I vote Ele as well. Mainly because I don’t have one. Also, I seem to recall doing this a long time ago and it working…
Oh, I don’t doubt that it will work if enough people participate and make it a trend.
Dem Revenants are gonna be OP. I can already smell it.
Can’t really pick that since it’s not out yet.
The damage has been cut.
Ferocity has nerfed it.
Revealed status did not exist at some of those threads’ inceptions.
Culling was a huge problem that led to all classes being invisible in combat.
Assassin’s Signet change cut stab damage by another 30%.
Still not enough!
There was a thread made when we first caught wind of it:
https://forum-en.gw2archive.eu/forum/professions/thief/Thief-Profession-Specialization
I would love to see other classes to be “balanced” like the thief but that wouldn’t be fair now would it?
:) and that one of the main points.
Guys, this post is purely for entertainment purposes and shouldn’t be taken seriously.
:( You mean… You won’t troll with me?
Would be hilarious if thieves specialization ended up with rifle and became basically rangers without a pet ;-)
And called “Ranger”.
So, so far it’s:
1 Ele
1 Rangers
2 Necromancers
1 guards (picking on meditation)
1 engineers
1 Mesmers
:| Let’s try to keep the flames bottled down (to be unleashed later), as hard that is to do in a thread like this. We’re just voting on which class to QQ about, we’re not QQ’ing about them (or counter-QQ’ing) yet.
It’s not “rifle thief” exactly. Specializations are sounding like they’re going to be like a new class entirely, possibly with its own weapon/slot skills, traits, and (maybe) class skill. It’ll be the choice whether to be “Thief” or rifle-bearing “Scout” (or whatever they choose to name it) once you unlock your spec.
I’m just excited they’re doing away with NPE.
I think it’s more like, new utilities, maybe a new elite, 1 new weapon, and maybe some new traits… There’s not much concrete info on it though, everything they said is kind of vague in terms of what it will actually bring. The most confident thing is that a spec will bring at least 1 new weapon, and there will be 1 spec per class(upon release). They did say that specs are aimed to fill role/clazz hole(s), thieves have many holes… Plus, given how they love to buff/tweak venoms and traps…
(edited by Zero Day.2594)
Rangers.
kitten the lot of them. Longbow ranger is OP. All day they just 222222222 and kill 10 people with one rapid fire, OP. They can stand back and do nothing and press one button to win everything with pew pew, OP. Every time I have fight, always kittening ranger coming with 222222 when I’m low and dance on my body, OP. Always when I’m running around WvW, ranger come from across the map and knock me down and pew pew me, I can’t do anything, OP. Every time I hear pew pew I cry and want to flip table because the noise hurt me, OP. kittening ranger should be called rager class coz they’re OP.
On a serious note, ragers are only good for killing afk’s and interrupting duels in WvW.
Yeah, I was thinking of picking rangers too, just ele i think has been left out…. more than the others.
The fact that you linked Zero’s “Nerf Wish list” thread leads me to believe you’re just trolling, or really don’t read, possibly both. But I guess since the word “Thief” is in a thread title, they must be OP right?
Troll? I did research and say Zero Day still write and still play; still troll? Do same research and ask Zero Day if still write and play? Also, write to every thief player in all thread that he/she is troll; even arena net who write thread of thief class.
“still write”
Yes
“still play”
Not really – I flip TP every day for 10 minutes… past couple of days i played some spvp as p/d condi/bleed
You know the one that people QQ about and call cheese and easy, yup, that’s the one.
“still troll”
Very much so. Even when I don’t mean to.
As for the two threads you keep mentioning, the one that ANet opened up was to merge the dozens of QQ posts that we got on daily basis… Are those QQ posts right? Not really, there’s just a massive amount of people that like to whine, kitten, and be vocal about their bum rashes. My nerf wish list? Call it the wall of shame/QQ’s (those that are originally by someone…).
(edited by Zero Day.2594)
So, dear thief players…
Let’s try doing something. Let’s pick a class, doesn’t matter exactly which one (other than the thief), and let’s whine and kitten about it on their forums, PvP forums, and in general forums… Just actively, aggressively, keep saying they’re OP (for w/e reason, eventually we will all align to a couple, they don’t have to be valid or true either), refuse to listen to others on the subject, discredit people because they main/support the class, be stubborn, and just in general act noob like.
Why do this?
For funzies.
To potentially nerf some innocent class because people cried enough about it.
And just because everyone else does it!
:D So yeah, pick a class.
I vote for:
Ele
Oh and this experiment/thing has to last for 1-2 years, even if there are nerfs to the picked class.
Tactics/Tools of the Trade
So here are some ways, things, that might help when we do finally engage in this and start crying/QQ’ing/whining about a picked class:
- Remember, you are always right. Not because you are factually correct, but simply because you believe so – and I told you so.
- You’re also not alone, so even if you don’t feel like you’re right, don’t worry because there’s others (us, and other random people) backing up your idea/QQ’ing. Strength in numbers type of thing…
- Support your comrades! If you see someone QQ’ing about class X, join them and support them! Again, strength in numbers.
- With the three points above, you can be aggressive, and feel bullet proof about your false belief that class X is OP.
- You can always say that you’ve played class X and you know that’s OP because you played it.
- You can pull random youtube montage videos and pitch them as evidence for how class X is OP.
- You can take arbitrary screen shots (make sure there’s some high numbers) while playing and facing class X to again pitch as evidence.
- You can claim you’ve only been playing class X since launch.
- Make sure to use words like “cheese” and “perma-”
- Provide anecdotal evidence of how you where on a picnic and then class X ganked and owned your kitten – or something similar. They don’t need to be true either, just come up with something.
- Make sure to complain about how it’s unfair and not fun facing class X.
- Try making circular arguments.
- Try making up some numbers, equations to show how something is OP. Again they don’t need to be correct…
- Reject the notion that it’s a l2p issue.
- Discredited people that oppose you because they play class X as their main.
- Be stubborn, don’t give up!
- Make sure you don’t seem too smart, you have to come off as a noob that just got bum rash from facing class X.
- Use photoshop and videos 1-2 years old to enhance numbers. Date doesn’t matter, even if class X has been nerfed since then, those 2 year old videos are valid!
- Don’t insult, or do anything that can get you infracted – I don’t want you guys to get infracted. In reality if you just complain, QQ, whine, or propose nerfs they really can’t do anything to you.
Oh and, have fun. This is literally to see if we can start a movement against class X out of thin air.
(edited by Zero Day.2594)
Underworld,
Fissure of Woe,
and Domain of Anguish (just that)
(edited by Zero Day.2594)
^^^ Basically what shockwave said.
And yeah, ANet did at one point show up to say that, I was trying to find it but I think it was in the “Balance” forums that they archived.
:/ I will try later to find one of the old threads for you so you can re-read it as oppose to re-create it….
here’s one:
https://forum-en.gw2archive.eu/forum/archive/balance/Chill-and-thiefs
Here’s a whole google search on it that shows this topic repeated a million times…:
https://www.google.ca/search?client=opera&q=thief+chill+site%3Ahttps%3A%2F%2Fforum-en.guildwars2.com&sourceid=opera&ie=UTF-8&oe=UTF-8#q=thief+chill+site:forum-en.guildwars2.com&safe=off&start=0
Link to the “balance forums”, where you can search for chill and thieves to find it 21 pages of search results…:
https://forum-en.gw2archive.eu/forum/archive/balance
Bugs me that I can’t seem to find that dev post. So that the discussion could not grow out of control again. Yeah… really need to find that post x.x’
! I know the reason why I can’t find the post…
It was by Jon Sharp, whom has left ANet, which apparently means all his posts must have been swept up (even his goodbye post, mentioned in wiki refence link http://wiki.guildwars2.com/wiki/Jonathan_Sharp)
:/ shame, i guess this topic will re-create itself.
(edited by Zero Day.2594)
Like gw2 you are often placed with new players on your team in MOBAs. However they have a very unique way of balancing the problem. As an individual doing extremely well in a match your character is upgraded and you are able to carry your team effectively.
If you were a developer, how would you implement this system in gw2? How would you decide who receives upgrades and why?
Thats the worst part of MOBAs, because one guy in your team can feed enemes and carry them no matter what you do… in GW2 you can comeback due to team play even if someone got outplayed few times, because everyone is ‘equal’ since beginning to the end.
He has to be good at carrying the other team, it takes a bit of skill actually. Like to properly feed you need to reset your worth (since it declines each time you die…) every so often, you need to try and feed people that are behind so that their whole team can be strong. Bonus points if you can bait your own team into fights and then bail, leaving them to die
.
:P Had a signed in LoL once that would just run down a lane/chase, he never got a kill or anything just died all the time (0/22 i think was his end score)… we won, and weirdly enough him running down lanes/chasing people (and people chasing/focusing him) we were able to use him as a mobile vision ward and a distraction…
(edited by Zero Day.2594)
I swear, there seems to be a thread for each class that says they are overpowered.
Every class is OP to the scrub that dies to it.
OP made another “blah-blah I’m not IMBA” thread.
Every1 know thieves are OP in 1vs1 fights, even in 1vs2 or more
Suggest him to create “5k range instant close gap + stealth + OMG-DPS haters read” thread – would be interesting to read his excuses.I suggest you make a thread on why we should even bother listening to you.
Title it:
QQ haters readTry to put some thought into it… I want to be entertained.
Lol, made my day.
I can say a lot, even more than previous writer, but:
a) I’m not a native English speaker, so it will be not easy to me – write waaaaalls of text.
b) I don’t see any sense here, since I’m nearly at 100% agree with HtFde.3856
c) Seems like ppl from some countries pretty like to debate some pretty obvious things – something that must not be debated. This is wasting of a time.
d) I wouldn’t be happier if able to prove another not_a_troll some obvious things. This is not a meaning of my life.Thieves now – OP. At least in the WvW. Crazy high uptime of stealth + Pretty easy to pop stealth + Incredible mobility + Crazy high burst AND sustained + Non-cooldowns mechanic – all of this makes IMBA from thieves. And in some builds (in fact: in most of builds) add here High selfheal + Easy selfcleanse from conditions + Tons of evades.
Now thieves are counter for most of another classes and builds:
Direct damage dealers – you can’t hit something that you can’t see and take in target
Condition specs – your conditions will be cleansed before they can do their job.
Basically, only 1 counter possible: fast, non-target, low-cooldown, AOE, huge and direct damage with non-cleansable controls (stun, daze, etc) – like hammer warriors. And even here thieves have advantage, because they (and only they!) are able just to spam blindness, AOE-blindness!
…
Oh God, just stop it. This is meaningless. This game is 2 years old, all of this stuff was discussed year ago, but anyway every week we have another genius, popped from nowhere, with “another” (but the same) cool story about his vision of balance “classname – nerf!” or “classname – buff!”, proved with “another” (readied a tons of times already) wall of text, full of lie, double dealing and/or just moaning.
You know, there’s a circle of people that genuinely believe that thiefs are OP, why not just hang with them? I mean you guys would be so much happier togather, don’t need to prove anything to each other since you’re on the same page…
Like why are you so set out to “I wouldn’t be happier if able to prove another not_a_troll some obvious things.”, why not just forget about them and hang with the crowed that has the same “obvious” ideas as you?
It’s almost like you and your like minded buddies are the ones that are trolls….
OP made another “blah-blah I’m not IMBA” thread.
Every1 know thieves are OP in 1vs1 fights, even in 1vs2 or more
Suggest him to create “5k range instant close gap + stealth + OMG-DPS haters read” thread – would be interesting to read his excuses.
I suggest you make a thread on why we should even bother listening to you.
Title it:
QQ haters read
Try to put some thought into it… I want to be entertained.
Not to discredit anyone but…
Rank = Time spent in game. Whether one has shown improvements during said time… is another story.
6 more months… and then they will be flying, while the engie is stunning you with a hammer!
There are dozens of mechanics that allow people to simply flee combat. I’m ok with speed buffs and teleports, but the ability to just jump repeatedly and get away is total horse kitten. They need to make it much harder for people to just run away and wait for someone to be in a compromised position. Fights feel meaningless when half the time it ends with the person that was losing simply running away.
Consider it a victory if they run away.
Plus most of the time fighting/killing is a side objective…
But really, that’s a personal issue on how you view things.
Of course it would not apply to ranged attacks…
Think about it a bit more…. there would be no problems offensively, since your opponent will not just flail his weapon around until after you’ve initiated combat and he knows he is in a fight.In the distant past, there have been suggestions about still having some conditions, such as bleeds, tick on stealthed opponents….. (with the irl vs fantasy comparison argument that blood leaving the body would show up) and at the time I agreed with those suggestions.
That was quite some time ago, however and I feel that would make bleeding almost a hard counter to stealth…. and that is not the route I want to go with this.
Plus, condition damage builds are strong against stealth anyway, so it is not really necessary.
…and lol I agree with you about some poor stealthed guy running around with all sorts of numbers above his head, and that’s not what I want either.
I just want the dmg splash for melee attacks to show up.
If you swipe a melee weapon at a stealthed opponent, and you hit him….. you are going to deal that damage whether or not numbers show up.
If it is an auto attack, you can tell if you struck something based on your auto-attack chain progressing, for other attacks you will be building adrenaline on warrior or watching your justice effect rise on guardian, if you hit a stealthed opponent with a fire or air sigil, you can see the sigil proc at the opponent’s location, etc.
In all of these cases, having a damage splash would change nothing for a player who knows where to look.
There are very few cases where you will be striking a stealthed foe with a melee weapon that do not fall into the situations above. So why not just have the numbers show up? Why do we have to play all these games?
Why should you lose your tell if you have a full adrenaline bar?
Why should you lose your tell if you have used your virtue of justice?etc.
So, you’ve realized that condition ticking would be a hard counter, and that’s great. Why would they be a hard counter?
Splash damage from melee, or damage appearing from a melee hit, there are three things that kind of bother me:
1. The damage number moves with the target for a short (1/2 second) time after hit, likely not the case. In this case you can see where the target is going and just follow it.
2. Melee weapons do have a short range to them (like you don’t have to be standing RIGHT ON THE TARGET, like a foot away), if the melee hit strikes twice while the target is getting out of range, the two hits can indicate where the target is going, allowing you to follow it.
3. If evades are picked up (they shouldn’t be by your logic, since you didn’t hit anything, and there was no feedback), and if they’re picked up more than once (like with 2nd point) can again allow you to follow the target.
The above shouldn’t be reasons to just say “no, lets not let numbers appear when they’re hit” (but you asked what’s so detrimental…), but the to lead you into a handful of questions bellow (which is why your post is still categorized as the same frivolous topic that’s been brought up yet again)…
Stealth used defensively, what does it do to the incoming damage? What other ways do stealth users (talking about mesmer and thief here) have to deal with being damaged without relying on stealth? How do other, non-stealth, classes deal with being damaged? Are there any draw backs to using stealth? Are there any draw backs to using other ways to mitigate damage that are used by other classes?
So, you acknowledge that there is a way to loosely tell where a stealthed target is (AA chains, Adrenaline, Zeal/Justice, …), and that’s great! Most people don’t seem to even acknowledge this. Would it be weird if those ways weren’t exactly meant for that? And why wouldn’t they be meant for that? Which links back to the top little paragraph with various questions.
Um might not be relevant since it’s a different game and different design… What allows a Rogue from WoW to survive in combat and out of stealth? Like what’s in it’s design/how is it designed to allow that? (And weirdly enough, there have been suggestions, on GW2 forums, ignoring the design differences, asking to have stealth function like stealth in WoW – I’m only asking those two questions to hopefully get you to think about the design of things)
Ahh, scrap all that, let’s just implement the suggestion and see what happens for 6 months! That should provide some real feedback on this case, instead of head scratching and arguing with each other.
(edited by Zero Day.2594)
Well, it kind of voids the purpose of stealth in that situation.
Similarly how channeling spells casted before a user enters stealth POINT EXACTLY to where the stealthed guy is. (Honestly, a half-kitten ’ed implementation, in both directions – for and against stealth).
Besides splash damage I guess you would also want bleeding/condition ticks to show up, since that also makes sense and I mean at that point AoE splash damage shows up, why not have the condition ticks show up. (yeah, slippery slope)
So, now we have a stealthed guy, running around with damage/ticks floating above his head pointing to exactly where he is as if he wasn’t stealthed… cool. He tried to survive by hiding (not buffing) himself only to be tracked just as easily, o well I guess he’s option is to break out of stealth and die fighting.
I will be back in a couple hours.
I like how you modified the OP so it was broken and proceeded to bash it. The only way that happens is if we add condi damage ticks, which YOU suggested, not the OP. Dont screw with what hes saying in order to make this sound more ridiculous than it is
Yes, very observant you are, perhaps you were able to read the “(yeah, slippery slope)” at the end of it. I applaud you.
Perhaps it wasn’t the best method to lead the OP by, but it kind of worked nonetheless. Also, let’s not be naive, as that’s a slippery slope that will happen if and after his suggestion does get implement (“But hey, why is it only melee damage that shows up…?”).
Notice how it’s snowballing into absurdity.
Part of the reason why it is doing so is that you’re only focused on stealth. Let’s tweak it, and forget about the rest of the game. That’s already absurd.
But now that you’ve vented, and have seen that there are others that are also by your side… Do you at least feel a bit better? Or still irritated?
I’m irritated moreso than ever, because I have a legitimate complaint that is being dismissed as rubbish simply due to the fact that there have been so many frivolous complaints about stealth in the past.
Enlighten me: how is your frivolous complaint about stealth less frivolous then the others came before yours?
Can you spot the difference?
Frivolous Argument: Remove stealth from the game, because I think it is overpowered after I died to some thief in pvp or wvw.
My Argument: Please give players the ability to visually see the damage dealt (in numbers) when they strike an opponent in stealth, because there is too much of a guessing game involved against players using stealth defensively.
Yeah, it still falls into the same category that get’s ridiculed and not taken seriously.
Why?
Let’s “tweak” something, regardless of how it will effect other aspects of the class. It’s balanced because I said so, not because I’ve taken everything into consideration.
….what is so detrimental about adding the dmg splash back to stealthed opponents?
Well, it kind of voids the purpose of stealth in that situation.
Similarly how channeling spells casted before a user enters stealth POINT EXACTLY to where the stealthed guy is. (Honestly, a half-kitten ’ed implementation, in both directions – for and against stealth).
Besides splash damage I guess you would also want bleeding/condition ticks to show up, since that also makes sense and I mean at that point AoE splash damage shows up, why not have the condition ticks show up. (yeah, slippery slope)
So, now we have a stealthed guy, running around with damage/ticks floating above his head pointing to exactly where he is as if he wasn’t stealthed… cool. He tried to survive by hiding (not buffing) himself only to be tracked just as easily, o well I guess he’s option is to break out of stealth and die fighting.
I will be back in a couple hours.
Notice how it’s snowballing into absurdity.
Part of the reason why it is doing so is that you’re only focused on stealth. Let’s tweak it, and forget about the rest of the game. That’s already absurd.
But now that you’ve vented, and have seen that there are others that are also by your side… Do you at least feel a bit better? Or still irritated?
I’m irritated moreso than ever, because I have a legitimate complaint that is being dismissed as rubbish simply due to the fact that there have been so many frivolous complaints about stealth in the past.
Enlighten me: how is your frivolous complaint about stealth less frivolous then the others came before yours?
Can you spot the difference?
Frivolous Argument: Remove stealth from the game, because I think it is overpowered after I died to some thief in pvp or wvw.
My Argument: Please give players the ability to visually see the damage dealt (in numbers) when they strike an opponent in stealth, because there is too much of a guessing game involved against players using stealth defensively.
Yeah, it still falls into the same category that get’s ridiculed and not taken seriously.
Why?
Let’s “tweak” something, regardless of how it will effect other aspects of the class. It’s balanced because I said so, not because I’ve taken everything into consideration.
stuff
I leave you some popcorn here.
Thanks. Already enjoy this thread! The OP is at least TRYING to be different then the rest of the pack, but still remains the same.
Notice how it’s snowballing into absurdity.
Part of the reason why it is doing so is that you’re only focused on stealth. Let’s tweak it, and forget about the rest of the game. That’s already absurd.
But now that you’ve vented, and have seen that there are others that are also by your side… Do you at least feel a bit better? Or still irritated? I can’t really take this thread more then a bunch of people venting about something, trying to ease their irritation.
http://www.pcgamer.com/guild-wars-2-heart-of-thorns-interview/#page-2
Right bellow the HoT trailer, is a question about filling in role gaps…
I think we might be getting support, and tank/bruiser/front-liner…
Either way, would be interesting to see which gaps they identify and can fill (maybe that gap with venoms and traps that they’ve been trying to fill for the past i dont know how long).
1200 range……………….
if you wish sympathy, please go here:
https://forum-en.gw2archive.eu/forum/game/gw2/Lets-talk-about-Stealth
I just think that stealth has no place in games.
Yes! Down with stealth! Rise your pitch forks! Light your torches!
No. lets not.
Lets nip this in the bud before it snowballs into something absurd.
Stealth needs a bit of tweaking, but the mechanic is overall a wonderful addition to this game.
:/ Sorry to say, this topic has been brought up thousandths of times before and
snowballing into something absurd is exactly where this thread is going.I was just trying to make it snowball faster so that it’s over quicker, to spare everyone some time.
btw, despite your intent of not having this snowball into something absurd, you already packed a little snowball in your OP.
Yeah…. because stealth needs to be tweaked…. not removed from the game
Just stealth?
I just think that stealth has no place in games.
Yes! Down with stealth! Rise your pitch forks! Light your torches!
No. lets not.
Lets nip this in the bud before it snowballs into something absurd.
Stealth needs a bit of tweaking, but the mechanic is overall a wonderful addition to this game.
:/ Sorry to say, this topic has been brought up thousandths of times before and
snowballing into something absurd is exactly where this thread is going.
I was just trying to make it snowball faster so that it’s over quicker, to spare everyone some time.
btw, despite your intent of not having this snowball into something absurd, you already packed a little snowball in your OP.
I just think that stealth has no place in games.
Yes! Down with stealth! For the thousandth time, Rise your pitch forks! Light your torches!
Join us in this thread! Weep in sorrow together and let’s show everyone how wrong/bad stealth is!
(edited by Zero Day.2594)
to quote Colin
“- The best gear/stats: This means to have statistically the best abilities in the game, you shouldn’t need to, by our definition of the word, grind. This goes for leveling and getting top gear (by our definition that’s ascended gear, legendary being an optional extra thing you can do, but don’t need to do.)”
+5 of a stat doesn’t sound like alot, but +70 extra stats do really add up. Again it is a statistical advantage.And he admitted their fault.
Some people can’t seem to digest it still…The fault he admitted was stating lvl80s should have the best gear in the game when they get to 80. He explicitly in this thread acknowledges ascended gear as BiS but denies the acquisition of ascended is a grind.
Which is lightly, subtly saying that perhaps it takes a bit of time getting ascended… and that you won’t have it at 80 for various reasons.
This is probably the best you will get out of them.
I whole heartedly agree.
Do you feel better?
If you want to protect yourself from backstab…you better reskin your backpiece to a cute quaggan. I myself cannot possibly stab those.
Breaking news:
Anet made over $80 million in gem sales in the past 3 hours.
Easy on the gem sales promotion there Vince.
meanwhile on pvp forums ppl cry that thieves are the reason for current meta lol
And so, in a weird way, all is balanced.
And he admitted their fault.
Some people can’t seem to digest it still…Where did he ever admit this about infusions?
Only statement he backed away from was “having best statistical gear by the time you hit 80” from the is it fun blog post.
Oh infusion, yeah that they didn’t say anything about. I thought it was about ascended gear…
And he admitted their fault.
Some people can’t seem to digest it still…Where did he ever admit this about infusions?
Only statement he backed away from was “having best statistical gear by the time you hit 80” from the is it fun blog post.No admittance of faults occurred no apology to the fans for making the mistake of adding two things to the game they claimed would never happen (gear treadmill/power creep – grind) nothing….in fact according to the show they are in full denial mode “we delivered what we set out to do” and “games change sometimes” are pretty much all we heard. There’s rose tinted glasses and then there are full on blinders.
No matter what current method chosen, it is still light years away from your very comment that by level 80, players should have the best statistical loot in the game.
Yeah to be clear on that one, as we’ve said before: we made that statement before the game launched, ultimately realized we didn’t think it was the right decision for Gw2 – and changed our mind. I fully own making this statement, the day I said it was our plan – our lead designer decided it was the wrong direction for the game after we stated it, and we changed direction.
Sometimes plans will change, I can assure you it’s never our intention to intentionally mislead/trick anyone, that’s simply the nature of development: from time to time things we say at one point later have to change.
That’s at least 1 of the two things.
to quote Colin
“- The best gear/stats: This means to have statistically the best abilities in the game, you shouldn’t need to, by our definition of the word, grind. This goes for leveling and getting top gear (by our definition that’s ascended gear, legendary being an optional extra thing you can do, but don’t need to do.)”
+5 of a stat doesn’t sound like alot, but +70 extra stats do really add up. Again it is a statistical advantage.
And he admitted their fault.
Some people can’t seem to digest it still…
hi I am a backstab victim.
I have read this thread and I refute it with a lack of adaptation, logic, or even trying.
Thank you,
-scrubs everywhere.Lies, scrubs won’t even bother reading this well written wall of text.
I prefer the TL:DR of the TL:DR
“You suck. l2p”
That’s true…
But the TL:DR of the TL:DR the way you put it, it’s too harsh for some people… gives them a bum rash, and makes them cry.
Nub logic:
Top players are God Tier.
Top players use Thief.
Therefore Thief is God Tier.
Swarm nub logic:
If many complain about a profession it means it’s broken/OP.
Many complain about thief.
Therefore thief is broken/OP.
Oh and my favorite:
Teef OP because STEALTHZORS.
When they mention stealth, they automatically win. Everything they say will boil down to how stealth is OP. And it’s OP because it’s stealth. And stealth is OP because it’s stealth. Like how can’t people get that?
What are you trying to accomplish yolo? :/
You know kitten well that they won’t change their minds. And even if they do, a day or a week later someone else will come along and call teef OP or cheese. Such is the way of things… Those that come around a second or third time, are probably just waiting for a “fix”/patch. Those that don’t come back after they vented their anger, are more than likely getting better and in a month or two they won’t even remember what they vented about – or they’re suffering silently while playing.
(edited by Zero Day.2594)
No matter what current method chosen, it is still light years away from your very comment that by level 80, players should have the best statistical loot in the game.
Yeah to be clear on that one, as we’ve said before: we made that statement before the game launched, ultimately realized we didn’t think it was the right decision for Gw2 – and changed our mind. I fully own making this statement, the day I said it was our plan – our lead designer decided it was the wrong direction for the game after we stated it, and we changed direction.
Sometimes plans will change, I can assure you it’s never our intention to intentionally mislead/trick anyone, that’s simply the nature of development: from time to time things we say at one point later have to change.
The most satisfying read in this whole thread.
So white knights, that battled me before, on pages 1-2… what do you say now?
True assassination spike builds don’t use stealth so much as incredible gap-closing and pressure.
That’s very true.
I just lumped stealth into the assassin since i could really come up with another spec.
:/ Wonder if warriors will get the IWINBUTTON specialization.
That would be a nerf actually, they would have to press a button as compared to now they just let healing signet tick.
But the problem right now is that they unintentionally win.
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You can’t list the soon-to-be might nerf, as it’s not specifically target at the thief. It effects the thief, just like everyone else.
So what’s this thread supposed to accomplish? (Sniffing for tears… delicious, delicious tears…)
Why not…. global nerfs like the crit nerf and soon to be might nerf hurts theif more than most cause thieves compound these stats more than most to get our damage out
Not to mention that the intent on the might nerf is to nerf cele ele and engi but since might doesn’t effect condi as much as power people who run power only get hurt more
I don’t really considering it a nerf against a thief simply because it’s target at everyone. If I choose to view it as a nerf to a thief, it gives me an extra (crappy) reason to dislike how they’re balancing things. So, yeah, choose not to think of it that way – weird I know.
We all know that the Lyssa rune nerf was a nerf to Thieves despite of it being global. And every buff on other professions are nerfs to Thieves since these buffs made Thieves less effective in PvP combat.
Seeing that Eng and Rangers have a Revealed skills also is a nerf to Thieves, as well as the Arrow Cart and Anti-Stealth traps in WvW.
The “no decap while stealth” in sPvP is also a Thief nerf. Even the PvE boss that can one-shot us is a nerf against Thieves because while we remain glassy, other professions are more durable and rarely getting one-shotted.
In fact, all other professions are nerf to Thieves, even the PvE mobs. Thieves shouldn’t die — ever.
Yeah true, essentially ever change does effect the thief, opponents getting stronger/weaker, thief getting stronger/weaker.
I just choose to draw the line right after thief’s class changes, otherwise things would be so negative.
Pretty sure they used a similar phrase in a couple other updates…
Nothing to get worked up about.
It will be a trap…
I wouldn’t get excited. Thieves should get the weakest of all upgrades since they have the strongest class atm.
Well put.
I hope they get the “Wet Noodle” elite skill, it hits for 3 damage and requires the user to wear zerker armor.
Thief MASTER CLASS.
So, someone pointed out something interesting on the PvP forums.
We don’t know if specs, and what the add onto the class, will be carried into PvP/WvW/outside of the jungle…
If it’s PvE only, and can’t be carried outside of the jungle… then I could careless.
Otherwise, I hope it’s not a trap skill… because if you look at the elites, they’re missing a trap skill… but I don’t think many like traps… But this is ANet making the skills, and they do have a venom and trap fetish… so… yeah…
:/ Man this thread feels oddly familiar… If I remember correctly, no one got anywhere in the old thread…
Well,
I personally feel, that it is a grind to acquire that 5% stat increase because:
It’s time-gated (without much of a necessity. Was it to make crafting worth it? Ha….),
The cost in mats is a little insane. (Was it to bridge the gap between legendaries and exotics? Lol)
Perhaps it’s not a grind because everything is miraculously dropped from different contents of the game. Sure, let’s not say it’s grindy, people seem to take offense to it, or dislike the word (feel the meaning is misused), let’s just say it’s “unnecessarily prolonged acquisition”. They didn’t implement something grind, ever, oh no, it was just unnecessarily prolonged to acquire an item via the time gating and the cost.
And then there’s the you need it or not…
You don’t need it. Actually, you don’t need to play this game. You don’t need to respond on the forums. You don’t need to do a lot of things. You choose to want to do those things… You don’t need blue/green/yellow/orange/purple gear, hell you can do it in white! It will just take more time, but you can do it! So you don’t need to upgrade ever! Hell, you can load into LA, or where ever you left off, take your hands off the keyboard, twiddle your thumbs, and log out, since you didn’t need to do anything. And that could be your play session on gw2. Why don’t you guys go ahead and do that for me, since I told you that you don’t need to do anything.
What I “need” or want, doesn’t have to align with anyone else’s needs or wants on these forums.
With no grind, they mean no mandatory grind. There is no gear threadmill.
You don’t have to grind in order to keep up. All the grind in this game is just for cosmetics. Sure there is ascended, but that’s only like 5% better than exotic so you don’t really need it.So is there grind for just cosmetics or cosmetics and stats?
5% is 5%, it’s there, it exists, you can’t deny it. You can choose to ignore it, convince yourself it’s not needed, attempt to convince others it’s not needed, but the fact of the matter remains, it’s a 5% increase in stats.Yes, a useless 5% is a useless 5%. And I never denied it’s existance, I merely pointed out the fact you don’t need it. I know it is not needed as all content can easily be completed without it (except fractals, but that’s because of agony resistance, not the stats itself).
You can try convincing yourself that this 5% increase is a big deal, but I know it is not.
Ah so, there is a grind for cosmetics and stats, since the 5% does exist.
It’s not a big deal, but you do need to grind for stats, regardless how significant or insignificant people on the forums choose to view them.
(miss wrote something.)
(edited by Zero Day.2594)
