Don’t play solo que, and expect a decent team comp and strategy on top of good communication. Then get angry when your expectations are not met and post junk on the forums generalizing your experience as the experience everyone else has in PvP.
Because there is only 1 game mode, there is a pretty strict meta, the problem with solo que is there is no real strat, and you get what you get in terms of team comp. Most pugs adhere to a bunker home, bunker mid 3 dps roles either all fighting on mid or rotating home and putting pressure on far after mid was won/lost… really just chaos besides home bunker.
This means if you team doesnt get a bunker(s) its insta loss almost every time, so a lot of people que with them to ensure the worst case scenario doesn’t happen as the que doesnt differentiate people on teams based on what role they want to play.
Same if you get 2 decappers and one refuses to step down and help mid/home, or you get all bunkers, or you get morons fighting PU mesmers or MM necros off points dying getting mad and going to the class forums to complain how OP AI specs are disregarding the fact they are playing the game completely wrong.
People who play solo que don’t have the right to complain about things like balance, or the meta. The only valid complaints are the against the system itself, like how 4v5 games are allowed to start, or how there is no role selection , or MMR etc…
If you are going for looks, the melandru staff looks really nice for like ~30g on the AH.
I think you answered yourself lol. Sword
I wasn’t referring to using PU in Tourney/tpvp. It’s even more useless from a team perspective there.
So all this QQ is based on people who have no idea what they are doing in hotjoins? :^)
There would be less PU Mesmers if there were other viable Mesmer builds that were on par with other classes’ viable builds.
Except PU isn’t even viable. Show me a recent high level tourney match were a PU mesmer is used for anything, hell I’m interested to see what teams even use a mesmer at all.
PU is a roaming/decapping type spec, but other classes do that 100x better. The crying about PU comes from noobs in the bottom barrel que who are trying to 1v1 them off the points, instead of doing what they are spose to because they have no idea how to SPvP and treat it like some kind of arena.
Good mesmers wouldn’t care at all if this spec gets gutted, honestly it would be great because we could use it as fuel to bring some of our somewhat viable specs up to par with other classes.
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Would be a cool 3 second channel that pulsed damage and boon removal, while rooting and disabling the mes for its duration.
edit: I guess it looks like more than just the janitor cares now.
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Power Block sounds good on paper but its underwhelming in practice. Chaotic interruption is so much more rewarding (gives you a few seconds breathing space).
4/4/6 lockdown works but unless its skyhammer you might just as well go power shatter and blow stuff up and not have to worry about recharging your daze mantra mid fight.
I’d really hate to lose triple mantra and double cleanse on heal, thats a utility slot loss for a worse cleanse no matter what you do. You are also giving up 300 worth of power based stats for 300 toughness, and some defensive traits, mesmer already underperforms compared to just about every other class in the SPvP meta (look at all dem mesmers in ToL) and we can’t bunker or decap (I mean you can but, come one now there 100x better classes for that), so losing a whole bunch of damage, an extra interrupt, and a free utility slot hurts really bad. All for an on interrupt effect that always works vs one that works really good some of the time and is dependent on user skill.
It seems like 90% of abilities in the game are 3/4 second casts, so you gotta really be fast picking them up, I’m pretty sure most people just spammed interrupts whenever they were off cooldown when trying out power block without any direction or purpose. Hence why a lot of people got angry at the auto attack changes that stopped rewarding spammy gameplay.
4/4/0/0/6 boon stripping shatter works pretty well.
I know but I’m just so tired of phant/shatter, want to play something that feels kind of like a mesmer from GW1 even though this is still a farcry from it. The lockdown spec Neurophen posted is cool, but I just don’t like what you lose to get CI.
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PU is a troll build with no place in the current meta. It only annoys terribads who fight them 1v1 off point, god forbid they run into something like a decap engineer should they know true pain, and something that is actually viable.
You guys do know you can run past the PU mesmer and move on to the objective your team is fighting on right? That PU mesmer isn’t some kind of gate keeper you must slay before moving on, SPvP isn’t about 1v1’s.
Dishonor buff is pretty harsh guise.
If you leave a game 5 times (or go AFK for 3+ minutes) within 72 hours you can be removed from tpvp for 3 days.
Everytime you leave/afk you get a ‘tick’ that refreshes every 3 days
Is it really 5 times? That seems like a lot.
You got it backwards, condition/staff builds are going to be the easiest to play. They are passively much more forgiving. This is true for every class.
Mesmer is kind of in a bad spot in the meta right now, this thread does a great job of explaining what the meta is: https://forum-en.gw2archive.eu/forum/pvp/pvp/A-guide-to-spvp-reworked/
Basically the only thing mesmer really does well comparatively to other classes is as a dps role in teamfights with on demand interupts, and of course portal/timewarp monkeys which may give them special functions in maps like khylo.
I think most people after the patch went shatter, some may of stayed with a lockdown/power block spec, and I’m not sure the state of phantasm builds after they just nerfed AI dmg across the board. Condition specs are more for roaming/decapping… but there is just so many better choices than mesmer to fill that role.
The pre-patch guides should be fine btw, not much changed for mesmer mechanic wise besides 1 GM trait that got gutted a couple days after the patch… and if you are interested in that I have a thread here: https://forum-en.gw2archive.eu/forum/professions/mesmer/WW-Powerblock-mesmers, Dont take it as a guide, but build from that and make it your own because I’m not even sure I’m doing it efficently. But with that type of build you really need to know every class in the game to play it 100%.
The easiest spec for power is going to be phants, iir you just grab all the phantasm traits so….
2/3/0/5/4? full zerk
that grabs every single trait that effects phantasm DPS, obviously use enchanter and ether feast, than fill in the rest with what you feel you need. See how you like traited focus, try out new things and just change it up every 1-3 matches. And most importantly remember your role, don’t try to decap or yolo 1v1 people, roll with the team and fight on points.
Sounds like you were playing against total scrubs OP, and really… valk amulet? Can you be at least a little less subtle with your trolling?
You have to get at least 3 points to receive any reward.
Programming a bot to capture the close node could be difficult.
You’d be surprised
Pretty sure a bot could be programmed to sit on points and target nearby foes and spam a condition rotation in a bunker pretty easily.
But you wont see any of these, as its been said botting PvE is much more lucrative, PvP bots would be for personal use only… if one existed it probably wouldn’t be “realesed” at all.
@Zepidel: What you are essentially saying is that if I end up in a situation like that, all I can do is run and go do something else. I already pointed out that this is an option, but I just want to know if there is a way to kill them and keep the point on my own (so without team coordination).
Edit: after your edit your post is a lot more useful, thanks.
Yep, leaving is your smartest option, I mean you could fight them but you would most likely get deccaped in the process. Reason why mesmer should never be playing a team’s bunker role.
If you are conditions/PU you can be a really good deccaper, otherwise mesmer is relegated to playing with others as a DPS role fighting over mid and other objectives with the team, unless its a map like kylo were you are trebbing because of how OP portal repairs are.
And it sounds like you like the annoying mesmer playstyle, try using the spec you have now to put pressure on far, make sure you tell you team before hand you are decapping so they (hopefully) don’t come to far ever and focus on mid/home. remember its not about how fast you can kill their bunk, you want to put pressure on him so people are forced to come back home, killing him/forcing him off and capping is a bonus, unless of course you aren’t forcing anyone back… then you do need to decap lol. but considering you can just camp outside his range and spam an endless army of clones at him it should’nt be a problem.
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You shouldn’t be on point by yourself as a mesmer.
Not everything is going to be balanced 1v1, that would make for an awfully boring game (there would be a lot less QQ if people realized this). Taking certain specs and utilities etc… is going to open doors (and close others) for fighting certain types of people. Mesmer as a class isn’t really suited for point defense, our “bunker” specs mostly rely on invis and keeping distance between you and your target… which is awful for standing on point. You wont have much chance against an necro/engine 1v1 in a PU/condition/tanky spec if they are running meta builds, you need to be power speced, and then you have to ask yourself “Why is a zerker/power mesmer sitting alone on a point? Were’s the dang bunker Gaurdian/Engineer etc…?”
While Pu/Conditions might be terrible for sitting on a point, it can be really good decap because assaulting a point allows you to keep distance and you are just trying to put enough pressure on their home to force more people back off mid/your home. Mesmer has the escapes to get out of town when that happens that others decap specs lack, denying them the kill.
If you are forcing more than 2 people to be on their home you are giving your team a HUGE advantage, even if you only force 1 back and get 2 or 3 caps the entire game you are doing good.
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Condition spec is a attrition playstyle, sure you got crazy stuff like scepter 2’s 5 stacks of torment, but dont expect it to last longer than 0.0002 sec before it’s cleansed. It’s more about being able to out last someone wile slowly widdling at their hp (conditions req less stats to be good compared to power, letting you pump stats into survive). Engineer is another story of course.
The problem is its a 1v1 type of spec/decapper/roamer/bunker?, and there is just so many better classes for doing that. Mesmer has a nice niche for stacking vuln,having tons of on demand interrupts, decent burst, and our ultimates that can turn around fights. making them great to have as dps roles in a lot of strats.
tl:dr not much reason, unless you like causing high levels of booty blisters in yolo que.
I think this is one of the crappy carry overs from PvE that we are forced to deal with in PvP, since GW2 seems like a cash grab on the name of its predecessor, and NC Soft didn’t feel like implementing one of the most revolutionary ideas presented in GW1 (separation of balance between PvE and PvP) would be worth it in the end money wise.
We could still have downed states, remove rally… adjust HP amounts, and skills to work better in PvP, while keeping it as is for PvE. IF we had separation. You can cry here all you want but it will NEVER EVER get implemented.
I wish they would remove downed state, or at least adjust the HP amounts.
You ~double your “up” hp when you down. I go from like 17k to 35k hp. Doesnt really make sense that after you got your kitten kicked so bad you can’t stand up that you would actually be twice as strong.
No one using power block anymore?
As a new player I was a bit surprised when I was landing matches with people ranked 40-50 and even 80 (based on finishers I see them using). How dose their matching making work?
I know I’m new and therefore not great so I would rather be matched with other people who are new so I can have a chance and not be screwing over veterans. I know better than to double cap but I do run in circles/take the long sometimes because I don’t the maps that well. I’m still learning the tricks, still tying out different classes. I imagine it must be almost as frustrating to be on a team with a newb as it for me to die repeatedly to same person who can down me in 3 seconds.
Just like people mindlessly grinded for legendaries in PvE, there is people in SPvP who turned off their brains and grinded SPvP levels, without gitting gud and staying in the trench bracket, not all of them… but a good portion, especially anyone who did skyhammer cheesing.
Find a class and spec you are good at, read some SPvP guides and figure out what type of role you should be playing, and start playing your best every match and you will eventually get out of the bracket with all the terrible people. It’s easy to know when you are out because you will go 10 games in a row without people calling each other names constantly, or getting tells about how good/bad you are.
If you ever see anyone make a post on here using a screen shot as “evidence” and there is tons of bsing in team/map, and they are getting tells, its only evidence to how bad THEY are.
Protip: PvE’ers stopped coming to SPvP after a day or two when they realized 15 minutes of dungeons > 3 hours of SPvP reward tracks.
Bad players are now just using them as a scapegoat as to why they are having a hard time in yolo q.
And why do people call them “PvE”, who honestly only PvEs in GW2? This is the absolute worst game in existence… I’m sorry… to be a PvE only player. There is no progression besides the artificial difficulty implemented in Fractal levels. We’ve gotten new dungeons at a rate of 1 per 2 years. And the handful of “hardcore” PvE guilds are forced to do speedruns through content they have done 10000 times, or solo bosses like lupi… looking for any kind of challenge at all, with no extra reward.
If anything the small number of retained players in SPvP are zergers from WvWvW that are having a hard time with strategies beyond following the blue chip and keyboard turning. But then you should ask yourself why is your MMR so low that you are being grouped with them in the 1st place?
Kind of over complicated / unneeded.
Every other game just uses a roster check, if 10 ppl aren’t present when the game is to start, it doesn’t start, and everyone else is thrown back into que.
It’s not rocket science
Man I love point skitten in STPvP. Sitting on an objective that already has someone on it to get those SWEET SWEET 20 pointeroos, so I can jerk it when I have 100 more points than anyone else.
Doing something like that OP, would just turn everyone into a scumbag and you’d see crazy kitten like 5 ppl capping home for the points.
Mesmer = Rock
Thief = Paper
Honestly if every spec and class were balanced 1v1 PvP would be quite boring. The only mesmer spec this is going to have a chance at killing a thief 1v1 is a full zerk setup, with some well placed stuns/dazes, assuming you react fast enough to not die isntantly. Thief has the best disengages in the game, and the crappy damage you will do in conditions (conditions are more atrition than burst) will give him plenty of time to leave the area in the unlikely event he finds the fight going your way.
also sword thief is basically immune to conditions.
I would consider Blink over Decoy. Other then that it’s not a bad build. Also Moa isn’t a bad thing to test out either. I’m a fan of Time Warp though.
Ya I think I taking decoy was another byproduct of thief hate, blink is pretty much useless against a thief, iir HS has the same range as blink untraited, then if steal is off cd you are screwed as well. If the other team happens to have a thief, without decoy you are just a free kill most of the time.
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I started running it again a couple days ago in team/solo que TPvP and been having a lot of success with it, even though its almost completely useless against classes like thieves. But, now I’ve tried everything I could think of rune/sigil/utility/wep wise, and was wanting to know other people have came up with.
So far I’m using…
6/6/0/2/0, grabbing halting strike, power block, triple mantra, menders purity, clone on dodge, phantasmal fury, boon strip on shatter,
S/P – GS – The most interrupts possible from weapons, good ranged and melee, and power based abilities.
Zerker, with scholar runes or mesmer runes, scholar is nice when you can sit back with gs and hammer interrupts on the focus target while others beat on him in melee, pretty useless in melee or 1v1 situations.
mantra heal with 3 casts and 2 condition cleanse each time. All the condition cleanse you will really need on top of a great heal.
Daze mantra / stun sig / decoy – 4 interrupts, I run the sig because the 3 second stun is the only thing that is going to let you kill good thieves, using it to set up a massive chain stun. Decoy obviously for our stun break and “Get out of Dodge” ability, I’ve tried blink, its nice as it can be used offensively as well, but sometimes the best place to port isn’t always visible and you lose time trying to get it or choose to port someone were you will be picked up immediately.
GS – Air/Battle S/P – Force/battle, I think air is really great on GS because of the auto attack, not so good on sword… I think the 5% extra damage ends up doing more in most cases. battle runes I like because its close I think to 5% extra damage and it lingers for 20 seconds enough to keep 6 stacks up forever, which translates into 10% extra damage after the 2nd swap? ( I could be wrong).
Timewarp – since you will be going mid 99% of the time with this build, the 10 seconds of haste for the people there is huge for winning that 1st fight.
Playstyle/Role – Obviously you aren’t doing any kind of 1v1 or bunkering, I think this is one of the best zerker setups to run with the group that fights on/for objectives in a lot of strats. Don’t ever be the 1st person to run into a fight, always stay back with GS until some of the beef shows up, against a good group they will always target you the second they see you knowing you are squish, so be sure to only go in balls deep if you know you can get away with it. You need to constantly watch for stability and certain buffs like warrior invuln, whether it be on their buff bar or from animation ques. Even deeper you need to know at least all the meta specs for every class and what abilities you really need to shutdown, when they are going to use them, and what the animation looks like. You should be the one calling targets always, the person you are on is going to have their active heals and mitigation (hopefully) put on 10 sec cooldowns meaning focus fire against that target is going to be really effective. This also means you need to be able to pick out the best/easiest target out of 2/3 people when you start fighting. No one on the other team should ever get a res off if you are up.
I’m wondering what other powerblock mes is running for everything from runes/sigils to play style etc… I know there is a lot I could be doing better specifically boon removal for stability beyond shatters, but I’m not sure what I can give up. And of course what sigil/rune are going to give the best results for this type of build.
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Just give up on PvE, Anet did.
Play Team Arena with people you know and can depend on.
Playing with random people from the internet and having expectations of them is a very quick way to get frustrated and disappointed. GL
Hey bud! You don’t tell others how to play :^), he should get the same experience in solo que as anyone would in team. You bigot.
What do you think this is? GUILD wars or something?
they got a couple of small nudges in the right direction,
but to call them weak is hilarious, they’re still ridiculously low risk + high reward.
when i play my hammer war i constantly see 6k+ crits,
it makes me log off because its such a dirty cheap build.hammer needs a huge damage nerf.
What build is that? i was playing s/m , hammer with soldier stats and i was only critting for 2k with hammer in pvp.
its zerker but still has 21k hp and the hilarious combined passive health regen of adrenal healing, healing signet and dogged march.
So basically full glass cannon because those are viable in pvp…
Try actually fighting competent players.They are viable you just need to
git gud
Seriously though when you run that type of build/role you are usually with at least 1 other person all the time, its a lot more viable in TTPvP than STPvP, but I still mostly play full zerk in solo que, just don’t try to be touchdown travis and run around solo or try to 1v1 bunkers on far.
The biggest problem with zerk shows up in TPvP matches were ppl will inform everyone you have 11k hp, -5 toughness, and die in 2 seconds. From that point on you are going to be targeted the second you pop up, so you really need to play a class with a lot of active mitigation invuln/stealth.
Where did i say anything about other classes? i was talking about hammer warrior.
Still not convinced? then load this build http://en.gw2skills.net/editor/?vQAQRBIbdG2IDNN12VjbNs3mAkeEN1TP9gbwDnqg7A-T0AA1EOpcy5kxJpTWnGQsgYHyJkZIvQA and go fight any zerk warriors you see.
I made it specifically to counter warriors because conditions couldn’t do anything.
You should be able to deal with other squishy builds as well.
Like I said… you don’t play billy bad kitten and run around soloing bunkers. That full zerk hammer warrior is going to see your MM necro and wont want anything to do with him… unless someone else is there, than yes you are fighting 2v1. And again if its 2v2 they are going to ignore you and go for whoever else is there unless its a bunk guard.
SPvP isnt about 1v1, only those who bunk home or are dedicated to putting pressure on far are even worried about that.
they got a couple of small nudges in the right direction,
but to call them weak is hilarious, they’re still ridiculously low risk + high reward.
when i play my hammer war i constantly see 6k+ crits,
it makes me log off because its such a dirty cheap build.hammer needs a huge damage nerf.
What build is that? i was playing s/m , hammer with soldier stats and i was only critting for 2k with hammer in pvp.
its zerker but still has 21k hp and the hilarious combined passive health regen of adrenal healing, healing signet and dogged march.
So basically full glass cannon because those are viable in pvp…
Try actually fighting competent players.
They are viable you just need to
git gud
Seriously though when you run that type of build/role you are usually with at least 1 other person all the time, its a lot more viable in TTPvP than STPvP, but I still mostly play full zerk in solo que, just don’t try to be touchdown travis and run around solo or try to 1v1 bunkers on far.
The biggest problem with zerk shows up in TPvP matches were ppl will inform everyone you have 11k hp, -5 toughness, and die in 2 seconds. From that point on you are going to be targeted the second you pop up, so you really need to play a class with a lot of active mitigation invuln/stealth.
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I was talking about the one with the legendary winner and the guy who didnt know how to swap weapons… that obviously didnt happen.
and only 1 person got called target the entire match? What is that.
Ofc it did otherwise i wouldnt mention it. I dont screenshot every single thing i encounter in this game. Do you?
Stuff like that yes.
You seem to collect screen shots of terrible matches, that would be the holy grail.
And you didn’t take a screen shot? I don’t believe it one bit.
How many screenshots do you want lol, i have 100s. In this recent screenshot we where in a 5v4 which turned in to a 5v3.
Amsterdam who is on the opposing team solod 3 of them multiple times that game. Ask that Jull guy who is in that screenshot aswell since he was the “victim” and i had a chat with him about it after the game. Quite sure he remembers since he tried to whisper the warrior aswell.
Nice matchmaking heh? People of similar skilllevel lol.
I was talking about the one with the legendary winner and the guy who didnt know how to swap weapons… that obviously didnt happen.
and only 1 person got called target the entire match? What is that.
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I like skyhammer
The best solution for this would just be to allow people to que up for the maps they want. Like games 20 years ago let you. People who hate it would never have to do it again, those who want to can, just in a longer que.
You didn’t hear? You can invite people to your party with more than 1 game under “there” belt, and queue as five with them to avoid any randoms who might not be up to your standards.
It’s kind of a pro trick, so keep it on the down low we don’t want everyone knowing they can do this.
Or we can switch to a game with a proper MMR system like wow, SC or any MOBA. Yes, that would fix the problem!
The grass isn’t greener on the other side, you wouldn’t believe the terrible people you meet in 5k+ in dota2, 1700+ HoN, etc… and WoW has solo que arenas now? That must be FUN.
The only problem with GW2 solo que is for some reason there is no full roster check, and games are allowed to start 4v5, which boggles my mind that arena net can let that slide while prioritizing making cash shop crap.
Cool story.
Do ppl with 10 games played total get matched with or against ppl with 10.000 in those games?
As 7 class 2300-2600 player in wow i can assure you. I would never in a million years meet any player in the arena at my MMR that has only 10 games played. Even ppl with 100 games played would be close to impossible unless its a smurf or boost.
To name a random GW2 example; i was in one game where we had Tage (one of the winners of the legendary tournament) and a guy who didnt even know you can weaponswap……in the same game.
And you didn’t take a screen shot? I don’t believe it one bit. I don’t get these horror stories from solo que. People generally say what they are going to do pre-game, and when we lose it isn’t because some idiot “PvE” baddie is being a turbo scrub… its because the other team was way more coordinated, or because the other team had a dedicated home bunker and we didn’t, or…
And I think out of the ~50 games in solo que I have played since the patch I have only once seen someone get called out, were some guy said “dont ever play thief again baddie” to some guy.
Solo que actually could benefit a lot from some kind of role system when you que, having some kind of distribution like 2 bunkers and 3 dps/other per team, but that would enforce a certain meta on solo que since there is certainly more strats then home bunk mid bunk with 3 roamers in between.
and soloQ is not casuals only – its the only Q in this game which is competive and working
Solo que is more competitive than team que?
I’m not sure where you got that idea. And solo que is casual, you cant call yourself anything but if you can’t be asked to put a team together. Don’t delude yourself into thinking otherwise.
I’m not trying to be an elitist scumbag, you don’t have to be MLG pr0 to get 5 people together and que up, they don’t even have to be your friends. Just ask for the roles you need in the lobby, ask for them to have a mic if you want, and there you go no more “PvE baddies” in your games.
You didn’t hear? You can invite people to your party with more than 1 game under “there” belt, and queue as five with them to avoid any randoms who might not be up to your standards.
It’s kind of a pro trick, so keep it on the down low we don’t want everyone knowing they can do this.
Or we can switch to a game with a proper MMR system like wow, SC or any MOBA. Yes, that would fix the problem!
The grass isn’t greener on the other side, you wouldn’t believe the terrible people you meet in 5k+ in dota2, 1700+ HoN, etc… and WoW has solo que arenas now? That must be FUN.
The only problem with GW2 solo que is for some reason there is no full roster check, and games are allowed to start 4v5, which boggles my mind that arena net can let that slide while prioritizing making cash shop crap.
Why does this game seem to have a large community of “Militant Casual PvPers”?
You guys complain all day long about scrubs, but you don’t even have 4 people on your friends list to invite to a party? You cant take the time to ask for people in the lobby or in LFG for the roles you need, if you don’t have 4 friends on? You aren’t in a SPvP guild?
You were in the bottom barrel MMR bracket, were all the new PvE heroes are, when the patch hit?
Join a SPvP guild, make friends, don’t be afraid to ask for pugs in the lobbies/LFG to fill your party. Your TPvP experience will be increased 10 fold. There is no such thing as a perfect or even near perfect solo que MMR system, its a loterry plain and simple and after a couple hundred games you will aggregate between 40-60% WR, with VERY good players pushing up to around 65%.
You didn’t hear? You can invite people to your party with more than 1 game under “there” belt, and queue as five with them to avoid any randoms who might not be up to your standards.
It’s kind of a pro trick, so keep it on the down low we don’t want everyone knowing they can do this.
o really gee you’re right i would have never guessed. but what if my friends aren’t online and I wanna get a decent game in Solo Que like I could pre patch? Ya mean I gotta wait X amount of time until my friends come back online to get a decent game in?
And by decent i mean people who know what they are doing and not running around with there legionaries 1v3-ing people.
Dude, solo que hasn’t changed at all. I haven’t seen any of these “PvE Heroes” everyone is talking about, most games are won with a less than ~100 point margin with the occasional 200+ point blowout. Are you sure you aren’t in the trench que or something? I’m sitting at ~300 games with a 50% w/l ratio I know I’m no where near the top tier que.
I still dont understand the complaining, a perfect solo que system is impossible. You could spend the time complaining about it on the forums looking for more friends to que up with, hell even picking up pugs in the LFG or in the lobby is better… just ask for what role you want and tell them to have a mic or w/e.
Cheese builds which require little to no skill and can just be picked up and ran with are
1. Warrior… (anything but killshot 100bros builds which are just hilarious).
2. Spirit ranger
3. MM Necro
4. PU/Phantasm Mesmer
5. Decap/Turret engi…I always get a headache when i read something like this.
you wann tell us that every kittening idiot can be used to play the war / ranger in the topteams? like lets take a 80% ranger instead of níah and a 75% warri instead of róm?
thats bullkitten and you know it.
i can see u hate builds which screw you pew pew zerker classes.
this is GW2 not a shooter so deal with it.
Zerker – Risk/Rewards builds take a lot more skill than the specs he listed which benefit greatly from passive mitigation/damage. Especially in team matches, the second someone finds out you have 12k hp 0 toughness you are going to be called and FF the second you pop up.
But naw hambow heal sig warriors are totally radical
Why are people begging anet to rehash content? This is sad. The thread title should read “PLS ANET MAKE NEW CONTENT FOR PVP PATH”
Anyways this wont happen, unless the last chest only has ~25% chance at a random wep.
I like PvP a lot more than PvE, but the amount of time and luck required to obtain a fractal skin compared to the other dungeon is astronomically higher.
For those who don’t do fractals, after you have done it 50 times… you can spend ~1h30m 3 times a day doing them for a 5-10% to get a skin each time. So after you put in your ~75 hours prereq you spend ~30-40 hours to get a random skin. Now compare that to doing 5 runs of any other dungeon, and you get to choose what skin you want lol.
Dear wear PVT gear OP, stuff shouldn’t even exist in PvE.
Depends on spec, some have higher skill caps than others.
For instance mesmer.
Phantasm spec is the easiest to play
Shatter is pretty straight forward, just get the rotations down.
PU requires a little more thought
Interrupt probably has the highest skill cap of any spec for any class in the game, as it requires you to know every single class and their animations to play it at 100%.
To answer you question OP, powerblock/interrupt mesmer is probably the hardest thing to play. You could probably get away with just mashing interrupts on cooldown, but the at top of the skill ceiling for that particular spec you can absolutely shut people down if you know what spec they are running and know the skills that absolutely need to be put on cd by powerblock, and being able to recognize the animations and when they are likely to use them.
You can get in the top 10 solo q ladder with like10 games. Here’s a screen shot from when this was posted.
Really? Isn’t there some kind of a matching system to avoid such jokes? It’s an annoyance.
Yes it’s called team match making with a full roster.
conditions aren’t the meta, it’s part of it but not even close to being all encompassing
(edited by Zepidel.5349)
They should pause the game on 4vs5 and add the next person to join solo que before they resume.
With no leaving consequence people could abuse this.
You didn’t hear? You can invite people to your party with more than 1 game under “there” belt, and queue as five with them to avoid any randoms who might not be up to your standards.
It’s kind of a pro trick, so keep it on the down low we don’t want everyone knowing they can do this.
I love you Zepidel, but can’t wait till all the afkers MMR drop so I can play solo q again…
I play tons of solo que, but I don’t take it seriously. I usually change my build every 2-3 matches and use it to test stuff out. If you realize solo que is actually just the dumpster que, and play to have fun/learn/theory craft a bit you will have a lot better time.
If you “tryhard” in solo que all that is going to come to you is frustration, I learned my lesson years ago in dota1. And this is why the communities for mobas and GW2 solo que are so terrible, people want to be MLG Pr0 tryhards, but cant be asked to get 5 measly people together.
And considering how much anet puts into the game non cash shop wise (nothing) we can expect to see afk detection, pause, and full roster checks before the game starts around… never. those are honestly my only complaints with solo que.
You can only carry in trench tier games, were there are complete noobies you can feed and exploit off of. Once you get higher on the MMR ladder you cant carry. The problem in the middle and high solo que brackets isn’t bad players. Its the meta, you need a solid team comp, you need a strat, you need communication.
Now solo que you get 4 randoms, one team will undoubtedly get a better comp, better communication, etc…. having a worse team comp isn’t a death sentence, if the other team has 0 communication then you are likely to win. But it IS all luck of the draw. I’ve seen games lost over little things like one team having a dedicated trebber, or orb runner when the others did not, this 1 person simply switching sides would of won it for either team. I’ve played games with no bunkers and lost because we rarely had home or far, I’ve lost games were no one assists off targets and choose to beat on the hambow war instead of the 12k hp zerker thief…
There is a certain wall you cannot pass without luck, or a team.
All this of course solved by simply queuing as a team.