arrow and BP->HS are still better for escaping than a point blank CnD. HS only auto-targets when you have the option set, so the player is in control of whether or not they HS toward or away from a target at all times. Inf arrow builds up a huge distance – any class that close that gap is going to have an even easier time catching up to a thief who’s escape option is “CnD through block then run away”.
All that is pointless anyway – you’re only argument is “CnD shouldn’t hit through block because it would annoy me”, and as we’ve discussed, that’s not an applicable argument.
The point of my 1st paragraph is just because someone finds something annoying doesn’t mean you get to disregard any merit it has.
CnD shouldn’t hit through block because thieves already have enough escapes and mitigation, it would be a massive waste of a buff (ppl would cry "omg thief buff!! this is crazy they are OP! when in reality it really doesn’t do anything to help us) Its like wasting one our freebies on something we don’t need.
Whats really pointless is this entire thread and this argument, because anet will never consider an iota of anything posted in this thread.
I don’t think it was pointless. CnD got the short end of the stick during the last thief witch hunt. Buff the kitten thing.
Too much init, too little benefits. Shortening the cast time also makes precasting unnecessary. I’m sure ANET didn’t design the skills with pre-casting in mind. Let people use it the way it’s meant to be ie. by queuing up the attack, and that means steal first, then CnD. If you want to you can still press both buttons at the same time, you’d still lose nothing.
And yeah sorry that it’s annoying you, but that’s sorta irrelevant to the discussion. The general user of the skill definitely thinks the skill is lacking, especially in D/D configuration.
Like i said earlier, messing with CnD isn’t necessary, If you are not already precasting it then your not using it to its full potential. If you goes through block, guess what your backstab gets blocked since its next, i know this is about the def aspect but the short time on it makes its pretty useless compared to a SR retreat.
Thieves need better utilities (venoms are the worst things in the entire game period) or a p/p rework.
What about CnD giving an evade effect and positioning the thief behind the start and then enters stealth? Quicker stealth and set up your BS. DD would become slightly more defensive also.
If you want CnD to be more defensive, it should ignore block.
Random thief hater – “You already have LS, now you want CnD to ignore block? Rabble rabble rabble!”
Well, imaginary person, CnD is the perfect skill to have ignore block for defensive reasons. All of SA’s best defensive skills are based around going into stealth. CnD already does extremely poor DPI (Damage per Initiative), and it doesn’t set up any further block busting skills – Tactical strike, BS, Sneak attack, and trick shot are all stopped by block. By allowing CnD to ignore block, you’re allowing SA focused thieves to access their defensive mechanic when their opponent use their defensive mechanics, without giving them any additional offensive advantage.
no, it’s already annoying enough to fight thieves/mesmers who can just run away whenever they start losing.
A) What you find annoying is a poor metric for balance. In fact, it’s entirely worthless as a metric for balance. I find things annoying to fight as well, it doesn’t mean it shouldn’t be in the game.
B) Even if we ignore point A, D/P does this better already – hell, you can aim the HS directly away to open a huge gap at the start of the fight! Inf arrow is also a much better expenditure of Init for running away. The thief would have to close to melee just to get the CnD to hit (and you’ve always still got the option to dodge).
I find people who think 2+2 is 5 are annoying, I find people who deny the holocaust annoying. Just because I described it as an annoyance doesn’t make it any less true.
In your “B)” you seem to assume people don’t have ranged capabilities, and that thieves have unlimited ini. The main draw to stealth is juking (running to were the persons camera is most likely not panned to, and dropping target) Somthing you can do with inf Arrow or hopping around with HS (which will auto target 1/2 the time and do way more harm then good)
Whats the point of your first paragraph? Re-iterating that it’s annoying? What annoys you is ineligible as a basis for balance, pure and simple.
Your second paragraph doesn’t make any sense – Inf arrow and BP->HS are still better for escaping than a point blank CnD. HS only auto-targets when you have the option set, so the player is in control of whether or not they HS toward or away from a target at all times. Inf arrow builds up a huge distance – any class that close that gap is going to have an even easier time catching up to a thief who’s escape option is “CnD through block then run away”.
All that is pointless anyway – you’re only argument is “CnD shouldn’t hit through block because it would annoy me”, and as we’ve discussed, that’s not an applicable argument.
The point of my 1st paragraph is just because someone finds something annoying doesn’t mean you get to disregard any merit it has.
CnD shouldn’t hit through block because thieves already have enough escapes and mitigation, it would be a massive waste of a buff (ppl would cry "omg thief buff!! this is crazy they are OP! when in reality it really doesn’t do anything to help us) Its like wasting one our freebies on something we don’t need.
Whats really pointless is this entire thread and this argument, because anet will never consider an iota of anything posted in this thread.
What about CnD giving an evade effect and positioning the thief behind the start and then enters stealth? Quicker stealth and set up your BS. DD would become slightly more defensive also.
If you want CnD to be more defensive, it should ignore block.
Random thief hater – “You already have LS, now you want CnD to ignore block? Rabble rabble rabble!”
Well, imaginary person, CnD is the perfect skill to have ignore block for defensive reasons. All of SA’s best defensive skills are based around going into stealth. CnD already does extremely poor DPI (Damage per Initiative), and it doesn’t set up any further block busting skills – Tactical strike, BS, Sneak attack, and trick shot are all stopped by block. By allowing CnD to ignore block, you’re allowing SA focused thieves to access their defensive mechanic when their opponent use their defensive mechanics, without giving them any additional offensive advantage.
no, it’s already annoying enough to fight thieves/mesmers who can just run away whenever they start losing.
A) What you find annoying is a poor metric for balance. In fact, it’s entirely worthless as a metric for balance. I find things annoying to fight as well, it doesn’t mean it shouldn’t be in the game.
B) Even if we ignore point A, D/P does this better already – hell, you can aim the HS directly away to open a huge gap at the start of the fight! Inf arrow is also a much better expenditure of Init for running away. The thief would have to close to melee just to get the CnD to hit (and you’ve always still got the option to dodge).
I find people who think 2+2 is 5 are annoying, I find people who deny the holocaust annoying. Just because I described it as an annoyance doesn’t make it any less true.
In your “B)” you seem to assume people don’t have ranged capabilities, and that thieves have unlimited ini. The main draw to stealth is juking (running to were the persons camera is most likely not panned to, and dropping target) Somthing you can not do with inf Arrow or hopping around with HS (which will auto target 1/2 the time and do way more harm then good)
you are referring to a rating system and matchmaking. it is already in the game. rating is invisible however. and the system doesn’t work too well. but it’s already there.
Thats because it doesn’t exist.
What If I told you the tooth fairy is in the game, you just cant see her, know when you lost a tooth, and the money she gives you doesn’t show up in your inventory, BUT ITS THERE TRUST ME!
Put mouse sensitivity pretty high and comfortable.
Cloak and Dagger and hold the right mouse button and aim the screen towards the
monster run above 90 degrees around the monster strafing, then land your backstab.Successful backstab area (it’s a crocodile from above ! ):
im pretty sure thats a platypus
ZvZ – Shortbow is seriously the nastiest AoE weapon kit in the game, absolutely wreks if no one messes with you.
SPvP – Thieves are a great class to have, just not more than 1 or 2. A thiefs role should be bursting down clothies/poor guardians with their 14k hp pool (you can kill them in 2 seconds if you spook em).
NEVER NEVER NEVER, engage someone if they know you are there, try to always assist someone. your job is to be a giant prick and pick unsuspecting people off before they can properly react. Then you just switch to SB and support until your kill rotation is off CD.
You can already see numbers on your screen if you hit a stealthed character, as well as bleed / poison / burning ticks.
Since you can already see these kinds of numbers it wouldn’t defeat the purpose of it at all, it would just give you confirmation that you are actually hurting him whereas now if you hit him you don’t know if you just did 1 or 50% of his max hp and would make it feel less frustrating like you aren’t actually doing something.
Thieves are made out of paper, if you put a big HERE I AM! sign ontop of them wile stealthed they will get wrekt by any competent player that actually has a brain (uses AoE/non target abilities were the HP bar is)
Maybe Give thieves the same base HP as Necros or Mesmers? lol
Reduce movement speed while in stealth or any action will cancel stealth. I.e. use of an attack, utility, or dodge.
This would be an astronomical nerf to backstab as strafing behind someone would become impossible.
Who uses abilities in stealth anyways? it lasts 2 seconds, and is pretty much used exclusively to open up #1 alt skills, besides SR retreat/save.
What about CnD giving an evade effect and positioning the thief behind the start and then enters stealth? Quicker stealth and set up your BS. DD would become slightly more defensive also.
If you want CnD to be more defensive, it should ignore block.
Random thief hater – “You already have LS, now you want CnD to ignore block? Rabble rabble rabble!”
Well, imaginary person, CnD is the perfect skill to have ignore block for defensive reasons. All of SA’s best defensive skills are based around going into stealth. CnD already does extremely poor DPI (Damage per Initiative), and it doesn’t set up any further block busting skills – Tactical strike, BS, Sneak attack, and trick shot are all stopped by block. By allowing CnD to ignore block, you’re allowing SA focused thieves to access their defensive mechanic when their opponent use their defensive mechanics, without giving them any additional offensive advantage.
no, it’s already annoying enough to fight thieves/mesmers who can just run away whenever they start losing.
Practice running around the dummies in Lions arch maybe? I never really had a problem with positioning. Remember CnD isn’t instant. As for the camera try keeping your right mouse button pressed at all times using it to pan constantly (this is pretty essential esp in PvP when you need awareness of whats behind/around you)
Here a post thats kinda dead atm, but hopefully will come up with some real answers for a good spec.
(edited by Zepidel.5349)
no one had anything to say? I’m kinda stumped at this point.
The CnD delay makes it amazing for D/D thieves because we precast it with steal resulting in CnD and Steal hitting the target in the same time stamp.
Reducing the delay would actually nerf our front loaded burst (which is all thieves are good for anyways, honestly any other class can do anything else 100x better than thieves)
Makes sense, then may be less init, or higher damage or a combination of those.
Although if it lands faster, you may not need to blow steal, which’s usually a 35 sec downtime. Something like HS -> CnD might become a lot more usable. Heck even changing the order Steal -> CnD will work. It opens up a lot more diversity in combos than relying on Mug which has been quad-nerfed at this point.
It only works with steal because steal doesn’t proc a global cooldown. If you tried to precast CnD then HS, the HS would cancel the CnD cast.
Stealing then casting CnD is a waste of ~1 second.
I’m convinced Anet hired their programmers/code monkeys from some South American Middle school.
Just deal with it I guess, because they dont even know what skills actually do 1/2 the time. All you have to do is look to the in game tooltips to confirm this.
“Deals damage”
“Heals over time”
“in an area”
“has a chance to”
etc….
They never actually supply the value for alot of traits, and some skills, because they don’t know themselves exactly, and if they did give a value and players tested it to show it was wrong then they would have to fix it.
(edited by Zepidel.5349)
Stealth in this game is kittened, just make it like every single game before it and give the rogue class passive/30 second long stealth. Taking ANY damage will result in reveal.
This will allow us to fufill the role of assassin (taking out high value squishy targets in the backline) which is what we should be.
The problem with stealth in this game is that you can stealth in mid combat, meaning if you are smart (like me) you can tell if a fight is unwinnable very quickly, then all you have to do is stealth and run away and wait for a heal/cds and then try again(same goes for mesmers).
No one ever realizes how much of an amazing gap closer HS is. I spam the holy jesus out of it if im not in melee range, I dont give a kitten if people call me a noob.
Doing dmg >>> chasing someone outside of meele range
the part I don’t understand is…what are you guys farming for?
i mean like there isn’t much to farm for in this game. even though I don’t even have full ascended, I don’t feel like I’m at much of a disadvantage at all.
They are
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(Why is this censored?) (it took me 7 tries to get it lol)
(edited by Zepidel.5349)
The CnD delay makes it amazing for D/D thieves because we precast it with steal resulting in CnD and Steal hitting the target in the same time stamp.
Reducing the delay would actually nerf our front loaded burst (which is all thieves are good for anyways, honestly any other class can do anything else 100x better than thieves)
GW 1 is the best PvP I’ve ever played. I’m so sad they went from Worlds best PvP to pacman PvP.
Sure, they ruined PvP in GW 1 in the last years of the game. But before that it was so much fun. TA, HA, GvG.
You had 3 completely different styles of PvP, and in each 3 types of PvP you had TONS of different team builds.
Sure. Some you could say were gimmicky, but any build you played could beat another. Depending on you’r skill.
The PvP we get here is just build tanky and delay you’r enemy as long as possible while your team mates cap elsewhere.
Why can’t we get a deathmatch gamemode? With no kittening downed state ofc.
Why can’t we have a HA mode?
Why no GvG?
“PvP in GW1 split the players too much and made it hard for new players to join” This is the exact reason why no one plays this kitten cap and run. It’s so casual in nature and it’s not fun at all.
Exactly this, besides DAoC (which was becoming very dated) GW was the only bastion for PvP. Warhammer online was fun wile it lasted (not long). And now we basically have nothing but themepark MMO’s and crappy Asian F2P MMO’s that come out every month.
