Condi’s have always been capped in sPvP and still have an integral part in the meta. They are very strong against certain matchups(condi pressure from double engi is huge). This should tell you enough about how bad it would be in sPvP if there was no condi cap.
Also your math is wrong when calculating the condi’s. 7k dps from 3 condi classes is not really accurate. You have to take into account if they had high might with most condis stacked on them. In that case it would probably be closer to 8 or 10k, not 7. 25 bleeds alone with might can do close to 3500 damage per second.
Let’s look at the math a little more closely:
we’ll assume 100% uptime of max stats of bleed, burning, poison, and 10 stacks of torment. This is far higher than anyone could ever achieve, but it will be a good illustration for you. This of course is assuming no build up time, no cleansing, and no defenses used.
Numbers taken from: https://wiki.guildwars2.com/wiki/Condition_Damage
damage per second/attack per stack = Base Damage + (Factor * Condition Damage).
Max condition damage with full ascended is currently ~2000 + 875 for 25 might stacks (lower in PvP, but again we will try to help you out by using PvE stats)
Bleeds: 42.5 + (0.05*2875) = 186 per stack = 4650 dps
Burning: 328 + (0.25*2875) = 1050 dps
Poison: 84 + (0.1*2875) = 371 dps
Torment: 32 + (0.0375*2875) = 140 per stack (10 stacks) = 1400 dpstotal condition user dps from any number of sources = 7471 dps
I will even throw in the ~300 dps you do from direct damage applying the conditions to give you a grand total of:
7777 dps. Of course when you factor in build up time, and cleanses this number plummets drastically.
This of course is well above what is reasonably possible, but I was giving the edge to condition users.
I won’t bother doing the direct damage calculations. you can head on over to the ele forums where they have done extensive analysis of direct damage builds if you are interested.
Your math used a condi damage number that is ~246 lower than what is possible — at least for a mesmer. One of my memser WvW builds with full might stacks would be at 3121 condition damage.
Bleeds: 42.5 + (0.05*3121) = 198 per stack = 4950 dps
Burning: 328 + (0.25*3121) = 1108 dps
Poison: 84 + (0.1*3121) = 396 dps
Torment: 32 + (0.0375*3121) = 140 per stack (10 stacks) = 1490 dps (2980 if moving))That makes the damage 7944 (9434 if moving), which falls into the ~8-10k range for damage form the post you quoted. I did not include the ~300 dps for direct damage.
Of course, this is all hypothetical and in reality cleanses make that impossible to maintain for 100% uptime. However, a mesmers can come very close to those numbers during well set up condi burst. They can also stack on 15 confusion for that burst. With the listed condition damage that would add 7475 per skill use.
Confusion: 65 + (0.075 * 3121e) per stack = 4485 damage per skill use. (It would do significantly more damage in PVE).
I do not usually count confusion in damage potential of builds because only really bad players will spam skills once a spike of confusion is sent at them.
I’m not sure how you are getting quite that high…though I suppose it is possible if you have 25 stack sigil, utility buff and food buff and possibly some infusions.
Of course if you look back at my original post (I cut it to make the post character limit) I was the one that quoted 9k as max dps for condition users. Which was the point. Max dps for power users is ~12-13k dps. And that is real achievable dps, not the imaginary dps that we are using here.
Personally as a necro, I have NEVER seen my bleeds go above 4k per tick. I would love to see kitten of someone actually managing that. It might be possible with the VW buffs on a solo husk champ, maybe? Of course no class that I know of can keep 100% uptime of all those conditions at once. as a necro I can get to the 25 bleed cap in bursts, but the average is ~19. I also have very limited access to burning, and am capped at 5 stacks of torment even with the sigil. I can get 100% poison uptime, though.
But in the end, even just removing the cap would be a monumental achievement for condition users, as we would at least be competitive in the game instead of dead weight. If we get additional changes as well then that would be even better. I think giving conditions the ability to crit in some manner would solve most of the problems.
