I think it’s sad though that they cant take a couple dev hours away from making the next hit cash shop armor to vet a couple mods.
They can’t officially okay 3rd party mods because they can’t control the content or security of the software. If they were to okay something, they would have to host the download as well as verify the source code because no one else can be trusted. It’s simply not worth the effort and additional support hours for something that’s not their problem. It would also be an easy target for viruses, and considering the average user is technically challenged, it would cause a lot of problems.
They best they could do is unofficially support something by saying they use or like it. They did this for Gw2Spidy, even though it technically violates the rules.
yet every other mmo I have every played can? They dont have to officially endorse mods, just change the ToS to allow them, and open the game up a bit to facilitate mods (API). Again let users know that they are not responsible for anything that happens to them using mods, and that if they happen to use a mod that cheats they will be banned.
mods would make they game a lot better, and allow the community to pick up some places were this game could use improvement QoL/information wise. We don’t need idiotic levels of hand holding like we do now as far as mods are concerned.
Only 3 million? Oy vey! I think you need to double that to 6 million.
It seemed like an half implemented system that never got a chance to be fully developed when the game was rushed out, and never worked on after that. Would of been neat to see choices mattering in the personal story.
Its a third party mod and thus is bannable. ANet does not make any distinction into whether a mod is safe to use or not, thus using any mod is risky.
https://forum-en.gw2archive.eu/forum/game/gw2/SweetFX-and-Co/
Mark Katzbach“This is our only stance on this matter. I’m sorry but we cannot and will not investigate third-party software to declare it safe or unsafe, as this takes away resources from our primary responsibilities. If you choose to use third-party software, you do so at your own risk.”
They have to say this, so they aren’t responsible for idiots downloading SweetFX or something similar from “NotavirusiPromiseXD.ru”.
I think it’s sad though that they cant take a couple dev hours away from making the next hit cash shop armor to vet a couple mods.
Gaile Gray“In the future, we will be working directly with the community to develop app support for Guild Wars 2, so stay tuned for more info!”
so much for that.
(edited by Zepidel.5349)
Dev to community communication is very important.
One of the major reasons Warhammer Online was a huge failure. Besides a publisher forcing deadlines and threatening to fire people that didn’t do what they wanted.
I thought illusions only benefited from stats besides vitality, and bonuses that specifically say they apply to them, like +15% damage in the trait lines.
can you explain more in depth?
I get 13% just like OP using 6.602×100/7.580 which comes out to 87.098 in other words, 6.602 is 87% of 7.580 (6.602 being a 13% increase in the speed at which the swordsman attacks?)
what exactly is wrong with that?
Ok, I’ll use this hypothetical scenario to show you the problem. Imagine that without a trait, a phantasm attacks once per 10 seconds. With a trait, it attacks once per 1 seconds.
Under frifox’s calculations, this would be:
( 1 second per attack ) / ( 10 seconds per attack ) * 100% = 90%
A 90% increase is clearly wrong. The traited phantasm attacks once per second, meaning that for every time the untraited phantasm attacks, the traited one will have attacked 10 times. Therefore we should expect our result to be 1000%, indicating that the traited phantasm is ten times faster.
So in order to calculate correctly, we do
( 10 seconds per attack ) / (1 second per attack ) * 100% = 1000%.
If this seems backwards, it’s because we’re calculating in units of “seconds per attack” rather than “attacks per second”. If you convert each of the numbers into attacks per second instead, the calculation becomes what you expected.
( 10 seconds / attack ) is equivalent to ( 1 attack / 10 seconds) = 0.1 (attacks / second)
( 1 second / attack ) is equivalent to ( 1 attack / 1 second ) = 1 ( attacks/second )( 1 attack / second ) / ( 0.1 attacks / second ) * 100% = 1000%
And we get the same result.
Correct.
Furthermore, if we assume phantasm CD really did go down by 20%, then we can calculate the duration of the animation and idle.
Don’t confuse delay reduction with attack speed increase.
If you have x attacks per y seconds, and you reduce y by 20%, you should expect:
x / ( (1 – 0.2) * y ) = 1.25 x / y
A 25% attack speed increase.
That’s not the calculation though (I do it a bit different, but you switched were 100 should be in yours.. i think)
you set up a proportion where 1 (the untraited phantasm) is 100%, and weigh it against 10 over “x” and you solve for “x”.
1/100 = 10/x
10×100=1000
/1 = 1000
so you see that 10 is 1000% more than 1 (big suprise), but now you have to subtract them, and you get 900%, it does 900% more dmg.
(edited by Zepidel.5349)
No one cares?
The dps PvE meta means there will always be a clear “best” rune/gear/sigil. Ruby orbs got annihilated this patch, scholar is the rune now no contest, maybe eles will use strength? nerfing strength runes would be stupid. These are really “Support” runes in PvE, not DPS.
just make them craftable and nerf 7% to 5%. problem solved.
or you can buff scholar to 13% (5% to 7% = ~30% buff), coz this rune actually require some skill.Skill as in a having a hammer guardian equipped with sigil of water.
Groups that would run scholar wouldnt let a hammer gaurd in the group lol. And ya there isnt much “skill” required. Just groups milking the most possible dps out of group comp/specs/runes/gear/sigils to kill bosses so fast that they dont even take damage.
big bosses, or walled bosses can die in a single tw or most of the time in under 20 seconds. compared to pugs doing it in ~1-2 minutes. Or in the case of lupi the fastest TTK is 7 seconds but a lot will pull it off in under 30, compared to pugs making it last 5 minutes.
(edited by Zepidel.5349)
bump, not sure why no one is talking about this.
Removing the 25 condition cap, bringing healing power scaling in line with dps stats, making support skills scale with something besides nothing, reworking trait lines / adding skills only available to certain specs, and making vit/toughness worth grabbing in PvE….
is much harder than changing some numbers and calling critical strike multiplier “ferocity”. And as we know if its not going to make them money on the cash shop the least amount of time needed is spent always.
Reminder that the game has been out nearly two years and all we’ve gotten is a dungeon (fractals).
Hopefully they sell it on the cash shop for 800 gems.
being the good go- guy I am, I would definitely buy one set for myself, and gift a couple sets to others!
1. Dress up enthusiasts
2. Grind enthusiasts
4. ERP
3. A small PvP niche for those who enjoy the combat
I think this patch helped bring rangers to a bit better spot.
You HAVE to run Frost Spirit, and Spotter. Otherwise you are a waste of space in PvE. People are going to look for more ways to increase dps this patch, and I think ranger has always been pretty good just because of those 2 things alone, of course most pug rangers dont use them (hence the stigma against rangers… a ranger not using those 2 things is just as bad as a 5 sig warrior not using banners)
Ranger has always been pretty good in PvP, nothing extreme like mesmer or ele, but definitely good.
Necro on the other hand, waste of a slot in PvE thanks to no group buffs that increase DPS that are unique to the class, PvP necro not sure…. I think they got buffed condition wise thanks to the life steal.
Only if they bring back revamped GW1 dungeons to get the new skins. Tired of no new content and only cash shop money grabs.
Class forums are an echo chamber of people making it seem as if they are the worst class in the game, in competition with the other class forums. In hopes the devs base their balance off who whines the most.
Which is scary when you think about it, GW2 has no core testers (probably not even staff testers). So I think a lot of the decisions are based of forum feedback.
@Khal
False. As someone that frequently went for solo times in Arah, I can assure you that in full ascended strength runes (switched from scholar for obvious reasons) I’m still not able to hit as well as I was before the patch unless I’m pretty much camping GS, which is obviously not a viable option most of the time.
I am quite sure that in an organized group in Arah / PUG in other dungeons it doesnt make a difference. The keywords are “camping GS”.
Well if we’re on the topic of organised groups again, then GS was rendered inefficient as of yesterday’s patch and scholar still remains the dominant rune choice along with camping axe AA with an empowered build and 30 in Arms.
Not every organized group as in non PUG not super organized speedrunners runs 2xeles or thieves have might spamming. I am not sure in that scenario you can keep 25 stacks up permanently (then again not much lasts that long in a maxed out party) and maintain >90% health.
I primarily PUG dungeons and open world ie do not have an organized group so I will stick with the more conservative approach with runes of strength.
In any case how is this RIP zerker build?
only 2 eles? hahaha what a noob how is everyone going to have a FGS with only 2 eles? If your group doesn’t have 3 eles at least you aren’t even playing the game as far as I’m concerned.
Does anyone ever ping zerker gear and then wear something else?
I do this all the time.
I have a set of ascended zerker gear in my invisible bag for pinging. And no one notices the difference.
Smart people double check helm/boots for the look. And then there is buffs/what utilities you use.
plenty of idiots have came in pinging full un transmogged CoF gear with ruby orbs wile wearing cultural t3 or something.
and when your warrior is using regen sig and defensive banners you sorta know whats going on lol.
The game is specifically designed to discourage money making outside of buying it on the fun money store.
GW2 has the worst AH ever for flipping, really wish they wouldn’t of even added one. P2P trading can be a lot more rewarding / fun if you are into that type of stuff.
Open world PvE is dead, just let it RIP in peace.
ANet has said on multiple occasions that they won’t be implementing race change. Personal story is part of the reason why, but there’s also issues concerning cultural armor, racial skills, and the choices you make at character creation. I’m sure there are a few more things on the list, but that’s some of them anyway.
They could easily make it so your personal story is wiped, and you can start anew with your new race. You would forfeit the ability to wear any cultural armor for your old race, again very easy to do with the new wardrobe in place. When you change race it should be easy to impliment a way to choose your starting “paths” or w/e.
I’m sure they could get away with some thing stupid like 30/40 dollars a pop, and plenty of people would gladly pay that to not have to level again.
Do you guys seriously think it works that way? If prepatch a dungeon clear was 20 min zerk 30 min anything, and new patch it’s 23 min zerk and 30 min anything, I will still take 23 min. Hell, now I won’t tolerate ANYTHING but zerk since it might increase the already longer timers.
Personally I’m never joining a non zerk party again and I will ask for gear ping every. single. time.
That kind of thinking is why your only option is a pug. You can’t adapt. It doesn’t fly in a real party.
Go take a look at the requirements to join any Hardcore PvE guild
Protip:
It's full zerker, dungeon potions and sigils, and a guild enforced meta spec for whatever class you use, no ranged weapons allowed. All so dungeon can be completed as fast and efficiently as possible. If that's not a "real" enough group than I don't know what is
zerker is only scratching the surface of what the real meta is. Asking for people to at least use the best gear available to them isn’t much when you consider what is asked above.
You get what you pay for.
GW2 is one of the most successful F2P games out there in terms of how much money it makes, and per person.
Don’t even kid yourself for a second thinking GW1 made anywhere near what GW2 has already.
The problem is NC Soft knows that they will make more money by investing as little money as possible into small content updates and cash shop updates, nickle and dimeing returning and new players every now and then, instead of major content updates via a ~$40? expansion every year or so.
You don’t ever build for mantras in PvE.
Sometimes you will need the condition cleanse mantra (Mai Trin is a good example)
Sometimes you will need the stability mantra (harpy fractal trash)
that’s about it.
In this exhibit, someone who has never seen a Lupi proper phase 3 skip.
“that’s about it”
You don’t ever build for mantras in PvE.
Sometimes you will need the condition cleanse mantra (Mai Trin is a good example)
Sometimes you will need the stability mantra (harpy fractal trash)
that’s about it.
ah yeah I meant the regen not the interupt lol.
just wondering how much extra healing we would be seeing in a fight using it.
Nm, forget I said anything, it’s getting hotfixed.
I’ll refrain from commentary here, because I’d get permabanned from these forums.
Can I ask what it is they intend to change, love?
Power block will no longer affect ressing and stomping. I’ve also heard that the devs consider blocking aa’s and thief skills as unintended behavior, so I’ll assume they’re removing that as well.
So an entire class will be completely immune to it. Awesome.
A question, does it take any longer to set up the full zerker parties than just going in with anything? If so is it actually faster overall?
No idea really since I very rarely dungeon..
2 minutes to 15 at the most.
It’s worth it, say if you are doing CoE all paths, Fractals, arah… not so much if you are just going to run CoF or SE etc…
anyone try the new +1000 healing power on interrupt GM trait?
Wouldn’t that instantly increase the regen ticks from your illusions that you pretty much have 100% up time on by ~100 per second?
what about our main heals?
I know some builds go 25 to grab the 15% phantasm dmg, its only 5 away but it is worth it?
It’s pretty sad that the average person on the forum thinks this lowly of Anet’s ability to dev.
Everyone in this thread is basically saying “Anet doesn’t test jack kitten”
Do you guys really think this trait isn’t working as intended? It would be a MAJOR oversight to not test these things, worse than child neglect.
Zerker is still the meta, zerker is still king, zerker is still the most dps.
Good players still dont need more vit, more toughness, any kind of healing power to survive in PvE.
Conditions will always be crap as long as there is a 25 cap.
A full zerker group will still clear any dungeon 2-3x as fast as a PvT group. However now that zerker are doing less damage, that means PvT pugs will be getting carried less… longer dungeon runs for the unwashed masses, leading into the exact opposite of what the OP stated.
Elitism will rise thanks to the zerker nerf, not diminish.
Dude, your math is completely wrong. You do not measure speed in seconds. You measure it in 1/s.
Without:
7.580 sec – Duelist
0.13192 attacks per secondWith:
6.602 sec – Duelist
0.15147 attacks per second0.15147 / 0.13192 = 114.82% attack speed
Aaand it comes out to a 15% increase just like it’s supposed to.
can you explain more in depth?
I get 13% just like OP using 6.602×100/7.580 which comes out to 87.098 in other words, 6.602 is 87% of 7.580 (6.602 being a 13% increase in the speed at which the swordsman attacks?)
what exactly is wrong with that?
Hopefully were seeing the beginning of 3rd party mod/app support.
-UI overhauls
-DPS meters
-QoL information via HUD
-Wiki type plugins (information on dungeons/bosses/quests)
-Event trackers
-Shader libraries / AA injection
-Trading Post mods (in game spidy)
etc…Sorry – WIki still says no 3rd party apps allowed.
Things are always subject to change (and thats why I said the “beginning” of), they allowed the combat mod iir. Also they said they wanted to work with people to create 3rd party apps for the game in the same staff post addressing 3rd party software.
As far as DPS meters are concerned, people have a right to choose who they group with, a zerker gear check, meele only, potion/sigil check works right now, it may take 10 minutes to find a group, but if you are doing multiple paths or fractals its worth it 100% if you absolutely must PUG. DPS meter doesn’t change much, only makes it easier to enforce.
And with the crit damage nerf you are going to see a rise in this anyways thanks to it hurting dps for all groups, people are going to want full zerk runs even more.
Why do I compare it to a warrior?….cause the warrior is always the example of being OP. Fact is….the warrior is not even remotely close of being as OP as a mesmer…stop the sharade….mesmer needs a monster nerf
pls stop
https://forum-en.gw2archive.eu/forum/professions/warrior/Warrior-Hammer-Nerf
if any class needs to be nerfed/destroyed and buffed occassionally to see what it lacks than…it’s gotta be the mesmer…the mesmer is extrrrrrremely overpowred….noobs be getting super results everywhere on mesmer…cause the utility skills etc are far far far more superior than that of any other class
good nerfs would be….range decreased by 75% of the mesmer and it’s clones…or damage reduction by 50-66%, cause the spam fest along the invisibilty from the mesmer is just rediculous…w8 it has an escape teleport too right?
or when you control 3 clones or more…you take double damage…the mesmer that is ofc
5 mesmers. Stunlocked boss. 15 swordsmans…. mmmmm
This would be neat, but sadly what encounter is so hard that having a perma stun locked boss would make it faster?
I really wish they would of taken the time to create PvE in a way to allow something besides self sufficient “dps” roles that need only rely on active mitigation to survive. The only real support in the game comes from things like reflection, condition removal, and unique class abilities that increase DPS (Timewarp, banners, Spirits, 150 stat Traits, ele might stacking, etc…) And none of those things stack with any kind of supportive stat, healing isn’t needed… not to mention the scaling is atrocious anyways. Zerk or go home apparently in PvE was anets design choice, and I think this crit nerf last patch was an extremely lazy response to babbies crying on the forums about evil bigoted people with “zerker only mentalities” that wont let them into their groups in PVT gear"
It’s pretty sad if you consider grinding and doing dailies “playing” the game.
weapon swap does exist, hell ele has 4 swaps. I don’t understand why people think this is godlike OP.
Meanwhile ele is an uncrittable tank, that melts off conditions and has unmatched mobility. thief and necro got life steal…
neat, would be cool to see if its viable to run this in high level PvE like fractals/arah etc…
Depends on the build.
PvP, if you are phtantasms get divinity, mesmer runes for lockdown, not sure about the other specs.
Any power based build you want strength runes, the new hotness.
Also in parties without an ele, having a mes in strength runes + sigils and battle sigil could potentially add a lot of dps to the group by transferring it via inspiration signet, shouldn’t be too hard to rack up 13 stacks to give everyone max.
Traveler’s, good all around set and the move speed bonus is pretty much a necessity for the class.
I only see this really useful if you are zerg surfing WvWvW, mesmer in combat mobility is amazing… its just getting to the combat that sucks lol.
Hopefully were seeing the beginning of 3rd party mod/app support.
-UI overhauls
-DPS meters
-QoL information via HUD
-Wiki type plugins (information on dungeons/bosses/quests)
-Event trackers
-Shader libraries / AA injection
-Trading Post mods (in game spidy)
etc…
1. Use your credit card
2. Join a full zerker only meta guild that requires things like potions/sigils for every dungeon and do dungeon fractal dailies
that’s about it now, oh and doing dungeons is going to be a lot slower thanks to the crit nerfs, even more so in pugs now that they have “justification” for running PVT.
Zepidel you forgot the innate 150% modifier which everyone has.
He went from 240% damage 45% of the time to 193% damage 45% of the time.
ahh I guess I did, but I forgot it on both, so it should still be right in the end percent wise.
I guess it depends on how much crit you have.
the more you have/had the more this is going to hit you.
Pray tell me, how much total damage loss is a 47% reduction (90% to 43%) of crit damage at 45% crit chance? Hint: its heaps.
PVT Armor, Zerk trinkets, max ferocity on traits with food.
Just over 10 percent. And a significantly smaller actual dps number loss to a pure zerker, since it is 10 percent of a smaller number.
Minor nerf imo. Zerker still pve meta, bunker with some condis still wvw meta.
before 45% of the time he would hit for 90% more damage.
say he hits for 100 every time, thats 100 + 45% of 90, roughly 42? 142 dps
now, at 43% crit damage 45% of the time, he does 100+45% of 43 ~21 or 121 dps
121×100/142 ~15%, but thats a case of someone who is obviously not full zerker. As the numbers would most likely be 70-90% crit and 200+ critical damage. resulting in a much higher dps loss.
well to be fair,
(262 – 225) / 262 = 0.14122137404
you lost “14.12%” damage if calculated against your original 262% damageit is still 4.12% more than 10% though.
You didnt weigh that against crit chance.
with 0 crit chance its a 0% loss in dps
at 100% crit chance its a 37% dps loss
I know a lot of builds idle around 90%.
or maybe my math is really bad, it probably is. Why cant we just have DPS meters Anet?
(edited by Zepidel.5349)
Wow such math skills.
Amazing broh uh yeha.
The overall damage of a berserker went down by 10%, that’s a fact. What part of overall damage didn’t you understand?
And yes, nerfing the overall amount of critical damage by about 20% is doing that. I had around 200% critical damage, now I have 180%. By your math that’s 40% decrease(50% bonus to 30% bonus), but the damage loss is actually exactly 10% when I crit, and I actually get more damage now when I don’t, since I sport some Celestial in my build. So as for myself I’ve lost 40% of my bonus critical damage… resulting in about 7-8% DPS decrease.
The problem I’m seeing, however, is a different one. It’s that Power, which already was more useful than precision and critical damage, is now even more useful in comparison to them… Which screws builds that utilized high critical damage, such as High-Vit Valk thieves really, really hard.
Some pieces got nerfed by nearly 50% crit damage wise. Can you read? Or do you just spam epic 4 chan maymays like doge?
If you actually were zerk pre-patch you are going to cry when you log in.
Ya this is wayyyyyyyyyyy more than 10%. I feel like a PVT baddie without the HP buffer now lol.
PvE is going to be pretty dead if every dungeon is going to last 50% longer.
^posting in epic thread XD
Also, please do not use Greatsword. The offhand sword is much, much better for DPS because of how good Phantasmal Swordsman is. Suggesting using Greatsword when optimizing for DPS is just… wrong.
new players m8, and ya I forgot about how many bugs this class has lol.
I wonder has anyone did any hard testing on whether the extra 8%+ crit/multiplier is really more dps from reflections etc.. than the power +15% phant damage. I guess a lot of it would be subjective though depending the encounter.
It’s easily far more, especially when you remember that phantasms inherit both precision and damage. By only going 15 into dueling, you’re losing 15% crit damage and 150 precision, which makes your phantasms hit far weaker.
Yes, I agree the 150 precision and 15% crit damage / Ferocity is almost enough to justify the 30 in Dueling. I’d have to run the numbers, but I feel like this is getting close to the bonus which 15% phant damage provides, even without taking Empowering Mantras into account (or extra reflect damage).
Wish we had dps meters instead of spreadsheets :\
I have a set of ascended zerker gear in my invisible bag for pinging. And no one notices the difference.