and what would the risk part amount to with an instant healing shout?
changing it to a phisical utility would definitely open much more variety of builds rather than “Let’s buff shoutbows”
yeah they buffed skill 4, it’s almost instant now which makes it a lot more viable in those few instances where you might want to range and pierce targets like, i dunno, legendary ice elemental.
can’t really think of anything other than that however.
if you’re going to specifically build to kill necros really, you can’t go whitout a hammer. immob is not that good vs necros, they have decent condi handling and cripple is pretty useless they can still dodge the big blows or kite you by chilling you instead.
They can hardly do anything vs the hammer hard cc instaed after they blew the few stunbreakers they usually carry.
anything with hammer and zerker stance counters necro hard really, being necro and warrior my two most played professions i feel like war is the best class to take down necros anyway.
if you wanna go full HAM on them you might even throw rampage in the mix.
it’s bad because if you just use 6/5/0/0/3 and never use your burst to keep the berserker power boost you get higher damage and because axe offhand is just useless and a bunch other sub-optimal traits.
it’s bad because it focuses on rifle, which is bad.
honestly everything is wrong with that build i can’t even go about picking out details.
i don’t mean offense but that build is pretty terrible, you aren’t going to go even close the amount of damage a LB ranger can pull off at range.
there are very few pve encounters in the game where ranged is actually the best option, when that happens just slap a rifle on one of your 2 slot and call it a day, no need to go out of your way with a specific build.
make engis rooted during the cast time of turrets -> issue solved.
no need for engine/collision changes, could even make the cast time shorter to compensate. can’t place a turret in mid-air if you can’t run yourself off a cliff during the cast time.
best at blinding trash mobs too (very relevant in some fractals for example)
melee is usually possible even midair, but it requires very difficult positioning often times (usually comes down to going on whatever ledge the engi jumped from and standing right at the edge of it to hit from max melee range)
defeinitely shouldn’t be possible
(offtopic: to be perfectly fair, anectodes about how he’s played bad on a certain match to discret his point already fall into the category of ad hominem)
i insist that chaning engi pull with prybar, then rifle cc and then nade spam isn’t any more skillful than having to build up lifeforce then chaining DS cc and lifeblasts. oh yes, necro will get chill at 50%, at least you keep above 50% to counter that. can’t really do kitten about engi burn.
simple != mindless
also having 1million skills spread over 4 weapon setups with no cooldown doesn’t equal skill in my book, it just means you’re better at pressing lots of buttons?
if anything, a power necro has to manage 2 resources = life force and death shroud cooldown, engi doesn’t really need anything of that except for keeping in mind the cooldown of your kit skills.
such skill.
^don’t forget turrets regenerate constantly (with the standard trait spread) and can’t be poisoned to counteract the effect.
pls nerf soon.
what changed with this patch?
let’s make an educated guess: when the big fights happen the server has to calculate what is going on with hundreds of stability stacks applied/removed whitin seconds and it starts lagging.
i can blind, stun, launch, immobilise, chill, daze, kockdown… opponents to keep up pressure and take them down whitout getting hurt too much. sure, power necro hurts a lot, but it’s also easy to lock down.
can you do that to turret engineers? no, that will not stop the AI from damaging and even cc-ing you.
leaderboard != matchmaking
in a good matchmaking you’ll always be matched with people about as good as you, meanign top players will fight other top players and bad players other bad players and everyone will be close to 50% win rate in the end.
current leaderboard sucks (is -anyone- denying that?) but how does your picture show anything like that? all i get from it is that you went from 60%+ winrate (meaning either you were matched with players worse than you or abusing premade) to approx 50% which is what the target should be from the game matching perspective.
ps: in that same picture you hold as “better than now” player 10 and 25 have a winrate way below 50% so uhm what?
(edited by adozu.6398)
ok so let’s say i call “stacking” having from 2 to 3 of a same class (4-5 is likely bad on almost anything because you start lacking stuff)
ele, thief, guards can all stack 2-3 nicely, mesmer sort of ok to stack too, they just need to rotate skills.
(if we ignore the fact that 1 power necro is useless stacking them doesn’t really do anything to each other’s effectiveness)
ranger is in the same state as war, 1 is great, 2 is too much.
also i have no clue wtf is an engi even supposed to do so i won’t have an opinion there.
this doesn’t show much, except that a few months ago the matchmaking wasn’t matching you properly?
(a “perfect” matchmaking will result in every player close to 50% win rate)
4 condi necros is a BIGGER waste, doesn’t mean 2 warriors in a party isn’t one as well.
the whole post is just a non-sequitur.
thanks, ReaperStriker for your insightful and illuminating opinion, the form was especially exquisite.
how long does it take to kill an engi turret safely? what are the chanches the enemy will not +1 on you in the meantime?
is. not. about. how. easy/hard it is to 1v1 an engi turret, you're missing the point.denied is definitely not someone you want to go tell to l2p as aren’t the people from the videos posted in thsi very thread.
to the people saying turret engi has no stunbreak think about it this way:
turret engi is actually immune to cc: why? it will NOT die in a single stun chain (sentinel amulet, fully defensive build) and putting it under hard cc will NOT stop turrets from hitting you and those are where the damage and cc comes from.
if anything, turret engi is the least susceptible engineer build to cc.
it is also the least susceptible to conditions, why? it has exactly as many condi cleanses as every other engineer, but a lot more HP and commonly runs with generosity (can afford it, no need for dps sigils)
all in one convenient package that plays itself. so much for countering it.
there is no way turrets can be defended.
the current state of turret engineer is literally: go to a point, place down a few utilities, wait for enemies to come, spam all of the buttons until they die.
absurdly low skill floor AND ceiling, absurd amounts of damage and CC with full bunker build/gear.
the fact that the most common response to turrets is “go to a different point” should be enough. celestial is OP? probably, but at least they have to actually learn to play.
(that said, people should learn to break the rocket turret, it’s a 50 sec cd after broken, it’s squishy and it’s a major source of dps and cc, yet everyone ignores it)
especially if all it involves is flailing around a point while activating turret cc every time the cooldown is up.
i’d gladly trade back some support to some more active playstyle and more meaningful damage to be honest.
at least mesmer (which i enjoy very occasionally) with all it’s issues can think about having to time a feedback right, can do some portal/blink play in skips, has mass invis or time warp which are interesting elites, stuff like that, it doesn’t make you fall asleep during the dungeon.
if my girlfriend didn’t complain that we never have might when playing with pugs if i’m not on my warrior i’d likely just drop it for something else as it is today.
i did mention warrior not being the worst, what is sad about it is that we’re just a might drone. damage rotation is a joke, our support is either passive or comes form dropping a banner every once in a while and we have no “tricks” to make us feel useful to the party (reflects, blinks, blinds, condi removal, cc, whatever)
most “interesting” trick i can think of is signet of might -> immobilise on vulcano boss on fractal and it’s not saying much.
also doesn’t solve the fact that 2 warrior in a party suck.
the other side to it is that any more than 1 warrior in your party is totally useless. As someone who pretty much only plays warrior in dungeons since i started almost 2 years ago i’ve never been so bothered to see other warriors join me as i am now.
i already provide 25 might, good fury, banners, vulnerability, empower allies all on my own, taking a second warrior in dps build or even worse another phalanx is just a big drop in dps, if you run the same dungeons and fractals everyday you become quite keen at noticing how X would have been faster with another thief/ele instead…
warriors really are in a sad state in pve. (not like they are the worst, but really i’m “sad” to see what they have become)
that’s what everyone claims on the forums (that they are easy and yadda yadda), then, in game, there’s always someone charging head first into an engi turret 1v1 and pretending the turrets aren’t there.
so i have this friend, he’s new to the game, he struggles a lot in pvp (because he’s new), then he tried turret engi and his winrate skyrocketed, he even checks fb from time to time during match.
it may be a non-issue at high mmr brackets but it’s entirely unbalanced in the “still learning to play” ones.
i see turret engis in at least half my matches, be it against or in my team, plus there’s always some bad player on my team trying to 1v1 them whitout even taking out the rocket turret and often costing us the game.
it’s not overpowered it’s just stupid and it should go.
most of the time they aren’t blocking you, they are simply invisible.
or maybe blame a character that can consistently carry bad to average players against other clueless players and trick the matchmaking into thinking they are good.
if you could hold 65% win rate against decent players with anything else you’d probably be able to hold your own against those players too.
(hint: turret engi)
that kind of pack would either:
a) be only visible to you: possible but lame
b) be visible to everyone: confusing and very bad in terms of pvp, why should other players have to learn how cash shop minions look like in order to fight against them?
i never had it disappear just from air itself as per non leveled ground and stairs well, it flies in a straight line in front of you, if that line crosses terrain or other features it disappears.
you may not like it but it’s a predictable behaviour it doesn’t just work sometimes and other times doesn’t on a whim.
75% of the time = when it hits a wall or falls off a cliff, positioning, you know?
+50% damage while downed trait will really shien now, i could already deal over 2k damage with necro downed skill 3 (per tick), downed necro newmeta
Like, really, i thought with this patch maybe lich would not have been screwed over by anyone running boonstrip (like any random thief) but 1 stack? for real? this is even worse than it used to be now.
i wonder how stance duration trait will interact with new balanced stance? if it only just increases the stacks duration now it’s going to be quite bad.
your “typical match” seems way over dramatised, i have never seen a “10” and a “1” (in the same match).
i’m curious how would you rate yourself in that team, is it 10 i guess?
(edited by adozu.6398)
while on this scale it does probably nothing to the game economy if on a large scale (ie: if multiple servers start doing this routinely) it would cause an influx of gold that is beyond what is designed by the devs.
similar unintended farms have caused bans in the past, i would be careful.
(to explain: farming candy corn balms during halloween event was ok because the gain for the “farmers” came from the trading post, the gold was coming from other players which farmed it in a normal way. the total amount of gold in the game actually diminishes here due to TP taxes.
farming like this instead causes your gain to come from level up chests and selling drops to vendors, not just from t6, increasing the total gold existing in the game. devs have shown in the past to not be ok with this)
then you realise the supply area is really just another capture ring and it starts all over again?
The thing is, there might be disagreement on this or that detail or we might dislike each other builds but all seasoned warrior have known this list of issues since forever.
like, really, let’s look it up, how many times have this list been made?
it’s nothing new to most of us but arenanet keeps missing opportunities to do something good and instead nerf 100b damage from time to time because that ought to do it. (they did sort of fix rush a bit however and that’s cool)
after they butchered adrenaline CI dependency become much stronger than what we had before, give us back a healthier class mechanic (because right now adrenaline is pretty bad) first then we can start with the fine-tuning i say.
not the kind that actually leaves the match, but those that stay in base and flame, seriously.
maybe that belief is why you don’t see awesome comebacks
to steal a phrase from yoda “that is why you fail”
i have matches end like 498/500 at least once a day
you should mention which class do you use but in general you might want to take a look at sigil of hydromancy, used right it’s great both to kite or to make a burst easier to land.
don’t expect conditions to stick to elementalists however.
another explanation for high win % is for players that recently became better in a way or another, personally i had like 75% win rate for a couple of weeks until the matchmaking adjusted after i stopped changing profession after every match and actually learned how to play decently.
my matches are fairly balanced and hard fought 90% of the time.
rest 10% often enough something went wrong that wasn’t really the que’s fault (like, i might randomly dc once a day)
most of the time the system stacks a full premade against me i also have some kind of premade on my side or they aren’t really good and we can still compete.
extreme cases such as the OPs happened to me as well but they are actually very, very rare (1 in 50 match?), given, i play EU and the screen is obviously from NA i don’t know if there’s such a big difference.
blowout occasionally happen even if the 2 teams had close enough mmr, someone might be trying out a new build and do it in ranked for some silly reason, or just having a day off, or there can be some bad luck and it snowballs from there.
tl:dr: new que isn’t as bad as people -on the forum- say it is
last stands don’t count, those are exceptional circumstances not the norm (like, say, sacrificing yourself to banner the lord)
ok so, find me an example in history of a culture where warrior where supposed to face outnumbered odds and die as part of their discipline when it didn’t even matter (not talking of “heroic last stands” or other such episodes, wvw roaming has literally no meaning sometimes)
bonus points for actually succesful ones.