It seems sword 3 leaps to were the target was when cast, so if they are simply moving it wont immob since the clone is nowhere near them. The 2 roots you in place again moving away from the mes negates alot of damage. and besides cleansing cripple and blink we dont have much mobility. Im starting to think even tho scepter is a condition wep that it would be better for a power build since you wont have to be 130 range to auto attack, the block does decent damage and the channel also does damage on par with sword 2 but its ranged and stacks 5 confusion.
anyone else using a scepter ikittenerker build? OR any l2p tips for using a mh sword okittenerker mes?
Because Anet doesn’t know how to be direct look at every interview ever and every big monthly patch ever. The latest one is a great example they don’t release the requirements of guild missions till a day before launch and it is by a 3rd party site.
I think that’s because they didn’t even work.
I absolutely hate having to go to the ‘wiki’ for official game information like this. The wiki is user edited, and I have spotted numerous mistakes in it in the past. I guess these mistakes in the wiki are officially correct??
It is just pure laziness that there is not a true ‘official’ spot for this information. I have to rely on secondhand information that anyone can change on a whim.
How dare you question the mathematical capability of a 15 year old with a C in algebra that may or may not be editing the wiki. Shame on you.
I think it’s silly to think the purpose of anything should be loot, levels or abilities.
I just want it to be fun and interesting.
The problem with WvW is that it’s too small and fluid to have any long-term strategy. Whereas EVE can have strategies that span months or years and WW2O can have strategies that evolve over weeks, WvW has strategies that span no more than about 60 minutes. There’s no real sense of long term investment in what’s going on.
It needs to be a lot bigger and it needs to have a lot more depth to the map content if we want it to be a full, stand-alone game mode that can entertain people for years.
As it stands it’s basically just an usually large sPvP area and most people felt they had played it out after a few months. Adding loot, levels and abilities won’t change that.
exactly how I feel
It seems the only thing we get out of doing WvWvW is bonuses to crafting/karma etc… The loot is awful, the gear is on par with PvE; however there is only 1 set which is recycled PvE skins and the cost is immense in comparison to PvE gear. And because anet decided to make JUMPING PUZZLES the best way to acquire honor that’s what people do instead of objectives.
Your Realm/Server doesnt “win” because everything is reset after a week, there’s no final battle or objective between realms, just endless musical objectives. Commander title is bought with Gold which is …surprise something acquired through PvE. Did it never run across anyones mind to have it cost honor points (10k or so would ensure they at least have an idea what to do)?
This may be a bad example but in Warhammer online your realm took objectives which gave bonuses for the eventual keep seige that if taken locked down the zone and pushed the war closer to the enemies fort. Once you took enough forts it opened the gates to the enemy factions home city which converted into a PvP raid (which was impossibly hard for the attacking faction). This was something that took tons of coordination between guilds and was something that was lucky to happen once a week. It felt epic like after so long something has finally came out of taking all these objectives and keeps.
WvWvW just doesnt have this feeling, fixing culling is a good step but if you dont change the entire mechanic of how it operates I dont see a reason as a PvP centric player to stray from SPvP.
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Just use the skill a few times jeez. I agree with Vayne.
Still hoping for the option to turn the damage numbers off :/
I do like immersion, but uh have you played the main story line? lol… I like this game but its not for its story or RP elements. It’s for the PvP etc… you would expect to find in a MMO. If you are here for the RP and immersion you are in a bad place.
Thiefs can solo keeps
thieves guild stronk
Why wouldn’t they affect our main source of dmg? That kinda makes those traits that are already borderline useful not worth taking at all.
how am I going to test something like +5% damage and if it effects my illusions? This game doesn’t allow 3rd party mods like damage meters (which is kitten . That means I would have to go whack on something for an hour and do TONS of math.
The devs know how it works and its just pure neglect that they don’t include important variables in tooltips.
Heres another example of a terrible mesmer tooltip.
Into the Void: Destroy your temporal, pulling your target into it.
This doesn’t even mention that its an AoE that pulls multiple targets in, and you don’t need anyone targeted. It also leaves out the effective range which is very important. Also saying it pulls your target “into” the void is misleading because it is destroyed beforehand no cripple is applied.
HOW IT SHOULD READ: Destroy your temporal, pulling all enemies in a 600(?) radius to its location.
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25 30 0 0 15 – thrill of the crime is about all you bring to a group support wise besides stealth resses and skipping trash with SR on occasion. you WILL NOT be able to melee every boss at 1st until you learn the telegraphs etc… but ofcourse melee you will do about 2x the single target dmg. thieves are just really in a bad place in pve right now tho.
AS far as class specific things you need to know on dredge a thief should always do the “gate” (stacking SR/BP etc…) And stealth run bombs if that path is the one that opened.
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I’d like to see longer stealth times with reveal on damage. Thieves don’t feel very sneaky when the longest stealth we have is 15 or so seconds that taking up 3 skill slots….
a nice 30 second stealth with a 30 sec cd, that would reveal you if you took any dmg at all would be really nice. I would be able to run around wvwvw and scout/look for straglers and cheesy stealth spam tactics would be nullified by a single bleed/AoE from an opponent.
In terms of damage / control on bosses which set brings more to a fight. If you had a thief in your party what would you want him to use? On trash? On bosses? etc…
I’m currently leveling a mesmer and the class mechanic of shattering seems pretty cool. I’m wondering if anyone has done any theory crafting/research into when shattering will yield the most dps? What I mean is, each phantasm has a cd on their abilities after the 1st cast which seems pretty lengthy, and shattering them 1 second before they are about to cast again would be a waste of dps had you waited 1 more second. I’m sure I’mmissing alot of details here, but someone should know what I’m talking about lol.
Something like the berserker has a 5 sec cd on its atk so opening with that then casting something like warlock that has a 3 sec cd on its atk and then w/e else and then shattering after the warlocks and bersekers 2nd atks as to get the most dps out of the phantasms w/o wasting time and getting shatters off asap. (I pulled the cooldowns out of my kitten /p>
Agreed – not just the tooltips, but the traits too need specifics added to them. There are so many traits currently that say vague things like:
“lasts longer” ? how much longer?
“increases damage” ? by how much?
“burns foes” ? how long a burn?
“effects are improved” ? improved how and by what degree?
“…heals you” ? how large a heal? any internal cool down?
etc.
I’m sure most players go to the wiki to find out the specifics, but we shouldn’t be forced to do that. The details should be in the game.
The wiki doesn’t even have all the answers. I’m guessing most of the stuff posted there is from users who tested it, not the devs. Because of this a good majority of things are still not explained.
It seems like with every new class I decide to play I have to spend hours of detective work searching forums/wikis/whatever just to find out variables that apply to a given skill, trait, consumable, sigil/rune because for whatever reason you guys thought “oh well kitten they don’t care about specifics”. And even then we don’t have answers.
Now I know some casual players don’t want to read a paragraph of info for a skill, but I know some games that have a UI option for “detailed” and “simple” tooltips. Something like this would be really awesome.
Going over the mesmers traits “Compounding Powder” and “Wastrel’s Punishment” just really ticked me off today. What does the 3% damage per illusion apply to? yourself only? illusions included? Shatter skills? And for Christs sakes what is “inactive”? Does this mean not currently using a skill? unable to act via stun/daze? rooted? ITS A MYSTERY I GUESS.
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Thief here, I love stealing your stupid banners and running off to whack stuff with it.
Blind doesn’t work on bosses. Or their AoEs / Cleaves. I’m not talking about trash, were probably the best class to have for clearing trash.
Alot of thiefs/warriors really depending on that food to have a snowballs chance in hell to live in melee range of bosses (since every single boss is anti-meele, and no “tanks” in this game means the boss is spinning constantly cleaving anyone near).
Instead of a 1 second cd lets make it so… every time you crit you get a heal over time equal to what it is now per second. Each time it procs it gives you +1 second duration on the heal over time. This removes the burst healing problems from things like pistolw whip and 100 blades, but will still keep you up.
For example say it heals you for 100 dmg (66% chance on crit) and in 1 second you crit 4 times and it procs 3 times then you get a 3 second heal over time that healed for a total of 300.
The only thing thieves bring to a party is high dmg via d/d and s/b for AoE. And 10 seconds of fury every 30 seconds to that 1 lucky guy that just happens to be near you. With stealth changes and food nerfs I’m either getting my kitten kicked or having to constantly back out to heal losing tons of dps. I keep asking myself why i don’t just reroll any other class. Or why anyone would even want a thief over even an engineer.
Crappy range on venom share makes it pretty useless. Not to mention doing these crazy support builds are pointless since 99% of the PvE content in this game is faceroll (which means the only thing that matters is how fast you get it done, no one even contemplates “oh we might not be able to beat this”). Why do you think zerker warriors are the most desired for dungeon groups?
just get out you daggers and do “real” dps and use sb for aoe. everything else is just bad.
They are constantly adding in new ways of getting gear. I don’t see how something that makes you have an incentive to log on every day is a bad thing honestly.
Skill gates are difficult and cause a lot of complications and problems unfortunately. The new AC dungeon fixes are a pretty interesting way of looking at them, but here’s the thing:
They -can’t-, let me repeat CAN’T, waste a huge amount of time designing content that only 1% of the population will utilize. That’s a waste of resources. So they need to balance it so that even with skill gating, a good proportion of the community will be able to do it.
I mean, look at the backlash from the holiday jumping puzzles. Ouch.
ya thats because no one gave a kitten about AC the loot is the same as every other dungeon, and the skins are awful. If they added something challenging with decent rewards people would be all over it.
You do realize you could use skill or effort and get ascended items via fractals as well right? Though it won’t have utility slots it will have options for all the same defensive and offensive infusions as the laurel gear.
The laurel gear is added as an option for people who 1. don’t want to use the skill/effort paths to getting ascendant items or 2. have maxed out on the skill/effort returns and want more still.
In either case I have no issue with time being the alternative to skill/effort.
>skill and effort
You do realize rings only have a chance to drop once a day right? its just another daily. Unless you are referring to the 250 or so fractals it takes to finish your back piece?
without dailies any hardcore player could be in BiS gear in less than a week easily, and then have nothing to do. It took me 2 days to go from my 1st lvl 80 to being in all exotic gear, about 5 days to have all the dungeon skins I wanted. The sad truth is there is really no endgame in gw2, there is 0 incentive to bring your realm glory in WvWvW by defeating the other 2 realms. The fractal “infinite” dungeon doesn’t get any harder with each successive level rather it just add artificial difficulty via agony (would it of been so hard to change the fight/level mechanics each tier and then scale damage and resists for those 10 levels?) oh and agony resists are based off of your RNG on getting loot.
Stealth should work as it has in just about every major MMO/RPG. The rogue type classes are meant to be able to sneak in behind front lines and take out high value targets (Healers, long range squishy dps) and get out hopefully before dying. However with our longest stealth being less than 10 seconds filling that role is impossible. Instead of stealth we get a kitten amount of blinks and portals. The class doesn’t really feel like a rogue, but more like warrior type class.
>30 second long stealth – being hit by any atk aoe or otherwise will decloak you. CD is 30 seconds after uncloaking. Engineers are a pretty kittenty class maybe give them a trait to have true sight aura on their turrets? So this wont be a combat stealth (anyone in pvp could easily decloak you if you tried to use it mid combat) and it would allow for a more “rogue/assassin” type game play. We would still have our combat stealth like c+d and blinding powder.