Showing Posts For Zoid.2568:

Twisted Marionette - Best boss

in Guild Wars 2 Discussion

Posted by: Zoid.2568

Zoid.2568

This is the best boss encounter in any game! it’s fun, you get to kill a lot, it’s epic, epic music, epic thrills. People have to split into 5 different teams etc and it’s really really fun. Even if we lose, it’s still fun.
The only problem with it, is overflows though.

Lornar's Pass

in Guild Wars 2 Discussion

Posted by: Zoid.2568

Zoid.2568

Is it only me or are you also thinking of Lord of the Rings when you hear “Lornar’s Pass”?

The pass which the fellowship try to cross but are stopped by Saruman and instead Frodo choses to go into Moria. Yes, that pass. Anyone?

Litany of Wrath is incredibly bad.

in Profession Balance

Posted by: Zoid.2568

Zoid.2568

^ TOP LEL WHAT. The venom heal for Thief is good if you play support.

BLCT RNG improvement suggestion

in Guild Wars 2 Discussion

Posted by: Zoid.2568

Zoid.2568

^ Then ArenaNet should nerf. Laughable they haven’t yet.

Enjoyed killing Trehearne

in Guild Wars 2 Discussion

Posted by: Zoid.2568

Zoid.2568

I enjoyed killing Trehearne in the Tower of Nightmares. When you went into one of those dream things you fought illusions of NPCs. One of them was Trehearne. It felt very good.

Can we get some kind of practice dummy which looks like Trehearne. Because i want to hit him over and over. One of those practice dummies in LA which are killable. Also make him a champion so a lot of people can hit him at the same time.

Litany of Wrath is incredibly bad.

in Profession Balance

Posted by: Zoid.2568

Zoid.2568

It’s perfect for when you hug walls in dungeons.

BLCT RNG improvement suggestion

in Guild Wars 2 Discussion

Posted by: Zoid.2568

Zoid.2568

1. Start new character
2. Play personal storyline up until Level 10 inclusive
3. Grab your free Black Lion key
4. Put the key into bank
5. Delete character
6. Repeat from Step 1 inclusive as often as you like
7. ???
8. Profit!

Nerf?

Also. Leveling to 10 takes about 2-3 hours. You can convert gold to gems, which is about 4.5g per 100 gems. 1 key is 125 gems. 25 keys is 2100 gems.

What i’m saying is you can farm gold for 125 gems in 2-3 hours easily.

What would GW2 be like with trinity?

in Guild Wars 2 Discussion

Posted by: Zoid.2568

Zoid.2568

I wouldn’t be playing GW2 if it had the trinity. Instant turn-off.

Bunker type gear stats need balance.

in Guild Wars 2 Discussion

Posted by: Zoid.2568

Zoid.2568

How to counter a bunker solo? RUUUUUUUN

How to drop the puppet

in The Origins of Madness

Posted by: Zoid.2568

Zoid.2568

Yeah, probably going to be a zerg lagfest as with the Karka Queen.

BLCT RNG improvement suggestion

in Guild Wars 2 Discussion

Posted by: Zoid.2568

Zoid.2568

I have a suggestion to make about the Black Lion Claim Ticket and Scraps. Right now it’s total random and you could spend hundreds of dollars/euro and not get a weapon skin.

My suggestion is to reward you with one BLCT Scrap in every Black Lion Chest and Black Lion Claim Ticket will still have the RNG. So if i buy 50 BLC Keys i would have 50 BLCT Scraps for one weapon skin. That is a lot of money spent. More than you would spend to buy a whole set of armor, actually 3x the cost of armor skins in the gem store.

Sounds fair?

50 keys. 50 chests. 50 BLCT Scraps. 1 weapon skin.
50 keys. 50 chests. X BLCT. X weapon skins.

A total of 1 weapon skin + X weapon skins.

At the end of the day you would make a profit. Would encourage people to buy 4200 gems to get at least one weapon skin. A lot of people wouldn’t even touch BLC because of 100% RNG. With this you are certain to get one weapon skin and maybe another, but very unlikely you would get a second skin.

(edited by Zoid.2568)

Global Nerf is What GW2 Needs

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Posted by: Zoid.2568

Zoid.2568

You can’t really be a good “tank” by only putting points into armor, you need more defensive skills and traits than that. Regen is good. Block. Dodge. Evade. Blindness. Chill. Poison.

There is no skill required to put some points into armor and absorb all incoming damage. If ArenaNet buff armor and mitigation of damage it won’t require any skill to “tank”.

sending things

in Guild Wars 2 Discussion

Posted by: Zoid.2568

Zoid.2568

Don’t do it. Ask him to send Dusk first.

Crit Heal

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Posted by: Zoid.2568

Zoid.2568

Well, one thing that this suggestion does is it allows developers to create a lot of different skills for different playstyles. So what you call “limiting build diversity” i call “opportunity to create more interesting and useful skills”. I don’t see anything wrong with couple of weapons being dedicated to condition or support oriented builds, and being absolutely useless on other builds.

TLDR: that is not a drawback, but an opportunity for the developers to implement their vision.

How does forcing you to play in one of three archtypes instead of play how you want increase build diversity?

What he’s saying is. Make the attribute of the skill more effective when it crits. As autoattack on shortbow for Thief is bleeding, it would make most sense to add extra bleeding on crits. If a skill is for doing raw damage it would add that extra damage on crit. If it is a heal it would add extra healing.

[Merged] Request: Race Change

in Suggestions

Posted by: Zoid.2568

Zoid.2568

The problem everyone is talking about is the STORY
Well, you know what? they could reset the story for you at the same time as you change race. So you can now fill in your changed race biography and start your new story.

Crit Heal

in Guild Wars 2 Discussion

Posted by: Zoid.2568

Zoid.2568

I would argue that regardless of the validity of the OP, condition damage should be fixed before anything else in the combat system. I can’t believe that they didn’t implement damage, by player, with damage over time from the beginning.

I agree. Condition Damage is very weak, and so is Healing Power. The most effective stat is Power and all builds use it, even if it’s a lot of Power or less, all builds use it and have use of it. They have to close the gap of Power, Condition Damage and Healing Power. Crit Damage is one step to close the gap between Berserk and other damage builds but a very minor as Power is the most effective stat and not Crit Damage.

(edited by Zoid.2568)

Crit Heal

in Guild Wars 2 Discussion

Posted by: Zoid.2568

Zoid.2568

What they should do is to five every skill its own specific critical hit(based on precision) chance and its own specific critical effect(based on ferocity). So that damaging skills will have just increased damage based on ferocity, condition-based skills will have increased condition damage based on ferocity, and healing skills will have increased healing based on ferocity. This will solve the problem of multiplicative scaling of physical damage of Power-Precision-Ferocity, also introducing multiplicative scaling of conditions and healing.
TLDR: agree

That sounds pretty good actually.
As it is now i see Condition Damage as a secondary stat, at least in PvE. No one really uses Condition Damage as a primary stat in PvE. You see it more in PvP though. It’s the same with Healing Power, it’s not used as a primary stat, just as Condition Damage, it’s used as a secondary stat.

If ArenaNet want to see more Condition Damage builds and Healing support builds they have to do something like this to make those stats more effective.

Power is the most effective stat in the game.

I think this would be a little, but good approach to ballance a bit the Damage/Support/Control Trinity to improve slightly the Support Role more onto the right path and make it more equal to Damage.

Crit Heals should also exist, no question. But I think its easier to implement them, than the OP thinks.
All ANet has to do is to change the formula of Healings, which gets calculated currently only by Healing Power having its effect on the final outcome of the heal that you receive at the end.

ANet has just to add Critical Damage for example or the Critical Hit Chance as another Stat into that calculation formula, that it partwise increases the Heals you give out, if you heal critically.

But i think, to balance this out, Critical Heals shpould ONLY HAPPEN, if the target that you want to heal is under a certain threshold of HP, say for example, if your Target is under 75 or under 50% Health, and in regard of how low the health of your target is, so stronger should scale up the Critical Heals if they trigger.

Example:

Critical Heals can trigger only, if your Targets Health is under 75% Health.
If a Critical Heal triggers at a Target, that has under 75% Health, the normal Heals will be 15% stronger.

If a Critical Heal triggers at a Target, that has under 50% Health, the normal Heals will be 33% stronger.

If a Critical Heal triggers at a Target, that has under 33% Health, the normal Heals will be 50% stronger.

If a Critical Heal triggers at a Target, that has under 20% Health, the normal Heals will be 75% stronger

If a Critical Heal triggers at a Target, that has only 10% or lower Health left or is downed, the normal Heals will be 100% stronger.

Thats the way how I think how Critical Heals should work best.

I like how you think, i think that could work really well actually. I’m not sure how many percent it could be but i think 2 or 3 stages would be better. The difference of a 15% increase and a 100% increase in healing is a lot, i think all Crit Heals should always be higher than 30% and i’m not sure if heals should crit for 100%. Nice suggestion however!

(edited by Zoid.2568)

LFG tool: Tabs for world bosses and temples

in Guild Wars 2 Discussion

Posted by: Zoid.2568

Zoid.2568

I agree.
I never see anyone looking for a party in the tab Living World – Open World Content. I made one once to kill a champion and no one joined for about two hours it was up.

If people see the tab World Bosses or Temples people would click them and see if there’s anything there.

Crit Heal

in Guild Wars 2 Discussion

Posted by: Zoid.2568

Zoid.2568

If there’s crit chance and crit damage i think there should be a crit heal and crit chance for heals. People using support and survival are not as effective as a Berserker damage build would be when dealing damage. I’m not saying we should be able to heal as much as the best damage build would deal damage, that’s wrong, but the current heals should be able to critically hit and also have crit heal.

Let’s say a normal heal does 5k. With crit it does 8k.

A hit from a Berserker warrior does 8k. With crit he does 14k.

I think that would be reasonable.
But to get that 8k you really need to put a lot of healing power,crit chance heal and crit heal into your build, just as Berserker need a lot of power, crit chance and crit damage to get that 14k damage.

So.. you have to sacrifice a lot of damage to do good support heals. Some people want to play more like that and i think it should be more like that.

Open world GvG

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Posted by: Zoid.2568

Zoid.2568

probably a negligible detail OP chose to omit: Tera offers this feature ONLY on the few dedicated open PvP servers and you actively choose to play there from the very beginning of your character to cap.

Tera is not GW2.

exactly why not, if you want open world GvG go play tera on a open PvP server, no need to ruin it for ppl who don’t want to see any mention on PvP at all in a PvE open world.

I don’t see how Open world GvG would ruin GW2. So Tera is the only game which is supposed to have Open world GvG and no other games?

oh there are plenty, i just never participate in them.
and how would it ruin GW2?
i never said the entire GW2 game, i said the PvE open world.
i choose not to play PvP and i love to stay as far away as possible from it, the reason why it works in other games is because they have dedicated PvP servers, GW2 doesn’t.

the only way you will ever see this is when Anet decides to add PvP servers, till then you can hold your breath for a long time.

I’m not sure you read my post. GvG will be for the guilds in active Guild War. Players that aren’t in a Guild War won’t be affected. If you don’t want to be in a Guild War, then you don’t. GW2 don’t need PvP servers for Open world GvG, as the Guild War is optional and not forced upon you as a player.

ok, then how do you prevent a GvG from ruining my end of the game’s enjoyment, how do you make sure i don’t see them, how do you make sure they don’t bother me, how do you make sure they don’t kill events, etc…
you’re only thinking about one side, think about the other side to for a change.

Read my posts above and you’ll know the answer. I bet you have the answer yourself but you don’t bother to care, because you’re full of yourself. Sitting high on your high horse. “how do you make sure i don’t see them” can’t take this line serious. Your whole post becomes a trollpost. Can’t really argue with a troll, unless i troll my self, and i’m not going to troll.

if you’re not even bothered with arguing in a fashioned way then how can i take you serious, you don’t even answer any of the questions i lay down.
you call me a troll while doing the exact same thing to everyone who disagrees, till now i have seen nothing sensible from this idea and i am not even talking about how you threat others who disagree.

so to sum it up, your whole idea is a troll attempt to get under ppl’s skin.
next time you have an idea at least come up with some good arguments, the way you act right now is really immature and shows weakness in the idea it self.

I gave a few arguments to why it would work, but sadly this forum is hard to convince. The thing here, people who disagree don’t want it at all, they are 100% against it, they don’t want it to work, they only bash it and call out all the problems it would bring without thinking out a possible solution. Even if i give a solution to them they bring forth the next problem and then the next and the next and at the end of the day they don’t even want the feature in the game even if it would work.

I won’t argue with people who have no constructive criticism or feedback.

My interpretion of the secret message

in Guild Wars 2 Discussion

Posted by: Zoid.2568

Zoid.2568

Destroyers….

15/char

Yes, they are abominations of Primordus.

Open world GvG

in Guild Wars 2 Discussion

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Zoid.2568

You should only be able to be in one Guild War at a time. Also. In GW2 guilds are account wide.

So your current guild split into two smaller guilds, declare war on each other and manipulate and get rewards that way.

You shouldn’t be able to call a Guild War on any guild you are a member of, even if you’re not representing.

Here’s what they are saying.

Guild A wants to get the super special rewards that comes from beating a guild that’s larger than they are. They know that no guild is going to want to just let that happen so it’s not a guaranteed win.

So they get together and decide to war amongst themselves. Since you can’t harm anyone that’s in your guild, even if you are in two guilds that are warring against each other, Guild A decides to send 75% of their guild to Guild A Temp. They are kicked out of Guild A once Guild A Temp has been formed. So they are no longer in both Guild A and Guild A Temp. Guild A declares war on Guild A Temp. The members in Guild A Temp are instructed to let members in Guild A beat them so that Guild A wins the war.

Guild A wins the war. Invites are then sent to the members of Guild A Temp. The rejoin and Guild A Temp is deleted.

Then look at guilds that currently have multiple guilds due to having more than 500 members. They can already game the system really easily.

Then they should be permanently banned from the game and learn their lesson. ArenaNet have banned exploiters before and they will do it again. Players will understand that they don’t stand a chance against the law of ArenaNet.

Open world GvG

in Guild Wars 2 Discussion

Posted by: Zoid.2568

Zoid.2568

You should only be able to be in one Guild War at a time. Also. In GW2 guilds are account wide.

So your current guild split into two smaller guilds, declare war on each other and manipulate and get rewards that way.

You shouldn’t be able to call a Guild War on any guild you are a member of, even if you’re not representing.

So i just leave the guild and get an invite again after the war?

Then you don’t get any rewards. Plus you have to challenge multiplie guilds at the same time. 3-5 guilds or maybe more. The guild with most kills at the end of the challenge wins. If the guilds you’re challenging are less active or idle (afk) you won’t get any good rewards, might not get anything at all.

My interpretion of the secret message

in Guild Wars 2 Discussion

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Zoid.2568

Where have you read this scret message?

Can you post the link pls?

http://www.gamerzines.com/pc/arenanet.html

Open world GvG

in Guild Wars 2 Discussion

Posted by: Zoid.2568

Zoid.2568

You should only be able to be in one Guild War at a time. Also. In GW2 guilds are account wide.

So your current guild split into two smaller guilds, declare war on each other and manipulate and get rewards that way.

You shouldn’t be able to call a Guild War on any guild you are a member of, even if you’re not representing.

Zerker nerfed, allow us to swap asc gear

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Posted by: Zoid.2568

Zoid.2568

Umm no! the best way to play the game is how you want to play the game. If you want to do a lot of damage, you can. If you want to support your team, you can. If you want to be tankish, you can.

They only made zerker build lose a bit more damage to get closer to supp and tankish builds and also condition builds. Zerker was too much and condition was mostly “meh”. If there’s a build that is superior to all other types of builds, then what is the point to be tankish, support or to use condition damage. This was an update to PvE though, PvP people rarely go pure zerker, glasscannons.

The monsters need to get smarter though, so they can counter all kinds of build the players create.

Remove Sigils of Bloodlust

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Zoid.2568

No, keep stacking sigils. You should be rewarded for killing many enemies in a row. Your weapon/s power up from the blood it collects. There’s some roleplaying to it as well.

Didn’t read the post.

I read the post. Sigils are good as they are now. We could add everything to the hero panel and just remove everything else. No thank you.

Open world GvG

in Guild Wars 2 Discussion

Posted by: Zoid.2568

Zoid.2568

Biggest reason for no? Manipulation. Given we can rep multiple guilds, a guild could create two guilds, basically declare war on itself, and kill each other for rewards and ranking.

Guilds in SWG did this to their alts, they just created a separate faction guild, put their alts in it, and murdered them for rank and GCW rewards.

Add this to the aforementioned other issues.

If something can be cheesed for rewards, it will be.

You should only be able to be in one Guild War at a time. Also. In GW2 guilds are account wide.

Zerker nerfed, allow us to swap asc gear

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Posted by: Zoid.2568

Zoid.2568

GG whine. WP op. Welcome to GW2 forums!

Remove Sigils of Bloodlust

in Guild Wars 2 Discussion

Posted by: Zoid.2568

Zoid.2568

No, keep stacking sigils. You should be rewarded for killing many enemies in a row. Your weapon/s power up from the blood it collects. There’s some roleplaying to it as well.

My interpretion of the secret message

in Guild Wars 2 Discussion

Posted by: Zoid.2568

Zoid.2568

So pretty much what everyone has interpreted, i want to give my own thoughts. It can be good to see what other think and you can open up your mind further to maybe find new things in the text.

Thump, Thump. Time to jump.
(The pillars which are spread out in all zones will cause earthquakes)

Wipe all resistance from your mind
(Skypirates, Dredge and other enemies etc is now not a threat to us now)

There’s a secret deep below to find
(Something underground which is hidden. Probably a monster)

If you’d only seen the things I’ve seen
(Something Scarlet have seen but not the other Sylvari)

You’d wake up screaming from The Dream
(Something dreadful is threatening Tyria. Which Scarlet has seen in The Dream i guess.)

This next part will sting, but it brings me joy
(Scarlet is a psycho and uses this monster to her advantage)

Sometimes to change you must destroy
(Scarlet want to destroy The Pale Tree and ruin The Dream, for goodness(?))

A fire is rising you cannot contain
(A mighty dreadful power which will consume Tyria)

Tyria will burn, while I remain.
(This monster is either controlled by Scarlet or in some way she will transfer the monster’s power to herself)

Fire and underground sounds like Primordus, an elder dragon. Though it can be The Jungle dragon which has its “home” in Maguuma Jungle, though it doesn’t connect to the word “fire” or “flames”. Could might be a champion of Primordus, something like Tequatl, The Shatterer or Claw of Jormag. Claw of Jormag being the biggest of those three champions, i expect Primordu’s champion to be even more frightful.

It stands to see for ourselves, but yeah, this will be epic!

Returning after a LONG hiatus.

in Living World

Posted by: Zoid.2568

Zoid.2568

No new areas since Southsun Cove, but a new permanent world boss will be introduced on Jan 21 with the Living Story update.

Content updates are temporarily, so if you aren’t online, you won’t experience it at a later time.

They added Bazaar of the Four Winds. Which will return this year.

LFG tool disabled. Why?

in Guild Wars 2 Discussion

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Zoid.2568

I used the LFG tool today, joined a party for CM story and at the end of the dungeon the party leader leaves right before we get the reward. No level up and no gold.
These trolls are getting annoying.

Open world GvG

in Guild Wars 2 Discussion

Posted by: Zoid.2568

Zoid.2568

Open world PvP is something that will not, and should not, happen in GW2. If you want big PvP fights, go to WvW. It is available to everyone from lvl 2, so I don’t really see why they would need to add stuff that would hurt quite a big part of the player-base, when said thing already exists.

Open world GvG would improve the game, populate the game world and make it feel more active. I don’t see why it would hurt the game. WvW is a zergfest over and out, it’s not for everyone that enjoys free roaming PvP. Open world GvG would be for those players that enjoy free roaming and zergless PvP that happens on random.

Open world GvG

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Zoid.2568

probably a negligible detail OP chose to omit: Tera offers this feature ONLY on the few dedicated open PvP servers and you actively choose to play there from the very beginning of your character to cap.

Tera is not GW2.

exactly why not, if you want open world GvG go play tera on a open PvP server, no need to ruin it for ppl who don’t want to see any mention on PvP at all in a PvE open world.

I don’t see how Open world GvG would ruin GW2. So Tera is the only game which is supposed to have Open world GvG and no other games?

oh there are plenty, i just never participate in them.
and how would it ruin GW2?
i never said the entire GW2 game, i said the PvE open world.
i choose not to play PvP and i love to stay as far away as possible from it, the reason why it works in other games is because they have dedicated PvP servers, GW2 doesn’t.

the only way you will ever see this is when Anet decides to add PvP servers, till then you can hold your breath for a long time.

I’m not sure you read my post. GvG will be for the guilds in active Guild War. Players that aren’t in a Guild War won’t be affected. If you don’t want to be in a Guild War, then you don’t. GW2 don’t need PvP servers for Open world GvG, as the Guild War is optional and not forced upon you as a player.

ok, then how do you prevent a GvG from ruining my end of the game’s enjoyment, how do you make sure i don’t see them, how do you make sure they don’t bother me, how do you make sure they don’t kill events, etc…
you’re only thinking about one side, think about the other side to for a change.

Read my posts above and you’ll know the answer. I bet you have the answer yourself but you don’t bother to care, because you’re full of yourself. Sitting high on your high horse. “how do you make sure i don’t see them” can’t take this line serious. Your whole post becomes a trollpost. Can’t really argue with a troll, unless i troll myself, and i’m not going to troll.

Throw down the gauntlet and immediately come out swinging. Is that your idea of defending your idea? I seriously doubt anyone can take your idea seriously if that is how you’re going to respond as soon as someone disagrees with you.

Having said that, here’s my thoughts on your proposal. I don’t like it. When I’m out doing PvE tasks, the last thing I want to see is a bunch of players beating the tar out of each other. When I’m in the PvE world, I’m working on PvE things and trying to stomp out the PvE enemies. The last thing I want to see while I’m out doing whatever I’m doing is “lol get gud nub.” And before you say “that doesn’t happen,” I can tell you I’ve seen it. It does happen. I don’t like it and I don’t want to see it out in the open world. There’s a place for that, and it’s not out in the open world.

Simple.

That’s not my only response to people in this thread who disagrees. Might look above to all the others i’ve given an answer to. It’s pretty tiring to answer the same things over and over. Also his post was full of troll.

So you assume people will write immature comments like “lol get gud nub” only because there’s Open world GvG. I find that interesting but wrong. Sure, there will probably be kiddos with immature behavior in the game, but they exist in other areas of the game as well. Like in dungeons, SPvP, PvE etc. If you find them annoying and your feelings got hurt you can always report them and hope ArenaNet give them a warning.

Open world GvG

in Guild Wars 2 Discussion

Posted by: Zoid.2568

Zoid.2568

probably a negligible detail OP chose to omit: Tera offers this feature ONLY on the few dedicated open PvP servers and you actively choose to play there from the very beginning of your character to cap.

Tera is not GW2.

exactly why not, if you want open world GvG go play tera on a open PvP server, no need to ruin it for ppl who don’t want to see any mention on PvP at all in a PvE open world.

I don’t see how Open world GvG would ruin GW2. So Tera is the only game which is supposed to have Open world GvG and no other games?

oh there are plenty, i just never participate in them.
and how would it ruin GW2?
i never said the entire GW2 game, i said the PvE open world.
i choose not to play PvP and i love to stay as far away as possible from it, the reason why it works in other games is because they have dedicated PvP servers, GW2 doesn’t.

the only way you will ever see this is when Anet decides to add PvP servers, till then you can hold your breath for a long time.

I’m not sure you read my post. GvG will be for the guilds in active Guild War. Players that aren’t in a Guild War won’t be affected. If you don’t want to be in a Guild War, then you don’t. GW2 don’t need PvP servers for Open world GvG, as the Guild War is optional and not forced upon you as a player.

ok, then how do you prevent a GvG from ruining my end of the game’s enjoyment, how do you make sure i don’t see them, how do you make sure they don’t bother me, how do you make sure they don’t kill events, etc…
you’re only thinking about one side, think about the other side to for a change.

Read my posts above and you’ll know the answer. I bet you have the answer yourself but you don’t bother to care, because you’re full of yourself. Sitting high on your high horse. “how do you make sure i don’t see them” can’t take this line serious. Your whole post becomes a trollpost. Can’t really argue with a troll, unless i troll my self, and i’m not going to troll.

(edited by Zoid.2568)

Open world GvG

in Guild Wars 2 Discussion

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Zoid.2568

Tera is the pits…in community and gameplay. Flopped a few months right outa the box. Why would ANet want to bring a failed methodology to a successful game?

F2P means flop? not really. Even if you call the game a flop it doesn’t mean every feature in the game is a flop.

Return the Bow to The Rangers Ancestors!

in Ranger

Posted by: Zoid.2568

Zoid.2568

Hahaha what is this. Golden.

Open world GvG

in Guild Wars 2 Discussion

Posted by: Zoid.2568

Zoid.2568

Wanze: Of course there has to be some sort of system in place to avoid that.

Vol: Of course there has to be some sort of system in place to avoid that.

ShiningSquirrel: You chose who you want to start a war with though and you have to accept the challenge. If you a guild of 20 active members win against a guild with 400 active members, then the guild with only 20 members should get a much bigger reward.

Herr der Friedhoefe: Why? it works. You’re not affected by it unless you’re in a guild with Guild War active.

I would oppose any system that prevents me from choosing freely which of my guilds I am allowed represent.

It could be like this though. While you’re representing a guild with Guild War on you can represent another guild, but the guild with Guild War on will still be represented as your Guild War guild, so you can still be fighting Guild War for that specific guild while you are representing another guild.
There’s always ways to avoid being caught in the middle.
If you don’t want to be a part of this Guild War, you may leave it, but then you can’t join the Guild War again in those hours it’s active.

Instead of being negative and calling Open world GvG out the door. Can you please be constructive and give ideas on how to make it work? this forums sometimes or often tends to write comments with zero worth toward the subject.

Why do you want me to make a contructive post in order to make something work that i oppose?

I honestly think this is a bad idea.

If it’s a bad idea for you but a good idea for a lot of other people. If this feature would increase the population and the population in the open world, would that be something negative to you?

Even if you don’t want Open world GvG, you don’t have to participate in in, as it is optional. Still a bad idea?

It would still be a bad idea because in addition to all the boons that get applied right now inbetween players, they would also have to calculate conditions and damage, which means that Anet would have to lower the population cap on every pve map.

How would this be any different than 100+ people at Tequatl or any other big event in the game, while stacking boons and conditions. Damage have nothing to do with fps or lag. Sorry but you lost this one.

Edit: And it’s not like all guilds will gather in one zone only. The GvG will be active in the entire game world, that includes all zones.

Processing damage and conditions does influence server performance. It is one reason why there is an aoe cap.

And i cant see any fun in getting ganked every time you visit the Trading Post or your Bank in LA.

Yes, that is true. I don’t see how this become a problem though. There already are events with 100+ players and plus the other players roaming the zone. If two guilds decided to fight it out 100 vs 100 in a zone, then it wouldn’t be a problem.

Well, it’s optional to be active in an Open world GvG. If you don’t like it, then you don’t participate.

Open world GvG

in Guild Wars 2 Discussion

Posted by: Zoid.2568

Zoid.2568

How would this open world guild war affect event scaling in a zone? Suppose 2 guilds of 20 members each are fighting and I’m trying to do an event nearby? Won’t that event be scaled up so that I couldn’t possibly do it, even though the other 40 people aren’t doing the event?

In a game with dynamic events, this is a terrible idea.

That’s true and that wouldn’t be good at all. I suppose the game could recognize a Guild War being active nearby and by doing so it won’t count for the players in an active Guild War.
Though, if there are players in an active Guild War and those players want to level normally in PvE at the same time, then there would be that problem. How would you avoid that then? well, there could be a request window appearing for players active in a Guild War when they are near an event, the event would ask the player if they would like to participate in the event.

Sure there will probably be trolls, but as the game works now you often see players running into an event scaling it up and then running away or just standing afk, so tehre wouldn’t really be any difference.

Open world GvG

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Posted by: Zoid.2568

Zoid.2568

probably a negligible detail OP chose to omit: Tera offers this feature ONLY on the few dedicated open PvP servers and you actively choose to play there from the very beginning of your character to cap.

Tera is not GW2.

exactly why not, if you want open world GvG go play tera on a open PvP server, no need to ruin it for ppl who don’t want to see any mention on PvP at all in a PvE open world.

I don’t see how Open world GvG would ruin GW2. So Tera is the only game which is supposed to have Open world GvG and no other games?

oh there are plenty, i just never participate in them.
and how would it ruin GW2?
i never said the entire GW2 game, i said the PvE open world.
i choose not to play PvP and i love to stay as far away as possible from it, the reason why it works in other games is because they have dedicated PvP servers, GW2 doesn’t.

the only way you will ever see this is when Anet decides to add PvP servers, till then you can hold your breath for a long time.

I’m not sure you read my post. GvG will be for the guilds in active Guild War. Players that aren’t in a Guild War won’t be affected. If you don’t want to be in a Guild War, then you don’t. GW2 don’t need PvP servers for Open world GvG, as the Guild War is optional and not forced upon you as a player.

Open world GvG

in Guild Wars 2 Discussion

Posted by: Zoid.2568

Zoid.2568

Wanze: Of course there has to be some sort of system in place to avoid that.

Vol: Of course there has to be some sort of system in place to avoid that.

ShiningSquirrel: You chose who you want to start a war with though and you have to accept the challenge. If you a guild of 20 active members win against a guild with 400 active members, then the guild with only 20 members should get a much bigger reward.

Herr der Friedhoefe: Why? it works. You’re not affected by it unless you’re in a guild with Guild War active.

I would oppose any system that prevents me from choosing freely which of my guilds I am allowed represent.

It could be like this though. While you’re representing a guild with Guild War on you can represent another guild, but the guild with Guild War on will still be represented as your Guild War guild, so you can still be fighting Guild War for that specific guild while you are representing another guild.
There’s always ways to avoid being caught in the middle.
If you don’t want to be a part of this Guild War, you may leave it, but then you can’t join the Guild War again in those hours it’s active.

Instead of being negative and calling Open world GvG out the door. Can you please be constructive and give ideas on how to make it work? this forums sometimes or often tends to write comments with zero worth toward the subject.

Why do you want me to make a contructive post in order to make something work that i oppose?

I honestly think this is a bad idea.

If it’s a bad idea for you but a good idea for a lot of other people. If this feature would increase the population and the population in the open world, would that be something negative to you?

Even if you don’t want Open world GvG, you don’t have to participate in in, as it is optional. Still a bad idea?

It would still be a bad idea because in addition to all the boons that get applied right now inbetween players, they would also have to calculate conditions and damage, which means that Anet would have to lower the population cap on every pve map.

How would this be any different than 100+ people at Tequatl or any other big event in the game, while stacking boons and conditions. Damage have nothing to do with fps or lag. Sorry but you lost this one.

Edit: And it’s not like all guilds will gather in one zone only. The GvG will be active in the entire game world, that includes all zones.

Open world GvG

in Guild Wars 2 Discussion

Posted by: Zoid.2568

Zoid.2568

probably a negligible detail OP chose to omit: Tera offers this feature ONLY on the few dedicated open PvP servers and you actively choose to play there from the very beginning of your character to cap.

Tera is not GW2.

exactly why not, if you want open world GvG go play tera on a open PvP server, no need to ruin it for ppl who don’t want to see any mention on PvP at all in a PvE open world.

I don’t see how Open world GvG would ruin GW2. So Tera is the only game which is supposed to have Open world GvG and no other games?

Open world GvG

in Guild Wars 2 Discussion

Posted by: Zoid.2568

Zoid.2568

Wanze: Of course there has to be some sort of system in place to avoid that.

Vol: Of course there has to be some sort of system in place to avoid that.

ShiningSquirrel: You chose who you want to start a war with though and you have to accept the challenge. If you a guild of 20 active members win against a guild with 400 active members, then the guild with only 20 members should get a much bigger reward.

Herr der Friedhoefe: Why? it works. You’re not affected by it unless you’re in a guild with Guild War active.

I would oppose any system that prevents me from choosing freely which of my guilds I am allowed represent.

It could be like this though. While you’re representing a guild with Guild War on you can represent another guild, but the guild with Guild War on will still be represented as your Guild War guild, so you can still be fighting Guild War for that specific guild while you are representing another guild.
There’s always ways to avoid being caught in the middle.
If you don’t want to be a part of this Guild War, you may leave it, but then you can’t join the Guild War again in those hours it’s active.

Instead of being negative and calling Open world GvG out the door. Can you please be constructive and give ideas on how to make it work? this forums sometimes or often tends to write comments with zero worth toward the subject.

Why do you want me to make a contructive post in order to make something work that i oppose?

I honestly think this is a bad idea.

If it’s a bad idea for you but a good idea for a lot of other people. If this feature would increase the population and the population in the open world, would that be something negative to you?

Even if you don’t want Open world GvG, you don’t have to participate in in, as it is optional. Still a bad idea?

Open world GvG

in Guild Wars 2 Discussion

Posted by: Zoid.2568

Zoid.2568

probably a negligible detail OP chose to omit: Tera offers this feature ONLY on the few dedicated open PvP servers and you actively choose to play there from the very beginning of your character to cap.

Tera is not GW2.

Open world GvG

in Guild Wars 2 Discussion

Posted by: Zoid.2568

Zoid.2568

Wanze: Of course there has to be some sort of system in place to avoid that.

Vol: Of course there has to be some sort of system in place to avoid that.

ShiningSquirrel: You chose who you want to start a war with though and you have to accept the challenge. If you a guild of 20 active members win against a guild with 400 active members, then the guild with only 20 members should get a much bigger reward.

Herr der Friedhoefe: Why? it works. You’re not affected by it unless you’re in a guild with Guild War active.

I would oppose any system that prevents me from choosing freely which of my guilds I am allowed represent.

It could be like this though. While you’re representing a guild with Guild War on you can represent another guild, but the guild with Guild War on will still be represented as your Guild War guild, so you can still be fighting Guild War for that specific guild while you are representing another guild.
There’s always ways to avoid being caught in the middle.
If you don’t want to be a part of this Guild War, you may leave it, but then you can’t join the Guild War again in those hours it’s active.

Instead of being negative and calling Open world GvG out the door. Can you please be constructive and give ideas on how to make it work? this forums sometimes or often tends to write comments with zero worth toward the subject.

(edited by Zoid.2568)

Open world GvG

in Guild Wars 2 Discussion

Posted by: Zoid.2568

Zoid.2568

Wanze: Of course there has to be some sort of system in place to avoid that.

Vol: Of course there has to be some sort of system in place to avoid that.

ShiningSquirrel: You chose who you want to start a war with though and you have to accept the challenge. If you a guild of 20 active members win against a guild with 400 active members, then the guild with only 20 members should get a much bigger reward.

Herr der Friedhoefe: Why? it works. You’re not affected by it unless you’re in a guild with Guild War active.

Open world GvG

in Guild Wars 2 Discussion

Posted by: Zoid.2568

Zoid.2568

This works and has been proven in Tera. It’s a nice feature and it increases activity in the open world zones. How does Open world GvG work?

You go to your guild page, there you have a tab called Guild War. There you can challenge other guilds, a maximum of X guilds at a time. All members of a guild will be enemies of the other members of those guilds you’re challenging, no others will be affected.
For people who enjoy pking and open world roaming or random pvp this is a great feature with a promising playerbase. WvW is more structured but zergy. Open world GvG isn’t as structured and is more random.

Of course there would be some kind of reward system for the guild with most kills at the end of the Guild War and such.

GvG Tournaments however could be held in WvW, in some map there made especially for GvG Tournaments.

Some love for Anet

in Guild Wars 2 Discussion

Posted by: Zoid.2568

Zoid.2568

The game has been developed very poorly given the vision ArenaNet set out, almost no area of the game feels polished. Wvwers feel neglected and many top guilds have quit the game (irrespective of RG returning the state of WvW is atrocious). The best Tpvpers quit the game last year and will never be back or never got into it in the first place, currently it’s only super and his friends that play in all tournaments because nobody else cares. The top tier PvE players are constantly ignored and the dungeon community has come together in outright despair. This game is doing a lot worse than it should and the mistakes that have been made are truly egregious.

If they add pvp servers, PvP Guilds would have more fun in Tyria, just saying :P

Don’t need a PvP server for open GvG battles. In Tera you can start wars with other guild on the same server. It’s a really nice feature and it works, because when guilds are fighting and they come across each other they will fight it out anywhere in the game world, others who aren’t in those guilds won’t be affected.

Some love for Anet

in Guild Wars 2 Discussion

Posted by: Zoid.2568

Zoid.2568

Next patch for is all Living story

2 world boses, 1 is temporary
More Scarlet
Nothing for Spvp til Feb
Nothing for WvW until April( no confirmation, EOTM may take longer to be released)

Many resources spent, many areas ignored.

either something is wrong with the corporate philosophy of the individuals in the company have their own focus and power. I doubt WvW devs have as much say or priority as devs in LS

How do you know there will be only two bosses and one of them is temporary?
I expect more Living Story content than that.